放大和博精显示测试
|
|
@ -152,9 +152,9 @@ function ViewUtil.CardPos(obj, area, oder, index, offset, isAdd, padding)
|
||||||
obj.x = (area.width - obj.width) - index * (obj.width + padding) - offset
|
obj.x = (area.width - obj.width) - index * (obj.width + padding) - offset
|
||||||
elseif oder == AreaOderType.down_up then
|
elseif oder == AreaOderType.down_up then
|
||||||
if isAdd then
|
if isAdd then
|
||||||
obj.y = area.height - obj.height - index * obj.height * 1.5 - offset
|
obj.y = area.height - obj.height - index * (obj.height + padding) * 1.5 - offset
|
||||||
else
|
else
|
||||||
obj.y = area.height - obj.height - index * obj.height - offset
|
obj.y = area.height - obj.height - index * (obj.height + padding) - offset
|
||||||
end
|
end
|
||||||
--obj.y = area.height - obj.height - index * obj.height - offset
|
--obj.y = area.height - obj.height - index * obj.height - offset
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -42,12 +42,6 @@ function M:InitView(url)
|
||||||
self.Laizi2Btn.visible = true
|
self.Laizi2Btn.visible = true
|
||||||
self.bugangnum = self._view:GetChild("bugangnum")
|
self.bugangnum = self._view:GetChild("bugangnum")
|
||||||
|
|
||||||
self.jing = self._view:GetChild('jing')
|
|
||||||
|
|
||||||
if room.jing then
|
|
||||||
self.jing.visible = true
|
|
||||||
end
|
|
||||||
|
|
||||||
self:PlayerChangeLineState()
|
self:PlayerChangeLineState()
|
||||||
|
|
||||||
if room.playing or room.curren_round > 0 then
|
if room.playing or room.curren_round > 0 then
|
||||||
|
|
|
||||||
|
|
@ -6,8 +6,8 @@ local EXClearingView = {}
|
||||||
local M = EXClearingView
|
local M = EXClearingView
|
||||||
|
|
||||||
function EXClearingView.new(blur_view)
|
function EXClearingView.new(blur_view)
|
||||||
setmetatable(M, {__index = ResultView})
|
setmetatable(M, { __index = ResultView })
|
||||||
local self = setmetatable({}, {__index = M})
|
local self = setmetatable({}, { __index = M })
|
||||||
self._full = true
|
self._full = true
|
||||||
ResultView.init(self, "ui://Main_Majiang/clearing")
|
ResultView.init(self, "ui://Main_Majiang/clearing")
|
||||||
|
|
||||||
|
|
@ -20,69 +20,62 @@ function EXClearingView.new(blur_view)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:InitMaPai()
|
function M:InitMaPai()
|
||||||
self.maPaiCtr=self._view:GetController("mapai")
|
self.maPaiCtr = self._view:GetController("mapai")
|
||||||
self.maPaiCtr.selectedIndex=0
|
self.maPaiCtr.selectedIndex = 0
|
||||||
|
|
||||||
self.maPaiList={}
|
self.maPaiList = {}
|
||||||
|
|
||||||
for i=1,8 do
|
for i = 1, 8 do
|
||||||
local tempMP=self._view:GetChild("niao"..i)
|
local tempMP = self._view:GetChild("niao" .. i)
|
||||||
table.insert(self.maPaiList,tempMP)
|
table.insert(self.maPaiList, tempMP)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:IsMapaiShow(niao, isShow)
|
||||||
function M:IsMapaiShow(niao,isShow)
|
|
||||||
if niao then
|
if niao then
|
||||||
niao.visible=isShow
|
niao.visible = isShow
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:SetMaPaiValue(niao, value)
|
||||||
function M:SetMaPaiValue(niao,value)
|
|
||||||
if niao then
|
if niao then
|
||||||
niao.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..value
|
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:SetMaPaiColor(niao,num)
|
function M:SetMaPaiColor(niao, num)
|
||||||
niao:GetController("color").selectedIndex=num
|
niao:GetController("color").selectedIndex = num
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:HideAllMapai()
|
function M:HideAllMapai()
|
||||||
for i=1,#self.maPaiList do
|
for i = 1, #self.maPaiList do
|
||||||
self:IsMapaiShow(self.maPaiList[i],false)
|
self:IsMapaiShow(self.maPaiList[i], false)
|
||||||
self:SetMaPaiColor(self.maPaiList[i],0)
|
self:SetMaPaiColor(self.maPaiList[i], 0)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:ShowSelectMaPai(niaoList)
|
function M:ShowSelectMaPai(niaoList)
|
||||||
if niaoList and #niaoList>0 then
|
if niaoList and #niaoList > 0 then
|
||||||
self.maPaiCtr.selectedIndex=1
|
self.maPaiCtr.selectedIndex = 1
|
||||||
self:HideAllMapai()
|
self:HideAllMapai()
|
||||||
for i=1,#niaoList do
|
for i = 1, #niaoList do
|
||||||
self:IsMapaiShow(self.maPaiList[i],true)
|
self:IsMapaiShow(self.maPaiList[i], true)
|
||||||
self:SetMaPaiValue(self.maPaiList[i],niaoList[i].card)
|
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
|
||||||
if niaoList[i].score>0 then
|
if niaoList[i].score > 0 then
|
||||||
self:SetMaPaiColor(self.maPaiList[i],2)
|
self:SetMaPaiColor(self.maPaiList[i], 2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self.maPaiCtr.selectedIndex=0
|
self.maPaiCtr.selectedIndex = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:CalculatePaixingInfo(result)
|
function M:CalculatePaixingInfo(result)
|
||||||
self.WinList={}
|
self.WinList = {}
|
||||||
if result.info_list and #result.info_list>0 then
|
if result.info_list and #result.info_list > 0 then
|
||||||
for i=1,#result.info_list do
|
for i = 1, #result.info_list do
|
||||||
if result.info_list[i].win_list and #result.info_list[i].win_list>0 then
|
if result.info_list[i].win_list and #result.info_list[i].win_list > 0 then
|
||||||
table.insert(self.WinList,result.info_list[i].win_list)
|
table.insert(self.WinList, result.info_list[i].win_list)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -91,19 +84,15 @@ function M:CalculatePaixingInfo(result)
|
||||||
pt(self.WinList)
|
pt(self.WinList)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:SetPaixingxiangqing(num)
|
function M:SetPaixingxiangqing(num)
|
||||||
for i=1,#self.PaiXingXiangQingCtrList do
|
for i = 1, #self.PaiXingXiangQingCtrList do
|
||||||
if self.PaiXingXiangQingCtrList[i] then
|
if self.PaiXingXiangQingCtrList[i] then
|
||||||
self.PaiXingXiangQingCtrList[i].selectedIndex=num
|
self.PaiXingXiangQingCtrList[i].selectedIndex = num
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:InitData(over, room, result, total_result, callback)
|
function M:InitData(over, room, result, total_result, callback)
|
||||||
|
|
||||||
self._callback = callback
|
self._callback = callback
|
||||||
local _overCtr = self._view:GetController("over")
|
local _overCtr = self._view:GetController("over")
|
||||||
local btn_confirm = self._view:GetChild("btn_confirm")
|
local btn_confirm = self._view:GetChild("btn_confirm")
|
||||||
|
|
@ -113,7 +102,8 @@ function M:InitData(over, room, result, total_result, callback)
|
||||||
local _sdkCtr = self._view:GetController("sdk")
|
local _sdkCtr = self._view:GetController("sdk")
|
||||||
local ctr_type = self._view:GetController("type")
|
local ctr_type = self._view:GetController("type")
|
||||||
|
|
||||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
|
||||||
|
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||||
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
|
||||||
|
|
||||||
if result then
|
if result then
|
||||||
|
|
@ -121,20 +111,20 @@ function M:InitData(over, room, result, total_result, callback)
|
||||||
self:CalculatePaixingInfo(result)
|
self:CalculatePaixingInfo(result)
|
||||||
end
|
end
|
||||||
|
|
||||||
self.PaiXingXiangQingCtrList={}
|
self.PaiXingXiangQingCtrList = {}
|
||||||
|
|
||||||
local paixingxiangqing=self._view:GetChild("btn_detal")
|
local paixingxiangqing = self._view:GetChild("btn_detal")
|
||||||
local fanhuipaixing=self._view:GetChild("btn_fanhuipaixing")
|
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
|
||||||
fanhuipaixing.visible=false
|
fanhuipaixing.visible = false
|
||||||
paixingxiangqing.visible=true
|
paixingxiangqing.visible = true
|
||||||
paixingxiangqing.onClick:Add(function()
|
paixingxiangqing.onClick:Add(function()
|
||||||
paixingxiangqing.visible=false
|
paixingxiangqing.visible = false
|
||||||
fanhuipaixing.visible=true
|
fanhuipaixing.visible = true
|
||||||
self:SetPaixingxiangqing(1)
|
self:SetPaixingxiangqing(1)
|
||||||
end)
|
end)
|
||||||
fanhuipaixing.onClick:Add(function()
|
fanhuipaixing.onClick:Add(function()
|
||||||
paixingxiangqing.visible=true
|
paixingxiangqing.visible = true
|
||||||
fanhuipaixing.visible=false
|
fanhuipaixing.visible = false
|
||||||
self:SetPaixingxiangqing(0)
|
self:SetPaixingxiangqing(0)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
@ -169,7 +159,7 @@ function M:InitData(over, room, result, total_result, callback)
|
||||||
_btnCtr.selectedIndex = 1
|
_btnCtr.selectedIndex = 1
|
||||||
_sdkCtr.selectedIndex = 1
|
_sdkCtr.selectedIndex = 1
|
||||||
btn_result.onClick:Add(function()
|
btn_result.onClick:Add(function()
|
||||||
self.maPaiCtr.selectedIndex=0
|
self.maPaiCtr.selectedIndex = 0
|
||||||
_overCtr.selectedIndex = 1
|
_overCtr.selectedIndex = 1
|
||||||
_btnCtr.selectedIndex = 0
|
_btnCtr.selectedIndex = 0
|
||||||
_sdkCtr.selectedIndex = 0
|
_sdkCtr.selectedIndex = 0
|
||||||
|
|
@ -185,7 +175,7 @@ function M:InitData(over, room, result, total_result, callback)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
_overCtr.selectedIndex = 1
|
_overCtr.selectedIndex = 1
|
||||||
self.maPaiCtr.selectedIndex=0
|
self.maPaiCtr.selectedIndex = 0
|
||||||
btn_close.onClick:Add(function()
|
btn_close.onClick:Add(function()
|
||||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||||
end)
|
end)
|
||||||
|
|
@ -194,16 +184,16 @@ function M:InitData(over, room, result, total_result, callback)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
function M:AddClearItem(room, data, total_data, over, niao, active_player)
|
||||||
local n = over + 1
|
local n = over + 1
|
||||||
local list_view1 = self._view:GetChild("player_list_1")
|
local list_view1 = self._view:GetChild("player_list_1")
|
||||||
local list_view2 = self._view:GetChild("player_list_2")
|
local list_view2 = self._view:GetChild("player_list_2")
|
||||||
|
|
||||||
if 0 == over or 1 == over then
|
if 0 == over or 1 == over then
|
||||||
table.sort(data, function(a,b) return a.seat < b.seat end)
|
table.sort(data, function(a, b) return a.seat < b.seat end)
|
||||||
list_view1:RemoveChildrenToPool()
|
list_view1:RemoveChildrenToPool()
|
||||||
|
|
||||||
for i=1,#data do
|
for i = 1, #data do
|
||||||
local item = list_view1:AddItemFromPool()
|
local item = list_view1:AddItemFromPool()
|
||||||
self:FillItemData(room, data[i], item, active_player, niao)
|
self:FillItemData(room, data[i], item, active_player, niao)
|
||||||
end
|
end
|
||||||
|
|
@ -221,23 +211,22 @@ function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:FillItemData(room, data, item, active_player, niao)
|
function M:FillItemData(room, data, item, active_player, niao)
|
||||||
|
|
||||||
local _gamectr = ControllerManager.GetController(GameController)
|
local _gamectr = ControllerManager.GetController(GameController)
|
||||||
local p = room:GetPlayerBySeat(data["seat"])
|
local p = room:GetPlayerBySeat(data["seat"])
|
||||||
item:GetChild("playerName").text = p.self_user.nick_name
|
item:GetChild("playerName").text = p.self_user.nick_name
|
||||||
item:GetChild("lab_hp").text=""--抓马
|
item:GetChild("lab_hp").text = "" --抓马
|
||||||
local user = room:GetPlayerBySeat(data["seat"]).self_user
|
local user = room:GetPlayerBySeat(data["seat"]).self_user
|
||||||
local head = item:GetChild('head'):GetChild('n4')
|
local head = item:GetChild('head'):GetChild('n4')
|
||||||
ImageLoad.Load(user.head_url, head)
|
ImageLoad.Load(user.head_url, head)
|
||||||
|
|
||||||
-- 手牌
|
-- 手牌
|
||||||
local hand_cards = data["hand_card"]
|
local hand_cards = data["hand_card"]
|
||||||
table.sort( hand_cards, ViewUtil.HandCardSort)
|
table.sort(hand_cards, ViewUtil.HandCardSort)
|
||||||
local hand_list_view = item:GetChild("hand_card_list")
|
local hand_list_view = item:GetChild("hand_card_list")
|
||||||
hand_list_view:RemoveChildrenToPool()
|
hand_list_view:RemoveChildrenToPool()
|
||||||
for i=1,#hand_cards do
|
for i = 1, #hand_cards do
|
||||||
local card = hand_list_view:AddItemFromPool()
|
local card = hand_list_view:AddItemFromPool()
|
||||||
card.icon = "ui://Main_Majiang/202_"..hand_cards[i]
|
card.icon = "ui://Main_Majiang/202_" .. hand_cards[i]
|
||||||
end
|
end
|
||||||
hand_list_view.width = 52 * #hand_cards
|
hand_list_view.width = 52 * #hand_cards
|
||||||
|
|
||||||
|
|
@ -246,28 +235,27 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
fz_card_list.width = 157 * #fz_card * 0.8
|
fz_card_list.width = 157 * #fz_card * 0.8
|
||||||
fz_card_list:RemoveChildrenToPool()
|
fz_card_list:RemoveChildrenToPool()
|
||||||
|
|
||||||
for i=1,#fz_card do
|
for i = 1, #fz_card do
|
||||||
if fz_card[i].type == FZType.Peng then
|
if fz_card[i].type == FZType.Peng then
|
||||||
|
|
||||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||||
for j=1,3 do
|
for j = 1, 3 do
|
||||||
local card = item:GetChild("card_" .. j)
|
local card = item:GetChild("card_" .. j)
|
||||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
|
||||||
end
|
end
|
||||||
elseif fz_card[i].type == FZType.Chi then
|
elseif fz_card[i].type == FZType.Chi then
|
||||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||||
for j = 1,3 do
|
for j = 1, 3 do
|
||||||
local card = item:GetChild("card_" .. j)
|
local card = item:GetChild("card_" .. j)
|
||||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix().."202_"..fz_card[i].opcard[j]
|
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j]
|
||||||
end
|
end
|
||||||
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
|
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
|
||||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
|
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
|
||||||
for j=1,4 do
|
for j = 1, 4 do
|
||||||
local card = item:GetChild("card_" .. j)
|
local card = item:GetChild("card_" .. j)
|
||||||
if fz_card[i].type == FZType.Gang_An and j == 4 then
|
if fz_card[i].type == FZType.Gang_An and j == 4 then
|
||||||
card.icon = "ui://Main_Majiang/202_00"
|
card.icon = "ui://Main_Majiang/202_00"
|
||||||
else
|
else
|
||||||
card.icon = "ui://Main_Majiang/202_"..fz_card[i].card
|
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -275,11 +263,17 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
|
|
||||||
local huadd = data["hu_score"]
|
local huadd = data["hu_score"]
|
||||||
local gangadd = data["gang_score"]
|
local gangadd = data["gang_score"]
|
||||||
|
local jingadd = data["jing_score"]
|
||||||
local total = data["round_score"]
|
local total = data["round_score"]
|
||||||
local geng_zhuan=data["geng_zhuan"]
|
local geng_zhuan = data["geng_zhuan"]
|
||||||
local sp = " "
|
local sp = " "
|
||||||
local str = "胡:"..huadd.."分"
|
local str = "胡:" .. huadd .. "分"
|
||||||
str = str..sp.."杠:"..gangadd.."分"
|
if gangadd then
|
||||||
|
str = str .. sp .. "杠:" .. gangadd .. "分"
|
||||||
|
end
|
||||||
|
if jingadd then
|
||||||
|
str = str .. sp .. "博精:" .. jingadd .. "分"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -288,7 +282,7 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
item:GetChild("score1").text = str
|
item:GetChild("score1").text = str
|
||||||
-- local total_score = data["total_score"]
|
-- local total_score = data["total_score"]
|
||||||
if total >= 0 then
|
if total >= 0 then
|
||||||
item:GetChild("score2").text = "+"..total
|
item:GetChild("score2").text = "+" .. total
|
||||||
item:GetChild("score2").grayed = false
|
item:GetChild("score2").grayed = false
|
||||||
else
|
else
|
||||||
item:GetChild("score2").text = total
|
item:GetChild("score2").text = total
|
||||||
|
|
@ -297,166 +291,147 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
|
|
||||||
|
|
||||||
--计算牌型
|
--计算牌型
|
||||||
local totalPeson=DataManager.CurrenRoom.room_config.people_num-1
|
local totalPeson = DataManager.CurrenRoom.room_config.people_num - 1
|
||||||
local win_list = data["win_list"]
|
local win_list = data["win_list"]
|
||||||
local is_win = data["is_win"] or false
|
local is_win = data["is_win"] or false
|
||||||
local str1=""
|
local str1 = ""
|
||||||
sp="、"
|
sp = "、"
|
||||||
if is_win then
|
if is_win then
|
||||||
if win_list then
|
if win_list then
|
||||||
if DataManager.CurrenRoom.isZiMoHu then
|
if DataManager.CurrenRoom.isZiMoHu then
|
||||||
str1="自摸"
|
str1 = "自摸"
|
||||||
else
|
else
|
||||||
str1="接炮"
|
str1 = "接炮"
|
||||||
end
|
end
|
||||||
for i=1,#win_list do
|
for i = 1, #win_list do
|
||||||
local huName=Hu_Type_Name[win_list[i].type]
|
local huName = Hu_Type_Name[win_list[i].type]
|
||||||
if huName then
|
if huName then
|
||||||
str1=str1..sp..huName.."x"..win_list[i].score
|
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
str1=str1.." +"..huadd.."分"
|
str1 = str1 .. " +" .. huadd .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
printlog("输家============")
|
printlog("输家============")
|
||||||
if DataManager.CurrenRoom.isZiMoHu then
|
if DataManager.CurrenRoom.isZiMoHu then
|
||||||
printlog("自摸处理============")
|
printlog("自摸处理============")
|
||||||
--str1=""
|
--str1=""
|
||||||
if #self.WinList==1 then
|
if #self.WinList == 1 then
|
||||||
for i=1,#self.WinList do
|
for i = 1, #self.WinList do
|
||||||
|
for j = 1, #self.WinList[i] do
|
||||||
for j=1,#self.WinList[i] do
|
local huName = Hu_Type_Name[self.WinList[i][j].type]
|
||||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
|
||||||
if huName then
|
if huName then
|
||||||
if j==1 then
|
if j == 1 then
|
||||||
str1=str1..huName.."x"..self.WinList[i][j].score
|
str1 = str1 .. huName .. "x" .. self.WinList[i][j].score
|
||||||
else
|
else
|
||||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
str1=str1.." "..huadd.."分"
|
end
|
||||||
|
str1 = str1 .. " " .. huadd .. "分"
|
||||||
else
|
else
|
||||||
printlog("服务端自摸计算异常===>>>")
|
printlog("服务端自摸计算异常===>>>")
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
printlog("非自摸处理====>>>")
|
printlog("非自摸处理====>>>")
|
||||||
--点炮 一炮多响
|
--点炮 一炮多响
|
||||||
local yipaoduoxiang=false
|
local yipaoduoxiang = false
|
||||||
if #self.WinList>1 then
|
if #self.WinList > 1 then
|
||||||
yipaoduoxiang=true
|
yipaoduoxiang = true
|
||||||
end
|
end
|
||||||
|
|
||||||
if yipaoduoxiang then
|
if yipaoduoxiang then
|
||||||
printlog("一炮多响====>>>")
|
printlog("一炮多响====>>>")
|
||||||
str="点炮"
|
str = "点炮"
|
||||||
local allTypeList={}
|
local allTypeList = {}
|
||||||
local isHas=false
|
local isHas = false
|
||||||
for i=1,#self.WinList do
|
for i = 1, #self.WinList do
|
||||||
for j=1,#self.WinList[i] do
|
for j = 1, #self.WinList[i] do
|
||||||
isHas=IsHasDictionary(self.WinList[i][j].type,allTypeList)
|
isHas = IsHasDictionary(self.WinList[i][j].type, allTypeList)
|
||||||
if isHas==false then
|
if isHas == false then
|
||||||
table.insert(allTypeList,self.WinList[i][j].type)
|
table.insert(allTypeList, self.WinList[i][j].type)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
if #allTypeList > 0 then
|
||||||
|
for i = 1, #allTypeList do
|
||||||
if #allTypeList>0 then
|
local huName = Hu_Type_Name[allTypeList[i]]
|
||||||
for i=1,#allTypeList do
|
|
||||||
local huName=Hu_Type_Name[allTypeList[i]]
|
|
||||||
if huName then
|
if huName then
|
||||||
str1=str1..huName.."、"
|
str1 = str1 .. huName .. "、"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
str1=str1.." "..huadd.."分"
|
str1 = str1 .. " " .. huadd .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||||
str1="点炮"
|
str1 = "点炮"
|
||||||
if #self.WinList==1 then
|
if #self.WinList == 1 then
|
||||||
for i=1,# self.WinList do
|
for i = 1, # self.WinList do
|
||||||
|
for j = 1, #self.WinList[i] do
|
||||||
for j=1,#self.WinList[i] do
|
local huName = Hu_Type_Name[self.WinList[i][j].type]
|
||||||
local huName=Hu_Type_Name[self.WinList[i][j].type]
|
|
||||||
if huName then
|
if huName then
|
||||||
str1=str1..sp..huName.."x"..self.WinList[i][j].score
|
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
str1=str1.." "..huadd.."分"
|
str1 = str1 .. " " .. huadd .. "分"
|
||||||
else
|
else
|
||||||
printlog("服务端自摸计算异常===>>>")
|
printlog("服务端自摸计算异常===>>>")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
printlog("牌型计算==>>>",str1)
|
printlog("牌型计算==>>>", str1)
|
||||||
|
|
||||||
if data["ming_gang_num"]>0 then
|
if data["ming_gang_num"] > 0 then
|
||||||
str1=str1.." 明杠x"..data["ming_gang_num"]
|
str1 = str1 .. " 明杠x" .. data["ming_gang_num"]
|
||||||
end
|
end
|
||||||
|
|
||||||
if data["an_gang_num"]>0 then
|
if data["an_gang_num"] > 0 then
|
||||||
str1=str1.." 暗杠x"..data["an_gang_num"]
|
str1 = str1 .. " 暗杠x" .. data["an_gang_num"]
|
||||||
end
|
end
|
||||||
|
|
||||||
if data["dian_gang_num"]>0 then
|
if data["dian_gang_num"] > 0 then
|
||||||
str1=str1.." 点杠x"..data["dian_gang_num"]
|
str1 = str1 .. " 点杠x" .. data["dian_gang_num"]
|
||||||
end
|
end
|
||||||
|
|
||||||
if gangadd~=0 then
|
if gangadd ~= 0 then
|
||||||
if gangadd>0 then
|
if gangadd > 0 then
|
||||||
str1=str1.." +"..gangadd.."分"
|
str1 = str1 .. " +" .. gangadd .. "分"
|
||||||
else
|
else
|
||||||
str1=str1.." "..gangadd.."分"
|
str1 = str1 .. " " .. gangadd .. "分"
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
|
||||||
|
if data["ma_geng_gong"] > 0 then
|
||||||
if data["ma_geng_gong"] and data["ma_geng_gong"]~=0 then
|
str1 = str1 .. " 马跟杠:+" .. data["ma_geng_gong"] .. "分"
|
||||||
if data["ma_geng_gong"]>0 then
|
|
||||||
str1 = str1.." 马跟杠:+"..data["ma_geng_gong"].."分"
|
|
||||||
else
|
else
|
||||||
str1 = str1.." 马跟杠:"..data["ma_geng_gong"].."分"
|
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. "分"
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
if geng_zhuan and geng_zhuan ~= 0 then
|
||||||
|
if geng_zhuan > 0 then
|
||||||
if geng_zhuan and geng_zhuan~=0 then
|
str1 = str1 .. " 跟庄:+" .. geng_zhuan .. "分"
|
||||||
if geng_zhuan>0 then
|
|
||||||
str1 = str1.." 跟庄:+"..geng_zhuan.."分"
|
|
||||||
else
|
else
|
||||||
str1 = str1.." 跟庄:"..geng_zhuan.."分"
|
str1 = str1 .. " 跟庄:" .. geng_zhuan .. "分"
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
item:GetChild("score3").text=str1
|
item:GetChild("score3").text = str1
|
||||||
item:GetChild("score4").text=str1
|
item:GetChild("score4").text = str1
|
||||||
local paixingCtr=item:GetController("detail")
|
local paixingCtr = item:GetController("detail")
|
||||||
table.insert(self.PaiXingXiangQingCtrList,paixingCtr)
|
table.insert(self.PaiXingXiangQingCtrList, paixingCtr)
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
local hp_nonnegative = room:checkHpNonnegative()
|
local hp_nonnegative = room:checkHpNonnegative()
|
||||||
|
|
@ -477,16 +452,16 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_win then
|
if is_win then
|
||||||
item:GetController("bg").selectedIndex=1
|
item:GetController("bg").selectedIndex = 1
|
||||||
else
|
else
|
||||||
item:GetController("bg").selectedIndex=0
|
item:GetController("bg").selectedIndex = 0
|
||||||
end
|
end
|
||||||
local win_card = item:GetChild("win_card")
|
local win_card = item:GetChild("win_card")
|
||||||
win_card.icon = "ui://Main_Majiang/202_"..data["win_card"]
|
win_card.icon = "ui://Main_Majiang/202_" .. data["win_card"]
|
||||||
|
|
||||||
if niao and #niao>0 then
|
if niao and #niao > 0 then
|
||||||
local currentNiaoList=self:CalculateNiao(niao ,data["seat"])
|
local currentNiaoList = self:CalculateNiao(niao, data["seat"])
|
||||||
if currentNiaoList and #currentNiaoList>0 then
|
if currentNiaoList and #currentNiaoList > 0 then
|
||||||
local lst_niao = item:GetChild("list_niao")
|
local lst_niao = item:GetChild("list_niao")
|
||||||
lst_niao:RemoveChildrenToPool()
|
lst_niao:RemoveChildrenToPool()
|
||||||
for i = 1, #currentNiaoList do
|
for i = 1, #currentNiaoList do
|
||||||
|
|
@ -505,17 +480,16 @@ function M:FillItemData(room, data, item, active_player, niao)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CalculateNiao(niaoList,seat)
|
function M:CalculateNiao(niaoList, seat)
|
||||||
local tempNiao={}
|
local tempNiao = {}
|
||||||
for i=1,#niaoList do
|
for i = 1, #niaoList do
|
||||||
if niaoList[i].seat==seat then
|
if niaoList[i].seat == seat then
|
||||||
table.insert(tempNiao,niaoList[i])
|
table.insert(tempNiao, niaoList[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return tempNiao
|
return tempNiao
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:FillItemData2(room, data, list)
|
function M:FillItemData2(room, data, list)
|
||||||
-- 赋值result_info,聊天室分享需要
|
-- 赋值result_info,聊天室分享需要
|
||||||
local player_list = {}
|
local player_list = {}
|
||||||
|
|
@ -531,19 +505,19 @@ function M:FillItemData2(room, data, list)
|
||||||
|
|
||||||
local settle_log = data[i].settle_log
|
local settle_log = data[i].settle_log
|
||||||
player_list[i].param = {}
|
player_list[i].param = {}
|
||||||
player_list[i].param[1]={}
|
player_list[i].param[1] = {}
|
||||||
player_list[i].param[1].key = "自摸次数:"
|
player_list[i].param[1].key = "自摸次数:"
|
||||||
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
|
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
|
||||||
player_list[i].param[2]={}
|
player_list[i].param[2] = {}
|
||||||
player_list[i].param[2].key = "接炮次数:"
|
player_list[i].param[2].key = "接炮次数:"
|
||||||
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
|
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
|
||||||
player_list[i].param[3]={}
|
player_list[i].param[3] = {}
|
||||||
player_list[i].param[3].key = "点炮次数:"
|
player_list[i].param[3].key = "点炮次数:"
|
||||||
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
|
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
|
||||||
player_list[i].param[4]={}
|
player_list[i].param[4] = {}
|
||||||
player_list[i].param[4].key = "暗杠次数:"
|
player_list[i].param[4].key = "暗杠次数:"
|
||||||
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
|
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
|
||||||
player_list[i].param[5]={}
|
player_list[i].param[5] = {}
|
||||||
player_list[i].param[5].key = "明杠次数:"
|
player_list[i].param[5].key = "明杠次数:"
|
||||||
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
|
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
|
||||||
end
|
end
|
||||||
|
|
@ -551,7 +525,8 @@ function M:FillItemData2(room, data, list)
|
||||||
local round = room.room_config.round
|
local round = room.room_config.round
|
||||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||||
local big_result = self._view:GetChild("big_result")
|
local big_result = self._view:GetChild("big_result")
|
||||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round)
|
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
|
||||||
|
room.room_id, room.curren_round, room.room_config.round)
|
||||||
local lst_p = big_result:GetChild("player_list")
|
local lst_p = big_result:GetChild("player_list")
|
||||||
if #player_list == 3 then
|
if #player_list == 3 then
|
||||||
lst_p.columnGap = 108
|
lst_p.columnGap = 108
|
||||||
|
|
@ -563,7 +538,7 @@ function M:FillItemData2(room, data, list)
|
||||||
local show_detail = room.hpOnOff == 1
|
local show_detail = room.hpOnOff == 1
|
||||||
for i = 1, lst_p.numChildren do
|
for i = 1, lst_p.numChildren do
|
||||||
local com_p = lst_p:GetChildAt(i - 1)
|
local com_p = lst_p:GetChildAt(i - 1)
|
||||||
com_p:GetController("jsicon").selectedIndex=i-1
|
com_p:GetController("jsicon").selectedIndex = i - 1
|
||||||
local list_param = com_p:GetChild("list_param")
|
local list_param = com_p:GetChild("list_param")
|
||||||
for j = 1, list_param.numChildren do
|
for j = 1, list_param.numChildren do
|
||||||
local tem = list_param:GetChildAt(j - 1)
|
local tem = list_param:GetChildAt(j - 1)
|
||||||
|
|
|
||||||
|
|
@ -101,11 +101,13 @@ function M:UpdateRound()
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ShowJing()
|
function M:ShowJing()
|
||||||
print("==========================================self._room.jing", self._room.jing, self.jing)
|
|
||||||
if self._room.jing then
|
if self._room.jing then
|
||||||
self.jing.icon = 'ui://Main_Majiang/' ..
|
self.jing.icon = 'ui://Main_Majiang/' ..
|
||||||
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. self._room.jing
|
||||||
self.jing.visible = true
|
self.jing.visible = true
|
||||||
|
if self.jing:GetController('jing') then
|
||||||
|
self.jing:GetController('jing').selectedIndex = 1
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self.jing.visible = false
|
self.jing.visible = false
|
||||||
end
|
end
|
||||||
|
|
@ -151,12 +153,13 @@ function M:EventInit()
|
||||||
|
|
||||||
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
|
||||||
local arg = { ... }
|
local arg = { ... }
|
||||||
self:__BuGang(arg[1],
|
_gamectr:SendGangCard(arg[1][1])
|
||||||
function(id)
|
-- self:__BuGang(arg[1],
|
||||||
printlog(id)
|
-- function(id)
|
||||||
_gamectr:SendGangCard(id)
|
-- printlog(id)
|
||||||
self:__CloseGangTip()
|
-- _gamectr:SendGangCard(id)
|
||||||
end)
|
-- self:__CloseGangTip()
|
||||||
|
-- end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -110,6 +110,7 @@ function M:UpdateHandCard(getcard, mp)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:__OnClickHandCard(context)
|
function M:__OnClickHandCard(context)
|
||||||
|
print("==========================__OnClickHandCard")
|
||||||
local button = context.sender
|
local button = context.sender
|
||||||
local _carViewList = self._carViewList
|
local _carViewList = self._carViewList
|
||||||
local refresh = true
|
local refresh = true
|
||||||
|
|
|
||||||
|
|
@ -10,17 +10,15 @@ local RunFast_PlayerPokerInfoView = {
|
||||||
|
|
||||||
local M = RunFast_PlayerPokerInfoView
|
local M = RunFast_PlayerPokerInfoView
|
||||||
|
|
||||||
function M.new( view,mainView )
|
function M.new(view, mainView)
|
||||||
local self = {}
|
local self = {}
|
||||||
setmetatable(self, {__index = M})
|
setmetatable(self, { __index = M })
|
||||||
self._view = view
|
self._view = view
|
||||||
self._mainView = mainView
|
self._mainView = mainView
|
||||||
self:init()
|
self:init()
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
function M:init()
|
function M:init()
|
||||||
local view = self._view
|
local view = self._view
|
||||||
self._gameCtr = ControllerManager.GetController(GameController)
|
self._gameCtr = ControllerManager.GetController(GameController)
|
||||||
|
|
@ -41,8 +39,8 @@ function M:init()
|
||||||
self.ani_result_score = view:GetTransition("score_1")
|
self.ani_result_score = view:GetTransition("score_1")
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
function M:SetOutCardInfo(cardlist, isPass, isAnim)
|
||||||
self.outpoker_list:RemoveChildren(0,-1,true)
|
self.outpoker_list:RemoveChildren(0, -1, true)
|
||||||
if cardlist == nil then
|
if cardlist == nil then
|
||||||
if isPass == true then
|
if isPass == true then
|
||||||
self.ctr_outpoker.selectedIndex = 2
|
self.ctr_outpoker.selectedIndex = 2
|
||||||
|
|
@ -71,37 +69,36 @@ function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
||||||
-- -- body
|
-- -- body
|
||||||
-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code.."_1")
|
-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code.."_1")
|
||||||
-- end
|
-- end
|
||||||
if DataManager.CurrenRoom.pai==0 then
|
if DataManager.CurrenRoom.pai == 0 then
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_1")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil then
|
if card_code_obj == nil then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
--card_code_obj:SetScale(1,1)
|
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||||||
self.outpoker_list:AddChild(poker_item)
|
self.outpoker_list:AddChild(poker_item)
|
||||||
poker_item.xy = Vector2.New(self.out_card_data["start_x"],self.out_card_data["start_y"])
|
poker_item.xy = Vector2.New(self.out_card_data["start_x"], self.out_card_data["start_y"])
|
||||||
poker_item:TweenMove(self:GetOutCardEndPokerPos(i,#cardlist,self.outpoker_list,poker_item,self.out_card_data["maxcount_x"],1),time)
|
poker_item:TweenMove(
|
||||||
|
self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item, self.out_card_data
|
||||||
|
["maxcount_x"], 1.5), time)
|
||||||
--card_code_obj
|
--card_code_obj
|
||||||
-- self.tween = TweenUtils.TweenFloat(1,0.7,time,function(x)
|
-- self.tween = TweenUtils.TweenFloat(1,0.7,time,function(x)
|
||||||
-- card_code_obj:SetScale(x,x)
|
-- card_code_obj:SetScale(x,x)
|
||||||
-- end)
|
-- end)
|
||||||
card_code_obj:SetScale(0.7,0.7)
|
card_code_obj:SetScale(1.5, 1.5)
|
||||||
end
|
end
|
||||||
self.move_cor = coroutine.start(function()
|
self.move_cor = coroutine.start(function()
|
||||||
coroutine.wait(0.1)
|
coroutine.wait(0.1)
|
||||||
|
|
@ -112,31 +109,30 @@ function M:SetOutCardInfo(cardlist,isPass,isAnim)
|
||||||
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker7")
|
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker7")
|
||||||
local code = self:ChangeCodeByTo(cardlist[i])
|
local code = self:ChangeCodeByTo(cardlist[i])
|
||||||
local card_code_obj
|
local card_code_obj
|
||||||
if DataManager.CurrenRoom.pai==0 then
|
if DataManager.CurrenRoom.pai == 0 then
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_1")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil then
|
if card_code_obj == nil then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
card_code_obj:SetScale(0.7,0.7)
|
card_code_obj:SetScale(1.5, 1.5)
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||||||
self.outpoker_list:AddChild(poker_item)
|
self.outpoker_list:AddChild(poker_item)
|
||||||
poker_item.xy = self:GetOutCardEndPokerPos(i,#cardlist,self.outpoker_list,poker_item,self.out_card_data["maxcount_x"],1)
|
poker_item.xy = self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item,
|
||||||
|
self.out_card_data["maxcount_x"], 1.5)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--self.ctr_outpoker.selectedIndex = 1
|
--self.ctr_outpoker.selectedIndex = 1
|
||||||
|
|
@ -145,23 +141,24 @@ end
|
||||||
|
|
||||||
function M:SetOutCardBlack()
|
function M:SetOutCardBlack()
|
||||||
for i = 0, self.outpoker_list.numChildren - 1 do
|
for i = 0, self.outpoker_list.numChildren - 1 do
|
||||||
self.outpoker_list:GetChildAt(i):GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7,0.7,0.7)
|
self.outpoker_list:GetChildAt(i):GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 12 -61 --11 58 --10 55 --46
|
-- 12 -61 --11 58 --10 55 --46
|
||||||
function M:GetOffSet(cardLength) -- 15 -70
|
function M:GetOffSet(cardLength) -- 15 -70
|
||||||
if cardLength > 8 then
|
if cardLength > 8 then
|
||||||
return 52--40
|
return 52 --40
|
||||||
else
|
else
|
||||||
return - cardLength * 5 + 80
|
return -cardLength * 5 + 80
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function M:GetOutCardEndFirstPokerPos(count,parent_com,poker_obj,max_count,scale)
|
|
||||||
local parent_width,parent_height = parent_com.width,parent_com.height
|
function M:GetOutCardEndFirstPokerPos(count, parent_com, poker_obj, max_count, scale)
|
||||||
local poker_width,poker_height = poker_obj.width * scale,poker_obj.height * scale
|
local parent_width, parent_height = parent_com.width, parent_com.height
|
||||||
|
local poker_width, poker_height = poker_obj.width * scale, poker_obj.height * scale
|
||||||
local offset = self:GetOffSet(count)
|
local offset = self:GetOffSet(count)
|
||||||
local x,y = 0,0
|
local x, y = 0, 0
|
||||||
--local length = (count - 1) * (poker_width + offset) + poker_width
|
--local length = (count - 1) * (poker_width + offset) + poker_width
|
||||||
--if length <= parent_width then
|
--if length <= parent_width then
|
||||||
-- x = (parent_width - length) / 2
|
-- x = (parent_width - length) / 2
|
||||||
|
|
@ -171,22 +168,22 @@ function M:GetOutCardEndFirstPokerPos(count,parent_com,poker_obj,max_count,scale
|
||||||
local length = (count - 1) * offset + poker_width
|
local length = (count - 1) * offset + poker_width
|
||||||
x = (parent_width - length) / 2
|
x = (parent_width - length) / 2
|
||||||
y = ((parent_height - poker_height) / 2)
|
y = ((parent_height - poker_height) / 2)
|
||||||
|
|
||||||
end
|
end
|
||||||
return Vector2.New(x,y)
|
return Vector2.New(x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetOutCardEndPokerPos(index,count,parent_com,poker_obj,max_count,scale)
|
function M:GetOutCardEndPokerPos(index, count, parent_com, poker_obj, max_count, scale)
|
||||||
local offset_x,offset_y = self:GetOffSet(count),-50
|
local offset_x, offset_y = self:GetOffSet(count), -100
|
||||||
local start_pos = self:GetOutCardEndFirstPokerPos(count,parent_com,poker_obj,max_count,scale)
|
local start_pos = self:GetOutCardEndFirstPokerPos(count, parent_com, poker_obj, max_count, scale)
|
||||||
local poker_width,poker_height = poker_obj.width * scale,poker_obj.height * scale
|
local poker_width, poker_height = poker_obj.width * scale, poker_obj.height * scale
|
||||||
local parent_width,parent_height = parent_com.width,parent_com.height
|
local parent_width, parent_height = parent_com.width, parent_com.height
|
||||||
local pos_x,pos_y = start_pos.x + (index - 1) * offset_x,start_pos.y
|
local pos_x, pos_y = start_pos.x + (index - 1) * offset_x, start_pos.y
|
||||||
if index > max_count then
|
if index > max_count then
|
||||||
pos_x = (index - max_count - 1) * offset_x
|
pos_x = (index - max_count - 1) * offset_x
|
||||||
pos_y = pos_y + poker_height + offset_y
|
pos_y = pos_y + poker_height + offset_y
|
||||||
end
|
end
|
||||||
return Vector2.New(pos_x,pos_y)
|
|
||||||
|
return Vector2.New(pos_x, pos_y)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- function M:PlayCardTypeEff(type1)
|
-- function M:PlayCardTypeEff(type1)
|
||||||
|
|
@ -219,13 +216,13 @@ end
|
||||||
-- end)
|
-- end)
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
function M:PlayScore(score,isBomb,isWin)
|
function M:PlayScore(score, isBomb, isWin)
|
||||||
if score == nil then
|
if score == nil then
|
||||||
self.text_bomb_score.alpha = 0
|
self.text_bomb_score.alpha = 0
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if isBomb then
|
if isBomb then
|
||||||
self.text_bomb_score.text = score >= 0 and "+"..score or tostring(score)
|
self.text_bomb_score.text = score >= 0 and "+" .. score or tostring(score)
|
||||||
self.text_bomb_score.grayed = score < 0
|
self.text_bomb_score.grayed = score < 0
|
||||||
self.ani_bomb_score:Play()
|
self.ani_bomb_score:Play()
|
||||||
else
|
else
|
||||||
|
|
@ -233,48 +230,45 @@ function M:PlayScore(score,isBomb,isWin)
|
||||||
self.text_bomb_score.text = tostring(score)
|
self.text_bomb_score.text = tostring(score)
|
||||||
self.text_bomb_score.grayed = true
|
self.text_bomb_score.grayed = true
|
||||||
elseif score > 0 then
|
elseif score > 0 then
|
||||||
self.text_bomb_score.text = "+"..score
|
self.text_bomb_score.text = "+" .. score
|
||||||
self.text_bomb_score.grayed = false
|
self.text_bomb_score.grayed = false
|
||||||
else
|
else
|
||||||
local str = isWin and "+" or "-"
|
local str = isWin and "+" or "-"
|
||||||
self.text_bomb_score.text = str..score
|
self.text_bomb_score.text = str .. score
|
||||||
self.text_bomb_score.grayed = not isWin
|
self.text_bomb_score.grayed = not isWin
|
||||||
end
|
end
|
||||||
self.ani_result_score:Play()
|
self.ani_result_score:Play()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function M:UpdateHandPoker(cardList, isPlayAni, isMing)
|
||||||
|
|
||||||
|
|
||||||
function M:UpdateHandPoker(cardList,isPlayAni,isMing)
|
|
||||||
if self.cor_init_poker ~= nil then
|
if self.cor_init_poker ~= nil then
|
||||||
coroutine.stop(self.cor_init_poker)
|
coroutine.stop(self.cor_init_poker)
|
||||||
end
|
end
|
||||||
self.cor_init_poker = nil
|
self.cor_init_poker = nil
|
||||||
self.card_list = {}
|
self.card_list = {}
|
||||||
self.hand_card_list:RemoveChildren(0,-1,true)
|
self.hand_card_list:RemoveChildren(0, -1, true)
|
||||||
local card_length
|
local card_length
|
||||||
local new_card_list
|
local new_card_list
|
||||||
if isMing == true then
|
if isMing == true then
|
||||||
new_card_list = self._gameCtr:ChangeCodeByFrom(cardList,true)
|
new_card_list = self._gameCtr:ChangeCodeByFrom(cardList, true)
|
||||||
card_length = #cardList
|
card_length = #cardList
|
||||||
else
|
else
|
||||||
card_length = cardList
|
card_length = cardList
|
||||||
end
|
end
|
||||||
if isPlayAni == true then
|
if isPlayAni == true then
|
||||||
self.cor_init_poker = coroutine.start(function()
|
self.cor_init_poker = coroutine.start(function()
|
||||||
for i = card_length, 1,-1 do
|
for i = card_length, 1, -1 do
|
||||||
local code = isMing == true and new_card_list[i] or 0
|
local code = isMing == true and new_card_list[i] or 0
|
||||||
coroutine.wait(0.01)
|
coroutine.wait(0.01)
|
||||||
local poker = self:CreatPoker1(code,0.4)
|
local poker = self:CreatPoker1(code, 0.4)
|
||||||
self.hand_card_list:AddChild(poker)
|
self.hand_card_list:AddChild(poker)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
for i = card_length, 1,-1 do
|
for i = card_length, 1, -1 do
|
||||||
local code = isMing == true and new_card_list[i] or 0
|
local code = isMing == true and new_card_list[i] or 0
|
||||||
local poker = self:CreatPoker1(code,0.4)
|
local poker = self:CreatPoker1(code, 0.4)
|
||||||
self.hand_card_list:AddChild(poker)
|
self.hand_card_list:AddChild(poker)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -283,7 +277,7 @@ end
|
||||||
function M:SetRemainCardNumber(isPlay)
|
function M:SetRemainCardNumber(isPlay)
|
||||||
if isPlay then
|
if isPlay then
|
||||||
self.ctr_one_card.selectedIndex = 1
|
self.ctr_one_card.selectedIndex = 1
|
||||||
self.eff_one_card:Play(-1,0,nil)
|
self.eff_one_card:Play(-1, 0, nil)
|
||||||
else
|
else
|
||||||
self.ctr_one_card.selectedIndex = 0
|
self.ctr_one_card.selectedIndex = 0
|
||||||
end
|
end
|
||||||
|
|
@ -293,73 +287,65 @@ function M:SetRemainCardNumber(isPlay)
|
||||||
--end
|
--end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CreatPoker1(poker,scale,bank)
|
function M:CreatPoker1(poker, scale, bank)
|
||||||
|
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker" .. scale * 10)
|
||||||
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker"..scale * 10)
|
|
||||||
local code = self:ChangeCodeByTo(poker)
|
local code = self:ChangeCodeByTo(poker)
|
||||||
local card_code_obj
|
local card_code_obj
|
||||||
|
|
||||||
if DataManager.CurrenRoom.pai==0 then
|
if DataManager.CurrenRoom.pai == 0 then
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_1")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil or bank==1 then
|
if card_code_obj == nil or bank == 1 then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
|
|
||||||
card_code_obj:SetScale(scale,scale)
|
card_code_obj:SetScale(scale, scale)
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
|
|
||||||
return poker_item
|
return poker_item
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CreatPoker(poker,scale,bank)
|
function M:CreatPoker(poker, scale, bank)
|
||||||
|
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker" .. 12.5)
|
||||||
local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker"..12.5)
|
|
||||||
local code = self:ChangeCodeByTo(poker)
|
local code = self:ChangeCodeByTo(poker)
|
||||||
local card_code_obj
|
local card_code_obj
|
||||||
|
if DataManager.CurrenRoom.pai == 0 then
|
||||||
if DataManager.CurrenRoom.pai==0 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_1")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code)
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 1 then
|
||||||
-- body
|
-- body
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code.."_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
|
||||||
else
|
else
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if card_code_obj == nil or bank==1 then
|
if card_code_obj == nil or bank == 1 then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
|
||||||
end
|
end
|
||||||
|
card_code_obj:SetScale(scale, scale)
|
||||||
card_code_obj:SetScale(scale,scale)
|
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
|
|
||||||
return poker_item
|
return poker_item
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ChangeCodeByTo( card )
|
function M:ChangeCodeByTo(card)
|
||||||
local flower = card % 10
|
local flower = card % 10
|
||||||
local number = math.floor(card / 10)
|
local number = math.floor(card / 10)
|
||||||
if number == 15 then
|
if number == 15 then
|
||||||
|
|
@ -368,13 +354,12 @@ function M:ChangeCodeByTo( card )
|
||||||
return flower * 100 + number
|
return flower * 100 + number
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M:Clear()
|
function M:Clear()
|
||||||
self:PlayScore(nil)
|
self:PlayScore(nil)
|
||||||
self:SetRemainCardNumber(false)
|
self:SetRemainCardNumber(false)
|
||||||
self:SetOutCardInfo(nil,false)
|
self:SetOutCardInfo(nil, false)
|
||||||
self.hand_card_list:RemoveChildren(0,-1,true)
|
self.hand_card_list:RemoveChildren(0, -1, true)
|
||||||
self._mask_liangpai:RemoveChildren(0,-1,true)
|
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:Destroy()
|
function M:Destroy()
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ local CardView = {
|
||||||
|
|
||||||
local function NewCardView(card, cardcodenum, cardcodeflower)
|
local function NewCardView(card, cardcodenum, cardcodeflower)
|
||||||
local self = {}
|
local self = {}
|
||||||
setmetatable(self, {__index = CardView})
|
setmetatable(self, { __index = CardView })
|
||||||
self.btn_card = card
|
self.btn_card = card
|
||||||
self.card_code_number = cardcodenum
|
self.card_code_number = cardcodenum
|
||||||
self.card_code_flower = cardcodeflower
|
self.card_code_flower = cardcodeflower
|
||||||
|
|
@ -38,8 +38,8 @@ local RunFast_PlayerSelfPokerInfoView = {
|
||||||
local M = RunFast_PlayerSelfPokerInfoView
|
local M = RunFast_PlayerSelfPokerInfoView
|
||||||
|
|
||||||
function M.new(view, mainView)
|
function M.new(view, mainView)
|
||||||
setmetatable(M, {__index = RunFast_PlayerPokerInfoView})
|
setmetatable(M, { __index = RunFast_PlayerPokerInfoView })
|
||||||
local self = setmetatable({}, {__index = M})
|
local self = setmetatable({}, { __index = M })
|
||||||
self._view = view
|
self._view = view
|
||||||
self._mainView = mainView
|
self._mainView = mainView
|
||||||
self.gameCtr = ControllerManager.GetController(GameController)
|
self.gameCtr = ControllerManager.GetController(GameController)
|
||||||
|
|
@ -88,12 +88,13 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
||||||
-- self.zhizhanplay=0
|
-- self.zhizhanplay=0
|
||||||
-- self.zhizhanzdts=0
|
-- self.zhizhanzdts=0
|
||||||
local cs = 1.25
|
local cs = 1.25
|
||||||
if DataManager.CurrenRoom.cardsize==0 then
|
print("==========================DataManager.CurrenRoom.cardsize", DataManager.CurrenRoom.cardsize)
|
||||||
cs = 1.35
|
if DataManager.CurrenRoom.cardsize == 0 then
|
||||||
|
cs = 2
|
||||||
elseif DataManager.CurrenRoom.cardsize == 1 then
|
elseif DataManager.CurrenRoom.cardsize == 1 then
|
||||||
cs = 1.25
|
cs = 1.8
|
||||||
elseif DataManager.CurrenRoom.cardsize == 2 then
|
elseif DataManager.CurrenRoom.cardsize == 2 then
|
||||||
cs = 1.15
|
cs = 1.5
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.cor_init_poker ~= nil then
|
if self.cor_init_poker ~= nil then
|
||||||
|
|
@ -173,7 +174,6 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
else
|
else
|
||||||
|
|
||||||
for i = 1, #pokerList do
|
for i = 1, #pokerList do
|
||||||
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
||||||
local card_flower_code = pokerList[i]
|
local card_flower_code = pokerList[i]
|
||||||
|
|
@ -197,7 +197,6 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:updatePoker()
|
function M:updatePoker()
|
||||||
|
|
||||||
local templist = {}
|
local templist = {}
|
||||||
for i = 1, #self.card_list do
|
for i = 1, #self.card_list do
|
||||||
templist[#templist + 1] = self.card_list[i].card_code_flower
|
templist[#templist + 1] = self.card_list[i].card_code_flower
|
||||||
|
|
@ -340,6 +339,7 @@ function M:AddCardMoveEvent(card)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:zhizhanxuanpai() --智障选牌
|
function M:zhizhanxuanpai() --智障选牌
|
||||||
-- body
|
-- body
|
||||||
local temp_send_card = {}
|
local temp_send_card = {}
|
||||||
|
|
@ -576,12 +576,11 @@ function M:SetOutCardBlack()
|
||||||
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
||||||
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:SetOutCardList(cardlist, isAnim)
|
function M:SetOutCardList(cardlist, isAnim)
|
||||||
local pos_y = -200
|
local pos_y = -320
|
||||||
if isAnim then
|
if isAnim then
|
||||||
-- self.zhizhanctr_select=0
|
-- self.zhizhanctr_select=0
|
||||||
-- self.zhizhantype=0
|
-- self.zhizhantype=0
|
||||||
|
|
@ -611,13 +610,13 @@ function M:SetOutCardList(cardlist, isAnim)
|
||||||
self.cards_view,
|
self.cards_view,
|
||||||
card.btn_card,
|
card.btn_card,
|
||||||
self.out_card_data['maxcount_x'],
|
self.out_card_data['maxcount_x'],
|
||||||
0.7
|
1.5
|
||||||
)
|
)
|
||||||
card.btn_card:TweenMove(Vector2.New(pos.x, pos_y), time)
|
card.btn_card:TweenMove(Vector2.New(pos.x, pos_y), time)
|
||||||
-- self.tween = TweenUtils.TweenFloat(1, 0.7, time, function(x)
|
-- self.tween = TweenUtils.TweenFloat(1, 0.7, time, function(x)
|
||||||
-- card.btn_card:GetChildAt(0):SetScale(x, x)
|
-- card.btn_card:GetChildAt(0):SetScale(x, x)
|
||||||
-- end)
|
-- end)
|
||||||
card.btn_card:GetChildAt(0):SetScale(0.7, 0.7)
|
card.btn_card:GetChildAt(0):SetScale(1.5, 1.5)
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -667,7 +666,7 @@ function M:SetOutCardList(cardlist, isAnim)
|
||||||
if card_code_obj == nil then
|
if card_code_obj == nil then
|
||||||
card_code_obj = UIPackage.CreateObjectFromURL('ui://Main_Poker/00')
|
card_code_obj = UIPackage.CreateObjectFromURL('ui://Main_Poker/00')
|
||||||
end
|
end
|
||||||
card_code_obj:SetScale(0.7, 0.7)
|
card_code_obj:SetScale(1.5, 1.5)
|
||||||
poker_item:AddChild(card_code_obj)
|
poker_item:AddChild(card_code_obj)
|
||||||
--local poker = self:CreatPoker(cardlist[i],0.7)
|
--local poker = self:CreatPoker(cardlist[i],0.7)
|
||||||
self.cards_view:AddChild(poker_item)
|
self.cards_view:AddChild(poker_item)
|
||||||
|
|
@ -678,7 +677,7 @@ function M:SetOutCardList(cardlist, isAnim)
|
||||||
self.cards_view,
|
self.cards_view,
|
||||||
poker_item,
|
poker_item,
|
||||||
self.out_card_data['maxcount_x'],
|
self.out_card_data['maxcount_x'],
|
||||||
1
|
1.5
|
||||||
)
|
)
|
||||||
poker_item.xy = Vector2.New(pos.x, pos_y)
|
poker_item.xy = Vector2.New(pos.x, pos_y)
|
||||||
self.out_card_list[#self.out_card_list + 1] = poker_item
|
self.out_card_list[#self.out_card_list + 1] = poker_item
|
||||||
|
|
@ -759,10 +758,10 @@ function M:BtnEvent()
|
||||||
end
|
end
|
||||||
local send_card = {}
|
local send_card = {}
|
||||||
self.send_card = {}
|
self.send_card = {}
|
||||||
local currentCard={}
|
local currentCard = {}
|
||||||
for i = 1, #self.card_list do
|
for i = 1, #self.card_list do
|
||||||
local card = self.card_list[i]
|
local card = self.card_list[i]
|
||||||
table.insert(currentCard,card.card_code_flower)
|
table.insert(currentCard, card.card_code_flower)
|
||||||
if card.btn_card.selected then
|
if card.btn_card.selected then
|
||||||
send_card[#send_card + 1] = card.card_code_flower
|
send_card[#send_card + 1] = card.card_code_flower
|
||||||
self.send_card[#self.send_card + 1] = card
|
self.send_card[#self.send_card + 1] = card
|
||||||
|
|
@ -772,7 +771,7 @@ function M:BtnEvent()
|
||||||
if #send_card == 0 then
|
if #send_card == 0 then
|
||||||
self:ErrorTip('请选择要出的牌 ')
|
self:ErrorTip('请选择要出的牌 ')
|
||||||
else
|
else
|
||||||
self.gameCtr:SendCard(send_card,currentCard)
|
self.gameCtr:SendCard(send_card, currentCard)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
|
@ -836,15 +835,15 @@ function M:ShowTipsCard(index)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetHandCardOffset(count)
|
function M:GetHandCardOffset(count)
|
||||||
local start = -70---54
|
local start = -90 ---54
|
||||||
|
|
||||||
local offset = 0
|
local offset = 0
|
||||||
if count > 10 then
|
if count > 10 then
|
||||||
offset = start - count + 18
|
offset = start - count + 26
|
||||||
else
|
else
|
||||||
offset = -50
|
offset = -30
|
||||||
end
|
end
|
||||||
return offset
|
return -25
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetHandCardPos(index, card_count)
|
function M:GetHandCardPos(index, card_count)
|
||||||
|
|
@ -855,6 +854,7 @@ function M:GetHandCardPos(index, card_count)
|
||||||
x = start_x + (self.card_width + offset) * (index - 1)
|
x = start_x + (self.card_width + offset) * (index - 1)
|
||||||
return Vector2.New(x, y)
|
return Vector2.New(x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:GetHandCardPos1(index, card_count)
|
function M:GetHandCardPos1(index, card_count)
|
||||||
local x, y = 0, -18
|
local x, y = 0, -18
|
||||||
local offset = self:GetHandCardOffset(card_count)
|
local offset = self:GetHandCardOffset(card_count)
|
||||||
|
|
@ -863,6 +863,7 @@ function M:GetHandCardPos1(index, card_count)
|
||||||
x = start_x + (self.card_width + offset) * (index - 1)
|
x = start_x + (self.card_width + offset) * (index - 1)
|
||||||
return x, y
|
return x, y
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:ChangeOneCodeByFrom(card)
|
function M:ChangeOneCodeByFrom(card)
|
||||||
local flower = math.floor(card / 100)
|
local flower = math.floor(card / 100)
|
||||||
local number = card % 100
|
local number = card % 100
|
||||||
|
|
@ -904,7 +905,7 @@ end
|
||||||
function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
||||||
local tip_list = {}
|
local tip_list = {}
|
||||||
local sidaisan = false
|
local sidaisan = false
|
||||||
local touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
local touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||||
--printlog("aaaaaaaaaaaaacccccccccccccccccccc11111111111111111111111111111")
|
--printlog("aaaaaaaaaaaaacccccccccccccccccccc11111111111111111111111111111")
|
||||||
--pt(self.card_list)
|
--pt(self.card_list)
|
||||||
local card_map, max_key = self:GetCardMapAndMaxKey(self.card_list)
|
local card_map, max_key = self:GetCardMapAndMaxKey(self.card_list)
|
||||||
|
|
@ -996,7 +997,7 @@ end
|
||||||
|
|
||||||
-- 合并多个list
|
-- 合并多个list
|
||||||
function M:GetMergeAllList(...)
|
function M:GetMergeAllList(...)
|
||||||
local lists = {...}
|
local lists = { ... }
|
||||||
local merge_list = {}
|
local merge_list = {}
|
||||||
for i = 1, #lists do
|
for i = 1, #lists do
|
||||||
local list_item = lists[i]
|
local list_item = lists[i]
|
||||||
|
|
@ -1024,13 +1025,13 @@ function M:CheckOneCard(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
for k, v in pairs(pokerMap) do
|
for k, v in pairs(pokerMap) do
|
||||||
if k > num and #v == 1 then
|
if k > num and #v == 1 then
|
||||||
one_card_list[#one_card_list + 1] = {v[1]}
|
one_card_list[#one_card_list + 1] = { v[1] }
|
||||||
touch_key_list[#touch_key_list + 1] = k
|
touch_key_list[#touch_key_list + 1] = k
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for k, v in pairs(pokerMap) do
|
for k, v in pairs(pokerMap) do
|
||||||
if k > num and #v ~= 1 then
|
if k > num and #v ~= 1 then
|
||||||
one_card_list[#one_card_list + 1] = {v[1]}
|
one_card_list[#one_card_list + 1] = { v[1] }
|
||||||
touch_key_list[#touch_key_list + 1] = k
|
touch_key_list[#touch_key_list + 1] = k
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -1045,7 +1046,7 @@ function M:CheckOnePair(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
for k, v in pairs(pokerMap) do -- 从三条和对子里面提取
|
for k, v in pairs(pokerMap) do -- 从三条和对子里面提取
|
||||||
if #v > 1 and k > num then
|
if #v > 1 and k > num then
|
||||||
one_pair_list[#one_pair_list + 1] = {v[1], v[2]}
|
one_pair_list[#one_pair_list + 1] = { v[1], v[2] }
|
||||||
touch_key_list[#touch_key_list + 1] = k
|
touch_key_list[#touch_key_list + 1] = k
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -1060,7 +1061,7 @@ function M:CheckThree(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
for k, v in pairs(pokerMap) do
|
for k, v in pairs(pokerMap) do
|
||||||
if #v > 2 and k > num then
|
if #v > 2 and k > num then
|
||||||
three_list[#three_list + 1] = {v[1], v[2], v[3]}
|
three_list[#three_list + 1] = { v[1], v[2], v[3] }
|
||||||
touch_key_list[#touch_key_list + 1] = k
|
touch_key_list[#touch_key_list + 1] = k
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -1107,8 +1108,8 @@ function M:CheckThreeAndOne(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
for k, v in pairs(pokerMap) do
|
for k, v in pairs(pokerMap) do
|
||||||
if #v >= 3 and k > num then
|
if #v >= 3 and k > num then
|
||||||
three_and_one_list[#three_and_one_list + 1] = {v[1], v[2], v[3]}
|
three_and_one_list[#three_and_one_list + 1] = { v[1], v[2], v[3] }
|
||||||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return three_and_one_list, touch_key_list
|
return three_and_one_list, touch_key_list
|
||||||
|
|
@ -1122,8 +1123,8 @@ function M:CheckThreeAndTwo(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
for k, v in pairs(pokerMap) do
|
for k, v in pairs(pokerMap) do
|
||||||
if #v >= 3 and k > num then
|
if #v >= 3 and k > num then
|
||||||
three_and_two_list[#three_and_two_list + 1] = {v[1], v[2], v[3]}
|
three_and_two_list[#three_and_two_list + 1] = { v[1], v[2], v[3] }
|
||||||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return three_and_two_list, touch_key_list
|
return three_and_two_list, touch_key_list
|
||||||
|
|
@ -1208,7 +1209,7 @@ function M:CheckPlane(pokerMap, num, length, and_num)
|
||||||
end
|
end
|
||||||
if j == i + pair_length - 1 then
|
if j == i + pair_length - 1 then
|
||||||
plane_list[#plane_list + 1] = item_all_list
|
plane_list[#plane_list + 1] = item_all_list
|
||||||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -1216,7 +1217,7 @@ function M:CheckPlane(pokerMap, num, length, and_num)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:SetNotTouchCard(touch_key_list, card_map)
|
function M:SetNotTouchCard(touch_key_list, card_map)
|
||||||
local all_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
local all_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||||
for i = 1, #all_key_list do
|
for i = 1, #all_key_list do
|
||||||
local key = all_key_list[i]
|
local key = all_key_list[i]
|
||||||
local isExsit = self:IsExistByList(touch_key_list, key)
|
local isExsit = self:IsExistByList(touch_key_list, key)
|
||||||
|
|
@ -1259,13 +1260,14 @@ function M:GetCardMapAndMaxKey(pokerList)
|
||||||
max_key = number
|
max_key = number
|
||||||
end
|
end
|
||||||
if map[number] == nil then
|
if map[number] == nil then
|
||||||
map[number] = {pokerList[i]}
|
map[number] = { pokerList[i] }
|
||||||
else
|
else
|
||||||
map[number][#map[number] + 1] = pokerList[i]
|
map[number][#map[number] + 1] = pokerList[i]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return map, max_key
|
return map, max_key
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:CheckOnes(pokerMap, num, length)
|
function M:CheckOnes(pokerMap, num, length)
|
||||||
local one_card_list = {}
|
local one_card_list = {}
|
||||||
local touch_key_list = {}
|
local touch_key_list = {}
|
||||||
|
|
@ -1283,7 +1285,7 @@ function M:CheckOnes(pokerMap, num, length)
|
||||||
for i = 0, length - 1 do
|
for i = 0, length - 1 do
|
||||||
if l == k + i and l ~= 15 and l ~= 16 then
|
if l == k + i and l ~= 15 and l ~= 16 then
|
||||||
-- body
|
-- body
|
||||||
text[#text + 1] = {p[1]}
|
text[#text + 1] = { p[1] }
|
||||||
text2[#text2 + 1] = l
|
text2[#text2 + 1] = l
|
||||||
if #text >= length then
|
if #text >= length then
|
||||||
-- body
|
-- body
|
||||||
|
|
@ -1311,6 +1313,7 @@ function M:CheckOnes(pokerMap, num, length)
|
||||||
end
|
end
|
||||||
return one_card_list, touch_key_list, length
|
return one_card_list, touch_key_list, length
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:Clear()
|
function M:Clear()
|
||||||
self:PlayScore(nil)
|
self:PlayScore(nil)
|
||||||
self:SetOutCardInfo(nil, false)
|
self:SetOutCardInfo(nil, false)
|
||||||
|
|
|
||||||
|
|
@ -308,6 +308,9 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
|
||||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||||
|
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||||
|
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||||
|
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||||
else
|
else
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
|
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
|
||||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
|
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
|
||||||
|
|
|
||||||
|
|
@ -57,6 +57,8 @@ end
|
||||||
function M:setHandCardPos(btn_card, i, getcard)
|
function M:setHandCardPos(btn_card, i, getcard)
|
||||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||||
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
||||||
|
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||||
|
btn_card.x = i * (btn_card.width - 12) + (getcard and 20 or 0)
|
||||||
else
|
else
|
||||||
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0)
|
btn_card.x = i * btn_card.width * 1.05 + (getcard and 20 or 0)
|
||||||
end
|
end
|
||||||
|
|
@ -101,6 +103,8 @@ function M:UpdateHandCard(getcard, mp)
|
||||||
local btn_card = nil
|
local btn_card = nil
|
||||||
if _room.room_config.people_num == 2 then
|
if _room.room_config.people_num == 2 then
|
||||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
|
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_jiangxi" .. b3d)
|
||||||
|
elseif _room.room_config.people_num == 4 then
|
||||||
|
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card_new_4" .. b3d)
|
||||||
else
|
else
|
||||||
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
|
btn_card = UIPackage.CreateObject(self:GetCardObjPack(), "Btn_Card" .. b3d)
|
||||||
btn_card:SetScale(1.05, 1.05)
|
btn_card:SetScale(1.05, 1.05)
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 537 KiB After Width: | Height: | Size: 906 KiB |
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/main_majiang/d2fa434d27dc07bf09395dc32491060b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/main_majiang/bceee620094f2c87befefb9d76b9b13b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -3,5 +3,5 @@ guid: fbda7506a5976cb44840289e8ebcb105
|
||||||
TextScriptImporter:
|
TextScriptImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: base/main_majiang/bceee620094f2c87befefb9d76b9b13b
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 4.0 MiB After Width: | Height: | Size: 3.8 MiB |
|
Before Width: | Height: | Size: 633 KiB After Width: | Height: | Size: 808 KiB |
|
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 2.0 MiB |
|
Before Width: | Height: | Size: 910 KiB After Width: | Height: | Size: 540 KiB |
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: extend/majiang/lichuan/8dba1742414c996765e2bd85d1b4bea7
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||