同步分数限制修改

master
罗家炜 2025-05-19 16:21:21 +08:00
parent 0c90268eb7
commit 4ce2905807
41 changed files with 565 additions and 3238 deletions

View File

@ -17,21 +17,86 @@ function FamilyNumberRecord.New(root)
-- end -- end
self.familyType.selectedIndex = 5 self.familyType.selectedIndex = 5
self._view:GetChild('text_titleRecord').text = string.format("%s(%s) 成员记录", self._group.name, self._group.id)
self._view:GetChild('text_residueDiamond').text = self._group.diamo
self._view:GetChild('text_timeRecord').visible = false
local games = DataManager.SelfUser.games
local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0') local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0')
local ctr_numberRecordRank = self._view:GetController('numberRecordRank') local ctr_numberRecordRank = self._view:GetController('numberRecordRank')
self._input_IDSerach = self._view:GetChild('input_numberID') self._input_IDSerach = self._view:GetChild('input_numberID')
self._viewList_numberRank = self._view:GetChild('comp_numberRecordByGameType'):GetChild('n3')
self._viewList_numverRecord = self._view:GetChild('list_numverRecord') self._viewList_numverRecord = self._view:GetChild('list_numverRecord')
self._viewlist_numberRecordDetail = self._view:GetChild('list_numberRecordDetail')
self._viewText_titleRecord = self._view:GetChild('text_titleRecord')
self.ctr_numberRecord = self._view:GetController('numberRecord') self.ctr_numberRecord = self._view:GetController('numberRecord')
self._text_groupTitle = string.format("%s(%s)", self._group.name, self._group.id)
self._viewText_titleRecord.text = string.format("%s 成员记录", self._text_groupTitle)
self._view:GetChild('text_residueDiamond').text = self._group.diamo
self._view:GetChild('text_timeRecord').text = os.date('%Y-%m-%d %H:%M', os.time())
self:NumverRecordRenderer(self._group.id)
self:NumverRankRenderer(self._group.id)
self:GameTypeListRenderer(comp_gameTypeList)
self:NumberRecordDetailRender()
comp_gameTypeList.onClickItem:Set(function(context)
self:OnClickSortType(self._group.id, context.data.data.id)
ctr_numberRecordRank.selectedIndex = 0
end)
self.btn_close.onClick:Set(function()
if self.ctr_numberRecord.selectedIndex > 0 then
self.ctr_numberRecord.selectedIndex = self.ctr_numberRecord.selectedIndex - 1
else
self:InitCloseClick()
self.familyType.selectedIndex = 1
end
end)
self.ctr_numberRecord.onChanged:Set(function()
if self.ctr_numberRecord.selectedIndex == 0 then
self._viewText_titleRecord.text = string.format("%s 成员记录", self._text_groupTitle)
self._view:GetChild('text_timeRecord').text = os.date('%Y-%m-%d %H:%M', os.time())
elseif self.ctr_numberRecord.selectedIndex == 1 then
self._viewText_titleRecord.text = string.format("%s 个人记录", self._text_groupTitle)
self._view:GetChild('text_numberRecordTime').text = os.date('%Y-%m-%d %H:%M', os.time())
elseif self.ctr_numberRecord.selectedIndex == 2 then
self._viewText_titleRecord.text = string.format("%s %s", self._text_groupTitle,
self._flag_unReadDetail and "未读详情" or "已读详情")
end
end)
self._view:GetChild('btn_clearInput').onClick:Set(function()
self._input_IDSerach.text = ""
end)
self._view:GetChild('btn_searchRecord').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_changeMJScore').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_changePKScore').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_allChoose').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_allChooseRead').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_allChooseReverse').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
self:OnClickSortType(context)
ctr_numberRecordRank.selectedIndex = 0
end)
return self
end
function M:GameTypeListRenderer(comp_gameTypeList)
local games = DataManager.SelfUser.games
print("lingmengplayList", #games)
pt(games)
comp_gameTypeList:SetVirtual() comp_gameTypeList:SetVirtual()
comp_gameTypeList.itemRenderer = function(index, obj) comp_gameTypeList.itemRenderer = function(index, obj)
if index == 0 then if index == 0 then
@ -52,46 +117,58 @@ function FamilyNumberRecord.New(root)
end end
end end
comp_gameTypeList.numItems = #games + 2 comp_gameTypeList.numItems = #games + 2
self.btn_close.onClick:Set(function()
if self.ctr_numberRecord.selectedIndex > 0 then
self.ctr_numberRecord.selectedIndex = self.ctr_numberRecord.selectedIndex - 1
else
self:InitCloseClick()
self.familyType.selectedIndex = 1
end
end)
self:NumverRecordRenderer()
self._view:GetChild('btn_clearInput').onClick:Set(function()
self._input_IDSerach.text = ""
end)
self._view:GetChild('btn_searchRecord').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_changeMJScore').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('btn_changePKScore').onClick:Set(function()
ViewUtil.ShowOneChooose("该功能还未开放")
end)
self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
self:OnClickSortType(context)
ctr_numberRecordRank.selectedIndex = 0
end)
comp_gameTypeList.onClickItem:Set(function(context)
self:OnClickSortType(self._group.id, context.data.data.id)
ctr_numberRecordRank.selectedIndex = 0
end)
return self
end end
function M:NumverRecordRenderer() function M:NumverRecordRenderer()
self:ResetRecords()
local numberRankList = self._viewList_numberRank
numberRankList:SetVirtual()
numberRankList.itemRenderer = function(index, obj)
local info = self.records[index + 1]
obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克"
obj:GetChild('text_round').text = info.childNum
obj:GetChild('text_score').text = info.totalScore
obj:GetChild('text_winNum').text = info.winNum
obj:GetChild('btn_lookRecord').onClick:Set(function()
self._flag_unReadDetail = true
self.ctr_numberRecord.selectedIndex = 2
self.gameTypeNum = index + 1
self._viewlist_numberRecordDetail.numItems = info.childNum
end)
end
numberRankList.numItems = 2
end
function M:NumberRecordDetailRender()
local list_numberRecordDetail = self._viewlist_numberRecordDetail
list_numberRecordDetail:SetVirtual()
list_numberRecordDetail.itemRenderer = function(index, obj)
local info = self.records[self.gameTypeNum][index + 1]
obj:GetChild('text_gameName').text = info.game_info.name
obj:GetChild('text_time').text = os.date('%Y-%m-%d\n%H:%M', info.create_time)
obj:GetChild('text_roomID').text = info.room_id
obj:GetChild('text_userDiamond').text = 0
obj:GetChild('btn_lookRecord').onClick:Set(function()
print("lingmeng查看")
end)
local resultDetailList = obj:GetChild('list')
resultDetailList:SetVirtual()
resultDetailList.itemRenderer = function(index, obj)
local resultInfo = info.totalScore[index + 1]
ImageLoad.Load(resultInfo.portrait, obj:GetChild('btn_head')._iconObject)
obj:GetChild('text_name').text = resultInfo.nick
obj:GetChild('text_score').text = resultInfo.score
obj:GetController('colour').selectedIndex = resultInfo.score >= 0 and 1 or 0
end
resultDetailList.numItems = #info.totalScore
end
end
function M:NumverRankRenderer(groupId)
local numberRecordList = self._viewList_numverRecord local numberRecordList = self._viewList_numverRecord
numberRecordList:SetVirtual() numberRecordList:SetVirtual()
numberRecordList.itemRenderer = function(index, obj) numberRecordList.itemRenderer = function(index, obj)
local info = rank[index + 1] local info = self.rank[index + 1]
ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject) ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject)
obj:GetChild('text_ID').text = info.uid obj:GetChild('text_ID').text = info.uid
obj:GetChild('text_nick').text = info.nick obj:GetChild('text_nick').text = info.nick
@ -99,6 +176,9 @@ function M:NumverRecordRenderer()
obj:GetChild('btn_lookRecord').onClick:Set(function() obj:GetChild('btn_lookRecord').onClick:Set(function()
self.ctr_numberRecord.selectedIndex = 1 self.ctr_numberRecord.selectedIndex = 1
self:OnClickNumberRank(groupId, info.uid, info.round) self:OnClickNumberRank(groupId, info.uid, info.round)
self._view:GetChild('text_numberRecordName').text = info.nick
self._view:GetChild('text_numberRecordID').text = info.uid
ImageLoad.Load(info.portrait, self._view:GetChild('btn_numberRecordHead')._iconObject)
end) end)
end end
end end
@ -112,9 +192,8 @@ function M:OnClickSortType(groupId, pid)
if res.ReturnCode ~= 0 then if res.ReturnCode ~= 0 then
ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode) ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode)
else else
local data = res.Data self.rank = res.Data.ranks
local rank = data.ranks numberRecordList.numItems = #self.rank
numberRecordList.numItems = #rank
end end
end) end)
end end
@ -122,12 +201,46 @@ end
function M:OnClickNumberRank(groupId, uid, round) function M:OnClickNumberRank(groupId, uid, round)
print("lingmengOnClickNumberRank") print("lingmengOnClickNumberRank")
local fgCtr = ControllerManager.GetController(NewGroupController) local fgCtr = ControllerManager.GetController(NewGroupController)
local numberRecordList = self._viewList_numverRecord local numberRankList = self._viewList_numberRank
fgCtr:FG_GetGroupRecordSpe(groupId, GetPlatform(), uid, 0, 0, round, os.time() - 3600 * 120, os.time(), 3, fgCtr:FG_GetGroupRecordSpe(groupId, GetPlatform(), uid, 0, 0, round, os.time() - 3600 * 120, os.time(), 3,
function(res) function(res)
pt(res) pt(res)
pt("resdata", res.Data.records[1].totalScore) if res.ReturnCode ~= 0 then
ViewUtil.ShowOneChooose("获取查看个人战绩失败" .. res.ReturnCode)
self.ctr_numberRecord.selectedIndex = 0
else
local records = res.Data.records
self:ResetRecords()
for i = 1, #records do
local info = records[i]
local tempTableChild = self.records[info.game_info.gameType]
info.totalScore = json.decode(info.totalScore)
if info.round ~= 1 or info.totalScore.score ~= 0 then
table.insert(tempTableChild, info)
local totalScore
for i = 1, 2 do
if info.totalScore[i].accId == uid then
totalScore = info.totalScore[i].score
end
end
tempTableChild.totalScore = tempTableChild.totalScore + totalScore
tempTableChild.childNum = tempTableChild.childNum + 1
tempTableChild.winNum = tempTableChild.winNum + (totalScore > 0 and 1 or 0)
end
end
numberRankList:RefreshVirtualList()
end
end) end)
end end
function M:ResetRecords()
self.records = {}
for i = 1, 2 do
self.records[i] = {}
self.records[i].totalScore = 0
self.records[i].childNum = 0
self.records[i].winNum = 0
end
end
return M return M

View File

@ -185,7 +185,7 @@ function M:InitView(url)
view:GetChild("tex_name").text = DataManager.SelfUser.nick_name view:GetChild("tex_name").text = DataManager.SelfUser.nick_name
view:GetChild("tex_id").text = tostring(DataManager.SelfUser.account_id) view:GetChild("tex_id").text = tostring(DataManager.SelfUser.account_id)
view:GetChild("btn_diamo"):GetChild("num").text = tostring(DataManager.SelfUser.diamo) view:GetChild("btn_diamo").text = tostring(DataManager.SelfUser.diamo)
--btn_joinroom.displayObject.gameObject:SetActive(false) --btn_joinroom.displayObject.gameObject:SetActive(false)
@ -487,7 +487,7 @@ function M:GetPlayerInfoData()
end end
function M:ShowPlayerInfo(raffle, diamo, newMail) function M:ShowPlayerInfo(raffle, diamo, newMail)
self._view:GetChild("btn_diamo"):GetChild("num").text = diamo or 0 self._view:GetChild("btn_diamo").text = diamo or 0
end end
function M:OnApplicationPause() function M:OnApplicationPause()

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView") local MJMainView = require("main.majiang.MJMainView")
local TableBG = require("Game.Data.TableBG") local TableBG = require("Game.Data.TableBG")
local EXClearingView = import(".EXClearingView") local EXClearingView = import(".EXClearingView")

View File

@ -1,11 +1,11 @@
local PlayerInfoView = require("Game.View.PlayerInfoView") local PlayerInfoView = require("Game.View.PlayerInfoView")
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy") local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
local M = {} local M = {}
function M.new(view, mainView) function M.new(view, mainView)
if mainView._room.room_config.people_num == 2 then if mainView._room.room_config.people_num == 2 then
setmetatable(M, { __index = PlayerInfoView_copy }) setmetatable(M, { __index = PlayerInfoView2 })
else else
setmetatable(M, { __index = PlayerInfoView }) setmetatable(M, { __index = PlayerInfoView })
end end
@ -17,7 +17,7 @@ function M.new(view, mainView)
end end
function M:init() function M:init()
PlayerInfoView_copy.init(self) PlayerInfoView2.init(self)
end end
function M:ShowInteraction(type, str) function M:ShowInteraction(type, str)
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
end end
function M:FillData(player) function M:FillData(player)
PlayerInfoView_copy.FillData(self, player) PlayerInfoView2.FillData(self, player)
end end
function M:UpdateScore() function M:UpdateScore()

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi") local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck") local CardCheck = import(".CardCheck")
local M = {} local M = {}

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView") local MJMainView = require("main.majiang.MJMainView")
local TableBG = require("Game.Data.TableBG") local TableBG = require("Game.Data.TableBG")
local EXClearingView = import(".EXClearingView") local EXClearingView = import(".EXClearingView")

View File

@ -1,11 +1,11 @@
local PlayerInfoView = require("Game.View.PlayerInfoView") local PlayerInfoView = require("Game.View.PlayerInfoView")
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy") local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
local M = {} local M = {}
function M.new(view, mainView) function M.new(view, mainView)
if mainView._room.room_config.people_num == 2 then if mainView._room.room_config.people_num == 2 then
setmetatable(M, { __index = PlayerInfoView_copy }) setmetatable(M, { __index = PlayerInfoView2 })
else else
setmetatable(M, { __index = PlayerInfoView }) setmetatable(M, { __index = PlayerInfoView })
end end
@ -17,7 +17,7 @@ function M.new(view, mainView)
end end
function M:init() function M:init()
PlayerInfoView_copy.init(self) PlayerInfoView2.init(self)
end end
function M:ShowInteraction(type, str) function M:ShowInteraction(type, str)
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
end end
function M:FillData(player) function M:FillData(player)
PlayerInfoView_copy.FillData(self, player) PlayerInfoView2.FillData(self, player)
end end
function M:UpdateScore() function M:UpdateScore()

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi") local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck") local CardCheck = import(".CardCheck")
local M = {} local M = {}

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView") local MJMainView = require("main.majiang.MJMainView")
local TableBG = require("Game.Data.TableBG") local TableBG = require("Game.Data.TableBG")
local EXClearingView = import(".EXClearingView") local EXClearingView = import(".EXClearingView")

View File

@ -1,962 +0,0 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView_jiangxi")
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi")
-- local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
-- local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent")
local HuTipView = import("main.majiang.HuTipView")
local SettingView = import(".EXSettingView")
local PlayerInfoView = import(".EXPlayerInfoView_jiangxi")
-- local PlayerInfoView = import(".EXPlayerInfoView")
local M = {}
--- Create a new ZZ_MainView
function M.new()
setmetatable(M, { __index = MJMainView })
local self = setmetatable({}, { __index = M })
self.class = "MainView"
self.asset_group = "LiChuan_MJ"
self:init()
ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/lichuan/sound/bg.mp3")
return self
end
function M:InitView(url)
local room = self._room
self._style = 1
self._gps_style = 1
self._full = true
UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
-- MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d", room.room_config.people_num))
MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num))
self._hu_tip = HuTipView.new(self)
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人黎川麻将 ' .. room.score_times .. ''
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
self.Laizi1Btn = self._view:GetChild('selectgang1')
self.Laizi2Btn = self._view:GetChild('selectgang2')
self._view:GetChild("n108").visible = true
self.Laizi1Btn.visible = true
self.Laizi2Btn.visible = true
self.bugangnum = self._view:GetChild("bugangnum")
--lingmeng
---[[
--]]
self.jing = self._view:GetChild('jing')
self._state.onChanged:Add(function()
print("==============================UpdatePlayerInfoView1")
self:UpdatePlayerInfoView()
end)
local showNextCtr = self._view:GetController('showNext')
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
local showNextList = self._view:GetChild('list_showNext')
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
local btn_closeRoom = self._view:GetChild("btn_setting")
local conterBoxComp = self._view:GetChild("Comp_ConterBox")
self._ctr_cardbox = conterBoxComp:GetController("seat")
self._tex_leftTime = conterBoxComp:GetChild("Text_Time")
self._view:GetChild('btn_closeRoom').onClick:Set(function()
---[[
--旧
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
local tipStr = ''
if self._room.agent then
tipStr = '您是否退出房间?'
else
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
end
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(
function()
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
else
ViewUtil.ShowModalWait(self._root_view)
self._gamectr:LevelRoom(
function(res)
ViewUtil.CloseModalWait()
if res.ReturnCode == 0 then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewUtil.ErrorTip(res.ReturnCode)
end
end
)
end
end
)
_curren_msg:Show()
--]]
end)
self._view:GetChild('btn_showNext').onClick:Set(function()
showNextCtr.selectedIndex = 1
end)
self._view:GetChild('btn_sendShow').onClick:Set(function()
self:SendShowNext(ShowNextConfrimCtr)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
showNextList.onClickItem:Set(function(context)
self:ClickShowNext(context, ShowNextConfrimCtr)
end)
ShowNextConfrimCtr.onChanged:Set(function()
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
end)
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
btn_closeRoom.onClick:Add(handler(self, function()
local settingView = SettingView.new(self)
settingView:Show()
end))
--------
self:PlayerChangeLineState()
if room.playing or room.curren_round > 0 then
self:ReloadRoom()
end
end
function M:__BuGang(cardInfo, callback)
local _gang_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Gang_tip_choice")
_gang_tip_choice.visible = true
local list_card = _gang_tip_choice:GetChild("list_card")
list_card:SetVirtual()
list_card.itemRenderer = function(index, obj)
obj.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. cardInfo[index + 1])
end
list_card.numItems = #cardInfo
list_card.onClickItem:Set(function(context)
local item = context.data
local index = list_card:GetChildIndex(item)
callback(cardInfo[index + 1])
end)
_gang_tip_choice.xy = Vector2((self._view.width - _gang_tip_choice.width) / 2,
(self._view.height - _gang_tip_choice.height) / 2)
self._view:AddChild(_gang_tip_choice)
self._gang_tip_choice = _gang_tip_choice
end
function M:SetShowGangZiProcess(currentLaizi1ID, currentLaizi2ID, bugangnum, isShowAnim)
--zhongid=currentLaizi1ID
if isShowAnim == nil then isShowAnim = false end
self:SetGangZiCard(self.Laizi1Btn, currentLaizi1ID)
-- self:SetGangZiCard(self.Laizi2Btn, currentLaizi2ID)
self:IsShowGangZi(self.Laizi1Btn, true)
-- self:IsShowGangZi(self.Laizi2Btn, true)
self.bugangnum.text = "当前 " .. bugangnum .. ""
end
function M:HideAllGangZiCard()
self.Laizi1Btn.visible = false
-- self.Laizi2Btn.visible = false
self.selectLaiziBtn.visible = false
--self.LaiziBG.visible=false
end
function M:SetGangZiCard(btn, cardId)
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
end
function M:IsShowGangZi(btn, isShow)
btn.visible = isShow
end
function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
self._room.room_config.round)
end
function M:ShowJing()
if self._room.jing then
self.jing.icon = 'ui://Main_Majiang/' ..
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
self.jing.visible = true
if self.jing:GetController('jing') then
self.jing:GetController('jing').selectedIndex = 1
end
else
self.jing.visible = false
end
end
function M:InitPlayerInfoView()
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
-- local tem = self._view:GetChild(string.format("player_info%d", i))
_player_info[i] = PlayerInfoView.new(tem, self)
tem.visible = false
end
end
function M:NewMJPlayerCardInfoView(view, index)
print("===============================NewMJPlayerCardInfoView")
if index == 1 then
return MJPlayerSelfCardInfoView.new(view, self)
end
return MJPlayerCardInfoView.new(view, self)
end
function M:EventInit()
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
MainView.EventInit(self)
local _room = self._room
local _view = self._view
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
local _player_info = self._player_info
local _gamectr = self._gamectr
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
local arg = { ... }
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
end)
_gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...)
local arg = { ... }
self:SetShowGangZiProcess(arg[1], arg[2], arg[3], arg[4])
end)
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
local arg = { ... }
_gamectr:SendGangCard(arg[1][1])
-- self:__BuGang(arg[1],
-- function(id)
-- printlog(id)
-- _gamectr:SendGangCard(id)
-- self:__CloseGangTip()
-- end)
end)
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
-- self:ShowHuTip()
self:UpdateRound()
self._state.selectedIndex = 1
self:ShowJing()
local list = _room.player_list
for i = 1, #list do
local p = list[i]
local info = self._player_info[self:GetPos(p.seat)]
info:FillData(p)
info:MarkBank(p.seat == _room.banker_seat)
info:Ready(false)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:UpdateHandCard()
end
end)
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
local arg = { ... }
self._left_time = 15
local seat = arg[1]
self:UpdateCardBox(self:GetPos(seat))
-- if seat == self._room.self_player.seat then
-- self:ShowHuTip()
-- end
end)
_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
info:UpdateHandCard(true)
end)
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
self:__CloseTip()
self._left_time = 0
local arg = { ... }
local p = arg[1]
local card = arg[2]
local seat = p.seat
local info = self._player_card_info[self:GetPos(seat)]
self:RemoveCursor()
info:UpdateHandCard()
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
info:UpdateOutCardList(outcard, card, self._cursor)
self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
if seat == _room.self_player.seat then
_room.curren_outcard_seat = -1
end
end)
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
self:__CloseTip()
local arg = { ... }
local seat = arg[1]
local card = arg[2]
-- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3])
-- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true)
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
print("========================OnEventFzTips1")
local arg = { ... }
local _tip = arg[1]
local weight = arg[2]
self:__FangziTip(_tip, weight)
end)
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
self._left_time = 0
self:UpdateCardBox(0)
self:__CloseTip()
self._popEvent = false
local arg = { ... }
local win_seat = arg[1]
local lose_seat = arg[2]
local win_card = arg[3]
local cards = arg[4]
local win_list = arg[5]
local index = self:GetPos(win_seat)
local info = self._player_card_info[index]
self:RemoveCursor()
info:UpdateHandCard(true, true)
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
obj_win_card:GetController("bg").selectedIndex = 1
info._view:AddChild(obj_win_card)
obj_win_card:Center()
local url, pNode
local player = _room:GetPlayerBySeat(win_seat)
if win_seat ~= _room.self_player.seat then
url = "ui://Main_Majiang/别人胡"
pNode = info._mask_liangpai
elseif win_seat == _room.self_player.seat then
url = "ui://Main_Majiang/自己胡牌"
pNode = self._view
end
if win_seat == lose_seat then
url = "ui://Main_Majiang/eff_zimo"
end
local he = UIPackage.CreateObjectFromURL(url)
pNode:AddChild(he)
he:GetTransition("t2"):Play()
he:Center()
if _room.room_config.people_num == 2 then
if win_seat ~= _room.self_player.seat then
he.scaleY = 0.4
he.scaleX = 0.4
he.x = he.width * 0.4 * 0.5 * -1
he.y = he.height * 0.4 * 0.5 * -1
end
end
if win_seat == _room.self_player.seat then
printlog("自己位置=====")
he:Center()
elseif url == "ui://Main_Majiang/eff_zimo" then
printlog("自摸地址==========")
he.scaleY = 0.4
he.scaleX = 0.4
he.x = he.width * 0.4 * 0.5 * -1
he.y = he.height * 0.4 * 0.5 * -1
end
---
local isZiMo = win_seat == lose_seat
DataManager.CurrenRoom.isZiMoHu = isZiMo
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
printlog("声音====>>>", hu_sound)
self:PlaySound("LiChuan_MJ", player.self_user.sex, hu_sound)
local pNode = info._view
local url = "eff_list1"
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/" .. url)
he_list.touchable = false
pNode:AddChild(he_list)
he_list:Center()
coroutine.start(function()
for i = 1, #win_list do
local tem = win_list[i]
if tem.type > 0 and tem.type < 32 then
local com_name = "he" .. tem.type
-- print("===================================com_name", com_name)
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_LiChuan/" .. com_name)
coroutine.wait(0.3)
end
end
coroutine.wait(2)
obj_win_card:Dispose()
he:Dispose()
he_list:Dispose()
self._popEvent = true
end)
end)
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
local arg = { ... }
self._popEvent = false
local list = arg[1]
local start_seat = arg[2]
-- ViewUtil.PlaySound("LiChuan_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
coroutine.start(self.RunNiao, self, list, start_seat)
end)
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
self._popEvent = false
self:__CloseTip()
self._left_time = 0
self:UpdateCardBox(0)
self._ctr_cardbox.selectedIndex = 0
local arg = { ... }
local result = arg[1]
local liuju = result.liuju
local data = result.info_list
local niao = result.niao
if liuju then
local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
self._view:AddChild(le)
le:Center()
le:GetTransition("t0"):Play()
coroutine.start(function()
coroutine.wait(1)
le:Dispose()
end)
end
self:RemoveCursor()
if self._clearingView == nil then
self._clearingView = EXClearingView.new(self._root_view)
coroutine.start(function()
coroutine.wait(0.5)
self._clearingView:Show()
self._popEvent = true
end)
end
if _room.curren_round ~= _room.room_config.round then
-- if #niao == 0 then self._view:GetChild("n13").visible = false end
self._clearingView:InitData(0, _room, result, nil, function(...)
print("===============================lingthis")
for i = 1, #data do
local p = _room:GetPlayerBySeat(data[i].seat)
p.total_score = data[i].total_score
local card_info = self._player_card_info[self:GetPos(p.seat)]
local info = self._player_info[self:GetPos(p.seat)]
card_info:Clear()
card_info:ResetCardType()
if _room:checkHpNonnegative() then
p.cur_hp = data[i].hp_info.cur_hp
end
-- info:UpdateScore()
info._view:GetChild("zhanji").visible = true
local num = data[i].hp_info.total_hp
if num >= 0 then
info._view:GetController("text_color").selectedIndex = 0
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
else
info._view:GetController("text_color").selectedIndex = 1
info._view:GetChild("text_jifen").text = d2ad(num)
end
info._view:GetChild("mask_piao").title = ""
info._view:GetController("piao_niao").selectedIndex = 0
p.fz_list = {}
end
DataManager.CurrenRoom.self_player.card_list = {}
self._state.selectedIndex = 2
self._clearingView = nil
print("===============================lingend")
end)
end
self._player_card_info[1]:ShowHuTip()
end)
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
self:UnmarkSelfTuoguan()
self._left_time = 0
self:UpdateCardBox(0)
self._ctr_cardbox.selectedIndex = 0
local arg = { ... }
local total_result = arg[2]
local result = arg[1]
local over = arg[3]
self._clearingView = EXClearingView.new()
coroutine.start(function()
coroutine.wait(0.5)
self._clearingView:Show()
end)
self._clearingView:InitData(over, _room, result, total_result)
ControllerManager.ChangeController(LoddyController)
end)
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
self:UpdateRound()
self._tex_LeftCard.text = "剩余0张牌"
self._state.selectedIndex = 1
self:__PiaoNiaoTip()
end)
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
local arg = { ... }
local seat = arg[1]
local num = arg[2]
if num > 0 then
local head_info = self._player_info[self:GetPos(seat)]
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
head_info._view:GetController("piao_niao").selectedIndex = 1
end
if seat == _room.self_player.seat then
if self._com_piao and _room.self_player.entrust then
self._com_piao:Dispose()
self._com_piao = nil
_room.curren_round = _room.curren_round - 1
end
end
end)
end
function M:OutCard(card)
if card ~= 0 then
printlog("当前出牌为===>>>" .. card)
local _gamectr = ControllerManager.GetController(GameController)
self._room.curren_outcard_seat = -1
_gamectr:SendOutCard(card, function()
local info = self._player_card_info[1]
self:RemoveCursor()
info:UpdateHandCard()
info:UpdateOutCardList(nil, card, self._cursor)
self:PlaySound("LiChuan_MJ", self._room.self_player.self_user.sex, tostring(card))
self:PlayMJSound("chupai.mp3")
-- self:ShowHuTip()
end)
else
printlog("鬼牌不能出===>>>" .. card)
end
end
function M:__FangziTip(tip, weight)
print("========================OnEventFzTips2", tip, weight)
local _gamectr = self._gamectr
local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
self._chipeng_tip = _chipeng_tip
local p = self._room.self_player
-- self._player_card_info[self:GetPos(p.seat)]
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
_lit_fanzi:RemoveChildrenToPool()
local _tlist = table.keys(tip.tip_map_type)
printlog(tip.tip_map_type)
pt(_tlist)
local tip_hu = false
local count = #_tlist
table.sort(_tlist)
local isHu = false
for k = 1, #_tlist do
local td = tip.tip_map_type[_tlist[k]][1]
local url = "ui://Main_Majiang/Btn_fztip"
local td_weight = td.weight
if td_weight == 16 then td_weight = 8 end
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
local btn_t = _lit_fanzi:AddItemFromPool(url)
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
btn_t.data = { tip, td }
btn_t.onClick:Add(self.__TipAction, self)
end
-- if not (tonumber(weight) >= 16) then
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
_btn_pass.onClick:Set(function()
if tonumber(weight) >= 8 then
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
guo_msg.onOk:Add(function()
_gamectr:SendAction(0)
_chipeng_tip:Dispose()
self._chipeng_tip = nil
guo_msg:Close()
end)
guo_msg:Show()
else
_gamectr:SendAction(0)
_chipeng_tip:Dispose()
self._chipeng_tip = nil
end
end)
-- end
self._view:AddChild(_chipeng_tip)
_chipeng_tip:Center()
end
function M:__TipAction(context)
local data = context.sender.data
local _gamectr = self._gamectr
local tip = data[1]
local td = data[2]
local list = tip.tip_map_type[td.weight]
printlog("__TipAction")
pt(list)
if (#list > 1) then
self:_ChiView(list, function(id)
_gamectr:SendAction(id)
self:__CloseTip()
end)
self._chipeng_tip.visible = false
return
end
_gamectr:SendAction(td.id)
if (self._chipeng_tip == nil) then return end
self._chipeng_tip:Dispose()
self._chipeng_tip = nil
end
function M:_ChiView(tiplist, callback)
self._chipeng_tip.visible = false
printlog("_ChiView")
pt(tiplist)
local _pop_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Pop_tip_choice")
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
local crossCtr = _pop_tip_choice:GetController("state")
crossCtr.selectedIndex = #tiplist == 3 and 0 or
(#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
_pop_tip_choice:Dispose()
self._chipeng_tip.visible = true
end)
list_choose1:RemoveChildrenToPool()
list_choose2:RemoveChildrenToPool()
for i = 1, #tiplist do
local list_choose = i <= 3 and list_choose1 or list_choose2
local item_choose = list_choose:AddItemFromPool()
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
if tiplist[i].weight ~= 1 then
for j = 1, 4 do
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang",
self:GetPrefix() .. "202_" .. tiplist[i].card)
end
else
local tem = {}
table.insert(tem, tiplist[i].opcard[1])
table.insert(tem, tiplist[i].opcard[2])
local tcard = tiplist[i].card
table.insert(tem, tcard)
table.sort(tem, function(a, b)
return a < b
end)
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[1])
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[2])
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
tem[3])
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
end
item_choose.onClick:Add(function()
callback(tiplist[i].id)
end)
end
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
(self._view.height - _pop_tip_choice.height) / 2)
self._view:AddChild(_pop_tip_choice)
self._pop_tip_choice = _pop_tip_choice
end
function M:OnFangziAction(...)
self:__CloseTip()
local arg = { ... }
local _player_card_info = self._player_card_info
local fz = arg[1]
local player = arg[2]
local index = arg[3]
printlog("OnFangziAction")
local info = _player_card_info[self:GetPos(player.seat)]
local pNode = info._mask_liangpai
local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect")
if fz.type == FZType.Peng then
self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
elseif fz.type == FZType.Chi then
self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
else
self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "")
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "")
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
end
effect.touchable = false
effect:GetTransition("t2"):Play()
pNode:AddChild(effect)
coroutine.start(function()
coroutine.wait(0.3)
self._popEvent = true
end)
coroutine.start(function()
coroutine.wait(2)
effect:Dispose()
end)
self:RemoveCursor()
if (player.seat ~= fz.from_seat) then
local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
fs_info:UpdateOutCardList()
end
info:UpdateFzList(fz, index, true)
local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
printlog(getcard)
info:UpdateHandCard(getcard)
self:__CloseTip()
end
function M:RunNiao(list, start_seat)
local _room = self._room
--local _niao_View = self._niao_View
self._niao_View = UIPackage.CreateObject("Extend_MJ_LiChuan", "Panel_Birds")
self._view:AddChild(self._niao_View)
self._niao_View:Center()
local _niao_View = self._niao_View
local list_niao_card = self._niao_View:GetChild("Lst_birds")
list_niao_card:RemoveChildrenToPool()
for i = 1, #list do
--添加背面的麻將
local item = list_niao_card:AddItemFromPool()
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
item:GetChild("tex_score").text = "+" .. list[i].score
end
for i = 1, #list do
--顯示正面
local item = list_niao_card:GetChildAt(i - 1)
local card = list[i].card
coroutine.wait(0.3)
item:GetTransition("appear"):Play()
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
end
coroutine.start(function()
coroutine.wait(1)
_niao_View:Dispose()
self._popEvent = true
end)
end
-- function M:markOutCards(showTip, data)
-- for i = 1, #self._room.player_list do
-- local p = self._room.player_list[i]
-- local info = self._player_card_info[self:GetPos(p.seat)]
-- for j = 1, #p.outcard_list do
-- local card = p.outcard_list[j]
-- if card == data then
-- local obj = info:GetOutCardByIndex(j)
-- obj:GetController("gray").selectedIndex = showTip and 1 or 0
-- end
-- end
-- end
-- end
function M:__PiaoNiaoTip()
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
self._view:AddChild(obj_piao)
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
obj_piao.y = self._view.height * 0.6
for i = 1, 4 do
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
self._gamectr:SendAction(i - 1)
obj_piao:Dispose()
end)
end
self._com_piao = obj_piao
end
function M:ReloadRoom(bskip)
print("lingmengReloadRoom")
local room = self._room
-- if not room.playing then
-- self._state.selectedIndex = 2
-- else
-- self._state.selectedIndex = 1
-- self._room._reload_flag = true
-- end
if bskip == nil or bskip == false then
if not room.playing then
self._state.selectedIndex = 2
else
self._state.selectedIndex = 1
self._room._reload_flag = true
end
end
for i = 1, #room.player_list do
local p = room.player_list[i]
local info = self._player_card_info[self:GetPos(p.seat)]
for i = 1, #p.fz_list do
info:UpdateFzList(p.fz_list[i], -1)
end
info:UpdateHandCard()
local head_info = self._player_info[self:GetPos(p.seat)]
-- head_info:UpdateScore()
head_info._view:GetChild('zhanji').visible = true
local num = p.total_hp or 0
if num > 0 then
head_info._view:GetController('text_color').selectedIndex = 0
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
else
head_info._view:GetController('text_color').selectedIndex = 1
head_info._view:GetChild('text_jifen').text = d2ad(num)
end
if p.seat == room.last_outcard_seat then
local card = p.outcard_list[#p.outcard_list]
info:UpdateOutCardList(nil, card, self._cursor)
elseif p.seat == room.curren_outcard_seat then
info:UpdateHandCard(true)
info:UpdateOutCardList()
else
info:UpdateOutCardList()
end
if p.seat == room.banker_seat then
head_info:MarkBank(true)
end
-- if p.ready then
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
-- end
if bskip == nil or bskip == false then
if p.ready and room.playing == false then
self._player_info[self:GetPos(p.seat)]:Ready(true)
end
end
if p.piao_niao ~= nil and p.piao_niao > 0 then
local head_info = self._player_info[self:GetPos(p.seat)]
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
head_info._view:GetController("piao_niao").selectedIndex = 1
end
end
-- self:ShowHuTip()
if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count)
self:UpdateRound()
end
end
function M:PlayerChangeLineState()
-- local isOutCard = true
-- local str = "玩家 "
-- for _ , player in ipairs(self._room.player_list) do
-- if player.line_state == 0 then
-- isOutCard = false
-- end
-- end
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
end
-----------------------lingmeng----------------------------
function M:SendShowNext(ShowNextConfrimCtr)
if not self._showNextName then
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
return
end
ShowNextConfrimCtr.selectedIndex = 1
end
function M:ClickShowNext(context, ShowNextConfrimCtr)
if self._showNextName == context.data.name then
self:SendShowNext(ShowNextConfrimCtr)
return
end
self._showNextName = context.data.name
end
function M:UpdatePlayerInfoView()
self._player_info = {}
local _player_info = self._player_info
local list = self._room.player_list
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
_player_info[i] = PlayerInfoView.new(tem, self)
_player_info[i]:FillData(list[i])
end
end
function M:UpdateCardBox(seat)
local index = seat
if self._room.room_config.people_num == 2 then
self._ctr_cardbox.selectedIndex = index
else
self._ctr_cardbox.selectedIndex = index - 1
end
end
-----------------------------------------------------------
function M:__CloseTip()
if self._chipeng_tip then
self._chipeng_tip:Dispose()
self._chipeng_tip = nil
end
if self._pop_tip_choice then
self._pop_tip_choice:Dispose()
self._pop_tip_choice = nil
end
end
function M:__CloseGangTip()
if self._gang_tip_choice then
self._gang_tip_choice:Dispose()
self._gang_tip_choice = nil
end
end
function M:closeTipOnTuoguan()
self:__CloseTip()
end
function M:Destroy()
MJMainView.Destroy(self)
UIPackage.RemovePackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
end
return M

View File

@ -1,11 +1,11 @@
local PlayerInfoView = require("Game.View.PlayerInfoView") local PlayerInfoView = require("Game.View.PlayerInfoView")
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy") local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
local M = {} local M = {}
function M.new(view, mainView) function M.new(view, mainView)
if mainView._room.room_config.people_num == 2 then if mainView._room.room_config.people_num == 2 then
setmetatable(M, { __index = PlayerInfoView_copy }) setmetatable(M, { __index = PlayerInfoView2 })
else else
setmetatable(M, { __index = PlayerInfoView }) setmetatable(M, { __index = PlayerInfoView })
end end
@ -17,7 +17,7 @@ function M.new(view, mainView)
end end
function M:init() function M:init()
PlayerInfoView_copy.init(self) PlayerInfoView2.init(self)
end end
function M:ShowInteraction(type, str) function M:ShowInteraction(type, str)
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
end end
function M:FillData(player) function M:FillData(player)
PlayerInfoView_copy.FillData(self, player) PlayerInfoView2.FillData(self, player)
end end
function M:UpdateScore() function M:UpdateScore()

View File

@ -1,213 +0,0 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:ShowHuTip(card_list)
printlog("ShowHuTip")
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
pt(tingList)
if #tingList > 0 then
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end
end
end
end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp)
print("====================================UpdateHandCard1", mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
for i = 1, #self._carViewList do
local obj = self._carViewList[i]
if obj and obj.card then
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 1
end
end
else
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 0
end
end
end
end
end
end
print("====================================UpdateHandCard3")
local card_list = DataManager.CurrenRoom.self_player.card_list
-- self:ShowHuTip(card_list)
if getcard then
self._out_card = true
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- 记录需要标记听牌提示的牌
local lst_mark = {}
local total_num = 0
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
list_remove(card_list, card)
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
if #tingList > 0 then
local count = 0
for j = 1, #tingList do
count = count + self._mainView:CountCardLeftNum(tingList[j])
end
local tem = {}
tem.item = btn
tem.count = count
total_num = total_num + count
table.insert(lst_mark, tem)
end
table.insert(card_list, card)
end
table.sort(lst_mark, function(a, b)
return a.count > b.count
end)
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
for i = 1, #lst_mark do
local tem = lst_mark[i]
if all_same or tem.count < lst_mark[1].count then
tem.item:GetController("mark_ting").selectedIndex = 1
else
tem.item:GetController("mark_ting").selectedIndex = 2
end
end
else
for i = 1, #_carViewList do
local btn = _carViewList[i].card
if btn:GetController("mark_ting").selectedIndex ~= 0 then
btn:GetController("mark_ting").selectedIndex = 0
end
end
self._out_card = false
end
end
function M:__OnClickHandCard(context)
-- print("==========================__OnClickHandCard")
local button = context.sender
local _carViewList = self._carViewList
local refresh = true
local card_list = {}
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
if btn ~= button and btn.selected == true then
if button.data.card_item == card then
refresh = false
else
self._mainView:markOutCards(false, card)
end
btn.selected = false
end
if not btn.selected then
table.insert(card_list, card)
end
end
if self._out_card then
-- self:ShowHuTip(card_list)
end
-- 标记出牌
if refresh then
if button.selected then
self._mainView:markOutCards(true, button.data.card_item)
else
self._mainView:markOutCards(false, button.data.card_item)
end
end
local _room = DataManager.CurrenRoom
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
local card = button.data
self._mainView:OutCard(card.card_item)
end
end
function M:__OnDragStart(card)
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
list_remove(card_list, card)
-- self:ShowHuTip(card_list)
end
function M:__OnDragEnd(context)
if self.outcard_button then
self.outcard_button:Dispose()
self.outcard_button = nil
end
local button = context.sender
--button:RemoveFromParent()
local card = button.data
local _room = DataManager.CurrenRoom
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = button
else
self._area_handcard_list:AddChildAt(button, card.index)
button:TweenMove(card.old_postion, 0.2)
end
end
function M:CheckPlayerOnlineState()
local room = DataManager.CurrenRoom
for i = 1, #room.player_list do
if room.player_list[i].line_state == 0 then
return false
end
end
return true
end
function M:Clear(bskip)
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
if bskip == nil or bskip == false then
self._mask_liangpai:RemoveChildren(0, -1, true)
end
for i = 1, #self._carViewList do
self._carViewList[i].card:Dispose()
end
self._carViewList = {}
end
return M

View File

@ -1,379 +0,0 @@
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local M = {}
--- Create a new PlayerCardInfoView
function M.new(view, mainView)
local self = {}
setmetatable(M, { __index = MJPlayerCardInfoView })
setmetatable(self, { __index = M })
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:init()
MJPlayerCardInfoView.init(self)
local CardInfo = self._view:GetChild('Text_CardInfo')
self._viewText_cardInfo = json.decode(CardInfo.text)
local CardInfo = self._view:GetChild('Text_CardInfo')
self._viewText_cardInfo = json.decode(CardInfo.text)
self._view_handCardList = self._view:GetChild('List_HandCard')
self._view_FZList = self._view:GetChild('List_FZ')
self._view_outCardList = self._view:GetChild('List_OutCard')
self._viewBtn_getCard = self._view:GetChild('Btn_HandCard')
self._ctr_getCard = self._view:GetController('getCard')
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
end
function M:SetMJSize(zS)
local tempSzieConfig = {}
tempSzieConfig.size = zS
local filename = 'mjsize' .. DataManager.SelfUser.account_id
Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
ViewManager.refreshGameView()
end
function M:SetPlayer(p)
self._player = p
end
function M:FillData(begin)
if (begin) then
for i = 1, #self._player.fz_list do
self:UpdateFzList(self._player.fz_list[i], -1)
end
self:UpdateOutCardList()
else
self._current_card_type = DataManager.CurrenRoom.card_type
if self._current_card_type == 2 then
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
else
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
end
end
end
function M:Clear()
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
self._mask_liangpai:RemoveChildren(0, -1, true)
self._view_handCardList:RemoveChildren(0, -1, true)
self._view_outCardList:RemoveChildren(0, -1, true)
self._view_FZList:RemoveChildren(0, -1, true)
end
-- 获取麻将资源前缀
function M:GetPrefix()
-- local card_type = DataManager.CurrenRoom.card_type
-- local prefix = card_type == 1 and "a" or ""
-- return prefix
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
end
function M:fillCard(obj, pos_str, card, use3d)
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1
end
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
else
obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card
end
end
function M:fillCard2(obj, pos_str, card)
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1
end
print("=========================lingmengfz", obj, obj:GetChild("icon"))
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
end
function M:getBackCard(card)
return 'ui://Main_Majiang/' .. card
end
function M:GetCard(btn)
local pic_name = split(btn.icon, '/')[4]
local lst = string.split(pic_name, '_')
return tonumber(lst[2] or 0)
end
function M:UpdateHandCard(getcard, mp)
print("==============================UpdateHandCardlingmeng", self._player.hand_left_count)
-- MJPlayerCardInfoView.UpdateHandCard(self, getcard, mp)
getcard = getcard or false
mp = mp or false
self._view_handCardList:RemoveChildren()
for i = 0, self._player.hand_left_count - 1 do
-- if i >= self._view_handCardList.numItems then
self._view_handCardList:AddItemFromPool()
-- end
end
self._ctr_getCard.selectedIndex = getcard and 1 or 0
end
-- 获取麻将图片资源位置,可以在扩展中复写
function M:GetCardPicPack()
-- if DataManager.CurrenRoom.card_type == 2 then
-- return "MajiangCard3d"
-- else
return 'Main_Majiang'
-- end
end
function M:adjust3dOutPut(obj, area, oder, num, index)
if index >= num then
local row = 1 + math.floor(((index - num) / (num + 2)))
local col = ((index - num) % (num + 2))
if oder == AreaOderType.left_right then
obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2)
elseif oder == AreaOderType.right_left then
obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2)
elseif oder == AreaOderType.up_down then
obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2)
obj.x = obj.x - col * 7 + 7 * (row + 1)
elseif oder == AreaOderType.down_up then
obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2)
obj.x = obj.x - col * 7 - 7 * (row - 1)
end
else
if oder == AreaOderType.left_right then
obj.x = obj.x + math.floor((area.width - obj.width * num) / 2)
elseif oder == AreaOderType.right_left then
obj.x = obj.x - math.floor((area.width - obj.width * num) / 2)
elseif oder == AreaOderType.up_down then
obj.y = obj.y + math.floor((area.height - obj.height * num) / 2)
obj.x = obj.x - index * 7
elseif oder == AreaOderType.down_up then
obj.y = obj.y - math.floor((area.height - obj.height * num) / 2)
obj.x = obj.x - index * 7
end
end
end
function M:UpdateOutCardList(outcard, card_item, cursor)
print("lingmengoutpu", outcard, card_item, cursor)
outcard = outcard or nil
card_item = card_item or 0
cursor = cursor or nil
local outCardName = self._viewText_cardInfo['Out_Card']
local outlist = self._player.outcard_list
-- if self._view_outCardList.numItems < #outlist - 1 then
-- for i = 1, #outlist - 1 do
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, outlist[i])
-- end
-- end
-- -- if self._viewText_cardInfo['Order'] == "desc" then
-- -- outcard = self._view_handCardList:GetFromPool("ui://Main_Majiang/Comp_4_OutCard")
-- -- self._view_outCardList:AddChildAt(outcard, 0)
-- -- else
-- outcard = self._view_outCardList:AddItemFromPool()
-- -- end
-- self:fillCard2(outcard, outCardName, card_item)
for i = 0, #outlist - 1 do
outcard = self._view_outCardList:AddItemFromPool()
self:fillCard2(outcard, outCardName, outlist[i + 1])
end
end
-- 设置添加角标的方法
function M:SetAddFlag(cb)
self.__addFlag = cb
end
-- 给麻将牌添加flag
function M:AddFlag(index, card, btn)
if not self.__addFlag then
return
end
local str_flag = self.__addFlag(index, card, btn)
btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1
btn:GetChild('flag').icon = str_flag
end
local function getPos(my_seat, other_seat, total)
local pos = 0
pos = other_seat - my_seat + 1
if pos <= 0 then
pos = pos + total
end
if total ~= 4 and pos == total then
pos = total + 1
end
return pos
end
function M:UpdateFzList(fz, index, show_card)
local isFour = false
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
isFour = true
end
local FZame = self._viewText_cardInfo['FZ_Card']
index = index or 0
show_card = show_card or nil
local outCard = self._view_FZList:AddItemFromPool()
if fz.type == FZType.Chi then
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.opcard[i])
end
else
local ctr_Four = outCard:GetController("isFour")
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
print("lingmengfz", string.format("Comp_Card%d", i), FZCard)
self:fillCard2(FZCard, FZame, fz.card)
end
if fz.type == FZType.Peng then
ctr_Four.selectedIndex = 0
else
ctr_Four.selectedIndex = 1
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
end
end
end
end
function M:GetOutCardByIndex(index)
local outcard_list = self._mask_data['outcard_list']
local oder = outcard_list['oder']
local multi_draw_oder = 0
if (outcard_list['multi_draw_oder']) then
multi_draw_oder = outcard_list['multi_draw_oder']
end
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index)
else
return self._area_outcard_list:GetChildAt(index - 1)
end
end
function M:ResetFzList()
for i = 1, #self._player.fz_list do
local fz = self._player.fz_list[i]
-- if fz.type ~= FZType.Gang_Peng then
self:UpdateFzList(fz, -1)
-- else
-- self:UpdateFzList(fz, i)
-- end
end
end
local function replace_card(obj, prefix)
local url = obj.icon
if url then
local len = string.len(url)
local pos = string.len('ui://Main_Majiang/') + 1
local head_char = string.sub(url, pos, pos)
local card = string.sub(url, pos, len)
if head_char >= 'a' then
card = string.sub(card, 2, len)
end
obj.icon = 'ui://Main_Majiang/' .. prefix .. card
end
end
function M:ResetCardType()
local old_card_type = self._current_card_type
self._current_card_type = DataManager.CurrenRoom.card_type
--设置3d标志
if self._current_card_type == 2 then
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
self._area_fz_list.x = self._src_fz_list_3d.x
self._area_fz_list.y = self._src_fz_list_3d.y
self._area_fz_list.width = self._src_fz_list_3d.z
self._area_fz_list.height = self._src_fz_list_3d.w
end
else
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
end
end
local change2d = false
if old_card_type == 2 and self._current_card_type ~= 2 then
change2d = true
end
local change3d = false
if old_card_type ~= 2 and self._current_card_type == 2 then
change3d = true
end
if change2d == false and change3d == false and self._current_card_type ~= 2 then
local prefix = self:GetPrefix()
--更新已出牌
for i = 1, self._area_outcard_list.numChildren do
local obj = self._area_outcard_list:GetChildAt(i - 1)
replace_card(obj, prefix)
end
--更新手牌
for i = 1, self._area_handcard_list.numChildren do
local obj = self._area_handcard_list:GetChildAt(i - 1)
replace_card(obj, prefix)
end
--更新放子牌
for i = 1, self._area_fz_list.numChildren do
local com = self._area_fz_list:GetChildAt(i - 1)
for j = 1, 4 do
local obj = com:GetChild('card_' .. j)
if obj then
replace_card(obj, prefix)
end
end
end
end
end
return M

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi") local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck") local CardCheck = import(".CardCheck")
local M = {} local M = {}

View File

@ -1,371 +0,0 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck")
local M = {}
-----------------------lingmeng---------------------------
--原有mianmajiang
local CardView = {
card = nil,
-- 牌序号
card_item = 0,
-- 索引
index = 0,
-- 原始位置
old_postion = Vector2.zero
}
local function NewCardView(card, cardItem)
local self = {}
setmetatable(self, { __index = CardView })
self.card = card
self.card_item = cardItem
return self
end
----------------------------------------------------------
--
function M.new(view, mainView)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:init()
-- print("lingmenginithand")
-- MJPlayerSelfCardInfoView.init(self)
-- local CardInfo = self._view:GetChild('Text_CardInfo')
--手机蓝屏点
-- local CardInfoText = CardInfo.text
-- self._viewText_cardInfo = json.decode(CardInfoText)
self._view_handCardList = self._view:GetChild('List_HandCard')
self._view_FZList = self._view:GetChild('List_FZ')
self._view_outCardList = self._view:GetChild('List_OutCard')
self._view_getCard = self._view:GetChild('Btn_HandCard')
self._ctr_getCard = self._view:GetController('getCard')
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
self._ctr_tip = self._view:GetController('tip')
end
function M:ShowHuTip(card_list)
printlog("ShowHuTip")
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
pt(tingList)
if #tingList > 0 then
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end
end
end
end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp)
-- -- MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
local card_list = DataManager.CurrenRoom.self_player.card_list
--[[
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
for i = 1, #self._carViewList do
local obj = self._carViewList[i]
if obj and obj.card then
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 1
end
end
else
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 0
end
end
end
end
end
end
-- self:ShowHuTip(card_list)
if getcard then
self._out_card = true
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- 记录需要标记听牌提示的牌
local lst_mark = {}
local total_num = 0
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
list_remove(card_list, card)
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
if #tingList > 0 then
local count = 0
for j = 1, #tingList do
count = count + self._mainView:CountCardLeftNum(tingList[j])
end
local tem = {}
tem.item = btn
tem.count = count
total_num = total_num + count
table.insert(lst_mark, tem)
end
table.insert(card_list, card)
end
table.sort(lst_mark, function(a, b)
return a.count > b.count
end)
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
for i = 1, #lst_mark do
local tem = lst_mark[i]
if all_same or tem.count < lst_mark[1].count then
tem.item:GetController("mark_ting").selectedIndex = 1
else
tem.item:GetController("mark_ting").selectedIndex = 2
end
end
else
for i = 1, #_carViewList do
local btn = _carViewList[i].card
if btn:GetController("mark_ting").selectedIndex ~= 0 then
btn:GetController("mark_ting").selectedIndex = 0
end
end
self._out_card = false
end
--]]
-- -----------------------lingmeng---------------------------
getcard = getcard or false
mp = mp or false
-- -- local handCardName = self._viewText_cardInfo['Hand_Card']
local handCardName = "202_"
if self._view_handCardList.numItems > 0 then
self._view_handCardList:RemoveChildren()
end
if self._view_getCard.numItems > 0 then
self._view_getCard:RemoveChildren()
end
for i = 0, (#card_list) - 1 do
local tem_card = card_list[i + 1]
local btn_card
if getcard and i == (#card_list) - 1 then
btn_card = self._view_getCard:AddItemFromPool()
btn_card.onClick:Add(function(context)
self:__OnClickGetCard(context)
end)
else
btn_card = self._view_handCardList:AddItemFromPool()
end
self:fillCard2(btn_card, handCardName, tem_card)
local c_v = NewCardView(btn_card, tem_card)
c_v.index = i
c_v.old_postion = btn_card.xy
btn_card.data = c_v
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
end
if getcard then
self._ctr_getCard.selectedIndex = 1
else
self._ctr_getCard.selectedIndex = 0
end
self._view_handCardList.onClickItem:Set(function(context)
self:__OnClickHandCard(context)
end)
----------------------------------------------------------
end
---[[
--新
function M:UpdateOutCardList(outcard, card_item)
outcard = outcard or nil
card_item = card_item or 0
-- local outCardName = self._viewText_cardInfo['Out_Card']
local outCardName = "202_"
local outcard
local outlist = self._player.outcard_list
self._view_outCardList:RemoveChildren()
for i = 0, #outlist - 1 do
outcard = self._view_outCardList:AddItemFromPool()
self:fillCard2(outcard, outCardName, outlist[i + 1])
end
end
function M:onTouchBegin(context)
local button = context.sender
self._touchPos = button.xy
local card = button.data
self._touchIndex = card.index
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
card.touch_pos = xy - button.xy
end
function M:onTouchMove(context)
local button = context.sender
local card = button.data
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
button.xy = xy - card.touch_pos
end
function M:__OnDragEnd(context)
-- if self.outcard_button then
-- self.outcard_button:Dispose()
-- self.outcard_button = nil
-- end
local button = context.sender
-- -- button.onDragEnd:Set(nil)
-- --button:RemoveFromParent()
local card = button.data
local _room = DataManager.CurrenRoom
if not _room or _room:GetReloadStatus() then return end
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = button
button.xy = self._touchPos
else
if self._touchIndex ~= card.index then
-- local tempPos = self._touchPos
-- self._touchPos = button.xy
-- button:TweenMove(tempPos, 0.2)
else
button:TweenMove(self._touchPos, 0.2)
self._touchPos = -1
self._touchIndex = -1
end
end
end
function M:__OnClickHandCard(context)
print("=======================lingmengclickhand")
self._ctr_seletedGet.selectedIndex = 1
local button = context.data
-- local _carViewList = self._carViewList
-- for i = 1, #_carViewList do
-- if (_carViewList[i].card ~= button) then
-- _carViewList[i].card.selected = false
-- end
-- end
local _room = DataManager.CurrenRoom
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 0
end
self._click_index = self._view_handCardList.selectedIndex
end
function M:__OnClickGetCard(context)
self._view_handCardList.selectedIndex = -1
local button = context.sender
local _room = DataManager.CurrenRoom
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 0
end
end
function M:UpdateFzList(fz, index, show_card)
local isFour = false
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
isFour = true
end
-- local FZame = self._viewText_cardInfo['FZ_Card']
local FZame = "202_"
index = index or 0
show_card = show_card or nil
local outCard
outCard = self._view_FZList:AddItemFromPool()
if fz.type == FZType.Chi then
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.opcard[i])
end
else
local ctr_Four = outCard:GetController("isFour")
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.card)
end
if fz.type == FZType.Peng then
ctr_Four.selectedIndex = 0
else
ctr_Four.selectedIndex = 1
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
elseif fz.type == FZType.Gang_Peng then
self._view_FZList:RemoveChildAt(self._view_FZList.numItems - 2)
end
end
end
end
--]]
function M:Clear(bskip)
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
self._view_handCardList:RemoveChildren(0, -1, true)
self._view_outCardList:RemoveChildren(0, -1, true)
self._view_FZList:RemoveChildren(0, -1, true)
self._view_getCard:RemoveChildren(0, -1, true)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 0
if bskip == nil or bskip == false then
self._mask_liangpai:RemoveChildren(0, -1, true)
end
for i = 1, #self._carViewList do
self._carViewList[i].card:Dispose()
end
self._carViewList = {}
end
return M

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView") local MJMainView = require("main.majiang.MJMainView")
local TableBG = require("Game.Data.TableBG") local TableBG = require("Game.Data.TableBG")
local EXClearingView = import(".EXClearingView") local EXClearingView = import(".EXClearingView")

View File

@ -1,11 +1,11 @@
local PlayerInfoView = require("Game.View.PlayerInfoView") local PlayerInfoView = require("Game.View.PlayerInfoView")
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy") local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
local M = {} local M = {}
function M.new(view, mainView) function M.new(view, mainView)
if mainView._room.room_config.people_num == 2 then if mainView._room.room_config.people_num == 2 then
setmetatable(M, { __index = PlayerInfoView_copy }) setmetatable(M, { __index = PlayerInfoView2 })
else else
setmetatable(M, { __index = PlayerInfoView }) setmetatable(M, { __index = PlayerInfoView })
end end
@ -17,7 +17,7 @@ function M.new(view, mainView)
end end
function M:init() function M:init()
PlayerInfoView_copy.init(self) PlayerInfoView2.init(self)
end end
function M:ShowInteraction(type, str) function M:ShowInteraction(type, str)
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
end end
function M:FillData(player) function M:FillData(player)
PlayerInfoView_copy.FillData(self, player) PlayerInfoView2.FillData(self, player)
end end
function M:UpdateScore() function M:UpdateScore()

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi") local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck") local CardCheck = import(".CardCheck")
local M = {} local M = {}

View File

@ -1,4 +1,4 @@
local PlayerInfoView = require("Game.View.PlayerInfoView_copy") local PlayerInfoView = require("Game.View.PlayerInfoView2")
local M = {} local M = {}

View File

@ -1,4 +1,4 @@
local PlayerInfoView = require("Game.View.PlayerInfoView_copy") local PlayerInfoView = require("Game.View.PlayerInfoView2")
local M = {} local M = {}

View File

@ -28,44 +28,15 @@ function M.new(view, mainView)
end end
function M:init() function M:init()
local view = self._view local CardInfo = self._view:GetChild('Text_CardInfo')
local _area_mask = view:GetChild('area_mask') self._viewText_cardInfo = json.decode(CardInfo.text)
local mask = _area_mask.text
self._mask_data = json.decode(mask) self._view_handCardList = self._view:GetChild('List_HandCard')
self._area_handcard_list = view:GetChild('area_handcard_list') self._view_FZList = self._view:GetChild('List_FZ')
self._view_outCardList = self._view:GetChild('List_OutCard')
self._view_getCard = self._view:GetChild('Comp_HandCard')
self._area_fz_list = view:GetChild('area_fz_list') self._ctr_getCard = self._view:GetController('getCard')
self._area_outcard_list = view:GetChild('area_outcard_list')
self._src_fz_list =
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
self._src_fz_list_3d =
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
self._mask_liangpai = view:GetChild('mask_liangpai')
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
_gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize))
end
end
function M:SetMJSize(zS)
local tempSzieConfig = {}
tempSzieConfig.size = zS
local filename = 'mjsize' .. DataManager.SelfUser.account_id
Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
ViewManager.refreshGameView()
end end
function M:SetPlayer(p) function M:SetPlayer(p)
@ -74,6 +45,8 @@ end
function M:FillData(begin) function M:FillData(begin)
if (begin) then if (begin) then
print("lingmengResetFzList2")
pt(self._player)
for i = 1, #self._player.fz_list do for i = 1, #self._player.fz_list do
self:UpdateFzList(self._player.fz_list[i], -1) self:UpdateFzList(self._player.fz_list[i], -1)
end end
@ -97,15 +70,14 @@ end
function M:Clear() function M:Clear()
--self._ctr_state.selectedIndex = 0 --self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true) self._view_handCardList:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true) self._view_outCardList:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true) self._view_FZList:RemoveChildren(0, -1, true)
self._mask_liangpai:RemoveChildren(0, -1, true) self._view_getCard:RemoveChildren(0, -1, true)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
end end
-- 获取麻将资源前缀 -- 获取麻将资源前缀
@ -131,6 +103,8 @@ function M:fillCard2(obj, pos_str, card)
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1 obj:GetController('jing').selectedIndex = 1
end end
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
end end
@ -147,73 +121,18 @@ end
function M:UpdateHandCard(getcard, mp) function M:UpdateHandCard(getcard, mp)
getcard = getcard or false getcard = getcard or false
mp = mp or false mp = mp or false
local handcard_list = self._mask_data['handcard_list']
local oder = handcard_list['oder']
local _player = self._player
-- -- print(vardump(self._player))
self._area_handcard_list:RemoveChildren(0, -1, true) self._view_handCardList:RemoveChildren()
-- -- print(vardump(_player.card_list)) self._view_getCard:RemoveChildren()
if (not mp) then for i = 0, self._player.hand_left_count - 1 do
local comp_back = handcard_list['comp_back'] if getcard and i == self._player.hand_left_count - 1 then
if self._current_card_type == 2 then self._view_getCard:AddItemFromPool()
comp_back = comp_back .. '_3d'
end
for i = 0, _player.hand_left_count - 1 do
local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back))
local _room = DataManager.CurrenRoom
local people_num = _room.room_config.people_num
local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num)
local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45
local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0)
-- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0)
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
--改变左右两边的手牌的x值
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
obj.x = i * -7.0
end
if (oder == AreaOderType.down_up) then
self._area_handcard_list:AddChildAt(obj, 0)
else else
self._area_handcard_list:AddChild(obj) self._view_handCardList:AddItemFromPool()
end
end
else
local outcard_list = self._mask_data['outcard_list']
local comp = handcard_list['comp']
local card = outcard_list['card']
---- print("comp"..comp)
-- -- print(vardump(_player.card_list))
if self._current_card_type == 2 then
comp = comp .. '_3d'
end
for i = 0, #_player.card_list - 1 do
local obj = UIPackage.CreateObject('Main_Majiang', comp)
self:fillCard(obj, card, _player.card_list[i + 1])
-- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1])
local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0)
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
--改变左右两边的手牌的x值
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
obj.x = i * -7
end
if (oder == AreaOderType.down_up) then
self._area_handcard_list:AddChildAt(obj, 0)
else
self._area_handcard_list:AddChild(obj)
end
end end
end end
self._ctr_getCard.selectedIndex = getcard and 1 or 0
print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible)
end end
-- 获取麻将图片资源位置,可以在扩展中复写 -- 获取麻将图片资源位置,可以在扩展中复写
@ -261,91 +180,15 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
card_item = card_item or 0 card_item = card_item or 0
cursor = cursor or nil cursor = cursor or nil
local outCardName = self._viewText_cardInfo['Out_Card']
local outlist = self._player.outcard_list local outlist = self._player.outcard_list
if (outcard) then
outcard:SetPivot(0.5, 0.5, true)
outcard.touchable = false
-- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item
outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item)
self._mask_liangpai:AddChild(outcard)
end
local outcard_list = self._mask_data['outcard_list'] self._view_outCardList:RemoveChildrenToPool()
local oder = outcard_list['oder']
local comp = outcard_list['comp']
local card = outcard_list['card']
local multi_oder = outcard_list['multi_oder']
local num = outcard_list['num']
local multi_draw_oder = 0
local sortStart = 0
local sortType = 0
local sortStep = 0
if (outcard_list['multi_draw_oder']) then
multi_draw_oder = outcard_list['multi_draw_oder']
end
if self._current_card_type == 2 then
comp = comp .. '_3d'
num = outcard_list['num3d']
multi_oder = outcard_list['multi_oder3d']
sortType = outcard_list['sorting_order3d']
card = outcard_list['card3d']
if sortType == 1 then
sortStart = 1
sortStep = 1
elseif sortType == -1 then
sortStart = #outlist
sortStep = -1
end
end
local obj = nil
self._area_outcard_list:RemoveChildren(0, -1, true)
for i = 0, #outlist - 1 do for i = 0, #outlist - 1 do
obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) local outcard = self._view_outCardList:AddItemFromPool()
local row = math.floor(i / num) self:fillCard2(outcard, outCardName, outlist[i + 1])
local col = math.floor(i % num)
if self._current_card_type == 2 then
if i >= num then
row = 1 + math.floor(((i - num) / (num + 2)))
col = ((i - num) % (num + 2))
end
end
if DataManager.CurrenRoom.room_config.people_num == 2 then
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
else
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
end
if self._current_card_type == 2 then
self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
end
self:fillCard(obj, card, outlist[i + 1])
-- 添加角标
self:AddFlag(i + 1, outlist[i], obj)
-- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1]
sortStart = sortStart + sortStep
obj.sortingOrder = sortStart
obj.data = outlist[i + 1]
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
self._area_outcard_list:AddChildAt(obj, 0)
else
self._area_outcard_list:AddChild(obj)
end
end
if (obj and cursor) then
cursor.xy = Vector2(obj.width / 2, obj.height / 2)
obj:AddChild(cursor)
obj:GetController('color').selectedIndex = 1
end end
end end
@ -377,155 +220,54 @@ local function getPos(my_seat, other_seat, total)
end end
function M:UpdateFzList(fz, index, show_card) function M:UpdateFzList(fz, index, show_card)
local gn = 3 local room = DataManager.CurrenRoom
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then -- local seat = (room.room_config.people_num == 2 and fz.from_seat == 2) and 2 or fz.from_seat - 1
gn = 4 local seat = ViewUtil.GetPos(room.self_player.seat, fz.from_seat, room.room_config.people_num)
end seat = (room.room_config.people_num == 2 and seat == 2) and 2 or seat - 1
print("lingmengUpdateFzList", fz, index, show_card, seat)
local FZame = self._viewText_cardInfo['FZ_Card']
index = index or 0
show_card = show_card or nil
local fz_list = self._mask_data['fz_list'] local outCard = self._view_FZList:AddItemFromPool()
local oder = fz_list['oder'] outCard:GetController("seat").selectedIndex = seat or 0
local comp = fz_list['comp'] .. gn if fz.type == FZType.Chi then
local card = fz_list['card'] for i = 1, 3 do
local card3d = '' local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
local adjust3d = 0 self:fillCard2(FZCard, FZame, fz.opcard[i])
if self._current_card_type == 2 then
comp = comp .. '_3d'
oder = fz_list['oder3d']
adjust3d = fz_list['adjust3d']
card = fz_list['card3d']
card3d = 'b'
end
local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
-- print("============================================pengpengpeng", comp)
local _area_fz_list = self._area_fz_list
local _area_outcard_list = self._area_outcard_list
if (index == -1) then
local num = _area_fz_list.numChildren
if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
_area_fz_list.height = _area_fz_list.height + obj.height
if (oder == AreaOderType.down_up) then
local tem1 = obj.height
for i = 1, num do
local tem = _area_fz_list:GetChildAt(num - i)
tem.y = tem.y + tem1
end
_area_fz_list.y = _area_fz_list.y - obj.height
else
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
end
elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then
_area_fz_list.width = _area_fz_list.width + obj.width
if (oder == AreaOderType.right_left) then
local tem1 = obj.width
for i = 1, num do
local tem = _area_fz_list:GetChildAt(num - i)
tem.x = tem.x + tem1
end
_area_fz_list.x = _area_fz_list.x - obj.width
else
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
end
end
_area_fz_list:AddChild(obj)
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
num = _area_fz_list.numChildren
for i = 1, num do
local tem = _area_fz_list:GetChildAt(i - 1)
tem.x = adjust3d * (i - 1)
end
end end
else else
local obj1 = _area_fz_list:RemoveChildAt(index) local ctr_Four = outCard:GetController("isFour")
obj1:Dispose() outCard.data = fz.card
obj.xy = obj1.xy
_area_fz_list:AddChildAt(obj, index) for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.card)
end end
if fz.type == FZType.Peng then
-- 显示fz的牌 ctr_Four.selectedIndex = 0
local obj_show
if show_card then
obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn)
end
for i = 1, gn do
local _oc = obj:GetChild('card_' .. i)
local _oc2 = nil
if show_card then
_oc2 = obj_show:GetChild('card_' .. i)
end
if (fz.type == FZType.Gang_An and i == gn) then
if self._current_card_type == 2 then
_oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
else else
_oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00') ctr_Four.selectedIndex = 1
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
if FZCard:GetController('jing') then
FZCard:GetController('jing').selectedIndex = 0
end end
elseif fz.type == FZType.Gang_Peng then
if show_card then for i = 1, self._view_FZList.numItems do
_oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00') if self._view_FZList:GetChildAt(i - 1).data and self._view_FZList:GetChildAt(i - 1).data == fz.card then
end outCard:GetController("seat").selectedIndex = self._view_FZList:GetChildAt(i - 1):GetController(
else "seat").selectedIndex
if (fz.type == FZType.Chi) then self._view_FZList:RemoveChildrenToPool(i - 1, i - 1)
local index = i return
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
index = gn - i + 1
end
self:fillCard(_oc, card, fz.opcard[index])
if show_card then
self:fillCard(_oc2, '202_', fz.opcard[index], false)
end
else
self:fillCard(_oc, card, fz.card)
if show_card then
self:fillCard(_oc2, '202_', fz.card, false)
end end
end end
end end
end end
obj.touchable = false
if show_card then
obj_show.touchable = false
obj_show:SetPivot(0.5, 0.5, true)
obj_show:SetScale(0.8, 0.8)
self._mask_liangpai:AddChildAt(obj_show, 0)
coroutine.start(
function()
coroutine.wait(2)
obj_show:Dispose()
end end
) -- self:fillCard2(outcard, outCardName, card_item)
end
-- -- 标记碰牌对象
-- local num = self._area_fz_list.numChildren
-- if num == 0 then return end
-- if index == -1 then
-- -- local obj = self._area_fz_list:GetChildAt(num - 1)
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
-- obj:AddChild(pic_arrow)
-- pic_arrow:Center()
-- local my_seat = self._player.seat
-- if fz.from_seat ~= my_seat then
-- pic_arrow:GetController("show").selectedIndex = 1
-- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list)
-- pic_arrow:SetPivot(0.5, 0.5)
-- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then
-- pic_arrow.scaleX = 0.5
-- pic_arrow.scaleY = 0.5
-- end
-- end
-- end
end end
function M:GetOutCardByIndex(index) function M:GetOutCardByIndex(index)
@ -545,6 +287,8 @@ end
function M:ResetFzList() function M:ResetFzList()
for i = 1, #self._player.fz_list do for i = 1, #self._player.fz_list do
print("lingmengResetFzList")
pt(self._player)
local fz = self._player.fz_list[i] local fz = self._player.fz_list[i]
-- if fz.type ~= FZType.Gang_Peng then -- if fz.type ~= FZType.Gang_Peng then
self:UpdateFzList(fz, -1) self:UpdateFzList(fz, -1)
@ -569,67 +313,67 @@ local function replace_card(obj, prefix)
end end
function M:ResetCardType() function M:ResetCardType()
local old_card_type = self._current_card_type -- local old_card_type = self._current_card_type
self._current_card_type = DataManager.CurrenRoom.card_type -- self._current_card_type = DataManager.CurrenRoom.card_type
--设置3d标志 -- --设置3d标志
if self._current_card_type == 2 then -- if self._current_card_type == 2 then
local c3d = self._view:GetController('3d') -- local c3d = self._view:GetController('3d')
if c3d ~= nil then -- if c3d ~= nil then
c3d.selectedIndex = 1 -- c3d.selectedIndex = 1
self._area_fz_list.x = self._src_fz_list_3d.x -- self._area_fz_list.x = self._src_fz_list_3d.x
self._area_fz_list.y = self._src_fz_list_3d.y -- self._area_fz_list.y = self._src_fz_list_3d.y
self._area_fz_list.width = self._src_fz_list_3d.z -- self._area_fz_list.width = self._src_fz_list_3d.z
self._area_fz_list.height = self._src_fz_list_3d.w -- self._area_fz_list.height = self._src_fz_list_3d.w
end -- end
else -- else
local c3d = self._view:GetController('3d') -- local c3d = self._view:GetController('3d')
if c3d ~= nil then -- if c3d ~= nil then
c3d.selectedIndex = 0 -- c3d.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x -- self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y -- self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z -- self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w -- self._area_fz_list.height = self._src_fz_list.w
end -- end
end -- end
local change2d = false -- local change2d = false
if old_card_type == 2 and self._current_card_type ~= 2 then -- if old_card_type == 2 and self._current_card_type ~= 2 then
change2d = true -- change2d = true
end -- end
local change3d = false -- local change3d = false
if old_card_type ~= 2 and self._current_card_type == 2 then -- if old_card_type ~= 2 and self._current_card_type == 2 then
change3d = true -- change3d = true
end -- end
if change2d == false and change3d == false and self._current_card_type ~= 2 then -- if change2d == false and change3d == false and self._current_card_type ~= 2 then
local prefix = self:GetPrefix() -- local prefix = self:GetPrefix()
--更新已出牌 -- --更新已出牌
for i = 1, self._area_outcard_list.numChildren do -- for i = 1, self._area_outcard_list.numChildren do
local obj = self._area_outcard_list:GetChildAt(i - 1) -- local obj = self._area_outcard_list:GetChildAt(i - 1)
replace_card(obj, prefix) -- replace_card(obj, prefix)
end -- end
--更新手牌 -- --更新手牌
for i = 1, self._area_handcard_list.numChildren do -- for i = 1, self._area_handcard_list.numChildren do
local obj = self._area_handcard_list:GetChildAt(i - 1) -- local obj = self._area_handcard_list:GetChildAt(i - 1)
replace_card(obj, prefix) -- replace_card(obj, prefix)
end -- end
--更新放子牌 -- --更新放子牌
for i = 1, self._area_fz_list.numChildren do -- for i = 1, self._area_fz_list.numChildren do
local com = self._area_fz_list:GetChildAt(i - 1) -- local com = self._area_fz_list:GetChildAt(i - 1)
for j = 1, 4 do -- for j = 1, 4 do
local obj = com:GetChild('card_' .. j) -- local obj = com:GetChild('card_' .. j)
if obj then -- if obj then
replace_card(obj, prefix) -- replace_card(obj, prefix)
end -- end
end -- end
end -- end
end -- end
end end
return M return M

View File

@ -1,379 +0,0 @@
AreaOderType = {
left_right = 'left_right',
right_left = 'right_left',
up_down = 'up_down',
down_up = 'down_up'
}
local PlayerCardInfoView = {
_view = nil,
_mainView = nil,
_mask_liangpai = nil,
_mask_data = nil,
_area_handcard_list = nil,
_src_fz_list = nil,
_current_card_type = -1
}
local M = PlayerCardInfoView
--- Create a new PlayerCardInfoView
function M.new(view, mainView)
local self = {}
setmetatable(self, { __index = M })
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:init()
local CardInfo = self._view:GetChild('Text_CardInfo')
self._viewText_cardInfo = json.decode(CardInfo.text)
self._view_handCardList = self._view:GetChild('List_HandCard')
self._view_FZList = self._view:GetChild('List_FZ')
self._view_outCardList = self._view:GetChild('List_OutCard')
self._view_getCard = self._view:GetChild('Comp_HandCard')
self._ctr_getCard = self._view:GetController('getCard')
end
function M:SetPlayer(p)
self._player = p
end
function M:FillData(begin)
if (begin) then
print("lingmengResetFzList2")
pt(self._player)
for i = 1, #self._player.fz_list do
self:UpdateFzList(self._player.fz_list[i], -1)
end
self:UpdateOutCardList()
else
self._current_card_type = DataManager.CurrenRoom.card_type
if self._current_card_type == 2 then
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 1
end
else
local c3d = self._view:GetController('3d')
if c3d ~= nil then
c3d.selectedIndex = 0
end
end
end
end
function M:Clear()
--self._ctr_state.selectedIndex = 0
self._view_handCardList:RemoveChildren(0, -1, true)
self._view_outCardList:RemoveChildren(0, -1, true)
self._view_FZList:RemoveChildren(0, -1, true)
self._view_getCard:RemoveChildren(0, -1, true)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
end
-- 获取麻将资源前缀
function M:GetPrefix()
-- local card_type = DataManager.CurrenRoom.card_type
-- local prefix = card_type == 1 and "a" or ""
-- return prefix
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
end
function M:fillCard(obj, pos_str, card, use3d)
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1
end
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
else
obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card
end
end
function M:fillCard2(obj, pos_str, card)
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
obj:GetController('jing').selectedIndex = 1
end
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
end
function M:getBackCard(card)
return 'ui://Main_Majiang/' .. card
end
function M:GetCard(btn)
local pic_name = split(btn.icon, '/')[4]
local lst = string.split(pic_name, '_')
return tonumber(lst[2] or 0)
end
function M:UpdateHandCard(getcard, mp)
getcard = getcard or false
mp = mp or false
self._view_handCardList:RemoveChildren()
self._view_getCard:RemoveChildren()
for i = 0, self._player.hand_left_count - 1 do
if getcard and i == self._player.hand_left_count - 1 then
self._view_getCard:AddItemFromPool()
else
self._view_handCardList:AddItemFromPool()
end
end
self._ctr_getCard.selectedIndex = getcard and 1 or 0
print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible)
end
-- 获取麻将图片资源位置,可以在扩展中复写
function M:GetCardPicPack()
-- if DataManager.CurrenRoom.card_type == 2 then
-- return "MajiangCard3d"
-- else
return 'Main_Majiang'
-- end
end
function M:adjust3dOutPut(obj, area, oder, num, index)
if index >= num then
local row = 1 + math.floor(((index - num) / (num + 2)))
local col = ((index - num) % (num + 2))
if oder == AreaOderType.left_right then
obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2)
elseif oder == AreaOderType.right_left then
obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2)
elseif oder == AreaOderType.up_down then
obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2)
obj.x = obj.x - col * 7 + 7 * (row + 1)
elseif oder == AreaOderType.down_up then
obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2)
obj.x = obj.x - col * 7 - 7 * (row - 1)
end
else
if oder == AreaOderType.left_right then
obj.x = obj.x + math.floor((area.width - obj.width * num) / 2)
elseif oder == AreaOderType.right_left then
obj.x = obj.x - math.floor((area.width - obj.width * num) / 2)
elseif oder == AreaOderType.up_down then
obj.y = obj.y + math.floor((area.height - obj.height * num) / 2)
obj.x = obj.x - index * 7
elseif oder == AreaOderType.down_up then
obj.y = obj.y - math.floor((area.height - obj.height * num) / 2)
obj.x = obj.x - index * 7
end
end
end
function M:UpdateOutCardList(outcard, card_item, cursor)
outcard = outcard or nil
card_item = card_item or 0
cursor = cursor or nil
local outCardName = self._viewText_cardInfo['Out_Card']
local outlist = self._player.outcard_list
self._view_outCardList:RemoveChildrenToPool()
for i = 0, #outlist - 1 do
local outcard = self._view_outCardList:AddItemFromPool()
self:fillCard2(outcard, outCardName, outlist[i + 1])
end
end
-- 设置添加角标的方法
function M:SetAddFlag(cb)
self.__addFlag = cb
end
-- 给麻将牌添加flag
function M:AddFlag(index, card, btn)
if not self.__addFlag then
return
end
local str_flag = self.__addFlag(index, card, btn)
btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1
btn:GetChild('flag').icon = str_flag
end
local function getPos(my_seat, other_seat, total)
local pos = 0
pos = other_seat - my_seat + 1
if pos <= 0 then
pos = pos + total
end
if total ~= 4 and pos == total then
pos = total + 1
end
return pos
end
function M:UpdateFzList(fz, index, show_card)
local room = DataManager.CurrenRoom
-- local seat = (room.room_config.people_num == 2 and fz.from_seat == 2) and 2 or fz.from_seat - 1
local seat = ViewUtil.GetPos(room.self_player.seat, fz.from_seat, room.room_config.people_num)
seat = (room.room_config.people_num == 2 and seat == 2) and 2 or seat - 1
print("lingmengUpdateFzList", fz, index, show_card, seat)
local FZame = self._viewText_cardInfo['FZ_Card']
index = index or 0
show_card = show_card or nil
local outCard = self._view_FZList:AddItemFromPool()
outCard:GetController("seat").selectedIndex = seat or 0
if fz.type == FZType.Chi then
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.opcard[i])
end
else
local ctr_Four = outCard:GetController("isFour")
outCard.data = fz.card
for i = 1, 3 do
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
self:fillCard2(FZCard, FZame, fz.card)
end
if fz.type == FZType.Peng then
ctr_Four.selectedIndex = 0
else
ctr_Four.selectedIndex = 1
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
self:fillCard2(FZCard, FZame, fz.card)
if fz.type == FZType.Gang_An then
self:fillCard2(FZCard, FZame, '00')
if FZCard:GetController('jing') then
FZCard:GetController('jing').selectedIndex = 0
end
elseif fz.type == FZType.Gang_Peng then
for i = 1, self._view_FZList.numItems do
if self._view_FZList:GetChildAt(i - 1).data and self._view_FZList:GetChildAt(i - 1).data == fz.card then
outCard:GetController("seat").selectedIndex = self._view_FZList:GetChildAt(i - 1):GetController(
"seat").selectedIndex
self._view_FZList:RemoveChildrenToPool(i - 1, i - 1)
return
end
end
end
end
end
-- self:fillCard2(outcard, outCardName, card_item)
end
function M:GetOutCardByIndex(index)
local outcard_list = self._mask_data['outcard_list']
local oder = outcard_list['oder']
local multi_draw_oder = 0
if (outcard_list['multi_draw_oder']) then
multi_draw_oder = outcard_list['multi_draw_oder']
end
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index)
else
return self._area_outcard_list:GetChildAt(index - 1)
end
end
function M:ResetFzList()
for i = 1, #self._player.fz_list do
print("lingmengResetFzList")
pt(self._player)
local fz = self._player.fz_list[i]
-- if fz.type ~= FZType.Gang_Peng then
self:UpdateFzList(fz, -1)
-- else
-- self:UpdateFzList(fz, i)
-- end
end
end
local function replace_card(obj, prefix)
local url = obj.icon
if url then
local len = string.len(url)
local pos = string.len('ui://Main_Majiang/') + 1
local head_char = string.sub(url, pos, pos)
local card = string.sub(url, pos, len)
if head_char >= 'a' then
card = string.sub(card, 2, len)
end
obj.icon = 'ui://Main_Majiang/' .. prefix .. card
end
end
function M:ResetCardType()
-- local old_card_type = self._current_card_type
-- self._current_card_type = DataManager.CurrenRoom.card_type
-- --设置3d标志
-- if self._current_card_type == 2 then
-- local c3d = self._view:GetController('3d')
-- if c3d ~= nil then
-- c3d.selectedIndex = 1
-- self._area_fz_list.x = self._src_fz_list_3d.x
-- self._area_fz_list.y = self._src_fz_list_3d.y
-- self._area_fz_list.width = self._src_fz_list_3d.z
-- self._area_fz_list.height = self._src_fz_list_3d.w
-- end
-- else
-- local c3d = self._view:GetController('3d')
-- if c3d ~= nil then
-- c3d.selectedIndex = 0
-- self._area_fz_list.x = self._src_fz_list.x
-- self._area_fz_list.y = self._src_fz_list.y
-- self._area_fz_list.width = self._src_fz_list.z
-- self._area_fz_list.height = self._src_fz_list.w
-- end
-- end
-- local change2d = false
-- if old_card_type == 2 and self._current_card_type ~= 2 then
-- change2d = true
-- end
-- local change3d = false
-- if old_card_type ~= 2 and self._current_card_type == 2 then
-- change3d = true
-- end
-- if change2d == false and change3d == false and self._current_card_type ~= 2 then
-- local prefix = self:GetPrefix()
-- --更新已出牌
-- for i = 1, self._area_outcard_list.numChildren do
-- local obj = self._area_outcard_list:GetChildAt(i - 1)
-- replace_card(obj, prefix)
-- end
-- --更新手牌
-- for i = 1, self._area_handcard_list.numChildren do
-- local obj = self._area_handcard_list:GetChildAt(i - 1)
-- replace_card(obj, prefix)
-- end
-- --更新放子牌
-- for i = 1, self._area_fz_list.numChildren do
-- local com = self._area_fz_list:GetChildAt(i - 1)
-- for j = 1, 4 do
-- local obj = com:GetChild('card_' .. j)
-- if obj then
-- replace_card(obj, prefix)
-- end
-- end
-- end
-- end
end
return M

View File

@ -37,177 +37,286 @@ end
function M:init() function M:init()
MJPlayerCardInfoView.init(self) MJPlayerCardInfoView.init(self)
local filename = 'mjsize' .. DataManager.SelfUser.account_id self._view_getCard = self._view:GetChild('Btn_HandCard')
local json_data = Utils.LoadLocalFile(filename) self._view_FZTips = self._view:GetChild('Comp_FZTips')
if json_data then self._area_allDown = self._view:GetChild('area_allDown')
local _data = json.decode(json_data)
if _data.size == 0 then self._ctr_seletedGet = self._view:GetController('seletedGetCard')
self._area_handcard_list:SetScale(1, 1.1) self._ctr_tip = self._view:GetController('tip')
self._area_fz_list:SetScale(0.6, 0.6)
elseif _data.size == 1 then self._area_allDown.onClick:Set(function()
self._area_handcard_list:SetScale(1, 1) self._view_handCardList.selectedIndex = -1
self._area_fz_list:SetScale(1, 1) self._click_index = self._view_handCardList.selectedIndex
elseif _data.size == 2 then self._ctr_seletedGet.selectedIndex = 1
self._area_handcard_list:SetScale(0.8, 0.8) end)
self._area_fz_list:SetScale(0.8, 0.8)
end
end
end end
function M:setHandCardPos(btn_card, i, getcard) function M:ShowHuTip(card_list)
if DataManager.CurrenRoom.room_config.people_num == 2 then printlog("ShowHuTip")
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0) local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
elseif DataManager.CurrenRoom.room_config.people_num == 4 then DataManager.CurrenRoom.room_config.Laizi)
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0) pt(tingList)
else if #tingList > 0 then
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0) if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end end
end end
end
end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp) function M:UpdateHandCard(getcard, mp)
print("==========================UpdateHandCardold", getcard, mp) local _carViewList = self._carViewList
if self.outcard_button then local card_list = DataManager.CurrenRoom.self_player.card_list
self.outcard_button:Dispose()
self.outcard_button = nil
end
getcard = getcard or false getcard = getcard or false
mp = mp or false mp = mp or false
local pv = self self.getcard = getcard
local _carViewList = self._carViewList
local _lit = pv._area_handcard_list if self._view_handCardList.numItems > 0 then
for i = 1, #_carViewList do self._view_handCardList:RemoveChildren()
_carViewList[i].card:Dispose()
end end
_carViewList = {} if self._view_getCard.numItems > 0 then
local _dragCom = self._dragCom self._view_getCard:RemoveChildren()
if (_dragCom == nil) then
_dragCom = UIPackage.CreateObject("Common", "UIPanel")
_dragCom.size = Vector2(1, 1)
pv._view:AddChild(_dragCom)
end
_dragCom.xy = pv._area_handcard_list.xy
self._dragCom = _dragCom
self._carViewList = _carViewList
local b3d = ""
if self._current_card_type == 2 then
b3d = "_3d"
end end
local _room = DataManager.CurrenRoom for i = 0, (#card_list) - 1 do
local cards = _room.self_player.card_list local tem_card = card_list[i + 1]
local btn_card
if (not mp) then if getcard and i == (#card_list) - 1 then
for i = 0, (#cards) - 1 do btn_card = self._view_getCard:AddItemFromPool()
local tem_card = cards[i + 1] btn_card.onClick:Add(function(context)
local btn_card = nil self:__OnClickGetCard(context)
if _room.room_config.people_num == 2 then end)
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
elseif _room.room_config.people_num == 4 then
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_new_4" .. b3d)
else else
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d) btn_card = self._view_handCardList:AddItemFromPool()
btn_card:SetScale(1.05, 1.05) end
self:FillHandCard(i, btn_card, tem_card, true)
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
end end
-- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card) if getcard then
self:fillCard(btn_card, "201_", tem_card) self._ctr_getCard.selectedIndex = 1
self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard) else
self._ctr_getCard.selectedIndex = 0
end
self._view_handCardList.onClickItem:Set(function(context)
self:__OnClickHandCard(context)
end)
self:ClearMove()
end
function M:FillHandCard(i, btn_card, tem_card, event)
local handCardName = self._viewText_cardInfo['Hand_Card']
self:fillCard2(btn_card, handCardName, tem_card)
local c_v = NewCardView(btn_card, tem_card) local c_v = NewCardView(btn_card, tem_card)
c_v.index = i c_v.index = i
c_v.old_postion = btn_card.xy c_v.old_postion = btn_card.xy
_carViewList[#_carViewList + 1] = c_v c_v.touch_pos = Vector2.New(btn_card.width / 2, btn_card.height / 2)
_lit:AddChild(btn_card)
if (not self._player.auto_out_card) then
btn_card.data = c_v btn_card.data = c_v
-- btn_card.draggable = true; if event then
-- btn_card.onDragStart:Set(function(evt)
-- local _agent = evt.sender
-- _agent:RemoveFromParent()
-- _dragCom:AddChild(_agent)
-- if self.__OnDragStart then
-- self:__OnDragStart(evt)
-- end
-- _agent.onDragEnd:Set(self.__OnDragEnd,self)
-- end)
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(self.__OnClickHandCard, self)
else
btn_card:GetChild("icon").color = Color(0.5, 0.5, 0.5)
btn_card.touchable = false
end
end
else
for i = 0, (#cards) - 1 do
local mp_card = UIPackage.CreateObject("Main_Majiang", "Mp_self_card" .. b3d)
-- mp_card.icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. cards[i+1])
self:fillCard(mp_card, "202_", cards[i + 1])
mp_card:SetScale(1.05, 1.05)
-- mp_card.x = i * mp_card.width + (i == #cards - 1 and getcard and 20 or 0)
self:setHandCardPos(mp_card, i, i == #cards - 1 and getcard)
_lit:AddChild(mp_card)
end
end end
end end
function M:onTouchBegin(context) function M:onTouchBegin(context)
self.touch = true
local button = context.sender local button = context.sender
local card = button.data self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y)
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
card.touch_pos = xy - button.xy
if self.__OnDragStart then
self:__OnDragStart(card.card_item)
end
end end
function M:onTouchMove(context) function M:onTouchMove(context)
local button = context.sender local button = context.sender
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self.touchStart = true
if xy.y <= -35 or self.isMoive then
self.isMoive = true
if self.touch then
if self.ischoose then
if self._ctr_seletedGet.selectedIndex == 0 then
button = self._view_getCard:GetChildAt(0)
else
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
end
end
local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y)
local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
if self.__OnDragStart then
self:__OnDragStart(button, xy_event)
end
self.touch = false
end
self:outCardMove(context)
else
local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
context.inputEvent.y))
if touchPos.x < 0 then
return
end
local cardWidth = button.width;
local grap = self._view_handCardList.columnGap
local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
if chooseIndex >= self._view_handCardList.numItems then
self.ischoose = true
if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then
self:ChooseOut()
else
if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then
self:ChooseHand(self._view_handCardList.numItems - 1)
end
end
else
print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
self.ischoose = true
if self._view_handCardList.selectedIndex ~= chooseIndex then
self:ChooseHand(chooseIndex)
else
end
end
end
-- local card = button.data
-- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
-- button.xy = xy - card.touch_pos
end
function M:__OnDragStart(button, xy_event, isGet)
button:GetController('move').selectedIndex = 1
local card = button.data local card = button.data
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) --复制一个按钮
button.xy = xy - card.touch_pos
local btn_card = self._view_getCard:GetFromPool(nil)
self._outCardMove = btn_card
self:FillHandCard(card.index, btn_card, card.card_item, false)
local xy = GRoot.inst:GlobalToLocal(xy_event)
--将虚影按钮替换移动的按钮
-- GRoot.inst:BringToFront(button)
GRoot.inst:AddChild(btn_card)
self._outCardMove.data = card
self._outCardMove.xy = xy - card.touch_pos
--设置弹起
-- if isGet then
-- self._view_handCardList.selectedIndex = -1
-- self._ctr_seletedGet.selectedIndex = 0
-- else
-- self._view_handCardList.selectedIndex = card.index
-- self._ctr_seletedGet.selectedIndex = 1
-- end
end end
function M:__OnDragEnd(context) function M:__OnDragEnd(context)
if self.outcard_button then if not self.touchStart then
self.outcard_button:Dispose() return
self.outcard_button = nil
end end
local button = context.sender local button = context.sender
-- button.onDragEnd:Set(nil) if self.ischoose then
--button:RemoveFromParent() if self._ctr_seletedGet.selectedIndex == 0 then
button = self._view_getCard:GetChildAt(0)
else
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
end
end
local card = button.data local card = button.data
local _room = DataManager.CurrenRoom local _room = DataManager.CurrenRoom
if not _room or _room:GetReloadStatus() then return end if not _room or _room:GetReloadStatus() then return end
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat) local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then local cardHeight = button.height
if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
self._mainView:OutCard(card.card_item) self._mainView:OutCard(card.card_item)
button.touchable = false self.outcard_button = button
self.outcard_button = buttond self:ClearChoose()
else else
self._area_handcard_list:AddChildAt(button, card.index) button:GetController('move').selectedIndex = 0
button:TweenMove(card.old_postion, 0.2)
end end
if self._outCardMove then
self._outCardMove:Dispose()
end
self.isMoive = false
self.touch = false
self.ischoose = false
self.touchStart = false
end
function M:outCardMove(context)
local card = self._outCardMove.data
local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self._outCardMove.xy = xy - card.touch_pos
end end
function M:__OnClickHandCard(context) function M:__OnClickHandCard(context)
local button = context.sender self._ctr_seletedGet.selectedIndex = 1
local _carViewList = self._carViewList self._flag_seletedGet = 0
for i = 1, #_carViewList do local button = context.data
if (_carViewList[i].card ~= button) then
_carViewList[i].card.selected = false
end
end
local _room = DataManager.CurrenRoom local _room = DataManager.CurrenRoom
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data local card = button.data
self._mainView:OutCard(card.card_item) self._mainView:OutCard(card.card_item)
self:ClearChoose()
end end
self._click_index = self._view_handCardList.selectedIndex
end
function M:__OnClickGetCard(context, flag)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
local button = context.sender
local _room = DataManager.CurrenRoom
if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self:ClearChoose()
return
end
self._flag_seletedGet = 1
end
function M:ChooseHand(index)
self._click_index = index
self._view_handCardList.selectedIndex = index
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
end
function M:ChooseOut()
self._click_index = -1
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 0
self._flag_seletedGet = 1
end
function M:ClearChoose()
self._click_index = -1
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
end
function M:ClearMove()
self:ClearChoose()
if self._outCardMove then
self._outCardMove:Dispose()
end
self.isMoive = false
self.touch = false
self.ischoose = false
self.touchStart = false
end end
-- 获取手牌资源位置,可以在扩展中复写 -- 获取手牌资源位置,可以在扩展中复写
@ -217,10 +326,11 @@ end
function M:Clear() function M:Clear()
MJPlayerCardInfoView.Clear(self) MJPlayerCardInfoView.Clear(self)
for i = 1, #self._carViewList do
self._carViewList[i].card:Dispose() -- self._view_FZTips:RemoveChildren(0, -1, true)
end
self._carViewList = {} self._ctr_seletedGet.selectedIndex = 1
self._ctr_tip.selectedIndex = 0
end end
return M return M

View File

@ -1,336 +0,0 @@
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi")
local CardView = {
card = nil,
-- 牌序号
card_item = 0,
-- 索引
index = 0,
-- 原始位置
old_postion = Vector2.zero
}
local function NewCardView(card, cardItem)
local self = {}
setmetatable(self, { __index = CardView })
self.card = card
self.card_item = cardItem
return self
end
local PlayerSelfView = {
_dragCom = nil,
_carViewList = {}
}
local M = PlayerSelfView
function PlayerSelfView.new(view, mainView)
setmetatable(M, { __index = MJPlayerCardInfoView })
local self = setmetatable({}, { __index = M })
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:init()
MJPlayerCardInfoView.init(self)
self._view_getCard = self._view:GetChild('Btn_HandCard')
self._view_FZTips = self._view:GetChild('Comp_FZTips')
self._area_allDown = self._view:GetChild('area_allDown')
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
self._ctr_tip = self._view:GetController('tip')
self._area_allDown.onClick:Set(function()
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
self._ctr_seletedGet.selectedIndex = 1
end)
end
function M:ShowHuTip(card_list)
printlog("ShowHuTip")
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
pt(tingList)
if #tingList > 0 then
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end
end
end
end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp)
local _carViewList = self._carViewList
local card_list = DataManager.CurrenRoom.self_player.card_list
getcard = getcard or false
mp = mp or false
self.getcard = getcard
if self._view_handCardList.numItems > 0 then
self._view_handCardList:RemoveChildren()
end
if self._view_getCard.numItems > 0 then
self._view_getCard:RemoveChildren()
end
for i = 0, (#card_list) - 1 do
local tem_card = card_list[i + 1]
local btn_card
if getcard and i == (#card_list) - 1 then
btn_card = self._view_getCard:AddItemFromPool()
btn_card.onClick:Add(function(context)
self:__OnClickGetCard(context)
end)
else
btn_card = self._view_handCardList:AddItemFromPool()
end
self:FillHandCard(i, btn_card, tem_card, true)
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
end
if getcard then
self._ctr_getCard.selectedIndex = 1
else
self._ctr_getCard.selectedIndex = 0
end
self._view_handCardList.onClickItem:Set(function(context)
self:__OnClickHandCard(context)
end)
self:ClearMove()
end
function M:FillHandCard(i, btn_card, tem_card, event)
local handCardName = self._viewText_cardInfo['Hand_Card']
self:fillCard2(btn_card, handCardName, tem_card)
local c_v = NewCardView(btn_card, tem_card)
c_v.index = i
c_v.old_postion = btn_card.xy
c_v.touch_pos = Vector2.New(btn_card.width / 2, btn_card.height / 2)
btn_card.data = c_v
if event then
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
end
end
function M:onTouchBegin(context)
self.touch = true
local button = context.sender
self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y)
end
function M:onTouchMove(context)
local button = context.sender
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self.touchStart = true
if xy.y <= -35 or self.isMoive then
self.isMoive = true
if self.touch then
if self.ischoose then
if self._ctr_seletedGet.selectedIndex == 0 then
button = self._view_getCard:GetChildAt(0)
else
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
end
end
local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y)
local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
if self.__OnDragStart then
self:__OnDragStart(button, xy_event)
end
self.touch = false
end
self:outCardMove(context)
else
local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
context.inputEvent.y))
if touchPos.x < 0 then
return
end
local cardWidth = button.width;
local grap = self._view_handCardList.columnGap
local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
if chooseIndex >= self._view_handCardList.numItems then
self.ischoose = true
if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then
self:ChooseOut()
else
if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then
self:ChooseHand(self._view_handCardList.numItems - 1)
end
end
else
print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
self.ischoose = true
if self._view_handCardList.selectedIndex ~= chooseIndex then
self:ChooseHand(chooseIndex)
else
end
end
end
-- local card = button.data
-- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
-- button.xy = xy - card.touch_pos
end
function M:__OnDragStart(button, xy_event, isGet)
button:GetController('move').selectedIndex = 1
local card = button.data
--复制一个按钮
local btn_card = self._view_getCard:GetFromPool(nil)
self._outCardMove = btn_card
self:FillHandCard(card.index, btn_card, card.card_item, false)
local xy = GRoot.inst:GlobalToLocal(xy_event)
--将虚影按钮替换移动的按钮
-- GRoot.inst:BringToFront(button)
GRoot.inst:AddChild(btn_card)
self._outCardMove.data = card
self._outCardMove.xy = xy - card.touch_pos
--设置弹起
-- if isGet then
-- self._view_handCardList.selectedIndex = -1
-- self._ctr_seletedGet.selectedIndex = 0
-- else
-- self._view_handCardList.selectedIndex = card.index
-- self._ctr_seletedGet.selectedIndex = 1
-- end
end
function M:__OnDragEnd(context)
if not self.touchStart then
return
end
local button = context.sender
if self.ischoose then
if self._ctr_seletedGet.selectedIndex == 0 then
button = self._view_getCard:GetChildAt(0)
else
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
end
end
local card = button.data
local _room = DataManager.CurrenRoom
if not _room or _room:GetReloadStatus() then return end
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
local cardHeight = button.height
if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
self._mainView:OutCard(card.card_item)
self.outcard_button = button
self:ClearChoose()
else
button:GetController('move').selectedIndex = 0
end
if self._outCardMove then
self._outCardMove:Dispose()
end
self.isMoive = false
self.touch = false
self.ischoose = false
self.touchStart = false
end
function M:outCardMove(context)
local card = self._outCardMove.data
local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
self._outCardMove.xy = xy - card.touch_pos
end
function M:__OnClickHandCard(context)
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
local button = context.data
local _room = DataManager.CurrenRoom
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self:ClearChoose()
end
self._click_index = self._view_handCardList.selectedIndex
end
function M:__OnClickGetCard(context, flag)
self._view_handCardList.selectedIndex = -1
self._click_index = self._view_handCardList.selectedIndex
local button = context.sender
local _room = DataManager.CurrenRoom
if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then
local card = button.data
self._mainView:OutCard(card.card_item)
self:ClearChoose()
return
end
self._flag_seletedGet = 1
end
function M:ChooseHand(index)
self._click_index = index
self._view_handCardList.selectedIndex = index
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
end
function M:ChooseOut()
self._click_index = -1
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 0
self._flag_seletedGet = 1
end
function M:ClearChoose()
self._click_index = -1
self._view_handCardList.selectedIndex = -1
self._ctr_seletedGet.selectedIndex = 1
self._flag_seletedGet = 0
end
function M:ClearMove()
self:ClearChoose()
if self._outCardMove then
self._outCardMove:Dispose()
end
self.isMoive = false
self.touch = false
self.ischoose = false
self.touchStart = false
end
-- 获取手牌资源位置,可以在扩展中复写
function M:GetCardObjPack()
return "Main_Majiang"
end
function M:Clear()
MJPlayerCardInfoView.Clear(self)
-- self._view_FZTips:RemoveChildren(0, -1, true)
self._ctr_seletedGet.selectedIndex = 1
self._ctr_tip.selectedIndex = 0
end
return M

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