diff --git a/lua_probject/base_project/Game/View/FamilyView.lua b/lua_probject/base_project/Game/View/FamilyView.lua index 108f7444..3ef18f68 100644 --- a/lua_probject/base_project/Game/View/FamilyView.lua +++ b/lua_probject/base_project/Game/View/FamilyView.lua @@ -364,20 +364,24 @@ end function M:JoinRoom(roomId) local fgCtr = ControllerManager.GetController(NewGroupController) --后端似乎还未调通 - -- fgCtr:FG_JoinGroup(roomId, function(res) - -- ViewUtil.ShowBannerOnScreenCenter("加入房间回调") - -- end) - --先换成邀请玩家 - fgCtr:FG_AddMember(self._group.id, tonumber(roomId), function(res) - if (res.ReturnCode == 0) then - ViewUtil.ShowBannerOnScreenCenter('添加成功!', 1) + self:ClearNumTex() + fgCtr:FG_JoinGroup(roomId, function(res) + if res.ReturnCode ~= 0 then + ViewUtil.ShowOneChooose("加入失败" .. res.ReturnCode) else - ViewUtil.ErrorTip(res.ReturnCode, '邀请玩家失败!') end - - self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num1, false, - 1) end) + --先换成邀请玩家 + -- fgCtr:FG_AddMember(self._group.id, tonumber(roomId), function(res) + -- if (res.ReturnCode == 0) then + -- ViewUtil.ShowBannerOnScreenCenter('添加成功!', 1) + -- else + -- ViewUtil.ErrorTip(res.ReturnCode, '邀请玩家失败!') + -- end + + -- self:ChangeNumber(fgCtr, self._group.id, 0, self._group.total_member_num1, false, + -- 1) + -- end) end function M:OnUpdate()