diff --git a/lua_probject/base_project/Game/View/MainView.lua b/lua_probject/base_project/Game/View/MainView.lua index d173ed16..1cbe38c7 100644 --- a/lua_probject/base_project/Game/View/MainView.lua +++ b/lua_probject/base_project/Game/View/MainView.lua @@ -120,7 +120,7 @@ function M:InitView(url, isHideIpAdds) self:continue_game(v) end) self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and - self._state.selectedIndex < 3 and 1 or 0 + self._state.selectedIndex < 3 and 1 or 0 self.distance_view:Show() end) end @@ -232,18 +232,21 @@ function M:InitView(url, isHideIpAdds) self._gamectr:PlayerReady() end) - -- local btn_xipai = _view:GetChild('btn_xipai') - -- if btn_xipai then - -- btn_xipai.onClick:Set(function() - -- self._gamectr:PlayerXiPai() - -- end) - -- end + if self._room.room_config.people_num ~= 2 then + local btn_xipai = _view:GetChild('btn_xipai') + if btn_xipai then + btn_xipai.onClick:Set(function() + self._gamectr:PlayerXiPai() + end) + end - -- local btn_start = _view:GetChild('btn_start') - -- btn_start.onClick:Set(function() - -- self._gamectr:StartGame() - -- end) + local btn_start = _view:GetChild('btn_start') + btn_start.onClick:Set(function() + self._gamectr:StartGame() + end) + end + local _btn_wxyqhy = _view:GetChild('btn_wxyqhy') if _btn_wxyqhy then @@ -781,7 +784,7 @@ function M:OnPlayerEnter(...) self:continue_game(v) end) self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and - self._state.selectedIndex < 3 and 1 or 0 + self._state.selectedIndex < 3 and 1 or 0 self.distance_view:Show() if self.btn_distance then self.btn_distance:GetController("state").selectedIndex = 1 @@ -1115,7 +1118,7 @@ function M:Show() self:continue_game(v) end) self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and - self._state.selectedIndex < 3 and 1 or 0 + self._state.selectedIndex < 3 and 1 or 0 self.distance_view:Show() self.btn_distance:GetController("state").selectedIndex = 1 end diff --git a/lua_probject/base_project/Game/View/PlayerInfoView copy.lua b/lua_probject/base_project/Game/View/PlayerInfoView copy.lua index d5cc739e..172417cc 100644 --- a/lua_probject/base_project/Game/View/PlayerInfoView copy.lua +++ b/lua_probject/base_project/Game/View/PlayerInfoView copy.lua @@ -1,5 +1,3 @@ ---- - local PlayerInfoView = { _view = nil, _main_view = nil, @@ -51,6 +49,7 @@ function M:init() self._ctr_room_owner = view:GetController('room_owner') self._ctr_mask_voice = view:GetController('mask_voice') self._ctr_dismiss_room = view:GetController('dismiss_room') + self._ctr_site = view:GetController('site') self.PlayerTGTips = view:GetChild('tuoguanTips') if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then @@ -162,6 +161,23 @@ function M:FillData(player) end end +function M:SetStartType(peopleNum, seat) + if peopleNum == 2 then + if seat == 1 then + self._ctr_site.selectedIndex = 1 + else + self._ctr_site.selectedIndex = 2 + self._tex_player_name = 154 + end + elseif peopleNum == 3 then + self._ctr_site.selectedIndex = 2 + seat + elseif peopleNum == 4 then + self._ctr_site.selectedIndex = 5 + seat + else + self._ctr_site.selectedIndex = 0 + end +end + function M:DismissRoom(state) state = state or false self._ctr_dismiss_room.selectedIndex = state == true and 1 or 0 diff --git a/lua_probject/base_project/Game/View/ViewUtil.lua b/lua_probject/base_project/Game/View/ViewUtil.lua index b6c76517..f923ca4d 100644 --- a/lua_probject/base_project/Game/View/ViewUtil.lua +++ b/lua_probject/base_project/Game/View/ViewUtil.lua @@ -2,45 +2,45 @@ ViewUtil = { Num_Converted = { "一", "二", "三", "四" }, Sex_Chat = { - "man", - "woman" + "man", + "woman" }, - + Fix_Msg_Chat = { - "大家好,很高兴见到各位!", - "和你合作太愉快了!", - "快点啊,我等的花儿都谢了!", - "你丫的牌打得也忒好了", - "不要吵了不要吵了,吵什么吵啊,专心打牌", - "怎么又断线了,网络这么差!", - "各位,真不好意思啊,我得离开一会", - "不要走,决战到天亮!", - "你是妹妹,还是哥哥啊?", - "我们交个朋友吧,能不能告诉我你的联系方法", - "再见了,我会想念大家的", - "不好意思临时有事,申请解散!" - } + "大家好,很高兴见到各位!", + "和你合作太愉快了!", + "快点啊,我等的花儿都谢了!", + "你丫的牌打得也忒好了", + "不要吵了不要吵了,吵什么吵啊,专心打牌", + "怎么又断线了,网络这么差!", + "各位,真不好意思啊,我得离开一会", + "不要走,决战到天亮!", + "你是妹妹,还是哥哥啊?", + "我们交个朋友吧,能不能告诉我你的联系方法", + "再见了,我会想念大家的", + "不好意思临时有事,申请解散!" + } } -function ViewUtil.GetPos(self_seat,seat,people_num) +function ViewUtil.GetPos(self_seat, seat, people_num) if self_seat == 0 then return seat end local cur_seat = self_seat local tem = seat - (cur_seat - 1) - if (tem <= 0) then tem = tem +people_num end + if (tem <= 0) then tem = tem + people_num end return tem end -- 隐藏手机号 function ViewUtil.phone_hide(phone) - return string.sub(phone,1,3).."****"..string.sub(phone,8) + return string.sub(phone, 1, 3) .. "****" .. string.sub(phone, 8) end -- 隐藏身份证 function ViewUtil.identity_hide(identity) - return string.sub(identity,1,8).."****"..string.sub(identity,13) + return string.sub(identity, 1, 8) .. "****" .. string.sub(identity, 13) end -local modal_wait_win =nil +local modal_wait_win = nil -- local modal_wait_win_url = "ui://Common/GlobalModalWaiting" function ViewUtil.ShowModalWait(blur_view, title) ViewUtil.CloseModalWait() @@ -51,14 +51,14 @@ function ViewUtil.CloseModalWait() ModalWaitingWindow.CloseModal() end -local _defaultTooltipWin =nil +local _defaultTooltipWin = nil local function __waittips(obj) _defaultTooltipWin:Dispose() _defaultTooltipWin = nil end local _tip_timer -local function __ShowTips(msg,time) +local function __ShowTips(msg, time) time = time or 2 if _defaultTooltipWin then _tip_timer:Stop() @@ -72,24 +72,24 @@ local function __ShowTips(msg,time) _defaultTooltipWin:MakeFullScreen() _tip_timer = Timer.New(function() __waittips() - end,time,1,true) + end, time, 1, true) _tip_timer:Start() end -function ViewUtil.ErrorTip(code,tip,time) - if(Table_Error_code_Map[code]~=nil) then - __ShowTips(string.format("%s",Table_Error_code_Map[code].note), time) +function ViewUtil.ErrorTip(code, tip, time) + if (Table_Error_code_Map[code] ~= nil) then + __ShowTips(string.format("%s", Table_Error_code_Map[code].note), time) else - __ShowTips(tip,time) + __ShowTips(tip, time) end end -function ViewUtil.ErrorMsg(_root_view,code,tip,url) +function ViewUtil.ErrorMsg(_root_view, code, tip, url) local msg = tip - if(Table_Error_code_Map[code]~=nil) then - msg = string.format("%s",Table_Error_code_Map[code].note) + if (Table_Error_code_Map[code] ~= nil) then + msg = string.format("%s", Table_Error_code_Map[code].note) end - local _curren_msg = MsgWindow.new(_root_view, msg, MsgWindow.MsgMode.OnlyOk,url) + local _curren_msg = MsgWindow.new(_root_view, msg, MsgWindow.MsgMode.OnlyOk, url) _curren_msg:Show() end @@ -106,10 +106,10 @@ function ViewUtil.ShowBannerOnScreenCenter(msg, s) banner:GetChild("tex_tip").text = msg GRoot.inst:AddChild(banner) banner:Center() - ViewUtil._banner = banner + ViewUtil._banner = banner local timer = Timer.New(function() banner:Dispose() - end,time,1,true) + end, time, 1, true) timer:Start() end @@ -117,51 +117,47 @@ function ViewUtil.PlaySoundBg() GameApplication.Instance:PlayMuisc("base/common/sound/bgmusic1.mp3") end -function ViewUtil.HandCardSort(a,b) +function ViewUtil.HandCardSort(a, b) local sort_a = a local sort_b = b - if a >= 400 then sort_a = sort_a -1000 end + if a >= 400 then sort_a = sort_a - 1000 end if b >= 400 then sort_b = sort_b - 1000 end - return sort_a>>",prefix,ct) + --printlog("get_majiang_prefix===>>>",prefix,ct) return prefix end @@ -237,7 +234,7 @@ end -- 获取gps function get_gps(callback) if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then - local s,e = pcall(function() + local s, e = pcall(function() Utils.LocalAddress(function(result, latitude, longitude) if not result or (latitude == 0 and longitude == 0) then return end DataManager.SelfUser.location = Location.new(tostring(longitude) .. "," .. tostring(latitude)) @@ -255,36 +252,33 @@ function get_gps(callback) end --依据宽度截断字符 -function ViewUtil.stringEllipsis(szText,size,full) - +function ViewUtil.stringEllipsis(szText, size, full) full = full or false size = size or 4 --截断结果 local szResult = "..." --完成判断 local bOK = false - + local i = 1 local char_count = 0 while true do - local cur = string.sub(szText,i,i) + local cur = string.sub(szText, i, i) local byte = string.byte(cur) if byte == nil then break end if char_count >= size and full == false then - bOK = true + bOK = true break end if byte > 128 then i = i + 3 char_count = char_count + 1 - elseif byte ~= 32 then - + elseif byte ~= 32 then if string.byte('A') <= byte and byte <= string.byte('Z') then - char_count = char_count + 1 else char_count = char_count + 0.5 @@ -295,25 +289,25 @@ function ViewUtil.stringEllipsis(szText,size,full) char_count = char_count + 0.5 end end - + if i ~= 1 then - szResult = string.sub(szText, 1, i-1) - if(bOK) then - szResult = szResult.."..." + szResult = string.sub(szText, 1, i - 1) + if (bOK) then + szResult = szResult .. "..." end end return szResult end -------------------------lingmeng--------------------------- -function ViewUtil.ShowOneChooose(showText,btnType,callback) +function ViewUtil.ShowOneChooose(showText, btnType, callback) local pop_oneChoose = UIPackage.CreateObjectFromURL("ui://Common/pop_oneChoose") pop_oneChoose:GetChild('text_show').text = showText GRoot.inst:AddChild(pop_oneChoose) pop_oneChoose:Center() local btn_center = pop_oneChoose:GetChild('btn_center') if type(btnType) == "number" then - btn_center.icon = string.format("ui://Common/btn_%d",btnType) + btn_center.icon = string.format("ui://Common/btn_%d", btnType) else btn_center.icon = btnType end @@ -323,4 +317,4 @@ function ViewUtil.ShowOneChooose(showText,btnType,callback) callback() end end) -end \ No newline at end of file +end diff --git a/lua_probject/extend_project/extend/majiang/changsha/EXGameController.lua b/lua_probject/extend_project/extend/majiang/changsha/EXGameController.lua index 8ec6da53..acd03944 100644 --- a/lua_probject/extend_project/extend/majiang/changsha/EXGameController.lua +++ b/lua_probject/extend_project/extend/majiang/changsha/EXGameController.lua @@ -6,17 +6,17 @@ local M = {} --- Create a new CS_GameController function M.new() - setmetatable(M,{__index = GameController}) - local self = setmetatable({}, {__index = M}) - self:init("测试麻将") - self.class = "CS_GameController" - return self + setmetatable(M, { __index = GameController }) + local self = setmetatable({}, { __index = M }) + self:init("测试麻将") + self.class = "CS_GameController" + return self end function M:init(name) - GameController.init(self,name) + GameController.init(self, name) - self._eventmap[CS_Protocol.GAME_EVT_PLAYER_DEAL] = self.OnEventSendCards + self._eventmap[CS_Protocol.GAME_EVT_PLAYER_DEAL] = self.OnEventSendCards self._eventmap[CS_Protocol.GAME_EVT_CHANGE_ACTIVE_PLAYER] = self.OnEventTurn self._eventmap[CS_Protocol.GAME_EVT_DRAW] = self.OnEventTakeCard @@ -40,35 +40,35 @@ function M:init(name) self._eventmap[CS_Protocol.GAME_EVT_PIAO] = self.OnEventPiao self._eventmap[CS_Protocol.GAME_EVT_TING_TIP] = self.OnEventTingTip self._eventmap[CS_Protocol.GAME_EVT_TING] = self.OnEventTing - self._eventmap[CS_Protocol.GAME_EVENT_XIPAI] = self.OnEventXiPai - self._eventmap[CS_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim + self._eventmap[CS_Protocol.GAME_EVENT_XIPAI] = self.OnEventXiPai + self._eventmap[CS_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim end local __pre_delete_card = false -- 发送出牌指令到服务器 function M:SendOutCard(card, callback) - local _room = self._room - local p = _room.self_player + local _room = self._room + local p = _room.self_player local _data = {} _data["card"] = card - _data["card_list"] = p.card_list - if p.outcard_list and #p.outcard_list>0 then - _data["outcard_list"] = p.outcard_list - end - - - local _client = ControllerManager.GameNetClinet + _data["card_list"] = p.card_list + if p.outcard_list and #p.outcard_list > 0 then + _data["outcard_list"] = p.outcard_list + end + + + local _client = ControllerManager.GameNetClinet _client:send(CS_Protocol.GAME_DIS_CARD, _data) -- 进行预删牌处理 - + _room.curren_outcard_seat = -1 - list_remove(p.card_list,card) + list_remove(p.card_list, card) table.sort(p.card_list, ViewUtil.HandCardSort) p.hand_left_count = p.hand_left_count - 1 if not p.outcard_list then p.outcard_list = {} end - p.outcard_list[#p.outcard_list+1] = card + p.outcard_list[#p.outcard_list + 1] = card __pre_delete_card = true callback() end @@ -77,60 +77,55 @@ end function M:SendAction(id) local _data = {} _data["id"] = id - local _client = ControllerManager.GameNetClinet + local _client = ControllerManager.GameNetClinet _client:send(CS_Protocol.GAME_ACTION, _data) end - function M:SendXiPaiAction(callBack) local _data = {} - local _client = ControllerManager.GameNetClinet + local _client = ControllerManager.GameNetClinet _client:send(CS_Protocol.GAME_XIPAI, _data) - self.XiPaiCallBack=callBack + self.XiPaiCallBack = callBack end function M:OnEventXiPai(evt_data) - if evt_data["result"]==0 then - if self.XiPaiCallBack then - self.XiPaiCallBack() - end - else - ViewUtil.ErrorTip(1000000,"申请洗牌失败") - end - + if evt_data["result"] == 0 then + if self.XiPaiCallBack then + self.XiPaiCallBack() + end + else + ViewUtil.ErrorTip(1000000, "申请洗牌失败") + end end - - function M:OnEventXiPaiAnim(evt_data) - printlog("洗牌动画===》》》》") - pt(evt_data) - local playeridList = evt_data["list"] - local my_isXiPai=false - local other_isXiPai=false - if playeridList and #playeridList>0 then - for i=1,#playeridList do - local p = self._room:GetPlayerById(playeridList[i]) - if p== self._room.self_player then - my_isXiPai=true - else - other_isXiPai=true - end - end - end - - self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EventXiPai,my_isXiPai,other_isXiPai) - end) -end + printlog("洗牌动画===》》》》") + pt(evt_data) + local playeridList = evt_data["list"] + local my_isXiPai = false + local other_isXiPai = false + if playeridList and #playeridList > 0 then + for i = 1, #playeridList do + local p = self._room:GetPlayerById(playeridList[i]) + if p == self._room.self_player then + my_isXiPai = true + else + other_isXiPai = true + end + end + end + self._cacheEvent:Enqueue(function() + DispatchEvent(self._dispatcher, CS_GameEvent.EventXiPai, my_isXiPai, other_isXiPai) + end) +end function M:OnEventSendCards(evt_data) if ViewManager.GetCurrenView().dview_class == LobbyView then self:ReturnToRoom() return end - local _room = self._room + local _room = self._room -- if(_room.CurnrenState == StateType.Ready) then -- _room.CurnrenState = StateType.Palying -- end @@ -145,16 +140,16 @@ function M:OnEventSendCards(evt_data) local left_count = evt_data["left_count"] self._cacheEvent:Enqueue(function() _room.banker_seat = seat - for i=1,#_room.player_list do + for i = 1, #_room.player_list do _room.player_list[i].hand_left_count = _room.player_list[i].seat == _room.banker_seat and 14 or 13 _room.player_list[i].fz_list = {} _room.player_list[i].card_list = {} end p.card_list = handcards - self._room.self_player.hand_left_count = #handcards - table.sort( handcards, ViewUtil.HandCardSort ) - DispatchEvent(self._dispatcher,CS_GameEvent.SendCards, left_count) - end) + self._room.self_player.hand_left_count = #handcards + table.sort(handcards, ViewUtil.HandCardSort) + DispatchEvent(self._dispatcher, CS_GameEvent.SendCards, left_count) + end) end function M:OnEventOutCard(evt_data) @@ -162,7 +157,7 @@ function M:OnEventOutCard(evt_data) local card = evt_data["card"] local p = self._room:GetPlayerBySeat(seat) self._cacheEvent:Enqueue(function() - local _room = self._room + local _room = self._room if seat == _room.self_player.seat and __pre_delete_card then __pre_delete_card = false else @@ -172,13 +167,12 @@ function M:OnEventOutCard(evt_data) end p.hand_left_count = p.hand_left_count - 1 if not p.outcard_list then p.outcard_list = {} end - p.outcard_list[#p.outcard_list+1] = card - DispatchEvent(self._dispatcher,CS_GameEvent.OutCard, p, card) + p.outcard_list[#p.outcard_list + 1] = card + DispatchEvent(self._dispatcher, CS_GameEvent.OutCard, p, card) end end) end - function M:OnEventTakeCard(evt_data) local _room = self._room local seat = evt_data["seat"] @@ -186,34 +180,34 @@ function M:OnEventTakeCard(evt_data) local left_count = evt_data["left_count"] local p = _room:GetPlayerBySeat(seat) self._cacheEvent:Enqueue(function() - p.hand_left_count = p.hand_left_count +1 + p.hand_left_count = p.hand_left_count + 1 if (seat == _room.self_player.seat) then - _room.self_player.card_list[#_room.self_player.card_list+1] = card + _room.self_player.card_list[#_room.self_player.card_list + 1] = card -- table.sort( _room.self_player.card_list, ViewUtil.HandCardSort ) end - DispatchEvent(self._dispatcher,CS_GameEvent.GetCard, seat, card, left_count) + DispatchEvent(self._dispatcher, CS_GameEvent.GetCard, seat, card, left_count) end) end function M:OnEventOutHint(evt_data) self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.OutHint, evt_data) + DispatchEvent(self._dispatcher, CS_GameEvent.OutHint, evt_data) end) end function M:OnEventTurn(evt_data) local seat = evt_data["seat"] self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EventTurn, seat) + DispatchEvent(self._dispatcher, CS_GameEvent.EventTurn, seat) end) end function M:OnEventFzTips(evt_data) self._cacheEvent:Enqueue(function() local tiplist = FZTipList.new() - local list = evt_data["tip_list"] - for i=1,#list do - local dtip = list[i] + local list = evt_data["tip_list"] + for i = 1, #list do + local dtip = list[i] local tip = {} tip.id = dtip["id"] tip.weight = dtip["weight"] @@ -222,12 +216,12 @@ function M:OnEventFzTips(evt_data) tip.opcard = dtip["opcard"] tiplist:AddTip(tip) end - DispatchEvent(self._dispatcher,CS_GameEvent.FZTips, tiplist) + DispatchEvent(self._dispatcher, CS_GameEvent.FZTips, tiplist) end) end function M:OnEventFzAction(evt_data) - local _room = self._room + local _room = self._room local playerid = evt_data["playerid"] local card = evt_data["card"] local actice_card = evt_data["active_card"] @@ -243,12 +237,12 @@ function M:OnEventFzAction(evt_data) local index = -1 local ftype = type if (ftype == FZType.Gang_Peng) then - for i=1,#p.fz_list do + for i = 1, #p.fz_list do if (p.fz_list[i].card == card) then p.fz_list[i].card = card fz = p.fz_list[i] fz.type = type - index = i -1 + index = i - 1 break end end @@ -259,21 +253,21 @@ function M:OnEventFzAction(evt_data) fz.opengang = opengang if (index == -1) then if (ftype == FZType.Chi) then - local data ={} - data[1] = opcard[1] - data[2] = card - data[3] = opcard[2] - fz.opcard =data + local data = {} + data[1] = opcard[1] + data[2] = card + data[3] = opcard[2] + fz.opcard = data end - p.fz_list[#p.fz_list+1] = fz + p.fz_list[#p.fz_list + 1] = fz end fz.from_seat = from_seat local remove_num = #opcard if (p == _room.self_player) then - for i=1,remove_num do - list_remove(p.card_list,opcard[i]) - end + for i = 1, remove_num do + list_remove(p.card_list, opcard[i]) + end end p.hand_left_count = p.hand_left_count - remove_num @@ -281,13 +275,13 @@ function M:OnEventFzAction(evt_data) -- if (fz.Type == FZType.Chi) then card = actice_card end local fp = _room:GetPlayerBySeat(from_seat) if card == fp.outcard_list[#fp.outcard_list] then - table.remove(fp.outcard_list,#fp.outcard_list) + table.remove(fp.outcard_list, #fp.outcard_list) else - table.remove(fp.outcard_list,#fp.outcard_list - 1) - end + table.remove(fp.outcard_list, #fp.outcard_list - 1) + end end - DispatchEvent(self._dispatcher,CS_GameEvent.FangziAction, fz, p, index) + DispatchEvent(self._dispatcher, CS_GameEvent.FangziAction, fz, p, index) end) end @@ -297,11 +291,12 @@ function M:OnEventHu(evt_data) local lose_p = self._room:GetPlayerBySeat(evt_data["from_seat"]) local win_card = evt_data["win_card"] local win_list = evt_data["win_list"] - + self._cacheEvent:Enqueue(function() win_p.card_list = cards - table.sort( win_p.card_list, ViewUtil.HandCardSort) - DispatchEvent(self._dispatcher,CS_GameEvent.ZPHuCard, evt_data["seat"], evt_data["from_seat"], win_card, cards, win_list) + table.sort(win_p.card_list, ViewUtil.HandCardSort) + DispatchEvent(self._dispatcher, CS_GameEvent.ZPHuCard, evt_data["seat"], evt_data["from_seat"], win_card, cards, + win_list) end) end @@ -317,15 +312,15 @@ function M:OneventResult1(evt_data) p.hand_left_count = 0 p.outcard_list = {} end - DispatchEvent(self._dispatcher,CS_GameEvent.ZPResult1, result); + DispatchEvent(self._dispatcher, CS_GameEvent.ZPResult1, result); end) elseif 1 == over or 2 == over then DataManager.CurrenRoom.Over = true - ControllerManager.SetGameNetClient(nil,true) + ControllerManager.SetGameNetClient(nil, true) local total_result = evt_data.total_result local result = evt_data.result self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.ZPResult2, result, total_result, over); + DispatchEvent(self._dispatcher, CS_GameEvent.ZPResult2, result, total_result, over); end) end end @@ -334,19 +329,19 @@ function M:OnEventNiao(evt_data) local list = evt_data["niao"] local start_seat = evt_data["start_seat"] self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EventNiao, list, start_seat) + DispatchEvent(self._dispatcher, CS_GameEvent.EventNiao, list, start_seat) end) end function M:OnEventQSTip(evt_data) self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EventQSTip, evt_data) + DispatchEvent(self._dispatcher, CS_GameEvent.EventQSTip, evt_data) end) end function M:OnEventQSAction(evt_data) self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EvnetQSAction, evt_data) + DispatchEvent(self._dispatcher, CS_GameEvent.EvnetQSAction, evt_data) end) end @@ -360,13 +355,13 @@ function M:OnEventKaiGang(evt_data) for i = 1, #cardList do p.outcard_list[#p.outcard_list + 1] = cardList[i] end - DispatchEvent(self._dispatcher,CS_GameEvent.EventKaiGang, evt_data, self._room.self_player.outcard_list) + DispatchEvent(self._dispatcher, CS_GameEvent.EventKaiGang, evt_data, self._room.self_player.outcard_list) end) end function M:OnEventHaidi() self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EvnetHaiDi, evt_data) + DispatchEvent(self._dispatcher, CS_GameEvent.EvnetHaiDi, evt_data) end) end @@ -376,52 +371,52 @@ function M:OnEventPiaoTip(evt_data) return end - self._cacheEvent:Enqueue(function() + self._cacheEvent:Enqueue(function() self._room.playing = true - DispatchEvent(self._dispatcher,CS_GameEvent.EvnetPiaoTip, evt_data) + DispatchEvent(self._dispatcher, CS_GameEvent.EvnetPiaoTip, evt_data) end) end function M:OnEventTingTip() - self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EventTingTip) + self._cacheEvent:Enqueue(function() + DispatchEvent(self._dispatcher, CS_GameEvent.EventTingTip) end) end function M:OnEventTing(evt_data) - self._cacheEvent:Enqueue(function() - local seat = evt_data.seat - DispatchEvent(self._dispatcher,CS_GameEvent.EventTing, seat) + self._cacheEvent:Enqueue(function() + local seat = evt_data.seat + DispatchEvent(self._dispatcher, CS_GameEvent.EventTing, seat) end) end function M:OnEventPiao(evt_data) self._cacheEvent:Enqueue(function() - DispatchEvent(self._dispatcher,CS_GameEvent.EvnetPiao, evt_data.seat, evt_data.num) + DispatchEvent(self._dispatcher, CS_GameEvent.EvnetPiao, evt_data.seat, evt_data.num) end) end -function M:GetPosString( seat ) - if DataManager.CurrenRoom.room_config.people_num ~= 4 then return"" end - if seat == 1 then - return "北" - elseif seat == 2 then - return "西" - elseif seat == 3 then - return "南" - elseif seat == 4 then - return "东" - end +function M:GetPosString(seat) + if DataManager.CurrenRoom.room_config.people_num ~= 4 then return "" end + if seat == 1 then + return "北" + elseif seat == 2 then + return "西" + elseif seat == 3 then + return "南" + elseif seat == 4 then + return "东" + end end function M:Discard(card) - local _data = {} + local _data = {} _data["card"] = card local _room = self._room - local _client = ControllerManager.GameNetClinet + local _client = ControllerManager.GameNetClinet -- list_remove(_room.SelfPlayer.Cards,card) -- table.sort(_room.SelfPlayer.Cards) _client:send(CS_Protocol.Game_Da, _data) end -return M \ No newline at end of file +return M diff --git a/lua_probject/extend_project/extend/majiang/changsha/EXMainView.lua b/lua_probject/extend_project/extend/majiang/changsha/EXMainView.lua index 7898b695..593107e2 100644 --- a/lua_probject/extend_project/extend/majiang/changsha/EXMainView.lua +++ b/lua_probject/extend_project/extend/majiang/changsha/EXMainView.lua @@ -46,8 +46,13 @@ function M:InitView(url) self._full = true -- self.Fix_Msg_Chat = Fix_Msg_Chat UIPackage.AddPackage("extend/majiang/changsha/ui/Extend_MJ_ChangSha") - MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num) - -- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2") + if self._room.room_config.people_num == 2 then + MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num) + else + MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2") + end + + @@ -57,10 +62,10 @@ function M:InitView(url) self.LaiziBG.text = "鬼牌" self.LaiziBG.visible = false self.selectLaiziBtn = self._view:GetChild('selectlaizi') - self.Laizi1Btn = self._view:GetChild('selectlaizi1') - self.Laizi2Btn = self._view:GetChild('selectlaizi2') - self.Laizi1Btn.visible = false - self.Laizi2Btn.visible = false + -- self.Laizi1Btn = self._view:GetChild('selectlaizi1') + -- self.Laizi2Btn = self._view:GetChild('selectlaizi2') + -- self.Laizi1Btn.visible = false + -- self.Laizi2Btn.visible = false self.selectLaiziBtn.visible = false self._hu_tip = HuTipView.new(self) @@ -111,7 +116,7 @@ function M:EventInit() _gamectr:AddEventListener(CS_GameEvent.SendCards, function(...) local arg = { ... } - self._tex_LeftCard.text = arg[1] + self._tex_LeftCard.text = string.format("剩余%d张牌", arg[1]) local info = self._player_card_info[1] info._player.auto_out_card = false self:UpdateRound() @@ -121,6 +126,7 @@ function M:EventInit() local p = list[i] local info = self._player_info[self:GetPos(p.seat)] info:FillData(p) + info:SetStartType(_room.room_config.people_num, p.seat) info:MarkBank(p.seat == _room.banker_seat) info:Ready(false) local card_info = self._player_card_info[self:GetPos(p.seat)] @@ -182,7 +188,7 @@ function M:EventInit() local arg = { ... } local seat = arg[1] local card = arg[2] - self._tex_LeftCard.text = arg[3] + self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3]) -- self:UpdateRoomInfo() local info = self._player_card_info[self:GetPos(seat)] info:UpdateHandCard(true) @@ -450,7 +456,7 @@ function M:EventInit() _gamectr:AddEventListener(CS_GameEvent.EvnetPiaoTip, function() self:UpdateRound() - self._tex_LeftCard.text = "0" + self._tex_LeftCard.text = "剩余0张牌" self._state.selectedIndex = 1 if oldGameVersion == 1 then self:__PiaoNiaoTip() @@ -514,8 +520,13 @@ function M:EventInit() end function M:UpdateRound() - self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, - self._room.room_config.round) + if self._room.room_config.people_num == 2 then + self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, + self._room.room_config.round) + else + self._view:GetChild("tex_round1").text = self._room.curren_round + self._view:GetChild("tex_round2").text = self._room.room_config.round + end end function M:InitPlayerInfoView() @@ -851,7 +862,6 @@ function M:__KaiGang(data) self._view:AddChild(self.kg_card) self.kg_card:Center() info:UpdateOutCardList(nil, card, self._cursor) - self._view:GetChild("remaining_card").text = string.format("剩余%d张牌", self._room.remain_cards) coroutine.wait(1) self._popEvent = true @@ -1105,7 +1115,7 @@ function M:ReloadRoom(bskip) if bskip == nil or bskip == false then self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) - self._tex_LeftCard.text = room.left_count + self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count) self:UpdateRound() end local me = room.self_player diff --git a/lua_probject/extend_project/extend/majiang/changsha/EXPlayerInfoView.lua b/lua_probject/extend_project/extend/majiang/changsha/EXPlayerInfoView.lua index a1687132..3973eed6 100644 --- a/lua_probject/extend_project/extend/majiang/changsha/EXPlayerInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/changsha/EXPlayerInfoView.lua @@ -1,9 +1,14 @@ -local PlayerInfoView = require("Game.View.PlayerInfoView copy") +local PlayerInfoView_copy = require("Game.View.PlayerInfoView copy") +local PlayerInfoView = require("Game.View.PlayerInfoView") local M = {} function M.new(view, mainView) - setmetatable(M, { __index = PlayerInfoView }) + if mainView._room.room_config.people_num == 2 then + setmetatable(M, { __index = PlayerInfoView_copy }) + else + setmetatable(M, { __index = PlayerInfoView }) + end local self = setmetatable({}, { __index = M }) self._view = view self._main_view = mainView @@ -12,7 +17,14 @@ function M.new(view, mainView) end function M:init() - PlayerInfoView.init(self) + if self._main_view._room.room_config.people_num ~= 2 then + PlayerInfoView.init(self) + self._tex_score = self._view:GetChild("info"):GetChild("tex_score1") + self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2") + self._ct_score = self._view:GetChild("info"):GetController("score") + else + PlayerInfoView_copy.init(self) + end end function M:ShowInteraction(type, str) diff --git a/lua_probject/extend_project/extend/majiang/changsha/MJPlayerCardInfoView.lua b/lua_probject/extend_project/extend/majiang/changsha/MJPlayerCardInfoView.lua index f9991009..ff8181cc 100644 --- a/lua_probject/extend_project/extend/majiang/changsha/MJPlayerCardInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/changsha/MJPlayerCardInfoView.lua @@ -32,6 +32,7 @@ local function CardPos(obj, area, oder, loc, offset) end function M:UpdateHandCard(getcard, mp, opcard) + print("nandaodaozhelil", getcard, mp, opcard) -- mp 是否明牌 -- 如果不明牌,但是有 opcard 表示是起手胡 getcard = getcard or false @@ -56,7 +57,6 @@ function M:UpdateHandCard(getcard, mp, opcard) opnum = #opcard end local loc = 0 - print("===============================UpdateHandCard", getcard, mp, opcard, comp) if not mp then local comp_back = handcard_list["comp_back"] if self._current_card_type == 2 then @@ -74,7 +74,8 @@ function M:UpdateHandCard(getcard, mp, opcard) if opnum ~= -1 then loc = CardPos(obj, self._area_handcard_list, oder, loc, offset) else - ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + print("=======zhihoudaizheli", oder) + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset, nil, -12) end --改变左右两边的手牌的x值 if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then diff --git a/lua_probject/extend_project/extend/majiang/qizhiba/main/MJPlayerSelfCardInfoView.lua b/lua_probject/extend_project/extend/majiang/qizhiba/main/MJPlayerSelfCardInfoView.lua index e09922b5..b66999ed 100644 --- a/lua_probject/extend_project/extend/majiang/qizhiba/main/MJPlayerSelfCardInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/qizhiba/main/MJPlayerSelfCardInfoView.lua @@ -1,37 +1,37 @@ local MJPlayerCardInfoView = import(".MJPlayerCardInfoView") local CardView = { - card = nil, - -- 牌序号 - card_item =0, - -- 索引 - index = 0, - -- 原始位置 - old_postion = Vector2.zero + card = nil, + -- 牌序号 + card_item = 0, + -- 索引 + index = 0, + -- 原始位置 + old_postion = Vector2.zero } -local function NewCardView(card,cardItem) +local function NewCardView(card, cardItem) local self = {} - setmetatable(self,{__index = CardView}) + setmetatable(self, { __index = CardView }) self.card = card self.card_item = cardItem return self end local PlayerSelfView = { - _dragCom=nil, + _dragCom = nil, _carViewList = {} } local M = PlayerSelfView -function PlayerSelfView.new(view,mainView) - setmetatable(M,{__index = MJPlayerCardInfoView}) - local self = setmetatable({}, {__index = M}) - self._view = view - self._mainView = mainView - self:init() - return self +function PlayerSelfView.new(view, mainView) + setmetatable(M, { __index = MJPlayerCardInfoView }) + local self = setmetatable({}, { __index = M }) + self._view = view + self._mainView = mainView + self:init() + return self end function M:init() @@ -42,26 +42,27 @@ function M:setHandCardPos(btn_card, i, getcard) btn_card.x = i * btn_card.width * 1.05 + (getcard and 80 or 0) end -function M:UpdateHandCard(getcard,mp) +function M:UpdateHandCard(getcard, mp) + print("======================onthisUpdateHandCard") if self.outcard_button then self.outcard_button:Dispose() self.outcard_button = nil end getcard = getcard or false - mp = mp or false + mp = mp or false local pv = self local _carViewList = self._carViewList local _lit = pv._area_handcard_list - for i=1,#_carViewList do + for i = 1, #_carViewList do _carViewList[i].card:Dispose() end _carViewList = {} local _dragCom = self._dragCom if (_dragCom == nil) then - _dragCom = UIPackage.CreateObject("Common","UIPanel") - _dragCom.size = Vector2(1,1) - pv._view:AddChild(_dragCom) + _dragCom = UIPackage.CreateObject("Common", "UIPanel") + _dragCom.size = Vector2(1, 1) + pv._view:AddChild(_dragCom) end _dragCom.xy = pv._area_handcard_list.xy self._dragCom = _dragCom @@ -74,71 +75,70 @@ function M:UpdateHandCard(getcard,mp) local cards = DataManager.CurrenRoom.self_player.card_list if (not mp) then - for i=0,(#cards)-1 do - local tem_card = cards[i+1] + for i = 0, (#cards) - 1 do + local tem_card = cards[i + 1] - local btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card"..b3d) - btn_card:SetScale(0.9,0.9)--(1.05,1.05) - -- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card) - self:fillCard(btn_card,"201_",tem_card) - self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard) - local c_v = NewCardView(btn_card, tem_card) - c_v.index = i - c_v.old_postion = btn_card.xy - _carViewList[#_carViewList+1] = c_v - - _lit:AddChild(btn_card) + local btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d) + btn_card:SetScale(0.9, 0.9) --(1.05,1.05) + -- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card) + self:fillCard(btn_card, "201_", tem_card) + self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard) + local c_v = NewCardView(btn_card, tem_card) + c_v.index = i + c_v.old_postion = btn_card.xy + _carViewList[#_carViewList + 1] = c_v - if (not self._player.auto_out_card) then - btn_card.data = c_v - -- btn_card.draggable = true; - -- btn_card.onDragStart:Set(function(evt) - -- local _agent = evt.sender - -- _agent:RemoveFromParent() - -- _dragCom:AddChild(_agent) - -- if self.__OnDragStart then - -- self:__OnDragStart(evt) - -- end - -- _agent.onDragEnd:Set(self.__OnDragEnd,self) - -- end) - btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) - btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) - btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) - btn_card.onClick:Set(self.__OnClickHandCard,self) - else - btn_card:GetChild("icon").color = Color(0.5,0.5,0.5) - btn_card.touchable = false - end - end + _lit:AddChild(btn_card) + + if (not self._player.auto_out_card) then + btn_card.data = c_v + -- btn_card.draggable = true; + -- btn_card.onDragStart:Set(function(evt) + -- local _agent = evt.sender + -- _agent:RemoveFromParent() + -- _dragCom:AddChild(_agent) + -- if self.__OnDragStart then + -- self:__OnDragStart(evt) + -- end + -- _agent.onDragEnd:Set(self.__OnDragEnd,self) + -- end) + btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) + btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) + btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) + btn_card.onClick:Set(self.__OnClickHandCard, self) + else + btn_card:GetChild("icon").color = Color(0.5, 0.5, 0.5) + btn_card.touchable = false + end + end else - for i=0,(#cards)-1 do - - local mp_card = UIPackage.CreateObject("Main_PokeMaJiang", "Mp_self_card"..b3d) - -- mp_card.icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. cards[i+1]) - self:fillCard(mp_card,"201_",cards[i+1]) - mp_card:SetScale(0.9,0.9)--(1.05,1.05) - -- mp_card.x = i * mp_card.width + (i == #cards - 1 and getcard and 20 or 0) - self:setHandCardPos(mp_card, i, i == #cards - 1 and getcard) - _lit:AddChild(mp_card) - end + for i = 0, (#cards) - 1 do + local mp_card = UIPackage.CreateObject("Main_PokeMaJiang", "Mp_self_card" .. b3d) + -- mp_card.icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. cards[i+1]) + self:fillCard(mp_card, "201_", cards[i + 1]) + mp_card:SetScale(0.9, 0.9) --(1.05,1.05) + -- mp_card.x = i * mp_card.width + (i == #cards - 1 and getcard and 20 or 0) + self:setHandCardPos(mp_card, i, i == #cards - 1 and getcard) + _lit:AddChild(mp_card) + end end end function M:onTouchBegin(context) local button = context.sender local card = button.data - local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y)) + local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) card.touch_pos = xy - button.xy if self.__OnDragStart then self:__OnDragStart(card.card_item) end end -function M:onTouchMove(context) +function M:onTouchMove(context) local button = context.sender local card = button.data - local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y)) + local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) button.xy = xy - card.touch_pos end @@ -147,37 +147,37 @@ function M:__OnDragEnd(context) self.outcard_button:Dispose() self.outcard_button = nil end - local button = context.sender - -- button.onDragEnd:Set(nil) - --button:RemoveFromParent() - local card = button.data - local _room = DataManager.CurrenRoom - if not _room or _room:GetReloadStatus() then return end - - -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat) - if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then - self._mainView:OutCard(card.card_item) - button.touchable = false - self.outcard_button = buttond - else - self._area_handcard_list:AddChildAt(button, card.index) - button:TweenMove(card.old_postion, 0.2) - end + local button = context.sender + -- button.onDragEnd:Set(nil) + --button:RemoveFromParent() + local card = button.data + local _room = DataManager.CurrenRoom + if not _room or _room:GetReloadStatus() then return end + + -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat) + if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then + self._mainView:OutCard(card.card_item) + button.touchable = false + self.outcard_button = buttond + else + self._area_handcard_list:AddChildAt(button, card.index) + button:TweenMove(card.old_postion, 0.2) + end end function M:__OnClickHandCard(context) - local button = context.sender - local _carViewList = self._carViewList - for i=1,#_carViewList do - if (_carViewList[i].card ~= button) then - _carViewList[i].card.selected = false - end - end - local _room = DataManager.CurrenRoom - if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then - local card = button.data - self._mainView:OutCard(card.card_item) - end + local button = context.sender + local _carViewList = self._carViewList + for i = 1, #_carViewList do + if (_carViewList[i].card ~= button) then + _carViewList[i].card.selected = false + end + end + local _room = DataManager.CurrenRoom + if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then + local card = button.data + self._mainView:OutCard(card.card_item) + end end -- 获取手牌资源位置,可以在扩展中复写 @@ -187,10 +187,10 @@ end function M:Clear() MJPlayerCardInfoView.Clear(self) - for i=1,#self._carViewList do + for i = 1, #self._carViewList do self._carViewList[i].card:Dispose() end self._carViewList = {} end -return M \ No newline at end of file +return M diff --git a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua index 868c0038..f2ba8588 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua @@ -303,16 +303,20 @@ function M:UpdateOutCardList(outcard, card_item, cursor) col = ((i - num) % (num + 2)) end end + if DataManager.CurrenRoom.room_config.people_num == 2 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + else + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) + end - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) if self._current_card_type == 2 then self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i) end self:fillCard(obj, card, outlist[i + 1]) - print("==============================thisout", obj, card, outlist[i + 1]) -- 添加角标 self:AddFlag(i + 1, outlist[i], obj) -- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1] diff --git a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua index 12c51db0..c879c928 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView.lua @@ -55,11 +55,14 @@ function M:init() end function M:setHandCardPos(btn_card, i, getcard) - btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0) + if DataManager.CurrenRoom.room_config.people_num == 2 then + btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0) + else + btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0) + end end function M:UpdateHandCard(getcard, mp) - print("======================main", getcard, mp) if self.outcard_button then self.outcard_button:Dispose() self.outcard_button = nil @@ -93,10 +96,15 @@ function M:UpdateHandCard(getcard, mp) if (not mp) then for i = 0, (#cards) - 1 do local tem_card = cards[i + 1] + local btn_card = nil + if DataManager.CurrenRoom.room_config.people_num == 2 then + btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d) + else + btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d) + btn_card:SetScale(1.05, 1.05) + end - local btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d) - btn_card:SetScale(1.05, 1.05) -- btn_card.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. tem_card) self:fillCard(btn_card, "201_", tem_card) self:setHandCardPos(btn_card, i, i == #cards - 1 and getcard) diff --git a/wb_unity_pro/Assets/ART/base/common/ui/Common_fui.bytes b/wb_unity_pro/Assets/ART/base/common/ui/Common_fui.bytes index f413e169..b07674bf 100644 Binary files a/wb_unity_pro/Assets/ART/base/common/ui/Common_fui.bytes and b/wb_unity_pro/Assets/ART/base/common/ui/Common_fui.bytes differ diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes index 772e56c1..c6202039 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes differ