diff --git a/lua_probject/extend_project/extend/majiang/fuzhou/EXGameInfo.lua b/lua_probject/extend_project/extend/majiang/fuzhou/EXGameInfo.lua index 3100e98a..37f40c10 100644 --- a/lua_probject/extend_project/extend/majiang/fuzhou/EXGameInfo.lua +++ b/lua_probject/extend_project/extend/majiang/fuzhou/EXGameInfo.lua @@ -4,196 +4,212 @@ local M = EXGameInfo function EXGameInfo.new(blur_view) - setmetatable(M, { __index = IGameInfo }) - local self = setmetatable({}, { __index = M }) - self.class = "EXGameInfo" - UIPackage.AddPackage("extend/majiang/fuzhou/ui/Info_MJ_FuZhou") - return self + setmetatable(M, { __index = IGameInfo }) + local self = setmetatable({}, { __index = M }) + self.class = "EXGameInfo" + UIPackage.AddPackage("extend/majiang/fuzhou/ui/Info_MJ_FuZhou") + return self end function M:FillData() - self._maxPlayer = 4 -- 默认玩家人数 - self._roundChoice = 3 -- 回合选项数 - self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Label_Detail_83") + self._maxPlayer = 4 -- 默认玩家人数 + self._roundChoice = 3 -- 回合选项数 + self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Label_Detail_83") - local jiangmaSlider = self._config:GetChild("n92") - jiangmaSlider.onChanged:Set(function() - self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2) - end) + local jiangmaSlider = self._config:GetChild("n92") + jiangmaSlider.onChanged:Set(function() + self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2) + end) - -- if oldGameVersion == 2 then - -- self._config:GetController("xipai").selectedIndex = 0 + -- if oldGameVersion == 2 then + -- self._config:GetController("xipai").selectedIndex = 0 - -- self.xipaiValueText = self._config:GetChild('xipaifen') - -- self.xipaiValueText.text = 1 - -- self.xipaiValue = 1 + -- self.xipaiValueText = self._config:GetChild('xipaifen') + -- self.xipaiValueText.text = 1 + -- self.xipaiValue = 1 - -- self.anchouValueText = self._config:GetChild('anchoufen') - -- self.anchouValueText.text = 1 - -- self.anchouValue = 1 + -- self.anchouValueText = self._config:GetChild('anchoufen') + -- self.anchouValueText.text = 1 + -- self.anchouValue = 1 - -- local btn_cr = self._config:GetChild('sdsrbtn') - -- btn_cr.onClick:Set( - -- function() - -- local gniv = GroupNumberInputView_Game.new(nil, function(num) - -- local value = limit - -- if otype == 1 then - -- value = value + ad2d(num) - -- elseif otype == -1 then - -- value = value - ad2d(num) - -- else - -- value = ad2d(num) - -- end + -- local btn_cr = self._config:GetChild('sdsrbtn') + -- btn_cr.onClick:Set( + -- function() + -- local gniv = GroupNumberInputView_Game.new(nil, function(num) + -- local value = limit + -- if otype == 1 then + -- value = value + ad2d(num) + -- elseif otype == -1 then + -- value = value - ad2d(num) + -- else + -- value = ad2d(num) + -- end - -- if value < 0 then - -- ViewUtil.ErrorTip(1, "输入数据异常!") - -- end + -- if value < 0 then + -- ViewUtil.ErrorTip(1, "输入数据异常!") + -- end - -- self.xipaiValueText.text = value / 1000 - -- self.xipaiValue = value / 1000 - -- end, 3, nil) - -- gniv:Show() - -- end - -- ) + -- self.xipaiValueText.text = value / 1000 + -- self.xipaiValue = value / 1000 + -- end, 3, nil) + -- gniv:Show() + -- end + -- ) - -- local btn_cr2 = self._config:GetChild('anchoubtn') - -- btn_cr2.onClick:Set( - -- function() - -- local gniv = GroupNumberInputView_Game.new(nil, function(num) - -- local value = limit - -- if otype == 1 then - -- value = value + ad2d(num) - -- elseif otype == -1 then - -- value = value - ad2d(num) - -- else - -- value = ad2d(num) - -- end + -- local btn_cr2 = self._config:GetChild('anchoubtn') + -- btn_cr2.onClick:Set( + -- function() + -- local gniv = GroupNumberInputView_Game.new(nil, function(num) + -- local value = limit + -- if otype == 1 then + -- value = value + ad2d(num) + -- elseif otype == -1 then + -- value = value - ad2d(num) + -- else + -- value = ad2d(num) + -- end - -- if value < 0 then - -- ViewUtil.ErrorTip(1, "输入数据异常!") - -- end + -- if value < 0 then + -- ViewUtil.ErrorTip(1, "输入数据异常!") + -- end - -- self.anchouValueText.text = value / 1000 - -- self.anchouValue = value / 1000 - -- end, 3, nil) - -- gniv:Show() - -- end - -- ) - -- end + -- self.anchouValueText.text = value / 1000 + -- self.anchouValue = value / 1000 + -- end, 3, nil) + -- gniv:Show() + -- end + -- ) + -- end end local _help_url = "ui://Info_MJ_FuZhou/Com_help" function M:GetHelpUrl() - return _help_url + return _help_url end local _icon_url = "ui://Info_MJ_FuZhou/icon" function M:GetIconUrl() - return _icon_url + return _icon_url end local _icon_url1 = "ui://Info_MJ_FuZhou/icon1" function M:GetIconUrl1() - return _icon_url1 + return _icon_url1 end local _play_list = {} function M:GetPlayList() - return _play_list + return _play_list end function M:SelectedConfigData() - local _config = self._config - local round = _config:GetController("round").selectedIndex + 1 - local people = _config:GetController("peopleNum").selectedIndex + 2 + local _config = self._config + local round = _config:GetController("round").selectedIndex + 1 + local people = _config:GetController("peopleNum").selectedIndex + 2 - local zimo = _config:GetController("ZiMo").selectedIndex - local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex - local fengding = _config:GetController("FengDing").selectedIndex - local Tiandihu = _config:GetController("TianDiHu").selectedIndex - local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex + local zimo = _config:GetController("ZiMo").selectedIndex + local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex + local fengding = _config:GetController("FengDing").selectedIndex + local Tiandihu = _config:GetController("TianDiHu").selectedIndex + local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex - local jiangma = Mathf.Round(_config:GetChild("n92").value) + local jiangma = Mathf.Round(_config:GetChild("n92").value) - local xi_pai = false - local xi_paifen = 0 - if _config:GetChild("xipai") then - xi_pai = _config:GetChild("xipai").selected - end + local xi_pai = false + local xi_paifen = 0 + if _config:GetChild("xipai") then + xi_pai = _config:GetChild("xipai").selected + end - ------ - local _data = {} - _data["opt"] = round - _data["maxPlayers"] = people + ------ + local _data = {} + _data["opt"] = round + _data["maxPlayers"] = people - _data["zimo"] = zimo - _data["shaozhuang"] = shaozhuang - _data["fengding"] = fengding - _data["Tiandihu"] = Tiandihu - _data["zikechengshun"] = zikechengshun + _data["zimo"] = zimo + _data["shaozhuang"] = shaozhuang + _data["fengding"] = fengding + _data["Tiandihu"] = Tiandihu + _data["zikechengshun"] = zikechengshun - _data["jiangma"] = jiangma - _data['xi_pai'] = xi_pai + _data["jiangma"] = jiangma + _data['xi_pai'] = xi_pai - local xi_pai_score = 0 - local an_chou_score = 0 - -- if oldGameVersion == 2 then - -- xi_pai_score = self.xipaiValue - -- an_chou_score = self.anchouValue - -- end + local xi_pai_score = 0 + local an_chou_score = 0 + -- if oldGameVersion == 2 then + -- xi_pai_score = self.xipaiValue + -- an_chou_score = self.anchouValue + -- end - _data['xi_pai_score'] = xi_pai_score * 1000 - _data['an_chou_score'] = an_chou_score * 1000 + _data['xi_pai_score'] = xi_pai_score * 1000 + _data['an_chou_score'] = an_chou_score * 1000 - return _data + return _data end function M:LoadConfigData(data) - --printlog("加载房间配置=========>>>") - --pt(data) - local _config = self._config - _config:GetController("round").selectedIndex = data.opt - 1 - _config:GetController("play_list").selectedIndex = data.maxPlayers - 2 + --printlog("加载房间配置=========>>>") + --pt(data) + local _config = self._config + _config:GetController("round").selectedIndex = data.opt - 1 + _config:GetController("play_list").selectedIndex = data.maxPlayers - 2 - _config:GetController("fengding").selectedIndex = data.fengding + _config:GetController("fengding").selectedIndex = data.fengding - _config:GetController("wanfa").selectedIndex = data.wanfa - _config:GetChild("btn_qidui").selected = data.qiduijiafan - _config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan - _config:GetChild("btn_loudilong").selected = data.loudilongjiafan - _config:GetChild("btn_bunengchi").selected = data.bunengchi + _config:GetController("wanfa").selectedIndex = data.wanfa + _config:GetChild("btn_qidui").selected = data.qiduijiafan + _config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan + _config:GetChild("btn_loudilong").selected = data.loudilongjiafan + _config:GetChild("btn_bunengchi").selected = data.bunengchi - _config:GetChild("btn_doudizhu").selected = data.doudizhu - _config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei + _config:GetChild("btn_doudizhu").selected = data.doudizhu + _config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei - if _config:GetChild("xipai") then - _config:GetChild("xipai").selected = data.xi_pai - end + if _config:GetChild("xipai") then + _config:GetChild("xipai").selected = data.xi_pai + end - if oldGameVersion == 2 then - self.xipaiValueText.text = data.xi_pai_score / 1000 - self.xipaiValue = data.xi_pai_score / 1000 + if oldGameVersion == 2 then + self.xipaiValueText.text = data.xi_pai_score / 1000 + self.xipaiValue = data.xi_pai_score / 1000 - self.anchouValueText.text = data.an_chou_score / 1000 - self.anchouValue = data.an_chou_score / 1000 - end + self.anchouValueText.text = data.an_chou_score / 1000 + self.anchouValue = data.an_chou_score / 1000 + end end function M:LoadConfigToDetail(data) - -- local configData = json.decode(data) - -- local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers, - -- configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "", - -- configData.zuoma and ",庄家坐马" or "", - -- configData.zimo and ",只能自摸" or ",自摸可点炮", - -- configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管", - -- configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "", - -- configData.zhuanwan and "大转弯" or "小转弯") - return data + local configData = json.decode(data) + local returnString = string.format("人数%s人", configData.maxPlayers) + if configData.jiangma then + returnString = string.format("%s,%s马", returnString, + configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma)) + end + if configData.zimo then + returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸") + end + if configData.shaozhuang then + returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄") + end + if configData.fengding then + local matString = "%s,%s" + if configData.fengding == 0 then + returnString = string.format(matString, returnString, ",封顶20炮") + end + end + if configData.TianDiHu then + returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",有天地胡" or "") + end + if configData.zikechengshun then + returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",有字可成顺" or "") + end + return returnString end return M diff --git a/lua_probject/extend_project/extend/majiang/jinxi/EXGameInfo.lua b/lua_probject/extend_project/extend/majiang/jinxi/EXGameInfo.lua index 9546de52..1a3c434f 100644 --- a/lua_probject/extend_project/extend/majiang/jinxi/EXGameInfo.lua +++ b/lua_probject/extend_project/extend/majiang/jinxi/EXGameInfo.lua @@ -12,7 +12,7 @@ function EXGameInfo.new(blur_view) end function M:FillData() - self._maxPlayer = 4 -- 默认玩家人数 + self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_JinXi/Label_Detail_83") @@ -186,12 +186,37 @@ end function M:LoadConfigToDetail(data) local configData = json.decode(data) - local returnString = string.format("人数%s人,%s马,%s,%s,%s%s,%s", configData.maxPlayers, - configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", - configData.zimo and "只能自摸" or "自摸可点炮", - configData.tuoguan and string.format("%d秒后自动托管", configData.tuoguan_active_time) or "不能托管", - configData.sanjingjiangma and "三精算奖马" or "三精不算奖马", configData.fengding and ",封顶10炮" or "", - configData.zikechengshun and "字可成顺" or "字不可成顺") + local returnString = string.format("人数%s人", configData.maxPlayers) + if configData.jiangma then + returnString = string.format("%s,%s马", returnString, + configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma)) + end + if configData.zimo then + returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸") + end + if configData.shaozhuang then + returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄") + end + if configData.fengding then + local matString = "%s,%s" + if configData.fengding == 0 then + returnString = string.format(matString, returnString, "封顶20炮") + elseif configData.fengding == 1 then + returnString = string.format(matString, returnString, "封顶10炮") + end + end + if configData.TianDiHu then + returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",有天地胡" or "") + end + if configData.zikechengshun then + returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",有字可成顺" or "") + end + if configData.gangjiangma then + returnString = string.format("%s%s", returnString, configData.gangjiangma == 0 and ",杠算奖马" or "") + end + if configData.sanjingjiangma then + returnString = string.format("%s%s", returnString, configData.sanjingjiangma == 0 and ",三精算奖马" or "") + end return returnString end diff --git a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua index 9f6361a5..426c2149 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua @@ -222,7 +222,6 @@ function M:UpdateFzList(fz, index, show_card) show_card = show_card or nil local outCard = self._view_FZList:AddItemFromPool() - if fz.type == FZType.Chi then for i = 1, 3 do local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) @@ -230,6 +229,8 @@ function M:UpdateFzList(fz, index, show_card) end else local ctr_Four = outCard:GetController("isFour") + outCard.data = fz.card + for i = 1, 3 do local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) self:fillCard2(FZCard, FZame, fz.card) @@ -243,7 +244,15 @@ function M:UpdateFzList(fz, index, show_card) if fz.type == FZType.Gang_An then self:fillCard2(FZCard, FZame, '00') elseif fz.type == FZType.Gang_Peng then - self._view_FZList:RemoveChildAt(self._view_FZList.numItems - 2) + for i = 1, self._view_FZList.numItems do + print("lingmengpenggang", i, self._view_FZList:GetChildAt(i - 1).data, fz.card) + if self._view_FZList:GetChildAt(i - 1).data and self._view_FZList:GetChildAt(i - 1).data == fz.card then + print("lingmenggang1") + self._view_FZList:RemoveChildrenToPool(i - 1, i - 1) + print("lingmenggang2") + return + end + end end end end diff --git a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua index 88fe8e93..e43fa372 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerSelfCardInfoView_jiangxi.lua @@ -39,9 +39,16 @@ function M:init() self._view_getCard = self._view:GetChild('Btn_HandCard') self._view_FZTips = self._view:GetChild('Comp_FZTips') + self._area_allDown = self._view:GetChild('area_allDown') self._ctr_seletedGet = self._view:GetController('seletedGetCard') self._ctr_tip = self._view:GetController('tip') + + self._area_allDown.onClick:Set(function() + self._view_handCardList.selectedIndex = -1 + self._click_index = self._view_handCardList.selectedIndex + self._ctr_seletedGet.selectedIndex = 1 + end) end function M:ShowHuTip(card_list) @@ -164,7 +171,7 @@ function M:__OnClickHandCard(context) self._mainView:OutCard(card.card_item) self._view_handCardList.selectedIndex = -1 self._click_index = self._view_handCardList.selectedIndex - self._ctr_seletedGet.selectedIndex = 0 + self._ctr_seletedGet.selectedIndex = 1 end self._click_index = self._view_handCardList.selectedIndex end @@ -178,7 +185,7 @@ function M:__OnClickGetCard(context) self._mainView:OutCard(card.card_item) self._view_handCardList.selectedIndex = -1 self._click_index = self._view_handCardList.selectedIndex - self._ctr_seletedGet.selectedIndex = 0 + self._ctr_seletedGet.selectedIndex = 1 end end @@ -228,7 +235,7 @@ function M:Clear() -- self._view_FZTips:RemoveChildren(0, -1, true) - self._ctr_seletedGet.selectedIndex = 0 + self._ctr_seletedGet.selectedIndex = 1 end return M diff --git a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes index 23570f23..b4cef47c 100644 Binary files a/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes and b/wb_unity_pro/Assets/ART/base/main_majiang/ui/main_majiang_fui.bytes differ