同步梭哈结算界面
parent
c15e55477a
commit
81d75aa5ce
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@ -22,8 +22,21 @@ function FamilyNumberRecord.New(root)
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self._view:GetChild('text_residueDiamond').text = self._group.diamo
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self._view:GetChild('text_timeRecord').visible = false
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local playList = self._group.playList
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local comp_gameTypeList = self._view:GetChild('comp_gameTypeList'):GetChild('n0')
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self._input_IDSerach = self._view:GetChild('input_numberID')
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comp_gameTypeList:SetVirtual()
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comp_gameTypeList.itemRenderer = function(index, obj)
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obj.title = playList[index + 1].game_name
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obj.data = {}
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obj.data.index = index
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obj.data.pid = playList[index + 1].id
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end
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comp_gameTypeList.numItems = #playList
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self._view:GetChild('btn_clearInput').onClick:Set(function()
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self._input_IDSerach.text = ""
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end)
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@ -40,16 +53,19 @@ function FamilyNumberRecord.New(root)
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self._view:GetChild('comp_sortTypeList'):GetChild('n0').onClickItem:Set(function(context)
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self:OnClickSortType(context)
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end)
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self._view:GetChild('comp_gameTypeList'):GetChild('n0').onClickItem:Set(function(context)
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self:OnClickSortType(context)
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comp_gameTypeList.onClickItem:Set(function(context)
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self:OnClickSortType(self._group.id, context.data.pid)
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end)
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return self
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end
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function M:OnClickSortType(context)
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print("lingmengOnClickSortType", context.data.title, context.data.text)
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pt(getmetatable(context.data.data))
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function M:OnClickSortType(groupId, pid)
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print("lingmengOnClickSortType")
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local fgCtr = ControllerManager.GetController(NewGroupController)
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fgCtr:FG_GetGroupRecord(groupId, GetPlatform(), pid, 0, 100, function(res)
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end)
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end
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return M
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@ -330,6 +330,12 @@ function M:EventInit()
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_gamectr:AddEventListener(EXGameEvent.OnResult1, function(...)
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local arg = { ... }
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self.result_view = EXResultView.new(self._root_view, self._room.player_list, self._room.room_id, 0, win_seat, 0,
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remaincards)
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self.result_view:InitBackReady(function()
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self._state.selectedIndex = 0
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end)
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self.result_view:Show()
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end)
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_gamectr:AddEventListener(EXGameEvent.OnResult2, function(...)
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@ -51,7 +51,7 @@ function M:ShowTips(tipsList)
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self._view_tipsList:RemoveChildren()
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print("lingmengShowTips", #tipsList)
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for i = 1, #tipsList do
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if tipsList[i] == 1012 then
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if tipsList[i] == 1012 or tipsList[i] == 1014 then
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local xiaScore = { 1, 2, 5 }
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for j = 1, 3 do
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local obj = self._view_tipsList:AddItemFromPool()
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@ -17,7 +17,7 @@ function EXResultView.new(blur_view, data, roomid, over, win_seat, dissolve, rem
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self._close_zone = false
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--self._blur_view = blur_view
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self._gamectr = ControllerManager.GetController(GameController)
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self:init("ui://Extend_Poker_SuoHa/clearing_new", data, roomid, over, win_seat, dissolve, remaincards)
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self:init("ui://Extend_Poker_SuoHa/Clearing", data, roomid, over, win_seat, dissolve, remaincards)
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print("=======================lingmengresult", data, roomid, over, win_seat, dissolve, remaincards)
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return self
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end
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@ -25,89 +25,23 @@ end
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function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
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ResultView.init(self, url, true)
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local _gamectr = ControllerManager.GetController(GameController)
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local room = DataManager.CurrenRoom
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self._view:GetController('over').selectedIndex = 0
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--按钮功能全部未开放
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self._view:GetChild('btn_shareRecord').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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self._view:GetChild('btn_copyRecord').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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------------------
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--只有一人直接退,有两人才进正常结算
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if not over and #data == 1 then
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ViewManager.ChangeView(ViewManager.View_Family)
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end
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if over == 0 then
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self._view:GetChild('btn_nextRound').onClick:Set(function()
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self:Destroy()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:ConformToNextGame()
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end)
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end
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self._view:GetChild('btn_closeRound').onClick:Set(function()
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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self._view:GetController('win').selectedIndex = win_seat == room.self_player.seat and 1 or 0
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local over0List = self._view:GetChild('list_over0')
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over0List:SetVirtual()
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over0List.itemRenderer = function(index, obj)
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local info = data[index + 1]
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local playerInfo = room:GetPlayerBySeat(info.seat)
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obj:GetChild('name').text = playerInfo.self_user.nick_name
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obj:GetChild('residue').text = #info.handCards
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obj:GetChild('bomb').text = info.thisboomnum
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obj:GetChild('score').text = info.winscore > 0 and string.format("+%d", info.winscore) or info.winscore
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end
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over0List.numItems = #data
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if over == 1 or (not over and #data == 2) then
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self._view:GetChild('text_roomID').text = room.room_id
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self._view:GetChild('text_time').text = os.date('%m-%d %H:%M', os.time())
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self._view:GetChild('text_groupID').text = room.group_id or 0
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for i = 1, #data do
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local info = data[i]
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local playerInfo = room:GetPlayerBySeat(info.seat)
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self:FillPlayerInfoEnd(self._view:GetChild(string.format("comp_playerInfo%d_over1", i)), info, playerInfo)
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self._view:GetChild('btn_nextRound').onClick:Set(function()
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if self._callback_backReady then
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self._callback_backReady()
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else
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_gamectr:PlayerReady()
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end
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coroutine.start(function()
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coroutine.wait(2)
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self._view:GetController('over').selectedIndex = 1
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end)
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self:Destroy()
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end)
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end
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function M:InitBackReady(callback)
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if callback then
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self._callback_backReady = callback
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end
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end
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function M:FillPlayerInfoEnd(view, info, playerInfo)
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local room = DataManager.CurrenRoom
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self:FillPlayerHead(view:GetChild('comp_playerInfo'), playerInfo)
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local detailList = view:GetChild('list_detail')
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self:FillDetailChild(detailList:AddItemFromPool(), "单局最高得分", info.settle_log.maxscore)
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self:FillDetailChild(detailList:AddItemFromPool(), "打出炸弹数", info.settle_log.boomnum)
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self:FillDetailChild(detailList:AddItemFromPool(), "胜负局数",
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string.format("%d赢%d输", info.settle_log.winnum, room.room_config.Times - info.settle_log.winnum))
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self:FillDetailChild(detailList:AddItemFromPool(), "总积分", info.total_score)
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end
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function M:FillPlayerHead(view, playerInfo)
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ImageLoad.Load(playerInfo.self_user.head_url, view:GetChild('btn_head')._iconObject)
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view:GetChild('text_name').text = playerInfo.self_user.nick_name
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view:GetChild('text|_ID').text = playerInfo.self_user.account_id
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end
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function M:FillDetailChild(view, title, value)
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view:GetChild('text_title').text = title
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view:GetChild('text_value').text = value
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end
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return M
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