同步最新】

master
罗家炜 2025-05-22 11:22:14 +08:00
parent 3ee4969e6b
commit 4bb10d0df4
148 changed files with 767 additions and 614 deletions

View File

@ -117,7 +117,7 @@ function M:ChangeNumber(fgCtr, group_id, limit, num, minus_only, sort_type)
ViewUtil.ErrorTip(res.ReturnCode, "获取成员列表失败")
else
list_familyNumber.itemRenderer = function(index, obj)
obj:GetChild('text_name').text = members[index + 1].nick
obj:GetChild('title').text = members[index + 1].nick
end
list_familyNumber.numItems = res.Data.member_num
return 1
@ -144,6 +144,7 @@ function M:UpdateFamilyRoom(fgCtr, id)
list_room:SetVirtual()
local list_gamePlay = self._view:GetChild('list_gamePlay')
list_gamePlay:SetVirtual()
self._view:GetChild('n364').text = string.format("已开启%s桌游戏", self._group.room_num)
local playList = self._group.playList
--初始化玩法列表,用于房间使用
local playGameInfoTable = {}
@ -152,6 +153,7 @@ function M:UpdateFamilyRoom(fgCtr, id)
gameId = playList[i].gameId,
config = playList[i].config,
name = playList[i].name,
gameName = playList[i].game_name,
}
end
local roomList = self._group.rooms
@ -163,7 +165,8 @@ function M:UpdateFamilyRoom(fgCtr, id)
local mode = config:GetGameInfo()
local gamePlay = mode:LoadConfigToDetail(playGameInfoTable[roomList[newIndex].pid].config)
obj:GetChild('Label_gameRule').title = gamePlay
obj:GetChild('game_type').text = string.format("%s房间-%s", playGameInfoTable[roomList[newIndex].pid].name,
obj:GetChild('game_type').text = string.format("%s%s", playGameInfoTable[roomList[newIndex].pid].gameName,
playGameInfoTable[roomList[newIndex].pid].name,
roomList[newIndex].id)
obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 1
obj:GetChild('btn_joinGame').onClick:Set(function()
@ -197,7 +200,8 @@ function M:UpdateFamilyRoom(fgCtr, id)
local mode = config:GetGameInfo()
local gamePlay = mode:LoadConfigToDetail(playList[newIndex].config)
obj:GetChild('Label_gameRule').title = gamePlay
obj:GetChild('game_type').text = playList[newIndex].name
obj:GetChild('game_type').text = string.format("%s%s", playList[newIndex].game_name, playList[newIndex]
.name)
obj:GetChild('btn_joinGame'):GetController('type').selectedIndex = 0
obj:GetChild('btn_joinGame').onClick:Set(function()
roomCtr:PublicJoinRoom(
@ -265,6 +269,7 @@ function M:ConnetFamily(index, groups, isCreate)
local list_family = self._view:GetChild('list_family')
list_family:SetVirtual()
self._group = DataManager.groups:get(groups[index].id)
self._view:GetChild('text_familyId').text = self._group.id
-- print("===================================self._group")
pt(self._group)
self._roomNum = self._group.room_num
@ -272,12 +277,15 @@ function M:ConnetFamily(index, groups, isCreate)
if isCreate then
list_family.itemRenderer = function(i, obj)
local j = i + 1
obj:GetChild('name').text = groups[j].name
obj.text = groups[j].name
obj.onClick:Add(function()
self:ConnetFamily(j, DataManager.groups.groupList, false)
end)
end
list_family.numItems = #groups
if list_family.selectedIndex == -1 then
list_family.selectedIndex = 0
end
end
local fgCtr = ControllerManager.GetController(NewGroupController)
@ -299,36 +307,36 @@ end
function M:OnUpdate()
-- --12001事件
-- if self._group.update_room then
-- local fgCtr = ControllerManager.GetController(NewGroupController)
-- if self._roomNum == self._group.room_num then
-- for i = 1, self._group.room_num do
-- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
-- self._group.update_room = false
-- fgCtr:FG_RemoveRoom(
-- self._group.id,
-- self._group.rooms[i].id,
-- function(res)
-- if res.ReturnCode ~= 0 then
-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id))
-- else
-- self._roomNum = #self._group.rooms
-- end
-- end
-- )
-- end
-- end
-- else
-- self._group.update_room = false
-- -- self._group.update_room = false
-- end
-- if self._fristRoom then
-- self._group.update_room = false
-- self._fristRoom = true
-- end
-- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
-- self:UpdateFamilyRoom(fgCtr, self._group.id)
-- end
if self._group.update_room then
local fgCtr = ControllerManager.GetController(NewGroupController)
-- if self._roomNum == self._group.room_num then
-- for i = 1, self._group.room_num do
-- if self._group.rooms[i] and #self._group.rooms[i].plist == 0 then
-- self._group.update_room = false
-- fgCtr:FG_RemoveRoom(
-- self._group.id,
-- self._group.rooms[i].id,
-- function(res)
-- if res.ReturnCode ~= 0 then
-- ViewUtil.ErrorTip(res.ReturnCode, string.format('删除房间-%s失败', self._group.rooms[i].id))
-- else
-- self._roomNum = #self._group.rooms
-- end
-- end
-- )
-- end
-- end
-- else
-- self._group.update_room = false
-- -- self._group.update_room = false
-- end
-- if self._fristRoom then
self._group.update_room = false
-- self._fristRoom = true
-- end
-- -- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
self:UpdateFamilyRoom(fgCtr, self._group.id)
end
end
local IDENTITY_LIST = {
@ -446,7 +454,7 @@ function M:ChangeOther(i)
self._lev = i
list_other:SetVirtual()
list_other.itemRenderer = function(index, obj)
obj:GetChild('text').text = otherList[index + 1].name
obj:GetChild('title').text = otherList[index + 1].name
obj.onClick:Add(handler(self, otherList[index + 1].Fct))
end
list_other.numItems = #otherList

View File

@ -6,6 +6,7 @@ local EXGameInfo = {}
local M = EXGameInfo
local roundTable = { 10, 15, 20 }
function EXGameInfo.new(blur_view)
setmetatable(M, { __index = IGameInfo })
local self = setmetatable({}, { __index = M })
@ -25,87 +26,24 @@ function M:FillData(view, index)
-- end
if oldGameVersion == 2 then
self._config:GetController("xipai").selectedIndex = 0
-- self._config:GetChild("people_2").onClick:Set(function()
-- self._config:GetController("rule").selectedIndex = 0
-- end)
self.xipaiValueText = self._config:GetChild('xipaifen')
self.xipaiValueText.text = 1
self.xipaiValue = 1
-- local piao = self._config:GetController("piao")
-- local daniao = self._config:GetController("daniao")
self.anchouValueText = self._config:GetChild('anchoufen')
self.anchouValueText.text = 1
self.anchouValue = 1
-- piao.onChanged:Add(function()
-- if piao.selectedIndex ~= 0 then
-- daniao.selectedIndex = 0
-- end
-- end)
local btn_cr = self._config:GetChild('sdsrbtn')
btn_cr.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == -1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1, "输入数据异常!")
end
self.xipaiValueText.text = value / 1000
self.xipaiValue = value / 1000
end, 0, nil)
gniv:Show()
end
)
local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == -1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1, "输入数据异常!")
end
self.anchouValueText.text = value / 1000
self.anchouValue = value / 1000
end, 3, nil)
gniv:Show()
end
)
end
self._config:GetChild("people_2").onClick:Set(function()
self._config:GetController("rule").selectedIndex = 0
end)
local piao = self._config:GetController("piao")
local daniao = self._config:GetController("daniao")
piao.onChanged:Add(function()
if piao.selectedIndex ~= 0 then
daniao.selectedIndex = 0
end
end)
daniao.onChanged:Add(function()
if daniao.selectedIndex ~= 0 then
piao.selectedIndex = 0
end
end)
-- daniao.onChanged:Add(function()
-- if daniao.selectedIndex ~= 0 then
-- piao.selectedIndex = 0
-- end
-- end)
end
local _help_url = "ui://Info_Poker_RunFastNew/Com_help"
@ -205,25 +143,35 @@ end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController("round").selectedIndex
local rule = _config:GetController("rule").selectedIndex
local leaf = _config:GetController("play_list").selectedIndex
local willBeOut = _config:GetController("willBeOut").selectedIndex
local bombSpring = _config:GetController("bombSpring").selectedIndex
local heart10 = _config:GetController("heart10").selectedIndex
local player_num = _config:GetController("player_num").selectedIndex
local AA = _config:GetController("Cost").selectedIndex
local showlength = _config:GetController("showlength").selectedIndex
local fourBeltThree = _config:GetController("fourBeltThree").selectedIndex
local demolition = _config:GetController("demolition").selectedIndex
local fangzuobi = _config:GetController("fangzuobi").selectedIndex
local planelack = _config:GetChild("planelack").selected and 1 or 0
local threelack = _config:GetChild("Threelack").selected and 1 or 0
local ThreeA = _config:GetChild("ThreeA").selected and 1 or 0
local piao = _config:GetController("piao").selectedIndex
local daniao = _config:GetController("daniao").selectedIndex
local sandaidan = _config:GetController("sandaidan").selectedIndex
local ba = _config:GetChild("boom_add").selected and 1 or 0
local fs = _config:GetChild("fan_sprint").selected and 1 or 0
local handcard = _config:GetController("handcard").selectedIndex
local peopleNum = _config:GetController("peopleNum").selectedIndex
local showCardNum = _config:GetController("showCardNum").selectedIndex
local wanfa1_1 = _config:GetController("wanfa1_1").selectedIndex
local wanfa1_2 = _config:GetController("wanfa1_2").selectedIndex
local wanfa1_3 = _config:GetController("wanfa1_3").selectedIndex
local wanfa1_4 = _config:GetController("wanfa1_4").selectedIndex
local wanfa1_5 = _config:GetController("wanfa1_5").selectedIndex
local wanfa2_1 = _config:GetController("wanfa2_1").selectedIndex
-- local rule = _config:GetController("rule").selectedIndex
-- local leaf = _config:GetController("play_list").selectedIndex
-- local willBeOut = _config:GetController("willBeOut").selectedIndex
-- local bombSpring = _config:GetController("bombSpring").selectedIndex
-- local heart10 = _config:GetController("heart10").selectedIndex
-- local player_num = _config:GetController("player_num").selectedIndex
-- local AA = _config:GetController("Cost").selectedIndex
-- local showlength = _config:GetController("showlength").selectedIndex
-- local fourBeltThree = _config:GetController("fourBeltThree").selectedIndex
-- local demolition = _config:GetController("demolition").selectedIndex
-- local fangzuobi = _config:GetController("fangzuobi").selectedIndex
-- local planelack = _config:GetChild("planelack").selected and 1 or 0
-- local threelack = _config:GetChild("Threelack").selected and 1 or 0
-- local ThreeA = _config:GetChild("ThreeA").selected and 1 or 0
-- local piao = _config:GetController("piao").selectedIndex
-- local daniao = _config:GetController("daniao").selectedIndex
-- local sandaidan = _config:GetController("sandaidan").selectedIndex
-- local ba = _config:GetChild("boom_add").selected and 1 or 0
-- local fs = _config:GetChild("fan_sprint").selected and 1 or 0
-----
local fourDaiTwo = false
@ -244,52 +192,82 @@ function M:SelectedConfigData()
----
local _data = {}
_data["account_id"] = DataManager.SelfUser.Id
_data["opt"] = round + 1
_data["rule"] = rule == 0 and 2 or 1
_data["leaf"] = leaf + 1
_data["AA"] = AA
_data["willBeOut"] = willBeOut + 1
_data["showlength"] = showlength
_data["heartten"] = willBeOut == 0 and heart10 + 1 or 2
_data["minboom"] = (willBeOut == 0 and leaf == 1 and player_num == 1) and bombSpring + 1 or 2
_data["maxPlayers"] = player_num + 2
_data["fourBeltThree"] = fourBeltThree
_data["demolition"] = demolition
_data["fangzuobi"] = fangzuobi
_data["threeA"] = ThreeA
_data["piao"] = piao
_data["daniao"] = daniao
_data["sandaidan"] = sandaidan
_data["ba"] = ba
_data["fs"] = fs
-- _data["AA"] = AA
-- _data["willBeOut"] = willBeOut + 1
-- _data["minboom"] = (willBeOut == 0 and leaf == 1 and player_num == 1) and bombSpring + 1 or 2
-- _data["fourBeltThree"] = fourBeltThree
-- _data["demolition"] = demolition
-- _data["fangzuobi"] = fangzuobi
-- _data["threeA"] = ThreeA
-- _data["piao"] = piao
-- _data["daniao"] = daniao
-- _data["sandaidan"] = sandaidan
-- _data["ba"] = ba
-- _data["fs"] = fs
_data["fourDaiTwo"] = fourDaiTwo
_data["fourDaiThree"] = fourDaiThree
-----------------------lingmeng----------------------------
_data["AA"] = 0
_data["willBeOut"] = 1
_data["minboom"] = 2
_data["fourBeltThree"] = 0
_data["demolition"] = 0
_data["fangzuobi"] = 0
_data["threeA"] = 0
_data["piao"] = 0
_data["daniao"] = 0
_data["sandaidan"] = 0
_data["ba"] = 0
_data["fs"] = 0
if willBeOut == 1 then
-- body
_data["planelack"] = 0
_data["threelack"] = 0
else
if sandaidan == 1 then
_data["planelack"] = 0
_data["threelack"] = 0
else
_data["planelack"] = planelack
_data["threelack"] = threelack
end
_data["leaf"] = handcard == 0 and 2 or handcard --手牌 1是15张2是16张
_data["opt"] = round + 1 --局数 1是10局 2是15局 3是20局 ("未知")
_data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人
_data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法
_data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示
_data["planeNoBelt"] = wanfa1_1 --飞机不带
_data["threeNoBelt"] = wanfa1_1 --三张不带
_data["planelack"] = wanfa1_2 --飞机可少带接完
_data["threelack"] = wanfa1_2 --三张可少带接完
_data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法
if wanfa1_3 == 1 then
_data["fourDaiThree"] = true
end
_data["heartten"] = wanfa1_4 + 1 --红桃扎鸟 1没有该玩法 2有该玩法 似乎说的是红桃10分数翻倍具体要问江西那边
_data["specilAdd"] = wanfa2_1 --特殊加分规则只出一张加扣10分出2-3张加扣5分 0没有该玩法 1有该玩法
-----------------------------------------------------------
-- if willBeOut == 1 then
-- -- body
-- _data["planelack"] = 0
-- _data["threelack"] = 0
-- else
-- if sandaidan == 1 then
-- _data["planelack"] = 0
-- _data["threelack"] = 0
-- else
-- _data["planelack"] = planelack
-- _data["threelack"] = threelack
-- end
-- end
_data['xi_pai'] = xi_pai
local xi_pai_score = 0
local an_chou_score = 0
local xi_pai_score = 1
local an_chou_score = 1
if oldGameVersion == 2 then
xi_pai_score = self.xipaiValue
an_chou_score = self.anchouValue
end
-- if oldGameVersion == 2 then
-- xi_pai_score = self.xipaiValue
-- an_chou_score = self.anchouValue
-- end
_data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000
@ -299,9 +277,9 @@ end
function M:OnChangeOption(ctype, pay_obj)
IGameInfo.OnChangeOption(self, ctype, pay_obj)
local people = self._config:GetController("player_num")
people.onChanged:Set(function()
self._maxPlayer = people.selectedIndex + 2
local peopleNum = self._config:GetController("peopleNum")
peopleNum.onChanged:Set(function()
self._maxPlayer = peopleNum.selectedIndex == 1 and 2 or 3
self:ShowVariablePrice(ctype, pay_obj)
end)
end
@ -309,6 +287,37 @@ end
function M:LoadConfigToDetail(data)
local configData = json.decode(data)
local returnString = string.format("人数%s人", configData.maxPlayers)
if configData.leaf then
returnString = string.format("%s,%s", returnString, configData.leaf == 1 and "十五张手牌" or "十六张手牌")
end
if configData.rule then
returnString = string.format("%s%s", returnString,
configData.rule == 1 and ",黑桃三必出" or "")
end
if configData.showlength then
-- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
end
if configData.planeNoBelt then
returnString = string.format("%s%s", returnString, configData.planeNoBelt == 0 and "" or ",飞机可不带")
end
if configData.threeNoBelt then
returnString = string.format("%s%s", returnString, configData.threeNoBelt == 0 and "" or ",三张可不带")
end
if configData.planelack then
returnString = string.format("%s%s", returnString, configData.planelack == 0 and "" or ",飞机可少带")
end
if configData.threelack then
returnString = string.format("%s%s", returnString, configData.threelack == 0 and "" or ",三张可少带")
end
if configData.fourDaiThree then
returnString = string.format("%s%s", returnString, configData.fourDaiThree and "" or ",四带三")
end
if configData.heartten then
returnString = string.format("%s%s", returnString, configData.heartten == 1 and "" or ",红桃扎鸟")
end
if configData.specilAdd then
returnString = string.format("%s%s", returnString, configData.specilAdd == 0 and "" or ",特殊加分")
end
return returnString
end

View File

@ -1,324 +0,0 @@
---
--- Created by 谌建军.
--- DateTime: 2017/12/18 15:19
---
local EXGameInfo = {}
local M = EXGameInfo
local roundTable = { 10, 15, 20 }
function EXGameInfo.new(blur_view)
setmetatable(M, { __index = IGameInfo })
local self = setmetatable({}, { __index = M })
self.class = "EXGameInfo"
UIPackage.AddPackage("extend/poker/runfast/ui/Info_Poker_RunFastNew")
return self
end
function M:FillData(view, index)
self._maxPlayer = 2 -- 默认玩家人数
self._roundChoice = 5 -- 回合选项数
-- if oldGameVersion == 1 then
self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Label_Detail_Play")
-- else
-- self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Creat_RunFast_yueyang")
-- end
-- self._config:GetChild("people_2").onClick:Set(function()
-- self._config:GetController("rule").selectedIndex = 0
-- end)
-- local piao = self._config:GetController("piao")
-- local daniao = self._config:GetController("daniao")
-- piao.onChanged:Add(function()
-- if piao.selectedIndex ~= 0 then
-- daniao.selectedIndex = 0
-- end
-- end)
-- daniao.onChanged:Add(function()
-- if daniao.selectedIndex ~= 0 then
-- piao.selectedIndex = 0
-- end
-- end)
end
local _help_url = "ui://Info_Poker_RunFastNew/Com_help"
function M:GetHelpUrl()
return _help_url
end
local _icon_url = "ui://Info_Poker_RunFastNew/icon"
function M:GetIconUrl()
return _icon_url
end
local _icon_url1 = "ui://Info_Poker_RunFastNew/icon1"
function M:GetIconUrl1()
return _icon_url1
end
local _play_list = { "15张玩法", "16张玩法" }
function M:GetPlayList()
return _play_list
end
function M:LoadConfigData(data)
local _config = self._config
_config:GetController("round").selectedIndex = data.opt - 1
_config:GetController("rule").selectedIndex = data.rule == 2 and 0 or 1
_config:GetController("play_list").selectedIndex = data.leaf - 1
_config:GetController("willBeOut").selectedIndex = data.willBeOut - 1
_config:GetController("heart10").selectedIndex = data.heartten - 1
_config:GetController("bombSpring").selectedIndex = data.minboom - 1
_config:GetController("player_num").selectedIndex = data.maxPlayers == 2 and 0 or 1
_config:GetController("Cost").selectedIndex = data.AA == 0 and 0 or 1
_config:GetController("showlength").selectedIndex = data.showlength
_config:GetController("fourBeltThree").selectedIndex = data.fourBeltThree
_config:GetController("demolition").selectedIndex = data.demolition
_config:GetController("fangzuobi").selectedIndex = data.fangzuobi
local sandaidan = data.sandaidan
if sandaidan ~= nil and sandaidan == 1 then
_config:GetChild("sandaidan").selected = true
_config:GetChild("planelack").selected = false
_config:GetChild("Threelack").selected = false
else
_config:GetChild("sandaidan").selected = false
_config:GetChild("planelack").selected = data.planelack == 1 and true or false
_config:GetChild("Threelack").selected = data.threelack == 1 and true or false
end
local fs = data.fs
if fs ~= nil and fs == 1 then
_config:GetChild("fan_sprint").selected = true
else
_config:GetChild("fan_sprint").selected = false
end
local ba = data.ba
if ba ~= nil and ba == 1 then
_config:GetChild("boom_add").selected = true
else
_config:GetChild("boom_add").selected = false
end
_config:GetChild("ThreeA").selected = data.threeA == 1 and true or false
if data.piao ~= nil then
_config:GetController("piao").selectedIndex = data.piao
end
if data.daniao ~= nil then
_config:GetController("daniao").selectedIndex = data.daniao
end
if _config:GetChild("fourBeltThree") then
_config:GetChild("fourBeltThree").selected = data.fourDaiTwo
end
if _config:GetChild("fourBeltTwo") then
_config:GetChild("fourBeltTwo").selected = data.fourDaiThree
end
if _config:GetChild("xipai") then
_config:GetChild("xipai").selected = data.xi_pai
end
if oldGameVersion == 2 then
self.xipaiValueText.text = data.xi_pai_score / 1000
self.xipaiValue = data.xi_pai_score / 1000
self.anchouValueText.text = data.an_chou_score / 1000
self.anchouValue = data.an_chou_score / 1000
end
end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController("round").selectedIndex
local handcard = _config:GetController("handcard").selectedIndex
local peopleNum = _config:GetController("peopleNum").selectedIndex
local showCardNum = _config:GetController("showCardNum").selectedIndex
local wanfa1_1 = _config:GetController("wanfa1_1").selectedIndex
local wanfa1_2 = _config:GetController("wanfa1_2").selectedIndex
local wanfa1_3 = _config:GetController("wanfa1_3").selectedIndex
local wanfa1_4 = _config:GetController("wanfa1_4").selectedIndex
local wanfa1_5 = _config:GetController("wanfa1_5").selectedIndex
local wanfa2_1 = _config:GetController("wanfa2_1").selectedIndex
-- local rule = _config:GetController("rule").selectedIndex
-- local leaf = _config:GetController("play_list").selectedIndex
-- local willBeOut = _config:GetController("willBeOut").selectedIndex
-- local bombSpring = _config:GetController("bombSpring").selectedIndex
-- local heart10 = _config:GetController("heart10").selectedIndex
-- local player_num = _config:GetController("player_num").selectedIndex
-- local AA = _config:GetController("Cost").selectedIndex
-- local showlength = _config:GetController("showlength").selectedIndex
-- local fourBeltThree = _config:GetController("fourBeltThree").selectedIndex
-- local demolition = _config:GetController("demolition").selectedIndex
-- local fangzuobi = _config:GetController("fangzuobi").selectedIndex
-- local planelack = _config:GetChild("planelack").selected and 1 or 0
-- local threelack = _config:GetChild("Threelack").selected and 1 or 0
-- local ThreeA = _config:GetChild("ThreeA").selected and 1 or 0
-- local piao = _config:GetController("piao").selectedIndex
-- local daniao = _config:GetController("daniao").selectedIndex
-- local sandaidan = _config:GetController("sandaidan").selectedIndex
-- local ba = _config:GetChild("boom_add").selected and 1 or 0
-- local fs = _config:GetChild("fan_sprint").selected and 1 or 0
-----
local fourDaiTwo = false
if _config:GetChild("fourBeltThree") then
fourDaiTwo = _config:GetChild("fourBeltThree").selected
end
local fourDaiThree = false
if _config:GetChild("fourBeltTwo") then
fourDaiThree = _config:GetChild("fourBeltTwo").selected
end
local xi_pai = false
if _config:GetChild("xipai") then
xi_pai = _config:GetChild("xipai").selected
end
----
local _data = {}
_data["account_id"] = DataManager.SelfUser.Id
-- _data["AA"] = AA
-- _data["willBeOut"] = willBeOut + 1
-- _data["minboom"] = (willBeOut == 0 and leaf == 1 and player_num == 1) and bombSpring + 1 or 2
-- _data["fourBeltThree"] = fourBeltThree
-- _data["demolition"] = demolition
-- _data["fangzuobi"] = fangzuobi
-- _data["threeA"] = ThreeA
-- _data["piao"] = piao
-- _data["daniao"] = daniao
-- _data["sandaidan"] = sandaidan
-- _data["ba"] = ba
-- _data["fs"] = fs
_data["fourDaiTwo"] = fourDaiTwo
-----------------------lingmeng----------------------------
_data["AA"] = 0
_data["willBeOut"] = 1
_data["minboom"] = 2
_data["fourBeltThree"] = 0
_data["demolition"] = 0
_data["fangzuobi"] = 0
_data["threeA"] = 0
_data["piao"] = 0
_data["daniao"] = 0
_data["sandaidan"] = 0
_data["ba"] = 0
_data["fs"] = 0
_data["leaf"] = handcard == 0 and 2 or handcard --手牌 1是15张2是16张
_data["opt"] = round + 1 --局数 1是10局 2是15局 3是20局 ("未知")
_data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人
_data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法
_data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示
_data["planeNoBelt"] = wanfa1_1 --飞机不带
_data["threeNoBelt"] = wanfa1_1 --三张不带
_data["planelack"] = wanfa1_2 --飞机可少带接完
_data["threelack"] = wanfa1_2 --三张可少带接完
_data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法
if wanfa1_3 == 1 then
_data["fourDaiThree"] = true
end
_data["heartten"] = wanfa1_4 + 1 --红桃扎鸟 1没有该玩法 2有该玩法 似乎说的是红桃10分数翻倍具体要问江西那边
_data["specilAdd"] = wanfa2_1 --特殊加分规则只出一张加扣10分出2-3张加扣5分 0没有该玩法 1有该玩法
-----------------------------------------------------------
-- if willBeOut == 1 then
-- -- body
-- _data["planelack"] = 0
-- _data["threelack"] = 0
-- else
-- if sandaidan == 1 then
-- _data["planelack"] = 0
-- _data["threelack"] = 0
-- else
-- _data["planelack"] = planelack
-- _data["threelack"] = threelack
-- end
-- end
_data['xi_pai'] = xi_pai
local xi_pai_score = 1
local an_chou_score = 1
-- if oldGameVersion == 2 then
-- xi_pai_score = self.xipaiValue
-- an_chou_score = self.anchouValue
-- end
_data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000
return _data
end
function M:OnChangeOption(ctype, pay_obj)
IGameInfo.OnChangeOption(self, ctype, pay_obj)
local peopleNum = self._config:GetController("peopleNum")
peopleNum.onChanged:Set(function()
self._maxPlayer = peopleNum.selectedIndex == 1 and 2 or 3
self:ShowVariablePrice(ctype, pay_obj)
end)
end
function M:LoadConfigToDetail(data)
local configData = json.decode(data)
local returnString = string.format("人数%s人", configData.maxPlayers)
if configData.leaf then
returnString = string.format("%s,%s", returnString, configData.leaf == 1 and "十五张手牌" or "十六张手牌")
end
if configData.rule then
returnString = string.format("%s%s", returnString,
configData.rule == 1 and ",黑桃三必出" or "")
end
if configData.showlength then
-- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
end
if configData.planeNoBelt then
returnString = string.format("%s%s", returnString, configData.planeNoBelt == 0 and "" or ",飞机可不带")
end
if configData.threeNoBelt then
returnString = string.format("%s%s", returnString, configData.threeNoBelt == 0 and "" or ",三张可不带")
end
if configData.planelack then
returnString = string.format("%s%s", returnString, configData.planelack == 0 and "" or ",飞机可少带")
end
if configData.threelack then
returnString = string.format("%s%s", returnString, configData.threelack == 0 and "" or ",三张可少带")
end
if configData.fourDaiThree then
returnString = string.format("%s%s", returnString, configData.fourDaiThree and "" or ",四带三")
end
if configData.heartten then
returnString = string.format("%s%s", returnString, configData.heartten == 1 and "" or ",红桃扎鸟")
end
if configData.specilAdd then
returnString = string.format("%s%s", returnString, configData.specilAdd == 0 and "" or ",特殊加分")
end
return returnString
end
return M

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