时间,电量,房间号,桌布,小细节修补
parent
8707a270f3
commit
9d1848df9c
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@ -388,6 +388,11 @@ function M:InitView(url, isHideIpAdds)
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)
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)
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end
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end
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end--]]
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end--]]
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-------------------------lingmeng---------------------------
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_view:GetChild('text_roomId').text = string.format("房间:%s", self._room.room_id)
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local text_time = _view:GetChild('text_time')
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local ProgressBar_battery = _view:GetChild('ProgressBar_jiangxi')
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------------------------------------------------------------
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end
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end
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function M:continue_game(continue)
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function M:continue_game(continue)
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@ -1,6 +1,7 @@
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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
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local MJMainView = require("main.majiang.MJMainView")
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local MJMainView = require("main.majiang.MJMainView")
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local TableBG = require("Game.Data.TableBG")
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local EXClearingView = import(".EXClearingView")
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local EXClearingView = import(".EXClearingView")
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local TX_GameEvent = import(".GameEvent")
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local TX_GameEvent = import(".GameEvent")
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local HuTipView = import("main.majiang.HuTipView")
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local HuTipView = import("main.majiang.HuTipView")
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@ -8,6 +9,13 @@ local SettingView = import(".EXSettingView")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local M = {}
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local M = {}
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local bg_config = {
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{ id = 1, url = "extend/majiang/nancheng/bg/bg1", thumb = "ui://Extend_MJ_NanCheng/bg1" },
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{ id = 2, url = "extend/majiang/nancheng/bg/bg2", thumb = "ui://Extend_MJ_NanCheng/bg2" },
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{ id = 3, url = "extend/majiang/nancheng/bg/bg3", thumb = "ui://Extend_MJ_NanCheng/bg3" },
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{ id = 4, url = "extend/majiang/nancheng/bg/bg4", thumb = "ui://Extend_MJ_NanCheng/bg4" }
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}
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--- Create a new ZZ_MainView
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--- Create a new ZZ_MainView
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function M.new()
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function M.new()
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setmetatable(M, { __index = MJMainView })
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setmetatable(M, { __index = MJMainView })
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@ -30,11 +38,14 @@ function M:InitView(url)
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-- else
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-- else
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-- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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-- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
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-- end
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-- end
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MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num))
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local use_custom_bg = true
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MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num),
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use_custom_bg)
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if use_custom_bg then
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TableBG.LoadTableBG(1, self._room.game_id, self._root_view, bg_config)
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end
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self._hu_tip = HuTipView.new(self)
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self._hu_tip = HuTipView.new(self)
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self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人个旧麻将 ' .. room.score_times .. '倍'
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self.selectLaiziBtn = self._view:GetChild('selectlaizi')
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self.selectLaiziBtn = self._view:GetChild('selectlaizi')
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self.Laizi1Btn = self._view:GetChild('selectgang1')
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self.Laizi1Btn = self._view:GetChild('selectgang1')
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self.Laizi2Btn = self._view:GetChild('selectgang2')
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self.Laizi2Btn = self._view:GetChild('selectgang2')
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@ -47,6 +58,10 @@ function M:InitView(url)
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--[[
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--[[
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MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num)
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--]]
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--]]
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local config = ExtendManager.GetExtendConfig(room.game_id)
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local mode = config:GetGameInfo()
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local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
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self._view:GetChild('wanfa_text').text = gamePlay
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self.jing = self._view:GetChild('jing')
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self.jing = self._view:GetChild('jing')
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@ -637,11 +652,9 @@ function M:__FangziTip(tip, weight)
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local _chipeng_tip = info._view_FZTips
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local _chipeng_tip = info._view_FZTips
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local _ctr_tips = info._ctr_tip
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local _ctr_tips = info._ctr_tip
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print("lingmengfz")
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local _lit_fanzi = _chipeng_tip:GetChild("list")
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local _lit_fanzi = _chipeng_tip:GetChild("list")
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_lit_fanzi:SetVirtual()
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_lit_fanzi:SetVirtual()
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local _tlist = tip.tip_map_id
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local _tlist = tip.tip_map_id
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print("lingmengfz2")
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_lit_fanzi.itemRenderer = function(index, obj)
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_lit_fanzi.itemRenderer = function(index, obj)
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local type = obj:GetController('type')
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local type = obj:GetController('type')
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if index == tip.tip_num then
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if index == tip.tip_num then
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@ -690,7 +703,6 @@ function M:__FangziTip(tip, weight)
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end
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end
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_ctr_tips.selectedIndex = 1
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_ctr_tips.selectedIndex = 1
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_lit_fanzi.numItems = tip.tip_num + 1
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_lit_fanzi.numItems = tip.tip_num + 1
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print("lingmengfzend", _ctr_tips.selectedIndex)
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end
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end
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function M:__TipAction(context)
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function M:__TipAction(context)
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@ -8,55 +8,52 @@ local MJMainRightPanelView = {
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local M = MJMainRightPanelView
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local M = MJMainRightPanelView
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local function __init(self,mainView,view)
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local function __init(self, mainView, view)
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local mainView = mainView._view
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-- local right_panel = view
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local right_panel = view
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-- local btn_setting = right_panel:GetChild("btn_setting")
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-- btn_setting.onClick:Set(function()
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-- local _settingView = mainView:NewSettingView()
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-- _settingView.stateIndex = (mainView._room.curren_round >= 1 and mainView._allow_dissmiss) and 2 or 1
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-- _settingView.cd_time = mainView.dismiss_room_cd_time
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-- _settingView:Show()
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local btn_setting = right_panel:GetChild("btn_setting")
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-- local room = DataManager.CurrenRoom
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btn_setting.onClick:Set(function()
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-- _settingView.onCallback:Add(function(context)
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-- local _gamectr = ControllerManager.GetController(GameController)
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-- if (room.CurnrenState == StateType.Ready) then
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-- _gamectr:LevelRoom(function(response)
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-- if (response.ReturnCode == 0) then
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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-- GameApplication.Instance:ShowTips("房间已解散!")
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-- end
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-- end)
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-- else
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-- if mainView.dismiss_room_cd_time > 0 then
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-- GameApplication.Instance:ShowTips("您还处于解散冷却时间当中,请稍后重试!")
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-- else
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-- _gamectr:AskDismissRoom()
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-- end
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-- end
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-- end)
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-- end)
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-- self._tex_data = right_panel:GetChild("tex_data")
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self._tex_time = mainView:GetChild("text_time")
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self._pb_batteryLevel = mainView:GetChild("ProgressBar_jiangxi")
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-- self._xinhao = right_panel:GetController("xinhao")0
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-- self.ctr_xh = right_panel:GetChild("gcm_xinhao"):GetController("c1")
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-- self.ctr_wifi = right_panel:GetChild("gcm_wifi"):GetController("c1")
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-- self._tex_ping = right_panel:GetChild("gcm_xinhao"):GetChild("n7")
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local _settingView = mainView:NewSettingView()
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-- self.ctr_log = right_panel:GetController("log")
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_settingView.stateIndex = (mainView._room.curren_round >= 1 and mainView._allow_dissmiss) and 2 or 1
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-- local btn_log = right_panel:GetChild("btn_log")
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_settingView.cd_time = mainView.dismiss_room_cd_time
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-- btn_log.onClick:Set(function()
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_settingView:Show()
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-- if self.onLogCallback then
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-- self.onLogCallback()
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local room = DataManager.CurrenRoom
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-- end
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_settingView.onCallback:Add(function(context)
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-- end)
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local _gamectr = ControllerManager.GetController(GameController)
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if (room.CurnrenState == StateType.Ready) then
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_gamectr:LevelRoom(function(response)
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if (response.ReturnCode == 0) then
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ViewManager.ChangeView(ViewManager.View_Lobby)
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GameApplication.Instance:ShowTips("房间已解散!")
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end
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end)
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else
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if mainView.dismiss_room_cd_time > 0 then
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GameApplication.Instance:ShowTips("您还处于解散冷却时间当中,请稍后重试!")
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else
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_gamectr:AskDismissRoom()
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end
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end
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end)
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end)
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self._tex_data = right_panel:GetChild("tex_data")
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self._tex_time = right_panel:GetChild("tex_time")
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self._pb_batteryLevel = right_panel:GetChild("pb_batteryLevel")
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self._xinhao = right_panel:GetController("xinhao")
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self.ctr_xh = right_panel:GetChild("gcm_xinhao"):GetController("c1")
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self.ctr_wifi = right_panel:GetChild("gcm_wifi"):GetController("c1")
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self._tex_ping = right_panel:GetChild("gcm_xinhao"):GetChild("n7")
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self.ctr_log = right_panel:GetController("log")
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local btn_log = right_panel:GetChild("btn_log")
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btn_log.onClick:Set(function()
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if self.onLogCallback then
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self.onLogCallback()
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end
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end)
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self._total_time = 0
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self._total_time = 0
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self:__UpdateTime()
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self:__UpdateTime()
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@ -64,38 +61,36 @@ end
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--- Create a new MainRightPanelView
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--- Create a new MainRightPanelView
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function MJMainRightPanelView.new(mainView,view)
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function MJMainRightPanelView.new(mainView, view)
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setmetatable(M, {__index = MainRightPanelView})
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setmetatable(M, { __index = MainRightPanelView })
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local self = setmetatable({}, {__index = M})
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local self = setmetatable({}, { __index = M })
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self.class = "MJMainRightPanelView"
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self.class = "MJMainRightPanelView"
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__init(self,mainView,view)
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__init(self, mainView, view)
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return self
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return self
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end
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end
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function M:__UpdateTime()
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function M:__UpdateTime()
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self._tex_data.text = os.date("%Y-%m-%d")
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-- self._tex_data.text = os.date("%Y-%m-%d")
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self._tex_time.text = os.date("%H:%M")
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self._tex_time.text = os.date("%H:%M")
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if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
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if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
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self._pb_batteryLevel.value = GameApplication.Instance:GetBatteryLevel()
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self._pb_batteryLevel.value = GameApplication.Instance:GetBatteryLevel()
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end
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end
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local NetworkReachability = UnityEngine.NetworkReachability
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-- local NetworkReachability = UnityEngine.NetworkReachability
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local _client = ControllerManager.GameNetClinet
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-- local _client = ControllerManager.GameNetClinet
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if not _client then return end
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-- if not _client then return end
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local ping = _client:getAveragePingTime()
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-- local ping = _client:getAveragePingTime()
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if not ping then return end
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-- if not ping then return end
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ping = math.floor(ping / 2)
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-- ping = math.floor(ping / 2)
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if ping > 300 then ping =300 end
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-- if ping > 300 then ping = 300 end
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if ping <= 100 then
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-- if ping <= 100 then
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self.ctr_xh.selectedIndex = 0
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-- self.ctr_xh.selectedIndex = 0
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elseif ping <= 300 then
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-- elseif ping <= 300 then
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self.ctr_xh.selectedIndex = 1
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-- self.ctr_xh.selectedIndex = 1
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else
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-- else
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self.ctr_xh.selectedIndex = 2
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-- self.ctr_xh.selectedIndex = 2
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end
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-- end
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self._tex_ping.text = ping .. "ms"
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-- self._tex_ping.text = ping .. "ms"
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end
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end
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return M
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return M
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@ -121,10 +121,13 @@ function M:UpdateHandCard(getcard, mp)
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mp = mp or false
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mp = mp or false
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self._view_handCardList:RemoveChildren()
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self._view_handCardList:RemoveChildren()
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self._view_getCard:RemoveChildren()
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for i = 0, self._player.hand_left_count - 1 do
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for i = 0, self._player.hand_left_count - 1 do
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-- if i >= self._view_handCardList.numItems then
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if getcard and i == self._player.hand_left_count - 1 then
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self._view_getCard:AddItemFromPool()
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else
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self._view_handCardList:AddItemFromPool()
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self._view_handCardList:AddItemFromPool()
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-- end
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end
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end
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end
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self._ctr_getCard.selectedIndex = getcard and 1 or 0
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self._ctr_getCard.selectedIndex = getcard and 1 or 0
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end
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end
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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DefaultImporter:
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userData:
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@ -0,0 +1,92 @@
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externalObjects: {}
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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applyGammaDecoding: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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Loading…
Reference in New Issue