diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua index ec522540..50b63cfd 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/EXMainView_jaingxi.lua @@ -1,5 +1,5 @@ local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView_jiangxi") -local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi") +local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") local MJMainView = require("main.majiang.MJMainView") local EXClearingView = import(".EXClearingView") local TX_GameEvent = import(".GameEvent") @@ -204,8 +204,6 @@ function M:InitPlayerInfoView() local _player_info = self._player_info for i = 1, self._room.room_config.people_num do local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) - print("lingmengplay", string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) - _player_info[i] = PlayerInfoView.new(tem, self) tem.visible = false end @@ -907,7 +905,6 @@ function M:UpdatePlayerInfoView() for i = 1, self._room.room_config.people_num do local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) - print("lingmengplay", string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) _player_info[i] = PlayerInfoView.new(tem, self) _player_info[i]:FillData(list[i]) end diff --git a/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua b/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua index e4baebc7..814a3a45 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/ExtendConfig.lua @@ -2,6 +2,7 @@ local EXTEND_MODEL_NAME = ... local EXGameInfo = import(".EXGameInfo") local EXMainView = import(".EXMainView_jaingxi") +-- local EXMainView = import(".EXMainView") local EXGameController = import(".EXGameController") local EXRoomConfig = import(".EXRoomConfig") local EXPlayBackView = import(".EXPlayBackView") diff --git a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView_jiangxi.lua b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView_jiangxi.lua index d54874cc..db8e73da 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView_jiangxi.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerCardInfoView_jiangxi.lua @@ -80,6 +80,9 @@ function M:Clear() self._area_handcard_list:RemoveChildren(0, -1, true) self._area_outcard_list:RemoveChildren(0, -1, true) self._mask_liangpai:RemoveChildren(0, -1, true) + self._view_handCardList:RemoveChildrenToPool() + self._view_outCardList:RemoveChildrenToPool() + self._view_FZList:RemoveChildrenToPool() end -- 获取麻将资源前缀 @@ -126,12 +129,6 @@ function M:UpdateHandCard(getcard, mp) getcard = getcard or false mp = mp or false - if self._view_handCardList.numItems > self._player.hand_left_count - 1 then - for i = 1, self._view_handCardList.numItems - self._player.hand_left_count + 1 do - self._view_handCardList:RemoveChildrenToPool() - end - end - for i = 0, self._player.hand_left_count - 1 do if getcard and i == self._player.hand_left_count - 1 then self._ctr_getCard.selectedIndex = 1 @@ -207,7 +204,6 @@ function M:UpdateOutCardList(outcard, card_item, cursor) -- outcard = self._view_outCardList:AddItemFromPool() -- -- end -- self:fillCard2(outcard, outCardName, card_item) - self._view_outCardList:RemoveChildrenToPool() for i = 0, #outlist - 1 do outcard = self._view_outCardList:AddItemFromPool() self:fillCard2(outcard, outCardName, outlist[i + 1]) diff --git a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua index f855e2f3..be0c9334 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua @@ -1,5 +1,5 @@ -local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView") -local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") +local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi") +local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local CardCheck = import(".CardCheck") local M = {} diff --git a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView_jiangxi.lua b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView_jiangxi.lua index 25ae0b2e..5b1118ec 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView_jiangxi.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView_jiangxi.lua @@ -151,10 +151,9 @@ function M:UpdateHandCard(getcard, mp) mp = mp or false local handCardName = self._viewText_cardInfo['Hand_Card'] - -- if self._view_handCardList.numItems > #card_list - 1 then - -- self._view_handCardList:RemoveChildrenToPool(#card_list - 1, self._view_handCardList.numItems) - -- end - self._view_handCardList:RemoveChildrenToPool() + if self._view_handCardList.numItems > #card_list - 1 then + self._view_handCardList:RemoveChildrenToPool() + end for i = 0, (#card_list) - 1 do @@ -188,7 +187,6 @@ function M:UpdateHandCard(getcard, mp) else self._ctr_getCard.selectedIndex = 0 end - print("lingmengself1", self._ctr_getCard.selectedIndex) self._view_handCardList.onClickItem:Set(function(context) self:__OnClickHandCard(context) end) @@ -214,7 +212,6 @@ function M:UpdateOutCardList(outcard, card_item) -- self:fillCard2(outcard, outCardName, outlist[i]) -- end -- end - self._view_outCardList:RemoveChildrenToPool() for i = 0, #outlist - 1 do outcard = self._view_outCardList:AddItemFromPool() self:fillCard2(outcard, outCardName, outlist[i + 1]) @@ -372,6 +369,9 @@ function M:Clear(bskip) self._area_fz_list:RemoveChildren(0, -1, true) self._area_handcard_list:RemoveChildren(0, -1, true) self._area_outcard_list:RemoveChildren(0, -1, true) + self._view_handCardList:RemoveChildrenToPool() + self._view_outCardList:RemoveChildrenToPool() + self._view_FZList:RemoveChildrenToPool() if bskip == nil or bskip == false then self._mask_liangpai:RemoveChildren(0, -1, true) end diff --git a/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua b/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua index 0b11cee0..10b7c1ed 100644 --- a/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua +++ b/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua @@ -411,6 +411,7 @@ function M:EventInit() if tem.type > 0 and tem.type < 32 then local com_name = "he" .. tem.type local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_NanCheng/" .. com_name) + print("lingmenghe", "ui://Extend_MJ_NanCheng/" .. com_name) coroutine.wait(0.3) end end diff --git a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua new file mode 100644 index 00000000..6d1c28e9 --- /dev/null +++ b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua @@ -0,0 +1,635 @@ +AreaOderType = { + left_right = 'left_right', + right_left = 'right_left', + up_down = 'up_down', + down_up = 'down_up' +} + +local PlayerCardInfoView = { + _view = nil, + _mainView = nil, + _mask_liangpai = nil, + _mask_data = nil, + _area_handcard_list = nil, + _src_fz_list = nil, + _current_card_type = -1 +} + +local M = PlayerCardInfoView + +--- Create a new PlayerCardInfoView +function M.new(view, mainView) + local self = {} + setmetatable(self, { __index = M }) + self._view = view + self._mainView = mainView + self:init() + return self +end + +function M:init() + local view = self._view + local _area_mask = view:GetChild('area_mask') + local mask = _area_mask.text + + self._mask_data = json.decode(mask) + self._area_handcard_list = view:GetChild('area_handcard_list') + + self._area_fz_list = view:GetChild('area_fz_list') + self._area_outcard_list = view:GetChild('area_outcard_list') + self._src_fz_list = + Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + end + self._src_fz_list_3d = + Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + end + + self._mask_liangpai = view:GetChild('mask_liangpai') + + local _gamectr = ControllerManager.GetController(GameController) + if _gamectr then + _gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize)) + end +end + +function M:SetMJSize(zS) + local tempSzieConfig = {} + tempSzieConfig.size = zS + local filename = 'mjsize' .. DataManager.SelfUser.account_id + Utils.SaveLocalFile(filename, json.encode(tempSzieConfig)) + + --ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) + ViewManager.refreshGameView() +end + +function M:SetPlayer(p) + self._player = p +end + +function M:FillData(begin) + if (begin) then + for i = 1, #self._player.fz_list do + self:UpdateFzList(self._player.fz_list[i], -1) + end + self:UpdateOutCardList() + else + self._current_card_type = DataManager.CurrenRoom.card_type + + if self._current_card_type == 2 then + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + end + else + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + end + end + end +end + +function M:Clear() + --self._ctr_state.selectedIndex = 0 + self._area_fz_list.x = self._src_fz_list.x + self._area_fz_list.y = self._src_fz_list.y + self._area_fz_list.width = self._src_fz_list.z + self._area_fz_list.height = self._src_fz_list.w + + self._area_fz_list:RemoveChildren(0, -1, true) + self._area_handcard_list:RemoveChildren(0, -1, true) + self._area_outcard_list:RemoveChildren(0, -1, true) + self._mask_liangpai:RemoveChildren(0, -1, true) +end + +-- 获取麻将资源前缀 +function M:GetPrefix() + -- local card_type = DataManager.CurrenRoom.card_type + -- local prefix = card_type == 1 and "a" or "" + -- return prefix + return get_majiang_prefix(DataManager.CurrenRoom.game_id) +end + +function M:fillCard(obj, pos_str, card, use3d) + if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then + obj:GetController('jing').selectedIndex = 1 + end + if self._current_card_type == 2 and (use3d == nil or use3d == true) then + obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card + else + obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card + end +end + +function M:fillCard2(obj, pos_str, card) + if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then + obj:GetController('jing').selectedIndex = 1 + end + obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card +end + +function M:getBackCard(card) + return 'ui://Main_Majiang/' .. card +end + +function M:GetCard(btn) + local pic_name = split(btn.icon, '/')[4] + local lst = string.split(pic_name, '_') + return tonumber(lst[2] or 0) +end + +function M:UpdateHandCard(getcard, mp) + getcard = getcard or false + mp = mp or false + local handcard_list = self._mask_data['handcard_list'] + local oder = handcard_list['oder'] + local _player = self._player + -- -- print(vardump(self._player)) + + self._area_handcard_list:RemoveChildren(0, -1, true) + -- -- print(vardump(_player.card_list)) + if (not mp) then + local comp_back = handcard_list['comp_back'] + if self._current_card_type == 2 then + comp_back = comp_back .. '_3d' + end + + for i = 0, _player.hand_left_count - 1 do + local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back)) + local _room = DataManager.CurrenRoom + local people_num = _room.room_config.people_num + local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num) + local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45 + local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0) + -- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0) + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + + --改变左右两边的手牌的x值 + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + obj.x = i * -7.0 + end + + if (oder == AreaOderType.down_up) then + self._area_handcard_list:AddChildAt(obj, 0) + else + self._area_handcard_list:AddChild(obj) + end + end + else + local outcard_list = self._mask_data['outcard_list'] + local comp = handcard_list['comp'] + local card = outcard_list['card'] + ---- print("comp"..comp) + -- -- print(vardump(_player.card_list)) + + if self._current_card_type == 2 then + comp = comp .. '_3d' + end + + for i = 0, #_player.card_list - 1 do + local obj = UIPackage.CreateObject('Main_Majiang', comp) + + self:fillCard(obj, card, _player.card_list[i + 1]) + -- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1]) + + local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0) + + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + + --改变左右两边的手牌的x值 + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + obj.x = i * -7 + end + + if (oder == AreaOderType.down_up) then + self._area_handcard_list:AddChildAt(obj, 0) + else + self._area_handcard_list:AddChild(obj) + end + end + end +end + +-- 获取麻将图片资源位置,可以在扩展中复写 +function M:GetCardPicPack() + -- if DataManager.CurrenRoom.card_type == 2 then + -- return "MajiangCard3d" + -- else + return 'Main_Majiang' + -- end +end + +function M:adjust3dOutPut(obj, area, oder, num, index) + if index >= num then + local row = 1 + math.floor(((index - num) / (num + 2))) + local col = ((index - num) % (num + 2)) + + if oder == AreaOderType.left_right then + obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2) + elseif oder == AreaOderType.right_left then + obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2) + elseif oder == AreaOderType.up_down then + obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2) + obj.x = obj.x - col * 7 + 7 * (row + 1) + elseif oder == AreaOderType.down_up then + obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2) + obj.x = obj.x - col * 7 - 7 * (row - 1) + end + else + if oder == AreaOderType.left_right then + obj.x = obj.x + math.floor((area.width - obj.width * num) / 2) + elseif oder == AreaOderType.right_left then + obj.x = obj.x - math.floor((area.width - obj.width * num) / 2) + elseif oder == AreaOderType.up_down then + obj.y = obj.y + math.floor((area.height - obj.height * num) / 2) + obj.x = obj.x - index * 7 + elseif oder == AreaOderType.down_up then + obj.y = obj.y - math.floor((area.height - obj.height * num) / 2) + obj.x = obj.x - index * 7 + end + end +end + +function M:UpdateOutCardList(outcard, card_item, cursor) + outcard = outcard or nil + card_item = card_item or 0 + cursor = cursor or nil + + local outlist = self._player.outcard_list + if (outcard) then + outcard:SetPivot(0.5, 0.5, true) + outcard.touchable = false + -- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item + outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item) + self._mask_liangpai:AddChild(outcard) + end + + local outcard_list = self._mask_data['outcard_list'] + local oder = outcard_list['oder'] + local comp = outcard_list['comp'] + local card = outcard_list['card'] + local multi_oder = outcard_list['multi_oder'] + local num = outcard_list['num'] + local multi_draw_oder = 0 + local sortStart = 0 + local sortType = 0 + local sortStep = 0 + if (outcard_list['multi_draw_oder']) then + multi_draw_oder = outcard_list['multi_draw_oder'] + end + + if self._current_card_type == 2 then + comp = comp .. '_3d' + num = outcard_list['num3d'] + multi_oder = outcard_list['multi_oder3d'] + sortType = outcard_list['sorting_order3d'] + card = outcard_list['card3d'] + if sortType == 1 then + sortStart = 1 + sortStep = 1 + elseif sortType == -1 then + sortStart = #outlist + sortStep = -1 + end + end + + local obj = nil + self._area_outcard_list:RemoveChildren(0, -1, true) + for i = 0, #outlist - 1 do + obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) + local row = math.floor(i / num) + local col = math.floor(i % num) + + if self._current_card_type == 2 then + if i >= num then + row = 1 + math.floor(((i - num) / (num + 2))) + col = ((i - num) % (num + 2)) + end + end + if DataManager.CurrenRoom.room_config.people_num == 2 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + elseif DataManager.CurrenRoom.room_config.people_num == 4 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + else + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) + end + + + if self._current_card_type == 2 then + self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i) + end + + self:fillCard(obj, card, outlist[i + 1]) + -- 添加角标 + self:AddFlag(i + 1, outlist[i], obj) + -- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1] + sortStart = sortStart + sortStep + obj.sortingOrder = sortStart + obj.data = outlist[i + 1] + + if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then + self._area_outcard_list:AddChildAt(obj, 0) + else + self._area_outcard_list:AddChild(obj) + end + end + if (obj and cursor) then + cursor.xy = Vector2(obj.width / 2, obj.height / 2) + obj:AddChild(cursor) + obj:GetController('color').selectedIndex = 1 + end +end + +-- 设置添加角标的方法 +function M:SetAddFlag(cb) + self.__addFlag = cb +end + +-- 给麻将牌添加flag +function M:AddFlag(index, card, btn) + if not self.__addFlag then + return + end + local str_flag = self.__addFlag(index, card, btn) + btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1 + btn:GetChild('flag').icon = str_flag +end + +local function getPos(my_seat, other_seat, total) + local pos = 0 + pos = other_seat - my_seat + 1 + if pos <= 0 then + pos = pos + total + end + if total ~= 4 and pos == total then + pos = total + 1 + end + return pos +end + +function M:UpdateFzList(fz, index, show_card) + local gn = 3 + if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then + gn = 4 + end + + local fz_list = self._mask_data['fz_list'] + local oder = fz_list['oder'] + local comp = fz_list['comp'] .. gn + local card = fz_list['card'] + local card3d = '' + local adjust3d = 0 + if self._current_card_type == 2 then + comp = comp .. '_3d' + oder = fz_list['oder3d'] + adjust3d = fz_list['adjust3d'] + card = fz_list['card3d'] + card3d = 'b' + end + + local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) + -- print("============================================pengpengpeng", comp) + + local _area_fz_list = self._area_fz_list + local _area_outcard_list = self._area_outcard_list + + if (index == -1) then + local num = _area_fz_list.numChildren + + if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + _area_fz_list.height = _area_fz_list.height + obj.height + if (oder == AreaOderType.down_up) then + local tem1 = obj.height + for i = 1, num do + local tem = _area_fz_list:GetChildAt(num - i) + tem.y = tem.y + tem1 + end + _area_fz_list.y = _area_fz_list.y - obj.height + else + ViewUtil.CardPos(obj, _area_outcard_list, oder, num) + end + elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then + _area_fz_list.width = _area_fz_list.width + obj.width + if (oder == AreaOderType.right_left) then + local tem1 = obj.width + for i = 1, num do + local tem = _area_fz_list:GetChildAt(num - i) + tem.x = tem.x + tem1 + end + _area_fz_list.x = _area_fz_list.x - obj.width + else + ViewUtil.CardPos(obj, _area_outcard_list, oder, num) + end + end + _area_fz_list:AddChild(obj) + + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + num = _area_fz_list.numChildren + for i = 1, num do + local tem = _area_fz_list:GetChildAt(i - 1) + tem.x = adjust3d * (i - 1) + end + end + else + local obj1 = _area_fz_list:RemoveChildAt(index) + obj1:Dispose() + obj.xy = obj1.xy + _area_fz_list:AddChildAt(obj, index) + end + + -- 显示fz的牌 + local obj_show + if show_card then + obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn) + end + + for i = 1, gn do + local _oc = obj:GetChild('card_' .. i) + local _oc2 = nil + + if show_card then + _oc2 = obj_show:GetChild('card_' .. i) + end + + if (fz.type == FZType.Gang_An and i == gn) then + if self._current_card_type == 2 then + _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00') + else + _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00') + end + + if show_card then + _oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00') + end + else + if (fz.type == FZType.Chi) then + local index = i + if oder == AreaOderType.right_left or oder == AreaOderType.down_up then + index = gn - i + 1 + end + + self:fillCard(_oc, card, fz.opcard[index]) + + if show_card then + self:fillCard(_oc2, '202_', fz.opcard[index], false) + end + else + self:fillCard(_oc, card, fz.card) + + if show_card then + self:fillCard(_oc2, '202_', fz.card, false) + end + end + end + end + + obj.touchable = false + + if show_card then + obj_show.touchable = false + obj_show:SetPivot(0.5, 0.5, true) + obj_show:SetScale(0.8, 0.8) + self._mask_liangpai:AddChildAt(obj_show, 0) + coroutine.start( + function() + coroutine.wait(2) + obj_show:Dispose() + end + ) + end + + -- -- 标记碰牌对象 + -- local num = self._area_fz_list.numChildren + -- if num == 0 then return end + -- if index == -1 then + -- -- local obj = self._area_fz_list:GetChildAt(num - 1) + -- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow") + -- obj:AddChild(pic_arrow) + -- pic_arrow:Center() + -- local my_seat = self._player.seat + -- if fz.from_seat ~= my_seat then + -- pic_arrow:GetController("show").selectedIndex = 1 + -- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list) + -- pic_arrow:SetPivot(0.5, 0.5) + -- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then + -- pic_arrow.scaleX = 0.5 + -- pic_arrow.scaleY = 0.5 + -- end + -- end + -- end +end + +function M:GetOutCardByIndex(index) + local outcard_list = self._mask_data['outcard_list'] + local oder = outcard_list['oder'] + local multi_draw_oder = 0 + if (outcard_list['multi_draw_oder']) then + multi_draw_oder = outcard_list['multi_draw_oder'] + end + + if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then + return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index) + else + return self._area_outcard_list:GetChildAt(index - 1) + end +end + +function M:ResetFzList() + for i = 1, #self._player.fz_list do + local fz = self._player.fz_list[i] + -- if fz.type ~= FZType.Gang_Peng then + self:UpdateFzList(fz, -1) + -- else + -- self:UpdateFzList(fz, i) + -- end + end +end + +local function replace_card(obj, prefix) + local url = obj.icon + if url then + local len = string.len(url) + local pos = string.len('ui://Main_Majiang/') + 1 + local head_char = string.sub(url, pos, pos) + local card = string.sub(url, pos, len) + if head_char >= 'a' then + card = string.sub(card, 2, len) + end + obj.icon = 'ui://Main_Majiang/' .. prefix .. card + end +end + +function M:ResetCardType() + local old_card_type = self._current_card_type + self._current_card_type = DataManager.CurrenRoom.card_type + + --设置3d标志 + if self._current_card_type == 2 then + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + + self._area_fz_list.x = self._src_fz_list_3d.x + self._area_fz_list.y = self._src_fz_list_3d.y + self._area_fz_list.width = self._src_fz_list_3d.z + self._area_fz_list.height = self._src_fz_list_3d.w + end + else + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + self._area_fz_list.x = self._src_fz_list.x + self._area_fz_list.y = self._src_fz_list.y + self._area_fz_list.width = self._src_fz_list.z + self._area_fz_list.height = self._src_fz_list.w + end + end + + local change2d = false + if old_card_type == 2 and self._current_card_type ~= 2 then + change2d = true + end + + local change3d = false + if old_card_type ~= 2 and self._current_card_type == 2 then + change3d = true + end + + if change2d == false and change3d == false and self._current_card_type ~= 2 then + local prefix = self:GetPrefix() + + --更新已出牌 + for i = 1, self._area_outcard_list.numChildren do + local obj = self._area_outcard_list:GetChildAt(i - 1) + replace_card(obj, prefix) + end + + --更新手牌 + for i = 1, self._area_handcard_list.numChildren do + local obj = self._area_handcard_list:GetChildAt(i - 1) + replace_card(obj, prefix) + end + + --更新放子牌 + for i = 1, self._area_fz_list.numChildren do + local com = self._area_fz_list:GetChildAt(i - 1) + for j = 1, 4 do + local obj = com:GetChild('card_' .. j) + if obj then + replace_card(obj, prefix) + end + end + end + end +end + +return M diff --git a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua new file mode 100644 index 00000000..1e7ce3a5 --- /dev/null +++ b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua @@ -0,0 +1,267 @@ +local MJPlayerCardInfoView = import(".MJPlayerCardInfoView") + +local CardView = { + card = nil, + -- 牌序号 + card_item = 0, + -- 索引 + index = 0, + -- 原始位置 + old_postion = Vector2.zero +} + +local function NewCardView(card, cardItem) + local self = {} + setmetatable(self, { __index = CardView }) + self.card = card + self.card_item = cardItem + return self +end + +local PlayerSelfView = { + _dragCom = nil, + _carViewList = {} +} + +local M = PlayerSelfView + +function PlayerSelfView.new(view, mainView) + setmetatable(M, { __index = MJPlayerCardInfoView }) + local self = setmetatable({}, { __index = M }) + self._view = view + self._mainView = mainView + self:init() + return self +end + +function M:init() + MJPlayerCardInfoView.init(self) + + local filename = 'mjsize' .. DataManager.SelfUser.account_id + local json_data = Utils.LoadLocalFile(filename) + if json_data then + local _data = json.decode(json_data) + if _data.size == 0 then + self._area_handcard_list:SetScale(1, 1.1) + self._area_fz_list:SetScale(0.6, 0.6) + elseif _data.size == 1 then + self._area_handcard_list:SetScale(1, 1) + self._area_fz_list:SetScale(1, 1) + elseif _data.size == 2 then + self._area_handcard_list:SetScale(0.8, 0.8) + self._area_fz_list:SetScale(0.8, 0.8) + end + end +end + +function M:setHandCardPos(btn_card, i, getcard) + if DataManager.CurrenRoom.room_config.people_num == 2 then + btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0) + elseif DataManager.CurrenRoom.room_config.people_num == 4 then + btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0) + else + btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0) + end +end + +function M:UpdateHandCard(getcard, mp) + print("==========================UpdateHandCardold", getcard, mp) + if self.outcard_button then + self.outcard_button:Dispose() + self.outcard_button = nil + end + getcard = getcard or false + mp = mp or false + local pv = self + local _carViewList = self._carViewList + + local _lit = pv._area_handcard_list + for i = 1, #_carViewList do + _carViewList[i].card:Dispose() + end + _carViewList = {} + local _dragCom = self._dragCom + if (_dragCom == nil) then + _dragCom = UIPackage.CreateObject("Common", "UIPanel") + _dragCom.size = Vector2(1, 1) + pv._view:AddChild(_dragCom) + end + _dragCom.xy = pv._area_handcard_list.xy + self._dragCom = _dragCom + self._carViewList = _carViewList + + local b3d = "" + if self._current_card_type == 2 then + b3d = "_3d" + end + + local _room = DataManager.CurrenRoom + local cards = _room.self_player.card_list + + if (not mp) then + for i = 0, (#cards) - 1 do + local tem_card = cards[i + 1] + local btn_card = nil + if _room.room_config.people_num == 2 then + btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d) + elseif _room.room_config.people_num == 4 then + btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_new_4" .. b3d) + else + btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d) + btn_card:SetScale(1.05, 1.05) + end + + -- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card) + self:fillCard(btn_card, "201_", tem_card) + self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard) + local c_v = NewCardView(btn_card, tem_card) + c_v.index = i + c_v.old_postion = btn_card.xy + _carViewList[#_carViewList + 1] = c_v + + _lit:AddChild(btn_card) + + if (not self._player.auto_out_card) then + btn_card.data = c_v + -- btn_card.draggable = true; + -- btn_card.onDragStart:Set(function(evt) + -- local _agent = evt.sender + -- _agent:RemoveFromParent() + -- _dragCom:AddChild(_agent) + -- if self.__OnDragStart then + -- self:__OnDragStart(evt) + -- end + -- _agent.onDragEnd:Set(self.__OnDragEnd,self) + -- end) + btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) + btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) + btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) + btn_card.onClick:Set(self.__OnClickHandCard, self) + else + btn_card:GetChild("icon").color = Color(0.5, 0.5, 0.5) + btn_card.touchable = false + end + end + else + for i = 0, (#cards) - 1 do + local mp_card = UIPackage.CreateObject("Main_Majiang", "Mp_self_card" .. b3d) + -- mp_card.icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. cards[i+1]) + self:fillCard(mp_card, "202_", cards[i + 1]) + mp_card:SetScale(1.05, 1.05) + -- mp_card.x = i * mp_card.width + (i == #cards - 1 and getcard and 20 or 0) + self:setHandCardPos(mp_card, i, i == #cards - 1 and getcard) + _lit:AddChild(mp_card) + end + end + + local handCardName = self._viewText_cardInfo['Hand_Card'] + if self._view_handCardList.numItems > #cards - 1 then + self._view_handCardList:RemoveChildrenToPool() + end + + + for i = 0, (#cards) - 1 do + local tem_card = cards[i + 1] + local btn_card + if getcard and i == (#cards) - 1 then + btn_card = self._viewBtn_getCard + btn_card.onClick:Set(function(context) + self:__OnClickGetCard(context) + end) + else + if i >= self._view_handCardList.numItems then + btn_card = self._view_handCardList:AddItemFromPool() + else + btn_card = self._view_handCardList:GetChildAt(i) + end + end + self:fillCard2(btn_card, handCardName, tem_card) + local c_v = NewCardView(btn_card, tem_card) + c_v.index = i + c_v.old_postion = btn_card.xy + _carViewList[#_carViewList + 1] = c_v + btn_card.data = c_v + btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) + btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) + btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) + end + + if getcard then + self._ctr_getCard.selectedIndex = 1 + else + self._ctr_getCard.selectedIndex = 0 + end + self._view_handCardList.onClickItem:Set(function(context) + self:__OnClickHandCard(context) + end) +end + +function M:onTouchBegin(context) + local button = context.sender + local card = button.data + local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) + card.touch_pos = xy - button.xy + if self.__OnDragStart then + self:__OnDragStart(card.card_item) + end +end + +function M:onTouchMove(context) + local button = context.sender + local card = button.data + local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) + button.xy = xy - card.touch_pos +end + +function M:__OnDragEnd(context) + if self.outcard_button then + self.outcard_button:Dispose() + self.outcard_button = nil + end + local button = context.sender + -- button.onDragEnd:Set(nil) + --button:RemoveFromParent() + local card = button.data + local _room = DataManager.CurrenRoom + if not _room or _room:GetReloadStatus() then return end + + -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat) + if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then + self._mainView:OutCard(card.card_item) + button.touchable = false + self.outcard_button = buttond + else + self._area_handcard_list:AddChildAt(button, card.index) + button:TweenMove(card.old_postion, 0.2) + end +end + +function M:__OnClickHandCard(context) + local button = context.sender + local _carViewList = self._carViewList + for i = 1, #_carViewList do + if (_carViewList[i].card ~= button) then + _carViewList[i].card.selected = false + end + end + local _room = DataManager.CurrenRoom + if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then + local card = button.data + self._mainView:OutCard(card.card_item) + end +end + +-- 获取手牌资源位置,可以在扩展中复写 +function M:GetCardObjPack() + return "Main_Majiang" +end + +function M:Clear() + MJPlayerCardInfoView.Clear(self) + for i = 1, #self._carViewList do + self._carViewList[i].card:Dispose() + end + self._carViewList = {} +end + +return M