1006调整
parent
2b4403f0b6
commit
682b3aa1aa
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@ -183,7 +183,9 @@ function M:SendInteraction(playid, type, parm, callback)
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_data['parm'] = parm
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_data['parm'] = parm
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_data['gid'] = 1
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_data['gid'] = 1
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_client:send(Protocol.GAME_INTERACTION, _data, function(res)
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_client:send(Protocol.GAME_INTERACTION, _data, function(res)
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if callback then
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callback(res)
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callback(res)
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end
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end)
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end)
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end
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end
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@ -66,6 +66,7 @@ function GroupMgrController.new()
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self._eventmap[Protocol.WEB_FG_REFLASH] = self.FG_Data_Family_Reflash
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self._eventmap[Protocol.WEB_FG_REFLASH] = self.FG_Data_Family_Reflash
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self._eventmap[Protocol.WEB_FG_MEMBER_OUT] = self.OnMemberOut
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self._eventmap[Protocol.WEB_FG_MEMBER_OUT] = self.OnMemberOut
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self._eventmap[Protocol.WEB_FG_MEMBER_ONLINE] = self.OnMemberOnline
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self._eventmap[Protocol.WEB_FG_MEMBER_ONLINE] = self.OnMemberOnline
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self._eventmap[Protocol.WEB_FG_MEMBER_GAME_STATE] = self.OnMemberGameState
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self._eventmap[Protocol.FGMGR_EVT_Ref_NumberBan] = self.OnRefNumberBan
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self._eventmap[Protocol.FGMGR_EVT_Ref_NumberBan] = self.OnRefNumberBan
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-- self:connect(callback)
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-- self:connect(callback)
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return self
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return self
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@ -590,7 +591,7 @@ function M:OnMemberOut(evt_data)
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end
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end
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function M:OnMemberOnline(evt_data)
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function M:OnMemberOnline(evt_data)
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--[[
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print("收到在线成员推送")
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print("收到在线成员推送")
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pt(evt_data)
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pt(evt_data)
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@ -608,6 +609,26 @@ function M:OnMemberOnline(evt_data)
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end
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end
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end
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end
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnMemberState, evt_data)
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Broadcast.Send(BroadcastEvent.OnMemberChange)
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]]
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end
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function M:OnMemberGameState(evt_data)
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print("收到成员游戏状态推送")
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pt(evt_data)
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local uid = tonumber(evt_data.uid)
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local state = evt_data.playing
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local group = DataManager.groups:get(self.groupId)
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for _, player in pairs(group.members) do
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if player.uid == uid then
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player.playing = state
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end
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end
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnMemberState, evt_data)
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DispatchEvent(self._dispatcher, GroupMgrEvent.OnMemberState, evt_data)
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Broadcast.Send(BroadcastEvent.OnMemberChange)
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Broadcast.Send(BroadcastEvent.OnMemberChange)
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end
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end
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@ -290,6 +290,9 @@ Protocol = {
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-- 在线成员推送
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-- 在线成员推送
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WEB_FG_MEMBER_ONLINE = "13009",
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WEB_FG_MEMBER_ONLINE = "13009",
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-- 游戏状态成员
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WEB_FG_MEMBER_GAME_STATE = "push_game_state",
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-- 获得申请列表的数量
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-- 获得申请列表的数量
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WEB_FG_APPLYCOUNT = "group/request_apply_count",
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WEB_FG_APPLYCOUNT = "group/request_apply_count",
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@ -7,7 +7,13 @@ local function Send(self, Missile)
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_data.targetSeat = self.player.seat
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_data.targetSeat = self.player.seat
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_data.Missile = Missile
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_data.Missile = Missile
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local _gamectr = ControllerManager.GetController(GameController)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendInteraction(DataManager.SelfUser.account_id, _type, _data)
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_gamectr:SendInteraction(DataManager.SelfUser.account_id, _type, _data, function(res)
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print("收到1006协议返回")
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pt(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode)
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end
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end)
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end
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end
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function playerDetailView.New()
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function playerDetailView.New()
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@ -94,6 +94,7 @@ Table_Error_code_Map = {
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[1041]={id=1041,note="不能退出大联盟"},
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[1041]={id=1041,note="不能退出大联盟"},
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[1047]={id=1047,note="携带值超越上线, 请保存到保险箱里"},
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[1047]={id=1047,note="携带值超越上线, 请保存到保险箱里"},
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[1048]={id=1048,note="玩家携带值值超越上线, 请提醒保险箱里"},
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[1048]={id=1048,note="玩家携带值值超越上线, 请提醒保险箱里"},
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[1049]={id=1049,note="本房间禁止扔表情"},
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[10000]={id=10000,note="微信登录失败,请重新登录"},
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[10000]={id=10000,note="微信登录失败,请重新登录"},
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[10001]={id=10001,note="Error: capacity is full."},
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[10001]={id=10001,note="Error: capacity is full."},
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[10002]={id=10002,note="Error: The Queue is empty."}
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[10002]={id=10002,note="Error: The Queue is empty."}
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