其他麻将同步
parent
d70d367fd7
commit
52e48d2217
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@ -237,7 +237,9 @@ function M:EventInit()
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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local arg = { ... }
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-- self._left_time = 15
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if not self._left_time or self._left_time <= 15 then
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self._left_time = 15
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end
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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-- if seat == self._room.self_player.seat then
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@ -3,17 +3,17 @@ local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
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local M = {}
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function M.new(view, mainView)
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function M.new(view, mainView,flag_witness)
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setmetatable(M, { __index = PlayerInfoView2 })
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local self = setmetatable({}, { __index = M })
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self._view = view
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self._main_view = mainView
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self:init()
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self:init(flag_witness)
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return self
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end
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function M:init()
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PlayerInfoView2.init(self)
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function M:init(flag_witness)
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PlayerInfoView2.init(self,flag_witness)
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end
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function M:ShowInteraction(type, str)
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@ -156,71 +156,13 @@ end
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function M:EventInit()
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-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
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MainView.EventInit(self)
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getmetatable(M).__index.EventInit(self)
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local _room = self._room
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local _view = self._view
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local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
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local _player_info = self._player_info
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local _gamectr = self._gamectr
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_gamectr:AddEventListener(GameEvent.PlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1:FillData(p)
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info1._view.visible = true
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local info2 = self._player_card_info[self:GetPos(p.seat)]
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info2:SetPlayer(p)
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info2:FillData()
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end)
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_gamectr:AddEventListener(GameEvent.PlayerLeave, function(...)
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1._view.visible = false
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self:PlayMJSound("user_leave.mp3")
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local witnessPlayerList = arg[1]
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self._room.witness_player_list = witnessPlayerList
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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if viewList_witness.numItems == #_room.witness_player_list then
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viewList_witness:RefreshVirtualList()
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else
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viewList_witness.numItems = #_room.witness_player_list
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end
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerLeave, function(...)
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---- print("刷新托管数据=====")
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local arg = { ... }
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local player = arg[1]
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local witnessPlayerList = self._room.witness_player_list
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for i, _player in ipairs(witnessPlayerList) do
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if _player.aid == player then
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table.remove(witnessPlayerList, i)
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break
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end
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end
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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print("linemng", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
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if viewList_witness.numItems == #_room.witness_player_list then
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viewList_witness:RefreshVirtualList()
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else
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viewList_witness.numItems = #_room.witness_player_list
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
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local arg = { ... }
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print("lingmeng witness SendLaiZi")
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@ -236,67 +178,10 @@ function M:EventInit()
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print("lingmeng witness EventBuGang")
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
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print("lingmeng witness SendCards")
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self:ShowJing()
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if self._clearingView then
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self._clearingView:Destroy()
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self._clearingView = nil
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end
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self:UpdateRound()
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self:RemoveCursor()
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self._state.selectedIndex = 4
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local list = _room.player_list
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for i = 1, #list do
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local p = list[i]
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local info = self._player_info[self:GetPos(p.seat)]
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info:FillData(p)
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info:MarkBank(p.seat == _room.banker_seat)
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info:Ready(false)
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local card_info = self._player_card_info[self:GetPos(p.seat)]
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card_info:Clear()
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card_info:UpdateHandCardWitness()
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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print("lingmeng witness EventTurn")
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local arg = { ... }
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-- self._left_time = 15
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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local playerInfo = self._player_info[self:GetPos(seat)]
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local info = self._player_card_info[self:GetPos(seat)]
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print("lingmeng hand_left_count", info._player.hand_left_count)
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info._player.hand_left_count = info._player.hand_left_count + 1
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info:UpdateHandCardWitness(true)
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end)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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print("lingmeng witness OutHint")
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end)
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local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
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_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
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print("lingmeng witness OutCard")
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self._left_time = 0
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local arg = { ... }
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local p = arg[1]
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local card = arg[2]
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local seat = p.seat
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local info = self._player_card_info[self:GetPos(seat)]
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self:RemoveCursor()
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info:UpdateHandCardWitness(false)
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info:UpdateOutCardList(nil, nil, self._cursor)
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self:PlayMJSound("chupai.mp3")
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self:PlaySound("JinXi_MJ", p.self_user.sex, tostring(card))
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if seat == _room.self_player.seat then
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_room.curren_outcard_seat = -1
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end
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print("ling 2zhihou2")
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end)
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_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
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print("lingmeng witness GetCard")
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end)
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@ -415,6 +300,7 @@ function M:EventInit()
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end)
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_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
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self:PlayMJSound("end_music.mp3")
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local _room = self._room
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self._left_time = 0
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self:UpdateCardBox(0)
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@ -438,6 +324,7 @@ function M:EventInit()
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-- self:RemoveCursor()
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if self._clearingView == nil then
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self._clearingView = EXClearingView.new(self._root_view)
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self._clearingView._view:GetChild('btn_setting').onClick:Set(handler(self,self.ClickSetting))
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coroutine.start(function()
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coroutine.wait(0.5)
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self._clearingView:Show()
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@ -448,6 +335,31 @@ function M:EventInit()
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if _room.curren_round ~= _room.room_config.round then
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-- if #niao == 0 then self._view:GetChild("n13").visible = false end
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self._clearingView:InitData(0, _room, result, nil, function(...)
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for i = 1, #data do
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local p = _room:GetPlayerBySeat(data[i].seat)
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p.total_score = data[i].total_score
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local card_info = self._player_card_info[self:GetPos(p.seat)]
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local info = self._player_info[self:GetPos(p.seat)]
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--card_info:Clear()
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card_info:ResetCardType()
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if _room:checkHpNonnegative() then
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p.cur_hp = data[i].total_score
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end
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info:UpdateScore()
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info._view:GetChild("zhanji").visible = true
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local num = data[i].total_score
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if num >= 0 then
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info._view:GetController("text_color").selectedIndex = 0
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info._view:GetChild("text_jifen").text = "+" .. num
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else
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info._view:GetController("text_color").selectedIndex = 1
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info._view:GetChild("text_jifen").text = num
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end
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info._view:GetChild("mask_piao").title = ""
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info._view:GetController("piao_niao").selectedIndex = 0
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p.fz_list = {}
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end
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DataManager.CurrenRoom.self_player.card_list = {}
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self._clearingView = nil
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end)
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@ -456,7 +368,7 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
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print("lingmeng witness ZPResult2")
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-- self:UnmarkSelfTuoguan()
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self:UnmarkSelfTuoguan()
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self._left_time = 0
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self:UpdateCardBox(0)
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self._ctr_cardbox.selectedIndex = 0
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@ -486,6 +398,18 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
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print("lingmeng witness EventResidueCard")
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end)
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--替换mianview的事件
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_gamectr:AddEventListener(
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GameEvent.PlayerState,
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function(...)
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printlog("lingmeng OnEventOnlineState")
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local arg = { ... }
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local p = arg[1]
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local info = self._player_info[self:GetPos(p.seat)]
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info._ctr_offline.selectedIndex = p.line_state == 0 and 1 or 0
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end
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)
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end
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function M:InitPlayerInfoView()
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@ -493,7 +417,7 @@ function M:InitPlayerInfoView()
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild(string.format("player_info%d_2", i))
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_player_info[i] = PlayerInfoView.new(tem, self)
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_player_info[i] = PlayerInfoView.new(tem, self,true)
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tem.visible = false
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end
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end
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@ -105,22 +105,21 @@ function M:FillRoomData(s2croom)
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local tem = _info_list[i]
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local playerid = tem["playerid"]
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local p = room:GetPlayerById(playerid)
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local outcard_list = tem["outcard_list"]
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p.outcard_list = outcard_list
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p.total_score = tem["score"]
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p.hand_left_count = tem["card_count"]
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p.piao_niao = tem["piao_niao"] or 0
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local opcard = tem["opcard"]
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for k = 1, #opcard do
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local op = opcard[k]
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local fz = {}
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fz.type = op["type"]
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fz.card = op["card"]
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fz.from_seat = op["from_seat"]
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p.fz_list[#p.fz_list + 1] = fz
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end
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if not playing and room.curren_round > 0 then
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-- self.GetGameController():PlayerReady()
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if playing then
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local outcard_list = tem["outcard_list"]
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p.hand_left_count = tem["card_count"]
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p.outcard_list = outcard_list
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local opcard = tem["opcard"]
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for k = 1, #opcard do
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local op = opcard[k]
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local fz = {}
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fz.type = op["type"]
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fz.card = op["card"]
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fz.from_seat = op["from_seat"]
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p.fz_list[#p.fz_list + 1] = fz
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end
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end
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end
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end
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@ -188,6 +188,8 @@ function M:fillResult0(room, peopleNum, result)
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print("===============================FZType.Peng", room.jing, fzCardInfo[j].card)
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if room.jing == fzCardInfo[j].card then
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card:GetController('jing').selectedIndex = 1
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else
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card:GetController('jing').selectedIndex = 0
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end
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end
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elseif fzCardInfo[j].type == FZType.Chi then
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@ -200,6 +202,8 @@ function M:fillResult0(room, peopleNum, result)
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if room.jing == fzCardInfo[j].opcard[l] then
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card:GetController('jing').selectedIndex = 1
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else
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card:GetController('jing').selectedIndex = 0
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end
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end
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elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
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@ -214,6 +218,8 @@ function M:fillResult0(room, peopleNum, result)
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if room.jing == fzCardInfo[j].card then
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card:GetController('jing').selectedIndex = 1
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else
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card:GetController('jing').selectedIndex = 0
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end
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end
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end
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@ -230,6 +236,8 @@ function M:fillResult0(room, peopleNum, result)
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obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
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if room.jing == infoList.hand_card[index + 1] then
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obj:GetController('jing').selectedIndex = 1
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else
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obj:GetController('jing').selectedIndex = 0
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end
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end
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handCardList.numItems = handInfoNum
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@ -258,6 +266,8 @@ function M:fillResult0(room, peopleNum, result)
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huCardBtn.icon = string.format("ui://Main_Majiang/b202_%d", infoList.win_card)
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if room.jing == infoList.win_card then
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huCardBtn:GetController('jing').selectedIndex = 1
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else
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huCardBtn:GetController('jing').selectedIndex = 0
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end
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huCardBtn.visible = true
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@ -358,6 +368,8 @@ function M:RemindCardRender(data, obj)
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obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), data)
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if room.jing == data then
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obj:GetController('jing').selectedIndex = 1
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else
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obj:GetController('jing').selectedIndex = 0
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end
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end
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@ -235,7 +235,9 @@ function M:EventInit()
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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local arg = { ... }
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-- self._left_time = 15
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if not self._left_time or self._left_time <= 15 then
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self._left_time = 15
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end
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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-- if seat == self._room.self_player.seat then
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@ -3,17 +3,17 @@ local PlayerInfoView2 = require("Game.View.PlayerInfoView2")
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local M = {}
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function M.new(view, mainView)
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function M.new(view, mainView,flag_witness)
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setmetatable(M, { __index = PlayerInfoView2 })
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local self = setmetatable({}, { __index = M })
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self._view = view
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self._main_view = mainView
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self:init()
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self:init(flag_witness)
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return self
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end
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function M:init()
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PlayerInfoView2.init(self)
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function M:init(flag_witness)
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PlayerInfoView2.init(self,flag_witness)
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end
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function M:ShowInteraction(type, str)
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@ -156,72 +156,13 @@ end
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function M:EventInit()
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-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
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MainView.EventInit(self)
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getmetatable(M).__index.EventInit(self)
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local _room = self._room
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local _view = self._view
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local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
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local _player_info = self._player_info
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local _gamectr = self._gamectr
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_gamectr:AddEventListener(GameEvent.PlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1:FillData(p)
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info1._view.visible = true
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local info2 = self._player_card_info[self:GetPos(p.seat)]
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info2:SetPlayer(p)
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info2:FillData()
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end)
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_gamectr:AddEventListener(GameEvent.PlayerLeave, function(...)
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1._view.visible = false
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self:PlayMJSound("user_leave.mp3")
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local witnessPlayerList = arg[1]
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self._room.witness_player_list = witnessPlayerList
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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print("linemng tcp", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
|
||||
if viewList_witness.numItems == #_room.witness_player_list then
|
||||
viewList_witness:RefreshVirtualList()
|
||||
else
|
||||
viewList_witness.numItems = #_room.witness_player_list
|
||||
end
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(GameEvent.WitnessPlayerLeave, function(...)
|
||||
---- print("刷新托管数据=====")
|
||||
local arg = { ... }
|
||||
local player = arg[1]
|
||||
local witnessPlayerList = self._room.witness_player_list
|
||||
for i, _player in ipairs(witnessPlayerList) do
|
||||
if _player.aid == player then
|
||||
table.remove(witnessPlayerList, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local _room = DataManager.CurrenRoom
|
||||
local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
|
||||
print("linemng", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
|
||||
if viewList_witness.numItems == #_room.witness_player_list then
|
||||
viewList_witness:RefreshVirtualList()
|
||||
else
|
||||
viewList_witness.numItems = #_room.witness_player_list
|
||||
end
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
print("lingmeng witness SendLaiZi")
|
||||
|
|
@ -237,67 +178,10 @@ function M:EventInit()
|
|||
print("lingmeng witness EventBuGang")
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
print("lingmeng witness SendCards")
|
||||
-- self:ShowJing()
|
||||
if self._clearingView then
|
||||
self._clearingView:Destroy()
|
||||
self._clearingView = nil
|
||||
end
|
||||
self:UpdateRound()
|
||||
self:RemoveCursor()
|
||||
self._state.selectedIndex = 4
|
||||
local list = _room.player_list
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:Clear()
|
||||
card_info:UpdateHandCardWitness()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
print("lingmeng witness EventTurn")
|
||||
local arg = { ... }
|
||||
-- self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
local playerInfo = self._player_info[self:GetPos(seat)]
|
||||
local info = self._player_card_info[self:GetPos(seat)]
|
||||
print("lingmeng hand_left_count", info._player.hand_left_count)
|
||||
info._player.hand_left_count = info._player.hand_left_count + 1
|
||||
info:UpdateHandCardWitness(true)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
|
||||
print("lingmeng witness OutHint")
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
print("lingmeng witness OutCard")
|
||||
self._left_time = 0
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
local info = self._player_card_info[self:GetPos(seat)]
|
||||
|
||||
self:RemoveCursor()
|
||||
|
||||
info:UpdateHandCardWitness(false)
|
||||
|
||||
info:UpdateOutCardList(nil, nil, self._cursor)
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
self:PlaySound("NanCheng_MJ", p.self_user.sex, tostring(card))
|
||||
if seat == _room.self_player.seat then
|
||||
_room.curren_outcard_seat = -1
|
||||
end
|
||||
print("ling 2zhihou2")
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
print("lingmeng witness GetCard")
|
||||
end)
|
||||
|
|
@ -416,6 +300,7 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
self:PlayMJSound("end_music.mp3")
|
||||
local _room = self._room
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
|
|
@ -439,6 +324,7 @@ function M:EventInit()
|
|||
-- self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
self._clearingView._view:GetChild('btn_setting').onClick:Set(handler(self,self.ClickSetting))
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
|
|
@ -449,6 +335,31 @@ function M:EventInit()
|
|||
if _room.curren_round ~= _room.room_config.round then
|
||||
-- if #niao == 0 then self._view:GetChild("n13").visible = false end
|
||||
self._clearingView:InitData(0, _room, result, nil, function(...)
|
||||
for i = 1, #data do
|
||||
local p = _room:GetPlayerBySeat(data[i].seat)
|
||||
p.total_score = data[i].total_score
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
--card_info:Clear()
|
||||
card_info:ResetCardType()
|
||||
if _room:checkHpNonnegative() then
|
||||
p.cur_hp = data[i].total_score
|
||||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].total_score
|
||||
if num >= 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. num
|
||||
else
|
||||
info._view:GetController("text_color").selectedIndex = 1
|
||||
info._view:GetChild("text_jifen").text = num
|
||||
end
|
||||
|
||||
info._view:GetChild("mask_piao").title = ""
|
||||
info._view:GetController("piao_niao").selectedIndex = 0
|
||||
p.fz_list = {}
|
||||
end
|
||||
DataManager.CurrenRoom.self_player.card_list = {}
|
||||
self._clearingView = nil
|
||||
end)
|
||||
|
|
@ -457,7 +368,7 @@ function M:EventInit()
|
|||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
print("lingmeng witness ZPResult2")
|
||||
-- self:UnmarkSelfTuoguan()
|
||||
self:UnmarkSelfTuoguan()
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
|
|
@ -487,6 +398,18 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
|
||||
print("lingmeng witness EventResidueCard")
|
||||
end)
|
||||
|
||||
--替换mianview的事件
|
||||
_gamectr:AddEventListener(
|
||||
GameEvent.PlayerState,
|
||||
function(...)
|
||||
printlog("lingmeng OnEventOnlineState")
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info._ctr_offline.selectedIndex = p.line_state == 0 and 1 or 0
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
|
|
@ -494,7 +417,7 @@ function M:InitPlayerInfoView()
|
|||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild(string.format("player_info%d_2", i))
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self,true)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -101,22 +101,21 @@ function M:FillRoomData(s2croom)
|
|||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
fz.from_seat = op["from_seat"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
-- self.GetGameController():PlayerReady()
|
||||
if playing then
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.outcard_list = outcard_list
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
fz.from_seat = op["from_seat"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue