新两人显示

master
罗家炜 2025-04-14 10:43:57 +08:00
parent 495e3cffd7
commit 728a07e106
8 changed files with 887 additions and 14 deletions

View File

@ -271,7 +271,7 @@ function pt(...)
end
end
if not has then
-- print(...)
print(...)
end
local content = ""
@ -281,7 +281,7 @@ function pt(...)
else
content = content .. "==>[T]:" .. LuaPrint(v, limit), debug.traceback() .. "\n"
end
-- print(content)
print(content)
end
end
end

View File

@ -0,0 +1,605 @@
require("Game.View.ResultView")
local Hu_Type_Name = import(".CS_Win_Type")
local EXClearingView = {}
local M = EXClearingView
function EXClearingView.new(blur_view)
setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M })
self._full = true
ResultView.init(self, "ui://Main_Majiang/clearing_jiangxi")
self._currenIndex = 0
self._blur_view = blur_view
self._close_zone = false
self:InitMaPai()
return self
end
function M:InitMaPai()
self.maPaiCtr = self._view:GetController("mapai")
self.maPaiCtr.selectedIndex = 0
self.maPaiList = {}
for i = 1, 8 do
local tempMP = self._view:GetChild("niao" .. i)
table.insert(self.maPaiList, tempMP)
end
end
function M:IsMapaiShow(niao, isShow)
if niao then
niao.visible = isShow
end
end
function M:SetMaPaiValue(niao, value)
if niao then
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
end
end
function M:SetMaPaiColor(niao, num)
niao:GetController("color").selectedIndex = num
end
function M:HideAllMapai()
for i = 1, #self.maPaiList do
self:IsMapaiShow(self.maPaiList[i], false)
self:SetMaPaiColor(self.maPaiList[i], 0)
end
end
function M:ShowSelectMaPai(niaoList)
if niaoList and #niaoList > 0 then
self.maPaiCtr.selectedIndex = 1
self:HideAllMapai()
for i = 1, #niaoList do
self:IsMapaiShow(self.maPaiList[i], true)
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
if niaoList[i].score > 0 then
self:SetMaPaiColor(self.maPaiList[i], 2)
end
end
else
self.maPaiCtr.selectedIndex = 0
end
end
function M:CalculatePaixingInfo(result)
self.WinList = {}
if result.info_list and #result.info_list > 0 then
for i = 1, #result.info_list do
if result.info_list[i].win_list and #result.info_list[i].win_list > 0 then
table.insert(self.WinList, result.info_list[i].win_list)
end
end
end
printlog("牌型列表====>>>")
pt(self.WinList)
end
function M:SetPaixingxiangqing(num)
for i = 1, #self.PaiXingXiangQingCtrList do
if self.PaiXingXiangQingCtrList[i] then
self.PaiXingXiangQingCtrList[i].selectedIndex = num
end
end
end
function M:InitData(over, room, result, total_result, callback)
self._callback = callback
local _overCtr = self._view:GetController("over")
local btn_confirm = self._view:GetChild("btn_confirm")
local btn_result = self._view:GetChild("btn_showResult")
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
local _btnCtr = self._view:GetController("button")
local _sdkCtr = self._view:GetController("sdk")
local ctr_type = self._view:GetController("type")
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
if result then
self:ShowSelectMaPai(result.niao)
self:CalculatePaixingInfo(result)
end
self.PaiXingXiangQingCtrList = {}
local paixingxiangqing = self._view:GetChild("btn_detal")
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
fanhuipaixing.visible = false
paixingxiangqing.visible = true
paixingxiangqing.onClick:Add(function()
paixingxiangqing.visible = false
fanhuipaixing.visible = true
self:SetPaixingxiangqing(1)
end)
fanhuipaixing.onClick:Add(function()
paixingxiangqing.visible = true
fanhuipaixing.visible = false
self:SetPaixingxiangqing(0)
end)
if over ~= 2 then
if result.liuju then
ctr_type.selectedIndex = 3
else
local info_list = result.info_list
for i = 1, #info_list do
local is_win = info_list[i].is_win
if is_win then
if info_list[i].seat == room.self_player.seat then
ctr_type.selectedIndex = 1
else
ctr_type.selectedIndex = 2
end
end
end
end
if over == 0 then
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 1
btn_confirm.onClick:Add(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
elseif over == 1 then
_btnCtr.selectedIndex = 1
_sdkCtr.selectedIndex = 1
btn_result.onClick:Add(function()
self.maPaiCtr.selectedIndex = 0
_overCtr.selectedIndex = 1
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 0
if self._qsinfo_view then
self._qsinfo_view:Dispose()
end
end)
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
end
else
_overCtr.selectedIndex = 1
self.maPaiCtr.selectedIndex = 0
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, nil, total_result.info_list, over)
end
-----------------------lingmeng----------------------------
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
local nextRoundBtn = self._view:GetChild("btn_nextRound")
local MainCtr = self._view:GetController("main")
showClearMainBtn.onClick:Set(function()
MainCtr.selectedIndex = 1
end)
nextRoundBtn.onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
-----------------------------------------------------------
end
function M:AddClearItem(room, data, total_data, over, niao, active_player)
local n = over + 1
local list_view1 = self._view:GetChild("player_list_1")
local list_view2 = self._view:GetChild("player_list_2")
if 0 == over or 1 == over then
table.sort(data, function(a, b) return a.seat < b.seat end)
list_view1:RemoveChildrenToPool()
for i = 1, #data do
local item = list_view1:AddItemFromPool()
self:FillItemData(room, data[i], item, active_player, niao)
end
if #data == 3 then
list_view1.lineGap = 54
elseif #data == 2 then
list_view1.lineGap = 108
end
if 1 == over then
self:FillItemData2(room, total_data, list_view2)
end
elseif 2 == over then
self:FillItemData2(room, total_data, list_view2)
end
end
function M:FillItemData(room, data, item, active_player, niao)
local _gamectr = ControllerManager.GetController(GameController)
local p = room:GetPlayerBySeat(data["seat"])
item:GetChild("playerName").text = p.self_user.nick_name
item:GetChild("lab_hp").text = "" --抓马
local user = room:GetPlayerBySeat(data["seat"]).self_user
local head = item:GetChild('head'):GetChild('n4')
ImageLoad.Load(user.head_url, head)
-- 手牌
local hand_cards = data["hand_card"]
table.sort(hand_cards, ViewUtil.HandCardSort)
local hand_list_view = item:GetChild("hand_card_list")
hand_list_view:RemoveChildrenToPool()
for i = 1, #hand_cards do
local card = hand_list_view:AddItemFromPool()
card.icon = "ui://Main_Majiang/202_" .. hand_cards[i]
end
hand_list_view.width = 52 * #hand_cards
local fz_card = p.fz_list
local fz_card_list = item:GetChild("fz_card_list")
fz_card_list.width = 157 * #fz_card * 0.8
fz_card_list:RemoveChildrenToPool()
for i = 1, #fz_card do
if fz_card[i].type == FZType.Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end
elseif fz_card[i].type == FZType.Chi then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j]
end
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
for j = 1, 4 do
local card = item:GetChild("card_" .. j)
if fz_card[i].type == FZType.Gang_An and j == 4 then
card.icon = "ui://Main_Majiang/202_00"
else
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end
end
end
end
local huadd = data["hu_score"]
local gangadd = data["gang_score"]
local jingadd = data["jing_score"]
local total = data["round_score"]
local geng_zhuan = data["geng_zhuan"]
local sp = " "
local str = "胡:" .. huadd .. ""
if gangadd then
str = str .. sp .. "杠:" .. gangadd .. ""
end
if jingadd then
str = str .. sp .. "博精:" .. jingadd .. ""
end
item:GetChild("score1").text = str
-- local total_score = data["total_score"]
if total >= 0 then
item:GetChild("score2").text = "+" .. total
item:GetChild("score2").grayed = false
else
item:GetChild("score2").text = total
item:GetChild("score2").grayed = true
end
--计算牌型
local totalPeson = DataManager.CurrenRoom.room_config.people_num - 1
local win_list = data["win_list"]
local is_win = data["is_win"] or false
local str1 = ""
sp = ""
if is_win then
if win_list then
if DataManager.CurrenRoom.isZiMoHu then
str1 = "自摸"
else
str1 = "接炮"
end
for i = 1, #win_list do
local huName = Hu_Type_Name[win_list[i].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
end
end
str1 = str1 .. " +" .. huadd .. ""
end
else
printlog("输家============")
if DataManager.CurrenRoom.isZiMoHu then
printlog("自摸处理============")
--str1=""
if #self.WinList == 1 then
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
if j == 1 then
str1 = str1 .. huName .. "x" .. self.WinList[i][j].score
else
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
else
printlog("非自摸处理====>>>")
--点炮 一炮多响
local yipaoduoxiang = false
if #self.WinList > 1 then
yipaoduoxiang = true
end
if yipaoduoxiang then
printlog("一炮多响====>>>")
str = "点炮"
local allTypeList = {}
local isHas = false
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
isHas = IsHasDictionary(self.WinList[i][j].type, allTypeList)
if isHas == false then
table.insert(allTypeList, self.WinList[i][j].type)
end
end
end
if #allTypeList > 0 then
for i = 1, #allTypeList do
local huName = Hu_Type_Name[allTypeList[i]]
if huName then
str1 = str1 .. huName .. ""
end
end
str1 = str1 .. " " .. huadd .. ""
end
else
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
str1 = "点炮"
if #self.WinList == 1 then
for i = 1, # self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
end
end
end
end
--
printlog("牌型计算==>>>", str1)
if data["ming_gang_num"] > 0 then
str1 = str1 .. " 明杠x" .. data["ming_gang_num"]
end
if data["an_gang_num"] > 0 then
str1 = str1 .. " 暗杠x" .. data["an_gang_num"]
end
if data["dian_gang_num"] > 0 then
str1 = str1 .. " 点杠x" .. data["dian_gang_num"]
end
if gangadd ~= 0 then
if gangadd > 0 then
str1 = str1 .. " +" .. gangadd .. ""
else
str1 = str1 .. " " .. gangadd .. ""
end
end
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
if data["ma_geng_gong"] > 0 then
str1 = str1 .. " 马跟杠:+" .. data["ma_geng_gong"] .. ""
else
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. ""
end
end
if geng_zhuan and geng_zhuan ~= 0 then
if geng_zhuan > 0 then
str1 = str1 .. " 跟庄:+" .. geng_zhuan .. ""
else
str1 = str1 .. " 跟庄:" .. geng_zhuan .. ""
end
end
item:GetChild("score3").text = str1
item:GetChild("score4").text = str1
local paixingCtr = item:GetController("detail")
table.insert(self.PaiXingXiangQingCtrList, paixingCtr)
-------------------------
local hp_nonnegative = room:checkHpNonnegative()
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
if hp_nonnegative then
local hp_info = data.hp_info
local ctr_hp_limit = item:GetController("hp_limit")
local hp = d2ad(hp_info.round_actual_hp)
if hp >= 0 then hp = "+" .. tostring(hp) end
item:GetChild("tex_hp").text = hp
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
end
item:GetController("win").selectedIndex = is_win and 0 or 1
if p.self_user.account_id == active_player and is_win == false and total < 0 then
item:GetController("win").selectedIndex = 2
end
if is_win then
item:GetController("bg").selectedIndex = 1
else
item:GetController("bg").selectedIndex = 0
end
local win_card = item:GetChild("win_card")
win_card.icon = "ui://Main_Majiang/202_" .. data["win_card"]
if niao and #niao > 0 then
local currentNiaoList = self:CalculateNiao(niao, data["seat"])
if currentNiaoList and #currentNiaoList > 0 then
local lst_niao = item:GetChild("list_niao")
lst_niao:RemoveChildrenToPool()
for i = 1, #currentNiaoList do
if currentNiaoList[i].score > 0 then
local card_niao = lst_niao:AddItemFromPool()
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
end
end
end
end
if p.seat == room.banker_seat then
item:GetController("bank").selectedIndex = 1
end
end
function M:CalculateNiao(niaoList, seat)
local tempNiao = {}
for i = 1, #niaoList do
if niaoList[i].seat == seat then
table.insert(tempNiao, niaoList[i])
end
end
return tempNiao
end
function M:FillItemData2(room, data, list)
-- 赋值result_info聊天室分享需要
local player_list = {}
for i = 1, #data do
player_list[i] = {}
local user = room:GetPlayerBySeat(data[i].seat).self_user
player_list[i].id = user.account_id
player_list[i].hp_info = data[i].hp_info
player_list[i].score = data[i].total_score
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
player_list[i].nick = user.nick_name
player_list[i].head_url = user.head_url
local settle_log = data[i].settle_log
player_list[i].param = {}
player_list[i].param[1] = {}
player_list[i].param[1].key = "自摸次数:"
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
player_list[i].param[2] = {}
player_list[i].param[2].key = "接炮次数:"
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
player_list[i].param[3] = {}
player_list[i].param[3].key = "点炮次数:"
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
player_list[i].param[4] = {}
player_list[i].param[4].key = "暗杠次数:"
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
player_list[i].param[5] = {}
player_list[i].param[5].key = "明杠次数:"
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
end
local round = room.room_config.round
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
local big_result = self._view:GetChild("big_result")
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
room.room_id, room.curren_round, room.room_config.round)
local lst_p = big_result:GetChild("player_list")
if #player_list == 3 then
lst_p.columnGap = 108
elseif #player_list == 2 then
lst_p.columnGap = 208
end
self:InitBigResult(room, 30)
local show_detail = room.hpOnOff == 1
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
com_p:GetController("jsicon").selectedIndex = i - 1
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
if show_detail then
local score = 0
if com_p:GetController("pn").selectedIndex == 0 then
score = com_p:GetChild("txt_navigate").text
else
score = com_p:GetChild("txt_positive").text
end
score = score / room.score_times
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
end
end
if room.group_id ~= 0 then
big_result:GetController("group").selectedIndex = 1
end
DataManager.CurrenRoom = nil
end
function M:LoadHead(p, room)
local btn_head = self._view:GetChild("btn_head")
for i = 1, #room.player_list do
local player = room.player_list[i]
if p.seat == player.seat and player.self_user.head_url ~= "" then
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
end
end
end
local prefix
function M:GetPrefix()
-- if not prefix then
prefix = get_majiang_prefix(10)
-- end
return prefix
end
function M:DestroyWithCallback()
if self._callback then
self._callback()
end
self:Destroy()
end
return M

View File

@ -40,6 +40,19 @@ end
local __pre_delete_card = false
-- 发送出牌指令到服务器
-------------------------lingmeng---------------------------
function M:SendNextCard(card)
local _data = {}
_data["seat"] = self._room.self_player.seat
_data["card"] = card
local _client = ControllerManager.GameNetClinet
_client:send(TX_Protocol.GAME_NEXT_CARD, _data)
end
------------------------------------------------------------
function M:SendOutCard(card, callback)
local _data = {}
_data["card"] = card
@ -189,6 +202,7 @@ function M:OnEventTurn(evt_data)
end
function M:OnEventFzTips(evt_data)
print("========================OnEventFzTips")
self._cacheEvent:Enqueue(function()
local tiplist = FZTipList.new()
local list = evt_data["tip_list"]

View File

@ -1,10 +1,10 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView")
local EXClearingView = import(".EXClearingView_JiangXi")
local TX_GameEvent = import(".GameEvent")
local HuTipView = import("main.majiang.HuTipView")
local SettingView = import("main.majiang.MJSettingViewNew")
local SettingView = import(".EXSettingView")
local PlayerInfoView = import(".EXPlayerInfoView")
local M = {}
@ -42,8 +42,86 @@ function M:InitView(url)
self.Laizi2Btn.visible = true
self.bugangnum = self._view:GetChild("bugangnum")
--lingmeng
---[[
MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
--]]
self.jing = self._view:GetChild('jing')
local showNextCtr = self._view:GetController('showNext')
local ShowNextConfrimCtr = self._view:GetController('showNextConfrim')
local showNextList = self._view:GetChild('list_showNext')
local pop_showNextConfrim = self._view:GetChild('pop_showNextConfrim')
local btn_closeRoom = self._view:GetChild("btn_setting")
self._view:GetChild('btn_closeRoom').onClick:Set(function()
---[[
--旧
local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
local tipStr = ''
if self._room.agent then
tipStr = '您是否退出房间?'
else
tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
end
local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
_curren_msg.onOk:Add(
function()
if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
else
ViewUtil.ShowModalWait(self._root_view)
self._gamectr:LevelRoom(
function(res)
ViewUtil.CloseModalWait()
if res.ReturnCode == 0 then
ViewManager.ChangeView(ViewManager.View_Lobby)
else
ViewUtil.ErrorTip(res.ReturnCode)
end
end
)
end
end
)
_curren_msg:Show()
--]]
end)
self._view:GetChild('btn_showNext').onClick:Set(function()
showNextCtr.selectedIndex = 1
end)
self._view:GetChild('btn_sendShow').onClick:Set(function()
self:SendShowNext(ShowNextConfrimCtr)
end)
self._view:GetChild('btn_closeShow').onClick:Set(function()
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
showNextList.onClickItem:Set(function(context)
self:ClickShowNext(context, ShowNextConfrimCtr)
end)
ShowNextConfrimCtr.onChanged:Set(function()
pop_showNextConfrim:GetChild("btn_ShowCard").icon = self._showNextName
end)
pop_showNextConfrim:GetChild("btn_center").onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:SendNextCard(string.sub(self._showNextName, -3))
ShowNextConfrimCtr.selectedIndex = 0
showNextCtr.selectedIndex = 0
showNextList.selectedIndex = -1
self._showNextName = nil
end)
btn_closeRoom.onClick:Add(handler(self, function()
local settingView = SettingView.new(self)
settingView:Show()
end))
--------
self:PlayerChangeLineState()
if room.playing or room.curren_round > 0 then
@ -236,6 +314,7 @@ function M:EventInit()
end)
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
print("========================OnEventFzTips1")
local arg = { ... }
local _tip = arg[1]
local weight = arg[2]
@ -479,7 +558,7 @@ function M:OutCard(card)
end
function M:__FangziTip(tip, weight)
printlog("__FangziTip")
print("========================OnEventFzTips2", tip, weight)
local _gamectr = self._gamectr
local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips")
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
@ -813,6 +892,26 @@ function M:UpdateCardBox(seat)
self._ctr_cardbox.selectedIndex = index
end
-----------------------lingmeng----------------------------
function M:SendShowNext(ShowNextConfrimCtr)
if not self._showNextName then
ViewUtil.ErrorTip(nil, "请先选择一个麻将牌")
return
end
ShowNextConfrimCtr.selectedIndex = 1
end
function M:ClickShowNext(context, ShowNextConfrimCtr)
if self._showNextName == context.data.name then
self:SendShowNext(ShowNextConfrimCtr)
return
end
self._showNextName = context.data.name
end
-----------------------------------------------------------
function M:__CloseTip()
if self._chipeng_tip then
self._chipeng_tip:Dispose()

View File

@ -0,0 +1,60 @@
--设置窗口对象
local EXSettingView = {}
local M = EXSettingView
setmetatable(M, { __index = BaseWindow })
function EXSettingView.new(main_view)
local self = setmetatable({}, { __index = M })
self.class = 'EXSettingView'
self._close_destroy = true
self._mainView = main_view
self:init('ui://Main_Majiang/Setting')
return self
end
function M:init(url)
BaseWindow.init(self, url)
local view = self._view
local slider_sound = view:GetChild('slider_vedio_sound')
local slider_music = view:GetChild('slider_vedio_music')
local btn_music = view:GetChild('btn_vedio_music')
local btn_sound = view:GetChild('btn_vedio_sound')
-- slider_sound.value = GameApplication.Instance.SoundValue
-- slider_music.value = GameApplication.Instance.MusicValue
slider_music.onChanged:Add(function()
-- GameApplication.Instance.MusicValue = slider_music.value
-- btn_music.selected = false
-- GameApplication.Instance.MusicMute = false;
end)
slider_sound.onChanged:Add(function()
-- GameApplication.Instance.SoundValue = slider_sound.value
-- btn_sound.selected = false
-- GameApplication.Instance.SoundMute = false;
end)
btn_sound.onClick:Add(function()
-- GameApplication.Instance.SoundMute = btn_sound.selected;
end)
btn_music.onClick:Add(function()
-- GameApplication.Instance.MusicMute = btn_music.selected;
end)
local _btn_logout = self._view:GetChild('btn_closeRoom')
_btn_logout.onClick:Set(function()
if self._mainView.dismiss_room_cd_time > 0 then
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
else
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:AskDismissRoom()
end
end)
end
return M

View File

@ -47,6 +47,9 @@ local Protocol = {
GAME_EVT_GANGZI = "837",
GAME_EVT_BUGANG = "838",
GAME_EVT_DOGANG = "839",
--送牌
GAME_NEXT_CARD = "888"
}
return Protocol

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