diff --git a/lua_probject/extend_project/extend/poker/duoduo/CardCheck.lua b/lua_probject/extend_project/extend/poker/duoduo/CardCheck.lua
index 99a79232..8b17c719 100644
--- a/lua_probject/extend_project/extend/poker/duoduo/CardCheck.lua
+++ b/lua_probject/extend_project/extend/poker/duoduo/CardCheck.lua
@@ -1,128 +1,25 @@
local CardCheck = {
- cardList = {},
- cardListSord = {},
- cardNum = 0,
- cardSize = 0,
- long = false,
- planeNoBelt = false,
- threeNoBelt = false,
- planelack = false,
- threelack = false,
- fourDaiThree = false,
- fristCard = true,
- haveRuleCard = false,
- tipCardList = {},
- touchCardSet = {},
- touchCardMao = {}
-}
-
-local CardType = {
- one = 1,
- long = 2,
- dui = 3,
- duiLong = 10,
- threeAndTwo = 4,
- normolPlant = 5,
- zha = 6,
- onlyThree = 7,
- onlyPlant = 8,
- zhaAndThreee = 9,
- lessThree = 11,
- lessPlant = 12
}
local M = CardCheck
function M:InitFlag()
- local config = DataManager.CurrenRoom.room_config.config
- self.planeNoBelt = config.planeNoBelt == 1
- self.threeNoBelt = config.threeNoBelt == 1
- self.planelack = config.planelack == 1
- self.threelack = config.threelack == 1
- self.fourDaiThree = config.fourDaiThree
- self.rule = config.rule
- self._flag_fristCard = true
- print("==============================lingmengcheckinitFlag")
- pt(config)
- pt(self)
+
return self
end
-function M:InitLastCard(cardList, mustPutMaxCard)
+function M:InitLastCard(cardList)
self._flag_fristCard = false
self:Clear()
- self._flag_mustMax = mustPutMaxCard
- self.type = 0
- self.specilCard = {}
self.lastCardNum = #cardList
- self._flag_allCards = false
- self._flag_checkLst = true
if #cardList == 0 then
self._flag_fristCard = true
return
end
- table.sort(cardList)
- pt(cardList)
- self.lastMinCard = math.floor(cardList[1] / 10)
local temp_long = 0
for i = 1, #cardList do
- local number = math.floor(cardList[i] / 10)
- if self.cardList[number] then
- self.cardList[number] = self.cardList[number] + 1
- else
- self.cardList[number] = 1
- self.cardSize = self.cardSize + 1
- table.insert(self.cardListSord, number)
- end
- self.cardNum = self.cardNum + 1
- if i == 1 then
- temp_long = 1
- elseif temp_long == i - 1 then
- if math.abs(math.floor(cardList[i - 1] / 10) - number) == 1 then
- temp_long = i
- end
- end
- end
- self.long = temp_long == self.cardNum and self.cardNum >= 5
- print("lingmengCheckAloneOrLong2")
- if self:CheckAloneOrLong() then
- self.type = self:CheckAloneOrLong()
- return
- end
- print("lingmengCheckDuiZi2")
- if self:CheckDuiZi() then
- self.type = self:CheckDuiZi()
- return
- end
- print("lingmengCheckSanDai2")
- if self:CheckSanDai() then
- local a, b, c = self:CheckSanDai()
- self.type = a
- if b then
- self.specilCard = b
- end
- if c then
- self.lastMinCard = c
- end
- return
- end
- print("lingmengCheckZha2")
-
- if self:CheckZha() then
- local a, b, c = self:CheckZha()
- self.type = a
- if b then
- self.specilCard = b
- end
- if c then
- self.lastMinCard = c
- end
- return
- end
- if self.type == 0 then
- -- ViewUtil.ErrorTip(-1, "上一份牌型判断错误")
end
end
diff --git a/lua_probject/extend_project/extend/poker/duoduo/EXGameController.lua b/lua_probject/extend_project/extend/poker/duoduo/EXGameController.lua
index aa6244f4..ae99d1dd 100644
--- a/lua_probject/extend_project/extend/poker/duoduo/EXGameController.lua
+++ b/lua_probject/extend_project/extend/poker/duoduo/EXGameController.lua
@@ -241,17 +241,10 @@ function M:OnPlaySuccCheck(evt_data)
local remain = evt_data["remain"] -- 报单
self._cacheEvent:Enqueue(
function()
- local otherList = self:GetOtherSeatList(seat)
local player = self._room:GetPlayerBySeat(seat)
- local out_card_list = self:ChangeCodeByFrom(cards, true)
player.hand_count = remain
- -- if remain ~= 0 then
- self._cardCheck:InitLastCard(out_card_list)
- -- end
- local card_type, number, length, plan_three_count = self:GetCardListInfo(out_card_list)
- player.out_card_list = self:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
- DispatchEvent(self._dispatcher, EXGameEvent.OnPlaySucc, player, remain, card_type, number, otherList,
- length, out_card_list)
+ player.out_card_list = cards
+ DispatchEvent(self._dispatcher, EXGameEvent.OnPlaySucc, player, remain)
end
)
end
diff --git a/lua_probject/extend_project/extend/poker/duoduo/EXMainView.lua b/lua_probject/extend_project/extend/poker/duoduo/EXMainView.lua
index 8745c34b..1dd08272 100644
--- a/lua_probject/extend_project/extend/poker/duoduo/EXMainView.lua
+++ b/lua_probject/extend_project/extend/poker/duoduo/EXMainView.lua
@@ -600,13 +600,19 @@ function M:EventInit()
end)
- if self._room.ming_card ~= nil then
- self._view:GetTransition("t" .. index):Play()
- self._room.ming_card = nil
- if self.tween ~= nil then
- TweenUtils.Kill(self.tween)
- self.tween = nil
- end
+ -- if self._room.ming_card ~= nil then
+ -- self._view:GetTransition("t" .. index):Play()
+ -- self._room.ming_card = nil
+ -- if self.tween ~= nil then
+ -- TweenUtils.Kill(self.tween)
+ -- self.tween = nil
+ -- end
+ -- end
+
+ --出牌权和前端出牌提示挪到转向协议
+ local lastCardList = self._gamectr:GetLastCardList(self._room.self_player.seat)
+ if index == 1 then
+ card_info:ShowOutCardOption2(lastCardList, 1)
end
end)
@@ -628,11 +634,6 @@ function M:EventInit()
local arg = { ... }
local p = arg[1]
local card_number = arg[2]
- local cardstype = arg[3]
- local num = arg[4]
- local otherList = arg[5]
- local length = arg[6]
- local lastCardList = arg[7]
self.ctr_time.selectedIndex = 0
local index = self:GetPos(p.seat)
if index == 1 then
@@ -649,54 +650,12 @@ function M:EventInit()
head_info._view:GetChild("shengyu").text = card_number
end
end
- head_info:SetBaoDan(card_number == 1)
local card_info = self._player_card_info[index]
card_info:SetOutCardInfo(p.out_card_list, false, true)
card_info._ctr_time_clock.selectedIndex = 0
- for i = 1, #otherList do
- local other_seat = otherList[i]
- local other_card_info = self._player_card_info[self:GetPos(other_seat)]
- other_card_info:SetOutCardBlack()
- end
-
if index == 1 then
card_info:DeleteHandCards(p.out_card_list)
- else
- -- card_info:SetRemainCardNumber(card_number == 1)
- --card_info:UpdateHandPoker(card_number,false,false) -- todo
- end
-
- -- if self._room.is_new_bout == true then
- -- for i = 1, #self._room.player_list do
- -- local player = self._room.player_list[i]
- -- local card_info_i = self._player_card_info[self:GetPos(player.seat)]
- -- if p.seat ~= player.seat then
- -- card_info_i:SetOutCardInfo(nil, false)
- -- end
- -- end
- -- self:_Effect(cardstype, p)
- -- else
- -- if cardstype == 11 and cardstype ~= 12 then
- -- self:_Effect(cardstype, p)
- -- end
- -- end
- self:_Effect(self._cardCheck.type, p)
- print("lingmeng end _Effect", self._cardCheck.type)
- self:PlaySound(p.self_user.sex,
- self:GetSoundFileName(self._cardCheck.type, num, self._room.is_new_bout))
- -- self:PlaySound(p.self_user.sex, self:GetSoundFileName(cardstype, num, self._room.is_new_bout))
-
- if card_number == 1 then
- --self:ChangeBgmMusic(2)
- self:ChangeBgmMusic(1)
- if self._cor_sound ~= nil then
- coroutine.stop(self._cor_sound)
- end
- self._cor_sound = nil
- self._cor_sound = coroutine.start(function()
- self:PlaySound(p.self_user.sex, "card_1")
- end)
end
end)
_gamectr:AddEventListener(EXGameEvent.OnCheckCard, function(...)
@@ -791,7 +750,7 @@ function M:EventInit()
local arg = { ... }
local error_str = arg[1]
self._player_card_info[1]:ErrorTip(error_str)
- -- self._player_card_info[1]:ResetPoker()
+ self._player_card_info[1]:UpdateHandCardsPos()
end)
_gamectr:AddEventListener(EXGameEvent.OnPiaoTips, function(...)
@@ -844,36 +803,36 @@ function M:EventInit()
end)
_gamectr:AddEventListener(EXGameEvent.OnOptions, function(...)
- local arg = { ... }
- local play = arg[1]
- local pass = arg[5]
- local card_type = arg[2]
- local card_number = arg[3]
- local card_length = arg[4]
- local lastCardList = arg[6]
- local ctr_number = pass == nil and 2 or 1
- self.caozuo = 1 --记录是否是自己出牌的阶段
- self.pass = pass
- local m = false
- local next_seat = self._room.self_player.seat + 1
- local card_info = self._player_card_info[1]
- card_info:SetOutCardInfo(nil, false)
- if self.MypokerList ~= nil then
- -- body
- card_info:Clear()
- card_info:InitPoker(self.MypokerList, false)
- self.MypokerList = nil
- end
- if next_seat > self._room.room_config.people_num then
- next_seat = next_seat - self._room.room_config.people_num
- end
- if self._room:GetPlayerBySeat(next_seat).hand_count == 1 and self._room.room_config.WillBeOut == 1 then
- m = true
- end
- local zdts = self._view:GetController("zidongtishi").selectedIndex
- -- self._player_card_info[1]._cardCheck:InitLastCard(lastCardList)
- -- self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
- card_info:ShowOutCardOption2(lastCardList, ctr_number, m)
+ -- local arg = { ... }
+ -- local play = arg[1]
+ -- local pass = arg[5]
+ -- local card_type = arg[2]
+ -- local card_number = arg[3]
+ -- local card_length = arg[4]
+ -- local lastCardList = arg[6]
+ -- local ctr_number = pass == nil and 2 or 1
+ -- self.caozuo = 1 --记录是否是自己出牌的阶段
+ -- self.pass = pass
+ -- local m = false
+ -- local next_seat = self._room.self_player.seat + 1
+ -- local card_info = self._player_card_info[1]
+ -- card_info:SetOutCardInfo(nil, false)
+ -- if self.MypokerList ~= nil then
+ -- -- body
+ -- card_info:Clear()
+ -- card_info:InitPoker(self.MypokerList, false)
+ -- self.MypokerList = nil
+ -- end
+ -- if next_seat > self._room.room_config.people_num then
+ -- next_seat = next_seat - self._room.room_config.people_num
+ -- end
+ -- if self._room:GetPlayerBySeat(next_seat).hand_count == 1 and self._room.room_config.WillBeOut == 1 then
+ -- m = true
+ -- end
+ -- local zdts = self._view:GetController("zidongtishi").selectedIndex
+ -- -- self._player_card_info[1]._cardCheck:InitLastCard(lastCardList)
+ -- -- self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
+ -- card_info:ShowOutCardOption2(lastCardList, ctr_number, m)
end)
-- 托管
_gamectr:AddEventListener(EXGameEvent.Game_TuoGuan, function(...)
@@ -1187,6 +1146,7 @@ function M:ReConnectForStart()
-- body
head_info._view:GetChild("shengyu").text = player.hand_count
end
+
if player.seat == self._room.self_player.seat then
if player.open ~= nil and player.open == 0 and self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
@@ -1195,10 +1155,16 @@ function M:ReConnectForStart()
else
player_card_info:InitPoker(player.hand_list, false)
end
+ if not player.out_card_list or #player.out_card_list == 0 or player.out_card_list[1] == 0 then
+ player_card_info:SetOutCardInfo(nil, false)
+ else
+ player_card_info:SetOutCardInfo(player.out_card_list, false)
+ end
else
- -- player_card_info:SetRemainCardNumber(player.hand_count == 1)
- if player.hand_count == 1 then
- -- self.bgm_index = 2
+ if not player.out_card_list or #player.out_card_list == 0 or player.out_card_list[1] == 0 then
+ player_card_info:SetOutCardInfo(nil, true)
+ else
+ player_card_info:SetOutCardInfo(player.out_card_list, false)
end
end
if self._room.curren_turn_seat == player.seat then
@@ -1206,11 +1172,11 @@ function M:ReConnectForStart()
player_card_info._ctr_time_clock.selectedIndex = 1
self._tex_leftTime = player_card_info._view_comp_clock
self._left_time = 15
- -- if player.out_card_list[1] == 0 then
player_card_info:SetOutCardInfo(nil, false)
- -- else
- -- player_card_info:SetOutCardInfo(player.out_card_list, false)
- -- end
+ if player.seat == self._room.self_player.seat then
+ local lastCardList = self._gamectr:GetLastCardList(self._room.self_player.seat)
+ player_card_info:ShowOutCardOption2(lastCardList, 1)
+ end
else
-- head_info:MarkBank(true)
end
diff --git a/lua_probject/extend_project/extend/poker/duoduo/EXPlayerPokerInfoView.lua b/lua_probject/extend_project/extend/poker/duoduo/EXPlayerPokerInfoView.lua
index 5a1d8fed..c288d906 100644
--- a/lua_probject/extend_project/extend/poker/duoduo/EXPlayerPokerInfoView.lua
+++ b/lua_probject/extend_project/extend/poker/duoduo/EXPlayerPokerInfoView.lua
@@ -159,30 +159,41 @@ function M:SetOutCardInfo(cardlist, isPass, isAnim)
end
else
self.ctr_outpoker.selectedIndex = 1
- if isAnim then
- if self.move_cor then
- coroutine.stop(self.move_cor)
- self.move_cor = nil
- end
- for i = 1, #cardlist do
+ -- if isAnim then
+ -- if self.move_cor then
+ -- coroutine.stop(self.move_cor)
+ -- self.move_cor = nil
+ -- end
+ -- for i = 1, #cardlist do
+ -- local poker_item = self._view_Out:AddItemFromPool()
+ -- local code = self:ChangeCodeByTo(cardlist[i])
+
+ -- self:FillPoker(poker_item, "", cardlist[i])
+ -- end
+ -- self.move_cor = coroutine.start(function()
+ -- coroutine.wait(0.1)
+ -- ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/chupai.mp3")
+ -- end)
+ -- else
+ local showOneCard
+ for i = 1, #cardlist do
+ if cardlist[i] % 100 < 3 then
local poker_item = self._view_Out:AddItemFromPool()
- local code = self:ChangeCodeByTo(cardlist[i])
-
- self:FillPoker(poker_item, "", cardlist[i])
- end
- self.move_cor = coroutine.start(function()
- coroutine.wait(0.1)
- ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/chupai.mp3")
- end)
- else
- for i = 1, #cardlist do
- local poker_item = self._view_Out:AddItemFromPool()
-
- local code = self:ChangeCodeByTo(cardlist[i])
-
- self:FillPoker(poker_item, "", cardlist[i])
+ self:FillPoker2(poker_item, cardlist[i])
+ else
+ showOneCard = cardlist[i]
end
end
+ if showOneCard then
+ local poker_item = self._view_Out:AddItemFromPool()
+
+ self:FillPoker2(poker_item, showOneCard)
+ self._view:GetChild('text_paiNum').text = string.format("X%s", #cardlist)
+ else
+ printlog("error 190", "除了鬼牌没有其他牌")
+ end
+ self._view_Out:ResizeToFit(self._view_Out.numItems)
+ -- end
end
end
diff --git a/lua_probject/extend_project/extend/poker/duoduo/EXPlayerSelfPokerInfoView.lua b/lua_probject/extend_project/extend/poker/duoduo/EXPlayerSelfPokerInfoView.lua
index 094e2400..3caf42d8 100644
--- a/lua_probject/extend_project/extend/poker/duoduo/EXPlayerSelfPokerInfoView.lua
+++ b/lua_probject/extend_project/extend/poker/duoduo/EXPlayerSelfPokerInfoView.lua
@@ -179,58 +179,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
self.newCard_list[pokerList[i] % 100][math.floor(pokerList[i] / 100)] = (self.newCard_list[pokerList[i] % 100][math.floor(pokerList[i] / 100)] or 0) +
1
end
- local maxHeight = 0
- for k, v in pairs(self.newCard_list) do
- local btn_cardListFather = self._view_handCard:AddItemFromPool()
- btn_cardListFather.width = self.scaleW
- -- btn_cardListFather.height = scaleH*12
- local btn_cardList = btn_cardListFather:GetChild('list')
- self.linegap = btn_cardList.lineGap
- local tmpHeight = 0
- for k1, v1 in pairs(v) do
- local card_number_code = k * 10 + k1
- local card_flower_code = k1 * 100 + k
- if v1 ~= 4 then
- for i = 1, v1 do
- local btn_card = btn_cardList:AddItemFromPool()
- btn_card.height = self.scaleH
- self:FillPoker2(btn_card, card_flower_code)
- -- self.cards_view:AddChild(btn_card)
- local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
- card_view.fatherList = btn_cardList
- self.card_list[#self.card_list + 1] = card_view
- btn_card.data = card_view
- tmpHeight = tmpHeight + 1
- end
- else
- local btn_card = btn_cardList:GetFromPool('')
- btn_cardList:AddChildAt(btn_card, 0)
- btn_card.height = self.scaleH
- self:FillPoker2(btn_card, card_flower_code, "_z")
- -- self.cards_view:AddChild(btn_card)
- local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
- card_view.fatherList = btn_cardList
- card_view.zha = true
- self.card_list[#self.card_list + 1] = card_view
- btn_card.data = card_view
- tmpHeight = tmpHeight + 1
- end
- end
- if tmpHeight > maxHeight then
- maxHeight = tmpHeight
- end
- end
- self._view:GetChild('n82').y = self._view_handCard.height -
- (self.scaleH + (self.scaleH + self.linegap) * (maxHeight - 1) + 50)
- table.sort(self.card_list, tableSortNumber)
- self:AddTouchMoveEvent(self._view_handCard)
- for i = 1, #self.card_list do
- local card = self.card_list[i]
- if open ~= 1 then
- -- body
- self:AddCardTouchEvent(card)
- end
- end
+ self:UpdateHandCardsPos()
end
end
@@ -281,9 +230,7 @@ function M:AddCardTouchEvent(card)
table.insert(self._SendCards, oncard.data.card_code_flower)
end
end
- pt("lingmeng SendCards", self._SendCards)
local xy = self.touchCard.fatherList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
- printlog("lingmeng card.btn_card.xy", card.btn_card.xy.x, card.btn_card.xy.y)
self.touchBegin = xy - card.btn_card.xy
Stage.inst.onTouchMove:Add(self.touchMoveFun)
Stage.inst.onTouchEnd:Add(self.touchMoveEndFun)
@@ -358,30 +305,57 @@ function M:TouchMoving(context)
end
function M:TouchMoveEnd(context)
- printlog("lingmeng chupai end")
local linexy = self._view_handCard:GlobalToLocal(Vector2.New(context.inputEvent.x,
context.inputEvent.y))
- if linexy.y < self._view:GetChild('n82').y then
- local allcards = {}
- for i, v in ipairs(self.card_list) do
- table.insert(allcards, v.card_code_flower)
- end
- self.gameCtr:SendCard(self._SendCards, allcards)
- else
- for i = self.touchIndex, 0, -1 do
- local oncard = self.touchCard.fatherList:GetChildAt(i)
- oncard.xy = Vector2.New(0, self.touchCard.fatherList.height)
+ local allcards = {}
+ for k, v in pairs(self.newCard_list) do
+ for k1, v1 in pairs(v) do
+ if v1 > 0 then
+ for i = 1, v1 do
+ local card_flower_code = k1 * 100 + k
+ table.insert(allcards, card_flower_code)
+ end
+ end
end
end
-
+ if linexy.y < self._view:GetChild('n82').y then
+ self.gameCtr:SendCard(self._SendCards, allcards)
+ else
+ if self.touchCard.card_code_flower % 100 < 3 then
+ for i = self._view_handCard.numItems - 1, 0, -1 do
+ local oneCardList = self._view_handCard:GetChildAt(i):GetChild('list')
+ local listxy = oneCardList:GlobalToLocal(Vector2.New(context.inputEvent.x,
+ context.inputEvent.y))
+ if listxy.x > 0 and oneCardList:GetChildAt(0).data.card_code_flower % 100 > 2 then
+ for i = 0, oneCardList.numItems - 1 do
+ local oncard = oneCardList:GetChildAt(i)
+ if oncard.data.zha then
+ for j = 1, 4 do
+ table.insert(self._SendCards, oncard.data.card_code_flower)
+ end
+ else
+ table.insert(self._SendCards, oncard.data.card_code_flower)
+ end
+ end
+ self.gameCtr:SendCard(self._SendCards, allcards)
+ break
+ end
+ end
+ end
+ end
+ for i = 0, self.touchIndex do
+ local oncard = self.touchCard.fatherList:GetChildAt(i)
+ self:SetBtnCardColor(oncard.data, 0)
+ oncard.xy = Vector2.New(0, (self.scaleH + self.linegap) * i)
+ end
-- local fristCard = self._view_handCard:GetChildAt(0)
-- local CardWidth = fristCard.width
-- local columnGap = self._view_handCard.columnGap
-- local oneCardWidth = CardWidth + columnGap
-- local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
-- local downCards = #self.card_list
- -- Stage.inst.onTouchMove:Remove(self.touchMoveFun)
- -- Stage.inst.onTouchEnd:Remove(self.touchMoveEndFun)
+ Stage.inst.onTouchMove:Remove(self.touchMoveFun)
+ Stage.inst.onTouchEnd:Remove(self.touchMoveEndFun)
-- local max_x
-- local min_x
@@ -471,22 +445,22 @@ function M:HidePiao()
end
function M:ShowOutCardOption2(lastCardList, ctr_select, mustPutMaxCard)
- self._cardCheck:InitLastCard(lastCardList, mustPutMaxCard)
- self._cardCheck:CheckOutCard(self.card_list)
- self.tips_card_list = self._cardCheck:GetTipsList()
- self.touchCardSet = self._cardCheck:GetTouchSet()
- self.touchCardMap = self._cardCheck:GetTouchCardMap()
- self.tips_click_count = 0
+ -- self._cardCheck:InitLastCard(lastCardList, mustPutMaxCard)
+ -- self._cardCheck:CheckOutCard(self.card_list)
+ -- self.tips_card_list = self._cardCheck:GetTipsList()
+ -- self.touchCardSet = self._cardCheck:GetTouchSet()
+ -- self.touchCardMap = self._cardCheck:GetTouchCardMap()
+ -- self.tips_click_count = 0
- print("lingmengShowOutCardOption2", #self.touchCardSet)
- pt(self.touchCardSet)
- pt(self.touchCardMap)
- -- body --在这个方法里添加判断抬起牌是否符合出牌类型(少跑一次手牌循环)
- self:UpdateHandCardsColor()
+ -- print("lingmengShowOutCardOption2", #self.touchCardSet)
+ -- pt(self.touchCardSet)
+ -- pt(self.touchCardMap)
+ -- -- body --在这个方法里添加判断抬起牌是否符合出牌类型(少跑一次手牌循环)
+ -- self:UpdateHandCardsColor()
- if #self.tips_card_list == 1 then
- self:ShowTipsCard(1)
- end
+ -- if #self.tips_card_list == 1 then
+ -- self:ShowTipsCard(1)
+ -- end
self.ctr_put_card_option.selectedIndex = ctr_select
end
@@ -549,31 +523,29 @@ function M:SetOutCardInfo(cardlist, isPass, isAnim)
end
else
self.ctr_outpoker.selectedIndex = 1
- if isAnim then
- if self.move_cor then
- coroutine.stop(self.move_cor)
- self.move_cor = nil
- end
+ -- if isAnim then
+ -- if self.move_cor then
+ -- coroutine.stop(self.move_cor)
+ -- self.move_cor = nil
+ -- end
- for i = 1, #cardlist do
- local poker_item = self._view_Out:AddItemFromPool()
- local code = self:ChangeCodeByTo(cardlist[i])
+ -- for i = 1, #cardlist do
+ -- local poker_item = self._view_Out:AddItemFromPool()
+ -- local code = self:ChangeCodeByTo(cardlist[i])
- self:FillPoker(poker_item, "", cardlist[i])
- end
- self.move_cor = coroutine.start(function()
- coroutine.wait(0.1)
- ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/chupai.mp3")
- end)
- else
- for i = 1, #cardlist do
- local poker_item = self._view_Out:AddItemFromPool()
+ -- self:FillPoker(poker_item, "", cardlist[i])
+ -- end
+ -- self.move_cor = coroutine.start(function()
+ -- coroutine.wait(0.1)
+ -- ViewUtil.PlaySound("DuoDuo_PK", "extend/poker/duoduo/sound/chupai.mp3")
+ -- end)
+ -- else
+ for i = 1, #cardlist do
+ local poker_item = self._view_Out:AddItemFromPool()
- local code = self:ChangeCodeByTo(cardlist[i])
-
- self:FillPoker(poker_item, "", cardlist[i])
- end
+ self:FillPoker2(poker_item, cardlist[i])
end
+ -- end
end
end
@@ -711,13 +683,23 @@ end
function M:DeleteHandCards(cardlist)
self.ctr_put_card_option.selectedIndex = 0
for i = 1, #cardlist do
- local card_code_number = cardlist[i]
- for j = 1, #self.card_list do
- local card = self.card_list[j]
- if card_code_number == card.card_code_number then
- list_remove(self.card_list, card)
- self._view_handCard:RemoveChild(card.btn_card, true)
- break
+ local tmpNum = nil
+ if self.newCard_list[cardlist[i] % 100] then
+ tmpNum = self.newCard_list[cardlist[i] % 100][math.floor(cardlist[i] / 100)]
+ end
+ if tmpNum then
+ if tmpNum == 1 then
+ self.newCard_list[cardlist[i] % 100][math.floor(cardlist[i] / 100)] = nil
+ else
+ self.newCard_list[cardlist[i] % 100][math.floor(cardlist[i] / 100)] = tmpNum - 1
+ end
+ else
+ ViewUtil:ErrorTip("牌型出错,重新加载页面")
+ ViewManager.refreshGameView()
+ end
+ if i == #cardlist then
+ if #self.newCard_list[cardlist[i] % 100] == 0 then
+ self.newCard_list[cardlist[i] % 100] = nil
end
end
end
@@ -725,13 +707,56 @@ function M:DeleteHandCards(cardlist)
end
function M:UpdateHandCardsPos()
- for i = 1, #self.card_list do
- local card_view = self.card_list[i]
- card_view.index = i
- card_view.btn_card.touchable = true
- self:UpdateCardMove(card_view.btn_card, false, false)
- self:SetBtnCardColor(card_view, 0)
+ local maxHeight = 0
+ self._view_handCard:RemoveChildrenToPool()
+ self._newCardSize = {}
+ for k, v in pairs(self.newCard_list) do
+ local btn_cardListFather = self._view_handCard:AddItemFromPool()
+ btn_cardListFather.width = self.scaleW
+ -- btn_cardListFather.height = scaleH*12
+ local btn_cardList = btn_cardListFather:GetChild('list')
+ btn_cardList:RemoveChildrenToPool()
+ self.linegap = btn_cardList.lineGap
+ local tmpHeight = 0
+ for k1, v1 in pairs(v) do
+ local card_number_code = k * 10 + k1
+ local card_flower_code = k1 * 100 + k
+ if v1 ~= 4 then
+ for i = 1, v1 do
+ local btn_card = btn_cardList:AddItemFromPool()
+ btn_card.height = self.scaleH
+ self:FillPoker2(btn_card, card_flower_code)
+ -- self.cards_view:AddChild(btn_card)
+ local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
+ card_view.fatherList = btn_cardList
+ self.card_list[#self.card_list + 1] = card_view
+ btn_card.data = card_view
+ tmpHeight = tmpHeight + 1
+ self:AddCardTouchEvent(card_view)
+ end
+ else
+ local btn_card = btn_cardList:GetFromPool('')
+ btn_cardList:AddChildAt(btn_card, 0)
+ btn_card.height = self.scaleH
+ self:FillPoker2(btn_card, card_flower_code, "_z")
+ -- self.cards_view:AddChild(btn_card)
+ local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
+ card_view.fatherList = btn_cardList
+ card_view.zha = true
+ self.card_list[#self.card_list + 1] = card_view
+ btn_card.data = card_view
+ tmpHeight = tmpHeight + 1
+ self:AddCardTouchEvent(card_view)
+ end
+ self._newCardSize[k1] = tmpHeight
+ end
+
+ if tmpHeight > maxHeight then
+ maxHeight = tmpHeight
+ end
end
+ self._view:GetChild('n82').y = self._view_handCard.height -
+ (self.scaleH + (self.scaleH + self.linegap) * (maxHeight - 1) + 50)
end
function M:ResetPoker()
@@ -848,6 +873,7 @@ function M:BtnEvent()
-- 过
self.btn_not_put.onClick:Set(
function()
+ self.ctr_put_card_option.selectedIndex = 0
self.gameCtr:SendPass()
end
)
diff --git a/lua_probject/extend_project/extend/poker/duoduo/ExtendConfig.lua b/lua_probject/extend_project/extend/poker/duoduo/ExtendConfig.lua
index 1f21c9aa..39df2321 100644
--- a/lua_probject/extend_project/extend/poker/duoduo/ExtendConfig.lua
+++ b/lua_probject/extend_project/extend/poker/duoduo/ExtendConfig.lua
@@ -161,7 +161,7 @@ function M:FillRoomData(s2croom)
p.outCards = info_list[i]["outCards"]
local last_outcard = info_list[i]["last_outcard"]
if last_outcard ~= nil and last_outcard[1] ~= 0 then
- local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list, true)
+ local out_card_list = last_outcard.card_list
local card_type, number, length, plan_three_count = _ctr_game:GetCardListInfo(out_card_list)
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
else
diff --git a/wb_new_ui/assets/Extend_Poker_DuoDuo/EXMain_New_4.xml b/wb_new_ui/assets/Extend_Poker_DuoDuo/EXMain_New_4.xml
index db7e1e6e..8eab1ae6 100644
--- a/wb_new_ui/assets/Extend_Poker_DuoDuo/EXMain_New_4.xml
+++ b/wb_new_ui/assets/Extend_Poker_DuoDuo/EXMain_New_4.xml
@@ -1,6 +1,6 @@
-
+
@@ -34,41 +34,41 @@
-
+
-
-
+
+
-
-
+
+
-
-
+
+
-
+
-
+
-
+
-
+
-
+
diff --git a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Component/Btn_ListOneCard.xml b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Component/Btn_ListOneCard.xml
index 93e41321..d47c843e 100644
--- a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Component/Btn_ListOneCard.xml
+++ b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Component/Btn_ListOneCard.xml
@@ -9,13 +9,6 @@
-
-
-
-
-
-
-
diff --git a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_1.xml b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_1.xml
index 1ef3b32a..f6abd726 100644
--- a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_1.xml
+++ b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_1.xml
@@ -1,7 +1,7 @@
-
-
+
+
@@ -14,17 +14,13 @@
-
+
-
-
-
-
-
+
-
+
@@ -80,7 +76,7 @@
-
+
@@ -114,16 +110,22 @@
-
-
-
+
+
+
+
+
-
+
+
+
+
+
-
-
+
+
diff --git a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_2.xml b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_2.xml
index 2b006ef0..0bb7ff31 100644
--- a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_2.xml
+++ b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_2.xml
@@ -1,14 +1,14 @@
-
+
-
+
-
+
@@ -18,25 +18,15 @@
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
diff --git a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_3.xml b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_3.xml
index 9e6a0f9b..153527ce 100644
--- a/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_3.xml
+++ b/wb_new_ui/assets/Extend_Poker_DuoDuo/Main_New/Player_card_info_3.xml
@@ -1,6 +1,6 @@
-
+
@@ -8,7 +8,7 @@
-
+
@@ -18,24 +18,10 @@
-
+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -86,6 +72,10 @@
+
+
+
+
diff --git a/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0.png b/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0.png
index 13b0f07c..5f2aa288 100644
Binary files a/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0.png and b/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0.png differ
diff --git a/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0_1.png b/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0_1.png
index 7225374a..6dbf20b9 100644
Binary files a/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0_1.png and b/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_atlas0_1.png differ
diff --git a/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_fui.bytes b/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_fui.bytes
index cac33028..f31b73f7 100644
Binary files a/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_fui.bytes and b/wb_unity_pro/Assets/ART/extend/poker/duoduo/ui/Extend_Poker_DuoDuo_fui.bytes differ
diff --git a/wb_unity_pro/ProjectSettings/ProjectSettings.asset b/wb_unity_pro/ProjectSettings/ProjectSettings.asset
index 2c865119..94c7af32 100644
--- a/wb_unity_pro/ProjectSettings/ProjectSettings.asset
+++ b/wb_unity_pro/ProjectSettings/ProjectSettings.asset
@@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
- companyName: quyou
- productName: "\u8DA3\u53CB"
+ companyName: hunan
+ productName: hnqys
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}