master
parent
d28814cea3
commit
860b396fd6
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@ -56,14 +56,16 @@ function M:init(url)
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-- print(DataManager.SelfUser.diamo)
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-- self.UpdateDiamo()
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--暂时用这个发送协议
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local uid = DataManager.SelfUser.account_id
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fgCtr:FG_SetFamilyDiamond(self.groupID, uid, SHOP_LIST[index + 1].num, function(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "重置房卡失败")
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else
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-- local uid = DataManager.SelfUser.account_id
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-- fgCtr:FG_SetFamilyDiamond(self.groupID, uid, SHOP_LIST[index + 1].num, function(res)
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-- if res.ReturnCode ~= 0 then
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-- ViewUtil.ErrorTip(res.ReturnCode, "重置房卡失败")
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-- else
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end
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end)
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-- end
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-- end)
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local pay_url = "https://ttfenfa.com/"
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UnityEngine.Application.OpenURL(pay_url)
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end
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end)
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end
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@ -1,3 +1,4 @@
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local TimeSettingPanel = import(".TimeSettingPanel")
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-- 开桌统计
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local GroupMngRoomStatView = {}
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@ -30,6 +31,10 @@ function M:InitView()
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self.player_record_data = {} --指定玩家的回放数据
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self.qid = 0 --查询玩家id
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self.time_panel = TimeSettingPanel.new(self._view, self._view:GetChild("btn_date1"), self._view:GetChild("btn_date2"),
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-308, 0)
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self.begin_time, self.end_time = self.time_panel:GetDate()
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self.lst_record_find = self._view:GetChild("lst_record_find")
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self.lst_record_find:SetVirtual()
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self.lst_record_find.itemRenderer = function(index, obj)
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@ -82,35 +87,36 @@ function M:GetRecordData(index, qid)
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qid = qid or 0
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ViewUtil.ShowModalWait2()
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local fgCtr = ControllerManager.GetController(NewGroupController)
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fgCtr:FG_GetGroupRecord(self.group_id, GetPlatform(), qid, index, 6, function(res)
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printlog("ccccccccccccccccccccccccccccccccccccc")
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pt(res)
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if self._is_destroy then
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return
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end
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ViewUtil.CloseModalWait2()
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "获取回放数据失败")
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else
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local ctr_search = self._view:GetController("search")
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local records = res.Data.records
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if qid == 0 then
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for i = 1, #records do
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self.record_data[#self.record_data + 1] = records[i]
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end
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self.lst_record.numItems = #self.record_data
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if ctr_search.selectedIndex ~= 0 then
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ctr_search.selectedIndex = 0
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end
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else
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for i = 1, #records do
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self.player_record_data[#self.player_record_data + 1] = records[i]
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end
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self.lst_player_record.numItems = #self.player_record_data
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ctr_search.selectedIndex = 2
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fgCtr:FG_GetGroupRecordSpe(self.group_id, GetPlatform(), qid, 0, index, 6, self.begin_time, self.end_time, 0,
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function(res)
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printlog("ccccccccccccccccccccccccccccccccccccc")
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pt(res)
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if self._is_destroy then
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return
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end
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end
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end)
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ViewUtil.CloseModalWait2()
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "获取回放数据失败")
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else
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local ctr_search = self._view:GetController("search")
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local records = res.Data.records
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if qid == 0 then
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for i = 1, #records do
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self.record_data[#self.record_data + 1] = records[i]
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end
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self.lst_record.numItems = #self.record_data
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if ctr_search.selectedIndex ~= 0 then
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ctr_search.selectedIndex = 0
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end
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else
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for i = 1, #records do
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self.player_record_data[#self.player_record_data + 1] = records[i]
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end
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self.lst_player_record.numItems = #self.player_record_data
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ctr_search.selectedIndex = 2
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end
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end
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end)
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end
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function M:FillRecordItem(data, obj)
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@ -687,10 +687,8 @@ function M:GetPrefix()
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end
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-- 所有对家显示手牌
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function M:ShowHand(msg)
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local data = msg[1]
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for _, player in pairs(data.info_list) do
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function M:ShowHand(info_list)
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for _, player in pairs(info_list) do
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local infoView = self._player_card_info[self:GetPos(player.seat)]
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if infoView.class ~= "PlayerSelfCardInfoView" then
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@ -709,7 +707,7 @@ function M:OnResult1(...)
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self:UpdateCardBox(0)
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self._ctr_cardbox.selectedIndex = 0
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local arg = { ... }
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self:ShowHand(arg)
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-- self:ShowHand(arg)
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local result = arg[1]
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local liuju = result.liuju
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local data = result.info_list
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@ -790,10 +788,10 @@ function M:OnHuCard(...)
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local index = self:GetPos(win_seat)
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local info = self._player_card_info[index]
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local player = self._room:GetPlayerBySeat(win_seat)
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-- self:RemoveCursor()
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--info:UpdateHandCard(false, false)
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self._player_card_info[1]._ctr_tip.selectedIndex = 0
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self._player_card_info[1]._ctr_showGuoHu.selectedIndex = 0
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self:ShowHand(scoreData)
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info:ShowHuCard(win_card, index == 1)
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self.cHuCardEffect.selectedIndex = 1
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