同步分数限制修改
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|
@ -17,21 +17,86 @@ function FamilyNumberRecord.New(root)
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|||
-- end
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||||
self.familyType.selectedIndex = 5
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||||
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||||
self._view:GetChild('text_titleRecord').text = string.format("%s(%s) 成员记录", self._group.name, self._group.id)
|
||||
self._view:GetChild('text_residueDiamond').text = self._group.diamo
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||||
self._view:GetChild('text_timeRecord').visible = false
|
||||
|
||||
local games = DataManager.SelfUser.games
|
||||
local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0')
|
||||
local ctr_numberRecordRank = self._view:GetController('numberRecordRank')
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||||
|
||||
self._input_IDSerach = self._view:GetChild('input_numberID')
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||||
self._viewList_numberRank = self._view:GetChild('comp_numberRecordByGameType'):GetChild('n3')
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||||
self._viewList_numverRecord = self._view:GetChild('list_numverRecord')
|
||||
self._viewlist_numberRecordDetail = self._view:GetChild('list_numberRecordDetail')
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||||
self._viewText_titleRecord = self._view:GetChild('text_titleRecord')
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||||
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||||
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||||
self.ctr_numberRecord = self._view:GetController('numberRecord')
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||||
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self._text_groupTitle = string.format("%s(%s)", self._group.name, self._group.id)
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||||
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||||
self._viewText_titleRecord.text = string.format("%s 成员记录", self._text_groupTitle)
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||||
self._view:GetChild('text_residueDiamond').text = self._group.diamo
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self._view:GetChild('text_timeRecord').text = os.date('%Y-%m-%d %H:%M', os.time())
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self:NumverRecordRenderer(self._group.id)
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self:NumverRankRenderer(self._group.id)
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||||
self:GameTypeListRenderer(comp_gameTypeList)
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||||
self:NumberRecordDetailRender()
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comp_gameTypeList.onClickItem:Set(function(context)
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self:OnClickSortType(self._group.id, context.data.data.id)
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||||
ctr_numberRecordRank.selectedIndex = 0
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||||
end)
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self.btn_close.onClick:Set(function()
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if self.ctr_numberRecord.selectedIndex > 0 then
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||||
self.ctr_numberRecord.selectedIndex = self.ctr_numberRecord.selectedIndex - 1
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||||
else
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||||
self:InitCloseClick()
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self.familyType.selectedIndex = 1
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end
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end)
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self.ctr_numberRecord.onChanged:Set(function()
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if self.ctr_numberRecord.selectedIndex == 0 then
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self._viewText_titleRecord.text = string.format("%s 成员记录", self._text_groupTitle)
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self._view:GetChild('text_timeRecord').text = os.date('%Y-%m-%d %H:%M', os.time())
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elseif self.ctr_numberRecord.selectedIndex == 1 then
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self._viewText_titleRecord.text = string.format("%s 个人记录", self._text_groupTitle)
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self._view:GetChild('text_numberRecordTime').text = os.date('%Y-%m-%d %H:%M', os.time())
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elseif self.ctr_numberRecord.selectedIndex == 2 then
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self._viewText_titleRecord.text = string.format("%s %s", self._text_groupTitle,
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self._flag_unReadDetail and "未读详情" or "已读详情")
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||||
end
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end)
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self._view:GetChild('btn_clearInput').onClick:Set(function()
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self._input_IDSerach.text = ""
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end)
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self._view:GetChild('btn_searchRecord').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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end)
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self._view:GetChild('btn_changeMJScore').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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end)
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||||
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self._view:GetChild('btn_changePKScore').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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end)
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self._view:GetChild('btn_allChoose').onClick:Set(function()
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||||
ViewUtil.ShowOneChooose("该功能还未开放")
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end)
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||||
self._view:GetChild('btn_allChooseRead').onClick:Set(function()
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||||
ViewUtil.ShowOneChooose("该功能还未开放")
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end)
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self._view:GetChild('btn_allChooseReverse').onClick:Set(function()
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ViewUtil.ShowOneChooose("该功能还未开放")
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||||
end)
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self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
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self:OnClickSortType(context)
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||||
ctr_numberRecordRank.selectedIndex = 0
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||||
end)
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||||
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||||
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||||
return self
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||||
end
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||||
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||||
function M:GameTypeListRenderer(comp_gameTypeList)
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||||
local games = DataManager.SelfUser.games
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||||
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||||
print("lingmengplayList", #games)
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||||
pt(games)
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||||
comp_gameTypeList:SetVirtual()
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||||
comp_gameTypeList.itemRenderer = function(index, obj)
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if index == 0 then
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||||
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@ -52,46 +117,58 @@ function FamilyNumberRecord.New(root)
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end
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end
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||||
comp_gameTypeList.numItems = #games + 2
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||||
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self.btn_close.onClick:Set(function()
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||||
if self.ctr_numberRecord.selectedIndex > 0 then
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||||
self.ctr_numberRecord.selectedIndex = self.ctr_numberRecord.selectedIndex - 1
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||||
else
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self:InitCloseClick()
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self.familyType.selectedIndex = 1
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||||
end
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||||
end)
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||||
self:NumverRecordRenderer()
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self._view:GetChild('btn_clearInput').onClick:Set(function()
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self._input_IDSerach.text = ""
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||||
end)
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||||
self._view:GetChild('btn_searchRecord').onClick:Set(function()
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||||
ViewUtil.ShowOneChooose("该功能还未开放")
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||||
end)
|
||||
self._view:GetChild('btn_changeMJScore').onClick:Set(function()
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||||
ViewUtil.ShowOneChooose("该功能还未开放")
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||||
end)
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||||
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self._view:GetChild('btn_changePKScore').onClick:Set(function()
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||||
ViewUtil.ShowOneChooose("该功能还未开放")
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||||
end)
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self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
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self:OnClickSortType(context)
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||||
ctr_numberRecordRank.selectedIndex = 0
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end)
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comp_gameTypeList.onClickItem:Set(function(context)
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self:OnClickSortType(self._group.id, context.data.data.id)
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ctr_numberRecordRank.selectedIndex = 0
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||||
end)
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||||
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||||
return self
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||||
end
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||||
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function M:NumverRecordRenderer()
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||||
self:ResetRecords()
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||||
local numberRankList = self._viewList_numberRank
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numberRankList:SetVirtual()
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numberRankList.itemRenderer = function(index, obj)
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||||
local info = self.records[index + 1]
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obj:GetChild('text_gameType').text = index == 0 and "麻将" or "扑克"
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||||
obj:GetChild('text_round').text = info.childNum
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||||
obj:GetChild('text_score').text = info.totalScore
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||||
obj:GetChild('text_winNum').text = info.winNum
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||||
obj:GetChild('btn_lookRecord').onClick:Set(function()
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||||
self._flag_unReadDetail = true
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||||
self.ctr_numberRecord.selectedIndex = 2
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||||
self.gameTypeNum = index + 1
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||||
self._viewlist_numberRecordDetail.numItems = info.childNum
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||||
end)
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||||
end
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||||
numberRankList.numItems = 2
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||||
end
|
||||
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||||
function M:NumberRecordDetailRender()
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||||
local list_numberRecordDetail = self._viewlist_numberRecordDetail
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||||
list_numberRecordDetail:SetVirtual()
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||||
list_numberRecordDetail.itemRenderer = function(index, obj)
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||||
local info = self.records[self.gameTypeNum][index + 1]
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||||
obj:GetChild('text_gameName').text = info.game_info.name
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||||
obj:GetChild('text_time').text = os.date('%Y-%m-%d\n%H:%M', info.create_time)
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||||
obj:GetChild('text_roomID').text = info.room_id
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||||
obj:GetChild('text_userDiamond').text = 0
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||||
obj:GetChild('btn_lookRecord').onClick:Set(function()
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||||
print("lingmeng查看")
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||||
end)
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||||
local resultDetailList = obj:GetChild('list')
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||||
resultDetailList:SetVirtual()
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||||
resultDetailList.itemRenderer = function(index, obj)
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||||
local resultInfo = info.totalScore[index + 1]
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||||
ImageLoad.Load(resultInfo.portrait, obj:GetChild('btn_head')._iconObject)
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||||
obj:GetChild('text_name').text = resultInfo.nick
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obj:GetChild('text_score').text = resultInfo.score
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||||
obj:GetController('colour').selectedIndex = resultInfo.score >= 0 and 1 or 0
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||||
end
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||||
resultDetailList.numItems = #info.totalScore
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||||
end
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||||
end
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||||
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function M:NumverRankRenderer(groupId)
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||||
local numberRecordList = self._viewList_numverRecord
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numberRecordList:SetVirtual()
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numberRecordList.itemRenderer = function(index, obj)
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||||
local info = rank[index + 1]
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||||
local info = self.rank[index + 1]
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||||
ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject)
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||||
obj:GetChild('text_ID').text = info.uid
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obj:GetChild('text_nick').text = info.nick
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@ -99,6 +176,9 @@ function M:NumverRecordRenderer()
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obj:GetChild('btn_lookRecord').onClick:Set(function()
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||||
self.ctr_numberRecord.selectedIndex = 1
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||||
self:OnClickNumberRank(groupId, info.uid, info.round)
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||||
self._view:GetChild('text_numberRecordName').text = info.nick
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||||
self._view:GetChild('text_numberRecordID').text = info.uid
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||||
ImageLoad.Load(info.portrait, self._view:GetChild('btn_numberRecordHead')._iconObject)
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||||
end)
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||||
end
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||||
end
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@ -112,9 +192,8 @@ function M:OnClickSortType(groupId, pid)
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if res.ReturnCode ~= 0 then
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||||
ViewUtil.ShowOneChooose("获取排行榜失败" .. res.ReturnCode)
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||||
else
|
||||
local data = res.Data
|
||||
local rank = data.ranks
|
||||
numberRecordList.numItems = #rank
|
||||
self.rank = res.Data.ranks
|
||||
numberRecordList.numItems = #self.rank
|
||||
end
|
||||
end)
|
||||
end
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||||
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@ -122,12 +201,46 @@ end
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function M:OnClickNumberRank(groupId, uid, round)
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||||
print("lingmengOnClickNumberRank")
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
local numberRecordList = self._viewList_numverRecord
|
||||
local numberRankList = self._viewList_numberRank
|
||||
fgCtr:FG_GetGroupRecordSpe(groupId, GetPlatform(), uid, 0, 0, round, os.time() - 3600 * 120, os.time(), 3,
|
||||
function(res)
|
||||
pt(res)
|
||||
pt("resdata", res.Data.records[1].totalScore)
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ShowOneChooose("获取查看个人战绩失败" .. res.ReturnCode)
|
||||
self.ctr_numberRecord.selectedIndex = 0
|
||||
else
|
||||
local records = res.Data.records
|
||||
self:ResetRecords()
|
||||
for i = 1, #records do
|
||||
local info = records[i]
|
||||
local tempTableChild = self.records[info.game_info.gameType]
|
||||
info.totalScore = json.decode(info.totalScore)
|
||||
if info.round ~= 1 or info.totalScore.score ~= 0 then
|
||||
table.insert(tempTableChild, info)
|
||||
local totalScore
|
||||
for i = 1, 2 do
|
||||
if info.totalScore[i].accId == uid then
|
||||
totalScore = info.totalScore[i].score
|
||||
end
|
||||
end
|
||||
tempTableChild.totalScore = tempTableChild.totalScore + totalScore
|
||||
tempTableChild.childNum = tempTableChild.childNum + 1
|
||||
tempTableChild.winNum = tempTableChild.winNum + (totalScore > 0 and 1 or 0)
|
||||
end
|
||||
end
|
||||
numberRankList:RefreshVirtualList()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function M:ResetRecords()
|
||||
self.records = {}
|
||||
for i = 1, 2 do
|
||||
self.records[i] = {}
|
||||
self.records[i].totalScore = 0
|
||||
self.records[i].childNum = 0
|
||||
self.records[i].winNum = 0
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
|
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|
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@ -185,7 +185,7 @@ function M:InitView(url)
|
|||
view:GetChild("tex_name").text = DataManager.SelfUser.nick_name
|
||||
view:GetChild("tex_id").text = tostring(DataManager.SelfUser.account_id)
|
||||
|
||||
view:GetChild("btn_diamo"):GetChild("num").text = tostring(DataManager.SelfUser.diamo)
|
||||
view:GetChild("btn_diamo").text = tostring(DataManager.SelfUser.diamo)
|
||||
|
||||
--btn_joinroom.displayObject.gameObject:SetActive(false)
|
||||
|
||||
|
|
@ -487,7 +487,7 @@ function M:GetPlayerInfoData()
|
|||
end
|
||||
|
||||
function M:ShowPlayerInfo(raffle, diamo, newMail)
|
||||
self._view:GetChild("btn_diamo"):GetChild("num").text = diamo or 0
|
||||
self._view:GetChild("btn_diamo").text = diamo or 0
|
||||
end
|
||||
|
||||
function M:OnApplicationPause()
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local MJMainView = require("main.majiang.MJMainView")
|
||||
local TableBG = require("Game.Data.TableBG")
|
||||
local EXClearingView = import(".EXClearingView")
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
local PlayerInfoView = require("Game.View.PlayerInfoView")
|
||||
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy")
|
||||
local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
|
||||
|
||||
local M = {}
|
||||
|
||||
function M.new(view, mainView)
|
||||
if mainView._room.room_config.people_num == 2 then
|
||||
setmetatable(M, { __index = PlayerInfoView_copy })
|
||||
setmetatable(M, { __index = PlayerInfoView2 })
|
||||
else
|
||||
setmetatable(M, { __index = PlayerInfoView })
|
||||
end
|
||||
|
|
@ -17,13 +17,13 @@ function M.new(view, mainView)
|
|||
end
|
||||
|
||||
function M:init()
|
||||
PlayerInfoView_copy.init(self)
|
||||
PlayerInfoView2.init(self)
|
||||
end
|
||||
|
||||
function M:ShowInteraction(type,str)
|
||||
function M:ShowInteraction(type, str)
|
||||
if type == 3 then
|
||||
Voice.DownLoad(str, function(clip)
|
||||
if (clip ) then
|
||||
if (clip) then
|
||||
self:ShowMaskVoice(clip.length)
|
||||
GameApplication.Instance:PlayVoice(clip)
|
||||
end
|
||||
|
|
@ -32,11 +32,11 @@ function M:ShowInteraction(type,str)
|
|||
self:SetChat(str)
|
||||
elseif type == 2 then
|
||||
local chat_index = tonumber(str)
|
||||
self._main_view:PlayChatSound(self._player.self_user.sex,chat_index)
|
||||
self._main_view:PlayChatSound(self._player.self_user.sex, chat_index)
|
||||
local language, index = self._main_view:GetChatMsgLanguage(chat_index)
|
||||
self:SetChat(self._main_view.Fix_Msg_Chat[index])
|
||||
elseif type == 1 then
|
||||
self:SetBiaoqing("ui://Chat/"..str)
|
||||
self:SetBiaoqing("ui://Chat/" .. str)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
|
|||
end
|
||||
|
||||
function M:FillData(player)
|
||||
PlayerInfoView_copy.FillData(self, player)
|
||||
PlayerInfoView2.FillData(self, player)
|
||||
end
|
||||
|
||||
function M:UpdateScore()
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local MJMainView = require("main.majiang.MJMainView")
|
||||
local TableBG = require("Game.Data.TableBG")
|
||||
local EXClearingView = import(".EXClearingView")
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
local PlayerInfoView = require("Game.View.PlayerInfoView")
|
||||
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy")
|
||||
local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
|
||||
|
||||
local M = {}
|
||||
|
||||
function M.new(view, mainView)
|
||||
if mainView._room.room_config.people_num == 2 then
|
||||
setmetatable(M, { __index = PlayerInfoView_copy })
|
||||
setmetatable(M, { __index = PlayerInfoView2 })
|
||||
else
|
||||
setmetatable(M, { __index = PlayerInfoView })
|
||||
end
|
||||
|
|
@ -17,7 +17,7 @@ function M.new(view, mainView)
|
|||
end
|
||||
|
||||
function M:init()
|
||||
PlayerInfoView_copy.init(self)
|
||||
PlayerInfoView2.init(self)
|
||||
end
|
||||
|
||||
function M:ShowInteraction(type, str)
|
||||
|
|
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
|
|||
end
|
||||
|
||||
function M:FillData(player)
|
||||
PlayerInfoView_copy.FillData(self, player)
|
||||
PlayerInfoView2.FillData(self, player)
|
||||
end
|
||||
|
||||
function M:UpdateScore()
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local MJMainView = require("main.majiang.MJMainView")
|
||||
local TableBG = require("Game.Data.TableBG")
|
||||
local EXClearingView = import(".EXClearingView")
|
||||
|
|
|
|||
|
|
@ -1,962 +0,0 @@
|
|||
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi")
|
||||
-- local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
||||
-- local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local MJMainView = require("main.majiang.MJMainView")
|
||||
local EXClearingView = import(".EXClearingView")
|
||||
local TX_GameEvent = import(".GameEvent")
|
||||
local HuTipView = import("main.majiang.HuTipView")
|
||||
local SettingView = import(".EXSettingView")
|
||||
local PlayerInfoView = import(".EXPlayerInfoView_jiangxi")
|
||||
-- local PlayerInfoView = import(".EXPlayerInfoView")
|
||||
local M = {}
|
||||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "LiChuan_MJ"
|
||||
self:init()
|
||||
ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/lichuan/sound/bg.mp3")
|
||||
return self
|
||||
end
|
||||
|
||||
function M:InitView(url)
|
||||
local room = self._room
|
||||
self._style = 1
|
||||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
|
||||
-- MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d", room.room_config.people_num))
|
||||
MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num))
|
||||
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人黎川麻将 ' .. room.score_times .. '倍'
|
||||
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectgang1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectgang2')
|
||||
self._view:GetChild("n108").visible = true
|
||||
self.Laizi1Btn.visible = true
|
||||
self.Laizi2Btn.visible = true
|
||||
self.bugangnum = self._view:GetChild("bugangnum")
|
||||
|
||||
--lingmeng
|
||||
---[[
|
||||
|
||||
--]]
|
||||
self.jing = self._view:GetChild('jing')
|
||||
|
||||
self._state.onChanged:Add(function()
|
||||
print("==============================UpdatePlayerInfoView1")
|
||||
self:UpdatePlayerInfoView()
|
||||
end)
|
||||
|
||||
local showNextCtr = self._view:GetController('showNext')
|
||||
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
|
||||
local showNextList = self._view:GetChild('list_showNext')
|
||||
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
|
||||
local btn_closeRoom = self._view:GetChild("btn_setting")
|
||||
local conterBoxComp = self._view:GetChild("Comp_ConterBox")
|
||||
|
||||
self._ctr_cardbox = conterBoxComp:GetController("seat")
|
||||
self._tex_leftTime = conterBoxComp:GetChild("Text_Time")
|
||||
|
||||
self._view:GetChild('btn_closeRoom').onClick:Set(function()
|
||||
---[[
|
||||
--旧
|
||||
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
|
||||
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
|
||||
local tipStr = ''
|
||||
if self._room.agent then
|
||||
tipStr = '您是否退出房间?'
|
||||
else
|
||||
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
|
||||
end
|
||||
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(
|
||||
function()
|
||||
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
|
||||
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
|
||||
else
|
||||
ViewUtil.ShowModalWait(self._root_view)
|
||||
self._gamectr:LevelRoom(
|
||||
function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode == 0 then
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
)
|
||||
_curren_msg:Show()
|
||||
--]]
|
||||
end)
|
||||
|
||||
self._view:GetChild('btn_showNext').onClick:Set(function()
|
||||
showNextCtr.selectedIndex = 1
|
||||
end)
|
||||
|
||||
self._view:GetChild('btn_sendShow').onClick:Set(function()
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
end)
|
||||
self._view:GetChild('btn_closeShow').onClick:Set(function()
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
showNextList.onClickItem:Set(function(context)
|
||||
self:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
end)
|
||||
ShowNextConfrimCtr.onChanged:Set(function()
|
||||
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
|
||||
end)
|
||||
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
|
||||
ShowNextConfrimCtr.selectedIndex = 0
|
||||
showNextCtr.selectedIndex = 0
|
||||
showNextList.selectedIndex = -1
|
||||
self._showNextName = nil
|
||||
end)
|
||||
btn_closeRoom.onClick:Add(handler(self, function()
|
||||
local settingView = SettingView.new(self)
|
||||
settingView:Show()
|
||||
end))
|
||||
--------
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
function M:__BuGang(cardInfo, callback)
|
||||
local _gang_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Gang_tip_choice")
|
||||
_gang_tip_choice.visible = true
|
||||
|
||||
local list_card = _gang_tip_choice:GetChild("list_card")
|
||||
list_card:SetVirtual()
|
||||
list_card.itemRenderer = function(index, obj)
|
||||
obj.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. cardInfo[index + 1])
|
||||
end
|
||||
list_card.numItems = #cardInfo
|
||||
list_card.onClickItem:Set(function(context)
|
||||
local item = context.data
|
||||
local index = list_card:GetChildIndex(item)
|
||||
callback(cardInfo[index + 1])
|
||||
end)
|
||||
|
||||
_gang_tip_choice.xy = Vector2((self._view.width - _gang_tip_choice.width) / 2,
|
||||
(self._view.height - _gang_tip_choice.height) / 2)
|
||||
self._view:AddChild(_gang_tip_choice)
|
||||
self._gang_tip_choice = _gang_tip_choice
|
||||
end
|
||||
|
||||
function M:SetShowGangZiProcess(currentLaizi1ID, currentLaizi2ID, bugangnum, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
self:SetGangZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
-- self:SetGangZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
self:IsShowGangZi(self.Laizi1Btn, true)
|
||||
-- self:IsShowGangZi(self.Laizi2Btn, true)
|
||||
self.bugangnum.text = "当前 " .. bugangnum .. " 杠"
|
||||
end
|
||||
|
||||
function M:HideAllGangZiCard()
|
||||
self.Laizi1Btn.visible = false
|
||||
-- self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
--self.LaiziBG.visible=false
|
||||
end
|
||||
|
||||
function M:SetGangZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
function M:IsShowGangZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
|
||||
self._room.room_config.round)
|
||||
end
|
||||
|
||||
function M:ShowJing()
|
||||
if self._room.jing then
|
||||
self.jing.icon = 'ui://Main_Majiang/' ..
|
||||
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
||||
self.jing.visible = true
|
||||
if self.jing:GetController('jing') then
|
||||
self.jing:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
else
|
||||
self.jing.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
|
||||
-- local tem = self._view:GetChild(string.format("player_info%d", i))
|
||||
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
print("===============================NewMJPlayerCardInfoView")
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowGangZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
||||
local arg = { ... }
|
||||
_gamectr:SendGangCard(arg[1][1])
|
||||
-- self:__BuGang(arg[1],
|
||||
-- function(id)
|
||||
-- printlog(id)
|
||||
-- _gamectr:SendGangCard(id)
|
||||
-- self:__CloseGangTip()
|
||||
-- end)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
self:ShowJing()
|
||||
local list = _room.player_list
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
-- if seat == self._room.self_player.seat then
|
||||
-- self:ShowHuTip()
|
||||
-- end
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
|
||||
local info = self._player_card_info[self:GetPos(_room.self_player.seat)]
|
||||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
local info = self._player_card_info[self:GetPos(seat)]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
|
||||
info:UpdateOutCardList(outcard, card, self._cursor)
|
||||
self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
if seat == _room.self_player.seat then
|
||||
_room.curren_outcard_seat = -1
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3])
|
||||
-- self:UpdateRoomInfo()
|
||||
local info = self._player_card_info[self:GetPos(seat)]
|
||||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
print("========================OnEventFzTips1")
|
||||
local arg = { ... }
|
||||
local _tip = arg[1]
|
||||
local weight = arg[2]
|
||||
self:__FangziTip(_tip, weight)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi")
|
||||
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
|
||||
obj_win_card:GetController("bg").selectedIndex = 1
|
||||
info._view:AddChild(obj_win_card)
|
||||
obj_win_card:Center()
|
||||
|
||||
local url, pNode
|
||||
local player = _room:GetPlayerBySeat(win_seat)
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
url = "ui://Main_Majiang/别人胡"
|
||||
pNode = info._mask_liangpai
|
||||
elseif win_seat == _room.self_player.seat then
|
||||
url = "ui://Main_Majiang/自己胡牌"
|
||||
pNode = self._view
|
||||
end
|
||||
if win_seat == lose_seat then
|
||||
url = "ui://Main_Majiang/eff_zimo"
|
||||
end
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_Majiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("LiChuan_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
-- print("===================================com_name", com_name)
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_LiChuan/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
-- ViewUtil.PlaySound("LiChuan_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
self._popEvent = false
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
local niao = result.niao
|
||||
if liuju then
|
||||
local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu")
|
||||
self._view:AddChild(le)
|
||||
le:Center()
|
||||
le:GetTransition("t0"):Play()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(1)
|
||||
le:Dispose()
|
||||
end)
|
||||
end
|
||||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
-- if #niao == 0 then self._view:GetChild("n13").visible = false end
|
||||
self._clearingView:InitData(0, _room, result, nil, function(...)
|
||||
print("===============================lingthis")
|
||||
for i = 1, #data do
|
||||
local p = _room:GetPlayerBySeat(data[i].seat)
|
||||
p.total_score = data[i].total_score
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
card_info:Clear()
|
||||
card_info:ResetCardType()
|
||||
if _room:checkHpNonnegative() then
|
||||
p.cur_hp = data[i].hp_info.cur_hp
|
||||
end
|
||||
-- info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num >= 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
else
|
||||
info._view:GetController("text_color").selectedIndex = 1
|
||||
info._view:GetChild("text_jifen").text = d2ad(num)
|
||||
end
|
||||
|
||||
info._view:GetChild("mask_piao").title = ""
|
||||
info._view:GetController("piao_niao").selectedIndex = 0
|
||||
p.fz_list = {}
|
||||
end
|
||||
DataManager.CurrenRoom.self_player.card_list = {}
|
||||
self._state.selectedIndex = 2
|
||||
self._clearingView = nil
|
||||
print("===============================lingend")
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
self:UnmarkSelfTuoguan()
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
self._clearingView = EXClearingView.new()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "剩余0张牌"
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function M:OutCard(card)
|
||||
if card ~= 0 then
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("LiChuan_MJ", self._room.self_player.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
function M:__FangziTip(tip, weight)
|
||||
print("========================OnEventFzTips2", tip, weight)
|
||||
local _gamectr = self._gamectr
|
||||
local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
|
||||
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
|
||||
self._chipeng_tip = _chipeng_tip
|
||||
local p = self._room.self_player
|
||||
-- self._player_card_info[self:GetPos(p.seat)]
|
||||
|
||||
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
||||
_lit_fanzi:RemoveChildrenToPool()
|
||||
local _tlist = table.keys(tip.tip_map_type)
|
||||
printlog(tip.tip_map_type)
|
||||
pt(_tlist)
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
table.sort(_tlist)
|
||||
local isHu = false
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
_chipeng_tip:Center()
|
||||
end
|
||||
|
||||
function M:__TipAction(context)
|
||||
local data = context.sender.data
|
||||
local _gamectr = self._gamectr
|
||||
local tip = data[1]
|
||||
local td = data[2]
|
||||
local list = tip.tip_map_type[td.weight]
|
||||
printlog("__TipAction")
|
||||
pt(list)
|
||||
if (#list > 1) then
|
||||
self:_ChiView(list, function(id)
|
||||
_gamectr:SendAction(id)
|
||||
self:__CloseTip()
|
||||
end)
|
||||
self._chipeng_tip.visible = false
|
||||
return
|
||||
end
|
||||
|
||||
_gamectr:SendAction(td.id)
|
||||
if (self._chipeng_tip == nil) then return end
|
||||
self._chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
|
||||
function M:_ChiView(tiplist, callback)
|
||||
self._chipeng_tip.visible = false
|
||||
printlog("_ChiView")
|
||||
pt(tiplist)
|
||||
local _pop_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Pop_tip_choice")
|
||||
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
|
||||
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
|
||||
local crossCtr = _pop_tip_choice:GetController("state")
|
||||
crossCtr.selectedIndex = #tiplist == 3 and 0 or
|
||||
(#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
|
||||
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
|
||||
_pop_tip_choice:Dispose()
|
||||
self._chipeng_tip.visible = true
|
||||
end)
|
||||
list_choose1:RemoveChildrenToPool()
|
||||
list_choose2:RemoveChildrenToPool()
|
||||
for i = 1, #tiplist do
|
||||
local list_choose = i <= 3 and list_choose1 or list_choose2
|
||||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
|
||||
if tiplist[i].weight ~= 1 then
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang",
|
||||
self:GetPrefix() .. "202_" .. tiplist[i].card)
|
||||
end
|
||||
else
|
||||
local tem = {}
|
||||
table.insert(tem, tiplist[i].opcard[1])
|
||||
table.insert(tem, tiplist[i].opcard[2])
|
||||
local tcard = tiplist[i].card
|
||||
table.insert(tem, tcard)
|
||||
table.sort(tem, function(a, b)
|
||||
return a < b
|
||||
end)
|
||||
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
|
||||
tem[1])
|
||||
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
|
||||
tem[2])
|
||||
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" ..
|
||||
tem[3])
|
||||
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
|
||||
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
local index = arg[3]
|
||||
printlog("OnFangziAction")
|
||||
local info = _player_card_info[self:GetPos(player.seat)]
|
||||
local pNode = info._mask_liangpai
|
||||
local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect")
|
||||
if fz.type == FZType.Peng then
|
||||
self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
|
||||
elseif fz.type == FZType.Chi then
|
||||
self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "吃")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "吃")
|
||||
else
|
||||
self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
pNode:AddChild(effect)
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.3)
|
||||
self._popEvent = true
|
||||
end)
|
||||
coroutine.start(function()
|
||||
coroutine.wait(2)
|
||||
effect:Dispose()
|
||||
end)
|
||||
|
||||
self:RemoveCursor()
|
||||
if (player.seat ~= fz.from_seat) then
|
||||
local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
|
||||
fs_info:UpdateOutCardList()
|
||||
end
|
||||
info:UpdateFzList(fz, index, true)
|
||||
local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
|
||||
printlog(getcard)
|
||||
info:UpdateHandCard(getcard)
|
||||
self:__CloseTip()
|
||||
end
|
||||
|
||||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_LiChuan", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
||||
item:GetChild("tex_score").text = "+" .. list[i].score
|
||||
end
|
||||
for i = 1, #list do
|
||||
--顯示正面
|
||||
local item = list_niao_card:GetChildAt(i - 1)
|
||||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
coroutine.wait(1)
|
||||
_niao_View:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end
|
||||
|
||||
-- function M:markOutCards(showTip, data)
|
||||
-- for i = 1, #self._room.player_list do
|
||||
-- local p = self._room.player_list[i]
|
||||
-- local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
-- for j = 1, #p.outcard_list do
|
||||
-- local card = p.outcard_list[j]
|
||||
-- if card == data then
|
||||
-- local obj = info:GetOutCardByIndex(j)
|
||||
-- obj:GetController("gray").selectedIndex = showTip and 1 or 0
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
print("lingmengReloadRoom")
|
||||
local room = self._room
|
||||
-- if not room.playing then
|
||||
-- self._state.selectedIndex = 2
|
||||
-- else
|
||||
-- self._state.selectedIndex = 1
|
||||
-- self._room._reload_flag = true
|
||||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
-- head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
else
|
||||
info:UpdateOutCardList()
|
||||
end
|
||||
if p.seat == room.banker_seat then
|
||||
head_info:MarkBank(true)
|
||||
end
|
||||
-- if p.ready then
|
||||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count)
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
-----------------------lingmeng----------------------------
|
||||
function M:SendShowNext(ShowNextConfrimCtr)
|
||||
if not self._showNextName then
|
||||
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
|
||||
return
|
||||
end
|
||||
ShowNextConfrimCtr.selectedIndex = 1
|
||||
end
|
||||
|
||||
function M:ClickShowNext(context, ShowNextConfrimCtr)
|
||||
if self._showNextName == context.data.name then
|
||||
self:SendShowNext(ShowNextConfrimCtr)
|
||||
return
|
||||
end
|
||||
self._showNextName = context.data.name
|
||||
end
|
||||
|
||||
function M:UpdatePlayerInfoView()
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
local list = self._room.player_list
|
||||
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1))
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
_player_info[i]:FillData(list[i])
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
local index = seat
|
||||
if self._room.room_config.people_num == 2 then
|
||||
self._ctr_cardbox.selectedIndex = index
|
||||
else
|
||||
self._ctr_cardbox.selectedIndex = index - 1
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------
|
||||
|
||||
|
||||
function M:__CloseTip()
|
||||
if self._chipeng_tip then
|
||||
self._chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
if self._pop_tip_choice then
|
||||
self._pop_tip_choice:Dispose()
|
||||
self._pop_tip_choice = nil
|
||||
end
|
||||
end
|
||||
|
||||
function M:__CloseGangTip()
|
||||
if self._gang_tip_choice then
|
||||
self._gang_tip_choice:Dispose()
|
||||
self._gang_tip_choice = nil
|
||||
end
|
||||
end
|
||||
|
||||
function M:closeTipOnTuoguan()
|
||||
self:__CloseTip()
|
||||
end
|
||||
|
||||
function M:Destroy()
|
||||
MJMainView.Destroy(self)
|
||||
UIPackage.RemovePackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -1,11 +1,11 @@
|
|||
local PlayerInfoView = require("Game.View.PlayerInfoView")
|
||||
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy")
|
||||
local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
|
||||
|
||||
local M = {}
|
||||
|
||||
function M.new(view, mainView)
|
||||
if mainView._room.room_config.people_num == 2 then
|
||||
setmetatable(M, { __index = PlayerInfoView_copy })
|
||||
setmetatable(M, { __index = PlayerInfoView2 })
|
||||
else
|
||||
setmetatable(M, { __index = PlayerInfoView })
|
||||
end
|
||||
|
|
@ -17,7 +17,7 @@ function M.new(view, mainView)
|
|||
end
|
||||
|
||||
function M:init()
|
||||
PlayerInfoView_copy.init(self)
|
||||
PlayerInfoView2.init(self)
|
||||
end
|
||||
|
||||
function M:ShowInteraction(type, str)
|
||||
|
|
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
|
|||
end
|
||||
|
||||
function M:FillData(player)
|
||||
PlayerInfoView_copy.FillData(self, player)
|
||||
PlayerInfoView2.FillData(self, player)
|
||||
end
|
||||
|
||||
function M:UpdateScore()
|
||||
|
|
|
|||
|
|
@ -1,213 +0,0 @@
|
|||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self:init()
|
||||
return self
|
||||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
pt(tingList)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
print("====================================UpdateHandCard1", mp)
|
||||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("====================================UpdateHandCard3")
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
-- self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
self._out_card = true
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
-- 记录需要标记听牌提示的牌
|
||||
local lst_mark = {}
|
||||
local total_num = 0
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
count = count + self._mainView:CountCardLeftNum(tingList[j])
|
||||
end
|
||||
local tem = {}
|
||||
tem.item = btn
|
||||
tem.count = count
|
||||
total_num = total_num + count
|
||||
table.insert(lst_mark, tem)
|
||||
end
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
table.sort(lst_mark, function(a, b)
|
||||
return a.count > b.count
|
||||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
else
|
||||
tem.item:GetController("mark_ting").selectedIndex = 2
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
if btn:GetController("mark_ting").selectedIndex ~= 0 then
|
||||
btn:GetController("mark_ting").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
self._out_card = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
-- print("==========================__OnClickHandCard")
|
||||
local button = context.sender
|
||||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
end
|
||||
|
||||
if self._out_card then
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
-- 标记出牌
|
||||
if refresh then
|
||||
if button.selected then
|
||||
self._mainView:markOutCards(true, button.data.card_item)
|
||||
else
|
||||
self._mainView:markOutCards(false, button.data.card_item)
|
||||
end
|
||||
end
|
||||
|
||||
local _room = DataManager.CurrenRoom
|
||||
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
end
|
||||
end
|
||||
|
||||
function M:__OnDragStart(card)
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
list_remove(card_list, card)
|
||||
-- self:ShowHuTip(card_list)
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
self.outcard_button = button
|
||||
else
|
||||
self._area_handcard_list:AddChildAt(button, card.index)
|
||||
button:TweenMove(card.old_postion, 0.2)
|
||||
end
|
||||
end
|
||||
|
||||
function M:CheckPlayerOnlineState()
|
||||
local room = DataManager.CurrenRoom
|
||||
for i = 1, #room.player_list do
|
||||
if room.player_list[i].line_state == 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
|
||||
self._area_fz_list:RemoveChildren(0, -1, true)
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||
if bskip == nil or bskip == false then
|
||||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -1,379 +0,0 @@
|
|||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
|
||||
|
||||
local M = {}
|
||||
|
||||
--- Create a new PlayerCardInfoView
|
||||
function M.new(view, mainView)
|
||||
local self = {}
|
||||
setmetatable(M, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(self, { __index = M })
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self:init()
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init()
|
||||
MJPlayerCardInfoView.init(self)
|
||||
|
||||
local CardInfo = self._view:GetChild('Text_CardInfo')
|
||||
self._viewText_cardInfo = json.decode(CardInfo.text)
|
||||
|
||||
local CardInfo = self._view:GetChild('Text_CardInfo')
|
||||
self._viewText_cardInfo = json.decode(CardInfo.text)
|
||||
|
||||
self._view_handCardList = self._view:GetChild('List_HandCard')
|
||||
self._view_FZList = self._view:GetChild('List_FZ')
|
||||
self._view_outCardList = self._view:GetChild('List_OutCard')
|
||||
self._viewBtn_getCard = self._view:GetChild('Btn_HandCard')
|
||||
|
||||
self._ctr_getCard = self._view:GetController('getCard')
|
||||
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
|
||||
end
|
||||
|
||||
function M:SetMJSize(zS)
|
||||
local tempSzieConfig = {}
|
||||
tempSzieConfig.size = zS
|
||||
local filename = 'mjsize' .. DataManager.SelfUser.account_id
|
||||
Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
|
||||
|
||||
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
|
||||
ViewManager.refreshGameView()
|
||||
end
|
||||
|
||||
function M:SetPlayer(p)
|
||||
self._player = p
|
||||
end
|
||||
|
||||
function M:FillData(begin)
|
||||
if (begin) then
|
||||
for i = 1, #self._player.fz_list do
|
||||
self:UpdateFzList(self._player.fz_list[i], -1)
|
||||
end
|
||||
self:UpdateOutCardList()
|
||||
else
|
||||
self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 1
|
||||
end
|
||||
else
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:Clear()
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
|
||||
self._area_fz_list:RemoveChildren(0, -1, true)
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
self._view_handCardList:RemoveChildren(0, -1, true)
|
||||
self._view_outCardList:RemoveChildren(0, -1, true)
|
||||
self._view_FZList:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
-- 获取麻将资源前缀
|
||||
function M:GetPrefix()
|
||||
-- local card_type = DataManager.CurrenRoom.card_type
|
||||
-- local prefix = card_type == 1 and "a" or ""
|
||||
-- return prefix
|
||||
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
|
||||
end
|
||||
|
||||
function M:fillCard(obj, pos_str, card, use3d)
|
||||
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
|
||||
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
|
||||
else
|
||||
obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card
|
||||
end
|
||||
end
|
||||
|
||||
function M:fillCard2(obj, pos_str, card)
|
||||
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
print("=========================lingmengfz", obj, obj:GetChild("icon"))
|
||||
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
|
||||
end
|
||||
|
||||
function M:getBackCard(card)
|
||||
return 'ui://Main_Majiang/' .. card
|
||||
end
|
||||
|
||||
function M:GetCard(btn)
|
||||
local pic_name = split(btn.icon, '/')[4]
|
||||
local lst = string.split(pic_name, '_')
|
||||
return tonumber(lst[2] or 0)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
print("==============================UpdateHandCardlingmeng", self._player.hand_left_count)
|
||||
-- MJPlayerCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
|
||||
self._view_handCardList:RemoveChildren()
|
||||
for i = 0, self._player.hand_left_count - 1 do
|
||||
-- if i >= self._view_handCardList.numItems then
|
||||
self._view_handCardList:AddItemFromPool()
|
||||
-- end
|
||||
end
|
||||
self._ctr_getCard.selectedIndex = getcard and 1 or 0
|
||||
end
|
||||
|
||||
-- 获取麻将图片资源位置,可以在扩展中复写
|
||||
function M:GetCardPicPack()
|
||||
-- if DataManager.CurrenRoom.card_type == 2 then
|
||||
-- return "MajiangCard3d"
|
||||
-- else
|
||||
return 'Main_Majiang'
|
||||
-- end
|
||||
end
|
||||
|
||||
function M:adjust3dOutPut(obj, area, oder, num, index)
|
||||
if index >= num then
|
||||
local row = 1 + math.floor(((index - num) / (num + 2)))
|
||||
local col = ((index - num) % (num + 2))
|
||||
|
||||
if oder == AreaOderType.left_right then
|
||||
obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2)
|
||||
elseif oder == AreaOderType.right_left then
|
||||
obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2)
|
||||
elseif oder == AreaOderType.up_down then
|
||||
obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2)
|
||||
obj.x = obj.x - col * 7 + 7 * (row + 1)
|
||||
elseif oder == AreaOderType.down_up then
|
||||
obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2)
|
||||
obj.x = obj.x - col * 7 - 7 * (row - 1)
|
||||
end
|
||||
else
|
||||
if oder == AreaOderType.left_right then
|
||||
obj.x = obj.x + math.floor((area.width - obj.width * num) / 2)
|
||||
elseif oder == AreaOderType.right_left then
|
||||
obj.x = obj.x - math.floor((area.width - obj.width * num) / 2)
|
||||
elseif oder == AreaOderType.up_down then
|
||||
obj.y = obj.y + math.floor((area.height - obj.height * num) / 2)
|
||||
obj.x = obj.x - index * 7
|
||||
elseif oder == AreaOderType.down_up then
|
||||
obj.y = obj.y - math.floor((area.height - obj.height * num) / 2)
|
||||
obj.x = obj.x - index * 7
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateOutCardList(outcard, card_item, cursor)
|
||||
print("lingmengoutpu", outcard, card_item, cursor)
|
||||
outcard = outcard or nil
|
||||
card_item = card_item or 0
|
||||
cursor = cursor or nil
|
||||
|
||||
local outCardName = self._viewText_cardInfo['Out_Card']
|
||||
|
||||
local outlist = self._player.outcard_list
|
||||
-- if self._view_outCardList.numItems < #outlist - 1 then
|
||||
-- for i = 1, #outlist - 1 do
|
||||
-- outcard = self._view_outCardList:AddItemFromPool()
|
||||
-- -- end
|
||||
-- self:fillCard2(outcard, outCardName, outlist[i])
|
||||
-- end
|
||||
-- end
|
||||
-- -- if self._viewText_cardInfo['Order'] == "desc" then
|
||||
-- -- outcard = self._view_handCardList:GetFromPool("ui://Main_Majiang/Comp_4_OutCard")
|
||||
-- -- self._view_outCardList:AddChildAt(outcard, 0)
|
||||
-- -- else
|
||||
-- outcard = self._view_outCardList:AddItemFromPool()
|
||||
-- -- end
|
||||
-- self:fillCard2(outcard, outCardName, card_item)
|
||||
for i = 0, #outlist - 1 do
|
||||
outcard = self._view_outCardList:AddItemFromPool()
|
||||
self:fillCard2(outcard, outCardName, outlist[i + 1])
|
||||
end
|
||||
end
|
||||
|
||||
-- 设置添加角标的方法
|
||||
function M:SetAddFlag(cb)
|
||||
self.__addFlag = cb
|
||||
end
|
||||
|
||||
-- 给麻将牌添加flag
|
||||
function M:AddFlag(index, card, btn)
|
||||
if not self.__addFlag then
|
||||
return
|
||||
end
|
||||
local str_flag = self.__addFlag(index, card, btn)
|
||||
btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1
|
||||
btn:GetChild('flag').icon = str_flag
|
||||
end
|
||||
|
||||
local function getPos(my_seat, other_seat, total)
|
||||
local pos = 0
|
||||
pos = other_seat - my_seat + 1
|
||||
if pos <= 0 then
|
||||
pos = pos + total
|
||||
end
|
||||
if total ~= 4 and pos == total then
|
||||
pos = total + 1
|
||||
end
|
||||
return pos
|
||||
end
|
||||
|
||||
function M:UpdateFzList(fz, index, show_card)
|
||||
local isFour = false
|
||||
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
|
||||
isFour = true
|
||||
end
|
||||
|
||||
local FZame = self._viewText_cardInfo['FZ_Card']
|
||||
index = index or 0
|
||||
show_card = show_card or nil
|
||||
|
||||
local outCard = self._view_FZList:AddItemFromPool()
|
||||
|
||||
if fz.type == FZType.Chi then
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.opcard[i])
|
||||
end
|
||||
else
|
||||
local ctr_Four = outCard:GetController("isFour")
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
print("lingmengfz", string.format("Comp_Card%d", i), FZCard)
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
end
|
||||
if fz.type == FZType.Peng then
|
||||
ctr_Four.selectedIndex = 0
|
||||
else
|
||||
ctr_Four.selectedIndex = 1
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
if fz.type == FZType.Gang_An then
|
||||
self:fillCard2(FZCard, FZame, '00')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:GetOutCardByIndex(index)
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local oder = outcard_list['oder']
|
||||
local multi_draw_oder = 0
|
||||
if (outcard_list['multi_draw_oder']) then
|
||||
multi_draw_oder = outcard_list['multi_draw_oder']
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
|
||||
return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index)
|
||||
else
|
||||
return self._area_outcard_list:GetChildAt(index - 1)
|
||||
end
|
||||
end
|
||||
|
||||
function M:ResetFzList()
|
||||
for i = 1, #self._player.fz_list do
|
||||
local fz = self._player.fz_list[i]
|
||||
-- if fz.type ~= FZType.Gang_Peng then
|
||||
self:UpdateFzList(fz, -1)
|
||||
-- else
|
||||
-- self:UpdateFzList(fz, i)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
local function replace_card(obj, prefix)
|
||||
local url = obj.icon
|
||||
if url then
|
||||
local len = string.len(url)
|
||||
local pos = string.len('ui://Main_Majiang/') + 1
|
||||
local head_char = string.sub(url, pos, pos)
|
||||
local card = string.sub(url, pos, len)
|
||||
if head_char >= 'a' then
|
||||
card = string.sub(card, 2, len)
|
||||
end
|
||||
obj.icon = 'ui://Main_Majiang/' .. prefix .. card
|
||||
end
|
||||
end
|
||||
|
||||
function M:ResetCardType()
|
||||
local old_card_type = self._current_card_type
|
||||
self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
|
||||
--设置3d标志
|
||||
if self._current_card_type == 2 then
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 1
|
||||
|
||||
self._area_fz_list.x = self._src_fz_list_3d.x
|
||||
self._area_fz_list.y = self._src_fz_list_3d.y
|
||||
self._area_fz_list.width = self._src_fz_list_3d.z
|
||||
self._area_fz_list.height = self._src_fz_list_3d.w
|
||||
end
|
||||
else
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
end
|
||||
end
|
||||
|
||||
local change2d = false
|
||||
if old_card_type == 2 and self._current_card_type ~= 2 then
|
||||
change2d = true
|
||||
end
|
||||
|
||||
local change3d = false
|
||||
if old_card_type ~= 2 and self._current_card_type == 2 then
|
||||
change3d = true
|
||||
end
|
||||
|
||||
if change2d == false and change3d == false and self._current_card_type ~= 2 then
|
||||
local prefix = self:GetPrefix()
|
||||
|
||||
--更新已出牌
|
||||
for i = 1, self._area_outcard_list.numChildren do
|
||||
local obj = self._area_outcard_list:GetChildAt(i - 1)
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
|
||||
--更新手牌
|
||||
for i = 1, self._area_handcard_list.numChildren do
|
||||
local obj = self._area_handcard_list:GetChildAt(i - 1)
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
|
||||
--更新放子牌
|
||||
for i = 1, self._area_fz_list.numChildren do
|
||||
local com = self._area_fz_list:GetChildAt(i - 1)
|
||||
for j = 1, 4 do
|
||||
local obj = com:GetChild('card_' .. j)
|
||||
if obj then
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
|
|
|
|||
|
|
@ -1,371 +0,0 @@
|
|||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
|
||||
-----------------------lingmeng---------------------------
|
||||
--原有mianmajiang
|
||||
local CardView = {
|
||||
card = nil,
|
||||
-- 牌序号
|
||||
card_item = 0,
|
||||
-- 索引
|
||||
index = 0,
|
||||
-- 原始位置
|
||||
old_postion = Vector2.zero
|
||||
}
|
||||
local function NewCardView(card, cardItem)
|
||||
local self = {}
|
||||
setmetatable(self, { __index = CardView })
|
||||
self.card = card
|
||||
self.card_item = cardItem
|
||||
return self
|
||||
end
|
||||
----------------------------------------------------------
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self:init()
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init()
|
||||
-- print("lingmenginithand")
|
||||
-- MJPlayerSelfCardInfoView.init(self)
|
||||
|
||||
-- local CardInfo = self._view:GetChild('Text_CardInfo')
|
||||
--手机蓝屏点
|
||||
-- local CardInfoText = CardInfo.text
|
||||
-- self._viewText_cardInfo = json.decode(CardInfoText)
|
||||
|
||||
self._view_handCardList = self._view:GetChild('List_HandCard')
|
||||
self._view_FZList = self._view:GetChild('List_FZ')
|
||||
self._view_outCardList = self._view:GetChild('List_OutCard')
|
||||
self._view_getCard = self._view:GetChild('Btn_HandCard')
|
||||
|
||||
self._ctr_getCard = self._view:GetController('getCard')
|
||||
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
|
||||
self._ctr_tip = self._view:GetController('tip')
|
||||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
pt(tingList)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
-- -- MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
--[[
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
self._out_card = true
|
||||
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
|
||||
-- 记录需要标记听牌提示的牌
|
||||
local lst_mark = {}
|
||||
local total_num = 0
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
count = count + self._mainView:CountCardLeftNum(tingList[j])
|
||||
end
|
||||
local tem = {}
|
||||
tem.item = btn
|
||||
tem.count = count
|
||||
total_num = total_num + count
|
||||
table.insert(lst_mark, tem)
|
||||
end
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
table.sort(lst_mark, function(a, b)
|
||||
return a.count > b.count
|
||||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
else
|
||||
tem.item:GetController("mark_ting").selectedIndex = 2
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
if btn:GetController("mark_ting").selectedIndex ~= 0 then
|
||||
btn:GetController("mark_ting").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
self._out_card = false
|
||||
end
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
-- -----------------------lingmeng---------------------------
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
|
||||
-- -- local handCardName = self._viewText_cardInfo['Hand_Card']
|
||||
local handCardName = "202_"
|
||||
if self._view_handCardList.numItems > 0 then
|
||||
self._view_handCardList:RemoveChildren()
|
||||
end
|
||||
if self._view_getCard.numItems > 0 then
|
||||
self._view_getCard:RemoveChildren()
|
||||
end
|
||||
|
||||
for i = 0, (#card_list) - 1 do
|
||||
local tem_card = card_list[i + 1]
|
||||
local btn_card
|
||||
if getcard and i == (#card_list) - 1 then
|
||||
btn_card = self._view_getCard:AddItemFromPool()
|
||||
btn_card.onClick:Add(function(context)
|
||||
self:__OnClickGetCard(context)
|
||||
end)
|
||||
else
|
||||
btn_card = self._view_handCardList:AddItemFromPool()
|
||||
end
|
||||
self:fillCard2(btn_card, handCardName, tem_card)
|
||||
local c_v = NewCardView(btn_card, tem_card)
|
||||
c_v.index = i
|
||||
c_v.old_postion = btn_card.xy
|
||||
btn_card.data = c_v
|
||||
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
|
||||
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
|
||||
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
|
||||
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
|
||||
end
|
||||
|
||||
if getcard then
|
||||
self._ctr_getCard.selectedIndex = 1
|
||||
else
|
||||
self._ctr_getCard.selectedIndex = 0
|
||||
end
|
||||
self._view_handCardList.onClickItem:Set(function(context)
|
||||
self:__OnClickHandCard(context)
|
||||
end)
|
||||
----------------------------------------------------------
|
||||
end
|
||||
|
||||
---[[
|
||||
--新
|
||||
function M:UpdateOutCardList(outcard, card_item)
|
||||
outcard = outcard or nil
|
||||
card_item = card_item or 0
|
||||
|
||||
-- local outCardName = self._viewText_cardInfo['Out_Card']
|
||||
local outCardName = "202_"
|
||||
local outcard
|
||||
|
||||
local outlist = self._player.outcard_list
|
||||
self._view_outCardList:RemoveChildren()
|
||||
|
||||
for i = 0, #outlist - 1 do
|
||||
outcard = self._view_outCardList:AddItemFromPool()
|
||||
self:fillCard2(outcard, outCardName, outlist[i + 1])
|
||||
end
|
||||
end
|
||||
|
||||
function M:onTouchBegin(context)
|
||||
local button = context.sender
|
||||
self._touchPos = button.xy
|
||||
local card = button.data
|
||||
self._touchIndex = card.index
|
||||
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
card.touch_pos = xy - button.xy
|
||||
end
|
||||
|
||||
function M:onTouchMove(context)
|
||||
local button = context.sender
|
||||
|
||||
local card = button.data
|
||||
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
button.xy = xy - card.touch_pos
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
-- if self.outcard_button then
|
||||
-- self.outcard_button:Dispose()
|
||||
-- self.outcard_button = nil
|
||||
-- end
|
||||
local button = context.sender
|
||||
-- -- button.onDragEnd:Set(nil)
|
||||
-- --button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
if not _room or _room:GetReloadStatus() then return end
|
||||
|
||||
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
self.outcard_button = button
|
||||
button.xy = self._touchPos
|
||||
else
|
||||
if self._touchIndex ~= card.index then
|
||||
-- local tempPos = self._touchPos
|
||||
-- self._touchPos = button.xy
|
||||
-- button:TweenMove(tempPos, 0.2)
|
||||
else
|
||||
button:TweenMove(self._touchPos, 0.2)
|
||||
self._touchPos = -1
|
||||
self._touchIndex = -1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
print("=======================lingmengclickhand")
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
local button = context.data
|
||||
-- local _carViewList = self._carViewList
|
||||
-- for i = 1, #_carViewList do
|
||||
-- if (_carViewList[i].card ~= button) then
|
||||
-- _carViewList[i].card.selected = false
|
||||
-- end
|
||||
-- end
|
||||
local _room = DataManager.CurrenRoom
|
||||
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
self._ctr_seletedGet.selectedIndex = 0
|
||||
end
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
end
|
||||
|
||||
function M:__OnClickGetCard(context)
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
local button = context.sender
|
||||
local _room = DataManager.CurrenRoom
|
||||
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
self._ctr_seletedGet.selectedIndex = 0
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateFzList(fz, index, show_card)
|
||||
local isFour = false
|
||||
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
|
||||
isFour = true
|
||||
end
|
||||
|
||||
-- local FZame = self._viewText_cardInfo['FZ_Card']
|
||||
local FZame = "202_"
|
||||
index = index or 0
|
||||
show_card = show_card or nil
|
||||
|
||||
local outCard
|
||||
|
||||
outCard = self._view_FZList:AddItemFromPool()
|
||||
|
||||
if fz.type == FZType.Chi then
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.opcard[i])
|
||||
end
|
||||
else
|
||||
local ctr_Four = outCard:GetController("isFour")
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
end
|
||||
if fz.type == FZType.Peng then
|
||||
ctr_Four.selectedIndex = 0
|
||||
else
|
||||
ctr_Four.selectedIndex = 1
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
if fz.type == FZType.Gang_An then
|
||||
self:fillCard2(FZCard, FZame, '00')
|
||||
elseif fz.type == FZType.Gang_Peng then
|
||||
self._view_FZList:RemoveChildAt(self._view_FZList.numItems - 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--]]
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
|
||||
self._area_fz_list:RemoveChildren(0, -1, true)
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||
self._view_handCardList:RemoveChildren(0, -1, true)
|
||||
self._view_outCardList:RemoveChildren(0, -1, true)
|
||||
self._view_FZList:RemoveChildren(0, -1, true)
|
||||
self._view_getCard:RemoveChildren(0, -1, true)
|
||||
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
self._ctr_seletedGet.selectedIndex = 0
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local MJMainView = require("main.majiang.MJMainView")
|
||||
local TableBG = require("Game.Data.TableBG")
|
||||
local EXClearingView = import(".EXClearingView")
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
local PlayerInfoView = require("Game.View.PlayerInfoView")
|
||||
local PlayerInfoView_copy = require("Game.View.PlayerInfoView_copy")
|
||||
local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
|
||||
|
||||
local M = {}
|
||||
|
||||
function M.new(view, mainView)
|
||||
if mainView._room.room_config.people_num == 2 then
|
||||
setmetatable(M, { __index = PlayerInfoView_copy })
|
||||
setmetatable(M, { __index = PlayerInfoView2 })
|
||||
else
|
||||
setmetatable(M, { __index = PlayerInfoView })
|
||||
end
|
||||
|
|
@ -17,7 +17,7 @@ function M.new(view, mainView)
|
|||
end
|
||||
|
||||
function M:init()
|
||||
PlayerInfoView_copy.init(self)
|
||||
PlayerInfoView2.init(self)
|
||||
end
|
||||
|
||||
function M:ShowInteraction(type, str)
|
||||
|
|
@ -50,7 +50,7 @@ function M:UpdateRemainCard(card_num, hide)
|
|||
end
|
||||
|
||||
function M:FillData(player)
|
||||
PlayerInfoView_copy.FillData(self, player)
|
||||
PlayerInfoView2.FillData(self, player)
|
||||
end
|
||||
|
||||
function M:UpdateScore()
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
|
||||
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
|
||||
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
||||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local PlayerInfoView = require("Game.View.PlayerInfoView_copy")
|
||||
local PlayerInfoView = require("Game.View.PlayerInfoView2")
|
||||
|
||||
local M = {}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local PlayerInfoView = require("Game.View.PlayerInfoView_copy")
|
||||
local PlayerInfoView = require("Game.View.PlayerInfoView2")
|
||||
|
||||
local M = {}
|
||||
|
||||
|
|
|
|||
|
|
@ -28,44 +28,15 @@ function M.new(view, mainView)
|
|||
end
|
||||
|
||||
function M:init()
|
||||
local view = self._view
|
||||
local _area_mask = view:GetChild('area_mask')
|
||||
local mask = _area_mask.text
|
||||
local CardInfo = self._view:GetChild('Text_CardInfo')
|
||||
self._viewText_cardInfo = json.decode(CardInfo.text)
|
||||
|
||||
self._mask_data = json.decode(mask)
|
||||
self._area_handcard_list = view:GetChild('area_handcard_list')
|
||||
self._view_handCardList = self._view:GetChild('List_HandCard')
|
||||
self._view_FZList = self._view:GetChild('List_FZ')
|
||||
self._view_outCardList = self._view:GetChild('List_OutCard')
|
||||
self._view_getCard = self._view:GetChild('Comp_HandCard')
|
||||
|
||||
self._area_fz_list = view:GetChild('area_fz_list')
|
||||
self._area_outcard_list = view:GetChild('area_outcard_list')
|
||||
self._src_fz_list =
|
||||
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 1
|
||||
end
|
||||
self._src_fz_list_3d =
|
||||
Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 0
|
||||
end
|
||||
|
||||
self._mask_liangpai = view:GetChild('mask_liangpai')
|
||||
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
if _gamectr then
|
||||
_gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize))
|
||||
end
|
||||
end
|
||||
|
||||
function M:SetMJSize(zS)
|
||||
local tempSzieConfig = {}
|
||||
tempSzieConfig.size = zS
|
||||
local filename = 'mjsize' .. DataManager.SelfUser.account_id
|
||||
Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
|
||||
|
||||
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
|
||||
ViewManager.refreshGameView()
|
||||
self._ctr_getCard = self._view:GetController('getCard')
|
||||
end
|
||||
|
||||
function M:SetPlayer(p)
|
||||
|
|
@ -74,6 +45,8 @@ end
|
|||
|
||||
function M:FillData(begin)
|
||||
if (begin) then
|
||||
print("lingmengResetFzList2")
|
||||
pt(self._player)
|
||||
for i = 1, #self._player.fz_list do
|
||||
self:UpdateFzList(self._player.fz_list[i], -1)
|
||||
end
|
||||
|
|
@ -97,15 +70,14 @@ end
|
|||
|
||||
function M:Clear()
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
|
||||
self._area_fz_list:RemoveChildren(0, -1, true)
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
self._view_handCardList:RemoveChildren(0, -1, true)
|
||||
self._view_outCardList:RemoveChildren(0, -1, true)
|
||||
self._view_FZList:RemoveChildren(0, -1, true)
|
||||
self._view_getCard:RemoveChildren(0, -1, true)
|
||||
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
end
|
||||
|
||||
-- 获取麻将资源前缀
|
||||
|
|
@ -131,6 +103,8 @@ function M:fillCard2(obj, pos_str, card)
|
|||
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
|
||||
|
||||
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
|
||||
end
|
||||
|
||||
|
|
@ -147,73 +121,18 @@ end
|
|||
function M:UpdateHandCard(getcard, mp)
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
local handcard_list = self._mask_data['handcard_list']
|
||||
local oder = handcard_list['oder']
|
||||
local _player = self._player
|
||||
-- -- print(vardump(self._player))
|
||||
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
-- -- print(vardump(_player.card_list))
|
||||
if (not mp) then
|
||||
local comp_back = handcard_list['comp_back']
|
||||
if self._current_card_type == 2 then
|
||||
comp_back = comp_back .. '_3d'
|
||||
end
|
||||
|
||||
for i = 0, _player.hand_left_count - 1 do
|
||||
local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back))
|
||||
local _room = DataManager.CurrenRoom
|
||||
local people_num = _room.room_config.people_num
|
||||
local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num)
|
||||
local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45
|
||||
local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0)
|
||||
-- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0)
|
||||
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
|
||||
|
||||
--改变左右两边的手牌的x值
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
obj.x = i * -7.0
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up) then
|
||||
self._area_handcard_list:AddChildAt(obj, 0)
|
||||
self._view_handCardList:RemoveChildren()
|
||||
self._view_getCard:RemoveChildren()
|
||||
for i = 0, self._player.hand_left_count - 1 do
|
||||
if getcard and i == self._player.hand_left_count - 1 then
|
||||
self._view_getCard:AddItemFromPool()
|
||||
else
|
||||
self._area_handcard_list:AddChild(obj)
|
||||
end
|
||||
end
|
||||
else
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local comp = handcard_list['comp']
|
||||
local card = outcard_list['card']
|
||||
---- print("comp"..comp)
|
||||
-- -- print(vardump(_player.card_list))
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
end
|
||||
|
||||
for i = 0, #_player.card_list - 1 do
|
||||
local obj = UIPackage.CreateObject('Main_Majiang', comp)
|
||||
|
||||
self:fillCard(obj, card, _player.card_list[i + 1])
|
||||
-- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1])
|
||||
|
||||
local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0)
|
||||
|
||||
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
|
||||
|
||||
--改变左右两边的手牌的x值
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
obj.x = i * -7
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up) then
|
||||
self._area_handcard_list:AddChildAt(obj, 0)
|
||||
else
|
||||
self._area_handcard_list:AddChild(obj)
|
||||
end
|
||||
self._view_handCardList:AddItemFromPool()
|
||||
end
|
||||
end
|
||||
self._ctr_getCard.selectedIndex = getcard and 1 or 0
|
||||
print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible)
|
||||
end
|
||||
|
||||
-- 获取麻将图片资源位置,可以在扩展中复写
|
||||
|
|
@ -261,91 +180,15 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
|
|||
card_item = card_item or 0
|
||||
cursor = cursor or nil
|
||||
|
||||
local outCardName = self._viewText_cardInfo['Out_Card']
|
||||
|
||||
local outlist = self._player.outcard_list
|
||||
if (outcard) then
|
||||
outcard:SetPivot(0.5, 0.5, true)
|
||||
outcard.touchable = false
|
||||
-- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item
|
||||
outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item)
|
||||
self._mask_liangpai:AddChild(outcard)
|
||||
end
|
||||
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local oder = outcard_list['oder']
|
||||
local comp = outcard_list['comp']
|
||||
local card = outcard_list['card']
|
||||
local multi_oder = outcard_list['multi_oder']
|
||||
local num = outcard_list['num']
|
||||
local multi_draw_oder = 0
|
||||
local sortStart = 0
|
||||
local sortType = 0
|
||||
local sortStep = 0
|
||||
if (outcard_list['multi_draw_oder']) then
|
||||
multi_draw_oder = outcard_list['multi_draw_oder']
|
||||
end
|
||||
self._view_outCardList:RemoveChildrenToPool()
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
num = outcard_list['num3d']
|
||||
multi_oder = outcard_list['multi_oder3d']
|
||||
sortType = outcard_list['sorting_order3d']
|
||||
card = outcard_list['card3d']
|
||||
if sortType == 1 then
|
||||
sortStart = 1
|
||||
sortStep = 1
|
||||
elseif sortType == -1 then
|
||||
sortStart = #outlist
|
||||
sortStep = -1
|
||||
end
|
||||
end
|
||||
|
||||
local obj = nil
|
||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||
for i = 0, #outlist - 1 do
|
||||
obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
|
||||
local row = math.floor(i / num)
|
||||
local col = math.floor(i % num)
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
if i >= num then
|
||||
row = 1 + math.floor(((i - num) / (num + 2)))
|
||||
col = ((i - num) % (num + 2))
|
||||
end
|
||||
end
|
||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||
else
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
|
||||
end
|
||||
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
|
||||
end
|
||||
|
||||
self:fillCard(obj, card, outlist[i + 1])
|
||||
-- 添加角标
|
||||
self:AddFlag(i + 1, outlist[i], obj)
|
||||
-- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1]
|
||||
sortStart = sortStart + sortStep
|
||||
obj.sortingOrder = sortStart
|
||||
obj.data = outlist[i + 1]
|
||||
|
||||
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
|
||||
self._area_outcard_list:AddChildAt(obj, 0)
|
||||
else
|
||||
self._area_outcard_list:AddChild(obj)
|
||||
end
|
||||
end
|
||||
if (obj and cursor) then
|
||||
cursor.xy = Vector2(obj.width / 2, obj.height / 2)
|
||||
obj:AddChild(cursor)
|
||||
obj:GetController('color').selectedIndex = 1
|
||||
local outcard = self._view_outCardList:AddItemFromPool()
|
||||
self:fillCard2(outcard, outCardName, outlist[i + 1])
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -377,155 +220,54 @@ local function getPos(my_seat, other_seat, total)
|
|||
end
|
||||
|
||||
function M:UpdateFzList(fz, index, show_card)
|
||||
local gn = 3
|
||||
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
|
||||
gn = 4
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
-- local seat = (room.room_config.people_num == 2 and fz.from_seat == 2) and 2 or fz.from_seat - 1
|
||||
local seat = ViewUtil.GetPos(room.self_player.seat, fz.from_seat, room.room_config.people_num)
|
||||
seat = (room.room_config.people_num == 2 and seat == 2) and 2 or seat - 1
|
||||
print("lingmengUpdateFzList", fz, index, show_card, seat)
|
||||
local FZame = self._viewText_cardInfo['FZ_Card']
|
||||
index = index or 0
|
||||
show_card = show_card or nil
|
||||
|
||||
local fz_list = self._mask_data['fz_list']
|
||||
local oder = fz_list['oder']
|
||||
local comp = fz_list['comp'] .. gn
|
||||
local card = fz_list['card']
|
||||
local card3d = ''
|
||||
local adjust3d = 0
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
oder = fz_list['oder3d']
|
||||
adjust3d = fz_list['adjust3d']
|
||||
card = fz_list['card3d']
|
||||
card3d = 'b'
|
||||
end
|
||||
|
||||
local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
|
||||
-- print("============================================pengpengpeng", comp)
|
||||
|
||||
local _area_fz_list = self._area_fz_list
|
||||
local _area_outcard_list = self._area_outcard_list
|
||||
|
||||
if (index == -1) then
|
||||
local num = _area_fz_list.numChildren
|
||||
|
||||
if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
_area_fz_list.height = _area_fz_list.height + obj.height
|
||||
if (oder == AreaOderType.down_up) then
|
||||
local tem1 = obj.height
|
||||
for i = 1, num do
|
||||
local tem = _area_fz_list:GetChildAt(num - i)
|
||||
tem.y = tem.y + tem1
|
||||
end
|
||||
_area_fz_list.y = _area_fz_list.y - obj.height
|
||||
else
|
||||
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
|
||||
end
|
||||
elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then
|
||||
_area_fz_list.width = _area_fz_list.width + obj.width
|
||||
if (oder == AreaOderType.right_left) then
|
||||
local tem1 = obj.width
|
||||
for i = 1, num do
|
||||
local tem = _area_fz_list:GetChildAt(num - i)
|
||||
tem.x = tem.x + tem1
|
||||
end
|
||||
_area_fz_list.x = _area_fz_list.x - obj.width
|
||||
else
|
||||
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
|
||||
end
|
||||
end
|
||||
_area_fz_list:AddChild(obj)
|
||||
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
num = _area_fz_list.numChildren
|
||||
for i = 1, num do
|
||||
local tem = _area_fz_list:GetChildAt(i - 1)
|
||||
tem.x = adjust3d * (i - 1)
|
||||
end
|
||||
local outCard = self._view_FZList:AddItemFromPool()
|
||||
outCard:GetController("seat").selectedIndex = seat or 0
|
||||
if fz.type == FZType.Chi then
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.opcard[i])
|
||||
end
|
||||
else
|
||||
local obj1 = _area_fz_list:RemoveChildAt(index)
|
||||
obj1:Dispose()
|
||||
obj.xy = obj1.xy
|
||||
_area_fz_list:AddChildAt(obj, index)
|
||||
local ctr_Four = outCard:GetController("isFour")
|
||||
outCard.data = fz.card
|
||||
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
end
|
||||
|
||||
-- 显示fz的牌
|
||||
local obj_show
|
||||
if show_card then
|
||||
obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn)
|
||||
end
|
||||
|
||||
for i = 1, gn do
|
||||
local _oc = obj:GetChild('card_' .. i)
|
||||
local _oc2 = nil
|
||||
|
||||
if show_card then
|
||||
_oc2 = obj_show:GetChild('card_' .. i)
|
||||
end
|
||||
|
||||
if (fz.type == FZType.Gang_An and i == gn) then
|
||||
if self._current_card_type == 2 then
|
||||
_oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
|
||||
if fz.type == FZType.Peng then
|
||||
ctr_Four.selectedIndex = 0
|
||||
else
|
||||
_oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00')
|
||||
ctr_Four.selectedIndex = 1
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
if fz.type == FZType.Gang_An then
|
||||
self:fillCard2(FZCard, FZame, '00')
|
||||
if FZCard:GetController('jing') then
|
||||
FZCard:GetController('jing').selectedIndex = 0
|
||||
end
|
||||
|
||||
if show_card then
|
||||
_oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00')
|
||||
end
|
||||
else
|
||||
if (fz.type == FZType.Chi) then
|
||||
local index = i
|
||||
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
|
||||
index = gn - i + 1
|
||||
end
|
||||
|
||||
self:fillCard(_oc, card, fz.opcard[index])
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '202_', fz.opcard[index], false)
|
||||
end
|
||||
else
|
||||
self:fillCard(_oc, card, fz.card)
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '202_', fz.card, false)
|
||||
elseif fz.type == FZType.Gang_Peng then
|
||||
for i = 1, self._view_FZList.numItems do
|
||||
if self._view_FZList:GetChildAt(i - 1).data and self._view_FZList:GetChildAt(i - 1).data == fz.card then
|
||||
outCard:GetController("seat").selectedIndex = self._view_FZList:GetChildAt(i - 1):GetController(
|
||||
"seat").selectedIndex
|
||||
self._view_FZList:RemoveChildrenToPool(i - 1, i - 1)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
obj.touchable = false
|
||||
|
||||
if show_card then
|
||||
obj_show.touchable = false
|
||||
obj_show:SetPivot(0.5, 0.5, true)
|
||||
obj_show:SetScale(0.8, 0.8)
|
||||
self._mask_liangpai:AddChildAt(obj_show, 0)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(2)
|
||||
obj_show:Dispose()
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
-- -- 标记碰牌对象
|
||||
-- local num = self._area_fz_list.numChildren
|
||||
-- if num == 0 then return end
|
||||
-- if index == -1 then
|
||||
-- -- local obj = self._area_fz_list:GetChildAt(num - 1)
|
||||
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
|
||||
-- obj:AddChild(pic_arrow)
|
||||
-- pic_arrow:Center()
|
||||
-- local my_seat = self._player.seat
|
||||
-- if fz.from_seat ~= my_seat then
|
||||
-- pic_arrow:GetController("show").selectedIndex = 1
|
||||
-- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list)
|
||||
-- pic_arrow:SetPivot(0.5, 0.5)
|
||||
-- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then
|
||||
-- pic_arrow.scaleX = 0.5
|
||||
-- pic_arrow.scaleY = 0.5
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- self:fillCard2(outcard, outCardName, card_item)
|
||||
end
|
||||
|
||||
function M:GetOutCardByIndex(index)
|
||||
|
|
@ -545,6 +287,8 @@ end
|
|||
|
||||
function M:ResetFzList()
|
||||
for i = 1, #self._player.fz_list do
|
||||
print("lingmengResetFzList")
|
||||
pt(self._player)
|
||||
local fz = self._player.fz_list[i]
|
||||
-- if fz.type ~= FZType.Gang_Peng then
|
||||
self:UpdateFzList(fz, -1)
|
||||
|
|
@ -569,67 +313,67 @@ local function replace_card(obj, prefix)
|
|||
end
|
||||
|
||||
function M:ResetCardType()
|
||||
local old_card_type = self._current_card_type
|
||||
self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
-- local old_card_type = self._current_card_type
|
||||
-- self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
|
||||
--设置3d标志
|
||||
if self._current_card_type == 2 then
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 1
|
||||
-- --设置3d标志
|
||||
-- if self._current_card_type == 2 then
|
||||
-- local c3d = self._view:GetController('3d')
|
||||
-- if c3d ~= nil then
|
||||
-- c3d.selectedIndex = 1
|
||||
|
||||
self._area_fz_list.x = self._src_fz_list_3d.x
|
||||
self._area_fz_list.y = self._src_fz_list_3d.y
|
||||
self._area_fz_list.width = self._src_fz_list_3d.z
|
||||
self._area_fz_list.height = self._src_fz_list_3d.w
|
||||
end
|
||||
else
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
end
|
||||
end
|
||||
-- self._area_fz_list.x = self._src_fz_list_3d.x
|
||||
-- self._area_fz_list.y = self._src_fz_list_3d.y
|
||||
-- self._area_fz_list.width = self._src_fz_list_3d.z
|
||||
-- self._area_fz_list.height = self._src_fz_list_3d.w
|
||||
-- end
|
||||
-- else
|
||||
-- local c3d = self._view:GetController('3d')
|
||||
-- if c3d ~= nil then
|
||||
-- c3d.selectedIndex = 0
|
||||
-- self._area_fz_list.x = self._src_fz_list.x
|
||||
-- self._area_fz_list.y = self._src_fz_list.y
|
||||
-- self._area_fz_list.width = self._src_fz_list.z
|
||||
-- self._area_fz_list.height = self._src_fz_list.w
|
||||
-- end
|
||||
-- end
|
||||
|
||||
local change2d = false
|
||||
if old_card_type == 2 and self._current_card_type ~= 2 then
|
||||
change2d = true
|
||||
end
|
||||
-- local change2d = false
|
||||
-- if old_card_type == 2 and self._current_card_type ~= 2 then
|
||||
-- change2d = true
|
||||
-- end
|
||||
|
||||
local change3d = false
|
||||
if old_card_type ~= 2 and self._current_card_type == 2 then
|
||||
change3d = true
|
||||
end
|
||||
-- local change3d = false
|
||||
-- if old_card_type ~= 2 and self._current_card_type == 2 then
|
||||
-- change3d = true
|
||||
-- end
|
||||
|
||||
if change2d == false and change3d == false and self._current_card_type ~= 2 then
|
||||
local prefix = self:GetPrefix()
|
||||
-- if change2d == false and change3d == false and self._current_card_type ~= 2 then
|
||||
-- local prefix = self:GetPrefix()
|
||||
|
||||
--更新已出牌
|
||||
for i = 1, self._area_outcard_list.numChildren do
|
||||
local obj = self._area_outcard_list:GetChildAt(i - 1)
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
-- --更新已出牌
|
||||
-- for i = 1, self._area_outcard_list.numChildren do
|
||||
-- local obj = self._area_outcard_list:GetChildAt(i - 1)
|
||||
-- replace_card(obj, prefix)
|
||||
-- end
|
||||
|
||||
--更新手牌
|
||||
for i = 1, self._area_handcard_list.numChildren do
|
||||
local obj = self._area_handcard_list:GetChildAt(i - 1)
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
-- --更新手牌
|
||||
-- for i = 1, self._area_handcard_list.numChildren do
|
||||
-- local obj = self._area_handcard_list:GetChildAt(i - 1)
|
||||
-- replace_card(obj, prefix)
|
||||
-- end
|
||||
|
||||
--更新放子牌
|
||||
for i = 1, self._area_fz_list.numChildren do
|
||||
local com = self._area_fz_list:GetChildAt(i - 1)
|
||||
for j = 1, 4 do
|
||||
local obj = com:GetChild('card_' .. j)
|
||||
if obj then
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- --更新放子牌
|
||||
-- for i = 1, self._area_fz_list.numChildren do
|
||||
-- local com = self._area_fz_list:GetChildAt(i - 1)
|
||||
-- for j = 1, 4 do
|
||||
-- local obj = com:GetChild('card_' .. j)
|
||||
-- if obj then
|
||||
-- replace_card(obj, prefix)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -1,379 +0,0 @@
|
|||
AreaOderType = {
|
||||
left_right = 'left_right',
|
||||
right_left = 'right_left',
|
||||
up_down = 'up_down',
|
||||
down_up = 'down_up'
|
||||
}
|
||||
|
||||
local PlayerCardInfoView = {
|
||||
_view = nil,
|
||||
_mainView = nil,
|
||||
_mask_liangpai = nil,
|
||||
_mask_data = nil,
|
||||
_area_handcard_list = nil,
|
||||
_src_fz_list = nil,
|
||||
_current_card_type = -1
|
||||
}
|
||||
|
||||
local M = PlayerCardInfoView
|
||||
|
||||
--- Create a new PlayerCardInfoView
|
||||
function M.new(view, mainView)
|
||||
local self = {}
|
||||
setmetatable(self, { __index = M })
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self:init()
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init()
|
||||
local CardInfo = self._view:GetChild('Text_CardInfo')
|
||||
self._viewText_cardInfo = json.decode(CardInfo.text)
|
||||
|
||||
self._view_handCardList = self._view:GetChild('List_HandCard')
|
||||
self._view_FZList = self._view:GetChild('List_FZ')
|
||||
self._view_outCardList = self._view:GetChild('List_OutCard')
|
||||
self._view_getCard = self._view:GetChild('Comp_HandCard')
|
||||
|
||||
self._ctr_getCard = self._view:GetController('getCard')
|
||||
end
|
||||
|
||||
function M:SetPlayer(p)
|
||||
self._player = p
|
||||
end
|
||||
|
||||
function M:FillData(begin)
|
||||
if (begin) then
|
||||
print("lingmengResetFzList2")
|
||||
pt(self._player)
|
||||
for i = 1, #self._player.fz_list do
|
||||
self:UpdateFzList(self._player.fz_list[i], -1)
|
||||
end
|
||||
self:UpdateOutCardList()
|
||||
else
|
||||
self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 1
|
||||
end
|
||||
else
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:Clear()
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
|
||||
self._view_handCardList:RemoveChildren(0, -1, true)
|
||||
self._view_outCardList:RemoveChildren(0, -1, true)
|
||||
self._view_FZList:RemoveChildren(0, -1, true)
|
||||
self._view_getCard:RemoveChildren(0, -1, true)
|
||||
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
end
|
||||
|
||||
-- 获取麻将资源前缀
|
||||
function M:GetPrefix()
|
||||
-- local card_type = DataManager.CurrenRoom.card_type
|
||||
-- local prefix = card_type == 1 and "a" or ""
|
||||
-- return prefix
|
||||
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
|
||||
end
|
||||
|
||||
function M:fillCard(obj, pos_str, card, use3d)
|
||||
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
|
||||
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
|
||||
else
|
||||
obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card
|
||||
end
|
||||
end
|
||||
|
||||
function M:fillCard2(obj, pos_str, card)
|
||||
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
|
||||
|
||||
obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card
|
||||
end
|
||||
|
||||
function M:getBackCard(card)
|
||||
return 'ui://Main_Majiang/' .. card
|
||||
end
|
||||
|
||||
function M:GetCard(btn)
|
||||
local pic_name = split(btn.icon, '/')[4]
|
||||
local lst = string.split(pic_name, '_')
|
||||
return tonumber(lst[2] or 0)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
|
||||
self._view_handCardList:RemoveChildren()
|
||||
self._view_getCard:RemoveChildren()
|
||||
for i = 0, self._player.hand_left_count - 1 do
|
||||
if getcard and i == self._player.hand_left_count - 1 then
|
||||
self._view_getCard:AddItemFromPool()
|
||||
else
|
||||
self._view_handCardList:AddItemFromPool()
|
||||
end
|
||||
end
|
||||
self._ctr_getCard.selectedIndex = getcard and 1 or 0
|
||||
print("lingmenghand", self._ctr_getCard.selectedIndex, self._view_getCard.numItems, self._view_getCard.visible)
|
||||
end
|
||||
|
||||
-- 获取麻将图片资源位置,可以在扩展中复写
|
||||
function M:GetCardPicPack()
|
||||
-- if DataManager.CurrenRoom.card_type == 2 then
|
||||
-- return "MajiangCard3d"
|
||||
-- else
|
||||
return 'Main_Majiang'
|
||||
-- end
|
||||
end
|
||||
|
||||
function M:adjust3dOutPut(obj, area, oder, num, index)
|
||||
if index >= num then
|
||||
local row = 1 + math.floor(((index - num) / (num + 2)))
|
||||
local col = ((index - num) % (num + 2))
|
||||
|
||||
if oder == AreaOderType.left_right then
|
||||
obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2)
|
||||
elseif oder == AreaOderType.right_left then
|
||||
obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2)
|
||||
elseif oder == AreaOderType.up_down then
|
||||
obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2)
|
||||
obj.x = obj.x - col * 7 + 7 * (row + 1)
|
||||
elseif oder == AreaOderType.down_up then
|
||||
obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2)
|
||||
obj.x = obj.x - col * 7 - 7 * (row - 1)
|
||||
end
|
||||
else
|
||||
if oder == AreaOderType.left_right then
|
||||
obj.x = obj.x + math.floor((area.width - obj.width * num) / 2)
|
||||
elseif oder == AreaOderType.right_left then
|
||||
obj.x = obj.x - math.floor((area.width - obj.width * num) / 2)
|
||||
elseif oder == AreaOderType.up_down then
|
||||
obj.y = obj.y + math.floor((area.height - obj.height * num) / 2)
|
||||
obj.x = obj.x - index * 7
|
||||
elseif oder == AreaOderType.down_up then
|
||||
obj.y = obj.y - math.floor((area.height - obj.height * num) / 2)
|
||||
obj.x = obj.x - index * 7
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateOutCardList(outcard, card_item, cursor)
|
||||
outcard = outcard or nil
|
||||
card_item = card_item or 0
|
||||
cursor = cursor or nil
|
||||
|
||||
local outCardName = self._viewText_cardInfo['Out_Card']
|
||||
|
||||
local outlist = self._player.outcard_list
|
||||
|
||||
self._view_outCardList:RemoveChildrenToPool()
|
||||
|
||||
for i = 0, #outlist - 1 do
|
||||
local outcard = self._view_outCardList:AddItemFromPool()
|
||||
self:fillCard2(outcard, outCardName, outlist[i + 1])
|
||||
end
|
||||
end
|
||||
|
||||
-- 设置添加角标的方法
|
||||
function M:SetAddFlag(cb)
|
||||
self.__addFlag = cb
|
||||
end
|
||||
|
||||
-- 给麻将牌添加flag
|
||||
function M:AddFlag(index, card, btn)
|
||||
if not self.__addFlag then
|
||||
return
|
||||
end
|
||||
local str_flag = self.__addFlag(index, card, btn)
|
||||
btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1
|
||||
btn:GetChild('flag').icon = str_flag
|
||||
end
|
||||
|
||||
local function getPos(my_seat, other_seat, total)
|
||||
local pos = 0
|
||||
pos = other_seat - my_seat + 1
|
||||
if pos <= 0 then
|
||||
pos = pos + total
|
||||
end
|
||||
if total ~= 4 and pos == total then
|
||||
pos = total + 1
|
||||
end
|
||||
return pos
|
||||
end
|
||||
|
||||
function M:UpdateFzList(fz, index, show_card)
|
||||
local room = DataManager.CurrenRoom
|
||||
-- local seat = (room.room_config.people_num == 2 and fz.from_seat == 2) and 2 or fz.from_seat - 1
|
||||
local seat = ViewUtil.GetPos(room.self_player.seat, fz.from_seat, room.room_config.people_num)
|
||||
seat = (room.room_config.people_num == 2 and seat == 2) and 2 or seat - 1
|
||||
print("lingmengUpdateFzList", fz, index, show_card, seat)
|
||||
local FZame = self._viewText_cardInfo['FZ_Card']
|
||||
index = index or 0
|
||||
show_card = show_card or nil
|
||||
|
||||
local outCard = self._view_FZList:AddItemFromPool()
|
||||
outCard:GetController("seat").selectedIndex = seat or 0
|
||||
if fz.type == FZType.Chi then
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.opcard[i])
|
||||
end
|
||||
else
|
||||
local ctr_Four = outCard:GetController("isFour")
|
||||
outCard.data = fz.card
|
||||
|
||||
for i = 1, 3 do
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", i))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
end
|
||||
if fz.type == FZType.Peng then
|
||||
ctr_Four.selectedIndex = 0
|
||||
else
|
||||
ctr_Four.selectedIndex = 1
|
||||
local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4))
|
||||
self:fillCard2(FZCard, FZame, fz.card)
|
||||
if fz.type == FZType.Gang_An then
|
||||
self:fillCard2(FZCard, FZame, '00')
|
||||
if FZCard:GetController('jing') then
|
||||
FZCard:GetController('jing').selectedIndex = 0
|
||||
end
|
||||
elseif fz.type == FZType.Gang_Peng then
|
||||
for i = 1, self._view_FZList.numItems do
|
||||
if self._view_FZList:GetChildAt(i - 1).data and self._view_FZList:GetChildAt(i - 1).data == fz.card then
|
||||
outCard:GetController("seat").selectedIndex = self._view_FZList:GetChildAt(i - 1):GetController(
|
||||
"seat").selectedIndex
|
||||
self._view_FZList:RemoveChildrenToPool(i - 1, i - 1)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- self:fillCard2(outcard, outCardName, card_item)
|
||||
end
|
||||
|
||||
function M:GetOutCardByIndex(index)
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local oder = outcard_list['oder']
|
||||
local multi_draw_oder = 0
|
||||
if (outcard_list['multi_draw_oder']) then
|
||||
multi_draw_oder = outcard_list['multi_draw_oder']
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
|
||||
return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index)
|
||||
else
|
||||
return self._area_outcard_list:GetChildAt(index - 1)
|
||||
end
|
||||
end
|
||||
|
||||
function M:ResetFzList()
|
||||
for i = 1, #self._player.fz_list do
|
||||
print("lingmengResetFzList")
|
||||
pt(self._player)
|
||||
local fz = self._player.fz_list[i]
|
||||
-- if fz.type ~= FZType.Gang_Peng then
|
||||
self:UpdateFzList(fz, -1)
|
||||
-- else
|
||||
-- self:UpdateFzList(fz, i)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
local function replace_card(obj, prefix)
|
||||
local url = obj.icon
|
||||
if url then
|
||||
local len = string.len(url)
|
||||
local pos = string.len('ui://Main_Majiang/') + 1
|
||||
local head_char = string.sub(url, pos, pos)
|
||||
local card = string.sub(url, pos, len)
|
||||
if head_char >= 'a' then
|
||||
card = string.sub(card, 2, len)
|
||||
end
|
||||
obj.icon = 'ui://Main_Majiang/' .. prefix .. card
|
||||
end
|
||||
end
|
||||
|
||||
function M:ResetCardType()
|
||||
-- local old_card_type = self._current_card_type
|
||||
-- self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
|
||||
-- --设置3d标志
|
||||
-- if self._current_card_type == 2 then
|
||||
-- local c3d = self._view:GetController('3d')
|
||||
-- if c3d ~= nil then
|
||||
-- c3d.selectedIndex = 1
|
||||
|
||||
-- self._area_fz_list.x = self._src_fz_list_3d.x
|
||||
-- self._area_fz_list.y = self._src_fz_list_3d.y
|
||||
-- self._area_fz_list.width = self._src_fz_list_3d.z
|
||||
-- self._area_fz_list.height = self._src_fz_list_3d.w
|
||||
-- end
|
||||
-- else
|
||||
-- local c3d = self._view:GetController('3d')
|
||||
-- if c3d ~= nil then
|
||||
-- c3d.selectedIndex = 0
|
||||
-- self._area_fz_list.x = self._src_fz_list.x
|
||||
-- self._area_fz_list.y = self._src_fz_list.y
|
||||
-- self._area_fz_list.width = self._src_fz_list.z
|
||||
-- self._area_fz_list.height = self._src_fz_list.w
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- local change2d = false
|
||||
-- if old_card_type == 2 and self._current_card_type ~= 2 then
|
||||
-- change2d = true
|
||||
-- end
|
||||
|
||||
-- local change3d = false
|
||||
-- if old_card_type ~= 2 and self._current_card_type == 2 then
|
||||
-- change3d = true
|
||||
-- end
|
||||
|
||||
-- if change2d == false and change3d == false and self._current_card_type ~= 2 then
|
||||
-- local prefix = self:GetPrefix()
|
||||
|
||||
-- --更新已出牌
|
||||
-- for i = 1, self._area_outcard_list.numChildren do
|
||||
-- local obj = self._area_outcard_list:GetChildAt(i - 1)
|
||||
-- replace_card(obj, prefix)
|
||||
-- end
|
||||
|
||||
-- --更新手牌
|
||||
-- for i = 1, self._area_handcard_list.numChildren do
|
||||
-- local obj = self._area_handcard_list:GetChildAt(i - 1)
|
||||
-- replace_card(obj, prefix)
|
||||
-- end
|
||||
|
||||
-- --更新放子牌
|
||||
-- for i = 1, self._area_fz_list.numChildren do
|
||||
-- local com = self._area_fz_list:GetChildAt(i - 1)
|
||||
-- for j = 1, 4 do
|
||||
-- local obj = com:GetChild('card_' .. j)
|
||||
-- if obj then
|
||||
-- replace_card(obj, prefix)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
@ -37,177 +37,286 @@ end
|
|||
function M:init()
|
||||
MJPlayerCardInfoView.init(self)
|
||||
|
||||
local filename = 'mjsize' .. DataManager.SelfUser.account_id
|
||||
local json_data = Utils.LoadLocalFile(filename)
|
||||
if json_data then
|
||||
local _data = json.decode(json_data)
|
||||
if _data.size == 0 then
|
||||
self._area_handcard_list:SetScale(1, 1.1)
|
||||
self._area_fz_list:SetScale(0.6, 0.6)
|
||||
elseif _data.size == 1 then
|
||||
self._area_handcard_list:SetScale(1, 1)
|
||||
self._area_fz_list:SetScale(1, 1)
|
||||
elseif _data.size == 2 then
|
||||
self._area_handcard_list:SetScale(0.8, 0.8)
|
||||
self._area_fz_list:SetScale(0.8, 0.8)
|
||||
end
|
||||
end
|
||||
self._view_getCard = self._view:GetChild('Btn_HandCard')
|
||||
self._view_FZTips = self._view:GetChild('Comp_FZTips')
|
||||
self._area_allDown = self._view:GetChild('area_allDown')
|
||||
|
||||
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
|
||||
self._ctr_tip = self._view:GetController('tip')
|
||||
|
||||
self._area_allDown.onClick:Set(function()
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
end)
|
||||
end
|
||||
|
||||
function M:setHandCardPos(btn_card, i, getcard)
|
||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
||||
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
||||
else
|
||||
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0)
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
pt(tingList)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
print("==========================UpdateHandCardold", getcard, mp)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local _carViewList = self._carViewList
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
local pv = self
|
||||
local _carViewList = self._carViewList
|
||||
self.getcard = getcard
|
||||
|
||||
local _lit = pv._area_handcard_list
|
||||
for i = 1, #_carViewList do
|
||||
_carViewList[i].card:Dispose()
|
||||
if self._view_handCardList.numItems > 0 then
|
||||
self._view_handCardList:RemoveChildren()
|
||||
end
|
||||
_carViewList = {}
|
||||
local _dragCom = self._dragCom
|
||||
if (_dragCom == nil) then
|
||||
_dragCom = UIPackage.CreateObject("Common", "UIPanel")
|
||||
_dragCom.size = Vector2(1, 1)
|
||||
pv._view:AddChild(_dragCom)
|
||||
end
|
||||
_dragCom.xy = pv._area_handcard_list.xy
|
||||
self._dragCom = _dragCom
|
||||
self._carViewList = _carViewList
|
||||
|
||||
local b3d = ""
|
||||
if self._current_card_type == 2 then
|
||||
b3d = "_3d"
|
||||
if self._view_getCard.numItems > 0 then
|
||||
self._view_getCard:RemoveChildren()
|
||||
end
|
||||
|
||||
local _room = DataManager.CurrenRoom
|
||||
local cards = _room.self_player.card_list
|
||||
|
||||
if (not mp) then
|
||||
for i = 0, (#cards) - 1 do
|
||||
local tem_card = cards[i + 1]
|
||||
local btn_card = nil
|
||||
if _room.room_config.people_num == 2 then
|
||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
|
||||
elseif _room.room_config.people_num == 4 then
|
||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_new_4" .. b3d)
|
||||
for i = 0, (#card_list) - 1 do
|
||||
local tem_card = card_list[i + 1]
|
||||
local btn_card
|
||||
if getcard and i == (#card_list) - 1 then
|
||||
btn_card = self._view_getCard:AddItemFromPool()
|
||||
btn_card.onClick:Add(function(context)
|
||||
self:__OnClickGetCard(context)
|
||||
end)
|
||||
else
|
||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
|
||||
btn_card:SetScale(1.05, 1.05)
|
||||
btn_card = self._view_handCardList:AddItemFromPool()
|
||||
end
|
||||
self:FillHandCard(i, btn_card, tem_card, true)
|
||||
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
|
||||
end
|
||||
|
||||
-- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card)
|
||||
self:fillCard(btn_card, "201_", tem_card)
|
||||
self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard)
|
||||
if getcard then
|
||||
self._ctr_getCard.selectedIndex = 1
|
||||
else
|
||||
self._ctr_getCard.selectedIndex = 0
|
||||
end
|
||||
self._view_handCardList.onClickItem:Set(function(context)
|
||||
self:__OnClickHandCard(context)
|
||||
end)
|
||||
|
||||
self:ClearMove()
|
||||
end
|
||||
|
||||
function M:FillHandCard(i, btn_card, tem_card, event)
|
||||
local handCardName = self._viewText_cardInfo['Hand_Card']
|
||||
|
||||
self:fillCard2(btn_card, handCardName, tem_card)
|
||||
local c_v = NewCardView(btn_card, tem_card)
|
||||
c_v.index = i
|
||||
c_v.old_postion = btn_card.xy
|
||||
_carViewList[#_carViewList + 1] = c_v
|
||||
|
||||
_lit:AddChild(btn_card)
|
||||
|
||||
if (not self._player.auto_out_card) then
|
||||
c_v.touch_pos = Vector2.New(btn_card.width / 2, btn_card.height / 2)
|
||||
btn_card.data = c_v
|
||||
-- btn_card.draggable = true;
|
||||
-- btn_card.onDragStart:Set(function(evt)
|
||||
-- local _agent = evt.sender
|
||||
-- _agent:RemoveFromParent()
|
||||
-- _dragCom:AddChild(_agent)
|
||||
-- if self.__OnDragStart then
|
||||
-- self:__OnDragStart(evt)
|
||||
-- end
|
||||
-- _agent.onDragEnd:Set(self.__OnDragEnd,self)
|
||||
-- end)
|
||||
if event then
|
||||
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
|
||||
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
|
||||
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
|
||||
btn_card.onClick:Set(self.__OnClickHandCard, self)
|
||||
else
|
||||
btn_card:GetChild("icon").color = Color(0.5, 0.5, 0.5)
|
||||
btn_card.touchable = false
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 0, (#cards) - 1 do
|
||||
local mp_card = UIPackage.CreateObject("Main_Majiang", "Mp_self_card" .. b3d)
|
||||
-- mp_card.icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. cards[i+1])
|
||||
self:fillCard(mp_card, "202_", cards[i + 1])
|
||||
mp_card:SetScale(1.05, 1.05)
|
||||
-- mp_card.x = i * mp_card.width + (i == #cards - 1 and getcard and 20 or 0)
|
||||
self:setHandCardPos(mp_card, i, i == #cards - 1 and getcard)
|
||||
_lit:AddChild(mp_card)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:onTouchBegin(context)
|
||||
self.touch = true
|
||||
local button = context.sender
|
||||
local card = button.data
|
||||
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
card.touch_pos = xy - button.xy
|
||||
if self.__OnDragStart then
|
||||
self:__OnDragStart(card.card_item)
|
||||
end
|
||||
self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y)
|
||||
end
|
||||
|
||||
function M:onTouchMove(context)
|
||||
local button = context.sender
|
||||
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
self.touchStart = true
|
||||
if xy.y <= -35 or self.isMoive then
|
||||
self.isMoive = true
|
||||
if self.touch then
|
||||
if self.ischoose then
|
||||
if self._ctr_seletedGet.selectedIndex == 0 then
|
||||
button = self._view_getCard:GetChildAt(0)
|
||||
else
|
||||
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
|
||||
end
|
||||
end
|
||||
local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y)
|
||||
local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
if self.__OnDragStart then
|
||||
self:__OnDragStart(button, xy_event)
|
||||
end
|
||||
self.touch = false
|
||||
end
|
||||
self:outCardMove(context)
|
||||
else
|
||||
local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
|
||||
context.inputEvent.y))
|
||||
if touchPos.x < 0 then
|
||||
return
|
||||
end
|
||||
local cardWidth = button.width;
|
||||
local grap = self._view_handCardList.columnGap
|
||||
local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
|
||||
|
||||
if chooseIndex >= self._view_handCardList.numItems then
|
||||
self.ischoose = true
|
||||
if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then
|
||||
self:ChooseOut()
|
||||
else
|
||||
if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then
|
||||
self:ChooseHand(self._view_handCardList.numItems - 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
|
||||
|
||||
self.ischoose = true
|
||||
if self._view_handCardList.selectedIndex ~= chooseIndex then
|
||||
self:ChooseHand(chooseIndex)
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- local card = button.data
|
||||
-- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
-- button.xy = xy - card.touch_pos
|
||||
end
|
||||
|
||||
function M:__OnDragStart(button, xy_event, isGet)
|
||||
button:GetController('move').selectedIndex = 1
|
||||
|
||||
local card = button.data
|
||||
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
button.xy = xy - card.touch_pos
|
||||
--复制一个按钮
|
||||
|
||||
local btn_card = self._view_getCard:GetFromPool(nil)
|
||||
self._outCardMove = btn_card
|
||||
|
||||
self:FillHandCard(card.index, btn_card, card.card_item, false)
|
||||
|
||||
local xy = GRoot.inst:GlobalToLocal(xy_event)
|
||||
|
||||
--将虚影按钮替换移动的按钮
|
||||
-- GRoot.inst:BringToFront(button)
|
||||
GRoot.inst:AddChild(btn_card)
|
||||
self._outCardMove.data = card
|
||||
self._outCardMove.xy = xy - card.touch_pos
|
||||
--设置弹起
|
||||
-- if isGet then
|
||||
-- self._view_handCardList.selectedIndex = -1
|
||||
-- self._ctr_seletedGet.selectedIndex = 0
|
||||
-- else
|
||||
-- self._view_handCardList.selectedIndex = card.index
|
||||
-- self._ctr_seletedGet.selectedIndex = 1
|
||||
-- end
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
if not self.touchStart then
|
||||
return
|
||||
end
|
||||
local button = context.sender
|
||||
-- button.onDragEnd:Set(nil)
|
||||
--button:RemoveFromParent()
|
||||
if self.ischoose then
|
||||
if self._ctr_seletedGet.selectedIndex == 0 then
|
||||
button = self._view_getCard:GetChildAt(0)
|
||||
else
|
||||
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
|
||||
end
|
||||
end
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
if not _room or _room:GetReloadStatus() then return end
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
local cardHeight = button.height
|
||||
if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
self.outcard_button = buttond
|
||||
self.outcard_button = button
|
||||
self:ClearChoose()
|
||||
else
|
||||
self._area_handcard_list:AddChildAt(button, card.index)
|
||||
button:TweenMove(card.old_postion, 0.2)
|
||||
button:GetController('move').selectedIndex = 0
|
||||
end
|
||||
|
||||
if self._outCardMove then
|
||||
self._outCardMove:Dispose()
|
||||
end
|
||||
self.isMoive = false
|
||||
self.touch = false
|
||||
self.ischoose = false
|
||||
self.touchStart = false
|
||||
end
|
||||
|
||||
function M:outCardMove(context)
|
||||
local card = self._outCardMove.data
|
||||
local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
self._outCardMove.xy = xy - card.touch_pos
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
local button = context.sender
|
||||
local _carViewList = self._carViewList
|
||||
for i = 1, #_carViewList do
|
||||
if (_carViewList[i].card ~= button) then
|
||||
_carViewList[i].card.selected = false
|
||||
end
|
||||
end
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._flag_seletedGet = 0
|
||||
local button = context.data
|
||||
|
||||
local _room = DataManager.CurrenRoom
|
||||
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self:ClearChoose()
|
||||
end
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
end
|
||||
|
||||
function M:__OnClickGetCard(context, flag)
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
local button = context.sender
|
||||
local _room = DataManager.CurrenRoom
|
||||
if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self:ClearChoose()
|
||||
return
|
||||
end
|
||||
self._flag_seletedGet = 1
|
||||
end
|
||||
|
||||
function M:ChooseHand(index)
|
||||
self._click_index = index
|
||||
self._view_handCardList.selectedIndex = index
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._flag_seletedGet = 0
|
||||
end
|
||||
|
||||
function M:ChooseOut()
|
||||
self._click_index = -1
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._ctr_seletedGet.selectedIndex = 0
|
||||
self._flag_seletedGet = 1
|
||||
end
|
||||
|
||||
function M:ClearChoose()
|
||||
self._click_index = -1
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._flag_seletedGet = 0
|
||||
end
|
||||
|
||||
function M:ClearMove()
|
||||
self:ClearChoose()
|
||||
if self._outCardMove then
|
||||
self._outCardMove:Dispose()
|
||||
end
|
||||
self.isMoive = false
|
||||
self.touch = false
|
||||
self.ischoose = false
|
||||
self.touchStart = false
|
||||
end
|
||||
|
||||
-- 获取手牌资源位置,可以在扩展中复写
|
||||
|
|
@ -217,10 +326,11 @@ end
|
|||
|
||||
function M:Clear()
|
||||
MJPlayerCardInfoView.Clear(self)
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
-- self._view_FZTips:RemoveChildren(0, -1, true)
|
||||
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._ctr_tip.selectedIndex = 0
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -1,336 +0,0 @@
|
|||
local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi")
|
||||
|
||||
local CardView = {
|
||||
card = nil,
|
||||
-- 牌序号
|
||||
card_item = 0,
|
||||
-- 索引
|
||||
index = 0,
|
||||
-- 原始位置
|
||||
old_postion = Vector2.zero
|
||||
}
|
||||
|
||||
local function NewCardView(card, cardItem)
|
||||
local self = {}
|
||||
setmetatable(self, { __index = CardView })
|
||||
self.card = card
|
||||
self.card_item = cardItem
|
||||
return self
|
||||
end
|
||||
|
||||
local PlayerSelfView = {
|
||||
_dragCom = nil,
|
||||
_carViewList = {}
|
||||
}
|
||||
|
||||
local M = PlayerSelfView
|
||||
|
||||
function PlayerSelfView.new(view, mainView)
|
||||
setmetatable(M, { __index = MJPlayerCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self:init()
|
||||
return self
|
||||
end
|
||||
|
||||
function M:init()
|
||||
MJPlayerCardInfoView.init(self)
|
||||
|
||||
self._view_getCard = self._view:GetChild('Btn_HandCard')
|
||||
self._view_FZTips = self._view:GetChild('Comp_FZTips')
|
||||
self._area_allDown = self._view:GetChild('area_allDown')
|
||||
|
||||
self._ctr_seletedGet = self._view:GetController('seletedGetCard')
|
||||
self._ctr_tip = self._view:GetController('tip')
|
||||
|
||||
self._area_allDown.onClick:Set(function()
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
end)
|
||||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
pt(tingList)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
self.getcard = getcard
|
||||
|
||||
if self._view_handCardList.numItems > 0 then
|
||||
self._view_handCardList:RemoveChildren()
|
||||
end
|
||||
if self._view_getCard.numItems > 0 then
|
||||
self._view_getCard:RemoveChildren()
|
||||
end
|
||||
|
||||
for i = 0, (#card_list) - 1 do
|
||||
local tem_card = card_list[i + 1]
|
||||
local btn_card
|
||||
if getcard and i == (#card_list) - 1 then
|
||||
btn_card = self._view_getCard:AddItemFromPool()
|
||||
btn_card.onClick:Add(function(context)
|
||||
self:__OnClickGetCard(context)
|
||||
end)
|
||||
else
|
||||
btn_card = self._view_handCardList:AddItemFromPool()
|
||||
end
|
||||
self:FillHandCard(i, btn_card, tem_card, true)
|
||||
-- btn_card.onClick:Set(handler(self, self.__OnClickHandCard))
|
||||
end
|
||||
|
||||
if getcard then
|
||||
self._ctr_getCard.selectedIndex = 1
|
||||
else
|
||||
self._ctr_getCard.selectedIndex = 0
|
||||
end
|
||||
self._view_handCardList.onClickItem:Set(function(context)
|
||||
self:__OnClickHandCard(context)
|
||||
end)
|
||||
|
||||
self:ClearMove()
|
||||
end
|
||||
|
||||
function M:FillHandCard(i, btn_card, tem_card, event)
|
||||
local handCardName = self._viewText_cardInfo['Hand_Card']
|
||||
|
||||
self:fillCard2(btn_card, handCardName, tem_card)
|
||||
local c_v = NewCardView(btn_card, tem_card)
|
||||
c_v.index = i
|
||||
c_v.old_postion = btn_card.xy
|
||||
c_v.touch_pos = Vector2.New(btn_card.width / 2, btn_card.height / 2)
|
||||
btn_card.data = c_v
|
||||
if event then
|
||||
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
|
||||
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
|
||||
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
|
||||
end
|
||||
end
|
||||
|
||||
function M:onTouchBegin(context)
|
||||
self.touch = true
|
||||
local button = context.sender
|
||||
self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y)
|
||||
end
|
||||
|
||||
function M:onTouchMove(context)
|
||||
local button = context.sender
|
||||
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
self.touchStart = true
|
||||
if xy.y <= -35 or self.isMoive then
|
||||
self.isMoive = true
|
||||
if self.touch then
|
||||
if self.ischoose then
|
||||
if self._ctr_seletedGet.selectedIndex == 0 then
|
||||
button = self._view_getCard:GetChildAt(0)
|
||||
else
|
||||
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
|
||||
end
|
||||
end
|
||||
local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y)
|
||||
local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
if self.__OnDragStart then
|
||||
self:__OnDragStart(button, xy_event)
|
||||
end
|
||||
self.touch = false
|
||||
end
|
||||
self:outCardMove(context)
|
||||
else
|
||||
local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
|
||||
context.inputEvent.y))
|
||||
if touchPos.x < 0 then
|
||||
return
|
||||
end
|
||||
local cardWidth = button.width;
|
||||
local grap = self._view_handCardList.columnGap
|
||||
local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
|
||||
|
||||
if chooseIndex >= self._view_handCardList.numItems then
|
||||
self.ischoose = true
|
||||
if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then
|
||||
self:ChooseOut()
|
||||
else
|
||||
if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then
|
||||
self:ChooseHand(self._view_handCardList.numItems - 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
print("lingmengonTouchMove", chooseIndex, self._view_handCardList.numItems)
|
||||
|
||||
self.ischoose = true
|
||||
if self._view_handCardList.selectedIndex ~= chooseIndex then
|
||||
self:ChooseHand(chooseIndex)
|
||||
else
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- local card = button.data
|
||||
-- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
-- button.xy = xy - card.touch_pos
|
||||
end
|
||||
|
||||
function M:__OnDragStart(button, xy_event, isGet)
|
||||
button:GetController('move').selectedIndex = 1
|
||||
|
||||
local card = button.data
|
||||
--复制一个按钮
|
||||
|
||||
local btn_card = self._view_getCard:GetFromPool(nil)
|
||||
self._outCardMove = btn_card
|
||||
|
||||
self:FillHandCard(card.index, btn_card, card.card_item, false)
|
||||
|
||||
local xy = GRoot.inst:GlobalToLocal(xy_event)
|
||||
|
||||
--将虚影按钮替换移动的按钮
|
||||
-- GRoot.inst:BringToFront(button)
|
||||
GRoot.inst:AddChild(btn_card)
|
||||
self._outCardMove.data = card
|
||||
self._outCardMove.xy = xy - card.touch_pos
|
||||
--设置弹起
|
||||
-- if isGet then
|
||||
-- self._view_handCardList.selectedIndex = -1
|
||||
-- self._ctr_seletedGet.selectedIndex = 0
|
||||
-- else
|
||||
-- self._view_handCardList.selectedIndex = card.index
|
||||
-- self._ctr_seletedGet.selectedIndex = 1
|
||||
-- end
|
||||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if not self.touchStart then
|
||||
return
|
||||
end
|
||||
local button = context.sender
|
||||
if self.ischoose then
|
||||
if self._ctr_seletedGet.selectedIndex == 0 then
|
||||
button = self._view_getCard:GetChildAt(0)
|
||||
else
|
||||
button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex)
|
||||
end
|
||||
end
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
if not _room or _room:GetReloadStatus() then return end
|
||||
|
||||
local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
local cardHeight = button.height
|
||||
if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self.outcard_button = button
|
||||
self:ClearChoose()
|
||||
else
|
||||
button:GetController('move').selectedIndex = 0
|
||||
end
|
||||
|
||||
if self._outCardMove then
|
||||
self._outCardMove:Dispose()
|
||||
end
|
||||
self.isMoive = false
|
||||
self.touch = false
|
||||
self.ischoose = false
|
||||
self.touchStart = false
|
||||
end
|
||||
|
||||
function M:outCardMove(context)
|
||||
local card = self._outCardMove.data
|
||||
local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
self._outCardMove.xy = xy - card.touch_pos
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._flag_seletedGet = 0
|
||||
local button = context.data
|
||||
|
||||
local _room = DataManager.CurrenRoom
|
||||
if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self:ClearChoose()
|
||||
end
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
end
|
||||
|
||||
function M:__OnClickGetCard(context, flag)
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._click_index = self._view_handCardList.selectedIndex
|
||||
local button = context.sender
|
||||
local _room = DataManager.CurrenRoom
|
||||
if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
local card = button.data
|
||||
self._mainView:OutCard(card.card_item)
|
||||
self:ClearChoose()
|
||||
return
|
||||
end
|
||||
self._flag_seletedGet = 1
|
||||
end
|
||||
|
||||
function M:ChooseHand(index)
|
||||
self._click_index = index
|
||||
self._view_handCardList.selectedIndex = index
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._flag_seletedGet = 0
|
||||
end
|
||||
|
||||
function M:ChooseOut()
|
||||
self._click_index = -1
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._ctr_seletedGet.selectedIndex = 0
|
||||
self._flag_seletedGet = 1
|
||||
end
|
||||
|
||||
function M:ClearChoose()
|
||||
self._click_index = -1
|
||||
self._view_handCardList.selectedIndex = -1
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._flag_seletedGet = 0
|
||||
end
|
||||
|
||||
function M:ClearMove()
|
||||
self:ClearChoose()
|
||||
if self._outCardMove then
|
||||
self._outCardMove:Dispose()
|
||||
end
|
||||
self.isMoive = false
|
||||
self.touch = false
|
||||
self.ischoose = false
|
||||
self.touchStart = false
|
||||
end
|
||||
|
||||
-- 获取手牌资源位置,可以在扩展中复写
|
||||
function M:GetCardObjPack()
|
||||
return "Main_Majiang"
|
||||
end
|
||||
|
||||
function M:Clear()
|
||||
MJPlayerCardInfoView.Clear(self)
|
||||
|
||||
-- self._view_FZTips:RemoveChildren(0, -1, true)
|
||||
|
||||
self._ctr_seletedGet.selectedIndex = 1
|
||||
self._ctr_tip.selectedIndex = 0
|
||||
end
|
||||
|
||||
return M
|
||||
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 2.0 MiB |
|
Before Width: | Height: | Size: 165 KiB After Width: | Height: | Size: 2.8 MiB |
|
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 2.4 MiB |
|
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 2.3 MiB |
|
Before Width: | Height: | Size: 891 KiB After Width: | Height: | Size: 889 KiB |
|
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 258 KiB |
|
Before Width: | Height: | Size: 262 KiB After Width: | Height: | Size: 754 KiB |
|
Before Width: | Height: | Size: 697 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 74 KiB |
|
After Width: | Height: | Size: 5.0 MiB |
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
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|
||||
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|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
|||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
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|
||||
assetBundleName: base/lobby/4a425335ab0e1c246f741e6da62b244f
|
||||
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|
||||
assetBundleVariant:
|
||||