25-4-8打包
parent
1679c5edc6
commit
3fe036ca7d
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@ -504,17 +504,17 @@ function M:OnUpdate()
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for i = 1, self._group.room_num do
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for i = 1, self._group.room_num do
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if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
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if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
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self._group.update_room = false
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self._group.update_room = false
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-- fgCtr:FG_RemoveRoom(
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fgCtr:FG_RemoveRoom(
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-- self._group.id,
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self._group.id,
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-- self._group.rooms[i].id,
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self._group.rooms[i].id,
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-- function(res)
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function(res)
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-- if res.ReturnCode ~= 0 then
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if res.ReturnCode ~= 0 then
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-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败!', self._group.rooms[i].id))
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ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败!', self._group.rooms[i].id))
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-- else
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else
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-- self._roomNum = #self._group.rooms
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self._roomNum = #self._group.rooms
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-- end
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end
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-- end
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end
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-- )
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)
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end
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end
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end
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end
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else
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else
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@ -14,68 +14,73 @@ end
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function M:FillData()
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function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Cgm_create_room")
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Label_Detail_83")
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if oldGameVersion == 2 then
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local jiangmaSlider = self._config:GetChild("n92")
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self._config:GetController("xipai").selectedIndex = 0
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jiangmaSlider.onChanged:Set(function()
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self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
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end)
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self.xipaiValueText = self._config:GetChild('xipaifen')
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-- if oldGameVersion == 2 then
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self.xipaiValueText.text = 1
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-- self._config:GetController("xipai").selectedIndex = 0
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self.xipaiValue = 1
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self.anchouValueText = self._config:GetChild('anchoufen')
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-- self.xipaiValueText = self._config:GetChild('xipaifen')
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self.anchouValueText.text = 1
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-- self.xipaiValueText.text = 1
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self.anchouValue = 1
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-- self.xipaiValue = 1
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local btn_cr = self._config:GetChild('sdsrbtn')
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-- self.anchouValueText = self._config:GetChild('anchoufen')
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btn_cr.onClick:Set(
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-- self.anchouValueText.text = 1
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function()
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-- self.anchouValue = 1
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local gniv = GroupNumberInputView_Game.new(nil, function(num)
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local value = limit
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if otype == 1 then
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value = value + ad2d(num)
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elseif otype == -1 then
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value = value - ad2d(num)
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else
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value = ad2d(num)
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end
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if value < 0 then
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-- local btn_cr = self._config:GetChild('sdsrbtn')
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ViewUtil.ErrorTip(1, "输入数据异常!")
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-- btn_cr.onClick:Set(
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end
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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self.xipaiValueText.text = value / 1000
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-- if value < 0 then
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self.xipaiValue = value / 1000
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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end, 3, nil)
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-- end
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gniv:Show()
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end
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-- self.xipaiValueText.text = value / 1000
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)
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-- self.xipaiValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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local btn_cr2 = self._config:GetChild('anchoubtn')
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-- local btn_cr2 = self._config:GetChild('anchoubtn')
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btn_cr2.onClick:Set(
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-- btn_cr2.onClick:Set(
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function()
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-- function()
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local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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local value = limit
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-- local value = limit
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if otype == 1 then
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-- if otype == 1 then
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value = value + ad2d(num)
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-- value = value + ad2d(num)
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elseif otype == -1 then
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-- elseif otype == -1 then
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value = value - ad2d(num)
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-- value = value - ad2d(num)
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else
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-- else
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value = ad2d(num)
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-- value = ad2d(num)
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end
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-- end
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if value < 0 then
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-- if value < 0 then
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ViewUtil.ErrorTip(1, "输入数据异常!")
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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end
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-- end
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self.anchouValueText.text = value / 1000
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-- self.anchouValueText.text = value / 1000
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self.anchouValue = value / 1000
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-- self.anchouValue = value / 1000
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end, 3, nil)
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-- end, 3, nil)
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gniv:Show()
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-- gniv:Show()
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end
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-- end
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)
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-- )
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end
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-- end
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end
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end
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local _help_url = "ui://Info_MJ_FuZhou/Com_help"
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local _help_url = "ui://Info_MJ_FuZhou/Com_help"
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@ -101,16 +106,16 @@ end
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function M:SelectedConfigData()
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function M:SelectedConfigData()
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local _config = self._config
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("play_list").selectedIndex + 2
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local people = _config:GetController("peopleNum").selectedIndex + 2
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local zimo = _config:GetController("ZiMo").selectedIndex
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local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
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local fengding = _config:GetController("FengDing").selectedIndex
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local Tiandihu = _config:GetController("TianDiHu").selectedIndex
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local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex
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local jiangma = Mathf.Round(_config:GetChild("n92").value)
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local fengding = _config:GetController("fengding").selectedIndex
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local wanfa = _config:GetController("wanfa").selectedIndex
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local qiduijiafan = _config:GetChild("btn_qidui").selected
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local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
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local loudilongjiafan = _config:GetChild("btn_loudilong").selected
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local bunengchi = _config:GetChild("btn_bunengchi").selected
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local doudizhu = _config:GetChild("btn_doudizhu").selected
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local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
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local xi_pai = false
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local xi_pai = false
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local xi_paifen = 0
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local xi_paifen = 0
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if _config:GetChild("xipai") then
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if _config:GetChild("xipai") then
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@ -124,22 +129,21 @@ function M:SelectedConfigData()
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_data["opt"] = round
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_data["opt"] = round
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_data["maxPlayers"] = people
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_data["maxPlayers"] = people
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_data["zimo"] = zimo
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_data["shaozhuang"] = shaozhuang
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_data["fengding"] = fengding
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_data["fengding"] = fengding
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_data["wanfa"] = wanfa
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_data["Tiandihu"] = Tiandihu
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_data["qiduijiafan"] = qiduijiafan
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_data["zikechengshun"] = zikechengshun
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_data["shoudailongjiafan"] = shoudailongjiafan
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_data["loudilongjiafan"] = loudilongjiafan
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_data["jiangma"] = jiangma
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_data["bunengchi"] = bunengchi
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_data["doudizhu"] = doudizhu
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_data["doudizhufanbei"] = doudizhufanbei
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_data['xi_pai'] = xi_pai
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_data['xi_pai'] = xi_pai
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local xi_pai_score = 0
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local xi_pai_score = 0
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local an_chou_score = 0
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local an_chou_score = 0
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if oldGameVersion == 2 then
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-- if oldGameVersion == 2 then
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xi_pai_score = self.xipaiValue
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-- xi_pai_score = self.xipaiValue
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an_chou_score = self.anchouValue
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-- an_chou_score = self.anchouValue
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end
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-- end
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_data['xi_pai_score'] = xi_pai_score * 1000
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_data['xi_pai_score'] = xi_pai_score * 1000
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_data['an_chou_score'] = an_chou_score * 1000
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_data['an_chou_score'] = an_chou_score * 1000
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@ -181,6 +185,14 @@ function M:LoadConfigData(data)
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end
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end
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function M:LoadConfigToDetail(data)
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function M:LoadConfigToDetail(data)
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-- local configData = json.decode(data)
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-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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-- configData.zuoma and ",庄家坐马" or "",
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-- configData.zimo and ",只能自摸" or ",自摸可点炮",
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-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
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-- configData.zhuanwan and "大转弯" or "小转弯")
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return data
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return data
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end
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end
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@ -14,68 +14,73 @@ end
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function M:FillData()
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function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_JinXi/Cgm_create_room")
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_JinXi/Label_Detail_83")
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if oldGameVersion == 2 then
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local jiangmaSlider = self._config:GetChild("n92")
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self._config:GetController("xipai").selectedIndex = 0
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jiangmaSlider.onChanged:Set(function()
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self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
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end)
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self.xipaiValueText = self._config:GetChild('xipaifen')
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-- if oldGameVersion == 2 then
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self.xipaiValueText.text = 1
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-- self._config:GetController("xipai").selectedIndex = 0
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self.xipaiValue = 1
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self.anchouValueText = self._config:GetChild('anchoufen')
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-- self.xipaiValueText = self._config:GetChild('xipaifen')
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self.anchouValueText.text = 1
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-- self.xipaiValueText.text = 1
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self.anchouValue = 1
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-- self.xipaiValue = 1
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local btn_cr = self._config:GetChild('sdsrbtn')
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-- self.anchouValueText = self._config:GetChild('anchoufen')
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btn_cr.onClick:Set(
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-- self.anchouValueText.text = 1
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function()
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-- self.anchouValue = 1
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local gniv = GroupNumberInputView_Game.new(nil, function(num)
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local value = limit
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if otype == 1 then
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value = value + ad2d(num)
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elseif otype == -1 then
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value = value - ad2d(num)
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else
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value = ad2d(num)
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end
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if value < 0 then
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-- local btn_cr = self._config:GetChild('sdsrbtn')
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ViewUtil.ErrorTip(1, "输入数据异常!")
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-- btn_cr.onClick:Set(
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end
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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self.xipaiValueText.text = value / 1000
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-- if value < 0 then
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self.xipaiValue = value / 1000
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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end, 3, nil)
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-- end
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gniv:Show()
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end
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-- self.xipaiValueText.text = value / 1000
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)
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-- self.xipaiValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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local btn_cr2 = self._config:GetChild('anchoubtn')
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-- local btn_cr2 = self._config:GetChild('anchoubtn')
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btn_cr2.onClick:Set(
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-- btn_cr2.onClick:Set(
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function()
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-- function()
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local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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local value = limit
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-- local value = limit
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if otype == 1 then
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-- if otype == 1 then
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value = value + ad2d(num)
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-- value = value + ad2d(num)
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elseif otype == -1 then
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-- elseif otype == -1 then
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value = value - ad2d(num)
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-- value = value - ad2d(num)
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else
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-- else
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value = ad2d(num)
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-- value = ad2d(num)
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end
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-- end
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if value < 0 then
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-- if value < 0 then
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ViewUtil.ErrorTip(1, "输入数据异常!")
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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end
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-- end
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self.anchouValueText.text = value / 1000
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-- self.anchouValueText.text = value / 1000
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self.anchouValue = value / 1000
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-- self.anchouValue = value / 1000
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end, 3, nil)
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-- end, 3, nil)
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gniv:Show()
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-- gniv:Show()
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end
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-- end
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)
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-- )
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end
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-- end
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end
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end
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local _help_url = "ui://Info_MJ_JinXi/Com_help"
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local _help_url = "ui://Info_MJ_JinXi/Com_help"
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@ -101,16 +106,16 @@ end
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function M:SelectedConfigData()
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function M:SelectedConfigData()
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local _config = self._config
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("play_list").selectedIndex + 2
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local people = _config:GetController("peopleNum").selectedIndex + 2
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local zimo = _config:GetController("ZiMo").selectedIndex
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local gangjiangma = _config:GetController("GangJiangMa").selectedIndex
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local fengding = _config:GetController("FengDing").selectedIndex
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local sanjingjiangma = _config:GetController("SanJingJiangMa").selectedIndex
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local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex
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local jiangma = Mathf.Round(_config:GetChild("n92").value)
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local fengding = _config:GetController("fengding").selectedIndex
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local wanfa = _config:GetController("wanfa").selectedIndex
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local qiduijiafan = _config:GetChild("btn_qidui").selected
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local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
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local loudilongjiafan = _config:GetChild("btn_loudilong").selected
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local bunengchi = _config:GetChild("btn_bunengchi").selected
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local doudizhu = _config:GetChild("btn_doudizhu").selected
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local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
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local xi_pai = false
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local xi_pai = false
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local xi_paifen = 0
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local xi_paifen = 0
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if _config:GetChild("xipai") then
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if _config:GetChild("xipai") then
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@ -124,22 +129,21 @@ function M:SelectedConfigData()
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_data["opt"] = round
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_data["opt"] = round
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_data["maxPlayers"] = people
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_data["maxPlayers"] = people
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||||||
|
_data["zimo"] = zimo
|
||||||
|
_data["gangjiangma"] = gangjiangma
|
||||||
_data["fengding"] = fengding
|
_data["fengding"] = fengding
|
||||||
_data["wanfa"] = wanfa
|
_data["sanjingjiangma"] = sanjingjiangma
|
||||||
_data["qiduijiafan"] = qiduijiafan
|
_data["zikechengshun"] = zikechengshun
|
||||||
_data["shoudailongjiafan"] = shoudailongjiafan
|
|
||||||
_data["loudilongjiafan"] = loudilongjiafan
|
_data["jiangma"] = jiangma
|
||||||
_data["bunengchi"] = bunengchi
|
|
||||||
_data["doudizhu"] = doudizhu
|
|
||||||
_data["doudizhufanbei"] = doudizhufanbei
|
|
||||||
_data['xi_pai'] = xi_pai
|
_data['xi_pai'] = xi_pai
|
||||||
|
|
||||||
local xi_pai_score = 0
|
local xi_pai_score = 0
|
||||||
local an_chou_score = 0
|
local an_chou_score = 0
|
||||||
if oldGameVersion == 2 then
|
-- if oldGameVersion == 2 then
|
||||||
xi_pai_score = self.xipaiValue
|
-- xi_pai_score = self.xipaiValue
|
||||||
an_chou_score = self.anchouValue
|
-- an_chou_score = self.anchouValue
|
||||||
end
|
-- end
|
||||||
|
|
||||||
_data['xi_pai_score'] = xi_pai_score * 1000
|
_data['xi_pai_score'] = xi_pai_score * 1000
|
||||||
_data['an_chou_score'] = an_chou_score * 1000
|
_data['an_chou_score'] = an_chou_score * 1000
|
||||||
|
|
@ -180,4 +184,16 @@ function M:LoadConfigData(data)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:LoadConfigToDetail(data)
|
||||||
|
-- local configData = json.decode(data)
|
||||||
|
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
|
||||||
|
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
|
||||||
|
-- configData.zuoma and ",庄家坐马" or "",
|
||||||
|
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
|
||||||
|
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
|
||||||
|
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
|
||||||
|
-- configData.zhuanwan and "大转弯" or "小转弯")
|
||||||
|
return data
|
||||||
|
end
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
|
|
||||||
|
|
@ -14,68 +14,68 @@ end
|
||||||
function M:FillData()
|
function M:FillData()
|
||||||
self._maxPlayer = 4 -- 默认玩家人数
|
self._maxPlayer = 4 -- 默认玩家人数
|
||||||
self._roundChoice = 3 -- 回合选项数
|
self._roundChoice = 3 -- 回合选项数
|
||||||
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_LiChuan/Cgm_create_room")
|
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_LiChuan/Label_Detail_83")
|
||||||
|
|
||||||
if oldGameVersion == 2 then
|
-- if oldGameVersion == 2 then
|
||||||
self._config:GetController("xipai").selectedIndex = 0
|
-- self._config:GetController("xipai").selectedIndex = 0
|
||||||
|
|
||||||
self.xipaiValueText = self._config:GetChild('xipaifen')
|
-- self.xipaiValueText = self._config:GetChild('xipaifen')
|
||||||
self.xipaiValueText.text = 1
|
-- self.xipaiValueText.text = 1
|
||||||
self.xipaiValue = 1
|
-- self.xipaiValue = 1
|
||||||
|
|
||||||
self.anchouValueText = self._config:GetChild('anchoufen')
|
-- self.anchouValueText = self._config:GetChild('anchoufen')
|
||||||
self.anchouValueText.text = 1
|
-- self.anchouValueText.text = 1
|
||||||
self.anchouValue = 1
|
-- self.anchouValue = 1
|
||||||
|
|
||||||
local btn_cr = self._config:GetChild('sdsrbtn')
|
-- local btn_cr = self._config:GetChild('sdsrbtn')
|
||||||
btn_cr.onClick:Set(
|
-- btn_cr.onClick:Set(
|
||||||
function()
|
-- function()
|
||||||
local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
||||||
local value = limit
|
-- local value = limit
|
||||||
if otype == 1 then
|
-- if otype == 1 then
|
||||||
value = value + ad2d(num)
|
-- value = value + ad2d(num)
|
||||||
elseif otype == -1 then
|
-- elseif otype == -1 then
|
||||||
value = value - ad2d(num)
|
-- value = value - ad2d(num)
|
||||||
else
|
-- else
|
||||||
value = ad2d(num)
|
-- value = ad2d(num)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
if value < 0 then
|
-- if value < 0 then
|
||||||
ViewUtil.ErrorTip(1, "输入数据异常!")
|
-- ViewUtil.ErrorTip(1, "输入数据异常!")
|
||||||
end
|
-- end
|
||||||
|
|
||||||
self.xipaiValueText.text = value / 1000
|
-- self.xipaiValueText.text = value / 1000
|
||||||
self.xipaiValue = value / 1000
|
-- self.xipaiValue = value / 1000
|
||||||
end, 3, nil)
|
-- end, 3, nil)
|
||||||
gniv:Show()
|
-- gniv:Show()
|
||||||
end
|
-- end
|
||||||
)
|
-- )
|
||||||
|
|
||||||
|
|
||||||
local btn_cr2 = self._config:GetChild('anchoubtn')
|
-- local btn_cr2 = self._config:GetChild('anchoubtn')
|
||||||
btn_cr2.onClick:Set(
|
-- btn_cr2.onClick:Set(
|
||||||
function()
|
-- function()
|
||||||
local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
||||||
local value = limit
|
-- local value = limit
|
||||||
if otype == 1 then
|
-- if otype == 1 then
|
||||||
value = value + ad2d(num)
|
-- value = value + ad2d(num)
|
||||||
elseif otype == -1 then
|
-- elseif otype == -1 then
|
||||||
value = value - ad2d(num)
|
-- value = value - ad2d(num)
|
||||||
else
|
-- else
|
||||||
value = ad2d(num)
|
-- value = ad2d(num)
|
||||||
end
|
-- end
|
||||||
|
|
||||||
if value < 0 then
|
-- if value < 0 then
|
||||||
ViewUtil.ErrorTip(1, "输入数据异常!")
|
-- ViewUtil.ErrorTip(1, "输入数据异常!")
|
||||||
end
|
-- end
|
||||||
|
|
||||||
self.anchouValueText.text = value / 1000
|
-- self.anchouValueText.text = value / 1000
|
||||||
self.anchouValue = value / 1000
|
-- self.anchouValue = value / 1000
|
||||||
end, 3, nil)
|
-- end, 3, nil)
|
||||||
gniv:Show()
|
-- gniv:Show()
|
||||||
end
|
-- end
|
||||||
)
|
-- )
|
||||||
end
|
-- end
|
||||||
end
|
end
|
||||||
|
|
||||||
local _help_url = "ui://Info_MJ_LiChuan/Com_help"
|
local _help_url = "ui://Info_MJ_LiChuan/Com_help"
|
||||||
|
|
@ -101,16 +101,11 @@ end
|
||||||
function M:SelectedConfigData()
|
function M:SelectedConfigData()
|
||||||
local _config = self._config
|
local _config = self._config
|
||||||
local round = _config:GetController("round").selectedIndex + 1
|
local round = _config:GetController("round").selectedIndex + 1
|
||||||
local people = _config:GetController("play_list").selectedIndex + 2
|
local people = _config:GetController("peopleNum").selectedIndex + 2
|
||||||
|
|
||||||
|
local jingbibo = _config:GetController("jingbibo").selectedIndex
|
||||||
|
|
||||||
|
|
||||||
local fengding = _config:GetController("fengding").selectedIndex
|
|
||||||
local wanfa = _config:GetController("wanfa").selectedIndex
|
|
||||||
local qiduijiafan = _config:GetChild("btn_qidui").selected
|
|
||||||
local shoudailongjiafan = _config:GetChild("btn_shoudailong").selected
|
|
||||||
local loudilongjiafan = _config:GetChild("btn_loudilong").selected
|
|
||||||
local bunengchi = _config:GetChild("btn_bunengchi").selected
|
|
||||||
local doudizhu = _config:GetChild("btn_doudizhu").selected
|
|
||||||
local doudizhufanbei = _config:GetChild("btn_doudizhufanbei").selected
|
|
||||||
local xi_pai = false
|
local xi_pai = false
|
||||||
local xi_paifen = 0
|
local xi_paifen = 0
|
||||||
if _config:GetChild("xipai") then
|
if _config:GetChild("xipai") then
|
||||||
|
|
@ -124,22 +119,16 @@ function M:SelectedConfigData()
|
||||||
_data["opt"] = round
|
_data["opt"] = round
|
||||||
_data["maxPlayers"] = people
|
_data["maxPlayers"] = people
|
||||||
|
|
||||||
_data["fengding"] = fengding
|
_data["jingbibo"] = jingbibo
|
||||||
_data["wanfa"] = wanfa
|
|
||||||
_data["qiduijiafan"] = qiduijiafan
|
|
||||||
_data["shoudailongjiafan"] = shoudailongjiafan
|
|
||||||
_data["loudilongjiafan"] = loudilongjiafan
|
|
||||||
_data["bunengchi"] = bunengchi
|
|
||||||
_data["doudizhu"] = doudizhu
|
|
||||||
_data["doudizhufanbei"] = doudizhufanbei
|
|
||||||
_data['xi_pai'] = xi_pai
|
_data['xi_pai'] = xi_pai
|
||||||
|
|
||||||
local xi_pai_score = 0
|
local xi_pai_score = 0
|
||||||
local an_chou_score = 0
|
local an_chou_score = 0
|
||||||
if oldGameVersion == 2 then
|
-- if oldGameVersion == 2 then
|
||||||
xi_pai_score = self.xipaiValue
|
-- xi_pai_score = self.xipaiValue
|
||||||
an_chou_score = self.anchouValue
|
-- an_chou_score = self.anchouValue
|
||||||
end
|
-- end
|
||||||
|
|
||||||
_data['xi_pai_score'] = xi_pai_score * 1000
|
_data['xi_pai_score'] = xi_pai_score * 1000
|
||||||
_data['an_chou_score'] = an_chou_score * 1000
|
_data['an_chou_score'] = an_chou_score * 1000
|
||||||
|
|
@ -180,4 +169,16 @@ function M:LoadConfigData(data)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:LoadConfigToDetail(data)
|
||||||
|
-- local configData = json.decode(data)
|
||||||
|
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
|
||||||
|
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
|
||||||
|
-- configData.zuoma and ",庄家坐马" or "",
|
||||||
|
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
|
||||||
|
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
|
||||||
|
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
|
||||||
|
-- configData.zhuanwan and "大转弯" or "小转弯")
|
||||||
|
return data
|
||||||
|
end
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ function M:FillData()
|
||||||
|
|
||||||
local jiangmaSlider = self._config:GetChild("n92")
|
local jiangmaSlider = self._config:GetChild("n92")
|
||||||
jiangmaSlider.onChanged:Set(function()
|
jiangmaSlider.onChanged:Set(function()
|
||||||
self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value))
|
self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
|
||||||
end)
|
end)
|
||||||
-- if oldGameVersion == 2 then
|
-- if oldGameVersion == 2 then
|
||||||
-- self._config:GetController("xipai").selectedIndex = 0
|
-- self._config:GetController("xipai").selectedIndex = 0
|
||||||
|
|
|
||||||
|
|
@ -39,9 +39,7 @@ function M:FillData(view, index)
|
||||||
local btn_cr = self._config:GetChild('sdsrbtn')
|
local btn_cr = self._config:GetChild('sdsrbtn')
|
||||||
btn_cr.onClick:Set(
|
btn_cr.onClick:Set(
|
||||||
function()
|
function()
|
||||||
|
|
||||||
local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
||||||
|
|
||||||
local value = limit
|
local value = limit
|
||||||
if otype == 1 then
|
if otype == 1 then
|
||||||
value = value + ad2d(num)
|
value = value + ad2d(num)
|
||||||
|
|
@ -57,11 +55,8 @@ function M:FillData(view, index)
|
||||||
|
|
||||||
self.xipaiValueText.text = value / 1000
|
self.xipaiValueText.text = value / 1000
|
||||||
self.xipaiValue = value / 1000
|
self.xipaiValue = value / 1000
|
||||||
|
|
||||||
end, 0, nil)
|
end, 0, nil)
|
||||||
gniv:Show()
|
gniv:Show()
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
@ -69,9 +64,7 @@ function M:FillData(view, index)
|
||||||
local btn_cr2 = self._config:GetChild('anchoubtn')
|
local btn_cr2 = self._config:GetChild('anchoubtn')
|
||||||
btn_cr2.onClick:Set(
|
btn_cr2.onClick:Set(
|
||||||
function()
|
function()
|
||||||
|
|
||||||
local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
local gniv = GroupNumberInputView_Game.new(nil, function(num)
|
||||||
|
|
||||||
local value = limit
|
local value = limit
|
||||||
if otype == 1 then
|
if otype == 1 then
|
||||||
value = value + ad2d(num)
|
value = value + ad2d(num)
|
||||||
|
|
@ -87,15 +80,10 @@ function M:FillData(view, index)
|
||||||
|
|
||||||
self.anchouValueText.text = value / 1000
|
self.anchouValueText.text = value / 1000
|
||||||
self.anchouValue = value / 1000
|
self.anchouValue = value / 1000
|
||||||
|
|
||||||
end, 3, nil)
|
end, 3, nil)
|
||||||
gniv:Show()
|
gniv:Show()
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -118,7 +106,6 @@ function M:FillData(view, index)
|
||||||
piao.selectedIndex = 0
|
piao.selectedIndex = 0
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local _help_url = "ui://Info_Poker_RunFastNew/Com_help"
|
local _help_url = "ui://Info_Poker_RunFastNew/Com_help"
|
||||||
|
|
@ -162,7 +149,6 @@ function M:LoadConfigData(data)
|
||||||
|
|
||||||
_config:GetChild("planelack").selected = false
|
_config:GetChild("planelack").selected = false
|
||||||
_config:GetChild("Threelack").selected = false
|
_config:GetChild("Threelack").selected = false
|
||||||
|
|
||||||
else
|
else
|
||||||
_config:GetChild("sandaidan").selected = false
|
_config:GetChild("sandaidan").selected = false
|
||||||
|
|
||||||
|
|
@ -213,9 +199,7 @@ function M:LoadConfigData(data)
|
||||||
|
|
||||||
self.anchouValueText.text = data.an_chou_score / 1000
|
self.anchouValueText.text = data.an_chou_score / 1000
|
||||||
self.anchouValue = data.an_chou_score / 1000
|
self.anchouValue = data.an_chou_score / 1000
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:SelectedConfigData()
|
function M:SelectedConfigData()
|
||||||
|
|
@ -288,7 +272,6 @@ function M:SelectedConfigData()
|
||||||
_data["planelack"] = 0
|
_data["planelack"] = 0
|
||||||
_data["threelack"] = 0
|
_data["threelack"] = 0
|
||||||
else
|
else
|
||||||
|
|
||||||
if sandaidan == 1 then
|
if sandaidan == 1 then
|
||||||
_data["planelack"] = 0
|
_data["planelack"] = 0
|
||||||
_data["threelack"] = 0
|
_data["threelack"] = 0
|
||||||
|
|
@ -323,4 +306,16 @@ function M:OnChangeOption(ctype, pay_obj)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:LoadConfigToDetail(data)
|
||||||
|
-- local configData = json.decode(data)
|
||||||
|
-- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
|
||||||
|
-- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
|
||||||
|
-- configData.zuoma and ",庄家坐马" or "",
|
||||||
|
-- configData.zimo and ",只能自摸" or ",自摸可点炮",
|
||||||
|
-- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
|
||||||
|
-- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
|
||||||
|
-- configData.zhuanwan and "大转弯" or "小转弯")
|
||||||
|
return data
|
||||||
|
end
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/family/b23cba4d4e164d6d5cb3cff916b9e0a4
|
||||||
assetBundleVariant:
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||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/common/af187115a4824290240734622129b80b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue