跑得快出牌同步
parent
a19b61d7ac
commit
95ce550312
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@ -14,6 +14,7 @@ end
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local _LocalConfigAllGame = {
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10, 33,
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65,
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66, 86, 87, 88, 89
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}
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@ -37,10 +37,116 @@ function M:init()
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self.text_bomb_score = view:GetChild("Score")
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self.ani_bomb_score = view:GetTransition("score")
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self.ani_result_score = view:GetTransition("score_1")
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------------------------------lingmeng------------------------
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self._view_Out = self._view:GetChild('List_Out')
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--------------------------------------------------------------
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end
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-- function M:SetOutCardInfo(cardlist, isPass, isAnim)
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-- self.outpoker_list:RemoveChildren(0, -1, true)
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-- if cardlist == nil then
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-- if isPass == true then
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-- self.ctr_outpoker.selectedIndex = 2
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-- else
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-- self.ctr_outpoker.selectedIndex = 0
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-- end
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-- else
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-- if isAnim then
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-- if self.move_cor then
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-- coroutine.stop(self.move_cor)
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-- self.move_cor = nil
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-- end
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-- local time = 0.1
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-- for i = 1, #cardlist do
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-- local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker7")
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-- local code = self:ChangeCodeByTo(cardlist[i])
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-- -- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code)
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-- -- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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-- local card_code_obj
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-- -- if DataManager.CurrenRoom.pai==0 then
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-- -- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code)
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-- -- else
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-- -- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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-- -- end
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-- -- if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- -- -- body
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-- -- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code.."_1")
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-- -- end
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-- if DataManager.CurrenRoom.pai == 0 then
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-- if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- -- body
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
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-- else
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
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-- end
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-- else
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-- if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- -- body
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
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-- else
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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-- end
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-- end
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-- if card_code_obj == nil then
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
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-- end
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-- poker_item:AddChild(card_code_obj)
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-- --local poker = self:CreatPoker(cardlist[i],0.7)
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-- self.outpoker_list:AddChild(poker_item)
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-- poker_item.xy = Vector2.New(self.out_card_data["start_x"], self.out_card_data["start_y"])
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-- poker_item:TweenMove(
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-- self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item, self.out_card_data
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-- ["maxcount_x"], 1.5), time)
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-- --card_code_obj
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-- -- self.tween = TweenUtils.TweenFloat(1,0.7,time,function(x)
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-- -- card_code_obj:SetScale(x,x)
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-- -- end)
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-- card_code_obj:SetScale(1.5, 1.5)
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-- end
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-- self.move_cor = coroutine.start(function()
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-- coroutine.wait(0.1)
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-- ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/runfast/sound/chupai.mp3")
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-- end)
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-- else
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-- for i = 1, #cardlist do
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-- local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker7")
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-- local code = self:ChangeCodeByTo(cardlist[i])
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-- local card_code_obj
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-- if DataManager.CurrenRoom.pai == 0 then
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-- if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- -- body
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
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-- else
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
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-- end
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-- else
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-- if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- -- body
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
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-- else
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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-- end
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-- end
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-- if card_code_obj == nil then
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
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-- end
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-- card_code_obj:SetScale(1.5, 1.5)
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-- poker_item:AddChild(card_code_obj)
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-- --local poker = self:CreatPoker(cardlist[i],0.7)
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-- self.outpoker_list:AddChild(poker_item)
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-- poker_item.xy = self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item,
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-- self.out_card_data["maxcount_x"], 1.5)
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-- end
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-- end
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-- --self.ctr_outpoker.selectedIndex = 1
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-- end
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-- end
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function M:SetOutCardInfo(cardlist, isPass, isAnim)
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self.outpoker_list:RemoveChildren(0, -1, true)
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self._view_Out:RemoveChildren(0, -1, true)
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if cardlist == nil then
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if isPass == true then
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self.ctr_outpoker.selectedIndex = 2
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@ -55,50 +161,10 @@ function M:SetOutCardInfo(cardlist, isPass, isAnim)
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end
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local time = 0.1
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for i = 1, #cardlist do
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local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker7")
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local poker_item = self._view_Out:AddItemFromPool()
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local code = self:ChangeCodeByTo(cardlist[i])
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-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code)
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-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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local card_code_obj
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-- if DataManager.CurrenRoom.pai==0 then
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code)
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-- else
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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-- end
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-- if code==310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- -- body
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-- card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/"..code.."_1")
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-- end
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if DataManager.CurrenRoom.pai == 0 then
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if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
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else
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
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end
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else
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if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
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else
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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end
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end
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if card_code_obj == nil then
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
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end
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poker_item:AddChild(card_code_obj)
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--local poker = self:CreatPoker(cardlist[i],0.7)
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self.outpoker_list:AddChild(poker_item)
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poker_item.xy = Vector2.New(self.out_card_data["start_x"], self.out_card_data["start_y"])
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poker_item:TweenMove(
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self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item, self.out_card_data
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["maxcount_x"], 1.5), time)
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--card_code_obj
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-- self.tween = TweenUtils.TweenFloat(1,0.7,time,function(x)
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-- card_code_obj:SetScale(x,x)
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-- end)
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card_code_obj:SetScale(1.5, 1.5)
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self:FillPoker(poker_item, "", code)
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end
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self.move_cor = coroutine.start(function()
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coroutine.wait(0.1)
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@ -106,33 +172,10 @@ function M:SetOutCardInfo(cardlist, isPass, isAnim)
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end)
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else
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for i = 1, #cardlist do
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local poker_item = UIPackage.CreateObject("Extend_Poker_RunFastNew", "poker7")
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local poker_item = self._view_Out:AddItemFromPool()
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local code = self:ChangeCodeByTo(cardlist[i])
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local card_code_obj
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if DataManager.CurrenRoom.pai == 0 then
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if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_1")
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else
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
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end
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else
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if code == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code .. "_2")
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else
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. code .. "_2")
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end
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end
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if card_code_obj == nil then
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card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/00")
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end
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card_code_obj:SetScale(1.5, 1.5)
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poker_item:AddChild(card_code_obj)
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--local poker = self:CreatPoker(cardlist[i],0.7)
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self.outpoker_list:AddChild(poker_item)
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poker_item.xy = self:GetOutCardEndPokerPos(i, #cardlist, self.outpoker_list, poker_item,
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self.out_card_data["maxcount_x"], 1.5)
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self:FillPoker(poker_item, "", code)
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end
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end
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--self.ctr_outpoker.selectedIndex = 1
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@ -371,6 +414,7 @@ function M:Clear()
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self:SetOutCardInfo(nil, false)
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self.hand_card_list:RemoveChildren(0, -1, true)
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self._mask_liangpai:RemoveChildren(0, -1, true)
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self._view_Out:RemoveChildren(0, -1, true)
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end
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function M:Destroy()
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@ -79,10 +79,10 @@ function M:init()
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self:BtnEvent()
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------------------------------lingmeng------------------------
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self.touchMoveEndFun = handler(self, self.TouchMoveEnd)
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self._view_handCard = self._view:GetChild('List_HandCard')
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self._view_Out = self._view:GetChild('List_Out')
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self._offset_x = 100
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--------------------------------------------------------------
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end
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@ -222,7 +222,6 @@ function M:InitPoker(pokerList, isPlayAni, open)
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self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(false)
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end
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table.sort(pokerList)
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for i = #pokerList, 1, -1 do
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local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
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local card_flower_code = pokerList[i]
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@ -239,6 +238,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
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self.card_list[#self.card_list + 1] = card_view
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table.sort(self.card_list, tableSortNumber)
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self:AddTouchMoveEvent(self._view_handCard)
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if i == #pokerList then
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for j = 1, #self.card_list do
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@ -246,7 +246,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
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card.btn_card.touchable = true
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if open ~= 1 then
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-- body
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self:AddCardMoveEvent(card)
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self:AddCardTouchEvent(card)
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end
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end
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end
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@ -294,6 +294,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
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self.card_list[#self.card_list + 1] = card_view
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end
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table.sort(self.card_list, tableSortNumber)
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self:AddTouchMoveEvent(self._view_handCard)
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for i = 1, #self.card_list do
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local card = self.card_list[i]
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-- card.index = i
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@ -301,7 +302,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
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-- card.btn_card.xy = self:GetHandCardPos(i, #self.card_list)
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if open ~= 1 then
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-- body
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self:AddCardMoveEvent(card)
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self:AddCardTouchEvent(card)
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end
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end
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end
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@ -315,111 +316,133 @@ function M:updatePoker()
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self:InitPoker(templist, false, 0)
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end
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function M:AddCardMoveEvent(card)
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-- function M:AddCardMoveEvent(card)
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-- local send_card = {}
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-- card.btn_card.onTouchBegin:Set(
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-- function(context)
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-- self.send_card = {}
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-- if card.btn_card.touchable == false then
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-- return
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-- end
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-- local fristCard = self._view_handCard:GetChildAt(0)
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-- local CardWidth = fristCard.width
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-- local columnGap = self._view_handCard.columnGap
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-- local oneCardWidth = CardWidth - columnGap
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-- local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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-- -- if xy.y > -21 and xy.y < 316 then
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-- self.touchBegin = xy
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-- Stage.inst.onTouchMove:Add(self.touchMoveFun)
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-- --Stage.inst.onClick:Add(self.touchMoveFun)
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-- card.btn_card.onTouchEnd:Set(
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-- function(context)
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-- local downCards = #self.card_list
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-- local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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-- Stage.inst.onTouchMove:Remove(self.touchMoveFun)
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-- --Stage.inst.onClick:onTouchMove(self.touchMoveFun)
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-- -- if xy.y > -21 and xy.y < 316 then
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-- local max_x
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-- local min_x
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-- if xy.x - self.touchBegin.x > 0 then
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-- max_x = xy.x
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-- min_x = self.touchBegin.x
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-- else
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-- max_x = self.touchBegin.x
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-- min_x = xy.x
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-- end
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-- for k = 1, #self.card_list do
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-- local card = self.card_list[k]
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-- if not card.btn_card.selected then
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-- downCards = downCards - 1
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-- end
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-- -- for i = 1, #self.card_list do
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-- -- local card = self.card_list[i]
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-- -- if card.btn_card.selected then
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-- -- send_card[#send_card + 1] = card.card_code_flower
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-- -- self.send_card[#self.send_card + 1] = card
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-- -- end
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-- -- end
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-- if card.btn_card.touchable == true then
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-- send_card[#send_card + 1] = card
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-- self:SetBtnCardColor(card, 0)
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-- -- if k == #self.card_list then
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-- -- if
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-- -- card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
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-- -- card.card_isTouchable == 0
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-- -- then
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-- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
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-- -- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
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-- -- end
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-- -- else
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-- -- if
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-- -- card.btn_card.x +
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-- -- (self.card_width + self:GetHandCardOffset(#self.card_list)) >
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-- -- min_x and
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-- -- card.btn_card.x < max_x and
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-- -- card.card_isTouchable == 0
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-- -- then
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-- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
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-- -- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
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-- -- end
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-- -- end
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-- if
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-- (card.btn_card.x + oneCardWidth > min_x or (k == #self.card_list and card.btn_card.x + CardWidth > min_x))
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-- and card.btn_card.x < max_x and card.card_isTouchable == 0
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-- then
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-- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
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-- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
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-- end
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-- end
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-- end
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-- ViewUtil.PlaySound('RunFastNew_PK', 'extend/poker/runfast/sound/click.mp3')
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-- Stage.inst:ResetInputState()
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-- card.btn_card.onTouchEnd:Set(nil)
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-- if downCards == 0 then
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-- self:zhizhanxuanpai()
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-- end
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-- end
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-- )
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-- -- else
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-- -- local button = card.btn_card
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-- -- button.onChanged:Add(
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-- -- function()
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-- -- -- body
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-- -- if card.btn_card.selected == true then
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-- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
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-- -- else
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-- -- self:UpdateCardMove(card.btn_card, card.btn_card.selected, false)
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-- -- end
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-- -- end
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-- -- )
|
||||
-- -- end
|
||||
-- end
|
||||
-- )
|
||||
-- end
|
||||
|
||||
function M:AddTouchMoveEvent(list)
|
||||
local send_card = {}
|
||||
|
||||
card.btn_card.onTouchBegin:Set(
|
||||
list.onTouchBegin:Set(
|
||||
function(context)
|
||||
self.send_card = {}
|
||||
if card.btn_card.touchable == false then
|
||||
if list.touchable == false then
|
||||
return
|
||||
end
|
||||
local xy = self._view_handCard:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
|
||||
context.inputEvent.y))
|
||||
local fristCard = self._view_handCard:GetChildAt(0)
|
||||
local CardWidth = fristCard.width
|
||||
local columnGap = self._view_handCard.columnGap
|
||||
local oneCardWidth = CardWidth - columnGap
|
||||
local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
-- if xy.y > -21 and xy.y < 316 then
|
||||
self.touchBegin = xy
|
||||
print("============lingmeng,oveendqian", self.touchBegin.x, self.touchBegin.y)
|
||||
Stage.inst.onTouchMove:Add(self.touchMoveFun)
|
||||
Stage.inst.onTouchEnd:Add(self.touchMoveEndFun)
|
||||
--Stage.inst.onClick:Add(self.touchMoveFun)
|
||||
card.btn_card.onTouchEnd:Set(
|
||||
function(context)
|
||||
local downCards = #self.card_list
|
||||
local xy =
|
||||
self._view_handCard:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x, context
|
||||
.inputEvent
|
||||
.y))
|
||||
print("============lingmeng,oveend", xy.x, xy.y)
|
||||
Stage.inst.onTouchMove:Remove(self.touchMoveFun)
|
||||
--Stage.inst.onClick:onTouchMove(self.touchMoveFun)
|
||||
-- if xy.y > -21 and xy.y < 316 then
|
||||
local max_x
|
||||
local min_x
|
||||
if xy.x - self.touchBegin.x > 0 then
|
||||
max_x = xy.x
|
||||
min_x = self.touchBegin.x
|
||||
else
|
||||
max_x = self.touchBegin.x
|
||||
min_x = xy.x
|
||||
end
|
||||
|
||||
for k = 1, #self.card_list do
|
||||
local card = self.card_list[k]
|
||||
print("lingmeng,oveend2", card.btn_card.x)
|
||||
if not card.btn_card.selected then
|
||||
downCards = downCards - 1
|
||||
end
|
||||
-- for i = 1, #self.card_list do
|
||||
-- local card = self.card_list[i]
|
||||
-- if card.btn_card.selected then
|
||||
-- send_card[#send_card + 1] = card.card_code_flower
|
||||
-- self.send_card[#self.send_card + 1] = card
|
||||
-- end
|
||||
-- end
|
||||
if card.btn_card.touchable == true then
|
||||
send_card[#send_card + 1] = card
|
||||
|
||||
self:SetBtnCardColor(card, 0)
|
||||
-- if k == #self.card_list then
|
||||
-- if
|
||||
-- card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
|
||||
-- card.card_isTouchable == 0
|
||||
-- then
|
||||
-- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
-- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
-- end
|
||||
-- else
|
||||
-- if
|
||||
-- card.btn_card.x +
|
||||
-- (self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||||
-- min_x and
|
||||
-- card.btn_card.x < max_x and
|
||||
-- card.card_isTouchable == 0
|
||||
-- then
|
||||
-- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
-- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
-- end
|
||||
-- end
|
||||
if k == #self.card_list then
|
||||
if
|
||||
card.btn_card.x > min_x and card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
else
|
||||
if
|
||||
card.btn_card.x > min_x and
|
||||
card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ViewUtil.PlaySound('RunFastNew_PK', 'extend/poker/runfast/sound/click.mp3')
|
||||
|
||||
Stage.inst:ResetInputState()
|
||||
card.btn_card.onTouchEnd:Set(nil)
|
||||
|
||||
if downCards == 0 then
|
||||
self:zhizhanxuanpai()
|
||||
end
|
||||
end
|
||||
)
|
||||
-- else
|
||||
-- local button = card.btn_card
|
||||
-- button.onChanged:Add(
|
||||
|
|
@ -437,6 +460,17 @@ function M:AddCardMoveEvent(card)
|
|||
)
|
||||
end
|
||||
|
||||
function M:AddCardTouchEvent(card)
|
||||
card.btn_card.onTouchBegin:Set(
|
||||
function(context)
|
||||
if card.btn_card.touchable == false then
|
||||
return
|
||||
end
|
||||
self:SetBtnCardColor(card, 1)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
-- function M:zhizhanxuanpai() --智障选牌
|
||||
-- print("lingmengxuan", #self.send_card)
|
||||
-- -- body
|
||||
|
|
@ -607,7 +641,11 @@ function M:TouchMoving(context)
|
|||
return
|
||||
end
|
||||
local send_card1 = {}
|
||||
local xy = self._view_handCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
local fristCard = self._view_handCard:GetChildAt(0)
|
||||
local CardWidth = fristCard.width
|
||||
local columnGap = self._view_handCard.columnGap
|
||||
local oneCardWidth = CardWidth + columnGap
|
||||
local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
self.isTouching = true
|
||||
local max_x
|
||||
local min_x
|
||||
|
|
@ -619,8 +657,8 @@ function M:TouchMoving(context)
|
|||
if card.btn_card.touchable == false or card.card_isTouchable == 1 then
|
||||
else
|
||||
if
|
||||
card.btn_card.x + self._offset_x > min_x and
|
||||
card.btn_card.x < max_x
|
||||
(card.btn_card.x + oneCardWidth > min_x or (i == #self.card_list and card.btn_card.x + CardWidth > min_x))
|
||||
and card.btn_card.x < max_x
|
||||
then
|
||||
self:SetBtnCardColor(card, 1)
|
||||
if #send_card1 == 0 then
|
||||
|
|
@ -634,7 +672,8 @@ function M:TouchMoving(context)
|
|||
end
|
||||
end
|
||||
end
|
||||
elseif xy.x - self.touchBegin.x < 0 then -- 左边滑
|
||||
-- elseif xy.x - self.touchBegin.x < 0 then -- 左边滑
|
||||
else
|
||||
max_x = self.touchBegin.x
|
||||
min_x = xy.x
|
||||
for i = 1, #self.card_list do
|
||||
|
|
@ -642,8 +681,8 @@ function M:TouchMoving(context)
|
|||
if card.btn_card.touchable == false or card.card_isTouchable == 1 then
|
||||
else
|
||||
if
|
||||
card.btn_card.x + self._offset_x > min_x and
|
||||
card.btn_card.x < max_x
|
||||
(card.btn_card.x + oneCardWidth > min_x or (i == #self.card_list and card.btn_card.x + CardWidth > min_x))
|
||||
and card.btn_card.x < max_x
|
||||
then
|
||||
self:SetBtnCardColor(card, 1)
|
||||
if #send_card1 == 0 then
|
||||
|
|
@ -661,6 +700,57 @@ function M:TouchMoving(context)
|
|||
self.send_card = send_card1
|
||||
end
|
||||
|
||||
function M:TouchMoveEnd(context)
|
||||
local send_card = {}
|
||||
|
||||
local fristCard = self._view_handCard:GetChildAt(0)
|
||||
local CardWidth = fristCard.width
|
||||
local columnGap = self._view_handCard.columnGap
|
||||
local oneCardWidth = CardWidth + columnGap
|
||||
local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
local downCards = #self.card_list
|
||||
Stage.inst.onTouchMove:Remove(self.touchMoveFun)
|
||||
Stage.inst.onTouchEnd:Remove(self.touchMoveEndFun)
|
||||
|
||||
local max_x
|
||||
local min_x
|
||||
if xy.x - self.touchBegin.x > 0 then
|
||||
max_x = xy.x
|
||||
min_x = self.touchBegin.x
|
||||
else
|
||||
max_x = self.touchBegin.x
|
||||
min_x = xy.x
|
||||
end
|
||||
|
||||
for k = 1, #self.card_list do
|
||||
local card = self.card_list[k]
|
||||
if not card.btn_card.selected then
|
||||
downCards = downCards - 1
|
||||
end
|
||||
if card.btn_card.touchable == true then
|
||||
send_card[#send_card + 1] = card
|
||||
|
||||
self:SetBtnCardColor(card, 0)
|
||||
if
|
||||
(card.btn_card.x + oneCardWidth > min_x or (k == #self.card_list and card.btn_card.x + CardWidth > min_x))
|
||||
and card.btn_card.x < max_x
|
||||
and card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ViewUtil.PlaySound('RunFastNew_PK', 'extend/poker/runfast/sound/click.mp3')
|
||||
|
||||
Stage.inst:ResetInputState()
|
||||
|
||||
if downCards == 0 then
|
||||
self:zhizhanxuanpai()
|
||||
end
|
||||
end
|
||||
|
||||
-- function M:SetBtnCardColor(card, num)
|
||||
-- if
|
||||
-- card.btn_card:GetChildAt(0) ~= nil and card.btn_card:GetChildAt(0):GetChildAt(0) ~= nil and
|
||||
|
|
@ -930,7 +1020,7 @@ end
|
|||
function M:UpdateHandCardsColor()
|
||||
for i = 1, #self.card_list do
|
||||
local card_view = self.card_list[i]
|
||||
local num = card_view.btn_card.touchable == true and 1 or 0.6
|
||||
local num = card_view.btn_card.touchable == true and 0 or 1
|
||||
self:SetBtnCardColor(card_view, num)
|
||||
end
|
||||
end
|
||||
|
|
@ -940,6 +1030,7 @@ function M:BtnEvent()
|
|||
self.btn_tips = self._view:GetChild('Btn_Tip') -- 覆盖
|
||||
self.btn_sendCards = self._view:GetChild('Btn_SendCard')
|
||||
self._ctr_canSendCard = self.btn_sendCards:GetController('can')
|
||||
self._ctr_canSendCard.selectedIndex = 1
|
||||
|
||||
self.btn_sendCards.onClick:Set(
|
||||
function()
|
||||
|
|
@ -1551,6 +1642,7 @@ end
|
|||
|
||||
function M:Destroy()
|
||||
Stage.inst.onTouchMove:Remove(self.touchMoveFun)
|
||||
Stage.inst.onTouchEnd:Remove(self.touchMoveEndFun)
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
|||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleName: extend/majiang/nancheng/704ffdeb1d214471a2c68eb82f8ff5c9
|
||||
assetBundleVariant:
|
||||
|
|
|
|||
|
|
@ -88,5 +88,5 @@ TextureImporter:
|
|||
pSDRemoveMatte: 0
|
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pSDShowRemoveMatteOption: 0
|
||||
userData:
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||||
assetBundleName: extend/majiang/nancheng/704ffdeb1d214471a2c68eb82f8ff5c9
|
||||
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||||
|
|
|
|||
|
|
@ -88,5 +88,5 @@ TextureImporter:
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|||
pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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|
||||
assetBundleVariant:
|
||||
|
|
|
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|
|
@ -88,5 +88,5 @@ TextureImporter:
|
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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Loading…
Reference in New Issue