From 9d65b49c25e4105cce02086237d21df67614ab8f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=BD=97=E5=AE=B6=E7=82=9C?= <2029049582@qq.com> Date: Thu, 17 Apr 2025 10:51:17 +0800 Subject: [PATCH] =?UTF-8?q?=E6=94=BE=E5=A4=A7=E4=B8=A4=E4=BA=BA=E8=B7=91?= =?UTF-8?q?=E5=BE=97=E5=BF=AB=E5=90=8D=E5=AD=97=E5=92=8C=E5=88=86=E6=95=B0?= =?UTF-8?q?=EF=BC=8C=E5=9B=9E=E9=80=80selfcard=E7=9A=84=E8=A6=86=E7=9B=96?= =?UTF-8?q?=E6=93=8D=E4=BD=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../lichuan/MJPlayerSelfCardInfoView.lua | 783 ++++-------------- .../poker/runfast/EXGameInfo_jiangxi.lua | 19 +- .../ui/Extend_Poker_RunFastNew_fui.bytes | Bin 126579 -> 126594 bytes 3 files changed, 193 insertions(+), 609 deletions(-) diff --git a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua index bab71c42..f855e2f3 100644 --- a/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua +++ b/lua_probject/extend_project/extend/majiang/lichuan/MJPlayerSelfCardInfoView.lua @@ -1,101 +1,196 @@ -AreaOderType = { - left_right = 'left_right', - right_left = 'right_left', - up_down = 'up_down', - down_up = 'down_up' -} +local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView") +local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") +local CardCheck = import(".CardCheck") -local PlayerCardInfoView = { - _view = nil, - _mainView = nil, - _mask_liangpai = nil, - _mask_data = nil, - _area_handcard_list = nil, - _src_fz_list = nil, - _current_card_type = -1 -} - -local M = PlayerCardInfoView - ---- Create a new PlayerCardInfoView +local M = {} +-- function M.new(view, mainView) - local self = {} - setmetatable(self, { __index = M }) + setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView }) + setmetatable(M, { __index = MJPlayerSelfCardInfoView }) + local self = setmetatable({}, { __index = M }) + self.class = "PlayerSelfCardInfoView" self._view = view self._mainView = mainView self:init() return self end -function M:init() - local view = self._view - local _area_mask = view:GetChild('area_mask') - local mask = _area_mask.text - - self._mask_data = json.decode(mask) - self._area_handcard_list = view:GetChild('area_handcard_list') - - self._area_fz_list = view:GetChild('area_fz_list') - self._area_outcard_list = view:GetChild('area_outcard_list') - self._src_fz_list = - Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 1 - end - self._src_fz_list_3d = - Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 0 - end - - self._mask_liangpai = view:GetChild('mask_liangpai') - - local _gamectr = ControllerManager.GetController(GameController) - if _gamectr then - _gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize)) - end -end - -function M:SetMJSize(zS) - local tempSzieConfig = {} - tempSzieConfig.size = zS - local filename = 'mjsize' .. DataManager.SelfUser.account_id - Utils.SaveLocalFile(filename, json.encode(tempSzieConfig)) - - --ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) - ViewManager.refreshGameView() -end - -function M:SetPlayer(p) - self._player = p -end - -function M:FillData(begin) - if (begin) then - for i = 1, #self._player.fz_list do - self:UpdateFzList(self._player.fz_list[i], -1) +function M:ShowHuTip(card_list) + printlog("ShowHuTip") + local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, + DataManager.CurrenRoom.room_config.Laizi) + pt(tingList) + if #tingList > 0 then + if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then + for i = 1, #DataManager.CurrenRoom.laiziInfo do + if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then + table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i]) + end + end + end + end + self._mainView._hu_tip:FillData(tingList) +end + +function M:UpdateHandCard(getcard, mp) + print("====================================UpdateHandCard1", mp) + MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp) + local _carViewList = self._carViewList + + if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then + for i = 1, #self._carViewList do + local obj = self._carViewList[i] + if obj and obj.card then + if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then + if obj.card.GetController then + if obj.card:GetController("laizi") then + obj.card:GetController("laizi").selectedIndex = 1 + end + end + else + if obj.card.GetController then + if obj.card:GetController("laizi") then + obj.card:GetController("laizi").selectedIndex = 0 + end + end + end + end + end + end + + print("====================================UpdateHandCard3") + local card_list = DataManager.CurrenRoom.self_player.card_list + -- self:ShowHuTip(card_list) + if getcard then + self._out_card = true + local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list) + -- 记录需要标记听牌提示的牌 + local lst_mark = {} + local total_num = 0 + for i = 1, #_carViewList do + local btn = _carViewList[i].card + local card = self:GetCard(btn) + list_remove(card_list, card) + local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, + DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi) + if #tingList > 0 then + local count = 0 + for j = 1, #tingList do + count = count + self._mainView:CountCardLeftNum(tingList[j]) + end + local tem = {} + tem.item = btn + tem.count = count + total_num = total_num + count + table.insert(lst_mark, tem) + end + table.insert(card_list, card) + end + table.sort(lst_mark, function(a, b) + return a.count > b.count + end) + -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多' + local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false + for i = 1, #lst_mark do + local tem = lst_mark[i] + if all_same or tem.count < lst_mark[1].count then + tem.item:GetController("mark_ting").selectedIndex = 1 + else + tem.item:GetController("mark_ting").selectedIndex = 2 + end end - self:UpdateOutCardList() else - self._current_card_type = DataManager.CurrenRoom.card_type - - if self._current_card_type == 2 then - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 1 - end - else - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 0 + for i = 1, #_carViewList do + local btn = _carViewList[i].card + if btn:GetController("mark_ting").selectedIndex ~= 0 then + btn:GetController("mark_ting").selectedIndex = 0 end end + self._out_card = false end end -function M:Clear() +function M:__OnClickHandCard(context) + -- print("==========================__OnClickHandCard") + local button = context.sender + local _carViewList = self._carViewList + local refresh = true + local card_list = {} + for i = 1, #_carViewList do + local btn = _carViewList[i].card + local card = self:GetCard(btn) + if btn ~= button and btn.selected == true then + if button.data.card_item == card then + refresh = false + else + self._mainView:markOutCards(false, card) + end + btn.selected = false + end + if not btn.selected then + table.insert(card_list, card) + end + end + + if self._out_card then + -- self:ShowHuTip(card_list) + end + + -- 标记出牌 + if refresh then + if button.selected then + self._mainView:markOutCards(true, button.data.card_item) + else + self._mainView:markOutCards(false, button.data.card_item) + end + end + + local _room = DataManager.CurrenRoom + if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then + local card = button.data + self._mainView:OutCard(card.card_item) + end +end + +function M:__OnDragStart(card) + local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list) + list_remove(card_list, card) + -- self:ShowHuTip(card_list) +end + +function M:__OnDragEnd(context) + if self.outcard_button then + self.outcard_button:Dispose() + self.outcard_button = nil + end + local button = context.sender + + --button:RemoveFromParent() + local card = button.data + local _room = DataManager.CurrenRoom + + -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat) + if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then + self._mainView:OutCard(card.card_item) + button.touchable = false + self.outcard_button = button + else + self._area_handcard_list:AddChildAt(button, card.index) + button:TweenMove(card.old_postion, 0.2) + end +end + +function M:CheckPlayerOnlineState() + local room = DataManager.CurrenRoom + for i = 1, #room.player_list do + if room.player_list[i].line_state == 0 then + return false + end + end + return true +end + +function M:Clear(bskip) --self._ctr_state.selectedIndex = 0 self._area_fz_list.x = self._src_fz_list.x self._area_fz_list.y = self._src_fz_list.y @@ -105,526 +200,14 @@ function M:Clear() self._area_fz_list:RemoveChildren(0, -1, true) self._area_handcard_list:RemoveChildren(0, -1, true) self._area_outcard_list:RemoveChildren(0, -1, true) - self._mask_liangpai:RemoveChildren(0, -1, true) -end - --- 获取麻将资源前缀 -function M:GetPrefix() - -- local card_type = DataManager.CurrenRoom.card_type - -- local prefix = card_type == 1 and "a" or "" - -- return prefix - return get_majiang_prefix(DataManager.CurrenRoom.game_id) -end - -function M:fillCard(obj, pos_str, card, use3d) - if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then - obj:GetController('jing').selectedIndex = 1 - end - if self._current_card_type == 2 and (use3d == nil or use3d == true) then - obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card - else - obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card - end -end - -function M:getBackCard(card) - return 'ui://Main_Majiang/' .. card -end - -function M:GetCard(btn) - local pic_name = split(btn.icon, '/')[4] - local lst = string.split(pic_name, '_') - return tonumber(lst[2] or 0) -end - -function M:UpdateHandCard(getcard, mp) - print("====================================UpdateHandCard4") - - getcard = getcard or false - mp = mp or false - local handcard_list = self._mask_data['handcard_list'] - local oder = handcard_list['oder'] - local _player = self._player - -- -- print(vardump(self._player)) - - self._area_handcard_list:RemoveChildren(0, -1, true) - -- -- print(vardump(_player.card_list)) - if (not mp) then - local comp_back = handcard_list['comp_back'] - if self._current_card_type == 2 then - comp_back = comp_back .. '_3d' - end - - for i = 0, _player.hand_left_count - 1 do - local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back)) - local _room = DataManager.CurrenRoom - local people_num = _room.room_config.people_num - local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num) - local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45 - local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0) - -- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0) - ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) - - --改变左右两边的手牌的x值 - if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - obj.x = i * -7.0 - end - - if (oder == AreaOderType.down_up) then - self._area_handcard_list:AddChildAt(obj, 0) - else - self._area_handcard_list:AddChild(obj) - end - end - else - local outcard_list = self._mask_data['outcard_list'] - local comp = handcard_list['comp'] - local card = outcard_list['card'] - ---- print("comp"..comp) - -- -- print(vardump(_player.card_list)) - - if self._current_card_type == 2 then - comp = comp .. '_3d' - end - - for i = 0, #_player.card_list - 1 do - local obj = UIPackage.CreateObject('Main_Majiang', comp) - - self:fillCard(obj, card, _player.card_list[i + 1]) - -- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1]) - - local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0) - - ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) - - --改变左右两边的手牌的x值 - if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - obj.x = i * -7 - end - - if (oder == AreaOderType.down_up) then - self._area_handcard_list:AddChildAt(obj, 0) - else - self._area_handcard_list:AddChild(obj) - end - end - end -end - --- 获取麻将图片资源位置,可以在扩展中复写 -function M:GetCardPicPack() - -- if DataManager.CurrenRoom.card_type == 2 then - -- return "MajiangCard3d" - -- else - return 'Main_Majiang' - -- end -end - -function M:adjust3dOutPut(obj, area, oder, num, index) - if index >= num then - local row = 1 + math.floor(((index - num) / (num + 2))) - local col = ((index - num) % (num + 2)) - - if oder == AreaOderType.left_right then - obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2) - elseif oder == AreaOderType.right_left then - obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2) - elseif oder == AreaOderType.up_down then - obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2) - obj.x = obj.x - col * 7 + 7 * (row + 1) - elseif oder == AreaOderType.down_up then - obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2) - obj.x = obj.x - col * 7 - 7 * (row - 1) - end - else - if oder == AreaOderType.left_right then - obj.x = obj.x + math.floor((area.width - obj.width * num) / 2) - elseif oder == AreaOderType.right_left then - obj.x = obj.x - math.floor((area.width - obj.width * num) / 2) - elseif oder == AreaOderType.up_down then - obj.y = obj.y + math.floor((area.height - obj.height * num) / 2) - obj.x = obj.x - index * 7 - elseif oder == AreaOderType.down_up then - obj.y = obj.y - math.floor((area.height - obj.height * num) / 2) - obj.x = obj.x - index * 7 - end - end -end - -function M:UpdateOutCardList(outcard, card_item, cursor) - outcard = outcard or nil - card_item = card_item or 0 - cursor = cursor or nil - - local outlist = self._player.outcard_list - if (outcard) then - outcard:SetPivot(0.5, 0.5, true) - outcard.touchable = false - -- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item - outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item) - self._mask_liangpai:AddChild(outcard) + if bskip == nil or bskip == false then + self._mask_liangpai:RemoveChildren(0, -1, true) end - local outcard_list = self._mask_data['outcard_list'] - local oder = outcard_list['oder'] - local comp = outcard_list['comp'] - local card = outcard_list['card'] - local multi_oder = outcard_list['multi_oder'] - local num = outcard_list['num'] - local multi_draw_oder = 0 - local sortStart = 0 - local sortType = 0 - local sortStep = 0 - if (outcard_list['multi_draw_oder']) then - multi_draw_oder = outcard_list['multi_draw_oder'] - end - - if self._current_card_type == 2 then - comp = comp .. '_3d' - num = outcard_list['num3d'] - multi_oder = outcard_list['multi_oder3d'] - sortType = outcard_list['sorting_order3d'] - card = outcard_list['card3d'] - if sortType == 1 then - sortStart = 1 - sortStep = 1 - elseif sortType == -1 then - sortStart = #outlist - sortStep = -1 - end - end - - local obj = nil - self._area_outcard_list:RemoveChildren(0, -1, true) - for i = 0, #outlist - 1 do - obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) - local row = math.floor(i / num) - local col = math.floor(i % num) - - if self._current_card_type == 2 then - if i >= num then - row = 1 + math.floor(((i - num) / (num + 2))) - col = ((i - num) % (num + 2)) - end - end - if DataManager.CurrenRoom.room_config.people_num == 2 then - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) - elseif DataManager.CurrenRoom.room_config.people_num == 4 then - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) - else - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) - end - - - if self._current_card_type == 2 then - self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i) - end - - self:fillCard(obj, card, outlist[i + 1]) - -- 添加角标 - self:AddFlag(i + 1, outlist[i], obj) - -- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1] - sortStart = sortStart + sortStep - obj.sortingOrder = sortStart - obj.data = outlist[i + 1] - - if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then - self._area_outcard_list:AddChildAt(obj, 0) - else - self._area_outcard_list:AddChild(obj) - end - end - if (obj and cursor) then - cursor.xy = Vector2(obj.width / 2, obj.height / 2) - obj:AddChild(cursor) - obj:GetController('color').selectedIndex = 1 - end -end - --- 设置添加角标的方法 -function M:SetAddFlag(cb) - self.__addFlag = cb -end - --- 给麻将牌添加flag -function M:AddFlag(index, card, btn) - if not self.__addFlag then - return - end - local str_flag = self.__addFlag(index, card, btn) - btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1 - btn:GetChild('flag').icon = str_flag -end - -local function getPos(my_seat, other_seat, total) - local pos = 0 - pos = other_seat - my_seat + 1 - if pos <= 0 then - pos = pos + total - end - if total ~= 4 and pos == total then - pos = total + 1 - end - return pos -end - -function M:UpdateFzList(fz, index, show_card) - local gn = 3 - if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then - gn = 4 - end - - local fz_list = self._mask_data['fz_list'] - local oder = fz_list['oder'] - local comp = fz_list['comp'] .. gn - local card = fz_list['card'] - local card3d = '' - local adjust3d = 0 - if self._current_card_type == 2 then - comp = comp .. '_3d' - oder = fz_list['oder3d'] - adjust3d = fz_list['adjust3d'] - card = fz_list['card3d'] - card3d = 'b' - end - - local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) - -- print("============================================pengpengpeng", comp) - - local _area_fz_list = self._area_fz_list - local _area_outcard_list = self._area_outcard_list - - if (index == -1) then - local num = _area_fz_list.numChildren - - if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - _area_fz_list.height = _area_fz_list.height + obj.height - if (oder == AreaOderType.down_up) then - local tem1 = obj.height - for i = 1, num do - local tem = _area_fz_list:GetChildAt(num - i) - tem.y = tem.y + tem1 - end - _area_fz_list.y = _area_fz_list.y - obj.height - else - ViewUtil.CardPos(obj, _area_outcard_list, oder, num) - end - elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then - _area_fz_list.width = _area_fz_list.width + obj.width - if (oder == AreaOderType.right_left) then - local tem1 = obj.width - for i = 1, num do - local tem = _area_fz_list:GetChildAt(num - i) - tem.x = tem.x + tem1 - end - _area_fz_list.x = _area_fz_list.x - obj.width - else - ViewUtil.CardPos(obj, _area_outcard_list, oder, num) - end - end - _area_fz_list:AddChild(obj) - - if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - num = _area_fz_list.numChildren - for i = 1, num do - local tem = _area_fz_list:GetChildAt(i - 1) - tem.x = adjust3d * (i - 1) - end - end - else - local obj1 = _area_fz_list:RemoveChildAt(index) - obj1:Dispose() - obj.xy = obj1.xy - _area_fz_list:AddChildAt(obj, index) - end - - -- 显示fz的牌 - local obj_show - if show_card then - obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn) - end - - for i = 1, gn do - local _oc = obj:GetChild('card_' .. i) - local _oc2 = nil - - if show_card then - _oc2 = obj_show:GetChild('card_' .. i) - end - - if (fz.type == FZType.Gang_An and i == gn) then - if self._current_card_type == 2 then - _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00') - else - _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00') - end - - if show_card then - _oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00') - end - else - if (fz.type == FZType.Chi) then - local index = i - if oder == AreaOderType.right_left or oder == AreaOderType.down_up then - index = gn - i + 1 - end - - self:fillCard(_oc, card, fz.opcard[index]) - - if show_card then - self:fillCard(_oc2, '202_', fz.opcard[index], false) - end - else - self:fillCard(_oc, card, fz.card) - - if show_card then - self:fillCard(_oc2, '202_', fz.card, false) - end - end - end - end - - obj.touchable = false - - if show_card then - obj_show.touchable = false - obj_show:SetPivot(0.5, 0.5, true) - obj_show:SetScale(0.8, 0.8) - self._mask_liangpai:AddChildAt(obj_show, 0) - coroutine.start( - function() - coroutine.wait(2) - obj_show:Dispose() - end - ) - end - - -- -- 标记碰牌对象 - -- local num = self._area_fz_list.numChildren - -- if num == 0 then return end - -- if index == -1 then - -- -- local obj = self._area_fz_list:GetChildAt(num - 1) - -- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow") - -- obj:AddChild(pic_arrow) - -- pic_arrow:Center() - -- local my_seat = self._player.seat - -- if fz.from_seat ~= my_seat then - -- pic_arrow:GetController("show").selectedIndex = 1 - -- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list) - -- pic_arrow:SetPivot(0.5, 0.5) - -- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then - -- pic_arrow.scaleX = 0.5 - -- pic_arrow.scaleY = 0.5 - -- end - -- end - -- end -end - -function M:GetOutCardByIndex(index) - local outcard_list = self._mask_data['outcard_list'] - local oder = outcard_list['oder'] - local multi_draw_oder = 0 - if (outcard_list['multi_draw_oder']) then - multi_draw_oder = outcard_list['multi_draw_oder'] - end - - if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then - return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index) - else - return self._area_outcard_list:GetChildAt(index - 1) - end -end - -function M:ResetFzList() - for i = 1, #self._player.fz_list do - local fz = self._player.fz_list[i] - -- if fz.type ~= FZType.Gang_Peng then - self:UpdateFzList(fz, -1) - -- else - -- self:UpdateFzList(fz, i) - -- end - end -end - -local function replace_card(obj, prefix) - local url = obj.icon - if url then - local len = string.len(url) - local pos = string.len('ui://Main_Majiang/') + 1 - local head_char = string.sub(url, pos, pos) - local card = string.sub(url, pos, len) - if head_char >= 'a' then - card = string.sub(card, 2, len) - end - obj.icon = 'ui://Main_Majiang/' .. prefix .. card - end -end - -function M:ResetCardType() - local old_card_type = self._current_card_type - self._current_card_type = DataManager.CurrenRoom.card_type - - --设置3d标志 - if self._current_card_type == 2 then - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 1 - - self._area_fz_list.x = self._src_fz_list_3d.x - self._area_fz_list.y = self._src_fz_list_3d.y - self._area_fz_list.width = self._src_fz_list_3d.z - self._area_fz_list.height = self._src_fz_list_3d.w - end - else - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 0 - self._area_fz_list.x = self._src_fz_list.x - self._area_fz_list.y = self._src_fz_list.y - self._area_fz_list.width = self._src_fz_list.z - self._area_fz_list.height = self._src_fz_list.w - end - end - - local change2d = false - if old_card_type == 2 and self._current_card_type ~= 2 then - change2d = true - end - - local change3d = false - if old_card_type ~= 2 and self._current_card_type == 2 then - change3d = true - end - - if change2d == false and change3d == false and self._current_card_type ~= 2 then - local prefix = self:GetPrefix() - - --更新已出牌 - for i = 1, self._area_outcard_list.numChildren do - local obj = self._area_outcard_list:GetChildAt(i - 1) - replace_card(obj, prefix) - end - - --更新手牌 - for i = 1, self._area_handcard_list.numChildren do - local obj = self._area_handcard_list:GetChildAt(i - 1) - replace_card(obj, prefix) - end - - --更新放子牌 - for i = 1, self._area_fz_list.numChildren do - local com = self._area_fz_list:GetChildAt(i - 1) - for j = 1, 4 do - local obj = com:GetChild('card_' .. j) - if obj then - replace_card(obj, prefix) - end - end - end + for i = 1, #self._carViewList do + self._carViewList[i].card:Dispose() end + self._carViewList = {} end return M diff --git a/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua b/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua index d1536323..a423fc23 100644 --- a/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua +++ b/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua @@ -222,19 +222,20 @@ function M:SelectedConfigData() _data["fs"] = 0 - _data["leaf"] = handcard + 1 - _data["opt"] = round + 1 - _data["maxPlayers"] = peopleNum == 1 and 2 or 3 - _data["rule"] = wanfa1_5 == 0 and 2 or 1 - _data["showlength"] = showCardNum - _data["planelack"] = wanfa1_2 + _data["leaf"] = handcard == 0 and 2 or handcard --手牌 1是15张,2是16张 + _data["opt"] = round + 1 --局数 1是10局 2是15局 3是20局 + _data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人 + _data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法 + _data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示 + _data["planelack"] = wanfa1_2 --[[三张、飞机可少带接完 0是没有该玩法 1是有该玩法, + 吴哥说这个玩法可能包含了三张、飞机可不带,没有告诉我添加字段,这个字段是飞机,下个字段是三带]] _data["threelack"] = wanfa1_2 - _data["fourDaiThree"] = false + _data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法 if wanfa1_3 then _data["fourDaiThree"] = true end - _data["heartten"] = wanfa1_4 + 1 - _data["specilAdd"] = wanfa2_1 + _data["heartten"] = wanfa1_4 + 1 --红桃扎鸟 1没有该玩法 2有该玩法 似乎说的是红桃10分数翻倍,具体要问江西那边 + _data["specilAdd"] = wanfa2_1 --特殊加分规则:只出一张加扣10分,出2-3张加扣5分 0没有该玩法 1有该玩法 diff --git a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes index 5a326d47286fcfa7d1b90e85ca984138e36e5821..90e5acf1e632cc091fb578d369f8d637f4bf6008 100644 GIT binary patch delta 324 zcmex-hrQ`8`vhOkPYfWyxVUFySemraI%b9rhE9gA|NlUuvw?UP5OYlC0CAOoSRbfX z8Yof=#C1SCaq~OrwQSm5?2HTo47Lo83~@k3DGVKK|NjBaIKprg$n^r^NsK_k6^L~v zGwO*=zM~|^&&VLm$ix6trSKmJ7$+Af%S={K?&kt4Z2>8r?wHM}G5w4KBiH17ecsJK zl(W2z)R-AoG2I2Z5M*K(5SsuoGdHpe8N3-7n7#t>H=qpXM8fwY0lSO>&Ld!P){8 O4HKi`cDA*QHI4uUuSl5y