出牌区显示精

master
罗家炜 2025-04-18 16:45:07 +08:00
parent 0efbe3c99b
commit 5f6d3f15ea
6 changed files with 433 additions and 3 deletions

View File

@ -178,8 +178,8 @@ function M:fillResult0(room, peopleNum, result)
handCardList:SetVirtual() handCardList:SetVirtual()
handCardList.itemRenderer = function(index, obj) handCardList.itemRenderer = function(index, obj)
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1]) obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
print("=================================FZType", room.jing)
if room.jing == infoList.hand_card[index + 1] then if room.jing == infoList.hand_card[index + 1] then
ViewUtil:ErrorTip("显示精")
obj:GetController('jing').selectedIndex = 1 obj:GetController('jing').selectedIndex = 1
end end
end end
@ -191,6 +191,7 @@ function M:fillResult0(room, peopleNum, result)
end end
if infoList.seat == room.banker_seat then if infoList.seat == room.banker_seat then
ViewUtil:ErrorTip("显示庄家")
isZhuang.selectedIndex = 1 isZhuang.selectedIndex = 1
end end

View File

@ -1,5 +1,5 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView_jiangxi")
local MJPlayerCardInfoView = require(".MJPlayerCardInfoView") local MJPlayerCardInfoView = require(".MJPlayerCardInfoView_jiangxi")
local MJMainView = require("main.majiang.MJMainView") local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView") local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent") local TX_GameEvent = import(".GameEvent")

View File

@ -0,0 +1,213 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:ShowHuTip(card_list)
printlog("ShowHuTip")
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
pt(tingList)
if #tingList > 0 then
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end
end
end
end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp)
print("====================================UpdateHandCard1", mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
for i = 1, #self._carViewList do
local obj = self._carViewList[i]
if obj and obj.card then
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 1
end
end
else
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 0
end
end
end
end
end
end
print("====================================UpdateHandCard3")
local card_list = DataManager.CurrenRoom.self_player.card_list
-- self:ShowHuTip(card_list)
if getcard then
self._out_card = true
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- 记录需要标记听牌提示的牌
local lst_mark = {}
local total_num = 0
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
list_remove(card_list, card)
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
if #tingList > 0 then
local count = 0
for j = 1, #tingList do
count = count + self._mainView:CountCardLeftNum(tingList[j])
end
local tem = {}
tem.item = btn
tem.count = count
total_num = total_num + count
table.insert(lst_mark, tem)
end
table.insert(card_list, card)
end
table.sort(lst_mark, function(a, b)
return a.count > b.count
end)
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
for i = 1, #lst_mark do
local tem = lst_mark[i]
if all_same or tem.count < lst_mark[1].count then
tem.item:GetController("mark_ting").selectedIndex = 1
else
tem.item:GetController("mark_ting").selectedIndex = 2
end
end
else
for i = 1, #_carViewList do
local btn = _carViewList[i].card
if btn:GetController("mark_ting").selectedIndex ~= 0 then
btn:GetController("mark_ting").selectedIndex = 0
end
end
self._out_card = false
end
end
function M:__OnClickHandCard(context)
-- print("==========================__OnClickHandCard")
local button = context.sender
local _carViewList = self._carViewList
local refresh = true
local card_list = {}
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
if btn ~= button and btn.selected == true then
if button.data.card_item == card then
refresh = false
else
self._mainView:markOutCards(false, card)
end
btn.selected = false
end
if not btn.selected then
table.insert(card_list, card)
end
end
if self._out_card then
-- self:ShowHuTip(card_list)
end
-- 标记出牌
if refresh then
if button.selected then
self._mainView:markOutCards(true, button.data.card_item)
else
self._mainView:markOutCards(false, button.data.card_item)
end
end
local _room = DataManager.CurrenRoom
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
local card = button.data
self._mainView:OutCard(card.card_item)
end
end
function M:__OnDragStart(card)
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
list_remove(card_list, card)
-- self:ShowHuTip(card_list)
end
function M:__OnDragEnd(context)
if self.outcard_button then
self.outcard_button:Dispose()
self.outcard_button = nil
end
local button = context.sender
--button:RemoveFromParent()
local card = button.data
local _room = DataManager.CurrenRoom
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = button
else
self._area_handcard_list:AddChildAt(button, card.index)
button:TweenMove(card.old_postion, 0.2)
end
end
function M:CheckPlayerOnlineState()
local room = DataManager.CurrenRoom
for i = 1, #room.player_list do
if room.player_list[i].line_state == 0 then
return false
end
end
return true
end
function M:Clear(bskip)
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
if bskip == nil or bskip == false then
self._mask_liangpai:RemoveChildren(0, -1, true)
end
for i = 1, #self._carViewList do
self._carViewList[i].card:Dispose()
end
self._carViewList = {}
end
return M

View File

@ -0,0 +1,213 @@
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
function M:ShowHuTip(card_list)
printlog("ShowHuTip")
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
DataManager.CurrenRoom.room_config.Laizi)
pt(tingList)
if #tingList > 0 then
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
for i = 1, #DataManager.CurrenRoom.laiziInfo do
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
end
end
end
end
self._mainView._hu_tip:FillData(tingList)
end
function M:UpdateHandCard(getcard, mp)
print("====================================UpdateHandCard1", mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
local _carViewList = self._carViewList
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
for i = 1, #self._carViewList do
local obj = self._carViewList[i]
if obj and obj.card then
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 1
end
end
else
if obj.card.GetController then
if obj.card:GetController("laizi") then
obj.card:GetController("laizi").selectedIndex = 0
end
end
end
end
end
end
print("====================================UpdateHandCard3")
local card_list = DataManager.CurrenRoom.self_player.card_list
-- self:ShowHuTip(card_list)
if getcard then
self._out_card = true
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- 记录需要标记听牌提示的牌
local lst_mark = {}
local total_num = 0
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
list_remove(card_list, card)
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
if #tingList > 0 then
local count = 0
for j = 1, #tingList do
count = count + self._mainView:CountCardLeftNum(tingList[j])
end
local tem = {}
tem.item = btn
tem.count = count
total_num = total_num + count
table.insert(lst_mark, tem)
end
table.insert(card_list, card)
end
table.sort(lst_mark, function(a, b)
return a.count > b.count
end)
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
for i = 1, #lst_mark do
local tem = lst_mark[i]
if all_same or tem.count < lst_mark[1].count then
tem.item:GetController("mark_ting").selectedIndex = 1
else
tem.item:GetController("mark_ting").selectedIndex = 2
end
end
else
for i = 1, #_carViewList do
local btn = _carViewList[i].card
if btn:GetController("mark_ting").selectedIndex ~= 0 then
btn:GetController("mark_ting").selectedIndex = 0
end
end
self._out_card = false
end
end
function M:__OnClickHandCard(context)
-- print("==========================__OnClickHandCard")
local button = context.sender
local _carViewList = self._carViewList
local refresh = true
local card_list = {}
for i = 1, #_carViewList do
local btn = _carViewList[i].card
local card = self:GetCard(btn)
if btn ~= button and btn.selected == true then
if button.data.card_item == card then
refresh = false
else
self._mainView:markOutCards(false, card)
end
btn.selected = false
end
if not btn.selected then
table.insert(card_list, card)
end
end
if self._out_card then
-- self:ShowHuTip(card_list)
end
-- 标记出牌
if refresh then
if button.selected then
self._mainView:markOutCards(true, button.data.card_item)
else
self._mainView:markOutCards(false, button.data.card_item)
end
end
local _room = DataManager.CurrenRoom
if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
local card = button.data
self._mainView:OutCard(card.card_item)
end
end
function M:__OnDragStart(card)
local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
list_remove(card_list, card)
-- self:ShowHuTip(card_list)
end
function M:__OnDragEnd(context)
if self.outcard_button then
self.outcard_button:Dispose()
self.outcard_button = nil
end
local button = context.sender
--button:RemoveFromParent()
local card = button.data
local _room = DataManager.CurrenRoom
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
self._mainView:OutCard(card.card_item)
button.touchable = false
self.outcard_button = button
else
self._area_handcard_list:AddChildAt(button, card.index)
button:TweenMove(card.old_postion, 0.2)
end
end
function M:CheckPlayerOnlineState()
local room = DataManager.CurrenRoom
for i = 1, #room.player_list do
if room.player_list[i].line_state == 0 then
return false
end
end
return true
end
function M:Clear(bskip)
--self._ctr_state.selectedIndex = 0
self._area_fz_list.x = self._src_fz_list.x
self._area_fz_list.y = self._src_fz_list.y
self._area_fz_list.width = self._src_fz_list.z
self._area_fz_list.height = self._src_fz_list.w
self._area_fz_list:RemoveChildren(0, -1, true)
self._area_handcard_list:RemoveChildren(0, -1, true)
self._area_outcard_list:RemoveChildren(0, -1, true)
if bskip == nil or bskip == false then
self._mask_liangpai:RemoveChildren(0, -1, true)
end
for i = 1, #self._carViewList do
self._carViewList[i].card:Dispose()
end
self._carViewList = {}
end
return M

View File

@ -28,6 +28,7 @@ function M:InitView(url, use_custom_bg)
self._room.card_type = DataManager.CardTypeList[tostring(self._room.game_id)] or 1 self._room.card_type = DataManager.CardTypeList[tostring(self._room.game_id)] or 1
UIPackage.AddPackage("base/main_majiang/ui/Main_Majiang") UIPackage.AddPackage("base/main_majiang/ui/Main_Majiang")
print("================================player_card_info", url)
MainView.InitView(self, url) MainView.InitView(self, url)
local _view = self._view local _view = self._view
self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj") self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj")
@ -81,6 +82,8 @@ function M:InitView(url, use_custom_bg)
local _player_card_info = self._player_card_info local _player_card_info = self._player_card_info
for i = 1, _room.room_config.people_num do for i = 1, _room.room_config.people_num do
local tem = _view:GetChild("player_card_info" .. i) local tem = _view:GetChild("player_card_info" .. i)
print("====================================", "player_card_info" .. i, tem)
pt(_view)
_player_card_info[i] = self:NewMJPlayerCardInfoView(tem, i) _player_card_info[i] = self:NewMJPlayerCardInfoView(tem, i)
end end