全部放大
parent
944b9ed164
commit
9e830c82b5
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@ -67,7 +67,7 @@ function NetClient.new(host, game, protocol)
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-- self.responseMap = {}
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self.onevent = event("onevent", false)
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self.onconnect = event("onconnect", false)
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--print("222222222222222222222222222222222222222222 ",host," ",host," ",game," ",self.protocol)
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---- print("222222222222222222222222222222222222222222 ",host," ",host," ",game," ",self.protocol)
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self.c__netClient = LuaNetClient(host, game, self, self.protocol)
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self.c__netClient:SetCallBackListener(R.c__ondata)
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@ -92,7 +92,7 @@ local NULL_JSON = "{}"
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--- send
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function R.send(self, cmd, data, callback)
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if (debug_print) then
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print("send host:" .. self.host)
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-- print("send host:" .. self.host)
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end
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if self.c__netClient == nil then
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return
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@ -170,7 +170,7 @@ end
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---c#网络层回调函数
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function R.c__onconnect(self, code)
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if (debug_print) then
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print("codeccccccccccccccccccccccccccccccccccccccc" .. code)
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-- print("codeccccccccccccccccccccccccccccccccccccccc" .. code)
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end
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self.onconnect(code)
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end
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@ -2,8 +2,8 @@ Queue = {}
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function Queue.new(capacity)
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local self = {}
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setmetatable(self,{__index = Queue})
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local self = {}
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setmetatable(self, { __index = Queue })
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self.capacity = capacity
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self.queue = {}
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self.size_ = 0
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@ -20,12 +20,12 @@ function Queue:Enqueue(element)
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self.queue[self.rear] = element
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else
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local temp = (self.rear + 1) % self.capacity
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--print("1111111111111111111====>>>>")
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--print(temp)
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---- print("1111111111111111111====>>>>")
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---- print(temp)
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if temp == self.head then
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error("Error: capacity is full.")
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ViewUtil.ErrorTip(10001,"Error: capacity is full.")
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return
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ViewUtil.ErrorTip(10001, "Error: capacity is full.")
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return
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else
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self.rear = temp
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end
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@ -33,12 +33,11 @@ function Queue:Enqueue(element)
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self.queue[self.rear] = element
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self.size_ = self.size_ + 1
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end
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end
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function Queue:Dequeue()
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if self:IsEmpty() then
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ViewUtil.ErrorTip(10002,"Error: The Queue is empty.")
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ViewUtil.ErrorTip(10002, "Error: The Queue is empty.")
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error("Error: The Queue is empty.")
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return
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end
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@ -74,16 +73,16 @@ function Queue:dump()
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local first_flag = true
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while h ~= r do
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if first_flag == true then
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str = "{"..self.queue[h]
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str = "{" .. self.queue[h]
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h = (h + 1) % self.capacity
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first_flag = false
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else
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str = str..","..self.queue[h]
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str = str .. "," .. self.queue[h]
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h = (h + 1) % self.capacity
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end
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end
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str = str..","..self.queue[r].."}"
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if(debug_print) then
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print(str)
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end
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end
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str = str .. "," .. self.queue[r] .. "}"
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if (debug_print) then
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-- print(str)
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end
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end
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@ -1,136 +1,135 @@
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--[[
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位操作
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]]
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--bit={data32={}}
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--bit={data32={}}
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bit = bit or {}
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function bit.init32()
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bit.data32 = {}
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for i=1,32 do
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bit.data32[i]=2^(32-i)
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end
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for i = 1, 32 do
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bit.data32[i] = 2 ^ (32 - i)
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end
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end
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bit.init32()
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function bit:d2b(arg) --bit:d2b
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local tr={}
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for i=1,32 do
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if arg >= self.data32[i] then
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tr[i]=1
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arg=arg-self.data32[i]
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else
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tr[i]=0
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end
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end
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return tr
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end
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function bit:b2d(arg) --bit:b2d
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local nr=0
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for i=1,32 do
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if arg[i] ==1 then
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nr=nr+2^(32-i)
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end
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end
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return nr
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end
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function bit:_xor(a,b) --bit:xor
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local op1=self:d2b(a)
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local op2=self:d2b(b)
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local r={}
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for i=1,32 do
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if op1[i]==op2[i] then
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r[i]=0
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else
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r[i]=1
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end
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end
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return self:b2d(r)
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end
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function bit:_and(a,b) --bit:_and
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local op1=self:d2b(a)
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local op2=self:d2b(b)
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local r={}
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for i=1,32 do
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if op1[i]==1 and op2[i]==1 then
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r[i]=1
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else
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r[i]=0
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end
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end
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return self:b2d(r)
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end
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function bit:_or(a,b) --bit:_or
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local op1=self:d2b(a)
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local op2=self:d2b(b)
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local r={}
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for i=1,32 do
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if op1[i]==1 or op2[i]==1 then
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r[i]=1
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else
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r[i]=0
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end
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end
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return self:b2d(r)
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end
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function bit:_not(a) --bit:_not
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local op1=self:d2b(a)
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local r={}
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for i=1,32 do
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if op1[i]==1 then
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r[i]=0
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else
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r[i]=1
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end
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end
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return self:b2d(r)
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end
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function bit:_rshift(a,n) --bit:_rshift
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local op1=self:d2b(a)
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local r=self:d2b(0)
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if n < 32 and n > 0 then
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for i=1,n do
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for i=31,1,-1 do
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op1[i+1]=op1[i]
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end
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op1[1]=0
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end
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r=op1
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end
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return self:b2d(r)
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end
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function bit:_lshift(a,n) --bit:_lshift
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local op1=self:d2b(a)
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local r=self:d2b(0)
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if n < 32 and n > 0 then
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for i=1,n do
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for i=1,31 do
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op1[i]=op1[i+1]
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end
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op1[32]=0
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end
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r=op1
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end
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return self:b2d(r)
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end
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function bit:print(ta)
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local sr=""
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for i=1,32 do
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sr=sr..ta[i]
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end
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print(sr)
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end
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bit.init32()
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function bit:d2b(arg) --bit:d2b
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local tr = {}
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for i = 1, 32 do
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if arg >= self.data32[i] then
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tr[i] = 1
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arg = arg - self.data32[i]
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else
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tr[i] = 0
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end
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end
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return tr
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end
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function bit:b2d(arg) --bit:b2d
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local nr = 0
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for i = 1, 32 do
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if arg[i] == 1 then
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nr = nr + 2 ^ (32 - i)
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end
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end
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return nr
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end
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function bit:_xor(a, b) --bit:xor
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local op1 = self:d2b(a)
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local op2 = self:d2b(b)
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local r = {}
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for i = 1, 32 do
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if op1[i] == op2[i] then
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r[i] = 0
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else
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r[i] = 1
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end
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end
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return self:b2d(r)
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end
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function bit:_and(a, b) --bit:_and
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local op1 = self:d2b(a)
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local op2 = self:d2b(b)
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local r = {}
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for i = 1, 32 do
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if op1[i] == 1 and op2[i] == 1 then
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r[i] = 1
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else
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r[i] = 0
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end
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end
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return self:b2d(r)
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end
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function bit:_or(a, b) --bit:_or
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local op1 = self:d2b(a)
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local op2 = self:d2b(b)
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local r = {}
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for i = 1, 32 do
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if op1[i] == 1 or op2[i] == 1 then
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r[i] = 1
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else
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r[i] = 0
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end
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end
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return self:b2d(r)
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end
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function bit:_not(a) --bit:_not
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local op1 = self:d2b(a)
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local r = {}
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for i = 1, 32 do
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if op1[i] == 1 then
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r[i] = 0
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else
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r[i] = 1
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end
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end
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return self:b2d(r)
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end
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function bit:_rshift(a, n) --bit:_rshift
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local op1 = self:d2b(a)
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local r = self:d2b(0)
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if n < 32 and n > 0 then
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for i = 1, n do
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for i = 31, 1, -1 do
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op1[i + 1] = op1[i]
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end
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op1[1] = 0
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end
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r = op1
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end
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return self:b2d(r)
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end
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function bit:_lshift(a, n) --bit:_lshift
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local op1 = self:d2b(a)
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local r = self:d2b(0)
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if n < 32 and n > 0 then
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for i = 1, n do
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for i = 1, 31 do
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op1[i] = op1[i + 1]
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end
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op1[32] = 0
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end
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r = op1
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end
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return self:b2d(r)
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end
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function bit:print(ta)
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local sr = ""
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for i = 1, 32 do
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sr = sr .. ta[i]
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end
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-- print(sr)
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end
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@ -1,5 +1,3 @@
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string._htmlspecialchars_set = {}
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string._htmlspecialchars_set["&"] = "&"
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string._htmlspecialchars_set["\""] = """
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@ -10,7 +8,7 @@ string._htmlspecialchars_set[">"] = ">"
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--[[--
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将特殊字符转为 HTML 转义符
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~~~ lua
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print(string.htmlspecialchars("<ABC>"))
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-- print(string.htmlspecialchars("<ABC>"))
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-- 输出 <ABC>
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~~~
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@param string input 输入字符串
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@ -26,7 +24,7 @@ end
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--[[--
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将 HTML 转义符还原为特殊字符,功能与 string.htmlspecialchars() 正好相反
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~~~ lua
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print(string.restorehtmlspecialchars("<ABC>"))
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-- print(string.restorehtmlspecialchars("<ABC>"))
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-- 输出 <ABC>
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~~~
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@param string input 输入字符串
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@ -42,7 +40,7 @@ end
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--[[--
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将字符串中的 \n 换行符转换为 HTML 标记
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~~~ lua
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print(string.nl2br("Hello\nWorld"))
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-- print(string.nl2br("Hello\nWorld"))
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-- 输出
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-- Hello<br />World
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~~~
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@ -56,7 +54,7 @@ end
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--[[--
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将字符串中的特殊字符和 \n 换行符转换为 HTML 转移符和标记
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~~~ lua
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print(string.nl2br("<Hello>\nWorld"))
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-- print(string.nl2br("<Hello>\nWorld"))
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-- 输出
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-- <Hello><br />World
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~~~
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@ -88,10 +86,10 @@ local res = string.split(input, "-+-")
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function string.split(input, delimiter)
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input = tostring(input)
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delimiter = tostring(delimiter)
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if (delimiter=='') then return false end
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local pos,arr = 0, {}
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if (delimiter == '') then return false end
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local pos, arr = 0, {}
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-- for each divider found
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for st,sp in function() return string.find(input, delimiter, pos, true) end do
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for st, sp in function() return string.find(input, delimiter, pos, true) end do
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table.insert(arr, string.sub(input, pos, st - 1))
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pos = sp + 1
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end
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@ -103,7 +101,7 @@ end
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去除输入字符串头部的空白字符,返回结果
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~~~ lua
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local input = " ABC"
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print(string.ltrim(input))
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-- print(string.ltrim(input))
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-- 输出 ABC,输入字符串前面的两个空格被去掉了
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~~~
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空白字符包括:
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@ -123,7 +121,7 @@ end
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去除输入字符串尾部的空白字符,返回结果
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~~~ lua
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local input = "ABC "
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print(string.ltrim(input))
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-- print(string.ltrim(input))
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-- 输出 ABC,输入字符串最后的两个空格被去掉了
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~~~
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@param string input 输入字符串
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@ -149,7 +147,7 @@ end
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将字符串的第一个字符转为大写,返回结果
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~~~ lua
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local input = "hello"
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print(string.ucfirst(input))
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-- print(string.ucfirst(input))
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-- 输出 Hello
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~~~
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@param string input 输入字符串
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@ -167,7 +165,7 @@ end
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将字符串转换为符合 URL 传递要求的格式,并返回转换结果
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~~~ lua
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local input = "hello world"
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print(string.urlencode(input))
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-- print(string.urlencode(input))
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-- 输出
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-- hello%20world
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~~~
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@ -188,7 +186,7 @@ end
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将 URL 中的特殊字符还原,并返回结果
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~~~ lua
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local input = "hello%20world"
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print(string.urldecode(input))
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-- print(string.urldecode(input))
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-- 输出
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-- hello world
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~~~
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@ -197,9 +195,9 @@ print(string.urldecode(input))
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@see string.urlencode
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]]
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function string.urldecode(input)
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input = string.gsub (input, "+", " ")
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input = string.gsub (input, "%%(%x%x)", function(h) return string.char(checknumber(h,16)) end)
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input = string.gsub (input, "\r\n", "\n")
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input = string.gsub(input, "+", " ")
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input = string.gsub(input, "%%(%x%x)", function(h) return string.char(checknumber(h, 16)) end)
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input = string.gsub(input, "\r\n", "\n")
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return input
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end
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@ -207,7 +205,7 @@ end
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计算 UTF8 字符串的长度,每一个中文算一个字符
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~~~ lua
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local input = "你好World"
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print(string.utf8len(input))
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-- print(string.utf8len(input))
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-- 输出 7
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~~~
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@param string input 输入字符串
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@ -219,7 +217,7 @@ function string.utf8len(input)
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local len = string.len(input)
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local left = len
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local cnt = 0
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local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
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local arr = { 0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc }
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while left ~= 0 do
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local tmp = string.byte(input, -left)
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local i = #arr
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@ -243,15 +241,15 @@ end
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]]
|
||||
function string.utf8sub(input, index, endIndex)
|
||||
if input == nil or type(input) ~= "string" then return nil end
|
||||
if not endIndex then
|
||||
if not endIndex then
|
||||
endIndex = index
|
||||
index = 1
|
||||
end
|
||||
local len = string.len(input)
|
||||
local left = len
|
||||
local cnt = 0
|
||||
local len = string.len(input)
|
||||
local left = len
|
||||
local cnt = 0
|
||||
local head, tail = 0, 0
|
||||
local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
|
||||
local arr = { 0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc }
|
||||
while left ~= 0 do
|
||||
if cnt + 1 == index then
|
||||
head = len - left + 1
|
||||
|
|
@ -278,7 +276,7 @@ end
|
|||
--[[--
|
||||
将数值格式化为包含千分位分隔符的字符串
|
||||
~~~ lua
|
||||
print(string.formatnumberthousands(1924235))
|
||||
-- print(string.formatnumberthousands(1924235))
|
||||
-- 输出 1,924,235
|
||||
~~~
|
||||
@param number num 数值
|
||||
|
|
@ -294,12 +292,11 @@ function string.formatnumberthousands(num)
|
|||
return formatted
|
||||
end
|
||||
|
||||
|
||||
function string.concat( ... )
|
||||
function string.concat(...)
|
||||
local str = {}
|
||||
local tem = {...}
|
||||
for _,v in ipairs(tem) do
|
||||
local tem = { ... }
|
||||
for _, v in ipairs(tem) do
|
||||
str[#str + 1] = v
|
||||
end
|
||||
return table.concat(str , "")
|
||||
end
|
||||
return table.concat(str, "")
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,46 +1,46 @@
|
|||
EventContext = FairyGUI.EventContext
|
||||
EventListener = FairyGUI.EventListener
|
||||
EventContext = FairyGUI.EventContext
|
||||
EventListener = FairyGUI.EventListener
|
||||
EventDispatcher = FairyGUI.EventDispatcher
|
||||
InputEvent = FairyGUI.InputEvent
|
||||
NTexture = FairyGUI.NTexture
|
||||
Container = FairyGUI.Container
|
||||
Image = FairyGUI.Image
|
||||
Stage = FairyGUI.Stage
|
||||
Controller = FairyGUI.Controller
|
||||
GObject = FairyGUI.GObject
|
||||
GGraph = FairyGUI.GGraph
|
||||
GGroup = FairyGUI.GGroup
|
||||
GImage = FairyGUI.GImage
|
||||
GLoader = FairyGUI.GLoader
|
||||
GMovieClip = FairyGUI.GMovieClip
|
||||
TextFormat = FairyGUI.TextFormat
|
||||
GTextField = FairyGUI.GTextField
|
||||
GRichTextField = FairyGUI.GRichTextField
|
||||
GTextInput = FairyGUI.GTextInput
|
||||
GComponent = FairyGUI.GComponent
|
||||
GList = FairyGUI.GList
|
||||
GRoot = FairyGUI.GRoot
|
||||
GLabel = FairyGUI.GLabel
|
||||
GButton = FairyGUI.GButton
|
||||
GComboBox = FairyGUI.GComboBox
|
||||
GProgressBar = FairyGUI.GProgressBar
|
||||
GSlider = FairyGUI.GSlider
|
||||
PopupMenu = FairyGUI.PopupMenu
|
||||
ScrollPane = FairyGUI.ScrollPane
|
||||
Transition = FairyGUI.Transition
|
||||
UIPackage = FairyGUI.UIPackage
|
||||
Window = FairyGUI.Window
|
||||
GObjectPool = FairyGUI.GObjectPool
|
||||
Relations = FairyGUI.Relations
|
||||
RelationType = FairyGUI.RelationType
|
||||
UIPanel = FairyGUI.UIPanel
|
||||
UIPainter = FairyGUI.UIPainter
|
||||
TypingEffect = FairyGUI.TypingEffect
|
||||
GTween = FairyGUI.GTween
|
||||
GTweener = FairyGUI.GTweener
|
||||
EaseType = FairyGUI.EaseType
|
||||
InputEvent = FairyGUI.InputEvent
|
||||
NTexture = FairyGUI.NTexture
|
||||
Container = FairyGUI.Container
|
||||
Image = FairyGUI.Image
|
||||
Stage = FairyGUI.Stage
|
||||
Controller = FairyGUI.Controller
|
||||
GObject = FairyGUI.GObject
|
||||
GGraph = FairyGUI.GGraph
|
||||
GGroup = FairyGUI.GGroup
|
||||
GImage = FairyGUI.GImage
|
||||
GLoader = FairyGUI.GLoader
|
||||
GMovieClip = FairyGUI.GMovieClip
|
||||
TextFormat = FairyGUI.TextFormat
|
||||
GTextField = FairyGUI.GTextField
|
||||
GRichTextField = FairyGUI.GRichTextField
|
||||
GTextInput = FairyGUI.GTextInput
|
||||
GComponent = FairyGUI.GComponent
|
||||
GList = FairyGUI.GList
|
||||
GRoot = FairyGUI.GRoot
|
||||
GLabel = FairyGUI.GLabel
|
||||
GButton = FairyGUI.GButton
|
||||
GComboBox = FairyGUI.GComboBox
|
||||
GProgressBar = FairyGUI.GProgressBar
|
||||
GSlider = FairyGUI.GSlider
|
||||
PopupMenu = FairyGUI.PopupMenu
|
||||
ScrollPane = FairyGUI.ScrollPane
|
||||
Transition = FairyGUI.Transition
|
||||
UIPackage = FairyGUI.UIPackage
|
||||
Window = FairyGUI.Window
|
||||
GObjectPool = FairyGUI.GObjectPool
|
||||
Relations = FairyGUI.Relations
|
||||
RelationType = FairyGUI.RelationType
|
||||
UIPanel = FairyGUI.UIPanel
|
||||
UIPainter = FairyGUI.UIPainter
|
||||
TypingEffect = FairyGUI.TypingEffect
|
||||
GTween = FairyGUI.GTween
|
||||
GTweener = FairyGUI.GTweener
|
||||
EaseType = FairyGUI.EaseType
|
||||
|
||||
fgui = {}
|
||||
fgui = {}
|
||||
|
||||
--[[
|
||||
用于继承FairyGUI的Window类,同时派生的Window类可以继续被继承。可以重写的方法有(与Window类里的同名方法含义完全相同)
|
||||
|
|
@ -48,11 +48,11 @@ OnInit、DoHideAnimation、DoShowAnimation、OnShown、OnHide。
|
|||
例子:
|
||||
MyWinClass = fgui.window_class()
|
||||
function MyWinClass:ctor()
|
||||
print('MyWinClass-ctor')
|
||||
-- print('MyWinClass-ctor')
|
||||
self.contentPane = UIPackage.CreateObject("Basics", "WindowA")
|
||||
end
|
||||
function MyWinClass:OnShown()
|
||||
print('MyWinClass-onShown')
|
||||
-- print('MyWinClass-onShown')
|
||||
end
|
||||
local win = MyWinClass.New()
|
||||
win:Show()
|
||||
|
|
@ -74,7 +74,7 @@ function fgui.window_class(base)
|
|||
tolua.setpeer(ins, t)
|
||||
ins:SetLuaPeer(t)
|
||||
if t.ctor then
|
||||
t.ctor(ins,...)
|
||||
t.ctor(ins, ...)
|
||||
end
|
||||
|
||||
return ins
|
||||
|
|
@ -92,12 +92,12 @@ MyButton = fgui.extension_class(GButton)
|
|||
fgui.register_extension("ui://包名/我的按钮", MyButton)
|
||||
|
||||
function MyButton:ctor() --当组件构建完成时此方法被调用
|
||||
print(self:GetChild("n1"))
|
||||
-- print(self:GetChild("n1"))
|
||||
end
|
||||
|
||||
--添加自定义的方法和字段
|
||||
function MyButton:Test()
|
||||
print('test')
|
||||
-- print('test')
|
||||
end
|
||||
|
||||
local get = tolua.initget(MyButton)
|
||||
|
|
@ -133,7 +133,7 @@ function fgui.extension_class(base)
|
|||
o.Extend = function(ins)
|
||||
local t = {}
|
||||
setmetatable(t, o)
|
||||
tolua.setpeer(ins,t)
|
||||
tolua.setpeer(ins, t)
|
||||
return t
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -17,14 +17,14 @@ GameEvent = {
|
|||
OnKicked = 'OnKicked',
|
||||
-- 更新玩家信息
|
||||
OnUpdateInfo = 'OnUpdateInfo',
|
||||
|
||||
--打开托管
|
||||
TupGuanOpen='TupGuanOpen',
|
||||
--关闭托管
|
||||
TupGuanClose='TupGuanClose',
|
||||
|
||||
--麻将修改牌大小
|
||||
MJModifySzie='MJModifySzie',
|
||||
|
||||
--打开托管
|
||||
TupGuanOpen = 'TupGuanOpen',
|
||||
--关闭托管
|
||||
TupGuanClose = 'TupGuanClose',
|
||||
|
||||
--麻将修改牌大小
|
||||
MJModifySzie = 'MJModifySzie',
|
||||
}
|
||||
|
||||
--- Base GameController
|
||||
|
|
@ -40,7 +40,7 @@ GameController = {
|
|||
|
||||
local M = GameController
|
||||
|
||||
setmetatable(M, {__index = IController})
|
||||
setmetatable(M, { __index = IController })
|
||||
|
||||
function M:init(name)
|
||||
self._name = name
|
||||
|
|
@ -48,13 +48,13 @@ function M:init(name)
|
|||
self._cacheEvent = Queue.new(1000)
|
||||
self._eventmap = {}
|
||||
self._dispatcher = {}
|
||||
self._eventmap[Protocol.FGMGR_EVT_UPDATE_RECONECT]=self.ResetConnect
|
||||
self._eventmap[Protocol.FGMGR_EVT_UPDATE_RECONECT] = self.ResetConnect
|
||||
|
||||
self._eventmap[Protocol.GAME_EVT_PLAYER_JOIN] = self.OnEventPlayerEnter
|
||||
self._eventmap[Protocol.GAME_EVT_PLAYER_NET_STATE] = self.OnEventOnlineState
|
||||
self._eventmap[Protocol.GAME_EVT_PLAYER_EXIT] = self.OnEventPlayerLeave
|
||||
self._eventmap[Protocol.GAME_EVT_READY] = self.OnEventPlayerReady
|
||||
self._eventmap[Protocol.GAME_EVT_READY_AND_XIPAI] = self.OnEventPlayerXiPaiReady
|
||||
self._eventmap[Protocol.GAME_EVT_READY_AND_XIPAI] = self.OnEventPlayerXiPaiReady
|
||||
|
||||
self._eventmap[Protocol.GAME_EVT_EXIT_ROOM_DISMISS] = self.OnEventExitRoomDismiss
|
||||
self._eventmap[Protocol.GAME_EVT_DISMISS_ROOM] = self.OnEventDismissRoom
|
||||
|
|
@ -66,13 +66,11 @@ function M:init(name)
|
|||
|
||||
self._eventmap[Protocol.GAME_EVT_KICKED] = self.OnEventKicked
|
||||
self._eventmap[Protocol.GAME_EVT_UPDATE_PLAYERINFO] = self.OnEvtUpdateInfo
|
||||
|
||||
self._eventmap[Protocol.GAME_EVT_READY_ENTRUST] = self.OnEvtOpenTupGTips
|
||||
self._eventmap[Protocol.GAME_EVT_CANCEL_READY_ENTRUST] = self.OnEvtCloseTupGTips
|
||||
|
||||
--self._eventmap[Protocol.GAME_AUTO_CARD] = self.OnEvtOpenGameHuTuoGtips
|
||||
|
||||
|
||||
|
||||
self._eventmap[Protocol.GAME_EVT_READY_ENTRUST] = self.OnEvtOpenTupGTips
|
||||
self._eventmap[Protocol.GAME_EVT_CANCEL_READY_ENTRUST] = self.OnEvtCloseTupGTips
|
||||
|
||||
--self._eventmap[Protocol.GAME_AUTO_CARD] = self.OnEvtOpenGameHuTuoGtips
|
||||
end
|
||||
|
||||
function DispatchEvent(_dispatcher, evt_name, ...)
|
||||
|
|
@ -86,11 +84,10 @@ function M:AddEventListener(evt_name, func)
|
|||
self._dispatcher[evt_name] = func
|
||||
end
|
||||
|
||||
|
||||
function M:ResetConnect()
|
||||
-- print("断线重连================")
|
||||
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
|
||||
ViewManager.refreshGameView()
|
||||
-- -- print("断线重连================")
|
||||
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
|
||||
ViewManager.refreshGameView()
|
||||
end
|
||||
|
||||
----------------------请求------------------------------------
|
||||
|
|
@ -101,11 +98,12 @@ function M:PlayerReady()
|
|||
if not _client then
|
||||
return
|
||||
end
|
||||
print("====================================1发送准备")
|
||||
_client:send(Protocol.GAME_READY)
|
||||
end
|
||||
|
||||
function M:PlayerXiPai()
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
if not _client then
|
||||
return
|
||||
end
|
||||
|
|
@ -163,9 +161,9 @@ function M:AskDismissRoom()
|
|||
if not _client then
|
||||
return
|
||||
end
|
||||
_client:send(Protocol.GAME_ASK_DISMISS_ROOM,nil,function (res)
|
||||
_client:send(Protocol.GAME_ASK_DISMISS_ROOM, nil, function(res)
|
||||
if res.ReturnCode == 84 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode,"解散失败")
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "解散失败")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
|
@ -178,7 +176,7 @@ function M:DismissRoomVote(agree)
|
|||
if not _client then
|
||||
return
|
||||
end
|
||||
-- print(agree)
|
||||
-- -- print(agree)
|
||||
local _data = {}
|
||||
_data['result'] = agree
|
||||
_client:send(Protocol.GAME_DISMISS_ROOM_VOTE, _data)
|
||||
|
|
@ -261,7 +259,7 @@ end
|
|||
|
||||
-- 玩家进
|
||||
function M:OnEventPlayerEnter(evt_data)
|
||||
--print("进入房间++++++++++++++++++++++++++++++++++++++")
|
||||
---- print("进入房间++++++++++++++++++++++++++++++++++++++")
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
local p = self._room:NewPlayer()
|
||||
|
|
@ -280,13 +278,12 @@ function M:OnEventPlayerEnter(evt_data)
|
|||
-- p.total_hp = evt_data["total_hp"] or 0
|
||||
if evt_data['hp_info'] then
|
||||
p.cur_hp = evt_data.hp_info.cur_hp
|
||||
-- p.total_hp = evt_data.hp_info.total_hp
|
||||
-- p.total_hp = evt_data.hp_info.total_hp
|
||||
end
|
||||
p.self_user = _user
|
||||
p.line_state = 1
|
||||
DataManager.CurrenRoom:AddPlayer(p)
|
||||
DispatchEvent(self._dispatcher, GameEvent.PlayerEnter, p)
|
||||
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -325,47 +322,42 @@ function M:OnEventPlayerReady(evt_data)
|
|||
local pid = evt_data['aid']
|
||||
local p = self._room:GetPlayerById(pid)
|
||||
p.ready = true
|
||||
if evt_data.start~=nil then
|
||||
if evt_data.start==1 then
|
||||
p.isSendCardState=true
|
||||
else
|
||||
p.isSendCardState=false
|
||||
end
|
||||
|
||||
else
|
||||
p.isSendCardState=false
|
||||
end
|
||||
|
||||
if evt_data.start ~= nil then
|
||||
if evt_data.start == 1 then
|
||||
p.isSendCardState = true
|
||||
else
|
||||
p.isSendCardState = false
|
||||
end
|
||||
else
|
||||
p.isSendCardState = false
|
||||
end
|
||||
|
||||
DispatchEvent(self._dispatcher, GameEvent.PlayerReady, p)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
function M:OnEventPlayerXiPaiReady(evt_data)
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
local pid = evt_data['aid']
|
||||
local p = self._room:GetPlayerById(pid)
|
||||
p.ready = true
|
||||
if evt_data.start~=nil then
|
||||
if evt_data.start==1 then
|
||||
p.isSendCardState=true
|
||||
else
|
||||
p.isSendCardState=false
|
||||
end
|
||||
|
||||
else
|
||||
p.isSendCardState=false
|
||||
end
|
||||
if evt_data.start ~= nil then
|
||||
if evt_data.start == 1 then
|
||||
p.isSendCardState = true
|
||||
else
|
||||
p.isSendCardState = false
|
||||
end
|
||||
else
|
||||
p.isSendCardState = false
|
||||
end
|
||||
|
||||
DispatchEvent(self._dispatcher, GameEvent.PlayerReady, p)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 聊天事件
|
||||
function M:OnEventInteraction(evt_data)
|
||||
if self._room.ban_chat1 == false or self._room.ban_chat2 == false then
|
||||
|
|
@ -377,7 +369,7 @@ function M:OnEventInteraction(evt_data)
|
|||
local parm = evt_data['parm']
|
||||
DispatchEvent(self._dispatcher, GameEvent.Interaction, p, type1, parm)
|
||||
end
|
||||
)
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -396,7 +388,6 @@ function M:OnEventUpdateGPS(evt_data)
|
|||
)
|
||||
end
|
||||
|
||||
|
||||
-- 被踢出房间事件
|
||||
function M:OnEventKicked()
|
||||
if ViewManager.GetCurrenView().dview_class == LobbyView then
|
||||
|
|
@ -544,7 +535,7 @@ end
|
|||
|
||||
function M:OnEnter()
|
||||
if (debug_print) then
|
||||
print(self._name .. '进入Game控制器')
|
||||
-- print(self._name .. '进入Game控制器')
|
||||
end
|
||||
self._room = DataManager.CurrenRoom
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
|
|
@ -555,14 +546,14 @@ end
|
|||
|
||||
function M:OnExit()
|
||||
if (debug_print) then
|
||||
print(self._name .. ' 离开Game控制器')
|
||||
-- print(self._name .. ' 离开Game控制器')
|
||||
end
|
||||
ControllerManager.SetGameNetClient(nil)
|
||||
self._cacheEvent:Clear()
|
||||
end
|
||||
|
||||
function M:__OnNetEvent(msg)
|
||||
--print("Game消息ID===>>"..msg.Command)
|
||||
---- print("Game消息ID===>>"..msg.Command)
|
||||
local func = self._eventmap[msg.Command]
|
||||
if (func ~= nil) then
|
||||
func(self, msg.Data)
|
||||
|
|
@ -586,42 +577,36 @@ function M:ReturnToRoom()
|
|||
end,
|
||||
self.tmpGroupID
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
|
||||
function M:OnEvtOpenTupGTips(msg)
|
||||
--print("显示托管倒计时=====================")
|
||||
pt(msg)
|
||||
local pid = msg['aid']
|
||||
---- print("显示托管倒计时=====================")
|
||||
pt(msg)
|
||||
local pid = msg['aid']
|
||||
local p = self._room:GetPlayerById(pid)
|
||||
local t=msg['time']
|
||||
DispatchEvent(self._dispatcher, GameEvent.TupGuanOpen, p,true, t)
|
||||
local t = msg['time']
|
||||
DispatchEvent(self._dispatcher, GameEvent.TupGuanOpen, p, true, t)
|
||||
end
|
||||
|
||||
|
||||
function M:OnEvtCloseTupGTips(msg)
|
||||
--print("关闭托管倒计时=================")
|
||||
--pt(msg)
|
||||
local pid = msg['aid']
|
||||
---- print("关闭托管倒计时=================")
|
||||
--pt(msg)
|
||||
local pid = msg['aid']
|
||||
local p = self._room:GetPlayerById(pid)
|
||||
local t=msg['time']
|
||||
DispatchEvent(self._dispatcher, GameEvent.TupGuanOpen, p,false, t)
|
||||
local t = msg['time']
|
||||
DispatchEvent(self._dispatcher, GameEvent.TupGuanOpen, p, false, t)
|
||||
end
|
||||
|
||||
|
||||
function M:DispatchEventTuoGuan(p,isShow,t)
|
||||
DispatchEvent(self._dispatcher, GameEvent.TupGuanOpen, p,isShow, t)
|
||||
function M:DispatchEventTuoGuan(p, isShow, t)
|
||||
DispatchEvent(self._dispatcher, GameEvent.TupGuanOpen, p, isShow, t)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:OnEvtOpenGameHuTuoGtips(isAuto)
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
if not _client then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
data.autoCard = isAuto
|
||||
_client:send(Protocol.GAME_AUTO_CARD, data)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ function M:connect(host, groupId, callback)
|
|||
self._mgr_client:destroy()
|
||||
self._mgr_client = nil
|
||||
end
|
||||
print("666666666666666666666666666 ", host)
|
||||
-- print("666666666666666666666666666 ", host)
|
||||
local _mgr_client = NetClient.new(self.host, "mgr_group")
|
||||
self._mgr_client = _mgr_client
|
||||
_mgr_client:connect()
|
||||
|
|
@ -186,7 +186,7 @@ end
|
|||
|
||||
-- 更新玩法
|
||||
function M:OnEvtUpdatePlay(evt_data)
|
||||
--print("更新玩法=============》》》")
|
||||
---- print("更新玩法=============》》》")
|
||||
--pt(evt_data)
|
||||
local pid = evt_data.pid
|
||||
local group = DataManager.groups:get(self.groupId)
|
||||
|
|
@ -354,7 +354,7 @@ function M:OnExit()
|
|||
end
|
||||
|
||||
function M:__OnNetEvent(msg)
|
||||
--print("消息ID===>>"..msg.Command)
|
||||
---- print("消息ID===>>"..msg.Command)
|
||||
local func = self._eventmap[msg.Command]
|
||||
if (func ~= nil) then func(self, msg.Data) end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,12 +1,11 @@
|
|||
|
||||
LoddyController = {}
|
||||
|
||||
local M = {}
|
||||
|
||||
--- Create a new LoddyController
|
||||
function LoddyController.new()
|
||||
setmetatable(M, {__index = IController})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = IController })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.baseType = LoddyController
|
||||
self.class = "Loddy"
|
||||
self.recordList = {}
|
||||
|
|
@ -14,11 +13,11 @@ function LoddyController.new()
|
|||
end
|
||||
|
||||
function M.OnEnter(self)
|
||||
--print(vardump(self,"loddy controller enter"))
|
||||
---- print(vardump(self,"loddy controller enter"))
|
||||
end
|
||||
|
||||
function M.OnExit(self)
|
||||
--print(vardump(self,"loddy controller exit"))
|
||||
---- print(vardump(self,"loddy controller exit"))
|
||||
end
|
||||
|
||||
local function __FillRoomData(s2croom)
|
||||
|
|
@ -27,7 +26,7 @@ local function __FillRoomData(s2croom)
|
|||
extend:FillRoomData(s2croom)
|
||||
end
|
||||
|
||||
local function __ConntectGameServer(cmd,room, host, _data,callback)
|
||||
local function __ConntectGameServer(cmd, room, host, _data, callback)
|
||||
-- local _data = {}
|
||||
_data["session"] = room.session
|
||||
local _game_client = NetClient.new(host, "game")
|
||||
|
|
@ -35,7 +34,7 @@ local function __ConntectGameServer(cmd,room, host, _data,callback)
|
|||
ControllerManager.SetGameNetClient(_game_client)
|
||||
_game_client.onconnect:Add(function(code)
|
||||
if (code == SocketCode.Connect) then
|
||||
_game_client:send(cmd, _data, function (response)
|
||||
_game_client:send(cmd, _data, function(response)
|
||||
if (response.ReturnCode == 0) then
|
||||
_game_client.onconnect:Clear()
|
||||
_game_client.onconnect:Add(ControllerManager.OnConnect)
|
||||
|
|
@ -44,39 +43,38 @@ local function __ConntectGameServer(cmd,room, host, _data,callback)
|
|||
end
|
||||
_game_client:destroy()
|
||||
if ControllerManager.GameNetClinet == _game_client then
|
||||
ControllerManager.GameNetClinet =nil
|
||||
ControllerManager.GameNetClinet = nil
|
||||
end
|
||||
callback(response)
|
||||
end)
|
||||
|
||||
else
|
||||
if ControllerManager.GameNetClinet == _game_client then
|
||||
ControllerManager.GameNetClinet =nil
|
||||
ControllerManager.GameNetClinet = nil
|
||||
end
|
||||
_game_client:destroy()
|
||||
callback({ReturnCode = 101})
|
||||
callback({ ReturnCode = 101 })
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function M:CreateRoom(game_id, _data, callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
local data = {}
|
||||
data.game_id = game_id
|
||||
local _client = ControllerManager.WebClient
|
||||
local data = {}
|
||||
data.game_id = game_id
|
||||
data["platform"] = GetPlatform()
|
||||
data.config_data = _data
|
||||
-- local runtime = os.clock()
|
||||
_client:send(Protocol.WEB_CREATE_ROOM, data, function(res)
|
||||
if ( res.ReturnCode == Table_Error_code.ERR_IN_ROOM or res.ReturnCode == Table_Error_code.ERR_CREATE_ROOM) then
|
||||
self:JoinRoom("000000",callback)
|
||||
if (res.ReturnCode == Table_Error_code.ERR_IN_ROOM or res.ReturnCode == Table_Error_code.ERR_CREATE_ROOM) then
|
||||
self:JoinRoom("000000", callback)
|
||||
return
|
||||
end
|
||||
if (res.ReturnCode == 0) then
|
||||
local json = res.Data
|
||||
local game_info = json["game_info"]
|
||||
if ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
|
||||
ExtendHotupdate.UpdateGame(game_info,function()
|
||||
ExtendHotupdate.UpdateGame(game_info, function()
|
||||
res.ReturnCode = -2
|
||||
callback(res)
|
||||
end)
|
||||
|
|
@ -87,7 +85,7 @@ function M:CreateRoom(game_id, _data, callback)
|
|||
local server_ip = json["server_ip"]
|
||||
local server_port = json["server_port"]
|
||||
|
||||
local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
|
||||
local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
|
||||
room.game_id = game_id
|
||||
room.room_id = room_id
|
||||
room.server_host = string.concat(server_ip, ":", server_port)
|
||||
|
|
@ -99,12 +97,12 @@ function M:CreateRoom(game_id, _data, callback)
|
|||
local j_data = {}
|
||||
j_data["session"] = room.session
|
||||
if not DataManager.SelfUser.location then
|
||||
DataManager.SelfUser.location = Location.new()
|
||||
DataManager.SelfUser.location = Location.new()
|
||||
end
|
||||
j_data["pos"] = DataManager.SelfUser.location:Location2String()
|
||||
|
||||
-- game_net =
|
||||
__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data, function (response)
|
||||
-- game_net =
|
||||
__ConntectGameServer(Protocol.GAME_JOIN_ROOM, room, room.server_host, j_data, function(response)
|
||||
if (response.ReturnCode == 0) then
|
||||
-- game_net:clearEvent()
|
||||
local _s2croom = response.Data
|
||||
|
|
@ -113,12 +111,12 @@ function M:CreateRoom(game_id, _data, callback)
|
|||
room.banker_seat = _s2croom["manor"]
|
||||
if _s2croom.createTime then
|
||||
room.create_time = _s2croom["createTime"]
|
||||
end
|
||||
end
|
||||
room.agent = _s2croom.agent == 1 and true or false
|
||||
local extend = ExtendManager.GetExtendConfig(room.game_id)
|
||||
extend:FillRoomData(_s2croom)
|
||||
ControllerManager.ChangeController(GameController)
|
||||
-- print("create room:"..(os.clock()-runtime))
|
||||
-- -- print("create room:"..(os.clock()-runtime))
|
||||
callback(response)
|
||||
return
|
||||
end
|
||||
|
|
@ -126,13 +124,13 @@ function M:CreateRoom(game_id, _data, callback)
|
|||
callback(response)
|
||||
end)
|
||||
else
|
||||
if callback then callback(res) end
|
||||
if callback then callback(res) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local join_room_frame = 0
|
||||
function M:PublicJoinRoom(cmd,room_id,callback,group_id,group_layer)
|
||||
function M:PublicJoinRoom(cmd, room_id, callback, group_id, group_layer)
|
||||
-- 同一帧不重复调用
|
||||
local last_frame = join_room_frame
|
||||
join_room_frame = Time.frameCount
|
||||
|
|
@ -147,12 +145,12 @@ function M:PublicJoinRoom(cmd,room_id,callback,group_id,group_layer)
|
|||
_data["floor"] = group_layer
|
||||
_data["platform"] = GetPlatform()
|
||||
local _client = ControllerManager.WebClient;
|
||||
_client:send(cmd, _data, function( res)
|
||||
_client:send(cmd, _data, function(res)
|
||||
if (res.ReturnCode == 0) then
|
||||
local json = res.Data
|
||||
local game_info = json["game_info"]
|
||||
if ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
|
||||
ExtendHotupdate.UpdateGame(game_info,function()
|
||||
ExtendHotupdate.UpdateGame(game_info, function()
|
||||
res.ReturnCode = -2
|
||||
callback(res)
|
||||
end)
|
||||
|
|
@ -162,7 +160,7 @@ function M:PublicJoinRoom(cmd,room_id,callback,group_id,group_layer)
|
|||
local server_ip = json["server_ip"]
|
||||
local server_port = json["server_port"]
|
||||
|
||||
local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
|
||||
local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
|
||||
room.lev = json["lev"] -- 自己在当前房间所在圈子的职位,1盟主,2管理员,3用户,非圈子房间就是3
|
||||
room.room_id = json["room_id"]
|
||||
room.game_id = game_id
|
||||
|
|
@ -178,44 +176,43 @@ function M:PublicJoinRoom(cmd,room_id,callback,group_id,group_layer)
|
|||
DataManager.CurrenRoom = room
|
||||
local j_data = {}
|
||||
if not DataManager.SelfUser.location then
|
||||
DataManager.SelfUser.location = Location.new()
|
||||
DataManager.SelfUser.location = Location.new()
|
||||
end
|
||||
j_data["pos"] = DataManager.SelfUser.location:Location2String()
|
||||
-- local game_net = nil
|
||||
--print(vardump(room))
|
||||
-- game_net =
|
||||
__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data,function ( res1)
|
||||
if (res1.ReturnCode ~= 0 ) then
|
||||
---- print(vardump(room))
|
||||
-- game_net =
|
||||
__ConntectGameServer(Protocol.GAME_JOIN_ROOM, room, room.server_host, j_data, function(res1)
|
||||
if (res1.ReturnCode ~= 0) then
|
||||
if (callback) then callback(res1) end
|
||||
else
|
||||
local _s2croom = res1.Data
|
||||
room.owner_id = _s2croom["owner"]
|
||||
if _s2croom.createTime then
|
||||
room.create_time = _s2croom["createTime"]
|
||||
end
|
||||
end
|
||||
if _s2croom.manor then
|
||||
room.banker_seat = _s2croom.manor
|
||||
end
|
||||
room.agent = _s2croom.agent == 1 and true or false
|
||||
-- ControllerManager.SetGameNetClient(game_net)
|
||||
local extend = ExtendManager.GetExtendConfig(room.game_id)
|
||||
local extend = ExtendManager.GetExtendConfig(room.game_id)
|
||||
extend:FillRoomData(_s2croom)
|
||||
ControllerManager.ChangeController(GameController)
|
||||
if callback then callback(res1) end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
-- callback(res)
|
||||
else
|
||||
if callback then callback(res) end
|
||||
if callback then callback(res) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function M:JoinRoom(room_id,callback,group_id,group_layer)
|
||||
self:PublicJoinRoom(Protocol.WEB_JOIN_ROOM,room_id,callback,group_id,group_layer)
|
||||
function M:JoinRoom(room_id, callback, group_id, group_layer)
|
||||
self:PublicJoinRoom(Protocol.WEB_JOIN_ROOM, room_id, callback, group_id, group_layer)
|
||||
end
|
||||
|
||||
|
||||
function M:ResetJionRoom(callback)
|
||||
local _game = ControllerManager.GetController(GameController)
|
||||
local o_room = DataManager.CurrenRoom
|
||||
|
|
@ -224,7 +221,7 @@ function M:ResetJionRoom(callback)
|
|||
DataManager.SelfUser.location = Location.new()
|
||||
end
|
||||
j_data["pos"] = DataManager.SelfUser.location:Location2String()
|
||||
local room = ExtendManager.GetExtendConfig(o_room.game_id):NewRoom()
|
||||
local room = ExtendManager.GetExtendConfig(o_room.game_id):NewRoom()
|
||||
room.lev = o_room.lev
|
||||
room.room_id = o_room.room_id
|
||||
room.game_id = o_room.game_id
|
||||
|
|
@ -241,14 +238,14 @@ function M:ResetJionRoom(callback)
|
|||
room.create_time = o_room.create_time
|
||||
room:SetReloadStatus(true)
|
||||
DataManager.CurrenRoom = room
|
||||
__ConntectGameServer(Protocol.GAME_JOIN_ROOM,room,room.server_host, j_data,function ( res1)
|
||||
__ConntectGameServer(Protocol.GAME_JOIN_ROOM, room, room.server_host, j_data, function(res1)
|
||||
room:SetReloadStatus(false)
|
||||
if (res1.ReturnCode ~= 0 ) then
|
||||
if (res1.ReturnCode ~= 0) then
|
||||
if (callback) then callback(res1) end
|
||||
else
|
||||
printlog("ResetJionRoom==>>>")
|
||||
pt(res1)
|
||||
ControllerManager.enterPlayerData=res1.Data.tableInfo.playerData
|
||||
ControllerManager.enterPlayerData = res1.Data.tableInfo.playerData
|
||||
local _s2croom = res1.Data
|
||||
local extend = ExtendManager.GetExtendConfig(room.game_id)
|
||||
extend:FillRoomData(_s2croom)
|
||||
|
|
@ -259,8 +256,8 @@ function M:ResetJionRoom(callback)
|
|||
end
|
||||
|
||||
function M:UpdatePlayerInfo(callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
_client:send(Protocol.WEB_UPDATE_INFO, nil, function (res)
|
||||
local _client = ControllerManager.WebClient
|
||||
_client:send(Protocol.WEB_UPDATE_INFO, nil, function(res)
|
||||
if res.ReturnCode == 0 then
|
||||
DataManager.SelfUser.diamo = res.Data.diamo
|
||||
DataManager.SelfUser.invited = res.Data.invitation
|
||||
|
|
@ -272,19 +269,19 @@ function M:UpdatePlayerInfo(callback)
|
|||
end)
|
||||
end
|
||||
|
||||
function M:UpdateNotice(id,callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
local _data = {}
|
||||
function M:UpdateNotice(id, callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
local _data = {}
|
||||
_data.id = id
|
||||
_client:send(Protocol.WEB_UPDATE_NOTICE, _data, function (res)
|
||||
--print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ",res)
|
||||
_client:send(Protocol.WEB_UPDATE_NOTICE, _data, function(res)
|
||||
---- print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa ",res)
|
||||
--pt(res)
|
||||
if res.ReturnCode == 0 and #res.Data.notice_list > 0 then
|
||||
callback(true, res.Data)
|
||||
else
|
||||
callback(false)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:RequestRecordList(callback, roomid)
|
||||
|
|
@ -293,15 +290,15 @@ function M:RequestRecordList(callback, roomid)
|
|||
_data["platform"] = GetPlatform()
|
||||
local proto
|
||||
if not roomid then
|
||||
proto = Protocol.WEB_GET_MILITARY
|
||||
else
|
||||
proto = Protocol.WEB_GET_MILITARY
|
||||
else
|
||||
proto = Protocol.WEB_GET_MILITARY_BY_ROOMID
|
||||
_data.roomId = roomid
|
||||
end
|
||||
_client:send(proto, _data, function (res)
|
||||
_client:send(proto, _data, function(res)
|
||||
self.recordList = nil
|
||||
-- print(vardump(res))
|
||||
if (res.ReturnCode == 0 or res.ReturnCode == 19 ) then
|
||||
-- -- print(vardump(res))
|
||||
if (res.ReturnCode == 0 or res.ReturnCode == 19) then
|
||||
--self:RequestRankList(callback)
|
||||
self.recordList = {}
|
||||
if res.ReturnCode == 19 then return end
|
||||
|
|
@ -335,8 +332,8 @@ function M:RequestRecordList(callback, roomid)
|
|||
end
|
||||
local round_count = record_list_item["round"]
|
||||
|
||||
for j = 1,round_count do
|
||||
local round_score_str = record_list_item["round_"..j]
|
||||
for j = 1, round_count do
|
||||
local round_score_str = record_list_item["round_" .. j]
|
||||
local m_round_game = MGameTimes.new()
|
||||
if round_score_str then
|
||||
local round_score_item = json.decode(round_score_str)
|
||||
|
|
@ -359,50 +356,45 @@ function M:RequestRecordList(callback, roomid)
|
|||
end)
|
||||
end
|
||||
|
||||
|
||||
function M:RequestPlayBack(_data,callback,game_info)
|
||||
function M:RequestPlayBack(_data, callback, game_info)
|
||||
if game_info and ExtendHotupdate.CheckVersion(game_info) ~= ExtendHotupdate.VERSION_NORMAL then
|
||||
ExtendHotupdate.UpdateGame(game_info,function()
|
||||
self:RequestPlayBack(_data,callback)
|
||||
ExtendHotupdate.UpdateGame(game_info, function()
|
||||
self:RequestPlayBack(_data, callback)
|
||||
end)
|
||||
return
|
||||
else
|
||||
local _client = ControllerManager.WebClient
|
||||
_client:send(Protocol.WEB_GET_PLAY_BACK , _data , function (res)
|
||||
_client:send(Protocol.WEB_GET_PLAY_BACK, _data, function(res)
|
||||
if res.ReturnCode == 0 then
|
||||
local data = json.decode(res.Data.playback)
|
||||
local cmdList = data.cmdList
|
||||
local info = data.info
|
||||
local extend = ExtendManager.GetExtendConfig(info.game_id)
|
||||
local room = extend:NewRoom()
|
||||
local room = extend:NewRoom()
|
||||
room.game_id = info.game_id
|
||||
DataManager.CurrenRoom = room
|
||||
extend:FillPlayBackData(data)
|
||||
if not room.self_player then
|
||||
room.self_player = room:GetPlayerBySeat(1)
|
||||
end
|
||||
callback(res.ReturnCode,data)
|
||||
callback(res.ReturnCode, data)
|
||||
else
|
||||
callback(res.ReturnCode,nil)
|
||||
callback(res.ReturnCode, nil)
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--获取手机验证码
|
||||
function M:GetPhoneCode(phone,callback)
|
||||
function M:GetPhoneCode(phone, callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
local _data = {}
|
||||
_data["phone"]=phone
|
||||
_data["phone"] = phone
|
||||
_client:send(Protocol.WEB_GET_VERIFCATION_CODE, _data, function(res)
|
||||
callback(res)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function M:GetUserInfo(callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
_client:send(Protocol.WEB_GET_USER_INFO, nil, function(res)
|
||||
|
|
@ -419,7 +411,7 @@ function M:GetUserInfo(callback)
|
|||
end)
|
||||
end
|
||||
|
||||
function M:UpdateUserInfo(_data,callback)
|
||||
function M:UpdateUserInfo(_data, callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
_client:send(Protocol.WEB_UPDATE_USER_INFO, _data, function(res)
|
||||
callback(res)
|
||||
|
|
@ -427,11 +419,11 @@ function M:UpdateUserInfo(_data,callback)
|
|||
end
|
||||
|
||||
-- 设置被邀请开关
|
||||
function M:SetInvited(on, callback)
|
||||
function M:SetInvited(on, callback)
|
||||
local _client = ControllerManager.WebClient
|
||||
local _data = {}
|
||||
_data["invitation"] = on
|
||||
_client:send(Protocol.WEB_SET_GROUP_INVITATED, _data, function(res)
|
||||
callback(res)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ local function __Login(cmd, _data, callBack)
|
|||
end
|
||||
|
||||
_client:setSession(data["session_id"] .. "," .. data["token"])
|
||||
print("11111111111111111111111111111111")
|
||||
-- print("11111111111111111111111111111111")
|
||||
pt(data)
|
||||
ControllerManager.GroupClient = NetClient.new(data.groupWeb, "web_group", ConnectionProtocol.Web)
|
||||
ControllerManager.GroupClient:setSession((data["session_id"] .. "," .. data["token"]))
|
||||
|
|
@ -129,11 +129,11 @@ function M:QuickLogin(session_id, callback)
|
|||
end
|
||||
|
||||
function M.OnEnter(self)
|
||||
--print("login controller enter")
|
||||
---- print("login controller enter")
|
||||
end
|
||||
|
||||
function M.OnExit(self)
|
||||
--print("login controller exit")
|
||||
---- print("login controller exit")
|
||||
end
|
||||
|
||||
--字符串类json格式转化为表
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -102,7 +102,7 @@ function M:CreateRoom(game_id, _data, callback)
|
|||
local extend = ExtendManager.GetExtendConfig(room.game_id)
|
||||
extend:FillRoomData(_s2croom)
|
||||
ControllerManager.ChangeController(GameController)
|
||||
-- print("create room:"..(os.clock()-runtime))
|
||||
-- -- print("create room:"..(os.clock()-runtime))
|
||||
callback(response)
|
||||
return
|
||||
end
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ function ControllerManager.Init()
|
|||
|
||||
local hostIp = GetGameInfo("login_url")
|
||||
if (debug_print) then
|
||||
print("hostIp:::" .. hostIp)
|
||||
-- print("hostIp:::" .. hostIp)
|
||||
end
|
||||
ControllerManager.WebClient = NetClient.new(hostIp, "majiang", ConnectionProtocol.Web)
|
||||
--ControllerManager.GroupClient = nil--NetClient.new("http://192.168.0.1:8081/", "web_group", ConnectionProtocol.Web)
|
||||
|
|
@ -76,7 +76,7 @@ function ControllerManager.SetGameNetClient(client)
|
|||
end
|
||||
|
||||
function ControllerManager.OnConnect(code)
|
||||
print("=======================================ControllerManager", code)
|
||||
-- print("=======================================ControllerManager", code)
|
||||
if (code ~= SocketCode.Connect) then
|
||||
ControllerManager.SetGameNetClient(nil)
|
||||
if code ~= SocketCode.DisconnectByServer then
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@ local TableBG = {}
|
|||
|
||||
local M = TableBG
|
||||
local bg_config = {
|
||||
{id = 1, url = "base/tablebg/bg/bg1", thumb = "ui://Common/b04"},
|
||||
{id = 2, url = "base/tablebg/bg/bg2", thumb = "ui://Common/b05"},
|
||||
{id = 3, url = "base/tablebg/bg/bg3", thumb = "ui://Common/b06"},
|
||||
{id = 4, url = "base/tablebg/bg/bg7", thumb = "ui://Common/b01"},
|
||||
{id = 5, url = "base/tablebg/bg/bg5", thumb = "ui://Common/b02"},
|
||||
{id = 6, url = "base/tablebg/bg/bg4", thumb = "ui://Common/b03"},
|
||||
{ id = 1, url = "base/tablebg/bg/bg1", thumb = "ui://Common/b04" },
|
||||
{ id = 2, url = "base/tablebg/bg/bg2", thumb = "ui://Common/b05" },
|
||||
{ id = 3, url = "base/tablebg/bg/bg3", thumb = "ui://Common/b06" },
|
||||
{ id = 4, url = "base/tablebg/bg/bg7", thumb = "ui://Common/b01" },
|
||||
{ id = 5, url = "base/tablebg/bg/bg5", thumb = "ui://Common/b02" },
|
||||
{ id = 6, url = "base/tablebg/bg/bg4", thumb = "ui://Common/b03" },
|
||||
}
|
||||
|
||||
function TableBG.GetBGConfig(config)
|
||||
|
|
@ -41,7 +41,7 @@ local function SetBG(data, game_id, bg_id)
|
|||
if not contain_key then
|
||||
local _data = {}
|
||||
_data.game_id = game_id
|
||||
_data.bg_id = bg_id
|
||||
_data.bg_id = bg_id
|
||||
table.insert(data, _data)
|
||||
end
|
||||
end
|
||||
|
|
@ -49,12 +49,12 @@ end
|
|||
function TableBG.GetTableBG(game_id)
|
||||
local id = -1
|
||||
local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code)
|
||||
-- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
|
||||
if json_data ~= nil then
|
||||
local config_data = json.decode(json_data)
|
||||
id = GetBG(config_data, game_id)
|
||||
end
|
||||
return id
|
||||
-- -- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
|
||||
if json_data ~= nil then
|
||||
local config_data = json.decode(json_data)
|
||||
id = GetBG(config_data, game_id)
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
function TableBG.LoadTableBG(id, game_id, main_view, config)
|
||||
|
|
@ -80,13 +80,13 @@ end
|
|||
function TableBG.SaveTableBG(game_id, bg_id)
|
||||
local config_data
|
||||
local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code)
|
||||
if json_data ~= nil then
|
||||
config_data = json.decode(json_data)
|
||||
else
|
||||
config_data = {}
|
||||
end
|
||||
if json_data ~= nil then
|
||||
config_data = json.decode(json_data)
|
||||
else
|
||||
config_data = {}
|
||||
end
|
||||
SetBG(config_data, game_id, bg_id)
|
||||
Utils.SaveLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code, json.encode(config_data))
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ local function __ShowTip(_version_view, text, callback)
|
|||
end
|
||||
|
||||
local function __update_check(data, onback, _version_view)
|
||||
print("===================updateCheck")
|
||||
-- print("===================updateCheck")
|
||||
local tex_tip = _version_view:GetChild("tex_info")
|
||||
for k, game_data in ipairs(data) do
|
||||
local asset_path = game_data["bundle"]:gsub("\r\n", "")
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ local _isInit = false
|
|||
|
||||
local function __new_config(data)
|
||||
local ec = reimport(data.bundle .. ".ExtendConfig")
|
||||
print("初始化ExtendManager===>>>" .. data.bundle)
|
||||
-- print("初始化ExtendManager===>>>" .. data.bundle)
|
||||
--pt(data)
|
||||
local config = ec.new()
|
||||
ec.game_data = data
|
||||
|
|
|
|||
|
|
@ -2,46 +2,46 @@
|
|||
--author:--
|
||||
|
||||
BaseWindow = {
|
||||
--view description
|
||||
_view = nil,
|
||||
--view description
|
||||
_view = nil,
|
||||
|
||||
--View 是否被销毁
|
||||
_is_destroy = false,
|
||||
--是否播放动画
|
||||
_animation = true,
|
||||
--弹出动画,0关闭,1左边,2右边
|
||||
_anim_pop = 0,
|
||||
--关闭摧毁
|
||||
_close_destroy = false,
|
||||
--View 是否被销毁
|
||||
_is_destroy = false,
|
||||
--是否播放动画
|
||||
_animation = true,
|
||||
--弹出动画,0关闭,1左边,2右边
|
||||
_anim_pop = 0,
|
||||
--关闭摧毁
|
||||
_close_destroy = false,
|
||||
|
||||
--点击窗口以外关闭
|
||||
_close_zone = true,
|
||||
--点击窗口以外关闭
|
||||
_close_zone = true,
|
||||
|
||||
--队列
|
||||
_queue = true,
|
||||
--全屏
|
||||
_full = false,
|
||||
--全屏偏移
|
||||
_full_offset = true,
|
||||
--新窗口隐藏队列
|
||||
_new_hide = true,
|
||||
--模糊组件对象
|
||||
_put_map = true
|
||||
--队列
|
||||
_queue = true,
|
||||
--全屏
|
||||
_full = false,
|
||||
--全屏偏移
|
||||
_full_offset = true,
|
||||
--新窗口隐藏队列
|
||||
_new_hide = true,
|
||||
--模糊组件对象
|
||||
_put_map = true
|
||||
}
|
||||
|
||||
--window 列表
|
||||
local WindowMap = {
|
||||
|
||||
|
||||
}
|
||||
|
||||
local WindowQueue= {
|
||||
|
||||
local WindowQueue = {
|
||||
|
||||
}
|
||||
|
||||
local M = BaseWindow
|
||||
|
||||
function BaseWindow.new(url,blur_view)
|
||||
local self = setmetatable({}, {__index = M})
|
||||
function BaseWindow.new(url, blur_view)
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "BaseWindow"
|
||||
-- self._blur_view = blur_view
|
||||
self:init(url)
|
||||
|
|
@ -68,13 +68,13 @@ function M:init(url)
|
|||
printlog(self._view)
|
||||
-- self._view.fairyBatching = true
|
||||
local btn_close = self._view:GetChild("btn_close")
|
||||
if(btn_close) then
|
||||
if (btn_close) then
|
||||
btn_close.onClick:Set(function()
|
||||
self:CloseEvent()
|
||||
end)
|
||||
self:CloseEvent()
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
local win_mode = self._root_view:GetChild("win_mode")
|
||||
win_mode.onClick:Set(function()
|
||||
if not self._close_zone then
|
||||
|
|
@ -83,29 +83,29 @@ function M:init(url)
|
|||
win_mode.touchable = false
|
||||
self:CloseEvent()
|
||||
end)
|
||||
printlog("======================================",self._full)
|
||||
printlog("======================================", self._full)
|
||||
if self._full then
|
||||
local offset = get_offset(self._full_offset)
|
||||
if self._anim_pop == 0 then
|
||||
self._view:AddRelation(contentPane, RelationType.Size)
|
||||
contentPane:AddChild(self._view)
|
||||
else
|
||||
contentPane:RemoveRelation(self._root_view, RelationType.Center_Center)
|
||||
contentPane:AddRelation(self._root_view, RelationType.Middle_Middle)
|
||||
contentPane:AddChild(self._view)
|
||||
else
|
||||
contentPane:RemoveRelation(self._root_view, RelationType.Center_Center)
|
||||
contentPane:AddRelation(self._root_view, RelationType.Middle_Middle)
|
||||
PopPanel:AddChild(self._view)
|
||||
local click_item = PopPanel:GetChild("click_item")
|
||||
if self._anim_pop == 1 then
|
||||
contentPane:AddRelation(self._root_view, RelationType.Left_Left)
|
||||
self._view.x = 0
|
||||
elseif self._anim_pop == 2 then
|
||||
contentPane:AddRelation(self._root_view, RelationType.Right_Right)
|
||||
self._view.x = GRoot.inst.width - self._view.width - offset
|
||||
end
|
||||
self._view.y = (PopPanel.height - self._view.height) * 0.5
|
||||
if self._anim_pop == 1 then
|
||||
contentPane:AddRelation(self._root_view, RelationType.Left_Left)
|
||||
self._view.x = 0
|
||||
elseif self._anim_pop == 2 then
|
||||
contentPane:AddRelation(self._root_view, RelationType.Right_Right)
|
||||
self._view.x = GRoot.inst.width - self._view.width - offset
|
||||
end
|
||||
self._view.y = (PopPanel.height - self._view.height) * 0.5
|
||||
click_item.xy = self._view.xy
|
||||
click_item.width = self._view.width
|
||||
click_item.height = self._view.height
|
||||
end
|
||||
end
|
||||
else
|
||||
contentPane:AddChild(self._view)
|
||||
contentPane.height = self._view.height
|
||||
|
|
@ -114,13 +114,13 @@ function M:init(url)
|
|||
end
|
||||
self._contentPane = contentPane
|
||||
if self._put_map then
|
||||
WindowMap[#WindowMap + 1] = self
|
||||
WindowMap[#WindowMap + 1] = self
|
||||
end
|
||||
end
|
||||
|
||||
-- 显示窗口
|
||||
function M:Show()
|
||||
print("===========================================entershow",M.class)
|
||||
-- print("===========================================entershow",M.class)
|
||||
local contentPane = self._root_view:GetChild("contentPane")
|
||||
if self._anim_pop == 1 then
|
||||
contentPane:GetTransition("left_pop"):Play()
|
||||
|
|
@ -140,7 +140,7 @@ function M:Show()
|
|||
local _inQueue = false
|
||||
|
||||
if self._new_hide then
|
||||
for i=1,#WindowQueue do
|
||||
for i = 1, #WindowQueue do
|
||||
local win = WindowQueue[i]
|
||||
if win == self then
|
||||
_inQueue = true
|
||||
|
|
@ -159,7 +159,7 @@ function M:Show()
|
|||
self._contentPane.width = GRoot.inst.width - 2 * offset
|
||||
self._contentPane.height = GRoot.inst.height
|
||||
self._contentPane.x = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 关闭窗口
|
||||
|
|
@ -168,9 +168,9 @@ function M:Close()
|
|||
-- BlurView(self._blur_view,false)
|
||||
-- end
|
||||
if self._queue then
|
||||
for i,v in ipairs(WindowQueue) do
|
||||
for i, v in ipairs(WindowQueue) do
|
||||
if v == self then
|
||||
table.remove(WindowQueue,i)
|
||||
table.remove(WindowQueue, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
|
@ -194,9 +194,9 @@ function M:Destroy()
|
|||
if not _destroy_all then
|
||||
self:Close()
|
||||
if self._put_map then
|
||||
for i,v in ipairs(WindowMap) do
|
||||
for i, v in ipairs(WindowMap) do
|
||||
if v == self then
|
||||
table.remove(WindowMap,i)
|
||||
table.remove(WindowMap, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
|
@ -212,16 +212,16 @@ function M:CloseEvent()
|
|||
if self._close_destroy then
|
||||
self:Destroy()
|
||||
else
|
||||
self:Close()
|
||||
win_mode.touchable = true
|
||||
self:Close()
|
||||
win_mode.touchable = true
|
||||
end
|
||||
else
|
||||
self:ActionWithAnim(function()
|
||||
if self._close_destroy then
|
||||
self:Destroy()
|
||||
else
|
||||
self:Close()
|
||||
win_mode.touchable = true
|
||||
self:Close()
|
||||
win_mode.touchable = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
@ -245,11 +245,11 @@ end
|
|||
function BaseWindow.DestroyAll()
|
||||
_destroy_all = true
|
||||
local list = WindowMap
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local win = list[i]
|
||||
win:Destroy()
|
||||
end
|
||||
_destroy_all = false
|
||||
WindowQueue = {}
|
||||
WindowMap = {}
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -52,13 +52,13 @@ function M:init(url)
|
|||
list_playName.onClickItem:Add(function()
|
||||
self.showView.visible = false
|
||||
local index = PlayInfo[1].playList[self.playNameCtr.selectedIndex + 1].playeId
|
||||
local playDetail = view:GetChild(string.format("Label_Detail_%d",index))
|
||||
local playDetail = view:GetChild(string.format("Label_Detail_%d", index))
|
||||
local playView
|
||||
if not playDetail then
|
||||
playDetail = UIPackage.CreateObjectFromURL(string.format("ui//Family/Label_Detail_%d",index))
|
||||
playDetail = UIPackage.CreateObjectFromURL(string.format("ui//Family/Label_Detail_%d", index))
|
||||
if playDetail then
|
||||
playView = view:AddChild(playDetail)
|
||||
playView.name = string.format("Label_Detail_%d",index)
|
||||
playView.name = string.format("Label_Detail_%d", index)
|
||||
end
|
||||
end
|
||||
if not playDetail then
|
||||
|
|
@ -74,23 +74,23 @@ function M:init(url)
|
|||
self.showView = view:GetChild(string.format("Label_Detail_%d",
|
||||
PlayInfo[1].playList[self.playNameCtr.selectedIndex + 1].playeId))
|
||||
-----------创建玩法----------
|
||||
view:GetChild('btn_Create').onClick:Add(function()
|
||||
self:CreatePlay()
|
||||
end)
|
||||
view:GetChild('btn_Create').onClick:Add(function()
|
||||
self:CreatePlay()
|
||||
end)
|
||||
end
|
||||
|
||||
function M:CreatePlay()
|
||||
ViewUtil.ShowModalWait(self._root_view,"正在创建房间...")
|
||||
ViewUtil.ShowModalWait(self._root_view, "正在创建房间...")
|
||||
local loddyCtr = ControllerManager.GetController(LoddyController)
|
||||
local gameId = PlayInfo[1].playList[self.playNameCtr.selectedIndex+1].playeId
|
||||
local gameId = PlayInfo[1].playList[self.playNameCtr.selectedIndex + 1].playeId
|
||||
local config = ExtendManager.GetExtendConfig(gameId)
|
||||
print("==============================config")
|
||||
-- print("==============================config")
|
||||
pt(config)
|
||||
local mode = config:GetGameInfo()
|
||||
print("==============================mode")
|
||||
-- print("==============================mode")
|
||||
pt(mode)
|
||||
local _data = mode:SelectedConfigData()
|
||||
print("==============================_data")
|
||||
-- print("==============================_data")
|
||||
pt(_data)
|
||||
-- loddyCtr:CreateRoom(gameId,_data, function (res)
|
||||
-- self:__OnCreateRoomAction(res)
|
||||
|
|
@ -111,7 +111,7 @@ function M:initePlayInfo()
|
|||
local games = DataManager.SelfUser.games
|
||||
for i = 1, #games do
|
||||
if PlayInfo[1].playListInfo[games[i].game_id] then
|
||||
table.insert(PlayInfo[1].playList,PlayInfo[1].playListInfo[games[i].game_id])
|
||||
table.insert(PlayInfo[1].playList, PlayInfo[1].playListInfo[games[i].game_id])
|
||||
end
|
||||
end
|
||||
pt(PlayInfo)
|
||||
|
|
|
|||
|
|
@ -258,7 +258,7 @@ function M:ChangeNumber(fgCtr, group_id, limit, num, minus_only, sort_type)
|
|||
list_familyNumber:SetVirtual()
|
||||
fgCtr:FG_GroupMembers(group_id, limit, num, minus_only, sort_type, function(res)
|
||||
local members = res.Data.members
|
||||
print("==========================res.Data.members")
|
||||
-- print("==========================res.Data.members")
|
||||
pt(res.Data.members)
|
||||
ViewUtil:CloseModalWait()
|
||||
if res.ReturnCode ~= 0 then
|
||||
|
|
@ -303,7 +303,7 @@ function M:UpdateFamilyRoom(fgCtr, id)
|
|||
}
|
||||
end
|
||||
local roomList = self._group.rooms
|
||||
print("=========================playList,rooms")
|
||||
-- print("=========================playList,rooms")
|
||||
pt(playList)
|
||||
pt(roomList)
|
||||
local roomCtr = ControllerManager.GetController(RoomController)
|
||||
|
|
@ -405,7 +405,7 @@ function M:UpdateFamilyRoom(fgCtr, id)
|
|||
end)
|
||||
end
|
||||
local all_num = #playList + #roomList
|
||||
print("=================================================list_room", list_room, list_room.numItems, all_num)
|
||||
-- print("=================================================list_room", list_room, list_room.numItems, all_num)
|
||||
pt(list_room)
|
||||
list_room.numItems = all_num
|
||||
list_gamePlay.numItems = #playList + 1
|
||||
|
|
@ -418,7 +418,7 @@ function M:ConnetFamily(index, groups, isCreate)
|
|||
local list_family = self._view:GetChild('list_family')
|
||||
list_family:SetVirtual()
|
||||
self._group = DataManager.groups:get(groups[index].id)
|
||||
print("===================================self._group")
|
||||
-- print("===================================self._group")
|
||||
pt(self._group)
|
||||
self._roomNum = self._group.room_num
|
||||
|
||||
|
|
@ -533,7 +533,7 @@ function M:OnUpdate()
|
|||
self._group.update_room = false
|
||||
self._fristRoom = true
|
||||
end
|
||||
print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
|
||||
-- print("====================================UpdateFamilyRoom", fgCtr, self._group.id)
|
||||
self:UpdateFamilyRoom(fgCtr, self._group.id)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ function M:OnCreateRoom(mode_data)
|
|||
local mode = mode_data.data
|
||||
--点击建房按钮后保存当前游戏的config
|
||||
local _data = mode:SelectedConfigData()
|
||||
--print("OnCreateRoom================")
|
||||
---- print("OnCreateRoom================")
|
||||
--pt(_data)
|
||||
if not _data["stamina"] then _data["stamina"] = 0 end
|
||||
local user_id = DataManager.SelfUser.account_id
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
--进入房间View对象
|
||||
|
||||
|
||||
|
|
@ -9,8 +8,8 @@ local KEY_DEL = "del"
|
|||
local KEY_CLEAR = "reset"
|
||||
|
||||
function JoinRoomView.new()
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "JoinRoomView"
|
||||
self._currenIndex = 0
|
||||
self._close_destroy = true
|
||||
|
|
@ -19,45 +18,45 @@ function JoinRoomView.new()
|
|||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
self.tex_num = self._view:GetChild("show_text")
|
||||
self:ClearNumTex()
|
||||
|
||||
for i = 0 , 9 do
|
||||
local obj = self._view:GetChild("btn_num_"..i)
|
||||
obj.onClick:Add(handler(self , self.OnNumButtonAction))
|
||||
|
||||
for i = 0, 9 do
|
||||
local obj = self._view:GetChild("btn_num_" .. i)
|
||||
obj.onClick:Add(handler(self, self.OnNumButtonAction))
|
||||
i = i + 1
|
||||
end
|
||||
local btn_reset = self._view:GetChild("btn_reset")
|
||||
btn_reset.onClick:Add(handler(self , self.OnNumButtonAction))
|
||||
btn_reset.onClick:Add(handler(self, self.OnNumButtonAction))
|
||||
local btn_del = self._view:GetChild("btn_del")
|
||||
btn_del.onClick:Add(handler(self , self.OnNumButtonAction))
|
||||
btn_del.onClick:Add(handler(self, self.OnNumButtonAction))
|
||||
end
|
||||
|
||||
function M:OnNumButtonAction(context)
|
||||
local typer = string.sub(context.sender.name ,5)
|
||||
local typer = string.sub(context.sender.name, 5)
|
||||
printlog("==========================OnNumButtonAction==============================")
|
||||
printlog(typer)
|
||||
if typer == KEY_DEL then
|
||||
if (self._currenIndex > 0) then
|
||||
if (self._currenIndex > 0) then
|
||||
self._currenIndex = self._currenIndex - 1
|
||||
printlog("==================test=================")
|
||||
print("ok")
|
||||
-- print("ok")
|
||||
printlog(#self._texnum_str)
|
||||
printlog(self._currenIndex)
|
||||
printlog("==================test=================")
|
||||
self._texnum_str = string.sub(self._texnum_str,0,self._currenIndex)
|
||||
self._texnum_str = string.sub(self._texnum_str, 0, self._currenIndex)
|
||||
self.tex_num.text = self._texnum_str
|
||||
end
|
||||
elseif typer == KEY_CLEAR then
|
||||
self:ClearNumTex()
|
||||
self:ClearNumTex()
|
||||
else
|
||||
if (self._currenIndex < 6) then
|
||||
self._currenIndex = self._currenIndex + 1
|
||||
self._texnum_str = self._texnum_str .. string.sub(typer,-1)
|
||||
self._texnum_str = self._texnum_str .. string.sub(typer, -1)
|
||||
self.tex_num.text = self._texnum_str
|
||||
if(self._currenIndex == 6) then
|
||||
if (self._currenIndex == 6) then
|
||||
self:JoinRoom(self._texnum_str)
|
||||
end
|
||||
end
|
||||
|
|
@ -65,19 +64,19 @@ function M:OnNumButtonAction(context)
|
|||
end
|
||||
|
||||
function M:JoinRoom(str)
|
||||
ViewUtil.ShowModalWait(self._root_view,"正在加入房间...")
|
||||
ViewUtil.ShowModalWait(self._root_view, "正在加入房间...")
|
||||
local boddyCtr = ControllerManager.GetController(LoddyController)
|
||||
boddyCtr:JoinRoom(str, function (response)
|
||||
boddyCtr:JoinRoom(str, function(response)
|
||||
ViewUtil.CloseModalWait()
|
||||
if response.ReturnCode == -2 then
|
||||
self:JoinRoom(str)
|
||||
return
|
||||
elseif response.ReturnCode ~=0 then
|
||||
ViewUtil.ErrorTip(response.ReturnCode,"进入房间失败")
|
||||
elseif response.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(response.ReturnCode, "进入房间失败")
|
||||
return
|
||||
end
|
||||
self:Destroy()
|
||||
ViewManager.ChangeView(ViewManager.View_Main,DataManager.CurrenRoom.game_id)
|
||||
ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -21,9 +21,9 @@ function M:init(url)
|
|||
local view = self._view
|
||||
local user = self.user;
|
||||
|
||||
print("================phone=====================")
|
||||
-- print("================phone=====================")
|
||||
for k, v in pairs(user) do
|
||||
print(string.format("k:%s|v:%s", k, v))
|
||||
-- print(string.format("k:%s|v:%s", k, v))
|
||||
end
|
||||
|
||||
--show
|
||||
|
|
|
|||
|
|
@ -3,25 +3,25 @@
|
|||
local LobbyShopView = {}
|
||||
|
||||
local M = LobbyShopView
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
|
||||
local SHOP_LIST = {
|
||||
{
|
||||
num=2000,
|
||||
price=300
|
||||
num = 2000,
|
||||
price = 300
|
||||
},
|
||||
{
|
||||
num=1000,
|
||||
price=165
|
||||
num = 1000,
|
||||
price = 165
|
||||
},
|
||||
{
|
||||
num=300,
|
||||
price=50
|
||||
num = 300,
|
||||
price = 50
|
||||
},
|
||||
}
|
||||
|
||||
function LobbyShopView.new(Fct_UpdateDiamo)
|
||||
local self = setmetatable({}, {__index = M})
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'ShopView'
|
||||
self._close_destroy = true
|
||||
self:init('ui://Lobby/Shop')
|
||||
|
|
@ -37,28 +37,25 @@ function M:init(url)
|
|||
|
||||
for i = 1, #SHOP_LIST do
|
||||
local shopChild = UIPackage.CreateObjectFromURL('ui://Lobby/c_shop_child')
|
||||
shopChild:GetChild('num').text = string.format("%s 张",SHOP_LIST[i].num)
|
||||
shopChild:GetChild('num').text = string.format("%s 张", SHOP_LIST[i].num)
|
||||
local shopBuyBtn = shopChild:GetChild('btn_buy')
|
||||
shopBuyBtn:GetChild('sprite').icon = string.format("ui://Lobby/shop_buy_%s",SHOP_LIST[i].price)
|
||||
shopBuyBtn:GetChild('sprite').icon = string.format("ui://Lobby/shop_buy_%s", SHOP_LIST[i].price)
|
||||
shopBuyBtn.onClick:Set(function()
|
||||
local index = i;
|
||||
if false then
|
||||
--发送购买给后端
|
||||
--发送购买给后端
|
||||
else
|
||||
--假数据
|
||||
print("===================shop====================")
|
||||
print(SHOP_LIST[index].num)
|
||||
print(DataManager.SelfUser.diamo)
|
||||
-- print("===================shop====================")
|
||||
-- print(SHOP_LIST[index].num)
|
||||
-- print(DataManager.SelfUser.diamo)
|
||||
DataManager.SelfUser.diamo = DataManager.SelfUser.diamo + SHOP_LIST[index].num
|
||||
print(DataManager.SelfUser.diamo)
|
||||
-- print(DataManager.SelfUser.diamo)
|
||||
self.UpdateDiamo()
|
||||
end
|
||||
|
||||
end)
|
||||
shopList:AddChild(shopChild)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@ local NoticeView = {}
|
|||
local M = NoticeView
|
||||
|
||||
function NoticeView.new(blur_view)
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "NoticeView"
|
||||
-- self._blur_view = blur_view
|
||||
self:init("ui://Lobby/pop_notice")
|
||||
|
|
@ -12,7 +12,7 @@ function NoticeView.new(blur_view)
|
|||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
self._close_destroy = true
|
||||
self._close_zone = true
|
||||
end
|
||||
|
|
@ -33,17 +33,16 @@ function M:FillData(data)
|
|||
else
|
||||
item:GetChild("icon").url = ""
|
||||
end
|
||||
|
||||
item.onClick:Add(function()
|
||||
|
||||
item.onClick:Add(function()
|
||||
self:ShowIndex(i)
|
||||
end)
|
||||
end
|
||||
list.selectedIndex = 0
|
||||
self:ShowIndex(1)
|
||||
|
||||
end
|
||||
|
||||
function M:ShowIndex(index)
|
||||
function M:ShowIndex(index)
|
||||
local title = self._view:GetChild("tex_title")
|
||||
local pic = self._view:GetChild("img")
|
||||
local content = self._view:GetChild("com_content"):GetChild("tex_content")
|
||||
|
|
@ -53,12 +52,10 @@ function M:ShowIndex(index)
|
|||
title.text = notices[index].title
|
||||
content.text = notices[index].content
|
||||
end
|
||||
|
||||
|
||||
-- pic.text = "<img src=\""..notices[index].picture.."\"></img>"
|
||||
-- pic.text = "<img src=\"".."http://www.w3school.com.cn/i/eg_tulip.jpg".."\"></img>"
|
||||
-- print(pic.text)
|
||||
|
||||
|
||||
-- -- print(pic.text)
|
||||
end
|
||||
|
||||
function M:Destroy(flag)
|
||||
|
|
@ -66,4 +63,4 @@ function M:Destroy(flag)
|
|||
BaseWindow.Destroy(self, flag)
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ local PhonePasswordView = {}
|
|||
local M = PhonePasswordView
|
||||
|
||||
function PhonePasswordView.new(callback)
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PhonePasswordView"
|
||||
self._callback = callback
|
||||
self._close_destroy = true
|
||||
|
|
@ -14,16 +14,16 @@ function PhonePasswordView.new(callback)
|
|||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
self.ctr_update = self._view:GetController("update")
|
||||
if DataManager.SelfUser.password then
|
||||
--self.ctr_update.selectedIndex = 1
|
||||
--print("DataManager.SelfUser.account_idDataManager.SelfUser.account_idDataManager.SelfUser.account_id ",DataManager.SelfUser.account_id)
|
||||
---- print("DataManager.SelfUser.account_idDataManager.SelfUser.account_idDataManager.SelfUser.account_id ",DataManager.SelfUser.account_id)
|
||||
--self._view:GetChild("tex_phone").text = DataManager.SelfUser.account_id--ViewUtil.phone_hide(DataManager.SelfUser.phone)
|
||||
end
|
||||
|
||||
self._view:GetChild("tex_phone").text = DataManager.SelfUser.account_id
|
||||
|
||||
|
||||
local btn_getCode = self._view:GetChild("btn_getCode")
|
||||
btn_getCode.onClick:Set(function()
|
||||
self:GetCode()
|
||||
|
|
@ -41,8 +41,8 @@ function M:GetCode()
|
|||
if not phone then
|
||||
return
|
||||
end
|
||||
local loddyctr = ControllerManager.GetController(LoddyController)
|
||||
loddyctr:GetPhoneCode(phone,function( res)
|
||||
local loddyctr = ControllerManager.GetController(LoddyController)
|
||||
loddyctr:GetPhoneCode(phone, function(res)
|
||||
if res.ReturnCode == 0 then
|
||||
self._view:GetController("code").selectedIndex = 1
|
||||
self._left_time = 120
|
||||
|
|
@ -60,12 +60,12 @@ function M:OnUpdate()
|
|||
_left_time = _left_time - deltaTime
|
||||
_left_time = math.max(0, _left_time)
|
||||
local leftTime = math.floor(_left_time)
|
||||
self._view:GetChild("tex_time").text = tostring(leftTime).."后重新发送"
|
||||
self._view:GetChild("tex_time").text = tostring(leftTime) .. "后重新发送"
|
||||
self._left_time = _left_time
|
||||
else
|
||||
self._view:GetController("code").selectedIndex=0
|
||||
self._view:GetController("code").selectedIndex = 0
|
||||
UpdateBeat:Remove(self.OnUpdate, self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:Destroy()
|
||||
|
|
@ -75,15 +75,14 @@ end
|
|||
|
||||
--绑定
|
||||
function M:Bind()
|
||||
|
||||
local tex_passwd = self._view:GetChild("tex_passwd")
|
||||
local password = tex_passwd.text
|
||||
if string.len(password) <6 then
|
||||
if string.len(password) < 6 then
|
||||
ViewUtil.ShowTips("请输入5位以上的密码")
|
||||
return
|
||||
end
|
||||
local _data = {}
|
||||
|
||||
|
||||
-- if self.ctr_update.selectedIndex == 1 then
|
||||
|
||||
-- local code = self:CheckInputCode()
|
||||
|
|
@ -93,24 +92,23 @@ function M:Bind()
|
|||
-- _data.phone = DataManager.SelfUser.phone
|
||||
-- _data.code = code
|
||||
-- end
|
||||
ViewUtil.ShowModalWait(self._root_view,"正在提交...")
|
||||
local loddyctr = ControllerManager.GetController(LoddyController)
|
||||
ViewUtil.ShowModalWait(self._root_view, "正在提交...")
|
||||
local loddyctr = ControllerManager.GetController(LoddyController)
|
||||
_data.password = password
|
||||
_data.type =3
|
||||
_data.type = 3
|
||||
|
||||
loddyctr:UpdateUserInfo(_data,function( res)
|
||||
loddyctr:UpdateUserInfo(_data, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if (res.ReturnCode ==0) then
|
||||
if (res.ReturnCode == 0) then
|
||||
DataManager.SelfUser.password = "123"
|
||||
if self._callback then self._callback() end
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode,"提交失败")
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "提交失败")
|
||||
end
|
||||
self:Close()
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function M:CheckInputCode()
|
||||
local code = self._view:GetChild("tex_code").text
|
||||
if not (string.len(code) == 6) then
|
||||
|
|
@ -120,4 +118,4 @@ function M:CheckInputCode()
|
|||
return code
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ RankView = {}
|
|||
|
||||
local M = RankView
|
||||
|
||||
function RankView.new( main_view,video )
|
||||
function RankView.new(main_view, video)
|
||||
UIPackage.AddPackage("base/rank/ui/Rank")
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "RankView"
|
||||
self._animation = false
|
||||
self._full = true
|
||||
|
|
@ -24,9 +24,8 @@ function RankView.new( main_view,video )
|
|||
return self
|
||||
end
|
||||
|
||||
function M:init( url )
|
||||
|
||||
BaseWindow.init(self,url)
|
||||
function M:init(url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
self._view:GetController("tab").selectedIndex = self._video and 1 or 0
|
||||
self._curren_tex = ""
|
||||
|
|
@ -37,30 +36,27 @@ function M:init( url )
|
|||
for i = 0, 9 do
|
||||
local btn = develop_panel:GetChild("btn_" .. i)
|
||||
btn.onClick:Add(function()
|
||||
|
||||
if self._curren_len < 6 then
|
||||
|
||||
self._curren_tex = self._curren_tex .. i
|
||||
self._curren_len = self._curren_len + 1
|
||||
self.tex_roomid.text = self._curren_tex
|
||||
|
||||
if self._curren_len == 6 then
|
||||
|
||||
ViewUtil.ShowModalWait(self._root_view)
|
||||
local loddyCtr1 = ControllerManager.GetController(LoddyController)
|
||||
loddyCtr1:RequestRecordList(function (result)
|
||||
ViewUtil.CloseModalWait()
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if result == Table_Error_code.ERR_TIMEOUT then
|
||||
self:readData()
|
||||
return
|
||||
end
|
||||
if result == 0 then
|
||||
self:InitRecord1(loddyCtr1.recordList, true)
|
||||
end
|
||||
end, self._curren_tex)
|
||||
loddyCtr1:RequestRecordList(function(result)
|
||||
ViewUtil.CloseModalWait()
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if result == Table_Error_code.ERR_TIMEOUT then
|
||||
self:readData()
|
||||
return
|
||||
end
|
||||
if result == 0 then
|
||||
self:InitRecord1(loddyCtr1.recordList, true)
|
||||
end
|
||||
end, self._curren_tex)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
@ -79,8 +75,6 @@ function M:init( url )
|
|||
self._curren_len = 0
|
||||
self.tex_roomid.text = self._curren_tex
|
||||
end)
|
||||
|
||||
|
||||
end
|
||||
|
||||
function M:readData()
|
||||
|
|
@ -90,19 +84,18 @@ function M:readData()
|
|||
record_list_1:RemoveChildrenToPool()
|
||||
|
||||
local loddyCtr1 = ControllerManager.GetController(LoddyController)
|
||||
loddyCtr1:RequestRecordList(function (result)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if result == Table_Error_code.ERR_TIMEOUT then
|
||||
self:readData()
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
loddyCtr1:RequestRecordList(function(result)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if result == Table_Error_code.ERR_TIMEOUT then
|
||||
self:readData()
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
self:InitRecord1(loddyCtr1.recordList)
|
||||
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:Show()
|
||||
|
|
@ -118,21 +111,18 @@ end
|
|||
|
||||
local load_head_num = 0
|
||||
function M:InitRecord1(recordList, develop_tool)
|
||||
|
||||
--print("InitRecord1=========")
|
||||
---- print("InitRecord1=========")
|
||||
pt(recordList)
|
||||
local main_view = self._view
|
||||
-- 战绩 list
|
||||
local record_list_1, ctr_recored, ctr_no_record
|
||||
if develop_tool then
|
||||
|
||||
ctr_recored = main_view:GetController("developer")
|
||||
ctr_recored.selectedIndex = 1
|
||||
|
||||
record_list_1 = main_view:GetChild("lst_record")
|
||||
local btn_backto_search = main_view:GetChild("btn_backto_search")
|
||||
btn_backto_search.onClick:Set(function()
|
||||
|
||||
ctr_recored.selectedIndex = 0
|
||||
|
||||
self._curren_tex = ""
|
||||
|
|
@ -146,12 +136,11 @@ function M:InitRecord1(recordList, develop_tool)
|
|||
end
|
||||
record_list_1:RemoveChildrenToPool()
|
||||
ctr_no_record.selectedIndex = #recordList == 0 and 1 or 0
|
||||
for i=1, #recordList do
|
||||
|
||||
for i = 1, #recordList do
|
||||
local record_list_item = recordList[i]
|
||||
local total_score_list = record_list_item.TotalScoreList
|
||||
local total_score_list = record_list_item.TotalScoreList
|
||||
local item = record_list_1:AddItemFromPool()
|
||||
|
||||
|
||||
local player_item_list = item:GetChild("big_round")
|
||||
local more_person = #total_score_list >= 6
|
||||
if more_person then
|
||||
|
|
@ -165,9 +154,9 @@ function M:InitRecord1(recordList, develop_tool)
|
|||
local game_data = ExtendManager.GetGameData(game_id)
|
||||
local room_type_str = record_list_item.GameInfo.name
|
||||
local room_id_str = record_list_item.RoomId
|
||||
local time =tonumber(record_list_item.Time)
|
||||
local time = tonumber(record_list_item.Time)
|
||||
local room_time_str = os.date("%Y-%m-%d %H:%M", time)
|
||||
local item_score_list = record_list_item.GameTimes
|
||||
local item_score_list = record_list_item.GameTimes
|
||||
local play_back_id = record_list_item.PlayBackId
|
||||
-- 显示 房间号 房间类型 时间
|
||||
item:GetChild("RoomType").asTextField.text = room_type_str
|
||||
|
|
@ -184,22 +173,22 @@ function M:InitRecord1(recordList, develop_tool)
|
|||
-- 显示 每个玩家的 名字和 分数
|
||||
-- player_list 是聊天室数据
|
||||
local player_list = {}
|
||||
for j=1,#total_score_list do
|
||||
for j = 1, #total_score_list do
|
||||
local player_list_item = total_score_list[j]
|
||||
local player_item = player_item_list:AddItemFromPool()
|
||||
player_item:GetChild("n0").text = player_list_item.Name
|
||||
local player_score = player_item:GetChild("n1")
|
||||
local score = player_list_item.Score
|
||||
if hpOnOff == 1 and hpType > 1 then
|
||||
score = score / 10
|
||||
end
|
||||
if hpOnOff == 1 and hpType > 1 then
|
||||
score = score / 10
|
||||
end
|
||||
if score < 0 then
|
||||
player_item:GetController("num_color").selectedIndex = 1
|
||||
else
|
||||
player_item:GetController("num_color").selectedIndex = 0
|
||||
end
|
||||
|
||||
player_score.text = score >= 0 and "+"..score or score
|
||||
player_score.text = score >= 0 and "+" .. score or score
|
||||
player_list[j] = {}
|
||||
player_list[j].id = player_list_item.Id
|
||||
player_list[j].score = score
|
||||
|
|
@ -207,9 +196,9 @@ function M:InitRecord1(recordList, develop_tool)
|
|||
player_list[j].nick = player_list_item.Name
|
||||
end
|
||||
-- 点击事件
|
||||
item.onClick:Add(function ()
|
||||
|
||||
self:ShowRecord2(play_back_id, room_type_str, room_id_str, room_time_str,item_score_list, game_id, develop_tool, record_list_item)
|
||||
item.onClick:Add(function()
|
||||
self:ShowRecord2(play_back_id, room_type_str, room_id_str, room_time_str, item_score_list, game_id,
|
||||
develop_tool, record_list_item)
|
||||
end)
|
||||
-- 分享
|
||||
item:GetChild("btn_screenshot").onClick:Set(function()
|
||||
|
|
@ -234,20 +223,20 @@ function M:InitRecord1(recordList, develop_tool)
|
|||
end
|
||||
item:GetChild("name").text = p.Name
|
||||
local score = p.Score
|
||||
if hpOnOff == 1 and hpType > 1 then
|
||||
score = score / 10
|
||||
end
|
||||
if hpOnOff == 1 and hpType > 1 then
|
||||
score = score / 10
|
||||
end
|
||||
item:GetChild("score").text = score
|
||||
if score < 0 then item:GetController("di").selectedIndex = 1 end
|
||||
if p.Portrait and p.Portrait ~= "" then
|
||||
ImageLoad.Load(p.Portrait, item:GetChild("n9")._iconObject, 1, function( ... )
|
||||
load_head_num = load_head_num - 1
|
||||
end)
|
||||
if p.Portrait and p.Portrait ~= "" then
|
||||
ImageLoad.Load(p.Portrait, item:GetChild("n9")._iconObject, 1, function(...)
|
||||
load_head_num = load_head_num - 1
|
||||
end)
|
||||
else
|
||||
load_head_num = load_head_num - 1
|
||||
end
|
||||
end
|
||||
coroutine.start(function ( ... )
|
||||
coroutine.start(function(...)
|
||||
local left_time = 4
|
||||
while (true) do
|
||||
if load_head_num == 0 or left_time == 0 then
|
||||
|
|
@ -266,7 +255,8 @@ function M:InitRecord1(recordList, develop_tool)
|
|||
end)
|
||||
item:GetChild("btn_link").onClick:Set(function()
|
||||
local group_id = record_list_item.group_id and tonumber(record_list_item.group_id) or 0
|
||||
ShareChatRoom(record_list_item.RoomId, tostring(os.time()), #item_score_list, room_type_str, group_id, player_list, self._root_view)
|
||||
ShareChatRoom(record_list_item.RoomId, tostring(os.time()), #item_score_list, room_type_str, group_id,
|
||||
player_list, self._root_view)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
|
@ -280,16 +270,16 @@ function M:ShowRecord2(playback_id, room_type, room_id, room_time, item_score, g
|
|||
record_list_2 = self._view:GetChild("n29")
|
||||
self._view:GetController("Record").selectedIndex = 1
|
||||
end
|
||||
|
||||
|
||||
local hpOnOff = record_item.hpOnOff
|
||||
local hpType = record_item.GameInfo.hpType
|
||||
|
||||
|
||||
record_list_2:RemoveChildrenToPool()
|
||||
for i=1,#item_score do
|
||||
for i = 1, #item_score do
|
||||
local item_player_info = item_score[i]
|
||||
local play_back_id = item_player_info.PlayBackId
|
||||
local player_score = item_player_info.PlayerList
|
||||
|
||||
|
||||
local record_item_2 = record_list_2:AddItemFromPool("ui://Rank/Record_Item_2")
|
||||
local player_item_list = record_item_2:GetChild("List")
|
||||
local more_person = #player_score >= 6
|
||||
|
|
@ -307,29 +297,27 @@ function M:ShowRecord2(playback_id, room_type, room_id, room_time, item_score, g
|
|||
record_item_2:GetChild("Number").text = tostring(i)
|
||||
|
||||
player_item_list:RemoveChildrenToPool()
|
||||
for j=1,#player_score do
|
||||
|
||||
for j = 1, #player_score do
|
||||
local player_item = player_item_list:AddItemFromPool()
|
||||
player_item:GetChild("n0").text = player_score[j].Name
|
||||
local player_score_text = player_item:GetChild("n1")
|
||||
local score = player_score[j].Score
|
||||
if hpOnOff == 1 and hpType > 1 then
|
||||
score = score / 10
|
||||
end
|
||||
if hpOnOff == 1 and hpType > 1 then
|
||||
score = score / 10
|
||||
end
|
||||
if score < 0 then
|
||||
player_item:GetController("num_color").selectedIndex = 1
|
||||
else
|
||||
player_item:GetController("num_color").selectedIndex = 0
|
||||
end
|
||||
player_score_text.text = score >= 0 and "+"..score or score
|
||||
|
||||
player_score_text.text = score >= 0 and "+" .. score or score
|
||||
end
|
||||
local btn_play_back = record_item_2:GetChild("btn_play_back")
|
||||
btn_play_back.onClick:Set(function()
|
||||
--print("点击进入回放=====")
|
||||
---- print("点击进入回放=====")
|
||||
if DataManager.SelfUser.playback[playback_id] ~= nil and DataManager.SelfUser.playback[playback_id][i] ~= nil then
|
||||
--print("1111111111111111")
|
||||
local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
|
||||
---- print("1111111111111111")
|
||||
local room = ExtendManager.GetExtendConfig(game_id):NewRoom()
|
||||
DataManager.CurrenRoom = room
|
||||
room.game_id = game_id
|
||||
local extend = ExtendManager.GetExtendConfig(game_id)
|
||||
|
|
@ -343,13 +331,13 @@ function M:ShowRecord2(playback_id, room_type, room_id, room_time, item_score, g
|
|||
main._totalRound = #item_score
|
||||
main:FillRoomData(DataManager.SelfUser.playback[playback_id][i])
|
||||
else
|
||||
--print("2222222222222")
|
||||
---- print("2222222222222")
|
||||
ViewUtil.ShowModalWait(self._view)
|
||||
local _data = {}
|
||||
_data["military_id"] = playback_id
|
||||
_data["round"] = tostring(i)
|
||||
local loddyCtr1 = ControllerManager.GetController(LoddyController)
|
||||
loddyCtr1:RequestPlayBack(_data,function(code,data)
|
||||
loddyCtr1:RequestPlayBack(_data, function(code, data)
|
||||
ViewUtil.CloseModalWait()
|
||||
if code == 0 then
|
||||
if DataManager.SelfUser.playback[playback_id] ~= nil then
|
||||
|
|
@ -364,31 +352,30 @@ function M:ShowRecord2(playback_id, room_type, room_id, room_time, item_score, g
|
|||
main._currentId = playback_id
|
||||
main._currentRound = i
|
||||
main._totalRound = #item_score
|
||||
--print(main)
|
||||
---- print(main)
|
||||
main:FillRoomData(data)
|
||||
elseif code == 25 then
|
||||
ViewUtil.ErrorTip(code, "回放未找到!")
|
||||
btn_play_back.grayed = true
|
||||
end
|
||||
end, record_item.GameInfo)
|
||||
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function M:GenaratePlayBack(id, game_id, ...)
|
||||
local tem =nil
|
||||
local dview_class = nil
|
||||
if not dview_class then
|
||||
local exconfig = ExtendManager.GetExtendConfig(game_id)
|
||||
dview_class = exconfig:GetView(id)
|
||||
--print(dview_class)
|
||||
end
|
||||
if not dview_class then
|
||||
return
|
||||
end
|
||||
local arg = {...}
|
||||
local tem = nil
|
||||
local dview_class = nil
|
||||
if not dview_class then
|
||||
local exconfig = ExtendManager.GetExtendConfig(game_id)
|
||||
dview_class = exconfig:GetView(id)
|
||||
---- print(dview_class)
|
||||
end
|
||||
if not dview_class then
|
||||
return
|
||||
end
|
||||
local arg = { ... }
|
||||
tem = dview_class.new(...)
|
||||
tem.Id = id
|
||||
tem:Show()
|
||||
|
|
|
|||
|
|
@ -7,8 +7,8 @@ local UserEditView = {}
|
|||
local M = UserEditView
|
||||
|
||||
function UserEditView.new(callback)
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "UserEditView"
|
||||
self._callback = callback
|
||||
self._close_destroy = true
|
||||
|
|
@ -18,7 +18,7 @@ function UserEditView.new(callback)
|
|||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
local btn_head = self._view:GetChild("btn_head")
|
||||
ImageLoad.Load(DataManager.SelfUser.head_url, btn_head._iconObject)
|
||||
|
|
@ -32,21 +32,21 @@ function M:init(url)
|
|||
local btn_edit_nick = self._view:GetChild("btn_edit_nick")
|
||||
btn_edit_nick.onClick:Set(function()
|
||||
local edit_nick_view = EditNickView.new(function()
|
||||
tex_nick.text = DataManager.SelfUser.nick_name
|
||||
self._callback()
|
||||
tex_nick.text = DataManager.SelfUser.nick_name
|
||||
self._callback()
|
||||
end)
|
||||
edit_nick_view:Show()
|
||||
end)
|
||||
|
||||
local btn_edit_portrait = self._view:GetChild("btn_edit_portrait")
|
||||
btn_edit_portrait.onClick:Set(function()
|
||||
-- local edit_portrait_view = EditPortraitView.new(function()
|
||||
-- ImageLoad.Load(DataManager.SelfUser.head_url, btn_head._iconObject)
|
||||
-- --print(DataManager.SelfUser.head_url)
|
||||
-- self._callback()
|
||||
-- end)
|
||||
-- edit_portrait_view:Show()
|
||||
-- local edit_portrait_view = EditPortraitView.new(function()
|
||||
-- ImageLoad.Load(DataManager.SelfUser.head_url, btn_head._iconObject)
|
||||
-- ---- print(DataManager.SelfUser.head_url)
|
||||
-- self._callback()
|
||||
-- end)
|
||||
-- edit_portrait_view:Show()
|
||||
end)
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ LobbyView = {}
|
|||
local M = {}
|
||||
|
||||
function LobbyView.new()
|
||||
-- print("new lobbyView!!!!")
|
||||
-- -- print("new lobbyView!!!!")
|
||||
setmetatable(M, { __index = BaseView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "LobbyView"
|
||||
|
|
@ -38,7 +38,7 @@ function LobbyView.new()
|
|||
end
|
||||
|
||||
function M:InitView(url)
|
||||
-- print("init lobbyView!!!!")
|
||||
-- -- print("init lobbyView!!!!")
|
||||
BaseView.InitView(self, url)
|
||||
self._full_offset = false
|
||||
local view = self._view
|
||||
|
|
@ -338,7 +338,7 @@ function M:__show_service()
|
|||
end
|
||||
|
||||
function M:__GetMessage(data)
|
||||
-- print("on GetMessage~~~~~~~~~~~~~~~~~~~~~~~~~~~")
|
||||
-- -- print("on GetMessage~~~~~~~~~~~~~~~~~~~~~~~~~~~")
|
||||
if not data or not data.notice_list then
|
||||
self._mesList = ""
|
||||
else
|
||||
|
|
@ -364,7 +364,7 @@ function M:__PopMsg(index)
|
|||
end
|
||||
|
||||
function M:__moveMsg(index)
|
||||
-- print("on moveMsg!!!!!!!!!!!!!!!!!!!!!!!!!")
|
||||
-- -- print("on moveMsg!!!!!!!!!!!!!!!!!!!!!!!!!")
|
||||
if not self._tex_message then return end
|
||||
index, self._tex_message.text = self:__PopMsg(index)
|
||||
self._tex_message.x = self._message.width
|
||||
|
|
@ -392,8 +392,8 @@ end
|
|||
function M:__ShowShare()
|
||||
local pop_share = self._view:GetChild("pop_share")
|
||||
local shareUrl = GetGameInfo("invite_link") .. "?uid=" .. DataManager.SelfUser.account_id
|
||||
--print("shareUrl=================")
|
||||
--print(shareUrl)
|
||||
---- print("shareUrl=================")
|
||||
---- print(shareUrl)
|
||||
local btn_wx_session = pop_share:GetChild("btn_wx_session")
|
||||
btn_wx_session.onClick:Add(function()
|
||||
shareQRCodePicture(shareUrl, 0)
|
||||
|
|
@ -437,7 +437,7 @@ function M:Destroy()
|
|||
end
|
||||
|
||||
function M:Show()
|
||||
--print("on lobbyView show~~~~~~")
|
||||
---- print("on lobbyView show~~~~~~")
|
||||
BaseView.Show(self)
|
||||
ViewUtil.PlaySoundBg()
|
||||
UpdateBeat:Add(self.OnUpdate, self)
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ function M:init()
|
|||
|
||||
local view = self._view
|
||||
-- view:GetChild("tex_version").text = "Version:" .. GetGameInfoPlatform("version")
|
||||
-- print(GameApplication.Instance.accountTest and 1 or 0)
|
||||
-- -- print(GameApplication.Instance.accountTest and 1 or 0)
|
||||
view:GetController("test").selectedIndex = GameApplication.Instance.accountTest and 1 or 0
|
||||
self.agree = view:GetController("agree");
|
||||
-- Utils.LoadBg("loginbg", view)
|
||||
|
|
@ -70,7 +70,7 @@ function M:init()
|
|||
Utils.SaveLocalFile(key, json.encode(_data))
|
||||
end)
|
||||
if not s then
|
||||
print("Error:" .. e)
|
||||
-- print("Error:" .. e)
|
||||
end
|
||||
|
||||
DataManager.SelfUser.acc = utez
|
||||
|
|
@ -218,7 +218,7 @@ end
|
|||
function M:QuickLogin()
|
||||
if (not GameApplication.Instance.accountTest) then
|
||||
local session_id = PlayerPrefs.GetString("session_id")
|
||||
print("session_id:" .. session_id)
|
||||
-- print("session_id:" .. session_id)
|
||||
if session_id and string.len(session_id) > 3 then
|
||||
ViewUtil.ShowModalWait(self._root_view, "正在登录游戏...")
|
||||
local loginCtr = ControllerManager.GetController(LoginController)
|
||||
|
|
@ -231,8 +231,8 @@ end
|
|||
|
||||
function M:LoginCallBack(result, data)
|
||||
self.isWXCallBackMark = true
|
||||
--print("微信登录返回================================================================")
|
||||
--print("result===>"..result)
|
||||
---- print("微信登录返回================================================================")
|
||||
---- print("result===>"..result)
|
||||
--pt(data)
|
||||
if (not result) or result ~= 0 then
|
||||
if result == 10 then
|
||||
|
|
|
|||
|
|
@ -57,9 +57,9 @@ function M:SetTuoGuanState()
|
|||
end
|
||||
|
||||
function M:InitView(url, isHideIpAdds)
|
||||
--print("url===>>>")
|
||||
--print(url)
|
||||
--print(debug.traceback())
|
||||
---- print("url===>>>")
|
||||
---- print(url)
|
||||
---- print(debug.traceback())
|
||||
BaseView.InitView(self, url)
|
||||
--
|
||||
|
||||
|
|
@ -668,7 +668,7 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(
|
||||
GameEvent.TupGuanOpen,
|
||||
function(...)
|
||||
--print("刷新托管数据=====")
|
||||
---- print("刷新托管数据=====")
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
|
|
@ -802,17 +802,17 @@ function M:OnPlayerReady(...)
|
|||
if p.isSendCardState ~= nil and p.isSendCardState == true then
|
||||
p.isSendCardState = false
|
||||
ControllerManager.IsSendCard = false
|
||||
--print("进入设置计时器控制==========")
|
||||
---- print("进入设置计时器控制==========")
|
||||
coroutine.start(function()
|
||||
--print("计时器倒计时5s=============")
|
||||
---- print("计时器倒计时5s=============")
|
||||
coroutine.wait(5)
|
||||
--print("当前状态==============")
|
||||
--print(ControllerManager.IsSendCard)
|
||||
---- print("当前状态==============")
|
||||
---- print(ControllerManager.IsSendCard)
|
||||
if ControllerManager.IsSendCard == true then
|
||||
--print("以发送开牌======================")
|
||||
---- print("以发送开牌======================")
|
||||
return
|
||||
else
|
||||
--print("开始断线重连")
|
||||
---- print("开始断线重连")
|
||||
--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
|
||||
ViewManager.refreshGameView()
|
||||
end
|
||||
|
|
@ -1097,7 +1097,7 @@ end
|
|||
|
||||
--游戏激活
|
||||
function M:OnApplicationActive()
|
||||
--print("游戏激活================")
|
||||
---- print("游戏激活================")
|
||||
if os.time() - last_pause_time > 15 then
|
||||
last_pause_time = os.time()
|
||||
ControllerManager.WebClient:clearActionQueue()
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -8,9 +8,9 @@ local GroupMainView = {}
|
|||
|
||||
local M = GroupMainView
|
||||
|
||||
function GroupMainView.new(main_view, root_view,par_veiw)
|
||||
--print(debug.traceback())
|
||||
local self = setmetatable({}, {__index = M})
|
||||
function GroupMainView.new(main_view, root_view, par_veiw)
|
||||
---- print(debug.traceback())
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'GroupMainView'
|
||||
UIPackage.AddPackage('base/newgroup/ui/NewGroup')
|
||||
self._view = main_view
|
||||
|
|
@ -21,7 +21,7 @@ function GroupMainView.new(main_view, root_view,par_veiw)
|
|||
end
|
||||
|
||||
function M:InitView(url)
|
||||
--print(url)
|
||||
---- print(url)
|
||||
-- BlurView(self._view:GetChild("bg"),true)
|
||||
if DataManager.SelfUser.agent > 0 then
|
||||
self._view:GetController('agent').selectedIndex = 1
|
||||
|
|
@ -37,7 +37,7 @@ function M:InitView(url)
|
|||
cgv:Show()
|
||||
cgv:SetCallback(function(name, pay_type, fg_type)
|
||||
ViewUtil.ShowModalWait(cgv._root_view)
|
||||
fgCtr:FG_CreateGroup(name,pay_type,fg_type,function(res)
|
||||
fgCtr:FG_CreateGroup(name, pay_type, fg_type, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if self._is_destroy then
|
||||
return
|
||||
|
|
@ -53,7 +53,7 @@ function M:InitView(url)
|
|||
end)
|
||||
|
||||
self.btn_joingroup = self._par_veiw:GetChild('btn_join_group')
|
||||
self.btn_joingroup.displayObject.gameObject:SetActive(false)
|
||||
self.btn_joingroup.displayObject.gameObject:SetActive(false)
|
||||
--[[self.btn_joingroup.onClick:Set(function()
|
||||
local groups = DataManager.groups.groupList
|
||||
if #groups == 0 then
|
||||
|
|
@ -131,23 +131,22 @@ end
|
|||
|
||||
function M:DEnterGroup()
|
||||
local groups = DataManager.groups.groupList
|
||||
if #groups == 0 then
|
||||
--local jgv = JoinGroupView.new(self._root_view)
|
||||
--jgv:Show()
|
||||
else
|
||||
local info = GroupInfoView.new(groups[1], self.fg_info)
|
||||
self._groupInfoView = info
|
||||
info:SetCallBack(function()
|
||||
self._groupInfoView = nil
|
||||
self:Show()
|
||||
self._view.visible = true
|
||||
end)
|
||||
--info:Show()
|
||||
--self._view.visible = false
|
||||
end
|
||||
if #groups == 0 then
|
||||
--local jgv = JoinGroupView.new(self._root_view)
|
||||
--jgv:Show()
|
||||
else
|
||||
local info = GroupInfoView.new(groups[1], self.fg_info)
|
||||
self._groupInfoView = info
|
||||
info:SetCallBack(function()
|
||||
self._groupInfoView = nil
|
||||
self:Show()
|
||||
self._view.visible = true
|
||||
end)
|
||||
--info:Show()
|
||||
--self._view.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function SortGroups(a, b)
|
||||
local sort_a = 0
|
||||
local sort_b = 0
|
||||
|
|
@ -157,13 +156,13 @@ local function SortGroups(a, b)
|
|||
return sort_a > sort_b
|
||||
end
|
||||
|
||||
function M:__fill_item(item,group)
|
||||
function M:__fill_item(item, group)
|
||||
item:GetChild('tex_name').text = group.name
|
||||
item:GetChild('tex_id').text = "ID:".. group.id
|
||||
item:GetChild('tex_id').text = "ID:" .. group.id
|
||||
local p_num = group.total_member_num
|
||||
item:GetChild('tex_p_num').text = p_num > 99 and '99+' or p_num
|
||||
|
||||
if group.lev < 3 then
|
||||
if group.lev < 3 then
|
||||
if group.lev == 1 then
|
||||
item:GetChild('tex_room_num').text = group.room_num
|
||||
else
|
||||
|
|
@ -171,12 +170,12 @@ function M:__fill_item(item,group)
|
|||
end
|
||||
else
|
||||
if group.show_num > 0 and group.room_num > group.show_num then
|
||||
item:GetChild('tex_room_num').text = group.show_num > 99 and '99+' or group.show_num--group.show_num
|
||||
item:GetChild('tex_room_num').text = group.show_num > 99 and '99+' or group.show_num --group.show_num
|
||||
else
|
||||
item:GetChild('tex_room_num').text = group.room_num > 99 and '99+' or group.room_num
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local btn_head = item:GetChild('btn_head')
|
||||
btn_head.icon = 'ui://Common/Head0'
|
||||
ImageLoad.Load(group.o_portrait, btn_head._iconObject, self.class)
|
||||
|
|
@ -192,7 +191,7 @@ function M:FillData()
|
|||
local new_info = {}
|
||||
for i = 1, #groups do
|
||||
local key = tostring(groups[i].id)
|
||||
local key1 = tostring(groups[i].id).."vip"
|
||||
local key1 = tostring(groups[i].id) .. "vip"
|
||||
if not fg_info[key] then
|
||||
new_info[key] = 0
|
||||
if not fg_info_changed then
|
||||
|
|
@ -220,7 +219,7 @@ function M:FillData()
|
|||
else
|
||||
self.btn_joingroup:GetController("info").selectedIndex = 1
|
||||
ctr_empty_group.selectedIndex = 0
|
||||
self:__fill_item(self.btn_joingroup,groups[1])
|
||||
self:__fill_item(self.btn_joingroup, groups[1])
|
||||
end
|
||||
|
||||
local lst_group = self._view:GetChild('lst_group')
|
||||
|
|
@ -230,7 +229,7 @@ function M:FillData()
|
|||
|
||||
local item = lst_group:AddItemFromPool()
|
||||
item.data = group
|
||||
self:__fill_item(item,group)
|
||||
self:__fill_item(item, group)
|
||||
|
||||
local btn_top = item:GetChild('btn_top')
|
||||
local ctr_select = btn_top:GetController('select')
|
||||
|
|
@ -240,7 +239,7 @@ function M:FillData()
|
|||
context:StopPropagation()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
ViewUtil.ShowModalWait(self._root_view)
|
||||
fgCtr:FG_TopGroup(group.id,ctr_select.selectedIndex == 0,function(res)
|
||||
fgCtr:FG_TopGroup(group.id, ctr_select.selectedIndex == 0, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if self._is_destroy then
|
||||
return
|
||||
|
|
@ -274,7 +273,7 @@ function M:EnterGroup(fg_id)
|
|||
--self._view.visible = false
|
||||
end
|
||||
|
||||
function M:Show(fg_id,callback)
|
||||
function M:Show(fg_id, callback)
|
||||
local fgCtr1 = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr1:FG_GroupList(function(res)
|
||||
if self._is_destroy then
|
||||
|
|
@ -284,17 +283,16 @@ function M:Show(fg_id,callback)
|
|||
self:FillData()
|
||||
if fg_id then
|
||||
self:EnterGroup(fg_id)
|
||||
else
|
||||
if callback then
|
||||
callback(0)
|
||||
end
|
||||
else
|
||||
if callback then
|
||||
callback(0)
|
||||
end
|
||||
end
|
||||
else
|
||||
if callback then
|
||||
callback(-1)
|
||||
end
|
||||
else
|
||||
if callback then
|
||||
callback(-1)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ local GroupManagerView = {}
|
|||
local M = GroupManagerView
|
||||
|
||||
function GroupManagerView.new(blur_view, gid, btn_type, callback)
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "GroupManagerView"
|
||||
-- self._close_destroy = true
|
||||
self._put_map = false
|
||||
|
|
@ -25,8 +25,8 @@ end
|
|||
|
||||
-- 获取界面配置
|
||||
local function getPageConfig(id)
|
||||
--pt(MngPageConfig.PageList)
|
||||
for i=1,#MngPageConfig.PageList do
|
||||
--pt(MngPageConfig.PageList)
|
||||
for i = 1, #MngPageConfig.PageList do
|
||||
local tem = MngPageConfig.PageList[i]
|
||||
if tem.id == id then
|
||||
return tem
|
||||
|
|
@ -35,7 +35,7 @@ local function getPageConfig(id)
|
|||
end
|
||||
|
||||
function M:init(url, btn_type)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
self.titleTxt = self._view:GetChild("n79")
|
||||
-- if btn_type == 2 then
|
||||
-- self._view:GetChild("n0"):GetChild("icon").url = "ui://m7iejg46p41ohx8"
|
||||
|
|
@ -57,7 +57,7 @@ function M:init(url, btn_type)
|
|||
|
||||
-- 初始化标题列表
|
||||
for i = 1, #self.page_config do
|
||||
-- print("page_config:"..self.page_config[i])
|
||||
-- -- print("page_config:"..self.page_config[i])
|
||||
local page = getPageConfig(self.page_config[i])
|
||||
--如果界面无show_key,或圈子中对应的key为true才显示界面
|
||||
if not page.show_key or (page.show_key and group[page.show_key]) then
|
||||
|
|
@ -89,9 +89,9 @@ function M:init(url, btn_type)
|
|||
-- gmsv._view.width = GRoot.inst.width -300 - 2 * offset
|
||||
-- gmsv._view.height = GRoot.inst.height
|
||||
-- gmsv._view.x = offset
|
||||
|
||||
|
||||
-- end)
|
||||
-- 所有子界面加载点
|
||||
-- 所有子界面加载点
|
||||
local anchor = self._view:GetChild("anchor")
|
||||
-- 初始界面
|
||||
local first_page_config = getPageConfig(self.page_config[1])
|
||||
|
|
@ -104,21 +104,21 @@ function M:init(url, btn_type)
|
|||
--gmsv._view:AddRelation(anchor, RelationType.Size)
|
||||
local offset = get_offset(self._full_offset)
|
||||
gmsv._view.width = GRoot.inst.width - 2 * offset - first_page_config.anchorOffset
|
||||
gmsv._view.height = GRoot.inst.height
|
||||
gmsv._view.x = 0--offset
|
||||
gmsv._view.height = GRoot.inst.height
|
||||
gmsv._view.x = 0 --offset
|
||||
|
||||
-- first_page_config = getPageConfig(self.page_config[2])
|
||||
-- gmsv = first_page_config.view.new(self.group_id, self._root_view)
|
||||
-- self._view_map[2] = gmsv
|
||||
-- gmsv.id = first_page_config.id
|
||||
-- gmsv._view.visible = false
|
||||
|
||||
|
||||
-- anchor:AddChild(gmsv._view)
|
||||
-- gmsv._view:AddRelation(anchor, RelationType.Size)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- if first_page_config.refresh then gmsv:initData() end
|
||||
|
||||
-- if #self.page_config == 1 then
|
||||
|
|
@ -138,50 +138,47 @@ function M:init(url, btn_type)
|
|||
local index = self.ctr_index.selectedIndex
|
||||
local page_info = getPageConfig(self.page_config[index + 1])
|
||||
if not self._view_map[index + 1] then
|
||||
|
||||
local tem = page_info.view.new(self.group_id, self._root_view)
|
||||
|
||||
-- anchor:AddRelation(self._root_view, RelationType.Size,true)
|
||||
--tem._view:Center(true)
|
||||
|
||||
--print("222222222222222",anchor._view)
|
||||
anchor:AddChild(tem._view)
|
||||
|
||||
-- anchor:AddRelation(self._root_view, RelationType.Size,true)
|
||||
--tem._view:Center(true)
|
||||
|
||||
---- print("222222222222222",anchor._view)
|
||||
anchor:AddChild(tem._view)
|
||||
-- tem._view.parent = anchor
|
||||
|
||||
|
||||
local offset = get_offset(self._full_offset)
|
||||
tem._view.width = GRoot.inst.width - 2 * offset - page_info.anchorOffset
|
||||
tem._view.height = GRoot.inst.height
|
||||
tem._view.x = 0--offset
|
||||
--tem._view:AddRelation(self._root_view, RelationType.Size)
|
||||
tem._view.height = GRoot.inst.height
|
||||
tem._view.x = 0 --offset
|
||||
--tem._view:AddRelation(self._root_view, RelationType.Size)
|
||||
-- tem._view:MakeFullScreen()
|
||||
|
||||
|
||||
tem.id = page_info.id
|
||||
self._view_map[index + 1] = tem
|
||||
--
|
||||
-- anchor:SetBoundsChangedFlag()
|
||||
-- anchor:EnsureBoundsCorrect()
|
||||
-- anchor:SetBoundsChangedFlag()
|
||||
-- anchor:EnsureBoundsCorrect()
|
||||
-- tem._view:RemoveRelation(anchor, RelationType.Size)
|
||||
--tem._view:AddRelation(anchor, RelationType.Size)
|
||||
--tem._view:AddRelation(anchor, RelationType.Size)
|
||||
else
|
||||
--self._view_map[index + 1]._view:AddRelation(anchor, RelationType.Size)
|
||||
anchor:AddChild(self._view_map[index + 1]._view)
|
||||
anchor:AddChild(self._view_map[index + 1]._view)
|
||||
end
|
||||
|
||||
|
||||
--self._view:AddRelation(anchor, RelationType.Size)
|
||||
-- 如果refresh为true,重新加载界面时执行初始化数据方法initData
|
||||
if page_info.refresh then
|
||||
self._view_map[index + 1]:initData()
|
||||
if page_info.refresh then
|
||||
self._view_map[index + 1]:initData()
|
||||
end
|
||||
self.titleTxt.text = page_info.title
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function M:SetCurrentGroupInfoViewIns(groupInfoViewCallBack)
|
||||
self.groupInfoViewCallBack=groupInfoViewCallBack
|
||||
self.groupInfoViewCallBack = groupInfoViewCallBack
|
||||
end
|
||||
|
||||
|
||||
-- 获取指定ID的页面
|
||||
function M:GetPageByID(id)
|
||||
for i, v in pairs(self._view_map) do
|
||||
|
|
@ -221,7 +218,7 @@ end
|
|||
-- quick_access_id 是快速访问标志,打开对应id的页面
|
||||
function M:Show(quick_access_id)
|
||||
local index = self.ctr_index.selectedIndex
|
||||
printlog("index+1index+1index+1index+1 ",index+1)
|
||||
printlog("index+1index+1index+1index+1 ", index + 1)
|
||||
if not quick_access_id then
|
||||
local page_info = getPageConfig(self.page_config[index + 1])
|
||||
if page_info.refresh then self._view_map[index + 1]:initData() end
|
||||
|
|
@ -246,4 +243,4 @@ function M:Show(quick_access_id)
|
|||
BaseWindow.Show(self)
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ function M:FillFagData()
|
|||
|
||||
local tex_name = self._view:GetChild("tex_name")
|
||||
local name = tex_name.text
|
||||
print("jefe:")
|
||||
-- print("jefe:")
|
||||
pt(self.hpData)
|
||||
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
|
|
@ -469,7 +469,7 @@ function M:FillFagData()
|
|||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
--print("======新增玩法=============")
|
||||
---- print("======新增玩法=============")
|
||||
--pt(res)
|
||||
if res.ReturnCode == 0 then
|
||||
local play = {}
|
||||
|
|
@ -510,7 +510,7 @@ function M:FillFagData()
|
|||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
--print("======修改玩法=============")
|
||||
---- print("======修改玩法=============")
|
||||
--pt(res)
|
||||
if res.ReturnCode == 0 then
|
||||
local play = {}
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ local GroupMemberFagLogView = {}
|
|||
local M = GroupMemberFagLogView
|
||||
|
||||
function GroupMemberFagLogView.new(group_id, member, not_manager)
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "GroupMemberFagLogView"
|
||||
self._close_destroy = true
|
||||
-- self._blur_view = blur_view
|
||||
|
|
@ -15,7 +15,7 @@ function GroupMemberFagLogView.new(group_id, member, not_manager)
|
|||
self._full = true
|
||||
self._animation = false
|
||||
self.group_id = group_id
|
||||
self.hp_log = {}
|
||||
self.hp_log = {}
|
||||
self.daily_count = {}
|
||||
self.not_manager = not_manager
|
||||
self._full = true
|
||||
|
|
@ -25,7 +25,7 @@ function GroupMemberFagLogView.new(group_id, member, not_manager)
|
|||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
local btn_close = self._view:GetChild("btn_close")
|
||||
btn_close.onClick:Set(function()
|
||||
|
|
@ -33,26 +33,25 @@ function M:init(url)
|
|||
end)
|
||||
|
||||
for i = 1, 8 do
|
||||
local tem = math.pow(2, i - 1)
|
||||
local btn_filter = self._view:GetChild("btn_filter" .. tem)
|
||||
if btn_filter then
|
||||
btn_filter.onClick:Set(function()
|
||||
self.hp_log = {}
|
||||
local tem = math.pow(2, i - 1)
|
||||
local btn_filter = self._view:GetChild("btn_filter" .. tem)
|
||||
if btn_filter then
|
||||
btn_filter.onClick:Set(function()
|
||||
self.hp_log = {}
|
||||
self.m_index = 0
|
||||
self.lst_fag.numItems = 0
|
||||
self:GetData(0)
|
||||
end)
|
||||
end
|
||||
self.lst_fag.numItems = 0
|
||||
self:GetData(0)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
self.lst_fag = self._view:GetChild("lst_fag")
|
||||
self.lst_fag:SetVirtual()
|
||||
self.lst_fag:SetVirtual()
|
||||
self.lst_fag.itemRenderer = function(index, obj)
|
||||
self:OnRenderItem(index, obj)
|
||||
end
|
||||
self:OnRenderItem(index, obj)
|
||||
end
|
||||
self.lst_fag.scrollPane.onPullUpRelease:Set(function()
|
||||
self:GetData(self.lst_fag.numItems+self.m_index)
|
||||
|
||||
self:GetData(self.lst_fag.numItems + self.m_index)
|
||||
end)
|
||||
if not self.not_manager then
|
||||
self._view:GetController("manager").selectedIndex = 1
|
||||
|
|
@ -66,7 +65,7 @@ function M:init(url)
|
|||
self.lst_daily_count:SetVirtual()
|
||||
self.lst_daily_count.itemRenderer = function(index, obj)
|
||||
self:OnRenderDailyItem(index, obj)
|
||||
end
|
||||
end
|
||||
|
||||
self.ctr_index = self._view:GetController("index")
|
||||
self.ctr_index.onChanged:Set(function()
|
||||
|
|
@ -75,7 +74,8 @@ function M:init(url)
|
|||
end
|
||||
end)
|
||||
|
||||
self.time_panel = TimeSettingPanel.new(self._view, self._view:GetChild("btn_date1"), self._view:GetChild("btn_date2"), -308, 0)
|
||||
self.time_panel = TimeSettingPanel.new(self._view, self._view:GetChild("btn_date1"), self._view:GetChild("btn_date2"),
|
||||
-308, 0)
|
||||
self.begin_time, self.end_time = self.time_panel:GetDate()
|
||||
|
||||
self._view:GetChild("btn_search").onClick:Set(function()
|
||||
|
|
@ -90,21 +90,21 @@ end
|
|||
|
||||
-- 获取过滤值,根据多选框计算
|
||||
function M:GetFilter()
|
||||
local filter = 0
|
||||
local filter = 0
|
||||
for i = 1, 8 do
|
||||
local tem = math.pow(2, i - 1)
|
||||
--print("aaaaaaaaaaaaaaaaaaaaaaaa ",tem)
|
||||
local btn_filter = self._view:GetChild("btn_filter" .. tem)
|
||||
if btn_filter and btn_filter.selected then
|
||||
filter = filter + tem
|
||||
end
|
||||
local tem = math.pow(2, i - 1)
|
||||
---- print("aaaaaaaaaaaaaaaaaaaaaaaa ",tem)
|
||||
local btn_filter = self._view:GetChild("btn_filter" .. tem)
|
||||
if btn_filter and btn_filter.selected then
|
||||
filter = filter + tem
|
||||
end
|
||||
end
|
||||
return filter
|
||||
end
|
||||
|
||||
-- 显示原因文本
|
||||
local function __getReason(data)
|
||||
-- return "玩家操作"
|
||||
-- return "玩家操作"
|
||||
local s_nick = string.utf8sub(data.m_nick, 6)
|
||||
if data.reason == 6 then
|
||||
return data.info
|
||||
|
|
@ -121,14 +121,14 @@ local function __getReason(data)
|
|||
return string.format("[color=#FF6600]%s[/color](%s) %s", s_nick, data.mgr_id, "操作减少")
|
||||
-- return "每日提取"
|
||||
elseif data.reason == 12 then
|
||||
return "推广奖励"
|
||||
return "推广奖励"
|
||||
elseif data.reason == 13 then
|
||||
if data.hp < 0 then
|
||||
return string.format("转账给 [color=#FF6600]%s(%s)[/color]", s_nick, data.mgr_id)
|
||||
else
|
||||
return string.format("收到 [color=#FF6600]%s(%s)[/color] 转账", s_nick, data.mgr_id)
|
||||
end
|
||||
elseif data.reason == 14 then
|
||||
end
|
||||
elseif data.reason == 14 then
|
||||
return "提取能量包"
|
||||
elseif data.reason == 15 then
|
||||
return ""
|
||||
|
|
@ -146,85 +146,85 @@ end
|
|||
|
||||
-- 获取体力值详情数据
|
||||
function M:GetData(index)
|
||||
local filter = self:GetFilter()
|
||||
if filter == 0 then return end
|
||||
ViewUtil.ShowModalWait()
|
||||
local filter = self:GetFilter()
|
||||
if filter == 0 then return end
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_GetMemberHpLog(self.group_id, self.member.uid, index, 6, filter, self.begin_time, self.end_time, function(res)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "获取积分详情失败")
|
||||
else
|
||||
local data = res.Data.hp_logs
|
||||
if #data == 0 then return end
|
||||
-- print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa")
|
||||
-- pt(data)
|
||||
-- pt(self.member)
|
||||
for i = 1, #data do
|
||||
self.hp_log[#self.hp_log + 1] = data[i]
|
||||
fgCtr:FG_GetMemberHpLog(self.group_id, self.member.uid, index, 6, filter, self.begin_time, self.end_time,
|
||||
function(res)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
--self:GuoLv(data)
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "获取积分详情失败")
|
||||
else
|
||||
local data = res.Data.hp_logs
|
||||
if #data == 0 then return end
|
||||
-- -- print("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa")
|
||||
-- pt(data)
|
||||
-- pt(self.member)
|
||||
for i = 1, #data do
|
||||
self.hp_log[#self.hp_log + 1] = data[i]
|
||||
end
|
||||
--self:GuoLv(data)
|
||||
|
||||
self.lst_fag.numItems = #self.hp_log
|
||||
end
|
||||
end)
|
||||
self.lst_fag.numItems = #self.hp_log
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function M:GuoLv(data)
|
||||
if self.member.lev == 1 then
|
||||
if self.member.lev == 1 then
|
||||
local m_data_other = {}
|
||||
local m_data_my = {}
|
||||
for i=1,#data do
|
||||
for i = 1, #data do
|
||||
if self.member.uid ~= data[i].mgr_id then
|
||||
table.insert(m_data_other,data[i])
|
||||
table.insert(m_data_other, data[i])
|
||||
else
|
||||
table.insert(m_data_my,data[i])
|
||||
table.insert(m_data_my, data[i])
|
||||
end
|
||||
end
|
||||
-- printlog("比较计算=========m_data_my>>>",#m_data_my)
|
||||
-- printlog("比较计算=========m_data_other>>>",#m_data_other)
|
||||
|
||||
|
||||
if #m_data_my>0 and #m_data_other==0 then
|
||||
|
||||
if #m_data_my > 0 and #m_data_other == 0 then
|
||||
for i = 1, #m_data_my do
|
||||
self.hp_log[#self.hp_log + 1] = m_data_my[i]
|
||||
self.hp_log[#self.hp_log + 1] = m_data_my[i]
|
||||
end
|
||||
self.m_index = #data - #m_data_my + self.m_index
|
||||
else
|
||||
for i = 1, #m_data_other do
|
||||
self.hp_log[#self.hp_log + 1] = m_data_other[i]
|
||||
self.hp_log[#self.hp_log + 1] = m_data_other[i]
|
||||
end
|
||||
self.m_index = #data - #m_data_other + self.m_index
|
||||
end
|
||||
end
|
||||
else
|
||||
local m_data_other = {}
|
||||
local m_data_my = {}
|
||||
|
||||
for i=1,#data do
|
||||
|
||||
for i = 1, #data do
|
||||
if self.member.uid ~= data[i].mgr_id then
|
||||
table.insert(m_data_other,data[i])
|
||||
table.insert(m_data_other, data[i])
|
||||
end
|
||||
end
|
||||
|
||||
-- printlog("比较计算11=========m_data_my>>>",#m_data_my)
|
||||
-- printlog("比较计算11=========m_data_other>>>",#m_data_other)
|
||||
|
||||
|
||||
for i = 1, #m_data_other do
|
||||
self.hp_log[#self.hp_log + 1] = m_data_other[i]
|
||||
end
|
||||
self.m_index = #data - #m_data_other + self.m_index
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function fillItem(data, obj)
|
||||
local num = d2ad(data.hp)
|
||||
obj:GetChild("tex_num").text = num >= 0 and ('+' .. num) or num
|
||||
obj:GetChild("tex_time").text = os.date("%Y-%m-%d\n%H:%M",data.time)
|
||||
obj:GetChild("tex_reason").text = __getReason(data)
|
||||
obj:GetChild("tex_time").text = os.date("%Y-%m-%d\n%H:%M", data.time)
|
||||
obj:GetChild("tex_reason").text = __getReason(data)
|
||||
end
|
||||
|
||||
-- 填充体力值详情对象
|
||||
|
|
@ -236,7 +236,7 @@ function M:OnRenderItem(index, obj)
|
|||
obj:GetController("add").selectedIndex = num >= 0 and 1 or 0
|
||||
obj:GetChild("tex_fag").text = d2ad(data.cur_hp)
|
||||
obj:GetChild("tex_reason").text = __getReason(data)
|
||||
obj:GetChild("tex_time").text = os.date("%Y-%m-%d\n%H:%M",data.time)
|
||||
obj:GetChild("tex_time").text = os.date("%Y-%m-%d\n%H:%M", data.time)
|
||||
local btn_head = obj:GetChild("btn_head")
|
||||
btn_head.icon = "ui://Common/Head0"
|
||||
ImageLoad.Load(self.member.portrait, btn_head._iconObject)
|
||||
|
|
@ -261,7 +261,7 @@ function M:OnRenderItem(index, obj)
|
|||
local item = lst:AddItemFromPool()
|
||||
fillItem(data.detail[i], item)
|
||||
end
|
||||
obj.height =95 * (#data.detail+1)
|
||||
obj.height = 95 * (#data.detail + 1)
|
||||
self.lst_fag:RefreshVirtualList()
|
||||
self.lst_fag:ScrollToView(index)
|
||||
else
|
||||
|
|
@ -272,7 +272,7 @@ function M:OnRenderItem(index, obj)
|
|||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode ~= 0 then
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "获取积分详情失败")
|
||||
else
|
||||
data.detail = res.Data.hp_logs
|
||||
|
|
@ -281,7 +281,7 @@ function M:OnRenderItem(index, obj)
|
|||
local item = lst:AddItemFromPool()
|
||||
fillItem(data.detail[i], item)
|
||||
end
|
||||
obj.height =95 * (#data.detail+1)
|
||||
obj.height = 95 * (#data.detail + 1)
|
||||
self.lst_fag:RefreshVirtualList()
|
||||
self.lst_fag:ScrollToView(index)
|
||||
end
|
||||
|
|
@ -299,7 +299,7 @@ function M:GetDailyData()
|
|||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res.ReturnCode ~= 0 then
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "获取积分详情失败")
|
||||
else
|
||||
self.daily_count = res.Data.list
|
||||
|
|
@ -311,9 +311,9 @@ end
|
|||
-- 填充日统计对象
|
||||
function M:OnRenderDailyItem(index, obj)
|
||||
local data = self.daily_count[#self.daily_count - index]
|
||||
obj:GetChild("tex_date").text = os.date("%Y-%m-%d",data.time)
|
||||
obj:GetChild("tex_date").text = os.date("%Y-%m-%d", data.time)
|
||||
local num = d2ad(data.num)
|
||||
obj:GetChild("tex_num").text = num >= 0 and ('+' .. num) or num
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local GroupSetPermissionView = import(".GroupSetPermissionView")
|
|||
local GroupBanSameTableView = import(".GroupBanSameTableView")
|
||||
local MngPermission = import(".MngPermission")
|
||||
local GroupSetTagView = import("../GroupSetTagView")
|
||||
local GroupSetMemberInfoDiaoduView=import('.GroupSetMemberInfoDiaoduView')
|
||||
local GroupSetMemberInfoDiaoduView = import('.GroupSetMemberInfoDiaoduView')
|
||||
local GroupPartnerBanPlaysView = import(".GroupPartnerBanPlaysView")
|
||||
|
||||
-- 牌友圈成员体力值记录
|
||||
|
|
@ -12,14 +12,14 @@ local GroupMemberOperateView = {}
|
|||
|
||||
local M = GroupMemberOperateView
|
||||
|
||||
function GroupMemberOperateView.new(group_id, member, callBack,callBack1)
|
||||
setmetatable(M, {__index = BaseWindow})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
function GroupMemberOperateView.new(group_id, member, callBack, callBack1)
|
||||
setmetatable(M, { __index = BaseWindow })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "GroupMemberOperateView"
|
||||
self._close_destroy = true
|
||||
-- self._blur_view = blur_view
|
||||
--print("GroupMemberOperateView==============")
|
||||
--pt(member)
|
||||
---- print("GroupMemberOperateView==============")
|
||||
--pt(member)
|
||||
self.member = member
|
||||
self.group_id = group_id
|
||||
self.callBack = callBack
|
||||
|
|
@ -30,11 +30,11 @@ end
|
|||
|
||||
-- 管理员权限
|
||||
local MngPermissionList = {
|
||||
DeleteMember = 1,-- 删除成员
|
||||
AddMember = 2,--添加成员
|
||||
SetFag = 3,--设置体力值
|
||||
BanPlaying = 4,--禁止游戏
|
||||
BanSameTable = 5--禁止同桌
|
||||
DeleteMember = 1, -- 删除成员
|
||||
AddMember = 2, --添加成员
|
||||
SetFag = 3, --设置体力值
|
||||
BanPlaying = 4, --禁止游戏
|
||||
BanSameTable = 5 --禁止同桌
|
||||
}
|
||||
|
||||
local function CheckPermission(lev, permission)
|
||||
|
|
@ -46,13 +46,13 @@ local function CheckPermission(lev, permission)
|
|||
end
|
||||
|
||||
function M:init(url)
|
||||
BaseWindow.init(self,url)
|
||||
BaseWindow.init(self, url)
|
||||
|
||||
local member = self.member
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
--print("DataManager.groups:get(self.group_id)")
|
||||
--pt(group)
|
||||
local perm_array = MngPermission.getPermData(group.permission)
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
---- print("DataManager.groups:get(self.group_id)")
|
||||
--pt(group)
|
||||
local perm_array = MngPermission.getPermData(group.permission)
|
||||
|
||||
local btn_close = self._view:GetChild("btn_close")
|
||||
btn_close.onClick:Set(function()
|
||||
|
|
@ -102,10 +102,9 @@ function M:init(url)
|
|||
ctr_superior.selectedIndex = 0
|
||||
self._view:GetChild("tex_superior_id").text = ""
|
||||
end
|
||||
|
||||
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
self._view:GetChild("btn_deploy").onClick:Set(function()
|
||||
|
||||
local gniv = GroupNumberInputView.new(nil, function(num)
|
||||
ViewUtil.ShowModalWait()
|
||||
local parent_id = tonumber(num)
|
||||
|
|
@ -113,7 +112,7 @@ function M:init(url)
|
|||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if res.ReturnCode ~= 0 then
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.CloseModalWait()
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "找不到成员")
|
||||
elseif res.Data.partnerLev == 0 then
|
||||
|
|
@ -125,10 +124,10 @@ function M:init(url)
|
|||
if (res1.ReturnCode == 0) then
|
||||
member.parentId = parent_id
|
||||
self._view:GetChild("tex_superior_id").text = parent_id
|
||||
ctr_superior.selectedIndex = 1
|
||||
ViewUtil.ShowBannerOnScreenCenter("调配玩家成功")
|
||||
ctr_superior.selectedIndex = 1
|
||||
ViewUtil.ShowBannerOnScreenCenter("调配玩家成功")
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"调配玩家失败")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "调配玩家失败")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
@ -138,14 +137,14 @@ function M:init(url)
|
|||
end)
|
||||
local vipbtn = self._view:GetChild("btn_vip")
|
||||
if vipbtn ~= nil then
|
||||
if (group.lev < member.lev) or (group.lev == 3 and group.partnerLev > 0 and member.uid ~= DataManager.SelfUser.account_id) or (group.lev < 3 and member.uid == DataManager.SelfUser.account_id ) then
|
||||
if (group.lev < member.lev) or (group.lev == 3 and group.partnerLev > 0 and member.uid ~= DataManager.SelfUser.account_id) or (group.lev < 3 and member.uid == DataManager.SelfUser.account_id) then
|
||||
vipbtn.visible = true
|
||||
vipbtn.selected = member.isvip == 1 and true or false
|
||||
vipbtn.onClick:Set(function()
|
||||
local selected = vipbtn.selected and 1 or 0
|
||||
fgCtr:FG_GroupSetVip(self.group_id, member.uid, selected, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
|
|
@ -153,7 +152,7 @@ function M:init(url)
|
|||
self.callBack()
|
||||
else
|
||||
vipbtn.selected = not vipbtn.selected
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"设置vip失败")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "设置vip失败")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
|
@ -161,25 +160,25 @@ function M:init(url)
|
|||
vipbtn.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
-- 管理功能列表
|
||||
|
||||
-- 管理功能列表
|
||||
local lst_mng = self._view:GetChild("lst_mng")
|
||||
lst_mng:RemoveChildrenToPool()
|
||||
-- 删除按钮
|
||||
local option = group.option or 0
|
||||
if (group.partnerLev > 0 and member.uid ~= DataManager.SelfUser.account_id and bit:_and(option,1) == 1) or group.lev < member.lev then
|
||||
if (group.partnerLev > 0 and member.uid ~= DataManager.SelfUser.account_id and bit:_and(option, 1) == 1) or group.lev < member.lev then
|
||||
local btn_del = lst_mng:AddItemFromPool()
|
||||
btn_del.icon = "ui://NewGroup/mng_del"
|
||||
btn_del.onClick:Set(function()
|
||||
if not CheckPermission(group.lev, perm_array[MngPermissionList.DeleteMember]) then
|
||||
if not CheckPermission(group.lev, perm_array[MngPermissionList.DeleteMember]) then
|
||||
return
|
||||
end
|
||||
local _curren_msg = MsgWindow.new(nil, "确定删除该成员吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(function()
|
||||
_curren_msg.onOk:Add(function()
|
||||
ViewUtil.ShowModalWait()
|
||||
fgCtr:FG_GroupRemoveMember(self.group_id, member.uid, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
|
|
@ -187,89 +186,88 @@ function M:init(url)
|
|||
ViewUtil.ShowBannerOnScreenCenter("已成功删除玩家")
|
||||
self:Destroy()
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"删除成员失败")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "删除成员失败")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
_curren_msg:Show()
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
-- 禁止游戏
|
||||
--
|
||||
--
|
||||
if (group.lev < member.lev) or (group.lev == 3 and group.partnerLev > 0 and member.uid ~= DataManager.SelfUser.account_id) then
|
||||
--if group.lev == 1 and member.lev > 1 and member.partnerLev >0 and member.uid ~= DataManager.SelfUser.account_id then
|
||||
--if group.lev == 1 and member.lev > 1 and member.partnerLev >0 and member.uid ~= DataManager.SelfUser.account_id then
|
||||
local btn_ban = lst_mng:AddItemFromPool()
|
||||
local pic = member.ban == 1 and "mng_del_ban" or "mng_ban"
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
btn_ban.onClick:Set(function()
|
||||
if not CheckPermission(group.lev, perm_array[MngPermissionList.BanPlaying]) then
|
||||
if not CheckPermission(group.lev, perm_array[MngPermissionList.BanPlaying]) then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local str = member.ban == 1 and "确定恢复娱乐吗?" or "确定禁止娱乐吗?"
|
||||
local _curren_msg = MsgWindow.new(nil, str, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(function()
|
||||
_curren_msg.onOk:Add(function()
|
||||
ViewUtil.ShowModalWait()
|
||||
local val = 1 - member.ban
|
||||
fgCtr:FG_BanMember(self.group_id, member.uid, val, 1, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
member.ban = val
|
||||
pic = member.ban == 1 and "mng_del_ban" or "mng_ban"
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
self.callBack()
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
self.callBack()
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"禁止娱乐失败!")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "禁止娱乐失败!")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
_curren_msg:Show()
|
||||
end)
|
||||
end
|
||||
|
||||
--print("group.type=====================")
|
||||
--print(group.type)
|
||||
--pt(group)
|
||||
|
||||
---- print("group.type=====================")
|
||||
---- print(group.type)
|
||||
--pt(group)
|
||||
if member.partnerLev > 0 and group.type == 2 and member.uid ~= DataManager.SelfUser.account_id then
|
||||
local btn_ban = lst_mng:AddItemFromPool()
|
||||
local pic = member.group_ban == 1 and "mng_del_ban_group" or "mng_ban_group"
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
--printlog("jefe member.partnerLev",member.partnerLev)
|
||||
--if member.partnerLev==1 then
|
||||
btn_ban.onClick:Set(function()
|
||||
-- if not CheckPermission(group.lev, perm_array[MngPermissionList.BanPlaying]) then
|
||||
-- return
|
||||
-- end
|
||||
btn_ban.onClick:Set(function()
|
||||
-- if not CheckPermission(group.lev, perm_array[MngPermissionList.BanPlaying]) then
|
||||
-- return
|
||||
-- end
|
||||
|
||||
|
||||
local str = member.group_ban == 1 and "确定恢复该合伙人整组娱乐吗?" or "确定禁止该合伙人整组娱乐吗?"
|
||||
local _curren_msg = MsgWindow.new(nil, str, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(function()
|
||||
ViewUtil.ShowModalWait()
|
||||
local val = member.group_ban == 1 and 0 or 1
|
||||
fgCtr:FG_BanMember(self.group_id, member.uid, val, 2, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
member.group_ban = val
|
||||
pic = member.group_ban == 1 and "mng_del_ban_group" or "mng_ban_group"
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
self.callBack()
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,val == 1 and "禁止整组娱乐失败!" or "恢复整组娱乐失败!")
|
||||
end
|
||||
end)
|
||||
local str = member.group_ban == 1 and "确定恢复该合伙人整组娱乐吗?" or "确定禁止该合伙人整组娱乐吗?"
|
||||
local _curren_msg = MsgWindow.new(nil, str, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(function()
|
||||
ViewUtil.ShowModalWait()
|
||||
local val = member.group_ban == 1 and 0 or 1
|
||||
fgCtr:FG_BanMember(self.group_id, member.uid, val, 2, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
member.group_ban = val
|
||||
pic = member.group_ban == 1 and "mng_del_ban_group" or "mng_ban_group"
|
||||
btn_ban.icon = "ui://NewGroup/" .. pic
|
||||
self.callBack()
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, val == 1 and "禁止整组娱乐失败!" or "恢复整组娱乐失败!")
|
||||
end
|
||||
end)
|
||||
_curren_msg:Show()
|
||||
end)
|
||||
-- end
|
||||
_curren_msg:Show()
|
||||
end)
|
||||
-- end
|
||||
end
|
||||
-- 禁止同桌
|
||||
if group.lev < 3 then
|
||||
|
|
@ -277,8 +275,8 @@ function M:init(url)
|
|||
btn_ban_table.icon = "ui://NewGroup/mng_ban_table"
|
||||
btn_ban_table.onClick:Set(function()
|
||||
if not CheckPermission(group.lev, perm_array[MngPermissionList.BanSameTable]) then
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
ViewUtil.ShowModalWait()
|
||||
fgCtr:FG_GetBanTable(self.group_id, member.uid, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
|
|
@ -286,37 +284,34 @@ function M:init(url)
|
|||
local btv = GroupBanSameTableView.new(self.blur_view, self.group_id, member.uid, res.Data)
|
||||
btv:Show()
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode,"获取禁止同桌列表失败!")
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "获取禁止同桌列表失败!")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
if group.lev == 1 and member.lev > 1 and member.partnerLev >0 and member.uid ~= DataManager.SelfUser.account_id then
|
||||
--if false then
|
||||
|
||||
if group.lev == 1 and member.lev > 1 and member.partnerLev > 0 and member.uid ~= DataManager.SelfUser.account_id then
|
||||
--if false then
|
||||
local btn_set_mng = lst_mng:AddItemFromPool()
|
||||
btn_set_mng.icon = "ui://NewGroup/zhengzu"
|
||||
btn_set_mng.onClick:Set(
|
||||
function()
|
||||
ViewUtil.ShowModalWait()
|
||||
fgCtr:FG_GetBanMemberHB(self.group_id, member.uid, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
--pt(res)
|
||||
if res.ReturnCode == 0 then
|
||||
local diaoduView=GroupSetMemberInfoDiaoduView.new(self.group_id, member.uid)
|
||||
diaoduView:SetCurrentState(res.Data.group_black+1,res.Data)
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode,"获取整组调度失败!")
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
|
||||
btn_set_mng.icon = "ui://NewGroup/zhengzu"
|
||||
btn_set_mng.onClick:Set(
|
||||
function()
|
||||
ViewUtil.ShowModalWait()
|
||||
fgCtr:FG_GetBanMemberHB(self.group_id, member.uid, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
--pt(res)
|
||||
if res.ReturnCode == 0 then
|
||||
local diaoduView = GroupSetMemberInfoDiaoduView.new(self.group_id, member.uid)
|
||||
diaoduView:SetCurrentState(res.Data.group_black + 1, res.Data)
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "获取整组调度失败!")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- 设置管理员
|
||||
if group.lev == 1 and member.lev > 1 and member.partnerLev >= 0 then
|
||||
|
|
@ -326,12 +321,12 @@ function M:init(url)
|
|||
btn_set_mng.onClick:Set(function()
|
||||
local str = member.lev == 3 and "确定设置玩家为副盟主吗?" or "确定取消玩家副盟主身份吗?"
|
||||
local _curren_msg = MsgWindow.new(nil, str, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(function()
|
||||
_curren_msg.onOk:Add(function()
|
||||
ViewUtil.ShowModalWait()
|
||||
local val = 4 - member.lev
|
||||
fgCtr:FG_SetManager(self.group_id, member.uid, val, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
|
|
@ -344,28 +339,28 @@ function M:init(url)
|
|||
end
|
||||
self:Destroy()
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"设置副群主失败!")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "设置副群主失败!")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
_curren_msg:Show()
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
if ((group.lev < 3 and member.parentId == 0) or (group.type == 2 and member.parentId == DataManager.SelfUser.account_id)) and member.partnerLev == 0 and member.lev == 3 then
|
||||
local btn_set_partner = lst_mng:AddItemFromPool()
|
||||
local btn_set_partner = lst_mng:AddItemFromPool()
|
||||
local pic = member.partnerLev == 0 and "mng_set_partner" or "mng_del_partner"
|
||||
btn_set_partner.icon = "ui://NewGroup/" .. pic
|
||||
btn_set_partner.onClick:Set(function()
|
||||
local str = member.partnerLev == 0 and "确定设置玩家为合伙人吗?" or "确定取消玩家合伙人身份吗?"
|
||||
local _curren_msg = MsgWindow.new(nil, str, MsgWindow.MsgMode.OkAndCancel)
|
||||
_curren_msg.onOk:Add(function()
|
||||
_curren_msg.onOk:Add(function()
|
||||
ViewUtil.ShowModalWait()
|
||||
local val = member.partnerLev > 0 and 2 or 1
|
||||
fgCtr:FG_SetPartner(self.group_id, member.uid, val, function(res1)
|
||||
if self._is_destroy then
|
||||
return
|
||||
return
|
||||
end
|
||||
ViewUtil.CloseModalWait()
|
||||
if res1.ReturnCode == 0 then
|
||||
|
|
@ -376,7 +371,7 @@ function M:init(url)
|
|||
|
||||
self:Destroy()
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"设置合伙人失败失败!")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "设置合伙人失败失败!")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
|
@ -384,7 +379,7 @@ function M:init(url)
|
|||
end)
|
||||
end
|
||||
|
||||
if ((group.lev < 3 and member.parentId == 0) or (group.type == 2 and member.parentId == DataManager.SelfUser.account_id)) and member.partnerLev == 0 and member.lev == 2 then
|
||||
if ((group.lev < 3 and member.parentId == 0) or (group.type == 2 and member.parentId == DataManager.SelfUser.account_id)) and member.partnerLev == 0 and member.lev == 2 then
|
||||
local btn_set_permission = lst_mng:AddItemFromPool()
|
||||
btn_set_permission.icon = "ui://NewGroup/mng_set_permission"
|
||||
btn_set_permission.onClick:Set(function()
|
||||
|
|
@ -405,35 +400,35 @@ function M:init(url)
|
|||
btn_move.icon = "ui://NewGroup/mng_move"
|
||||
btn_move.onClick:Set(function()
|
||||
local gniv = GroupNumberInputView.new(nil, function(num)
|
||||
local parent_id = tonumber(num)
|
||||
if parent_id == member.parentId then
|
||||
ViewUtil.ErrorTip(nil, "已经在该合伙人名下")
|
||||
return
|
||||
elseif parent_id == member.id then
|
||||
ViewUtil.ErrorTip(nil, "目标的上级不能是自己")
|
||||
return
|
||||
elseif parent_id == DataManager.SelfUser.account_id then
|
||||
self:MovePartner(parent_id, member, self._view)
|
||||
return
|
||||
end
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_FindMember(self.group_id, parent_id, function(res)
|
||||
if self._is_destroy then
|
||||
local parent_id = tonumber(num)
|
||||
if parent_id == member.parentId then
|
||||
ViewUtil.ErrorTip(nil, "已经在该合伙人名下")
|
||||
return
|
||||
elseif parent_id == member.id then
|
||||
ViewUtil.ErrorTip(nil, "目标的上级不能是自己")
|
||||
return
|
||||
elseif parent_id == DataManager.SelfUser.account_id then
|
||||
self:MovePartner(parent_id, member, self._view)
|
||||
return
|
||||
end
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.CloseModalWait()
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "找不到成员")
|
||||
elseif res.Data.partnerLev == 0 then
|
||||
ViewUtil.CloseModalWait()
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "目标不是合伙人")
|
||||
else
|
||||
self:MovePartner(parent_id, member, self._view)
|
||||
end
|
||||
end)
|
||||
end, 0, nil, "ui://NewGroup/Win_AddFriend")
|
||||
gniv:Show()
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_FindMember(self.group_id, parent_id, function(res)
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.CloseModalWait()
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "找不到成员")
|
||||
elseif res.Data.partnerLev == 0 then
|
||||
ViewUtil.CloseModalWait()
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "目标不是合伙人")
|
||||
else
|
||||
self:MovePartner(parent_id, member, self._view)
|
||||
end
|
||||
end)
|
||||
end, 0, nil, "ui://NewGroup/Win_AddFriend")
|
||||
gniv:Show()
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
@ -454,7 +449,7 @@ function M:init(url)
|
|||
local btn_banplays = lst_mng:AddItemFromPool()
|
||||
btn_banplays.icon = "ui://NewGroup/mng_ban_plays"
|
||||
btn_banplays.onClick:Set(function()
|
||||
local banplays = GroupPartnerBanPlaysView.new(self.group_id,member.uid)
|
||||
local banplays = GroupPartnerBanPlaysView.new(self.group_id, member.uid)
|
||||
banplays:Show()
|
||||
end)
|
||||
end
|
||||
|
|
@ -463,32 +458,32 @@ function M:init(url)
|
|||
local btn_qiangzhi = lst_mng:AddItemFromPool()
|
||||
btn_qiangzhi.icon = "ui://NewGroup/mng_qiangzhi"
|
||||
btn_qiangzhi.onClick:Set(function()
|
||||
local msg_tip = MsgWindow.new(self._root_view,"确定全部提取吗?", MsgWindow.MsgMode.OnlyOk)
|
||||
msg_tip.onOk:Add(function( ... )
|
||||
ViewUtil.ShowModalWait()
|
||||
local msg_tip = MsgWindow.new(self._root_view, "确定全部提取吗?", MsgWindow.MsgMode.OnlyOk)
|
||||
msg_tip.onOk:Add(function(...)
|
||||
ViewUtil.ShowModalWait()
|
||||
fgCtr:FG_TakeHp1(self.group_id, member.uid, function(res)
|
||||
ViewUtil.CloseModalWait()
|
||||
if self._is_destroy then
|
||||
return
|
||||
ViewUtil.CloseModalWait()
|
||||
if self._is_destroy then
|
||||
return
|
||||
end
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "提取失败")
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "提取成功")
|
||||
self:Destroy()
|
||||
if self.callBack1 then
|
||||
self.callBack1()
|
||||
end
|
||||
if res.ReturnCode ~= 0 then
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "提取失败")
|
||||
else
|
||||
ViewUtil.ErrorTip(res.ReturnCode, "提取成功")
|
||||
self:Destroy()
|
||||
if self.callBack1 then
|
||||
self.callBack1()
|
||||
end
|
||||
end
|
||||
end)
|
||||
msg_tip:Close()
|
||||
end
|
||||
end)
|
||||
msg_tip:Close()
|
||||
end)
|
||||
msg_tip:Show()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function M:MovePartner(parent_id, member, obj)
|
||||
function M:MovePartner(parent_id, member, obj)
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_MovePartner(self.group_id, member.uid, parent_id, function(res1)
|
||||
ViewUtil.CloseModalWait()
|
||||
|
|
@ -496,13 +491,12 @@ function M:MovePartner(parent_id, member, obj)
|
|||
member.parentId = parent_id
|
||||
member.partnerLev = res1.Data.partnerLev
|
||||
obj:GetChild("tex_superior_id").text = parent_id
|
||||
obj:GetController("show_superior").selectedIndex = 1
|
||||
ViewUtil.ShowBannerOnScreenCenter("转移成功")
|
||||
obj:GetController("show_superior").selectedIndex = 1
|
||||
ViewUtil.ShowBannerOnScreenCenter("转移成功")
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode,"转移失败")
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, "转移失败")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ function M:OnRenderItem(index, obj)
|
|||
local hpStr
|
||||
local hpData = json.decode(play.hpData)
|
||||
if play.hpOnOff == 1 then
|
||||
-- print(vardump(play))
|
||||
-- -- print(vardump(play))
|
||||
local str_reward_type = play.rewardType == 1 and "赢家返点" or (play.rewardType == 2 and "人头返点")
|
||||
local str_reward_val = play.rewardValueType == 1 and "百分比返点" or "固定值返点"
|
||||
local str_hp_type = hpData.type == 1 and "固定抽水" or "浮动抽水"
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local GroupMemberFagLogView = import('.GroupMemberFagLogView')
|
|||
local GroupSetPermissionView = import('.GroupSetPermissionView')
|
||||
local GroupBanSameTableView = import('.GroupBanSameTableView')
|
||||
local GroupMemberOperateView = import('.GroupMemberOperateView')
|
||||
local GroupAddMemberInfoView=import('.GroupAddMemberInfoView')
|
||||
local GroupAddMemberInfoView = import('.GroupAddMemberInfoView')
|
||||
|
||||
|
||||
local MngPermission = import('.MngPermission')
|
||||
|
|
@ -62,15 +62,15 @@ function M:FillView()
|
|||
end
|
||||
self.lst_member.scrollPane.onPullUpRelease:Set(
|
||||
function()
|
||||
--print("aaaaaaaaaaaaaaaaaaaaaa bbbbbbbbbbbbbbbbbb ",self.lst_member.numItems)
|
||||
---- print("aaaaaaaaaaaaaaaaaaaaaa bbbbbbbbbbbbbbbbbb ",self.lst_member.numItems)
|
||||
self:GetMemberData(self.lst_member.numItems)
|
||||
end
|
||||
)
|
||||
|
||||
--local n50=self._view:GetChild('n50')
|
||||
--print(n50)
|
||||
--n50.displayObject.gameObject.transform.localPosition.x=214
|
||||
--print(n50.displayObject.gameObject.transform.localPosition.x)
|
||||
|
||||
--local n50=self._view:GetChild('n50')
|
||||
---- print(n50)
|
||||
--n50.displayObject.gameObject.transform.localPosition.x=214
|
||||
---- print(n50.displayObject.gameObject.transform.localPosition.x)
|
||||
-- 搜索玩家
|
||||
local ctr_search = self._view:GetController('search')
|
||||
self._view:GetChild('btn_search').onClick:Set(
|
||||
|
|
@ -103,8 +103,8 @@ function M:FillView()
|
|||
item_result:RemoveChildrenToPool()
|
||||
|
||||
for j = 1, #res.Data.members do
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
@ -147,11 +147,11 @@ function M:FillView()
|
|||
self.group_id,
|
||||
tonumber(self._texnum_str),
|
||||
function(response)
|
||||
printlog("响应获取添加玩家==》》》")
|
||||
pt(response)
|
||||
printlog("响应获取添加玩家==》》》")
|
||||
pt(response)
|
||||
ViewUtil.CloseModalWait()
|
||||
if (response.ReturnCode and response.ReturnCode == 0) then
|
||||
GroupAddMemberInfoView.new(self.group_id,tonumber(self._texnum_str)):SetAddMember(response.Data)
|
||||
GroupAddMemberInfoView.new(self.group_id, tonumber(self._texnum_str)):SetAddMember(response.Data)
|
||||
self:ClearNumTex()
|
||||
--ViewUtil.ShowBannerOnScreenCenter('添加成功!', 1)
|
||||
else
|
||||
|
|
@ -174,9 +174,6 @@ function M:FillView()
|
|||
self:initData()
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
-- 快速访问
|
||||
|
|
@ -187,8 +184,8 @@ end
|
|||
|
||||
-- 获取成员数据
|
||||
function M:GetMemberData(index)
|
||||
--print("11111111111111111111")
|
||||
--print(debug.traceback())
|
||||
---- print("11111111111111111111")
|
||||
---- print(debug.traceback())
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
if index == 0 then
|
||||
group:clearMember()
|
||||
|
|
@ -222,32 +219,32 @@ end
|
|||
local function __change_fag(gid, pid, is_add, cur_hp, callback)
|
||||
local gniv =
|
||||
GroupNumberInputView.new(
|
||||
nil,
|
||||
function(num)
|
||||
num = ad2d((is_add and num or -num))
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_ChangeFag(
|
||||
gid,
|
||||
pid,
|
||||
num,
|
||||
function(res1)
|
||||
ViewUtil.CloseModalWait()
|
||||
-- if gniv._is_destroy then
|
||||
-- return
|
||||
-- end
|
||||
if (res1.ReturnCode == 0) then
|
||||
callback(res1.Data)
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, '更改积分失败!')
|
||||
nil,
|
||||
function(num)
|
||||
num = ad2d((is_add and num or -num))
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_ChangeFag(
|
||||
gid,
|
||||
pid,
|
||||
num,
|
||||
function(res1)
|
||||
ViewUtil.CloseModalWait()
|
||||
-- if gniv._is_destroy then
|
||||
-- return
|
||||
-- end
|
||||
if (res1.ReturnCode == 0) then
|
||||
callback(res1.Data)
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, '更改积分失败!')
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
-- item:GetChild("tex_fag").text = (self_user or show_fag) and num or show_fag_str
|
||||
end,
|
||||
is_add and 1 or 2,
|
||||
cur_hp and d2ad(cur_hp) or nil
|
||||
)
|
||||
)
|
||||
-- item:GetChild("tex_fag").text = (self_user or show_fag) and num or show_fag_str
|
||||
end,
|
||||
is_add and 1 or 2,
|
||||
cur_hp and d2ad(cur_hp) or nil
|
||||
)
|
||||
gniv:Show()
|
||||
end
|
||||
|
||||
|
|
@ -284,16 +281,16 @@ function M:FillItem(obj, member, refresh)
|
|||
obj:GetChild('tex_last_login').text = '加入时间\n' .. os.date('%Y/%m/%d', member.join_time)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--上级
|
||||
obj:GetChild('tex_shangjiName').text=member.parentId_nick or ""
|
||||
if member.parentId==0 then
|
||||
obj:GetChild('tex_shangjiID').text=""
|
||||
else
|
||||
obj:GetChild('tex_shangjiID').text=member.parentId
|
||||
end
|
||||
|
||||
|
||||
|
||||
--上级
|
||||
obj:GetChild('tex_shangjiName').text = member.parentId_nick or ""
|
||||
if member.parentId == 0 then
|
||||
obj:GetChild('tex_shangjiID').text = ""
|
||||
else
|
||||
obj:GetChild('tex_shangjiID').text = member.parentId
|
||||
end
|
||||
|
||||
|
||||
local perm_array = MngPermission.getPermData(group.permission)
|
||||
-- 体力值操作按钮事件
|
||||
|
|
@ -378,22 +375,22 @@ function M:FillItem(obj, member, refresh)
|
|||
function()
|
||||
local mflv =
|
||||
GroupMemberOperateView.new(
|
||||
self.group_id,
|
||||
member,
|
||||
function(delete)
|
||||
if delete ~= nil and delete == true then
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
self.member_data = group.members
|
||||
self.lst_member.numItems = #self.member_data
|
||||
self._view:GetController('search').selectedIndex = 0
|
||||
else
|
||||
self.lst_member.numItems = self.lst_member.numItems
|
||||
if refresh then
|
||||
self:FillItem(obj, member)
|
||||
self.group_id,
|
||||
member,
|
||||
function(delete)
|
||||
if delete ~= nil and delete == true then
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
self.member_data = group.members
|
||||
self.lst_member.numItems = #self.member_data
|
||||
self._view:GetController('search').selectedIndex = 0
|
||||
else
|
||||
self.lst_member.numItems = self.lst_member.numItems
|
||||
if refresh then
|
||||
self:FillItem(obj, member)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
)
|
||||
mflv:Show()
|
||||
end
|
||||
)
|
||||
|
|
@ -428,8 +425,8 @@ function M:FillItem(obj, member, refresh)
|
|||
item_result:RemoveChildrenToPool()
|
||||
|
||||
for j = 1, #res.Data.members do
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
@ -442,7 +439,7 @@ end
|
|||
|
||||
function M:OnRenderItem(index, obj)
|
||||
local member = self.member_data[index + 1]
|
||||
|
||||
|
||||
if member then
|
||||
self:FillItem(obj, member)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local GroupMemberFagLogView = import('.GroupMemberFagLogView')
|
|||
local GroupSetPermissionView = import('.GroupSetPermissionView')
|
||||
local GroupBanSameTableView = import('.GroupBanSameTableView')
|
||||
local GroupMemberOperateView = import('.GroupMemberOperateView')
|
||||
local GroupAddMemberInfoView=import('.GroupAddMemberInfoView')
|
||||
local GroupAddMemberInfoView = import('.GroupAddMemberInfoView')
|
||||
local GroupStatMember = import('.GroupStatMember')
|
||||
local GroupMngFagPackView = import('../GroupMngFagPackView')
|
||||
|
||||
|
|
@ -64,16 +64,15 @@ function M:FillView()
|
|||
local rtype = self._view:GetChild("n132")
|
||||
rtype.visible = false
|
||||
|
||||
rtype.onChanged:Set(function ()
|
||||
rtype.onChanged:Set(function()
|
||||
if tostring(self.online) == rtype.value then
|
||||
return
|
||||
end
|
||||
self.online = tonumber(rtype.value)
|
||||
self:GetMemberData(0)
|
||||
--printlog("aaaaaaaa222222222222222222222222222222")
|
||||
|
||||
end)
|
||||
|
||||
|
||||
-- 初始化成员列表
|
||||
self.lst_member = self._view:GetChild('lst_member')
|
||||
self.lst_member:SetVirtual()
|
||||
|
|
@ -86,11 +85,11 @@ function M:FillView()
|
|||
self:GetMemberData(self.lst_member.numItems)
|
||||
end
|
||||
)
|
||||
|
||||
--local n50=self._view:GetChild('n50')
|
||||
--print(n50)
|
||||
--n50.displayObject.gameObject.transform.localPosition.x=214
|
||||
--print(n50.displayObject.gameObject.transform.localPosition.x)
|
||||
|
||||
--local n50=self._view:GetChild('n50')
|
||||
---- print(n50)
|
||||
--n50.displayObject.gameObject.transform.localPosition.x=214
|
||||
---- print(n50.displayObject.gameObject.transform.localPosition.x)
|
||||
-- 搜索玩家
|
||||
local ctr_search = self._view:GetController('search')
|
||||
self._view:GetChild('btn_search').onClick:Set(
|
||||
|
|
@ -123,8 +122,8 @@ function M:FillView()
|
|||
item_result:RemoveChildrenToPool()
|
||||
|
||||
for j = 1, #res.Data.members do
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
@ -167,11 +166,11 @@ function M:FillView()
|
|||
self.group_id,
|
||||
tonumber(self._texnum_str),
|
||||
function(response)
|
||||
printlog("响应获取添加玩家==》》》")
|
||||
pt(response)
|
||||
printlog("响应获取添加玩家==》》》")
|
||||
pt(response)
|
||||
ViewUtil.CloseModalWait()
|
||||
if (response.ReturnCode and response.ReturnCode == 0) then
|
||||
GroupAddMemberInfoView.new(self.group_id,tonumber(self._texnum_str)):SetAddMember(response.Data)
|
||||
GroupAddMemberInfoView.new(self.group_id, tonumber(self._texnum_str)):SetAddMember(response.Data)
|
||||
self:ClearNumTex()
|
||||
--ViewUtil.ShowBannerOnScreenCenter('添加成功!', 1)
|
||||
else
|
||||
|
|
@ -195,18 +194,15 @@ function M:FillView()
|
|||
--ctr_page.selectedIndex = 1
|
||||
--self.stype = 2
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--self._view:GetChild("n50").selected = true
|
||||
ctr_page.onChanged:Set(
|
||||
function()
|
||||
|
||||
self.stype = ctr_page.selectedIndex + 1
|
||||
self:initData()
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
end
|
||||
|
||||
-- 快速访问
|
||||
|
|
@ -217,8 +213,8 @@ end
|
|||
|
||||
-- 获取成员数据
|
||||
function M:GetMemberData(index)
|
||||
--print("11111111111111111111")
|
||||
--print(debug.traceback())
|
||||
---- print("11111111111111111111")
|
||||
---- print(debug.traceback())
|
||||
-- local iClear = false
|
||||
-- local rtype = self._view:GetChild("n132").value
|
||||
-- if tostring(self.online) ~= rtype then
|
||||
|
|
@ -258,32 +254,32 @@ end
|
|||
local function __change_fag(gid, pid, is_add, cur_hp, callback)
|
||||
local gniv =
|
||||
GroupNumberInputView.new(
|
||||
nil,
|
||||
function(num)
|
||||
num = ad2d((is_add and num or -num))
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_ChangeFag(
|
||||
gid,
|
||||
pid,
|
||||
num,
|
||||
function(res1)
|
||||
ViewUtil.CloseModalWait()
|
||||
-- if gniv._is_destroy then
|
||||
-- return
|
||||
-- end
|
||||
if (res1.ReturnCode == 0) then
|
||||
callback(res1.Data)
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, '更改积分失败!')
|
||||
nil,
|
||||
function(num)
|
||||
num = ad2d((is_add and num or -num))
|
||||
ViewUtil.ShowModalWait()
|
||||
local fgCtr = ControllerManager.GetController(NewGroupController)
|
||||
fgCtr:FG_ChangeFag(
|
||||
gid,
|
||||
pid,
|
||||
num,
|
||||
function(res1)
|
||||
ViewUtil.CloseModalWait()
|
||||
-- if gniv._is_destroy then
|
||||
-- return
|
||||
-- end
|
||||
if (res1.ReturnCode == 0) then
|
||||
callback(res1.Data)
|
||||
else
|
||||
ViewUtil.ErrorTip(res1.ReturnCode, '更改积分失败!')
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
-- item:GetChild("tex_fag").text = (self_user or show_fag) and num or show_fag_str
|
||||
end,
|
||||
is_add and 1 or 2,
|
||||
cur_hp and d2ad(cur_hp) or nil
|
||||
)
|
||||
)
|
||||
-- item:GetChild("tex_fag").text = (self_user or show_fag) and num or show_fag_str
|
||||
end,
|
||||
is_add and 1 or 2,
|
||||
cur_hp and d2ad(cur_hp) or nil
|
||||
)
|
||||
gniv:Show()
|
||||
end
|
||||
|
||||
|
|
@ -296,7 +292,7 @@ function M:FillItem(obj, member, refresh)
|
|||
-- obj.data = member.id
|
||||
-- 显示玩家标签,合伙人、管理员
|
||||
local ctr_type = obj:GetController('type')
|
||||
|
||||
|
||||
if member.lev < 3 then
|
||||
ctr_type.selectedIndex = member.lev
|
||||
elseif member.partnerLev ~= 0 then
|
||||
|
|
@ -313,36 +309,36 @@ function M:FillItem(obj, member, refresh)
|
|||
--obj:GetChild("tex_cost_count").text = d2ad(member.last_hp_cost)
|
||||
|
||||
--if member.online == 1 then
|
||||
-- obj:GetChild('tex_last_login').text = '在线'
|
||||
-- else
|
||||
if member.last_time ~= 0 then
|
||||
-- local now_time = os.date("*t",now)
|
||||
-- local today = os.time({year=now_time.year, month=now_time.month, day=now_time.day, hour=0,min=0,sec=0})
|
||||
-- local cha = math.ceil((today - member.last_time) / (24 * 60 *60))
|
||||
-- if (cha > 0) then
|
||||
-- obj:GetChild('tex_last_login').text = cha.."天前" --'最近登录\n' .. os.date('%Y/%m/%d', member.last_time)
|
||||
-- else
|
||||
-- obj:GetChild('tex_last_login').text = os.date('%Y/%m/%d', member.last_time)
|
||||
-- end
|
||||
--print("11111aaaaaaaaaaaaaaaaaaaa ",os.date('%Y/%m/%d', member.last_time))
|
||||
obj:GetChild('tex_last_login').text = "最近登录:"..os.date('%Y/%m/%d', member.last_time)
|
||||
else
|
||||
obj:GetChild('tex_last_login').text = '加入时间\n' .. os.date('%Y/%m/%d', member.join_time)
|
||||
end
|
||||
-- end
|
||||
|
||||
|
||||
-- obj:GetChild('tex_last_login').text = '在线'
|
||||
-- else
|
||||
if member.last_time ~= 0 then
|
||||
-- local now_time = os.date("*t",now)
|
||||
-- local today = os.time({year=now_time.year, month=now_time.month, day=now_time.day, hour=0,min=0,sec=0})
|
||||
-- local cha = math.ceil((today - member.last_time) / (24 * 60 *60))
|
||||
-- if (cha > 0) then
|
||||
-- obj:GetChild('tex_last_login').text = cha.."天前" --'最近登录\n' .. os.date('%Y/%m/%d', member.last_time)
|
||||
-- else
|
||||
-- obj:GetChild('tex_last_login').text = os.date('%Y/%m/%d', member.last_time)
|
||||
-- end
|
||||
---- print("11111aaaaaaaaaaaaaaaaaaaa ",os.date('%Y/%m/%d', member.last_time))
|
||||
obj:GetChild('tex_last_login').text = "最近登录:" .. os.date('%Y/%m/%d', member.last_time)
|
||||
else
|
||||
obj:GetChild('tex_last_login').text = '加入时间\n' .. os.date('%Y/%m/%d', member.join_time)
|
||||
end
|
||||
-- end
|
||||
|
||||
|
||||
obj:GetChild('tex_zongchangci').text = member.total_round
|
||||
obj:GetChild('tex_ruhui').text = os.date('%Y/%m/%d %H:%M:%S', member.join_time)
|
||||
|
||||
--上级
|
||||
obj:GetChild('tex_shangjiName').text=member.parentId_nick or ""
|
||||
if member.parentId==0 then
|
||||
obj:GetChild('tex_shangjiID').text=""
|
||||
else
|
||||
obj:GetChild('tex_shangjiID').text=member.parentId
|
||||
end
|
||||
|
||||
|
||||
--上级
|
||||
obj:GetChild('tex_shangjiName').text = member.parentId_nick or ""
|
||||
if member.parentId == 0 then
|
||||
obj:GetChild('tex_shangjiID').text = ""
|
||||
else
|
||||
obj:GetChild('tex_shangjiID').text = member.parentId
|
||||
end
|
||||
|
||||
|
||||
local perm_array = MngPermission.getPermData(group.permission)
|
||||
-- 体力值操作按钮事件
|
||||
|
|
@ -427,40 +423,41 @@ function M:FillItem(obj, member, refresh)
|
|||
function()
|
||||
local mflv =
|
||||
GroupMemberOperateView.new(
|
||||
self.group_id,
|
||||
member,
|
||||
function(delete)
|
||||
if delete ~= nil and delete == true then
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
self.member_data = group.members
|
||||
self.lst_member.numItems = #self.member_data
|
||||
self._view:GetController('search').selectedIndex = 0
|
||||
else
|
||||
self.lst_member.numItems = self.lst_member.numItems
|
||||
if refresh then
|
||||
self:FillItem(obj, member)
|
||||
self.group_id,
|
||||
member,
|
||||
function(delete)
|
||||
if delete ~= nil and delete == true then
|
||||
local group = DataManager.groups:get(self.group_id)
|
||||
self.member_data = group.members
|
||||
self.lst_member.numItems = #self.member_data
|
||||
self._view:GetController('search').selectedIndex = 0
|
||||
else
|
||||
self.lst_member.numItems = self.lst_member.numItems
|
||||
if refresh then
|
||||
self:FillItem(obj, member)
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
self:GetMemberData(0)
|
||||
end
|
||||
end,
|
||||
function()
|
||||
self:GetMemberData(0)
|
||||
end
|
||||
)
|
||||
)
|
||||
mflv:Show()
|
||||
end
|
||||
)
|
||||
|
||||
local btnBxx = obj:GetChild('btn_bxx')
|
||||
btnBxx.visible = (not (member.lev == 3 and member.partnerLev == 0)) and not (DataManager.SelfUser.account_id == member.uid)
|
||||
btnBxx.visible = (not (member.lev == 3 and member.partnerLev == 0)) and
|
||||
not (DataManager.SelfUser.account_id == member.uid)
|
||||
--btnBxx.visible = not (DataManager.SelfUser.account_id == member.uid)
|
||||
obj:GetChild('btn_bxx').onClick:Set(
|
||||
function()
|
||||
local ctrNum=1
|
||||
local ctrNum = 1
|
||||
-- if not (member.lev == 3 and member.partnerLev == 0) then
|
||||
-- ctrNum = 2
|
||||
-- end
|
||||
ctrNum=2
|
||||
local gmv = GroupMngFagPackView.new(self.curGroup.id, self._root_view,ctrNum,member.uid)
|
||||
ctrNum = 2
|
||||
local gmv = GroupMngFagPackView.new(self.curGroup.id, self._root_view, ctrNum, member.uid)
|
||||
gmv:SetCallback(
|
||||
function()
|
||||
btnBxx.selected = false
|
||||
|
|
@ -471,7 +468,7 @@ function M:FillItem(obj, member, refresh)
|
|||
)
|
||||
|
||||
local superBtn = obj:GetChild('super_btn')
|
||||
superBtn.visible = group.lev == 1
|
||||
superBtn.visible = group.lev == 1
|
||||
obj:GetChild("super_btn").onClick:Set(
|
||||
function()
|
||||
ViewUtil.ShowModalWait(nil)
|
||||
|
|
@ -502,8 +499,8 @@ function M:FillItem(obj, member, refresh)
|
|||
item_result:RemoveChildrenToPool()
|
||||
|
||||
for j = 1, #res.Data.members do
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
local tem = item_result:AddItemFromPool()
|
||||
self:FillItem(tem, res.Data.members[j], true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
|||
|
|
@ -22,13 +22,13 @@ local M = PlayerInfoView
|
|||
|
||||
function M.new(view, main_view, isHideIpAdds)
|
||||
local self = {}
|
||||
setmetatable(self, {__index = PlayerInfoView})
|
||||
setmetatable(self, { __index = PlayerInfoView })
|
||||
self._view = view
|
||||
self._main_view = main_view
|
||||
self._isHideIpAdds = isHideIpAdds
|
||||
self.isShowTGTimer=false
|
||||
self.currentTime=0
|
||||
self.totalTime=0
|
||||
self.isShowTGTimer = false
|
||||
self.currentTime = 0
|
||||
self.totalTime = 0
|
||||
--self.isShow = fasle
|
||||
self:init()
|
||||
return self
|
||||
|
|
@ -41,36 +41,36 @@ function M:init()
|
|||
self._tex_player_name = player_name_score:GetChild('tex_player_name')
|
||||
self._tex_player_id = player_name_score:GetChild('tex_player_id')
|
||||
self._tex_score = player_name_score:GetChild('tex_score')
|
||||
self._tex_score.visible=true
|
||||
|
||||
self._tex_score1 = self._view:GetChild("info"):GetChild("tex_score1")
|
||||
if self._tex_score1 then
|
||||
self._tex_score1.visible=true
|
||||
end
|
||||
self._tex_score.visible = true
|
||||
|
||||
self._tex_score1 = self._view:GetChild("info"):GetChild("tex_score1")
|
||||
if self._tex_score1 then
|
||||
self._tex_score1.visible = true
|
||||
end
|
||||
self._tex_score2 = self._view:GetChild("info"):GetChild("tex_score2")
|
||||
if self._tex_score2 then
|
||||
self._tex_score2.visible=true
|
||||
end
|
||||
|
||||
self._tex_n4 = self._view:GetChild("info"):GetChild("n4")
|
||||
if self._tex_n4 then
|
||||
self._tex_n4.visible=true
|
||||
end
|
||||
if self._tex_score2 then
|
||||
self._tex_score2.visible = true
|
||||
end
|
||||
|
||||
self._tex_n4 = self._view:GetChild("info"):GetChild("n4")
|
||||
if self._tex_n4 then
|
||||
self._tex_n4.visible = true
|
||||
end
|
||||
self._tex_n5 = self._view:GetChild("info"):GetChild("n5")
|
||||
if self._tex_n5 then
|
||||
self._tex_n5.visible=true
|
||||
end
|
||||
|
||||
self.n3Bg=self._view:GetChild("info"):GetChild("n3")
|
||||
if self.n3Bg then
|
||||
--self.n3Bg:SetSize(138,55)
|
||||
end
|
||||
self.zhanjitext=self._view:GetChild("text_jifen")
|
||||
if self.zhanjitext then
|
||||
self.zhanjitext.text=0
|
||||
end
|
||||
|
||||
|
||||
if self._tex_n5 then
|
||||
self._tex_n5.visible = true
|
||||
end
|
||||
|
||||
self.n3Bg = self._view:GetChild("info"):GetChild("n3")
|
||||
if self.n3Bg then
|
||||
--self.n3Bg:SetSize(138,55)
|
||||
end
|
||||
self.zhanjitext = self._view:GetChild("text_jifen")
|
||||
if self.zhanjitext then
|
||||
self.zhanjitext.text = 0
|
||||
end
|
||||
|
||||
|
||||
self._biaoqing = view:GetChild('face')
|
||||
self._chat = view:GetChild('chat')
|
||||
|
||||
|
|
@ -82,69 +82,64 @@ function M:init()
|
|||
self._ctr_room_owner = view:GetController('room_owner')
|
||||
self._ctr_mask_voice = view:GetController('mask_voice')
|
||||
self._ctr_dismiss_room = view:GetController('dismiss_room')
|
||||
|
||||
self.PlayerTGTips=view:GetChild('tuoguanTips')
|
||||
if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then
|
||||
self.PlayerTGTips.displayObject.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
|
||||
self.PlayerTGTips = view:GetChild('tuoguanTips')
|
||||
if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then
|
||||
self.PlayerTGTips.displayObject.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowTGTips(isShow,time)
|
||||
function M:IsShowTGTips(isShow, time)
|
||||
--printlog("isShowisShowisShow==== ",isShow," time ",time)
|
||||
if time==nil then time=0 end
|
||||
|
||||
self.isShowTGTimer = isShow
|
||||
if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then
|
||||
self.PlayerTGTips.displayObject.gameObject:SetActive(isShow)
|
||||
end
|
||||
self.currentTime=0
|
||||
if isShow then
|
||||
if self.PlayerTGTips then
|
||||
self.PlayerTGTips.text="开启托管剩余时间"..time.."s"
|
||||
end
|
||||
self.totalTime=time
|
||||
--UpdateBeat:Remove(self.OnUpdate,self)
|
||||
--UpdateBeat:Add(self.OnUpdate,self)
|
||||
-- printlog("aaaaaaaaa111111111111111111111111111111")
|
||||
--TimerManager.RemoveTimer(self.OnUpdate)
|
||||
TimerManager.AddTimer(self.OnUpdate,self)
|
||||
--printlog(self)
|
||||
else
|
||||
-- printlog("移除IsShowTGTips",self.isShow)
|
||||
--UpdateBeat:Remove(self.OnUpdate,self)
|
||||
TimerManager.RemoveTimer(self.OnUpdate,self)
|
||||
end
|
||||
|
||||
end
|
||||
if time == nil then time = 0 end
|
||||
|
||||
self.isShowTGTimer = isShow
|
||||
if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then
|
||||
self.PlayerTGTips.displayObject.gameObject:SetActive(isShow)
|
||||
end
|
||||
self.currentTime = 0
|
||||
if isShow then
|
||||
if self.PlayerTGTips then
|
||||
self.PlayerTGTips.text = "开启托管剩余时间" .. time .. "s"
|
||||
end
|
||||
self.totalTime = time
|
||||
--UpdateBeat:Remove(self.OnUpdate,self)
|
||||
--UpdateBeat:Add(self.OnUpdate,self)
|
||||
-- printlog("aaaaaaaaa111111111111111111111111111111")
|
||||
--TimerManager.RemoveTimer(self.OnUpdate)
|
||||
TimerManager.AddTimer(self.OnUpdate, self)
|
||||
--printlog(self)
|
||||
else
|
||||
-- printlog("移除IsShowTGTips",self.isShow)
|
||||
--UpdateBeat:Remove(self.OnUpdate,self)
|
||||
TimerManager.RemoveTimer(self.OnUpdate, self)
|
||||
end
|
||||
end
|
||||
|
||||
function M:OnUpdate()
|
||||
--printlog("OnUpdate=====================")
|
||||
if self.isShowTGTimer then
|
||||
self.currentTime=self.currentTime+Time.deltaTime
|
||||
if self.currentTime>=1 then
|
||||
self.currentTime=0
|
||||
self.totalTime=self.totalTime-1
|
||||
--printlog("当前计时器===>>>",self.totalTime)
|
||||
if self.PlayerTGTips then
|
||||
self.PlayerTGTips.text="开启托管剩余时间"..self.totalTime.."s"
|
||||
end
|
||||
|
||||
if self.totalTime<=0 then
|
||||
self.isShowTGTimer=false
|
||||
if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then
|
||||
self.PlayerTGTips.displayObject.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
--printlog("OnUpdate=====================")
|
||||
if self.isShowTGTimer then
|
||||
self.currentTime = self.currentTime + Time.deltaTime
|
||||
if self.currentTime >= 1 then
|
||||
self.currentTime = 0
|
||||
self.totalTime = self.totalTime - 1
|
||||
--printlog("当前计时器===>>>",self.totalTime)
|
||||
if self.PlayerTGTips then
|
||||
self.PlayerTGTips.text = "开启托管剩余时间" .. self.totalTime .. "s"
|
||||
end
|
||||
|
||||
if self.muShiPlayerUpdate then
|
||||
self:muShiPlayerUpdate()
|
||||
end
|
||||
end
|
||||
|
||||
if self.totalTime <= 0 then
|
||||
self.isShowTGTimer = false
|
||||
if self.PlayerTGTips and self.PlayerTGTips.displayObject.gameObject then
|
||||
self.PlayerTGTips.displayObject.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.muShiPlayerUpdate then
|
||||
self:muShiPlayerUpdate()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:FillData(player)
|
||||
|
|
@ -164,7 +159,7 @@ function M:FillData(player)
|
|||
--local headView = HeadView.new(self._main_view._root_view, player.self_user, self._isHideIpAdds)
|
||||
--headView:Show()
|
||||
end
|
||||
)
|
||||
)
|
||||
else
|
||||
local ctr = self._btn_head:GetController("hidden")
|
||||
if ctr then
|
||||
|
|
@ -172,13 +167,13 @@ function M:FillData(player)
|
|||
end
|
||||
end
|
||||
|
||||
if isHidden
|
||||
--and player.self_user.account_id ~= room.self_player.self_user.account_id
|
||||
if isHidden
|
||||
--and player.self_user.account_id ~= room.self_player.self_user.account_id
|
||||
then
|
||||
if player.orgSeat and player.orgSeat > 0 then
|
||||
self._tex_player_name.text = "玩家"..player.orgSeat
|
||||
self._tex_player_name.text = "玩家" .. player.orgSeat
|
||||
else
|
||||
self._tex_player_name.text = "玩家"..player.seat
|
||||
self._tex_player_name.text = "玩家" .. player.seat
|
||||
player.orgSeat = membe_clone(player.seat)
|
||||
end
|
||||
if self._tex_player_id then
|
||||
|
|
@ -187,7 +182,7 @@ function M:FillData(player)
|
|||
else
|
||||
self._tex_player_name.text = player.self_user.nick_name
|
||||
if self._tex_player_id then
|
||||
self._tex_player_id.text = "ID:".. player.self_user.account_id
|
||||
self._tex_player_id.text = "ID:" .. player.self_user.account_id
|
||||
end
|
||||
end
|
||||
self._ctr_room_owner.selectedIndex = room.owner_id == player.self_user.account_id and 1 or 0
|
||||
|
|
@ -208,12 +203,12 @@ function M:UpdateScore(score)
|
|||
local room = DataManager.CurrenRoom
|
||||
if room:checkHpNonnegative() then
|
||||
if self._player.cur_hp then
|
||||
-- print(self._player.total_hp)
|
||||
-- -- print(self._player.total_hp)
|
||||
-- if self._player.total_hp then
|
||||
-- score = d2ad(self._player.total_hp).."/"..d2ad(self._player.cur_hp)
|
||||
-- else
|
||||
score = d2ad(self._player.cur_hp)
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -339,9 +334,11 @@ function M:MarkTuoguan()
|
|||
local com_tuoguan = UIPackage.CreateObjectFromURL('ui://Common/com_tuoguan')
|
||||
self:AddMarkToHead(com_tuoguan, 'mark_tuoguan')
|
||||
end
|
||||
|
||||
function M:UnmarkTuoguan()
|
||||
self:RemoveMarkFromHead('mark_tuoguan')
|
||||
end
|
||||
|
||||
-- 动态的往头像上加载组件
|
||||
function M:AddMarkToHead(com, key)
|
||||
if key then
|
||||
|
|
@ -354,6 +351,7 @@ function M:AddMarkToHead(com, key)
|
|||
com.touchable = false
|
||||
com.xy = self:GetHeadCenter()
|
||||
end
|
||||
|
||||
-- 动态移除组件
|
||||
function M:RemoveMarkFromHead(key)
|
||||
if self[key] then
|
||||
|
|
@ -363,11 +361,10 @@ function M:RemoveMarkFromHead(key)
|
|||
end
|
||||
|
||||
function M:Destroy()
|
||||
self.isShowTGTimer=false
|
||||
TimerManager.RemoveTimer(self.OnUpdate,self)
|
||||
self.OnUpdate=nil
|
||||
self.muShiPlayerUpdate=nil
|
||||
self.isShowTGTimer = false
|
||||
TimerManager.RemoveTimer(self.OnUpdate, self)
|
||||
self.OnUpdate = nil
|
||||
self.muShiPlayerUpdate = nil
|
||||
end
|
||||
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -128,7 +128,7 @@ function M:FillData(player)
|
|||
end
|
||||
end
|
||||
|
||||
print("============================playinfoview")
|
||||
-- print("============================playinfoview")
|
||||
pt(player)
|
||||
|
||||
if isHidden
|
||||
|
|
|
|||
|
|
@ -129,8 +129,8 @@ end
|
|||
function ViewUtil.HandCardSort2(a, b)
|
||||
a = tonumber(string.sub(a, 2))
|
||||
b = tonumber(string.sub(b, 2))
|
||||
--print(a)
|
||||
--print(b)
|
||||
---- print(a)
|
||||
---- print(b)
|
||||
return a < b
|
||||
end
|
||||
|
||||
|
|
@ -242,7 +242,7 @@ function get_gps(callback)
|
|||
end)
|
||||
end)
|
||||
if not s then
|
||||
--print("Error" .. e)
|
||||
---- print("Error" .. e)
|
||||
end
|
||||
elseif Application.platform == RuntimePlatform.WindowsPlayer or Application.platform == RuntimePlatform.WindowsEditor then
|
||||
-- DataManager.SelfUser.location = Location.new(string.format("%s,%s", math.random(10,20), math.random(10,20)))
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ local function __NetTip(txt_msg)
|
|||
end
|
||||
|
||||
local function __OnGameConnectAction(state)
|
||||
--print("state:"..state)
|
||||
---- print("state:"..state)
|
||||
NetResetConnectWindow.CloseNetReset()
|
||||
if state == SocketCode.Connect then
|
||||
ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id)
|
||||
|
|
@ -150,14 +150,14 @@ function ViewManager.ChangeView(id, game_id, callback)
|
|||
end
|
||||
|
||||
function ViewManager.OnApplicationPause()
|
||||
-- print("game pause")
|
||||
-- -- print("game pause")
|
||||
if (_currenView ~= nil) then
|
||||
_currenView:OnApplicationPause()
|
||||
end
|
||||
end
|
||||
|
||||
function ViewManager.OnApplicationActive()
|
||||
-- print("game active")
|
||||
-- -- print("game active")
|
||||
if (_currenView ~= nil) then
|
||||
_currenView:OnApplicationActive()
|
||||
end
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -1,14 +1,15 @@
|
|||
local breakSocketHandle,debugXpCall = require("LuaDebugjit")("localhost",7003)
|
||||
local timer = Timer.New(function()
|
||||
breakSocketHandle() end, 1, -1, false)
|
||||
local breakSocketHandle, debugXpCall = require("LuaDebugjit")("localhost", 7003)
|
||||
local timer = Timer.New(function()
|
||||
breakSocketHandle()
|
||||
end, 1, -1, false)
|
||||
timer:Start();
|
||||
|
||||
require "Core.init"
|
||||
json = require 'cjson'
|
||||
require'FairyGUI'
|
||||
require'Game.ControllerManager'
|
||||
require'Game.ViewManager'
|
||||
require'Game.DataManager'
|
||||
require 'FairyGUI'
|
||||
require 'Game.ControllerManager'
|
||||
require 'Game.ViewManager'
|
||||
require 'Game.DataManager'
|
||||
require "Game.ExtendManager"
|
||||
require "Game.ExtendHotupdate"
|
||||
require "TableData"
|
||||
|
|
@ -19,10 +20,10 @@ Utils = Game.Utils
|
|||
PlayerPrefs = UnityEngine.PlayerPrefs
|
||||
RuntimePlatform = UnityEngine.RuntimePlatform
|
||||
Application = UnityEngine.Application
|
||||
Screen=UnityEngine.Screen
|
||||
Screen = UnityEngine.Screen
|
||||
ResourcesManager = taurus.unity.ResourcesManager
|
||||
-- require 'tolua.reflection'
|
||||
-- tolua.loadassembly('Assembly-CSharp')
|
||||
-- require 'tolua.reflection'
|
||||
-- tolua.loadassembly('Assembly-CSharp')
|
||||
-- local BindingFlags = require 'System.Reflection.BindingFlags'
|
||||
|
||||
|
||||
|
|
@ -31,21 +32,22 @@ local _game_info
|
|||
local panel = nil
|
||||
|
||||
|
||||
oldGameVersion=2 --1 原始 2 老游戏新加功能
|
||||
oldGameVersion = 2 --1 原始 2 老游戏新加功能
|
||||
|
||||
--主入口函数。从这里开始lua逻辑
|
||||
function Main()
|
||||
--PlayerPrefs.DeleteKey('session_id')
|
||||
--PlayerPrefs.DeleteKey('session_id')
|
||||
Application.targetFrameRate = 60
|
||||
FairyGUI.UIConfig.buttonSound =FairyGUI.NAudioClip(ResourcesManager.LoadObject("base/common/sound/click.mp3",typeof(UnityEngine.AudioClip)))
|
||||
FairyGUI.UIConfig.buttonSound = FairyGUI.NAudioClip(ResourcesManager.LoadObject("base/common/sound/click.mp3",
|
||||
typeof(UnityEngine.AudioClip)))
|
||||
FairyGUI.UIConfig.defaultFont = "FZDaBiaoSong-B06S"
|
||||
FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("SIYUAN","base/static/fonts/SIYUAN.TTF"),null)
|
||||
--FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("FZCuYuan-M03","base/static/fonts/FZCuYuan-M03.TTF"),null)
|
||||
--FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("HYFangLiJ","base/static/fonts/HYFangLiJ.ttf"),null)
|
||||
_game_info = json.decode(GameApplication.Instance.GameInfo)
|
||||
--_game_info["login_url"]="http://8.134.59.224:8101/"
|
||||
--pt(_game_info)
|
||||
debug_print = false--GetGameInfo("debug_print")
|
||||
FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("SIYUAN", "base/static/fonts/SIYUAN.TTF"), null)
|
||||
--FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("FZCuYuan-M03","base/static/fonts/FZCuYuan-M03.TTF"),null)
|
||||
--FairyGUI.FontManager.RegisterFont(FairyGUI.DynamicFont.New("HYFangLiJ","base/static/fonts/HYFangLiJ.ttf"),null)
|
||||
_game_info = json.decode(GameApplication.Instance.GameInfo)
|
||||
--_game_info["login_url"]="http://8.134.59.224:8101/"
|
||||
--pt(_game_info)
|
||||
debug_print = false --GetGameInfo("debug_print")
|
||||
if Application.platform == RuntimePlatform.WindowsEditor then
|
||||
debug_print = true
|
||||
end
|
||||
|
|
@ -53,7 +55,7 @@ function Main()
|
|||
NetManager.debug_print = debug_print
|
||||
-- 网络延时8秒
|
||||
NetManager.TIMEOUT_TIME = 10
|
||||
|
||||
|
||||
UIPackage.AddPackage("base/common/ui/Common")
|
||||
panel = UIPackage.CreateObjectFromURL("ui://Common/UIPanel")
|
||||
GRoot.inst:AddChildAt(panel, 0)
|
||||
|
|
@ -62,7 +64,7 @@ function Main()
|
|||
--web网络API版本号
|
||||
NetManager.VERSION = GetGameInfo("net_version")
|
||||
|
||||
TimerManager.New()
|
||||
TimerManager.New()
|
||||
-- test:DynamicInvoke("222")
|
||||
--ExtendManager.Init()
|
||||
ControllerManager.Init()
|
||||
|
|
@ -74,7 +76,7 @@ function Main()
|
|||
|
||||
get_gps()
|
||||
local timer = 0
|
||||
local DSTweenManager = ds.tween.DSTweenManager
|
||||
local DSTweenManager = ds.tween.DSTweenManager
|
||||
UpdateBeat:Add(function()
|
||||
local deltaTime = Time.deltaTime
|
||||
DSTweenManager.Update(deltaTime)
|
||||
|
|
@ -89,10 +91,8 @@ function Main()
|
|||
end
|
||||
end
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
|
||||
function GetGameInfo(key)
|
||||
return _game_info[key]
|
||||
end
|
||||
|
|
@ -102,12 +102,12 @@ function GetPlatform()
|
|||
end
|
||||
|
||||
function GetGameInfoPlatform(key)
|
||||
local p_key = GetPlatform()
|
||||
local p_key = GetPlatform()
|
||||
local _platfrom = _game_info[p_key]
|
||||
return _platfrom[key]
|
||||
end
|
||||
|
||||
function BlurView(view,enabled)
|
||||
function BlurView(view, enabled)
|
||||
if enabled then
|
||||
local bf = FairyGUI.BlurFilter()
|
||||
bf.blurSize = 0.05
|
||||
|
|
@ -135,61 +135,60 @@ end
|
|||
function ShareScreenShot(n, callback)
|
||||
local json_data = {}
|
||||
json_data["title"] = "湘北联赛"
|
||||
local mediaObject = {}
|
||||
local mediaObject = {}
|
||||
mediaObject["path"] = Application.persistentDataPath
|
||||
mediaObject["filename"] = "screenshot"
|
||||
mediaObject["type"] = 1
|
||||
json_data["mediaObject"] = mediaObject
|
||||
json_data["description"] = "一款现实中朋友约局休闲娱乐的场所!速度约朋友一起来玩吧!"
|
||||
json_data["scene"] = 0
|
||||
local json_str =json.encode(json_data)
|
||||
local json_str = json.encode(json_data)
|
||||
TakeScreenShot.Take(function()
|
||||
-- 1微信 2支付宝
|
||||
GameApplication.Instance:ShareLink(n or 1, json_str, nil)
|
||||
-- 1微信 2支付宝
|
||||
GameApplication.Instance:ShareLink(n or 1, json_str, nil)
|
||||
if callback then
|
||||
callback()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function shareQRCodePicture(url,secene)
|
||||
--print(debug.traceback())
|
||||
print(url)
|
||||
print(secene)
|
||||
function shareQRCodePicture(url, secene)
|
||||
---- print(debug.traceback())
|
||||
-- print(url)
|
||||
-- print(secene)
|
||||
local json_data = {}
|
||||
json_data["title"] = "湘北联赛"
|
||||
local mediaObject = {}
|
||||
local filename = "qrcode" .. DataManager.SelfUser.account_id
|
||||
print(Application.persistentDataPath)
|
||||
-- print(Application.persistentDataPath)
|
||||
mediaObject["path"] = Application.persistentDataPath
|
||||
mediaObject["filename"] = filename
|
||||
mediaObject["type"] = 1
|
||||
json_data["mediaObject"] = mediaObject
|
||||
json_data["description"] = "一款现实中朋友约局休闲娱乐的场所!速度约朋友一起来玩吧!"
|
||||
json_data["scene"] = secene
|
||||
print("json_data==================")
|
||||
-- print("json_data==================")
|
||||
local json_str = json.encode(json_data)
|
||||
pt(json_str)
|
||||
pt(json_str)
|
||||
local tex2 = QRCodePicture.GenerateQRcode(url, 250, 250)
|
||||
local tex1 = ResourcesManager.LoadObject("base/lobby/bg/bg.png",typeof(UnityEngine.Texture2D))
|
||||
filename = filename ..".jpg"
|
||||
print("text2==========")
|
||||
print(tex2)
|
||||
print("text1==========")
|
||||
print(tex1)
|
||||
print("filename==========")
|
||||
print(filename)
|
||||
QRCodePicture.CombanitePicture(tex1,tex2,393,1334-802-250,filename)
|
||||
|
||||
local tex1 = ResourcesManager.LoadObject("base/lobby/bg/bg.png", typeof(UnityEngine.Texture2D))
|
||||
filename = filename .. ".jpg"
|
||||
-- print("text2==========")
|
||||
-- print(tex2)
|
||||
-- print("text1==========")
|
||||
-- print(tex1)
|
||||
-- print("filename==========")
|
||||
-- print(filename)
|
||||
QRCodePicture.CombanitePicture(tex1, tex2, 393, 1334 - 802 - 250, filename)
|
||||
|
||||
GameApplication.Instance:ShareLink(1, json_str, nil)
|
||||
end
|
||||
|
||||
|
||||
function ShareChatRoom(room_id, share_time, round, game_name, group_id, player_list, _root_view, play_name)
|
||||
|
||||
|
||||
end
|
||||
|
||||
function UISetController(root,controller_name, gear_display, selectedIndex)
|
||||
function UISetController(root, controller_name, gear_display, selectedIndex)
|
||||
local ctr = root:GetController(controller_name)
|
||||
local gear = gear_display:GetGear(0)
|
||||
|
||||
|
|
@ -202,15 +201,15 @@ local bg_url = nil
|
|||
function LoadGameBg(url, main_view)
|
||||
local win_mode = main_view:GetChild("win_mode")
|
||||
win_mode:RemoveChildren(0, -1, true)
|
||||
local tex_bg = ResourcesManager.LoadObjectByGroup(url..".png",typeof(UnityEngine.Texture), url)
|
||||
print("===========================mainbg")
|
||||
print(url..".png",typeof(UnityEngine.Texture), url)
|
||||
local tex_bg = ResourcesManager.LoadObjectByGroup(url .. ".png", typeof(UnityEngine.Texture), url)
|
||||
-- print("===========================mainbg")
|
||||
-- print(url..".png",typeof(UnityEngine.Texture), url)
|
||||
local bg = GImage()
|
||||
bg.texture = FairyGUI.NTexture(tex_bg)
|
||||
bg.width = win_mode.width
|
||||
bg.height = win_mode.height
|
||||
bg:AddRelation(win_mode, RelationType.Size)
|
||||
win_mode:AddChild(bg)
|
||||
win_mode:AddChild(bg)
|
||||
|
||||
-- 卸载资源
|
||||
if url ~= bg_url and bg_url then
|
||||
|
|
@ -225,7 +224,7 @@ function AddPanel(child)
|
|||
panel:AddChild(child)
|
||||
end
|
||||
|
||||
function AddPanelAt(child,index)
|
||||
function AddPanelAt(child, index)
|
||||
child:MakeFullScreen()
|
||||
child:AddRelation(GRoot.inst, RelationType.Size)
|
||||
panel:AddChildAt(child, index)
|
||||
|
|
@ -247,7 +246,7 @@ end
|
|||
|
||||
--场景切换通知
|
||||
function OnLevelWasLoaded(level)
|
||||
Time.timeSinceLevelLoad = 0
|
||||
Time.timeSinceLevelLoad = 0
|
||||
end
|
||||
|
||||
--程序切到后台
|
||||
|
|
@ -261,118 +260,111 @@ function OnApplicationActive()
|
|||
ViewManager.OnApplicationActive()
|
||||
end
|
||||
|
||||
|
||||
|
||||
function pt(...)
|
||||
if debug_print then
|
||||
local arg={...}
|
||||
local has=false
|
||||
for _,v in pairs(arg) do
|
||||
if v and type(v)=="table" then
|
||||
has=true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not has then
|
||||
print(...)
|
||||
end
|
||||
|
||||
local content=""
|
||||
for _,v in pairs(arg) do
|
||||
if v=="table" then
|
||||
content=content..tostring(v).."\n"
|
||||
else
|
||||
content=content.."==>[T]:"..LuaPrint(v,limit),debug.traceback().."\n"
|
||||
end
|
||||
print(content)
|
||||
end
|
||||
|
||||
end
|
||||
if debug_print then
|
||||
local arg = { ... }
|
||||
local has = false
|
||||
for _, v in pairs(arg) do
|
||||
if v and type(v) == "table" then
|
||||
has = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not has then
|
||||
-- print(...)
|
||||
end
|
||||
|
||||
local content = ""
|
||||
for _, v in pairs(arg) do
|
||||
if v == "table" then
|
||||
content = content .. tostring(v) .. "\n"
|
||||
else
|
||||
content = content .. "==>[T]:" .. LuaPrint(v, limit), debug.traceback() .. "\n"
|
||||
end
|
||||
-- print(content)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LuaPrint(lua_table, limit, indent, step)
|
||||
step = step or 0
|
||||
indent = indent or 0
|
||||
local content = ""
|
||||
if limit ~= nil then
|
||||
if step > limit then
|
||||
return "..."
|
||||
end
|
||||
end
|
||||
if step > 10 then
|
||||
return content .. "..."
|
||||
end
|
||||
if lua_table == nil then
|
||||
return "nil"
|
||||
end
|
||||
if type(lua_table) == "userdata" or type(lua_table) == "lightuserdata" or type(lua_table) == "thread" then
|
||||
return tostring(lua_table)
|
||||
end
|
||||
|
||||
function LuaPrint(lua_table,limit,indent,step)
|
||||
step=step or 0
|
||||
indent=indent or 0
|
||||
local content=""
|
||||
if limit~=nil then
|
||||
if step>limit then
|
||||
return "..."
|
||||
end
|
||||
end
|
||||
if step>10 then
|
||||
return content.."..."
|
||||
end
|
||||
if lua_table==nil then
|
||||
return "nil"
|
||||
end
|
||||
if type(lua_table)=="userdata" or type(lua_table)=="lightuserdata" or type(lua_table)=="thread" then
|
||||
return tostring(lua_table)
|
||||
end
|
||||
if type(lua_table) == "string" or type(lua_table) == "number" then
|
||||
return "[No-Table]:" .. lua_table
|
||||
end
|
||||
|
||||
if type(lua_table)=="string" or type(lua_table)=="number" then
|
||||
return "[No-Table]:"..lua_table
|
||||
end
|
||||
|
||||
for k,v in pairs(lua_table) do
|
||||
if k~="_class_type" then
|
||||
local szBuffer=""
|
||||
Typev=type(v)
|
||||
if Typev =="table" then
|
||||
szBuffer="{"
|
||||
end
|
||||
local szPrefix=string.rep(" ",indent)
|
||||
if Typev=="table" and v._fields then
|
||||
local kk,vv=next(v._fields)
|
||||
if type(vv)=="table" then
|
||||
content=content.."\n\t"..kk.name.."={"..LuaPrint(vv._fields,5,indent+1,step+1).."}"
|
||||
else
|
||||
content=content.."\n\t"..kk.name.."="..vv
|
||||
end
|
||||
else
|
||||
if type(k)=="table" then
|
||||
if k.name then
|
||||
if type(v)~="table" then
|
||||
content=content.."\n"..k.name.."="..v
|
||||
else
|
||||
content=content.."\n"..k.name.." = list:"
|
||||
local tmp="\n"
|
||||
for ka,va in ipairs(v) do
|
||||
tmp=tmp.."#"..ka.."_"..tostring(va)
|
||||
end
|
||||
content=content..tmp
|
||||
end
|
||||
end
|
||||
|
||||
elseif type(k)=="function" then
|
||||
content=content.."\n fun=function"
|
||||
else
|
||||
formatting=szPrefix..tostring(k).." = "..szBuffer
|
||||
if Typev=="table" then
|
||||
content=content.."\n"..formatting
|
||||
content=content..LuaPrint(v,limit,indent+1,step+1)
|
||||
content=content.."\n"..szPrefix.."},"
|
||||
else
|
||||
local szValue=""
|
||||
if Typev=="string" then
|
||||
szValue=string.format("%q",v)
|
||||
else
|
||||
szValue=tostring(v)
|
||||
end
|
||||
content=content.."\n"..formatting..(szValue or "nil")..","
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
return content
|
||||
for k, v in pairs(lua_table) do
|
||||
if k ~= "_class_type" then
|
||||
local szBuffer = ""
|
||||
Typev = type(v)
|
||||
if Typev == "table" then
|
||||
szBuffer = "{"
|
||||
end
|
||||
local szPrefix = string.rep(" ", indent)
|
||||
if Typev == "table" and v._fields then
|
||||
local kk, vv = next(v._fields)
|
||||
if type(vv) == "table" then
|
||||
content = content .. "\n\t" .. kk.name .. "={" .. LuaPrint(vv._fields, 5, indent + 1, step + 1) ..
|
||||
"}"
|
||||
else
|
||||
content = content .. "\n\t" .. kk.name .. "=" .. vv
|
||||
end
|
||||
else
|
||||
if type(k) == "table" then
|
||||
if k.name then
|
||||
if type(v) ~= "table" then
|
||||
content = content .. "\n" .. k.name .. "=" .. v
|
||||
else
|
||||
content = content .. "\n" .. k.name .. " = list:"
|
||||
local tmp = "\n"
|
||||
for ka, va in ipairs(v) do
|
||||
tmp = tmp .. "#" .. ka .. "_" .. tostring(va)
|
||||
end
|
||||
content = content .. tmp
|
||||
end
|
||||
end
|
||||
elseif type(k) == "function" then
|
||||
content = content .. "\n fun=function"
|
||||
else
|
||||
formatting = szPrefix .. tostring(k) .. " = " .. szBuffer
|
||||
if Typev == "table" then
|
||||
content = content .. "\n" .. formatting
|
||||
content = content .. LuaPrint(v, limit, indent + 1, step + 1)
|
||||
content = content .. "\n" .. szPrefix .. "},"
|
||||
else
|
||||
local szValue = ""
|
||||
if Typev == "string" then
|
||||
szValue = string.format("%q", v)
|
||||
else
|
||||
szValue = tostring(v)
|
||||
end
|
||||
content = content .. "\n" .. formatting .. (szValue or "nil") .. ","
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return content
|
||||
end
|
||||
|
||||
|
||||
function printlog(...)
|
||||
if debug_print then
|
||||
print(...)
|
||||
end
|
||||
end
|
||||
if debug_print then
|
||||
-- print(...)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -10,8 +10,8 @@ local M = {}
|
|||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "100Zhang_MJ"
|
||||
self:init()
|
||||
|
|
@ -25,96 +25,89 @@ function M:InitView(url)
|
|||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/100zhang/ui/Extend_MJ_100Zhang")
|
||||
MJMainView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text =room.room_config.people_num .. '人100张 ' .. room.score_times .. '倍'
|
||||
|
||||
self.LaiziBG=self._view:GetChild('n103')
|
||||
self.LaiziBG.text="鬼牌"
|
||||
self.LaiziBG.visible=false
|
||||
self.selectLaiziBtn=self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn=self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn=self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人100张 ' .. room.score_times .. '倍'
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self.LaiziBG = self._view:GetChild('n103')
|
||||
self.LaiziBG.text = "鬼牌"
|
||||
self.LaiziBG.visible = false
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:SetReconnentLaiziTips()
|
||||
local room=DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId>0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId,room.laiziInfo[1],room.laiziInfo[2],false)
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId > 0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId, room.laiziInfo[1], room.laiziInfo[2], false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetLaiZiCard(btn,cardId)
|
||||
btn.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..cardId
|
||||
function M:SetLaiZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowLaiZi(btn,isShow)
|
||||
btn.visible=isShow
|
||||
function M:IsShowLaiZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
|
||||
function M:HideAllLaiZiCard()
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self.LaiziBG.visible=false
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self.LaiziBG.visible = false
|
||||
end
|
||||
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID,currentLaizi1ID,currentLaizi2ID,isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim==nil then isShowAnim=false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
--print(beforeLaiziID)
|
||||
--print(currentLaizi1ID)
|
||||
--print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn,beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn,currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn,currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim==true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn,true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible=true
|
||||
end
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
---- print(beforeLaiziID)
|
||||
---- print(currentLaizi1ID)
|
||||
---- print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim == true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn, true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible = true
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
|
|
@ -122,58 +115,58 @@ function M:UpdateRound()
|
|||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild("player_info" .. i)
|
||||
_player_info[i] = PlayerInfoView.new(tem,self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = {...}
|
||||
self:SetShowLaiZiProcess(arg[1],arg[2],arg[3],arg[4])
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
|
|
@ -187,11 +180,11 @@ function M:EventInit()
|
|||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url ="ui://Main_Majiang/Gcm_OutCard"
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
|
|
@ -208,7 +201,7 @@ function M:EventInit()
|
|||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
|
|
@ -219,27 +212,27 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _tip = arg[1]
|
||||
local weight = arg[2]
|
||||
self:__FangziTip(_tip, weight)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self,self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
|
|
@ -261,74 +254,72 @@ function M:EventInit()
|
|||
if win_seat == lose_seat then
|
||||
url = "ui://Main_Majiang/eff_zimo"
|
||||
end
|
||||
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num==2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_Majiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo=win_seat==lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu=isZiMo
|
||||
local hu_sound = isZiMo and ("zimo"..math.random(1, 3)) or ("hu"..math.random(1, 2))
|
||||
printlog("声音====>>>",hu_sound)
|
||||
self:PlaySound("100Zhang_MJ",player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("100Zhang_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_100Zhang/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1 ,#win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type>0 and tem.type<32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_100Zhang/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_100Zhang/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
--ViewUtil.PlaySound("100Zhang_MJ", "extend/majiang/100zhang/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
|
|
@ -337,7 +328,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
|
|
@ -355,11 +346,11 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
|
|
@ -377,7 +368,7 @@ function M:EventInit()
|
|||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
|
|
@ -395,7 +386,7 @@ function M:EventInit()
|
|||
self._clearingView = nil
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
|
|
@ -403,7 +394,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
|
|
@ -411,7 +402,7 @@ function M:EventInit()
|
|||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
|
@ -419,21 +410,21 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
|
|
@ -444,21 +435,21 @@ end
|
|||
|
||||
function M:OutCard(card)
|
||||
if card ~= 0 then
|
||||
printlog("当前出牌为===>>>"..card)
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("100Zhang_MJ", self._room.self_player.self_user.sex,tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>"..card)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("100Zhang_MJ", self._room.self_player.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -476,37 +467,37 @@ function M:__FangziTip(tip, weight)
|
|||
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k=1,#_tlist do
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
|
|
@ -549,20 +540,21 @@ function M:_ChiView(tiplist, callback)
|
|||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = 0
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card"..j).icon = UIPackage.GetItemURL("Main_Majiang", "202_"..tiplist[i].card)
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. tiplist[i].card)
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width)/2, (self._view.height - _pop_tip_choice.height)/2)
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
|
|
@ -572,16 +564,15 @@ function M:OnFangziAction(...)
|
|||
local pNode = info._mask_liangpai
|
||||
local effect = UIPackage.CreateObject("Extend_MJ_100Zhang", "FzEffect")
|
||||
if fz.type == FZType.Peng then
|
||||
self:PlaySound("100Zhang_MJ", player.self_user.sex,"peng"..math.random(1, 3))
|
||||
self:PlaySound("100Zhang_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
|
||||
else
|
||||
|
||||
self:PlaySound("100Zhang_MJ", player.self_user.sex,"gang"..math.random(1, 2))
|
||||
self:PlaySound("100Zhang_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
|
|
@ -605,13 +596,13 @@ end
|
|||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_100Zhang","Panel_Birds")
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_100Zhang", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
||||
|
|
@ -623,7 +614,7 @@ function M:RunNiao(list, start_seat)
|
|||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_"..card)
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
|
|
@ -648,17 +639,17 @@ end
|
|||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
|
|
@ -671,36 +662,36 @@ function M:ReloadRoom(bskip)
|
|||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil,card, self._cursor)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
|
|
@ -714,34 +705,34 @@ function M:ReloadRoom(bskip)
|
|||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao~=nil and p.piao_niao > 0 then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
|
|
@ -775,4 +766,4 @@ function M:Destroy()
|
|||
UIPackage.RemovePackage("extend/majiang/100zhang/ui/Extend_MJ_100Zhang")
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,46 +45,46 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo={}
|
||||
if _tableInfo.laiziCardBefore>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId=_tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo=nil
|
||||
end
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo = {}
|
||||
if _tableInfo.laiziCardBefore > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2 > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId = _tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo = nil
|
||||
end
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
pt(_config)
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -93,10 +93,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -107,23 +107,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -147,7 +147,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -156,21 +156,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -186,4 +186,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,16 +16,16 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -34,32 +34,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -72,7 +68,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -91,7 +88,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -108,7 +105,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -116,17 +112,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -159,17 +155,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -189,6 +185,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -203,10 +200,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@ local CS_ClearingView = {}
|
|||
local M = CS_ClearingView
|
||||
|
||||
function CS_ClearingView.new(blur_view)
|
||||
setmetatable(M, {__index = ResultView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = ResultView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self._full = true
|
||||
ResultView.init(self, "ui://Main_Majiang/clearing")
|
||||
|
||||
|
|
@ -15,71 +15,64 @@ function CS_ClearingView.new(blur_view)
|
|||
self._blur_view = blur_view
|
||||
self._close_zone = false
|
||||
self._close_destroy = true
|
||||
|
||||
self.xiPaiCtr=self._view:GetController("xipai")
|
||||
|
||||
|
||||
self.xiPaiCtr = self._view:GetController("xipai")
|
||||
|
||||
self:InitMaPai()
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function M:InitMaPai()
|
||||
self.maPaiCtr=self._view:GetController("mapai")
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
|
||||
self.maPaiList={}
|
||||
|
||||
for i=1,10 do
|
||||
local tempMP=self._view:GetChild("niao"..i)
|
||||
table.insert(self.maPaiList,tempMP)
|
||||
end
|
||||
|
||||
end
|
||||
self.maPaiCtr = self._view:GetController("mapai")
|
||||
self.maPaiCtr.selectedIndex = 0
|
||||
|
||||
self.maPaiList = {}
|
||||
|
||||
function M:IsMapaiShow(niao,isShow)
|
||||
if niao then
|
||||
niao.visible=isShow
|
||||
for i = 1, 10 do
|
||||
local tempMP = self._view:GetChild("niao" .. i)
|
||||
table.insert(self.maPaiList, tempMP)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetMaPaiValue(niao,value)
|
||||
function M:IsMapaiShow(niao, isShow)
|
||||
if niao then
|
||||
niao.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..value
|
||||
niao.visible = isShow
|
||||
end
|
||||
end
|
||||
|
||||
function M:SetMaPaiColor(niao,num)
|
||||
niao:GetController("color").selectedIndex=num
|
||||
function M:SetMaPaiValue(niao, value)
|
||||
if niao then
|
||||
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
|
||||
end
|
||||
end
|
||||
|
||||
function M:SetMaPaiColor(niao, num)
|
||||
niao:GetController("color").selectedIndex = num
|
||||
end
|
||||
|
||||
function M:HideAllMapai()
|
||||
for i=1,#self.maPaiList do
|
||||
self:IsMapaiShow(self.maPaiList[i],false)
|
||||
self:SetMaPaiColor(self.maPaiList[i],0)
|
||||
for i = 1, #self.maPaiList do
|
||||
self:IsMapaiShow(self.maPaiList[i], false)
|
||||
self:SetMaPaiColor(self.maPaiList[i], 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:ShowSelectMaPai(niaoList)
|
||||
if niaoList and #niaoList>0 then
|
||||
self.maPaiCtr.selectedIndex=1
|
||||
if niaoList and #niaoList > 0 then
|
||||
self.maPaiCtr.selectedIndex = 1
|
||||
self:HideAllMapai()
|
||||
for i=1,#niaoList do
|
||||
self:IsMapaiShow(self.maPaiList[i],true)
|
||||
self:SetMaPaiValue(self.maPaiList[i],niaoList[i].card)
|
||||
if niaoList[i].score>0 then
|
||||
self:SetMaPaiColor(self.maPaiList[i],2)
|
||||
for i = 1, #niaoList do
|
||||
self:IsMapaiShow(self.maPaiList[i], true)
|
||||
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
|
||||
if niaoList[i].score > 0 then
|
||||
self:SetMaPaiColor(self.maPaiList[i], 2)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
self.maPaiCtr.selectedIndex = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:InitData(over, room, result, total_result, callback)
|
||||
self._callback = callback
|
||||
local _overCtr = self._view:GetController("over")
|
||||
|
|
@ -89,47 +82,48 @@ function M:InitData(over, room, result, total_result, callback)
|
|||
local _btnCtr = self._view:GetController("button")
|
||||
local _sdkCtr = self._view:GetController("sdk")
|
||||
local ctr_type = self._view:GetController("type")
|
||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
|
||||
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
|
||||
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes(), "\r", "")
|
||||
-- self._view:GetChild("tex_roomnum").text = room.room_id
|
||||
-- self._view:GetChild("tex_data").text = os.date("%Y-%m-%d %H:%M", os.time())
|
||||
-- self._view:GetChild("tex_time").text = os.date("%H:%M", os.time())
|
||||
|
||||
local paixingxiangqing=self._view:GetChild("btn_detal")
|
||||
paixingxiangqing.visible=false
|
||||
local fanhuipaixing=self._view:GetChild("btn_fanhuipaixing")
|
||||
fanhuipaixing.visible=false
|
||||
|
||||
local round=DataManager.CurrenRoom.room_config.config.times or 1
|
||||
local xpconfig=DataManager.CurrenRoom.room_config.config.xi_pai
|
||||
if xpconfig and round>1 then
|
||||
self.xiPaiCtr.selectedIndex=1
|
||||
local paixingxiangqing = self._view:GetChild("btn_detal")
|
||||
paixingxiangqing.visible = false
|
||||
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
|
||||
fanhuipaixing.visible = false
|
||||
|
||||
local round = DataManager.CurrenRoom.room_config.config.times or 1
|
||||
local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai
|
||||
if xpconfig and round > 1 then
|
||||
self.xiPaiCtr.selectedIndex = 1
|
||||
else
|
||||
self.xiPaiCtr.selectedIndex=0
|
||||
self.xiPaiCtr.selectedIndex = 0
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
if result then
|
||||
self:ShowSelectMaPai(result.niao)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
if over ~= 2 then
|
||||
local xipai=self._view:GetChild("btn_xipai")
|
||||
xipai.touchable=true
|
||||
local xipai = self._view:GetChild("btn_xipai")
|
||||
xipai.touchable = true
|
||||
xipai.onClick:Add(function()
|
||||
local xiPaiCallBack=function ()
|
||||
xipai.touchable=false
|
||||
self.xiPaiCtr.selectedIndex=0
|
||||
ViewUtil.ErrorTip(1000000,"申请洗牌成功")
|
||||
end
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendXiPaiAction(xiPaiCallBack)
|
||||
end)
|
||||
local xiPaiCallBack = function()
|
||||
xipai.touchable = false
|
||||
self.xiPaiCtr.selectedIndex = 0
|
||||
ViewUtil.ErrorTip(1000000, "申请洗牌成功")
|
||||
end
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendXiPaiAction(xiPaiCallBack)
|
||||
end)
|
||||
if result and result.xipai_score then
|
||||
--xipai.text="洗牌 积分x"..result.xipai_score
|
||||
end
|
||||
|
||||
|
||||
if result.liuju then
|
||||
ctr_type.selectedIndex = 3
|
||||
else
|
||||
|
|
@ -155,14 +149,14 @@ function M:InitData(over, room, result, total_result, callback)
|
|||
end)
|
||||
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
|
||||
elseif over == 1 then
|
||||
self.xiPaiCtr.selectedIndex=0
|
||||
self.xiPaiCtr.selectedIndex = 0
|
||||
_btnCtr.selectedIndex = 1
|
||||
_sdkCtr.selectedIndex = 1
|
||||
btn_result.onClick:Add(function()
|
||||
_overCtr.selectedIndex = 1
|
||||
_btnCtr.selectedIndex = 0
|
||||
_sdkCtr.selectedIndex = 0
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
self.maPaiCtr.selectedIndex = 0
|
||||
if self._qsinfo_view then
|
||||
self._qsinfo_view:Dispose()
|
||||
end
|
||||
|
|
@ -173,9 +167,9 @@ function M:InitData(over, room, result, total_result, callback)
|
|||
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
|
||||
end
|
||||
else
|
||||
self.xiPaiCtr.selectedIndex=0
|
||||
self.xiPaiCtr.selectedIndex = 0
|
||||
_overCtr.selectedIndex = 1
|
||||
self.maPaiCtr.selectedIndex=0
|
||||
self.maPaiCtr.selectedIndex = 0
|
||||
btn_close.onClick:Add(function()
|
||||
ViewManager.ChangeView(ViewManager.View_Lobby)
|
||||
end)
|
||||
|
|
@ -183,7 +177,7 @@ function M:InitData(over, room, result, total_result, callback)
|
|||
end
|
||||
end
|
||||
|
||||
function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
||||
function M:AddClearItem(room, data, total_data, over, niao, active_player)
|
||||
local n = over + 1
|
||||
local list_view1 = self._view:GetChild("player_list_1")
|
||||
local list_view2 = self._view:GetChild("player_list_2")
|
||||
|
|
@ -202,18 +196,18 @@ function M:AddClearItem(room, data, total_data,over, niao, active_player)
|
|||
end
|
||||
end
|
||||
end
|
||||
table.sort(data, function(a,b) return a.seat > b.seat end)
|
||||
table.sort(data, function(a, b) return a.seat > b.seat end)
|
||||
list_view1:RemoveChildrenToPool()
|
||||
for i=1,#data do
|
||||
for i = 1, #data do
|
||||
local item = list_view1:AddItemFromPool()
|
||||
self:FillItemData(room, data[i], item, active_player, niao)
|
||||
end
|
||||
if #data == 3 then
|
||||
if #data == 3 then
|
||||
list_view1.lineGap = 54
|
||||
elseif #data == 2 then
|
||||
list_view1.lineGap = 108
|
||||
end
|
||||
if 1 == over then
|
||||
if 1 == over then
|
||||
self:FillItemData2(room, total_data, list_view2)
|
||||
end
|
||||
elseif 2 == over then
|
||||
|
|
@ -225,7 +219,7 @@ function M:FillItemData(room, data, item, active_player)
|
|||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
local p = room:GetPlayerBySeat(data["seat"])
|
||||
item:GetChild("playerName").text = p.self_user.nick_name
|
||||
if data.win_count > 3 then
|
||||
if data.win_count > 3 then
|
||||
item:GetController("mult_win").selectedIndex = 1
|
||||
-- item:GetChild("tex_win_count").text = string.char(97 + data.win_count - 4) .. "连"
|
||||
end
|
||||
|
|
@ -244,14 +238,14 @@ function M:FillItemData(room, data, item, active_player)
|
|||
end
|
||||
|
||||
local sp = " "
|
||||
local str = "胡:"..huadd.."分"
|
||||
str = str..sp.."扎鸟:"..birdadd.."分"
|
||||
str = str..sp.."起手胡:"..qsadd.."分"
|
||||
local str = "胡:" .. huadd .. "分"
|
||||
str = str .. sp .. "扎鸟:" .. birdadd .. "分"
|
||||
str = str .. sp .. "起手胡:" .. qsadd .. "分"
|
||||
-- if #qs_niao_list > 0 then
|
||||
-- str = str .. "(摇骰点数:" .. qs_niao_list[1].card .. " " .. qs_niao_list[2].card .. ")"
|
||||
-- end
|
||||
if data["piao_niao_score"] then
|
||||
str = str..sp.."飘鸟:"..data["piao_niao_score"].."分"
|
||||
str = str .. sp .. "飘鸟:" .. data["piao_niao_score"] .. "分"
|
||||
end
|
||||
item:GetChild("score1").text = str
|
||||
local win_list = data["win_list"]
|
||||
|
|
@ -259,7 +253,7 @@ function M:FillItemData(room, data, item, active_player)
|
|||
if win_list then
|
||||
local str1 = ""
|
||||
item:GetController("hu_list").selectedIndex = 1
|
||||
for i = 1, #win_list do
|
||||
for i = 1, #win_list do
|
||||
local str2 = ""
|
||||
if win_list[i].type == 1 then
|
||||
local value = win_list[i].value
|
||||
|
|
@ -271,7 +265,7 @@ function M:FillItemData(room, data, item, active_player)
|
|||
end
|
||||
str2 = CS_Win_Type[win_list[i].type]
|
||||
end
|
||||
str1 = str1..str2..sp
|
||||
str1 = str1 .. str2 .. sp
|
||||
end
|
||||
item:GetChild("score3").text = str1
|
||||
end
|
||||
|
|
@ -284,9 +278,9 @@ function M:FillItemData(room, data, item, active_player)
|
|||
if data["is_win"] and active_player == p.self_user.account_id and remove_win_card then
|
||||
list_remove(hand_cards, data["win_card"])
|
||||
end
|
||||
for i=1,#hand_cards do
|
||||
for i = 1, #hand_cards do
|
||||
local card = hand_list_view:AddItemFromPool()
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_"..hand_cards[i]
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. hand_cards[i]
|
||||
end
|
||||
hand_list_view.width = 52 * #hand_cards
|
||||
|
||||
|
|
@ -294,27 +288,27 @@ function M:FillItemData(room, data, item, active_player)
|
|||
local fz_card_list = item:GetChild("fz_card_list")
|
||||
fz_card_list.width = 157 * #fz_card * 0.8
|
||||
fz_card_list:RemoveChildrenToPool()
|
||||
for i=1,#fz_card do
|
||||
for i = 1, #fz_card do
|
||||
if fz_card[i].type == FZType.Peng then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j=1,3 do
|
||||
for j = 1, 3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_"..fz_card[i].card
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].card
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Chi then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
|
||||
for j = 1,3 do
|
||||
for j = 1, 3 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_"..fz_card[i].opcard[j]
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j]
|
||||
end
|
||||
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
|
||||
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
|
||||
for j=1,4 do
|
||||
for j = 1, 4 do
|
||||
local card = item:GetChild("card_" .. j)
|
||||
if fz_card[i].type == FZType.Gang_An and j == 4 then
|
||||
card.icon = "ui://Main_Majiang/202_00"
|
||||
else
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_"..fz_card[i].card
|
||||
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].card
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -322,7 +316,7 @@ function M:FillItemData(room, data, item, active_player)
|
|||
|
||||
-- local total_score = data["total_score"]
|
||||
if total >= 0 then
|
||||
item:GetChild("score2").text = "+"..total
|
||||
item:GetChild("score2").text = "+" .. total
|
||||
item:GetChild("score2").grayed = false
|
||||
else
|
||||
item:GetChild("score2").text = total
|
||||
|
|
@ -342,13 +336,13 @@ function M:FillItemData(room, data, item, active_player)
|
|||
|
||||
local is_win = data["is_win"] or false
|
||||
item:GetController("win").selectedIndex = is_win and 0 or 1
|
||||
--print(p.self_user.account_id, active_player)
|
||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||
item:GetController("win").selectedIndex = 2
|
||||
---- print(p.self_user.account_id, active_player)
|
||||
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
|
||||
item:GetController("win").selectedIndex = 2
|
||||
end
|
||||
local win_card = item:GetChild("win_card")
|
||||
if is_win then
|
||||
win_card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_"..data["win_card"]
|
||||
if is_win then
|
||||
win_card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. data["win_card"]
|
||||
end
|
||||
if data.niao then
|
||||
item:GetController("niao").selectedIndex = 1
|
||||
|
|
@ -357,7 +351,7 @@ function M:FillItemData(room, data, item, active_player)
|
|||
local niao = data.niao
|
||||
for i = 1, #niao do
|
||||
local card_niao = lst_niao:AddItemFromPool()
|
||||
card_niao.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. niao[i]
|
||||
card_niao.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. niao[i]
|
||||
end
|
||||
end
|
||||
if p.seat == room.banker_seat then
|
||||
|
|
@ -370,75 +364,76 @@ function M:FillItemData(room, data, item, active_player)
|
|||
end
|
||||
|
||||
function M:FillItemData2(room, data, list)
|
||||
-- 赋值result_info,聊天室分享需要
|
||||
local player_list = {}
|
||||
for i = 1, #data do
|
||||
player_list[i] = {}
|
||||
local user = room:GetPlayerBySeat(data[i].seat).self_user
|
||||
player_list[i].id = user.account_id
|
||||
player_list[i].hp_info = data[i].hp_info
|
||||
player_list[i].score = data[i].total_score
|
||||
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
|
||||
player_list[i].nick = user.nick_name
|
||||
player_list[i].head_url = user.head_url
|
||||
-- 赋值result_info,聊天室分享需要
|
||||
local player_list = {}
|
||||
for i = 1, #data do
|
||||
player_list[i] = {}
|
||||
local user = room:GetPlayerBySeat(data[i].seat).self_user
|
||||
player_list[i].id = user.account_id
|
||||
player_list[i].hp_info = data[i].hp_info
|
||||
player_list[i].score = data[i].total_score
|
||||
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
|
||||
player_list[i].nick = user.nick_name
|
||||
player_list[i].head_url = user.head_url
|
||||
|
||||
local settle_log = data[i].settle_log
|
||||
player_list[i].param = {}
|
||||
player_list[i].param[1]={}
|
||||
player_list[i].param[1].key = "大胡自摸:"
|
||||
player_list[i].param[1].value = tostring(data[i].settle_log.da_zimo)
|
||||
player_list[i].param[2]={}
|
||||
player_list[i].param[2].key = "小胡自摸:"
|
||||
player_list[i].param[2].value = tostring(data[i].settle_log.xiao_zimo)
|
||||
player_list[i].param[3]={}
|
||||
player_list[i].param[3].key = "大胡接炮:"
|
||||
player_list[i].param[3].value = tostring(data[i].settle_log.da_jie_pao)
|
||||
player_list[i].param[4]={}
|
||||
player_list[i].param[4].key = "小胡接炮:"
|
||||
player_list[i].param[4].value = tostring(data[i].settle_log.xiao_jie_pao)
|
||||
player_list[i].param[5]={}
|
||||
player_list[i].param[5].key = "大胡点炮:"
|
||||
player_list[i].param[5].value = tostring(data[i].settle_log.da_dian_pao)
|
||||
player_list[i].param[6]={}
|
||||
player_list[i].param[6].key = "小胡点炮:"
|
||||
player_list[i].param[6].value = tostring(data[i].settle_log.xiao_dian_pao)
|
||||
end
|
||||
local round = room.room_config.round
|
||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||
-- self:SetGSListlineGap(-10)
|
||||
player_list[i].param = {}
|
||||
player_list[i].param[1] = {}
|
||||
player_list[i].param[1].key = "大胡自摸:"
|
||||
player_list[i].param[1].value = tostring(data[i].settle_log.da_zimo)
|
||||
player_list[i].param[2] = {}
|
||||
player_list[i].param[2].key = "小胡自摸:"
|
||||
player_list[i].param[2].value = tostring(data[i].settle_log.xiao_zimo)
|
||||
player_list[i].param[3] = {}
|
||||
player_list[i].param[3].key = "大胡接炮:"
|
||||
player_list[i].param[3].value = tostring(data[i].settle_log.da_jie_pao)
|
||||
player_list[i].param[4] = {}
|
||||
player_list[i].param[4].key = "小胡接炮:"
|
||||
player_list[i].param[4].value = tostring(data[i].settle_log.xiao_jie_pao)
|
||||
player_list[i].param[5] = {}
|
||||
player_list[i].param[5].key = "大胡点炮:"
|
||||
player_list[i].param[5].value = tostring(data[i].settle_log.da_dian_pao)
|
||||
player_list[i].param[6] = {}
|
||||
player_list[i].param[6].key = "小胡点炮:"
|
||||
player_list[i].param[6].value = tostring(data[i].settle_log.xiao_dian_pao)
|
||||
end
|
||||
local round = room.room_config.round
|
||||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||||
-- self:SetGSListlineGap(-10)
|
||||
|
||||
local big_result = self._view:GetChild("big_result")
|
||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round)
|
||||
local lst_p = big_result:GetChild("player_list")
|
||||
if #player_list == 3 then
|
||||
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
|
||||
room.room_id, room.curren_round, room.room_config.round)
|
||||
local lst_p = big_result:GetChild("player_list")
|
||||
if #player_list == 3 then
|
||||
lst_p.columnGap = 108
|
||||
elseif #player_list == 2 then
|
||||
lst_p.columnGap = 208
|
||||
end
|
||||
self:InitBigResult(room, 30)
|
||||
self:InitBigResult(room, 30)
|
||||
local show_detail = room.hpOnOff == 1
|
||||
for i = 1, lst_p.numChildren do
|
||||
local com_p = lst_p:GetChildAt(i - 1)
|
||||
local list_param = com_p:GetChild("list_param")
|
||||
for j = 1, list_param.numChildren do
|
||||
local tem = list_param:GetChildAt(j - 1)
|
||||
tem:GetChild("txt_value").textFormat.size = 30
|
||||
end
|
||||
if show_detail then
|
||||
local score = 0
|
||||
if com_p:GetController("pn").selectedIndex == 0 then
|
||||
score = com_p:GetChild("txt_navigate").text
|
||||
else
|
||||
score = com_p:GetChild("txt_positive").text
|
||||
end
|
||||
score = score / room.score_times
|
||||
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
|
||||
end
|
||||
end
|
||||
if room.group_id ~= 0 then
|
||||
big_result:GetController("group").selectedIndex = 1
|
||||
end
|
||||
DataManager.CurrenRoom = nil
|
||||
for i = 1, lst_p.numChildren do
|
||||
local com_p = lst_p:GetChildAt(i - 1)
|
||||
local list_param = com_p:GetChild("list_param")
|
||||
for j = 1, list_param.numChildren do
|
||||
local tem = list_param:GetChildAt(j - 1)
|
||||
tem:GetChild("txt_value").textFormat.size = 30
|
||||
end
|
||||
if show_detail then
|
||||
local score = 0
|
||||
if com_p:GetController("pn").selectedIndex == 0 then
|
||||
score = com_p:GetChild("txt_navigate").text
|
||||
else
|
||||
score = com_p:GetChild("txt_positive").text
|
||||
end
|
||||
score = score / room.score_times
|
||||
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
|
||||
end
|
||||
end
|
||||
if room.group_id ~= 0 then
|
||||
big_result:GetController("group").selectedIndex = 1
|
||||
end
|
||||
DataManager.CurrenRoom = nil
|
||||
end
|
||||
|
||||
-- 起手胡详情
|
||||
|
|
@ -472,7 +467,7 @@ function M:__AddQSInfo(data, nick, room)
|
|||
cards[card] = 1
|
||||
end
|
||||
end
|
||||
for k,v in pairs(cards) do
|
||||
for k, v in pairs(cards) do
|
||||
local card = k
|
||||
if card_map[card] then
|
||||
if card_map[card] < cards[card] then
|
||||
|
|
@ -484,7 +479,7 @@ function M:__AddQSInfo(data, nick, room)
|
|||
end
|
||||
end
|
||||
local all_cards = {}
|
||||
for j,v in pairs(card_map) do
|
||||
for j, v in pairs(card_map) do
|
||||
for k = 1, v do
|
||||
table.insert(all_cards, j)
|
||||
end
|
||||
|
|
@ -493,11 +488,11 @@ function M:__AddQSInfo(data, nick, room)
|
|||
for j = 1, #all_cards do
|
||||
local citem = lst_card:AddItemFromPool()
|
||||
citem.touchable = false
|
||||
citem.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_"..all_cards[j]
|
||||
citem.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. all_cards[j]
|
||||
end
|
||||
local cs_zhua_niao = room.room_config.niao_type == 2
|
||||
qsinfo:GetController("niao").selectedIndex = cs_zhua_niao and 1 or 0
|
||||
item:GetChild("tex_touzi").text = cs_zhua_niao and (tem.niao[1].card .. " " .. tem.niao[2].card) or ""
|
||||
item:GetChild("tex_touzi").text = cs_zhua_niao and (tem.niao[1].card .. " " .. tem.niao[2].card) or ""
|
||||
item:GetChild("tex_score").text = tem.score
|
||||
item:GetChild("tex_niao_score").text = cs_zhua_niao and tem.niao_score or ""
|
||||
end
|
||||
|
|
@ -512,12 +507,12 @@ function M:__AddQSInfo(data, nick, room)
|
|||
local _touch_start_pos = nil
|
||||
self._view:AddChild(qsinfo)
|
||||
local btn_di = qsinfo:GetChild("btn_di")
|
||||
btn_di.onTouchBegin:Add(function(context)
|
||||
btn_di.onTouchBegin:Add(function(context)
|
||||
_view_start_pos = Vector2(qsinfo.x, qsinfo.y)
|
||||
_touch_start_pos = self._view:GlobalToLocal(Vector2(context.inputEvent.x, context.inputEvent.y))
|
||||
end)
|
||||
btn_di.onTouchMove:Add(function(context)
|
||||
local xy = self._view:GlobalToLocal(Vector2.New(context.inputEvent.x,context.inputEvent.y))
|
||||
local xy = self._view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
|
||||
local dist = Vector2(xy.x - _touch_start_pos.x, xy.y - _touch_start_pos.y)
|
||||
local posx = _view_start_pos.x + dist.x
|
||||
local posy = _view_start_pos.y + dist.y
|
||||
|
|
@ -542,16 +537,16 @@ end
|
|||
local prefix
|
||||
function M:GetPrefix()
|
||||
-- if not prefix then
|
||||
prefix = get_majiang_prefix(10)
|
||||
-- end
|
||||
prefix = get_majiang_prefix(10)
|
||||
-- end
|
||||
return prefix
|
||||
end
|
||||
|
||||
function M:DestroyWithCallback()
|
||||
function M:DestroyWithCallback()
|
||||
if self._callback then
|
||||
self._callback()
|
||||
end
|
||||
self:Destroy()
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@ local M = {}
|
|||
|
||||
--- Create a new CS_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "CS_MainView"
|
||||
self.asset_group = "ChangSha_MJ"
|
||||
self:init()
|
||||
|
|
@ -47,7 +47,7 @@ function M:InitView(url)
|
|||
-- self.Fix_Msg_Chat = Fix_Msg_Chat
|
||||
|
||||
UIPackage.AddPackage("extend/majiang/changsha/ui/Extend_MJ_ChangSha")
|
||||
MJMainView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
|
||||
|
||||
|
||||
|
|
@ -68,7 +68,7 @@ function M:InitView(url)
|
|||
self._hu_tip = HuTipView.new(self)
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
--print("CS_MainView")
|
||||
---- print("CS_MainView")
|
||||
if (room.playing or room.curren_round > 0) or room.status == 1 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
|
|
@ -111,8 +111,8 @@ function M:EventInit()
|
|||
end
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(CS_GameEvent.SendCards,function( ... )
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(CS_GameEvent.SendCards, function(...)
|
||||
local arg = { ... }
|
||||
self._tex_LeftCard.text = arg[1]
|
||||
local info = self._player_card_info[1]
|
||||
info._player.auto_out_card = false
|
||||
|
|
@ -451,10 +451,10 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(CS_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
if oldGameVersion==1 then
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
if oldGameVersion == 1 then
|
||||
self:__PiaoNiaoTip()
|
||||
else
|
||||
self:__PiaoNiaoTip1()
|
||||
|
|
@ -516,8 +516,8 @@ function M:EventInit()
|
|||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
self._view:GetChild("tex_round2").text = self._room.room_config.round
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
self._view:GetChild("tex_round2").text = self._room.room_config.round
|
||||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
|
|
@ -535,7 +535,7 @@ function M:OutCard(card)
|
|||
-- 防止同一帧内执行两次OutCard事件
|
||||
local last_discard_frame = discard_frame
|
||||
discard_frame = Time.frameCount
|
||||
--print("帧数:-------------------------",discard_frame, last_discard_frame, discard_frame == last_discard_frame)
|
||||
---- print("帧数:-------------------------",discard_frame, last_discard_frame, discard_frame == last_discard_frame)
|
||||
if discard_frame == last_discard_frame then
|
||||
return
|
||||
end
|
||||
|
|
|
|||
|
|
@ -32,17 +32,17 @@ local function CardPos(obj, area, oder, loc, offset)
|
|||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp, opcard)
|
||||
-- mp 是否明牌
|
||||
-- 如果不明牌,但是有 opcard 表示是起手胡
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
local handcard_list = self._mask_data["handcard_list"]
|
||||
local oder = handcard_list["oder"]
|
||||
local _player = self._player
|
||||
local comp_back = handcard_list["comp_back"]
|
||||
local comp = handcard_list["comp"]
|
||||
local outcard_list = self._mask_data["outcard_list"]
|
||||
local card = outcard_list["card"]
|
||||
-- mp 是否明牌
|
||||
-- 如果不明牌,但是有 opcard 表示是起手胡
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
local handcard_list = self._mask_data["handcard_list"]
|
||||
local oder = handcard_list["oder"]
|
||||
local _player = self._player
|
||||
local comp_back = handcard_list["comp_back"]
|
||||
local comp = handcard_list["comp"]
|
||||
local outcard_list = self._mask_data["outcard_list"]
|
||||
local card = outcard_list["card"]
|
||||
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
local opnum = opcard and #opcard or -1
|
||||
|
|
@ -73,7 +73,7 @@ function M:UpdateHandCard(getcard, mp, opcard)
|
|||
if opnum ~= -1 then
|
||||
loc = CardPos(obj, self._area_handcard_list, oder, loc, offset)
|
||||
else
|
||||
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
|
||||
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
|
||||
end
|
||||
--改变左右两边的手牌的x值
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
|
|
@ -89,8 +89,8 @@ function M:UpdateHandCard(getcard, mp, opcard)
|
|||
local outcard_list = self._mask_data["outcard_list"]
|
||||
local comp = handcard_list["comp"]
|
||||
local card = outcard_list["card"]
|
||||
--print("comp"..comp)
|
||||
-- print(vardump(_player.card_list))
|
||||
---- print("comp"..comp)
|
||||
-- -- print(vardump(_player.card_list))
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. "_3d"
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -36,7 +36,8 @@ function M:UpdateHandCard(getcard, mp, opcard)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.tingPai(card_list, DataManager.CurrenRoom.self_player.fz_list, DataManager.CurrenRoom.room_config.no_jiang)
|
||||
local tingList = CardCheck.tingPai(card_list, DataManager.CurrenRoom.self_player.fz_list,
|
||||
DataManager.CurrenRoom.room_config.no_jiang)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -55,7 +56,7 @@ function M:UpdateHandCard(getcard, mp, opcard)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -96,7 +97,7 @@ function M:UpdateHandCard(getcard, mp, opcard)
|
|||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
else
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local tem = string.gsub(btn.icon, "ui://Main_Majiang/", "")
|
||||
|
|
@ -112,7 +113,7 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
|
|
@ -139,7 +140,7 @@ function M:__OnClickHandCard(context)
|
|||
self._mainView:markOutCards(false, button.data.card_item)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local _room = DataManager.CurrenRoom
|
||||
-- if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
-- local card = button.data
|
||||
|
|
@ -152,18 +153,18 @@ function M:__OnClickHandCard(context)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context, offset)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
--
|
||||
--
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
-- print(button.y - card.old_postion.y)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
-- -- print(button.y - card.old_postion.y)
|
||||
-- if (button.y < -55 and _room.curren_outcard_seat == _room.self_player.seat) and self:CheckPlayerOnlineState() then
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
|
|
@ -184,6 +185,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -198,10 +200,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ local M = {}
|
|||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "ChaoShan_MJ"
|
||||
self:init()
|
||||
|
|
@ -25,96 +25,89 @@ function M:InitView(url)
|
|||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/chaoshan/ui/Extend_MJ_ChaoShan")
|
||||
MJMainView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text =room.room_config.people_num .. '人潮汕 ' .. room.score_times .. '倍'
|
||||
|
||||
self.LaiziBG=self._view:GetChild('n103')
|
||||
self.LaiziBG.text="鬼牌"
|
||||
self.LaiziBG.visible=false
|
||||
self.selectLaiziBtn=self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn=self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn=self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人潮汕 ' .. room.score_times .. '倍'
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self.LaiziBG = self._view:GetChild('n103')
|
||||
self.LaiziBG.text = "鬼牌"
|
||||
self.LaiziBG.visible = false
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:SetReconnentLaiziTips()
|
||||
local room=DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId>0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId,room.laiziInfo[1],room.laiziInfo[2],false)
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId > 0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId, room.laiziInfo[1], room.laiziInfo[2], false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetLaiZiCard(btn,cardId)
|
||||
btn.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..cardId
|
||||
function M:SetLaiZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowLaiZi(btn,isShow)
|
||||
btn.visible=isShow
|
||||
function M:IsShowLaiZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
|
||||
function M:HideAllLaiZiCard()
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self.LaiziBG.visible=false
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self.LaiziBG.visible = false
|
||||
end
|
||||
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID,currentLaizi1ID,currentLaizi2ID,isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim==nil then isShowAnim=false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
print(beforeLaiziID)
|
||||
print(currentLaizi1ID)
|
||||
print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn,beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn,currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn,currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim==true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn,true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible=true
|
||||
end
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
-- print(beforeLaiziID)
|
||||
-- print(currentLaizi1ID)
|
||||
-- print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim == true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn, true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible = true
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
|
|
@ -122,58 +115,58 @@ function M:UpdateRound()
|
|||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild("player_info" .. i)
|
||||
_player_info[i] = PlayerInfoView.new(tem,self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = {...}
|
||||
self:SetShowLaiZiProcess(arg[1],arg[2],arg[3],arg[4])
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
|
|
@ -187,11 +180,11 @@ function M:EventInit()
|
|||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url ="ui://Main_Majiang/Gcm_OutCard"
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
|
|
@ -208,7 +201,7 @@ function M:EventInit()
|
|||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
|
|
@ -219,27 +212,27 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _tip = arg[1]
|
||||
local weight = arg[2]
|
||||
self:__FangziTip(_tip, weight)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self,self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
|
|
@ -261,74 +254,72 @@ function M:EventInit()
|
|||
if win_seat == lose_seat then
|
||||
url = "ui://Main_Majiang/eff_zimo"
|
||||
end
|
||||
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num==2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_Majiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo=win_seat==lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu=isZiMo
|
||||
local hu_sound = isZiMo and ("zimo"..math.random(1, 3)) or ("hu"..math.random(1, 2))
|
||||
printlog("声音====>>>",hu_sound)
|
||||
self:PlaySound("ChaoShan_MJ",player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("ChaoShan_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_ChaoShan/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1 ,#win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type>0 and tem.type<32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_ChaoShan/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_ChaoShan/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
-- ViewUtil.PlaySound("ChaoShan_MJ", "extend/majiang/chaoshan/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
-- ViewUtil.PlaySound("ChaoShan_MJ", "extend/majiang/chaoshan/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
|
|
@ -337,7 +328,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
|
|
@ -355,11 +346,11 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
|
|
@ -377,7 +368,7 @@ function M:EventInit()
|
|||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
|
|
@ -395,7 +386,7 @@ function M:EventInit()
|
|||
self._clearingView = nil
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
|
|
@ -403,7 +394,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
|
|
@ -411,7 +402,7 @@ function M:EventInit()
|
|||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
|
@ -419,21 +410,21 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
|
|
@ -444,21 +435,21 @@ end
|
|||
|
||||
function M:OutCard(card)
|
||||
if card ~= 0 then
|
||||
printlog("当前出牌为===>>>"..card)
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("ChaoShan_MJ", self._room.self_player.self_user.sex,tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>"..card)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("ChaoShan_MJ", self._room.self_player.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -476,37 +467,37 @@ function M:__FangziTip(tip, weight)
|
|||
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k=1,#_tlist do
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
|
|
@ -549,20 +540,21 @@ function M:_ChiView(tiplist, callback)
|
|||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = 0
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card"..j).icon = UIPackage.GetItemURL("Main_Majiang", "202_"..tiplist[i].card)
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. tiplist[i].card)
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width)/2, (self._view.height - _pop_tip_choice.height)/2)
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
|
|
@ -572,16 +564,15 @@ function M:OnFangziAction(...)
|
|||
local pNode = info._mask_liangpai
|
||||
local effect = UIPackage.CreateObject("Extend_MJ_ChaoShan", "FzEffect")
|
||||
if fz.type == FZType.Peng then
|
||||
self:PlaySound("ChaoShan_MJ", player.self_user.sex,"peng"..math.random(1, 3))
|
||||
self:PlaySound("ChaoShan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
|
||||
else
|
||||
|
||||
self:PlaySound("ChaoShan_MJ", player.self_user.sex,"gang"..math.random(1, 2))
|
||||
self:PlaySound("ChaoShan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
|
|
@ -605,13 +596,13 @@ end
|
|||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_ChaoShan","Panel_Birds")
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_ChaoShan", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
||||
|
|
@ -623,7 +614,7 @@ function M:RunNiao(list, start_seat)
|
|||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_"..card)
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
|
|
@ -648,17 +639,17 @@ end
|
|||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
|
|
@ -671,36 +662,36 @@ function M:ReloadRoom(bskip)
|
|||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil,card, self._cursor)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
|
|
@ -714,34 +705,34 @@ function M:ReloadRoom(bskip)
|
|||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao~=nil and p.piao_niao > 0 then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
|
|
@ -775,4 +766,4 @@ function M:Destroy()
|
|||
UIPackage.RemovePackage("extend/majiang/chaoshan/ui/Extend_MJ_ChaoShan")
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,46 +45,46 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo={}
|
||||
if _tableInfo.laiziCardBefore>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId=_tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo=nil
|
||||
end
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo = {}
|
||||
if _tableInfo.laiziCardBefore > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2 > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId = _tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo = nil
|
||||
end
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
pt(_config)
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -93,10 +93,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -107,23 +107,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -147,7 +147,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -156,21 +156,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -186,4 +186,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,16 +16,16 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -34,32 +34,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -72,7 +68,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -91,7 +88,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -108,7 +105,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -116,17 +112,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -159,17 +155,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -189,6 +185,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -203,10 +200,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ local M = {}
|
|||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "ChaoZhou_MJ"
|
||||
self:init()
|
||||
|
|
@ -25,96 +25,89 @@ function M:InitView(url)
|
|||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/chaozhou/ui/Extend_MJ_ChaoZhou")
|
||||
MJMainView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text =room.room_config.people_num .. '人潮州 ' .. room.score_times .. '倍'
|
||||
|
||||
self.LaiziBG=self._view:GetChild('n103')
|
||||
self.LaiziBG.text="鬼牌"
|
||||
self.LaiziBG.visible=false
|
||||
self.selectLaiziBtn=self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn=self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn=self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人潮州 ' .. room.score_times .. '倍'
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self.LaiziBG = self._view:GetChild('n103')
|
||||
self.LaiziBG.text = "鬼牌"
|
||||
self.LaiziBG.visible = false
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:SetReconnentLaiziTips()
|
||||
local room=DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId>0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId,room.laiziInfo[1],room.laiziInfo[2],false)
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId > 0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId, room.laiziInfo[1], room.laiziInfo[2], false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetLaiZiCard(btn,cardId)
|
||||
btn.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..cardId
|
||||
function M:SetLaiZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowLaiZi(btn,isShow)
|
||||
btn.visible=isShow
|
||||
function M:IsShowLaiZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
|
||||
function M:HideAllLaiZiCard()
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self.LaiziBG.visible=false
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self.LaiziBG.visible = false
|
||||
end
|
||||
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID,currentLaizi1ID,currentLaizi2ID,isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim==nil then isShowAnim=false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
print(beforeLaiziID)
|
||||
print(currentLaizi1ID)
|
||||
print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn,beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn,currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn,currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim==true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn,true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible=true
|
||||
end
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
-- print(beforeLaiziID)
|
||||
-- print(currentLaizi1ID)
|
||||
-- print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim == true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn, true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible = true
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
|
|
@ -122,58 +115,58 @@ function M:UpdateRound()
|
|||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild("player_info" .. i)
|
||||
_player_info[i] = PlayerInfoView.new(tem,self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = {...}
|
||||
self:SetShowLaiZiProcess(arg[1],arg[2],arg[3],arg[4])
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
|
|
@ -187,11 +180,11 @@ function M:EventInit()
|
|||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url ="ui://Main_Majiang/Gcm_OutCard"
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
|
|
@ -208,7 +201,7 @@ function M:EventInit()
|
|||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
|
|
@ -219,30 +212,30 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _tip = arg[1]
|
||||
local weight = arg[2]
|
||||
self:__FangziTip(_tip, weight)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self,self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
|
||||
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
|
||||
obj_win_card:GetController("bg").selectedIndex = 1
|
||||
|
|
@ -261,84 +254,82 @@ function M:EventInit()
|
|||
if win_seat == lose_seat then
|
||||
url = "ui://Main_Majiang/eff_zimo"
|
||||
end
|
||||
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num==2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_Majiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo=win_seat==lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu=isZiMo
|
||||
local hu_sound = isZiMo and ("zimo"..math.random(1, 3)) or ("hu"..math.random(1, 2))
|
||||
printlog("声音====>>>",hu_sound)
|
||||
self:PlaySound("ChaoZhou_MJ",player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("ChaoZhou_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_ChaoZhou/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1 ,#win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type>0 and tem.type<32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_ChaoZhou/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_ChaoZhou/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
--ViewUtil.PlaySound("ChaoZhou_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventMa, function(...)
|
||||
local arg = {...}
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventMa, function(...)
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
--ViewUtil.PlaySound("ChaoZhou_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
|
|
@ -347,7 +338,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
|
|
@ -365,11 +356,11 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
|
|
@ -387,7 +378,7 @@ function M:EventInit()
|
|||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
|
|
@ -405,7 +396,7 @@ function M:EventInit()
|
|||
self._clearingView = nil
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
|
|
@ -413,7 +404,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
|
|
@ -421,7 +412,7 @@ function M:EventInit()
|
|||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
|
@ -429,21 +420,21 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
|
|
@ -454,21 +445,21 @@ end
|
|||
|
||||
function M:OutCard(card)
|
||||
if card ~= 0 then
|
||||
printlog("当前出牌为===>>>"..card)
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("ChaoZhou_MJ", self._room.self_player.self_user.sex,tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>"..card)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("ChaoZhou_MJ", self._room.self_player.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -483,102 +474,96 @@ function M:__FangziTip(tip, weight)
|
|||
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
||||
_lit_fanzi:RemoveChildrenToPool()
|
||||
local _tlist = table.keys(tip.tip_map_type)
|
||||
|
||||
if DataManager.CurrenRoom.room_config.must_hu and DataManager.CurrenRoom.room_config.must_hu==true then
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
|
||||
for i=1,count do
|
||||
if tip.tip_map_id[i].type==6 then
|
||||
tip_hu=true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for k=1,#_tlist do
|
||||
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
if tip_hu==true then
|
||||
if td.type==6 then
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
end
|
||||
|
||||
else
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if tip_hu==false then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
else
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k=1,#_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
|
||||
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.room_config.must_hu and DataManager.CurrenRoom.room_config.must_hu == true then
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
|
||||
for i = 1, count do
|
||||
if tip.tip_map_id[i].type == 6 then
|
||||
tip_hu = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
if tip_hu == true then
|
||||
if td.type == 6 then
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
else
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
end
|
||||
|
||||
if tip_hu == false then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
else
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
end
|
||||
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
_chipeng_tip:Center()
|
||||
|
|
@ -620,20 +605,21 @@ function M:_ChiView(tiplist, callback)
|
|||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = 0
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card"..j).icon = UIPackage.GetItemURL("Main_Majiang", "202_"..tiplist[i].card)
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. tiplist[i].card)
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width)/2, (self._view.height - _pop_tip_choice.height)/2)
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
|
|
@ -643,16 +629,15 @@ function M:OnFangziAction(...)
|
|||
local pNode = info._mask_liangpai
|
||||
local effect = UIPackage.CreateObject("Extend_MJ_ChaoZhou", "FzEffect")
|
||||
if fz.type == FZType.Peng then
|
||||
self:PlaySound("ChaoZhou_MJ", player.self_user.sex,"peng"..math.random(1, 3))
|
||||
self:PlaySound("ChaoZhou_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
|
||||
else
|
||||
|
||||
self:PlaySound("ChaoZhou_MJ", player.self_user.sex,"gang"..math.random(1, 2))
|
||||
self:PlaySound("ChaoZhou_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
|
|
@ -676,13 +661,13 @@ end
|
|||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_ChaoZhou","Panel_Birds")
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_ChaoZhou", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
||||
|
|
@ -694,7 +679,7 @@ function M:RunNiao(list, start_seat)
|
|||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_"..card)
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
|
|
@ -719,17 +704,17 @@ end
|
|||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
|
|
@ -742,36 +727,36 @@ function M:ReloadRoom(bskip)
|
|||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil,card, self._cursor)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
|
|
@ -785,34 +770,34 @@ function M:ReloadRoom(bskip)
|
|||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao~=nil and p.piao_niao > 0 then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
|
|
@ -846,4 +831,4 @@ function M:Destroy()
|
|||
UIPackage.RemovePackage("extend/majiang/chaozhou/ui/Extend_MJ_ChaoZhou")
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,46 +45,46 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo={}
|
||||
if _tableInfo.laiziCardBefore>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId=_tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo=nil
|
||||
end
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo = {}
|
||||
if _tableInfo.laiziCardBefore > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2 > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId = _tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo = nil
|
||||
end
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
pt(_config)
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -93,10 +93,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -107,23 +107,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -147,7 +147,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -156,21 +156,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -186,4 +186,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,16 +16,16 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -34,32 +34,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -72,7 +68,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -91,7 +88,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -108,7 +105,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -116,17 +112,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -159,17 +155,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -189,6 +185,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -203,10 +200,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ local M = {}
|
|||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "ChaoZhouGui_MJ"
|
||||
self:init()
|
||||
|
|
@ -25,96 +25,89 @@ function M:InitView(url)
|
|||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/chaozhougui/ui/Extend_MJ_ChaoZhouGui")
|
||||
MJMainView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text =room.room_config.people_num .. '人潮鬼 ' .. room.score_times .. '倍'
|
||||
|
||||
self.LaiziBG=self._view:GetChild('n103')
|
||||
self.LaiziBG.text="鬼牌"
|
||||
self.LaiziBG.visible=false
|
||||
self.selectLaiziBtn=self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn=self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn=self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人潮鬼 ' .. room.score_times .. '倍'
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self.LaiziBG = self._view:GetChild('n103')
|
||||
self.LaiziBG.text = "鬼牌"
|
||||
self.LaiziBG.visible = false
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:SetReconnentLaiziTips()
|
||||
local room=DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId>0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId,room.laiziInfo[1],room.laiziInfo[2],false)
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId > 0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId, room.laiziInfo[1], room.laiziInfo[2], false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetLaiZiCard(btn,cardId)
|
||||
btn.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..cardId
|
||||
function M:SetLaiZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowLaiZi(btn,isShow)
|
||||
btn.visible=isShow
|
||||
function M:IsShowLaiZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
|
||||
function M:HideAllLaiZiCard()
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self.LaiziBG.visible=false
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self.LaiziBG.visible = false
|
||||
end
|
||||
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID,currentLaizi1ID,currentLaizi2ID,isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim==nil then isShowAnim=false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
print(beforeLaiziID)
|
||||
print(currentLaizi1ID)
|
||||
print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn,beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn,currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn,currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim==true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn,true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible=true
|
||||
end
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
-- print(beforeLaiziID)
|
||||
-- print(currentLaizi1ID)
|
||||
-- print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim == true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn, true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible = true
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
|
|
@ -122,58 +115,58 @@ function M:UpdateRound()
|
|||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild("player_info" .. i)
|
||||
_player_info[i] = PlayerInfoView.new(tem,self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = {...}
|
||||
self:SetShowLaiZiProcess(arg[1],arg[2],arg[3],arg[4])
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
|
|
@ -187,11 +180,11 @@ function M:EventInit()
|
|||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url ="ui://Main_Majiang/Gcm_OutCard"
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
|
|
@ -208,7 +201,7 @@ function M:EventInit()
|
|||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
|
|
@ -219,30 +212,30 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _tip = arg[1]
|
||||
local weight = arg[2]
|
||||
self:__FangziTip(_tip, weight)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self,self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
|
||||
local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card")
|
||||
obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card
|
||||
obj_win_card:GetController("bg").selectedIndex = 1
|
||||
|
|
@ -261,84 +254,82 @@ function M:EventInit()
|
|||
if win_seat == lose_seat then
|
||||
url = "ui://Main_Majiang/eff_zimo"
|
||||
end
|
||||
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num==2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_Majiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo=win_seat==lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu=isZiMo
|
||||
local hu_sound = isZiMo and ("zimo"..math.random(1, 3)) or ("hu"..math.random(1, 2))
|
||||
printlog("声音====>>>",hu_sound)
|
||||
self:PlaySound("ChaoZhouGui_MJ",player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("ChaoZhouGui_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_ChaoZhouGui/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1 ,#win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type>0 and tem.type<32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_ChaoZhouGui/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_ChaoZhouGui/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
--ViewUtil.PlaySound("ChaoZhou_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventMa, function(...)
|
||||
local arg = {...}
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventMa, function(...)
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
--ViewUtil.PlaySound("ChaoZhou_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
|
|
@ -347,7 +338,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
|
|
@ -365,11 +356,11 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
|
|
@ -387,7 +378,7 @@ function M:EventInit()
|
|||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
|
|
@ -405,7 +396,7 @@ function M:EventInit()
|
|||
self._clearingView = nil
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
|
|
@ -413,7 +404,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
|
|
@ -421,7 +412,7 @@ function M:EventInit()
|
|||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
|
@ -429,21 +420,21 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
|
|
@ -454,21 +445,21 @@ end
|
|||
|
||||
function M:OutCard(card)
|
||||
if card ~= 0 then
|
||||
printlog("当前出牌为===>>>"..card)
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("ChaoZhouGui_MJ", self._room.self_player.self_user.sex,tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>"..card)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("ChaoZhouGui_MJ", self._room.self_player.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -483,102 +474,96 @@ function M:__FangziTip(tip, weight)
|
|||
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
||||
_lit_fanzi:RemoveChildrenToPool()
|
||||
local _tlist = table.keys(tip.tip_map_type)
|
||||
|
||||
if DataManager.CurrenRoom.room_config.must_hu and DataManager.CurrenRoom.room_config.must_hu==true then
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
|
||||
for i=1,count do
|
||||
if tip.tip_map_id[i].type==6 then
|
||||
tip_hu=true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for k=1,#_tlist do
|
||||
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
if tip_hu==true then
|
||||
if td.type==6 then
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
end
|
||||
|
||||
else
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if tip_hu==false then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
else
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k=1,#_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
|
||||
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.room_config.must_hu and DataManager.CurrenRoom.room_config.must_hu == true then
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
|
||||
for i = 1, count do
|
||||
if tip.tip_map_id[i].type == 6 then
|
||||
tip_hu = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
if tip_hu == true then
|
||||
if td.type == 6 then
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
else
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
end
|
||||
|
||||
if tip_hu == false then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
else
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
end
|
||||
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
_chipeng_tip:Center()
|
||||
|
|
@ -620,20 +605,21 @@ function M:_ChiView(tiplist, callback)
|
|||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = 0
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card"..j).icon = UIPackage.GetItemURL("Main_Majiang", "202_"..tiplist[i].card)
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. tiplist[i].card)
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width)/2, (self._view.height - _pop_tip_choice.height)/2)
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
|
|
@ -643,16 +629,15 @@ function M:OnFangziAction(...)
|
|||
local pNode = info._mask_liangpai
|
||||
local effect = UIPackage.CreateObject("Extend_MJ_ChaoZhouGui", "FzEffect")
|
||||
if fz.type == FZType.Peng then
|
||||
self:PlaySound("ChaoZhouGui_MJ", player.self_user.sex,"peng"..math.random(1, 3))
|
||||
self:PlaySound("ChaoZhouGui_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
|
||||
else
|
||||
|
||||
self:PlaySound("ChaoZhouGui_MJ", player.self_user.sex,"gang"..math.random(1, 2))
|
||||
self:PlaySound("ChaoZhouGui_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
|
|
@ -676,13 +661,13 @@ end
|
|||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_ChaoZhouGui","Panel_Birds")
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_ChaoZhouGui", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
||||
|
|
@ -694,7 +679,7 @@ function M:RunNiao(list, start_seat)
|
|||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_"..card)
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
|
|
@ -719,17 +704,17 @@ end
|
|||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
|
|
@ -742,36 +727,36 @@ function M:ReloadRoom(bskip)
|
|||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil,card, self._cursor)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
|
|
@ -785,34 +770,34 @@ function M:ReloadRoom(bskip)
|
|||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao~=nil and p.piao_niao > 0 then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
|
|
@ -846,4 +831,4 @@ function M:Destroy()
|
|||
UIPackage.RemovePackage("extend/majiang/chaozhougui/ui/Extend_MJ_ChaoZhouGui")
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,46 +45,46 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo={}
|
||||
if _tableInfo.laiziCardBefore>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId=_tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo=nil
|
||||
end
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo = {}
|
||||
if _tableInfo.laiziCardBefore > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2 > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId = _tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo = nil
|
||||
end
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
pt(_config)
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -93,10 +93,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -107,23 +107,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -147,7 +147,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -156,21 +156,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -186,4 +186,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,16 +16,16 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -34,32 +34,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -72,7 +68,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -91,7 +88,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -108,7 +105,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -116,17 +112,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -159,17 +155,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -189,6 +185,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -203,10 +200,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -17,16 +17,16 @@ end
|
|||
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -35,32 +35,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -73,7 +69,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -92,7 +89,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -109,7 +106,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -117,17 +113,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -160,17 +156,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -190,6 +186,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -204,10 +201,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 33
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 33
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,30 +45,30 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
|
||||
pt(_config)
|
||||
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -77,10 +77,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -91,23 +91,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -131,7 +131,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -140,21 +140,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -170,4 +170,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -17,16 +17,16 @@ end
|
|||
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -35,32 +35,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -73,7 +69,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -92,7 +89,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -109,7 +106,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -117,17 +113,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -160,17 +156,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -190,6 +186,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -204,10 +201,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,24 +45,24 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
|
|
@ -74,10 +74,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -88,23 +88,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -128,7 +128,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -137,21 +137,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -167,4 +167,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,7 +16,8 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
table.insert(tingList, 412)
|
||||
end
|
||||
|
|
@ -38,7 +39,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -57,7 +59,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -81,17 +83,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -124,17 +126,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 412) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -154,6 +156,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -168,10 +171,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -17,16 +17,16 @@ end
|
|||
|
||||
function M:ShowHuTip(card_list)
|
||||
printlog("ShowHuTip")
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -35,32 +35,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -73,7 +69,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -92,7 +89,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -109,7 +106,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -117,17 +113,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -160,17 +156,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -190,6 +186,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -204,10 +201,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -121,7 +121,7 @@ function M:OnEventSendCards(evt_data)
|
|||
_room.jing = jing
|
||||
self._cacheEvent:Enqueue(function()
|
||||
_room.banker_seat = seat
|
||||
print("========================fuzhijing")
|
||||
-- print("========================fuzhijing")
|
||||
for i = 1, #_room.player_list do
|
||||
_room.player_list[i].hand_left_count = 13
|
||||
_room.player_list[i].fz_list = {}
|
||||
|
|
@ -275,7 +275,7 @@ function M:OnEventFzAction(evt_data)
|
|||
end
|
||||
|
||||
function M:OnEventHu(evt_data)
|
||||
print("===========================OnEventHu")
|
||||
-- print("===========================OnEventHu")
|
||||
local cards = evt_data["card"]
|
||||
local win_p = self._room:GetPlayerBySeat(evt_data["seat"])
|
||||
local lose_p = self._room:GetPlayerBySeat(evt_data["from_seat"])
|
||||
|
|
|
|||
|
|
@ -315,7 +315,7 @@ function M:EventInit()
|
|||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
print("===================================com_name", com_name)
|
||||
-- print("===================================com_name", com_name)
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_LiChuan/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ function M:FillRoomData(s2croom)
|
|||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
print("=======================在此进入")
|
||||
-- print("=======================在此进入")
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
end
|
||||
|
|
@ -141,7 +141,7 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
print("==========================__OnClickHandCard")
|
||||
-- print("==========================__OnClickHandCard")
|
||||
local button = context.sender
|
||||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
|
|
@ -168,7 +168,7 @@ function M:__OnDragEnd(context)
|
|||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
|
|||
|
|
@ -109,7 +109,6 @@ function M:FillRoomData(s2croom)
|
|||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
print("=======================================自动开始")
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
end
|
||||
|
|
@ -141,7 +140,7 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ function M:__OnDragEnd(context)
|
|||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ local M = {}
|
|||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "QiZhiBa_MJ"
|
||||
self:init()
|
||||
|
|
@ -25,96 +25,89 @@ function M:InitView(url)
|
|||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/qizhiba/ui/Extend_MJ_QiZhiBa")
|
||||
MJMainView.InitView(self,"ui://Main_PokeMaJiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_PokeMaJiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text =room.room_config.people_num .. '人七支八 ' .. room.score_times .. '倍'
|
||||
|
||||
self.LaiziBG=self._view:GetChild('n103')
|
||||
self.LaiziBG.text="鬼牌"
|
||||
self.LaiziBG.visible=false
|
||||
self.selectLaiziBtn=self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn=self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn=self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人七支八 ' .. room.score_times .. '倍'
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self.LaiziBG = self._view:GetChild('n103')
|
||||
self.LaiziBG.text = "鬼牌"
|
||||
self.LaiziBG.visible = false
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:SetReconnentLaiziTips()
|
||||
local room=DataManager.CurrenRoom
|
||||
if room.laiziInfo and room.laiziInfo[3] and tonumber(room.laiziInfo[3])>0 then
|
||||
self:SetShowLaiZiProcess(room.laiziInfo[3],room.laiziInfo[3],0,false)
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
if room.laiziInfo and room.laiziInfo[3] and tonumber(room.laiziInfo[3]) > 0 then
|
||||
self:SetShowLaiZiProcess(room.laiziInfo[3], room.laiziInfo[3], 0, false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetLaiZiCard(btn,cardId)
|
||||
btn.icon='ui://Main_PokeMaJiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..cardId
|
||||
function M:SetLaiZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_PokeMaJiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowLaiZi(btn,isShow)
|
||||
btn.visible=isShow
|
||||
function M:IsShowLaiZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
|
||||
function M:HideAllLaiZiCard()
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self.LaiziBG.visible=false
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self.LaiziBG.visible = false
|
||||
end
|
||||
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID,currentLaizi1ID,currentLaizi2ID,isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim==nil then isShowAnim=false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
print(beforeLaiziID)
|
||||
print(currentLaizi1ID)
|
||||
print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn,beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn,currentLaizi1ID)
|
||||
if currentLaizi2ID>0 then
|
||||
self:SetLaiZiCard(self.Laizi2Btn,currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim==true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn,true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID>0 then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID>0 then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible=true
|
||||
end
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
-- print(beforeLaiziID)
|
||||
-- print(currentLaizi1ID)
|
||||
-- print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
if currentLaizi2ID > 0 then
|
||||
self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim == true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn, true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID > 0 then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID > 0 then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible = true
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
|
|
@ -122,60 +115,60 @@ function M:UpdateRound()
|
|||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild("player_info" .. i)
|
||||
_player_info[i] = PlayerInfoView.new(tem,self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_PokeMaJiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = {...}
|
||||
self:SetShowLaiZiProcess(arg[1],arg[2],arg[3],arg[4])
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.HuTipsAction, function(...)
|
||||
self._hu_tip:HideHuTipsPanel()
|
||||
_gamectr:AddEventListener(TX_GameEvent.HuTipsAction, function(...)
|
||||
self._hu_tip:HideHuTipsPanel()
|
||||
end)
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
|
|
@ -189,11 +182,11 @@ function M:EventInit()
|
|||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url ="ui://Main_PokeMaJiang/Gcm_OutCard"
|
||||
local _gcm_outcard_url = "ui://Main_PokeMaJiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
|
|
@ -202,7 +195,7 @@ function M:EventInit()
|
|||
info:UpdateHandCard()
|
||||
local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url)
|
||||
info:UpdateOutCardList(outcard, card, self._cursor)
|
||||
local cardAudio=string.sub(card,2)
|
||||
local cardAudio = string.sub(card, 2)
|
||||
self:PlaySound("QiZhiBa_MJ", p.self_user.sex, tostring(cardAudio))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
if seat == _room.self_player.seat then
|
||||
|
|
@ -211,7 +204,7 @@ function M:EventInit()
|
|||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
|
|
@ -222,26 +215,26 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
arg={...}
|
||||
arg = { ... }
|
||||
local _tip = arg[1]
|
||||
self:__FangziTip(_tip)
|
||||
self:__FangziTip(_tip)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self,self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
|
|
@ -263,74 +256,72 @@ function M:EventInit()
|
|||
if win_seat == lose_seat then
|
||||
url = "ui://Main_PokeMaJiang/eff_zimo"
|
||||
end
|
||||
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num==2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_PokeMaJiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo=win_seat==lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu=isZiMo
|
||||
local hu_sound = isZiMo and ("zimo"..math.random(1, 3)) or ("hu"..math.random(1, 2))
|
||||
printlog("声音====>>>",hu_sound)
|
||||
self:PlaySound("QiZhiBa_MJ",player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("QiZhiBa_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_QiZhiBa/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1 ,#win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type>0 and tem.type<32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_QiZhiBa/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_QiZhiBa/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
-- ViewUtil.PlaySound("ChaoShan_MJ", "extend/majiang/chaoshan/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
-- ViewUtil.PlaySound("ChaoShan_MJ", "extend/majiang/chaoshan/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
|
|
@ -339,7 +330,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
|
|
@ -357,11 +348,11 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
|
|
@ -379,7 +370,7 @@ function M:EventInit()
|
|||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
|
|
@ -397,7 +388,7 @@ function M:EventInit()
|
|||
self._clearingView = nil
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
|
|
@ -405,7 +396,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
|
|
@ -413,7 +404,7 @@ function M:EventInit()
|
|||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
|
@ -421,21 +412,21 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
|
|
@ -445,64 +436,61 @@ function M:EventInit()
|
|||
end
|
||||
|
||||
function M:OutCard(card)
|
||||
local isOut=IsHasDictionary(card,DataManager.CurrenRoom.laiziInfo)
|
||||
if isOut==false then
|
||||
printlog("当前出牌为===>>>"..card)
|
||||
local isOut = IsHasDictionary(card, DataManager.CurrenRoom.laiziInfo)
|
||||
if isOut == false then
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
local cardAudio=string.sub(card,2)
|
||||
self:PlaySound("QiZhiBa_MJ", self._room.self_player.self_user.sex,tostring(cardAudio))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>"..card)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
local cardAudio = string.sub(card, 2)
|
||||
self:PlaySound("QiZhiBa_MJ", self._room.self_player.self_user.sex, tostring(cardAudio))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
function M:__FangziTip(tip, weight)
|
||||
local _gamectr = self._gamectr
|
||||
local _chipeng_tip = UIPackage.CreateObject("Main_PokeMaJiang", "Gcm_action_tips")
|
||||
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
|
||||
self._chipeng_tip = _chipeng_tip
|
||||
local p = self._room.self_player
|
||||
-- self._player_card_info[self:GetPos(p.seat)]
|
||||
local _gamectr = self._gamectr
|
||||
local _chipeng_tip = UIPackage.CreateObject("Main_PokeMaJiang", "Gcm_action_tips")
|
||||
_chipeng_tip:GetController("hide_bg").selectedIndex = 1
|
||||
self._chipeng_tip = _chipeng_tip
|
||||
local p = self._room.self_player
|
||||
-- self._player_card_info[self:GetPos(p.seat)]
|
||||
|
||||
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
||||
_lit_fanzi:RemoveChildrenToPool()
|
||||
local _tlist = table.keys(tip.tip_map_type)
|
||||
local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi")
|
||||
_lit_fanzi:RemoveChildrenToPool()
|
||||
local _tlist = table.keys(tip.tip_map_type)
|
||||
|
||||
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
table.sort(_tlist)
|
||||
local isHu = false
|
||||
for k=1,#_tlist do
|
||||
|
||||
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
table.sort(_tlist)
|
||||
local isHu = false
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_PokeMaJiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_PokeMaJiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_PokeMaJiang/fztip_"..td_weight
|
||||
btn_t.icon = "ui://Main_PokeMaJiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
|
||||
end
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_PokeMaJiang/Btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_PokeMaJiang/Btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if isHu then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
|
|
@ -514,29 +502,26 @@ function M:__FangziTip(tip, weight)
|
|||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
_chipeng_tip:Center()
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
_chipeng_tip:Center()
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function M:__TipAction(context)
|
||||
local data = context.sender.data
|
||||
local _gamectr = self._gamectr
|
||||
local tip = data[1]
|
||||
local td = data[2]
|
||||
local list = tip.tip_map_type[td.weight]
|
||||
if (#list > 1) then
|
||||
self:_ChiView(list, function(id)
|
||||
_gamectr:SendAction(id)
|
||||
self:__CloseTip()
|
||||
end)
|
||||
self._chipeng_tip.visible = false
|
||||
return
|
||||
end
|
||||
local data = context.sender.data
|
||||
local _gamectr = self._gamectr
|
||||
local tip = data[1]
|
||||
local td = data[2]
|
||||
local list = tip.tip_map_type[td.weight]
|
||||
if (#list > 1) then
|
||||
self:_ChiView(list, function(id)
|
||||
_gamectr:SendAction(id)
|
||||
self:__CloseTip()
|
||||
end)
|
||||
self._chipeng_tip.visible = false
|
||||
return
|
||||
end
|
||||
|
||||
_gamectr:SendAction(td.id)
|
||||
if (self._chipeng_tip == nil) then return end
|
||||
|
|
@ -544,55 +529,60 @@ function M:__TipAction(context)
|
|||
self._chipeng_tip = nil
|
||||
end
|
||||
|
||||
|
||||
function M:_ChiView(tiplist, callback)
|
||||
self._chipeng_tip.visible = false
|
||||
local _pop_tip_choice = UIPackage.CreateObject("Main_PokeMaJiang", "Pop_tip_choice")
|
||||
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
|
||||
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
|
||||
local crossCtr = _pop_tip_choice:GetController("state")
|
||||
crossCtr.selectedIndex = #tiplist == 3 and 0 or (#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
|
||||
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
|
||||
_pop_tip_choice:Dispose()
|
||||
self._chipeng_tip.visible = true
|
||||
end)
|
||||
list_choose1:RemoveChildrenToPool()
|
||||
list_choose2:RemoveChildrenToPool()
|
||||
for i = 1, #tiplist do
|
||||
local list_choose = i <= 3 and list_choose1 or list_choose2
|
||||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
|
||||
if tiplist[i].weight ~= 1 then
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card"..j).icon = UIPackage.GetItemURL("Main_PokeMaJiang", self:GetPrefix() .. "201_"..tiplist[i].card)
|
||||
end
|
||||
else
|
||||
local tem = {}
|
||||
table.insert(tem, tiplist[i].opcard[1])
|
||||
table.insert(tem, tiplist[i].opcard[2])
|
||||
local tcard = tiplist[i].card
|
||||
table.insert(tem, tcard)
|
||||
table.sort(tem, function(a, b)
|
||||
return a < b
|
||||
end)
|
||||
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_PokeMaJiang", self:GetPrefix() .. "201_"..tem[1])
|
||||
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_PokeMaJiang", self:GetPrefix() .. "201_"..tem[2])
|
||||
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_PokeMaJiang", self:GetPrefix() .. "201_"..tem[3])
|
||||
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
|
||||
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width)/2, (self._view.height - _pop_tip_choice.height)/2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
self._chipeng_tip.visible = false
|
||||
local _pop_tip_choice = UIPackage.CreateObject("Main_PokeMaJiang", "Pop_tip_choice")
|
||||
local list_choose1 = _pop_tip_choice:GetChild("Lst_choose")
|
||||
local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2")
|
||||
local crossCtr = _pop_tip_choice:GetController("state")
|
||||
crossCtr.selectedIndex = #tiplist == 3 and 0 or
|
||||
(#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4)))
|
||||
_pop_tip_choice:GetChild("Btn_cross").onClick:Add(function()
|
||||
_pop_tip_choice:Dispose()
|
||||
self._chipeng_tip.visible = true
|
||||
end)
|
||||
list_choose1:RemoveChildrenToPool()
|
||||
list_choose2:RemoveChildrenToPool()
|
||||
for i = 1, #tiplist do
|
||||
local list_choose = i <= 3 and list_choose1 or list_choose2
|
||||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0
|
||||
if tiplist[i].weight ~= 1 then
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_PokeMaJiang",
|
||||
self:GetPrefix() .. "201_" .. tiplist[i].card)
|
||||
end
|
||||
else
|
||||
local tem = {}
|
||||
table.insert(tem, tiplist[i].opcard[1])
|
||||
table.insert(tem, tiplist[i].opcard[2])
|
||||
local tcard = tiplist[i].card
|
||||
table.insert(tem, tcard)
|
||||
table.sort(tem, function(a, b)
|
||||
return a < b
|
||||
end)
|
||||
item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_PokeMaJiang",
|
||||
self:GetPrefix() .. "201_" .. tem[1])
|
||||
item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_PokeMaJiang",
|
||||
self:GetPrefix() .. "201_" .. tem[2])
|
||||
item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_PokeMaJiang",
|
||||
self:GetPrefix() .. "201_" .. tem[3])
|
||||
local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2)
|
||||
item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
|
|
@ -610,36 +600,36 @@ function M:OnFangziAction(...)
|
|||
|
||||
self:PlaySound("QiZhiBa_MJ", player.self_user.sex,"gang"..math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_PokeMaJiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_PokeMaJiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_PokeMaJiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end--]]
|
||||
|
||||
----
|
||||
local fangzi = ""
|
||||
local fz_sound = ""
|
||||
if fz.type == FZType.Peng then
|
||||
fangzi = "碰"
|
||||
fz_sound = "peng"..math.random(1, 3)
|
||||
elseif fz.type == FZType.Chi then
|
||||
fangzi = "吃"
|
||||
fz_sound = "chi"..math.random(1, 3)
|
||||
else
|
||||
if fz.opengang then
|
||||
fangzi = "杠"
|
||||
fz_sound = "gang"..math.random(1, 2)
|
||||
else
|
||||
fangzi = "补"
|
||||
fz_sound = "buzhang"
|
||||
end
|
||||
end
|
||||
self:PlaySound("QiZhiBa_MJ",player.self_user.sex,fz_sound)
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_PokeMaJiang", fangzi)
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_PokeMaJiang", fangzi)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----
|
||||
local fangzi = ""
|
||||
local fz_sound = ""
|
||||
if fz.type == FZType.Peng then
|
||||
fangzi = "碰"
|
||||
fz_sound = "peng" .. math.random(1, 3)
|
||||
elseif fz.type == FZType.Chi then
|
||||
fangzi = "吃"
|
||||
fz_sound = "chi" .. math.random(1, 3)
|
||||
else
|
||||
if fz.opengang then
|
||||
fangzi = "杠"
|
||||
fz_sound = "gang" .. math.random(1, 2)
|
||||
else
|
||||
fangzi = "补"
|
||||
fz_sound = "buzhang"
|
||||
end
|
||||
end
|
||||
self:PlaySound("QiZhiBa_MJ", player.self_user.sex, fz_sound)
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_PokeMaJiang", fangzi)
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_PokeMaJiang", fangzi)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
pNode:AddChild(effect)
|
||||
|
|
@ -662,13 +652,13 @@ end
|
|||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_QiZhiBa","Panel_Birds")
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_QiZhiBa", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_PokeMaJiang", "202_00")
|
||||
|
|
@ -680,7 +670,7 @@ function M:RunNiao(list, start_seat)
|
|||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_PokeMaJiang", "201_"..card)
|
||||
item.icon = UIPackage.GetItemURL("Main_PokeMaJiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
|
|
@ -705,17 +695,17 @@ end
|
|||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_PokeMaJiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
local obj_piao = UIPackage.CreateObject("Main_PokeMaJiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
|
|
@ -728,36 +718,36 @@ function M:ReloadRoom(bskip)
|
|||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil,card, self._cursor)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
|
|
@ -771,34 +761,34 @@ function M:ReloadRoom(bskip)
|
|||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao~=nil and p.piao_niao > 0 then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
|
|
@ -832,4 +822,4 @@ function M:Destroy()
|
|||
UIPackage.RemovePackage("extend/majiang/qizhiba/ui/Extend_MJ_QiZhiBa")
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = import(".main.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,49 +45,49 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCard3)
|
||||
|
||||
room.laiziInfo={}
|
||||
if _tableInfo.laiziCard2>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard)
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard2)
|
||||
if _tableInfo.laiziCard3>0 then
|
||||
local str=string.sub(_tableInfo.laiziCard3,2)
|
||||
for i=1,4 do
|
||||
table.insert(room.laiziInfo,tonumber(i..str))
|
||||
end
|
||||
end
|
||||
room.beforelaiziCardId=_tableInfo.laiziCard3
|
||||
else
|
||||
room.laiziInfo=nil
|
||||
end
|
||||
--pt(room.laiziInfo)
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCard3)
|
||||
|
||||
room.laiziInfo = {}
|
||||
if _tableInfo.laiziCard2 > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard)
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard2)
|
||||
if _tableInfo.laiziCard3 > 0 then
|
||||
local str = string.sub(_tableInfo.laiziCard3, 2)
|
||||
for i = 1, 4 do
|
||||
table.insert(room.laiziInfo, tonumber(i .. str))
|
||||
end
|
||||
end
|
||||
room.beforelaiziCardId = _tableInfo.laiziCard3
|
||||
else
|
||||
room.laiziInfo = nil
|
||||
end
|
||||
--pt(room.laiziInfo)
|
||||
local _config = _tableInfo["config"]
|
||||
pt(_config)
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -96,10 +96,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort2)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -110,24 +110,24 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
fz.allCard=op["opcard"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
fz.allCard = op["opcard"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -151,7 +151,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -160,21 +160,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort2)
|
||||
|
|
@ -190,4 +190,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = import(".main.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -15,80 +15,72 @@ function M.new(view,mainView)
|
|||
return self
|
||||
end
|
||||
|
||||
function M:ShowHuTip(card_list,currentOnclickCard)
|
||||
if currentOnclickCard then
|
||||
if DataManager.CurrenRoom.self_player.CardTingList then
|
||||
local tempV=DataManager.CurrenRoom.self_player.CardTingList[currentOnclickCard]
|
||||
if tempV and #tempV>0 then
|
||||
self._mainView._hu_tip:FillData(tempV)
|
||||
else
|
||||
self._mainView._hu_tip:HideHuTipsPanel()
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
--[[if DataManager.CurrenRoom.self_player.allTingPaiList and #DataManager.CurrenRoom.self_player.allTingPaiList>0 then
|
||||
function M:ShowHuTip(card_list, currentOnclickCard)
|
||||
if currentOnclickCard then
|
||||
if DataManager.CurrenRoom.self_player.CardTingList then
|
||||
local tempV = DataManager.CurrenRoom.self_player.CardTingList[currentOnclickCard]
|
||||
if tempV and #tempV > 0 then
|
||||
self._mainView._hu_tip:FillData(tempV)
|
||||
else
|
||||
self._mainView._hu_tip:HideHuTipsPanel()
|
||||
end
|
||||
end
|
||||
else
|
||||
--[[if DataManager.CurrenRoom.self_player.allTingPaiList and #DataManager.CurrenRoom.self_player.allTingPaiList>0 then
|
||||
self._mainView._hu_tip:FillData(DataManager.CurrenRoom.self_player.allTingPaiList)
|
||||
end--]]
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
self._out_card = true
|
||||
if DataManager.CurrenRoom.self_player.tingPaiList and #DataManager.CurrenRoom.self_player.tingPaiList>0 then
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local isTing,curIndex=CheckDictionaryFromContent(_carViewList[i].card_item,DataManager.CurrenRoom.self_player.tingPaiList)
|
||||
if isTing then
|
||||
--printlog("听牌提示===》》》",curIndex)
|
||||
--pt(DataManager.CurrenRoom.self_player.tingPaiList[curIndex])
|
||||
local value=#DataManager.CurrenRoom.self_player.tingPaiList[curIndex].value
|
||||
if tonumber(value)>1 then
|
||||
btn:GetController("mark_ting").selectedIndex=2
|
||||
else
|
||||
btn:GetController("mark_ting").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--DataManager.CurrenRoom.self_player.tingPaiList=nil
|
||||
|
||||
if DataManager.CurrenRoom.self_player.tingPaiList and #DataManager.CurrenRoom.self_player.tingPaiList > 0 then
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local isTing, curIndex = CheckDictionaryFromContent(_carViewList[i].card_item,
|
||||
DataManager.CurrenRoom.self_player.tingPaiList)
|
||||
if isTing then
|
||||
--printlog("听牌提示===》》》",curIndex)
|
||||
--pt(DataManager.CurrenRoom.self_player.tingPaiList[curIndex])
|
||||
local value = #DataManager.CurrenRoom.self_player.tingPaiList[curIndex].value
|
||||
if tonumber(value) > 1 then
|
||||
btn:GetController("mark_ting").selectedIndex = 2
|
||||
else
|
||||
btn:GetController("mark_ting").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--DataManager.CurrenRoom.self_player.tingPaiList=nil
|
||||
else
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
|
|
@ -98,36 +90,32 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
local button = context.sender
|
||||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
end
|
||||
|
||||
if self._out_card then
|
||||
printlog("点击开始出牌===>>>")
|
||||
self:ShowHuTip(card_list,button.data.card_item)
|
||||
printlog("点击开始出牌===>>>")
|
||||
self:ShowHuTip(card_list, button.data.card_item)
|
||||
end
|
||||
|
||||
-- 标记出牌
|
||||
|
|
@ -153,19 +141,19 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
local isOut=IsHasDictionary(card.card_item,DataManager.CurrenRoom.laiziInfo)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and isOut==false) then
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
local isOut = IsHasDictionary(card.card_item, DataManager.CurrenRoom.laiziInfo)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and isOut == false) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
self.outcard_button = button
|
||||
|
|
@ -184,6 +172,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -198,10 +187,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,15 +4,15 @@ local TableBG = require("Game.Data.TableBG")
|
|||
local MJSettingView = import(".MJSettingViewNew")
|
||||
local MJMainRightPanelView = import(".MJMainRightPanelView")
|
||||
|
||||
local bg_config = {
|
||||
{id = 1, url = "base/main_pokemajiang/bg/bg1", thumb = "ui://Main_PokeMaJiang/b01"},
|
||||
{id = 2, url = "base/main_pokemajiang/bg/bg2", thumb = "ui://Main_PokeMaJiang/b02"},
|
||||
{id = 3, url = "base/main_pokemajiang/bg/bg3", thumb = "ui://Main_PokeMaJiang/b03"}
|
||||
local bg_config = {
|
||||
{ id = 1, url = "base/main_pokemajiang/bg/bg1", thumb = "ui://Main_PokeMaJiang/b01" },
|
||||
{ id = 2, url = "base/main_pokemajiang/bg/bg2", thumb = "ui://Main_PokeMaJiang/b02" },
|
||||
{ id = 3, url = "base/main_pokemajiang/bg/bg3", thumb = "ui://Main_PokeMaJiang/b03" }
|
||||
}
|
||||
|
||||
local M = {}
|
||||
|
||||
setmetatable(M,{__index = MainView})
|
||||
setmetatable(M, { __index = MainView })
|
||||
|
||||
local default_bg = 1
|
||||
function M:InitView(url, use_custom_bg)
|
||||
|
|
@ -28,8 +28,8 @@ function M:InitView(url, use_custom_bg)
|
|||
self._room.card_type = DataManager.CardTypeList[tostring(self._room.game_id)] or 0
|
||||
|
||||
UIPackage.AddPackage("base/main_pokemajiang/ui/Main_PokeMaJiang")
|
||||
|
||||
MainView.InitView(self,url)
|
||||
|
||||
MainView.InitView(self, url)
|
||||
local _view = self._view
|
||||
self._cursor = UIPackage.CreateObjectFromURL("ui://Main_PokeMaJiang/Ani_play_bj")
|
||||
if not use_custom_bg then
|
||||
|
|
@ -42,7 +42,7 @@ function M:InitView(url, use_custom_bg)
|
|||
|
||||
self._ctr_cardbox = _cardbox:GetController("c1")
|
||||
self._tex_leftTime = _cardbox:GetChild("tex_leftnum")
|
||||
|
||||
|
||||
|
||||
if self._room.card_type == 2 then
|
||||
self:Change3d(true)
|
||||
|
|
@ -51,42 +51,41 @@ function M:InitView(url, use_custom_bg)
|
|||
end
|
||||
|
||||
local rightpanel = self._view:GetChild("com_roominfo")
|
||||
if self._rightPanelView ~= nil then
|
||||
if self._rightPanelView ~= nil then
|
||||
self._rightPanelView:Destroy()
|
||||
end
|
||||
self._rightPanelView = MJMainRightPanelView.new(self, rightpanel)
|
||||
|
||||
--local tempdsaf=self._view:GetChild("btn_back_jiesan")
|
||||
--tempdsaf:GetChild("n3").displayObject.gameObject:SetActive(false)
|
||||
|
||||
--print("2222222222222222222222")
|
||||
--print(self._view:GetChild("btn_back_jiesan").displayObject.gameObject.name)
|
||||
--self._view:GetChild("btn_back_jiesan").displayObject.gameObject:SetActive(false)
|
||||
--local temp111=self._view:GetChild("btn_back_jiesan").displayObject.gameObject
|
||||
--temp111:SetActive(false)
|
||||
self._view:GetChild("btn_back_jiesan").onClick:Set(function ()
|
||||
self._rightPanelView = MJMainRightPanelView.new(self, rightpanel)
|
||||
|
||||
--local tempdsaf=self._view:GetChild("btn_back_jiesan")
|
||||
--tempdsaf:GetChild("n3").displayObject.gameObject:SetActive(false)
|
||||
|
||||
---- print("2222222222222222222222")
|
||||
---- print(self._view:GetChild("btn_back_jiesan").displayObject.gameObject.name)
|
||||
--self._view:GetChild("btn_back_jiesan").displayObject.gameObject:SetActive(false)
|
||||
--local temp111=self._view:GetChild("btn_back_jiesan").displayObject.gameObject
|
||||
--temp111:SetActive(false)
|
||||
self._view:GetChild("btn_back_jiesan").onClick:Set(function()
|
||||
if self.dismiss_room_cd_time > 0 then
|
||||
ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
|
||||
else
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:AskDismissRoom()
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
|
||||
self._tex_LeftCard = _view:GetChild("remaining_card")
|
||||
|
||||
|
||||
self._player_card_info = {}
|
||||
|
||||
local _player_card_info = self._player_card_info
|
||||
for i = 1, _room.room_config.people_num do
|
||||
local tem = _view:GetChild("player_card_info" .. i)
|
||||
_player_card_info[i] = self:NewMJPlayerCardInfoView(tem,i)
|
||||
_player_card_info[i] = self:NewMJPlayerCardInfoView(tem, i)
|
||||
end
|
||||
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = _player_card_info[self:GetPos(p.seat)]
|
||||
info:SetPlayer(p)
|
||||
|
|
@ -95,23 +94,22 @@ function M:InitView(url, use_custom_bg)
|
|||
|
||||
local list = _room.player_list
|
||||
local readyNum = 0
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
if p.ready then readyNum = readyNum + 1 end
|
||||
end
|
||||
|
||||
for i=1,#_room.player_list do
|
||||
|
||||
for i = 1, #_room.player_list do
|
||||
local p = _room.player_list[i]
|
||||
local zi,icon = self:GetPosString(p.seat)
|
||||
local zi, icon = self:GetPosString(p.seat)
|
||||
if self._room.card_type == 2 then
|
||||
_cardbox:GetChild("3d_direction"..self:GetIndex(self:GetPos(p.seat))).icon = "ui://MajiangCard3d/"..icon
|
||||
_cardbox:GetChild("3d_direction" .. self:GetIndex(self:GetPos(p.seat))).icon = "ui://MajiangCard3d/" .. icon
|
||||
end
|
||||
|
||||
_cardbox:GetChild("direction"..self:GetIndex(self:GetPos(p.seat))).text = zi
|
||||
|
||||
_cardbox:GetChild("direction" .. self:GetIndex(self:GetPos(p.seat))).text = zi
|
||||
end
|
||||
|
||||
self._ctr_action = _view:GetController("action")
|
||||
self._ctr_action = _view:GetController("action")
|
||||
if _room.banker_seat == _room.self_player.seat and readyNum == _room.room_config.people_num then
|
||||
--self._ctr_action.selectedIndex = 2
|
||||
elseif not _room.self_player.ready then
|
||||
|
|
@ -122,31 +120,28 @@ function M:InitView(url, use_custom_bg)
|
|||
end
|
||||
|
||||
function M:EventInit()
|
||||
MainView.EventInit(self)
|
||||
MainView.EventInit(self)
|
||||
end
|
||||
|
||||
function M:Change3d(flag)
|
||||
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
|
||||
local _cardbox = _view:GetChild("cardbox")
|
||||
|
||||
for i=1,#_room.player_list do
|
||||
|
||||
local p = _room.player_list[i]
|
||||
local zi,icon = self:GetPosString(p.seat)
|
||||
if self._room.card_type == 2 then
|
||||
_cardbox:GetChild("3d_direction"..self:GetIndex(self:GetPos(p.seat))).icon = "ui://MajiangCard3d/"..icon
|
||||
end
|
||||
|
||||
_cardbox:GetChild("direction"..self:GetIndex(self:GetPos(p.seat))).text = zi
|
||||
end
|
||||
|
||||
for i = 1, #_room.player_list do
|
||||
local p = _room.player_list[i]
|
||||
local zi, icon = self:GetPosString(p.seat)
|
||||
if self._room.card_type == 2 then
|
||||
_cardbox:GetChild("3d_direction" .. self:GetIndex(self:GetPos(p.seat))).icon = "ui://MajiangCard3d/" .. icon
|
||||
end
|
||||
|
||||
_cardbox:GetChild("direction" .. self:GetIndex(self:GetPos(p.seat))).text = zi
|
||||
end
|
||||
|
||||
-- 如果要切换3d牌桌的cardbox位置及上方文字(剩余牌,回合数)显示不错乱,需要做以下改动
|
||||
-- 取消文字组合的3d控制器的位置, 并设置对cardbox的关联,左左,顶顶
|
||||
if flag == true then
|
||||
|
||||
if _view:GetController("3d") ~= nil then
|
||||
_view:GetController("3d").selectedIndex = 1
|
||||
_cardbox.x = (_view.width - _cardbox.width) * 0.5
|
||||
|
|
@ -159,7 +154,7 @@ function M:Change3d(flag)
|
|||
_view:GetController("3d").selectedIndex = 0
|
||||
_cardbox.x = (_view.width - _cardbox.width) * 0.5
|
||||
end
|
||||
|
||||
|
||||
_cardbox:GetController("3d").selectedIndex = 0
|
||||
_cardbox.x = (_view.width - _cardbox.width) * 0.5
|
||||
end
|
||||
|
|
@ -174,7 +169,7 @@ end
|
|||
|
||||
-- self:Change3d(DataManager.CurrenRoom.card_type == 2)
|
||||
-- self:ReloadRoom()
|
||||
|
||||
|
||||
-- for i = 1, #self._room.player_list do
|
||||
-- local p = self._room.player_list[i]
|
||||
-- local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
|
|
@ -199,8 +194,8 @@ function M:NewSettingView()
|
|||
-- gear:Apply()
|
||||
-- settingView.Change3d = function() end
|
||||
|
||||
settingView:FillBgSection(function(url,index)
|
||||
printlog("NewSettingView")
|
||||
settingView:FillBgSection(function(url, index)
|
||||
printlog("NewSettingView")
|
||||
LoadGameBg(url, self._root_view)
|
||||
end, self._room.game_id, 1, bg_config)
|
||||
|
||||
|
|
@ -230,30 +225,29 @@ function M:GetIndex(seat)
|
|||
end
|
||||
|
||||
function M:GetPosString(seat)
|
||||
|
||||
if DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||
if seat == 1 then
|
||||
return "东","dir_1"
|
||||
return "东", "dir_1"
|
||||
elseif seat == 2 then
|
||||
return "南","dir_2"
|
||||
elseif seat == 3 then
|
||||
return "西","dir_3"
|
||||
return "南", "dir_2"
|
||||
elseif seat == 3 then
|
||||
return "西", "dir_3"
|
||||
elseif seat == 4 then
|
||||
return "北","dir_4"
|
||||
return "北", "dir_4"
|
||||
end
|
||||
elseif DataManager.CurrenRoom.room_config.people_num == 3 then
|
||||
if seat == 1 then
|
||||
return "东","dir_1"
|
||||
return "东", "dir_1"
|
||||
elseif seat == 2 then
|
||||
return "南","dir_2"
|
||||
return "南", "dir_2"
|
||||
elseif seat == 3 then
|
||||
return "西","dir_3"
|
||||
return "西", "dir_3"
|
||||
end
|
||||
elseif DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||
if seat == 1 then
|
||||
return "东","dir_1"
|
||||
return "东", "dir_1"
|
||||
elseif seat == 2 then
|
||||
return "西","dir_3"
|
||||
return "西", "dir_3"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -261,7 +255,7 @@ end
|
|||
function M:SetCardBoxPosition()
|
||||
local _room = self._room
|
||||
for i = 1, _room.room_config.people_num do
|
||||
local tex = self._view:GetChild("cardbox"):GetChild("direction"..i)
|
||||
local tex = self._view:GetChild("cardbox"):GetChild("direction" .. i)
|
||||
local index = _room.self_player.seat + i - 1
|
||||
index = index > 4 and index - 4 or index
|
||||
tex.text = self._gamectr:GetPosString(index)
|
||||
|
|
@ -275,11 +269,11 @@ function M:markOutCards(showTip, data)
|
|||
for j = 1, #p.outcard_list do
|
||||
local card = p.outcard_list[j]
|
||||
if card == data then
|
||||
for k = 1, #p.outcard_list do
|
||||
for k = 1, #p.outcard_list do
|
||||
local obj = info:GetOutCardByIndex(k)
|
||||
if obj.data == card then
|
||||
obj:GetController("gray").selectedIndex = showTip and 1 or 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -287,20 +281,20 @@ function M:markOutCards(showTip, data)
|
|||
end
|
||||
|
||||
function M:OnPlayerEnter(...)
|
||||
MainView.OnPlayerEnter(self,...)
|
||||
local arg = {...}
|
||||
MainView.OnPlayerEnter(self, ...)
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
info:SetPlayer(p)
|
||||
info:FillData()
|
||||
end
|
||||
|
||||
function M:OnPlayerReady( ... )
|
||||
local arg = {...}
|
||||
function M:OnPlayerReady(...)
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
|
||||
|
||||
local _player_info = self._player_info
|
||||
if p.seat == _room.self_player.seat then
|
||||
self._ctr_action.selectedIndex = 0
|
||||
|
|
@ -316,26 +310,25 @@ function M:OnPlayerReady( ... )
|
|||
|
||||
if readyNum == _room.room_config.people_num then
|
||||
local _cardbox = _view:GetChild("cardbox")
|
||||
for i=1,#_room.player_list do
|
||||
|
||||
for i = 1, #_room.player_list do
|
||||
local p = _room.player_list[i]
|
||||
local zi,icon = self:GetPosString(p.seat)
|
||||
_cardbox:GetChild("3d_direction"..self:GetIndex(self:GetPos(p.seat))).icon = "ui://MajiangCard3d/"..icon
|
||||
_cardbox:GetChild("direction"..self:GetIndex(self:GetPos(p.seat))).text = zi
|
||||
local zi, icon = self:GetPosString(p.seat)
|
||||
_cardbox:GetChild("3d_direction" .. self:GetIndex(self:GetPos(p.seat))).icon = "ui://MajiangCard3d/" .. icon
|
||||
_cardbox:GetChild("direction" .. self:GetIndex(self:GetPos(p.seat))).text = zi
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if _room.banker_seat == _room.self_player.seat and readyNum == _room.room_config.people_num then
|
||||
if self._state.selectedIndex == 2 then
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:StartGame()
|
||||
end
|
||||
|
||||
--self._ctr_action.selectedIndex = 2
|
||||
--self._ctr_action.selectedIndex = 2
|
||||
elseif not _room.self_player.ready then
|
||||
self._ctr_action.selectedIndex = 1
|
||||
self._ctr_action.selectedIndex = 1
|
||||
else
|
||||
self._ctr_action.selectedIndex = 0
|
||||
self._ctr_action.selectedIndex = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -376,42 +369,42 @@ function M:CountCardLeftNum(card)
|
|||
return count
|
||||
end
|
||||
|
||||
function M:OnPlayerLeave( ... )
|
||||
function M:OnPlayerLeave(...)
|
||||
MainView.OnPlayerLeave(self, ...)
|
||||
local _room = self._room
|
||||
if _room.banker_seat == _room.self_player.seat then
|
||||
self._ctr_action.selectedIndex = 0
|
||||
self._ctr_action.selectedIndex = 0
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
local isOutCard = true
|
||||
local str = "玩家 "
|
||||
for _ , player in ipairs(self._room.player_list) do
|
||||
if player.line_state == 0 then
|
||||
isOutCard = false
|
||||
-- str = str .. self._gamectr:GetPosString(player.seat) .. "、"
|
||||
local isOutCard = true
|
||||
local str = "玩家 "
|
||||
for _, player in ipairs(self._room.player_list) do
|
||||
if player.line_state == 0 then
|
||||
isOutCard = false
|
||||
-- str = str .. self._gamectr:GetPosString(player.seat) .. "、"
|
||||
end
|
||||
end
|
||||
end
|
||||
-- if not isOutCard then
|
||||
-- str = str.sub(str, 1, string.len(str) - string.len("、"))
|
||||
-- str = str .. " 正在赶来,请稍等"
|
||||
-- if self._room.curren_round > 0 then
|
||||
-- self._waitingView = ModalWaitingView.new(self._view, str)
|
||||
-- end
|
||||
-- else
|
||||
-- if self._waitingView then
|
||||
-- self._waitingView:CloseWaitingView()
|
||||
-- end
|
||||
-- end
|
||||
-- if not isOutCard then
|
||||
-- str = str.sub(str, 1, string.len(str) - string.len("、"))
|
||||
-- str = str .. " 正在赶来,请稍等"
|
||||
-- if self._room.curren_round > 0 then
|
||||
-- self._waitingView = ModalWaitingView.new(self._view, str)
|
||||
-- end
|
||||
-- else
|
||||
-- if self._waitingView then
|
||||
-- self._waitingView:CloseWaitingView()
|
||||
-- end
|
||||
-- end
|
||||
self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:RemoveCursor()
|
||||
|
|
@ -436,14 +429,14 @@ function M:PlayMJMusic(path)
|
|||
ViewUtil.PlayMuisc(self.asset_group, majiang_asset_path .. path)
|
||||
end
|
||||
|
||||
function M:PlaySound(group,sex,path)
|
||||
function M:PlaySound(group, sex, path)
|
||||
local sex_path = ViewUtil.Sex_Chat[sex]
|
||||
local path1 = majiang_asset_path .. string.format("%s/%s.mp3",sex_path,path)
|
||||
ViewUtil.PlaySound(group,path1)
|
||||
local path1 = majiang_asset_path .. string.format("%s/%s.mp3", sex_path, path)
|
||||
ViewUtil.PlaySound(group, path1)
|
||||
end
|
||||
|
||||
function M:GetPrefix()
|
||||
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ local M = PlayerCardInfoView
|
|||
--- Create a new PlayerCardInfoView
|
||||
function M.new(view, mainView)
|
||||
local self = {}
|
||||
setmetatable(self, {__index = M})
|
||||
setmetatable(self, { __index = M })
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self:init()
|
||||
|
|
@ -101,13 +101,13 @@ function M:GetPrefix()
|
|||
end
|
||||
|
||||
function M:fillCard(obj, pos_str, card, use3d)
|
||||
--printlog("=============",card)
|
||||
--printlog("=============",card)
|
||||
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
|
||||
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
|
||||
else
|
||||
obj.icon = 'ui://Main_PokeMaJiang/' .. self:GetPrefix() .. pos_str .. card
|
||||
end
|
||||
--printlog(obj.icon)
|
||||
--printlog(obj.icon)
|
||||
end
|
||||
|
||||
function M:getBackCard(card)
|
||||
|
|
@ -126,10 +126,10 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local handcard_list = self._mask_data['handcard_list']
|
||||
local oder = handcard_list['oder']
|
||||
local _player = self._player
|
||||
-- print(vardump(self._player))
|
||||
-- -- print(vardump(self._player))
|
||||
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
-- print(vardump(_player.card_list))
|
||||
-- -- print(vardump(_player.card_list))
|
||||
if (not mp) then
|
||||
local comp_back = handcard_list['comp_back']
|
||||
if self._current_card_type == 2 then
|
||||
|
|
@ -161,8 +161,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local outcard_list = self._mask_data['outcard_list']
|
||||
local comp = handcard_list['comp']
|
||||
local card = outcard_list['card']
|
||||
--print("comp"..comp)
|
||||
-- print(vardump(_player.card_list))
|
||||
---- print("comp"..comp)
|
||||
-- -- print(vardump(_player.card_list))
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
|
|
@ -271,9 +271,9 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
|
|||
sortStart = #outlist
|
||||
sortStep = -1
|
||||
end
|
||||
else
|
||||
sortType = outcard_list['sorting_order3d']
|
||||
if sortType == 1 then
|
||||
else
|
||||
sortType = outcard_list['sorting_order3d']
|
||||
if sortType == 1 then
|
||||
sortStart = 1
|
||||
sortStep = 1
|
||||
elseif sortType == -1 then
|
||||
|
|
@ -296,18 +296,18 @@ function M:UpdateOutCardList(outcard, card_item, cursor)
|
|||
end
|
||||
end
|
||||
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col,0,true)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row,0,true)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, 0, true)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, 0, true)
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
|
||||
end
|
||||
--printlog(cursor)
|
||||
--printlog("设置出牌======>>>")
|
||||
--printlog(obj)
|
||||
--printlog(card)
|
||||
--printlog(outlist[i + 1])
|
||||
|
||||
--printlog(cursor)
|
||||
--printlog("设置出牌======>>>")
|
||||
--printlog(obj)
|
||||
--printlog(card)
|
||||
--printlog(outlist[i + 1])
|
||||
|
||||
self:fillCard(obj, card, outlist[i + 1])
|
||||
-- 添加角标
|
||||
self:AddFlag(i + 1, outlist[i], obj)
|
||||
|
|
@ -348,7 +348,7 @@ local function getPos(my_seat, other_seat, total)
|
|||
local pos = 0
|
||||
pos = other_seat - my_seat + 1
|
||||
if pos <= 0 then
|
||||
pos = pos + total
|
||||
pos = pos + total
|
||||
end
|
||||
if total ~= 4 and pos == total then
|
||||
pos = total + 1
|
||||
|
|
@ -357,9 +357,9 @@ local function getPos(my_seat, other_seat, total)
|
|||
end
|
||||
|
||||
function M:UpdateFzList(fz, index, show_card)
|
||||
printlog("UpdateFzList=====》》》")
|
||||
printlog("index===",index)
|
||||
printlog("show_card===",show_card)
|
||||
printlog("UpdateFzList=====》》》")
|
||||
printlog("index===", index)
|
||||
printlog("show_card===", show_card)
|
||||
local gn = 3
|
||||
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
|
||||
gn = 4
|
||||
|
|
@ -443,35 +443,35 @@ function M:UpdateFzList(fz, index, show_card)
|
|||
end
|
||||
|
||||
--if (fz.type == FZType.Gang_An and i == gn) then
|
||||
-- if self._current_card_type == 2 then
|
||||
-- _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
|
||||
-- else
|
||||
-- _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00')
|
||||
-- end
|
||||
-- if self._current_card_type == 2 then
|
||||
-- _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
|
||||
-- else
|
||||
-- _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00')
|
||||
-- end
|
||||
|
||||
-- if show_card then
|
||||
-- _oc2.icon = UIPackage.GetItemURL('Main_PokeMaJiang', '202_00')
|
||||
-- end
|
||||
-- else
|
||||
if (fz.type == FZType.Chi) then
|
||||
local index = i
|
||||
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
|
||||
index = gn - i + 1
|
||||
end
|
||||
|
||||
self:fillCard(_oc, card, fz.allCard[index])
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '201_', fz.allCard[index], false)
|
||||
end
|
||||
else
|
||||
self:fillCard(_oc, card, fz.allCard[i])
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '201_', fz.card, false)
|
||||
end
|
||||
-- if show_card then
|
||||
-- _oc2.icon = UIPackage.GetItemURL('Main_PokeMaJiang', '202_00')
|
||||
-- end
|
||||
-- else
|
||||
if (fz.type == FZType.Chi) then
|
||||
local index = i
|
||||
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
|
||||
index = gn - i + 1
|
||||
end
|
||||
-- end
|
||||
|
||||
self:fillCard(_oc, card, fz.allCard[index])
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '201_', fz.allCard[index], false)
|
||||
end
|
||||
else
|
||||
self:fillCard(_oc, card, fz.allCard[i])
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '201_', fz.card, false)
|
||||
end
|
||||
end
|
||||
-- end
|
||||
end
|
||||
|
||||
obj.touchable = false
|
||||
|
|
@ -494,7 +494,7 @@ function M:UpdateFzList(fz, index, show_card)
|
|||
-- if num == 0 then return end
|
||||
-- if index == -1 then
|
||||
-- -- local obj = self._area_fz_list:GetChildAt(num - 1)
|
||||
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
|
||||
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
|
||||
-- obj:AddChild(pic_arrow)
|
||||
-- pic_arrow:Center()
|
||||
-- local my_seat = self._player.seat
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ function M:setHandCardPos(btn_card, i, getcard)
|
|||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
print("======================onthisUpdateHandCard")
|
||||
-- print("======================onthisUpdateHandCard")
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
|
|
@ -154,7 +154,7 @@ function M:__OnDragEnd(context)
|
|||
local _room = DataManager.CurrenRoom
|
||||
if not _room or _room:GetReloadStatus() then return end
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@ local MJTableBG = {}
|
|||
|
||||
local M = MJTableBG
|
||||
local mj_bg_config = {
|
||||
{id = 1, url = "base/tablebg/bg/bg1", thumb = "ui://Common/b04"},
|
||||
{id = 2, url = "base/tablebg/bg/bg2", thumb = "ui://Common/b05"},
|
||||
{id = 3, url = "base/tablebg/bg/bg3", thumb = "ui://Common/b06"},
|
||||
{id = 4, url = "base/main_pokemajiang/bg/bg6", thumb = "ui://Main_PokeMaJiang/b01"},
|
||||
{id = 5, url = "base/tablebg/bg/bg5", thumb = "ui://Common/b02"},
|
||||
{id = 6, url = "base/tablebg/bg/bg4", thumb = "ui://Common/b03"},
|
||||
{ id = 1, url = "base/tablebg/bg/bg1", thumb = "ui://Common/b04" },
|
||||
{ id = 2, url = "base/tablebg/bg/bg2", thumb = "ui://Common/b05" },
|
||||
{ id = 3, url = "base/tablebg/bg/bg3", thumb = "ui://Common/b06" },
|
||||
{ id = 4, url = "base/main_pokemajiang/bg/bg6", thumb = "ui://Main_PokeMaJiang/b01" },
|
||||
{ id = 5, url = "base/tablebg/bg/bg5", thumb = "ui://Common/b02" },
|
||||
{ id = 6, url = "base/tablebg/bg/bg4", thumb = "ui://Common/b03" },
|
||||
}
|
||||
|
||||
local function GetBG(data, game_id)
|
||||
|
|
@ -39,7 +39,7 @@ local function SetBG(data, game_id, bg_id)
|
|||
if not contain_key then
|
||||
local _data = {}
|
||||
_data.game_id = game_id
|
||||
_data.bg_id = bg_id
|
||||
_data.bg_id = bg_id
|
||||
table.insert(data, _data)
|
||||
end
|
||||
end
|
||||
|
|
@ -52,12 +52,12 @@ function MJTableBG.GetTableBG(game_id)
|
|||
local id = -1
|
||||
local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code)
|
||||
|
||||
-- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
|
||||
if json_data ~= nil then
|
||||
local config_data = json.decode(json_data)
|
||||
id = GetBG(config_data, game_id)
|
||||
end
|
||||
return id
|
||||
-- -- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
|
||||
if json_data ~= nil then
|
||||
local config_data = json.decode(json_data)
|
||||
id = GetBG(config_data, game_id)
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
function MJTableBG.LoadTableBG(id, game_id, main_view)
|
||||
|
|
@ -75,13 +75,13 @@ end
|
|||
function MJTableBG.SaveTableBG(game_id, bg_id)
|
||||
local config_data
|
||||
local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code)
|
||||
if json_data ~= nil then
|
||||
config_data = json.decode(json_data)
|
||||
else
|
||||
config_data = {}
|
||||
end
|
||||
if json_data ~= nil then
|
||||
config_data = json.decode(json_data)
|
||||
else
|
||||
config_data = {}
|
||||
end
|
||||
SetBG(config_data, game_id, bg_id)
|
||||
Utils.SaveLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code, json.encode(config_data))
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ local M = {}
|
|||
|
||||
--- Create a new ZZ_MainView
|
||||
function M.new()
|
||||
setmetatable(M,{__index = MJMainView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MJMainView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "MainView"
|
||||
self.asset_group = "TuiDaoHu_MJ"
|
||||
self:init()
|
||||
|
|
@ -25,96 +25,89 @@ function M:InitView(url)
|
|||
self._gps_style = 1
|
||||
self._full = true
|
||||
UIPackage.AddPackage("extend/majiang/tuidaohu/ui/Extend_MJ_TuiDaoHu")
|
||||
MJMainView.InitView(self,"ui://Main_Majiang/Main_"..room.room_config.people_num .. "_s2")
|
||||
MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2")
|
||||
self._hu_tip = HuTipView.new(self)
|
||||
|
||||
self._view:GetChild('wanfa_text').text =room.room_config.people_num .. '人推倒胡 ' .. room.score_times .. '倍'
|
||||
|
||||
self.LaiziBG=self._view:GetChild('n103')
|
||||
self.LaiziBG.text="鬼牌"
|
||||
self.LaiziBG.visible=false
|
||||
self.selectLaiziBtn=self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn=self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn=self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人推倒胡 ' .. room.score_times .. '倍'
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self.LaiziBG = self._view:GetChild('n103')
|
||||
self.LaiziBG.text = "鬼牌"
|
||||
self.LaiziBG.visible = false
|
||||
self.selectLaiziBtn = self._view:GetChild('selectlaizi')
|
||||
self.Laizi1Btn = self._view:GetChild('selectlaizi1')
|
||||
self.Laizi2Btn = self._view:GetChild('selectlaizi2')
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self:SetReconnentLaiziTips()
|
||||
|
||||
self:PlayerChangeLineState()
|
||||
|
||||
if room.playing or room.curren_round > 0 then
|
||||
self:ReloadRoom()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:SetReconnentLaiziTips()
|
||||
local room=DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId>0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId,room.laiziInfo[1],room.laiziInfo[2],false)
|
||||
end
|
||||
local room = DataManager.CurrenRoom
|
||||
if room.beforelaiziCardId and room.beforelaiziCardId > 0 then
|
||||
self:SetShowLaiZiProcess(room.beforelaiziCardId, room.laiziInfo[1], room.laiziInfo[2], false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function M:SetLaiZiCard(btn,cardId)
|
||||
btn.icon='ui://Main_Majiang/' ..get_majiang_prefix(DataManager.CurrenRoom.game_id).."201_"..cardId
|
||||
function M:SetLaiZiCard(btn, cardId)
|
||||
btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId
|
||||
end
|
||||
|
||||
|
||||
function M:IsShowLaiZi(btn,isShow)
|
||||
btn.visible=isShow
|
||||
function M:IsShowLaiZi(btn, isShow)
|
||||
btn.visible = isShow
|
||||
end
|
||||
|
||||
|
||||
function M:HideAllLaiZiCard()
|
||||
self.Laizi1Btn.visible=false
|
||||
self.Laizi2Btn.visible=false
|
||||
self.selectLaiziBtn.visible=false
|
||||
self.LaiziBG.visible=false
|
||||
self.Laizi1Btn.visible = false
|
||||
self.Laizi2Btn.visible = false
|
||||
self.selectLaiziBtn.visible = false
|
||||
self.LaiziBG.visible = false
|
||||
end
|
||||
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID,currentLaizi1ID,currentLaizi2ID,isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim==nil then isShowAnim=false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
print(beforeLaiziID)
|
||||
print(currentLaizi1ID)
|
||||
print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn,beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn,currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn,currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim==true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn,true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible=true
|
||||
self:IsShowLaiZi(self.Laizi1Btn,true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn,true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible=true
|
||||
end
|
||||
function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim)
|
||||
--zhongid=currentLaizi1ID
|
||||
if isShowAnim == nil then isShowAnim = false end
|
||||
|
||||
printlog("当前赋值结果为====>>>")
|
||||
-- print(beforeLaiziID)
|
||||
-- print(currentLaizi1ID)
|
||||
-- print(currentLaizi2ID)
|
||||
self:HideAllLaiZiCard()
|
||||
self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID)
|
||||
self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID)
|
||||
if currentLaizi2ID then
|
||||
self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID)
|
||||
end
|
||||
|
||||
|
||||
if isShowAnim == true then
|
||||
self:IsShowLaiZi(self.selectLaiziBtn, true)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(1)
|
||||
self:HideAllLaiZiCard()
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
)
|
||||
else
|
||||
self.LaiziBG.visible = true
|
||||
self:IsShowLaiZi(self.Laizi1Btn, true)
|
||||
if currentLaizi2ID then
|
||||
self:IsShowLaiZi(self.Laizi2Btn, true)
|
||||
end
|
||||
end
|
||||
self.LaiziBG.visible = true
|
||||
end
|
||||
|
||||
function M:UpdateRound()
|
||||
self._view:GetChild("tex_round1").text = self._room.curren_round
|
||||
|
|
@ -122,58 +115,58 @@ function M:UpdateRound()
|
|||
end
|
||||
|
||||
function M:InitPlayerInfoView()
|
||||
self._player_info = {}
|
||||
self._player_info = {}
|
||||
local _player_info = self._player_info
|
||||
for i = 1, self._room.room_config.people_num do
|
||||
local tem = self._view:GetChild("player_info" .. i)
|
||||
_player_info[i] = PlayerInfoView.new(tem,self)
|
||||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
tem.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
function M:NewMJPlayerCardInfoView(view,index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view,self)
|
||||
function M:NewMJPlayerCardInfoView(view, index)
|
||||
if index == 1 then
|
||||
return MJPlayerSelfCardInfoView.new(view, self)
|
||||
end
|
||||
return MJPlayerCardInfoView.new(view,self)
|
||||
return MJPlayerCardInfoView.new(view, self)
|
||||
end
|
||||
|
||||
function M:EventInit()
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
|
||||
MainView.EventInit(self)
|
||||
local _room = self._room
|
||||
local _view = self._view
|
||||
local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
|
||||
local _player_info = self._player_info
|
||||
local _gamectr = self._gamectr
|
||||
local _gamectr = self._gamectr
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = {...}
|
||||
self:SetShowLaiZiProcess(arg[1],arg[2],arg[3],arg[4])
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
|
||||
local arg = { ... }
|
||||
self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4])
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
|
||||
_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
|
||||
-- self:ShowHuTip()
|
||||
self:UpdateRound()
|
||||
self._state.selectedIndex = 1
|
||||
local list = _room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = self._player_info[self:GetPos(p.seat)]
|
||||
info:FillData(p)
|
||||
info:MarkBank(p.seat == _room.banker_seat)
|
||||
info:Ready(false)
|
||||
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||||
card_info:UpdateHandCard()
|
||||
card_info:UpdateHandCard()
|
||||
end
|
||||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = {...}
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
|
||||
local arg = { ... }
|
||||
self._left_time = 15
|
||||
local seat = arg[1]
|
||||
self:UpdateCardBox(self:GetPos(seat))
|
||||
|
|
@ -187,11 +180,11 @@ function M:EventInit()
|
|||
info:UpdateHandCard(true)
|
||||
end)
|
||||
|
||||
local _gcm_outcard_url ="ui://Main_Majiang/Gcm_OutCard"
|
||||
local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
|
||||
_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
|
||||
self:__CloseTip()
|
||||
self._left_time = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local p = arg[1]
|
||||
local card = arg[2]
|
||||
local seat = p.seat
|
||||
|
|
@ -208,7 +201,7 @@ function M:EventInit()
|
|||
end)
|
||||
_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local card = arg[2]
|
||||
-- self._tex_leftTime.text = arg[3]
|
||||
|
|
@ -219,27 +212,27 @@ function M:EventInit()
|
|||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _tip = arg[1]
|
||||
local weight = arg[2]
|
||||
self:__FangziTip(_tip, weight)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self,self.OnFangziAction))
|
||||
_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
|
||||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self:__CloseTip()
|
||||
self._popEvent = false
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local win_seat = arg[1]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
local lose_seat = arg[2]
|
||||
local win_card = arg[3]
|
||||
local cards = arg[4]
|
||||
local win_list = arg[5]
|
||||
local index = self:GetPos(win_seat)
|
||||
local info = self._player_card_info[index]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard(true, true)
|
||||
|
||||
|
|
@ -261,73 +254,72 @@ function M:EventInit()
|
|||
if win_seat == lose_seat then
|
||||
url = "ui://Main_Majiang/eff_zimo"
|
||||
end
|
||||
|
||||
|
||||
local he = UIPackage.CreateObjectFromURL(url)
|
||||
pNode:AddChild(he)
|
||||
he:GetTransition("t2"):Play()
|
||||
he:Center()
|
||||
if _room.room_config.people_num==2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
he:Center()
|
||||
if _room.room_config.people_num == 2 then
|
||||
if win_seat ~= _room.self_player.seat then
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
end
|
||||
|
||||
if win_seat == _room.self_player.seat then
|
||||
printlog("自己位置=====")
|
||||
he:Center()
|
||||
elseif url == "ui://Main_Majiang/eff_zimo" then
|
||||
printlog("自摸地址==========")
|
||||
printlog("自摸地址==========")
|
||||
he.scaleY = 0.4
|
||||
he.scaleX = 0.4
|
||||
he.x = he.width * 0.4 * 0.5 * -1
|
||||
he.y = he.height * 0.4 * 0.5 * -1
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo=win_seat==lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu=isZiMo
|
||||
local hu_sound = isZiMo and ("zimo"..math.random(1, 3)) or ("hu"..math.random(1, 2))
|
||||
printlog("声音====>>>",hu_sound)
|
||||
self:PlaySound("TuiDaoHu_MJ",player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
|
||||
|
||||
|
||||
---
|
||||
local isZiMo = win_seat == lose_seat
|
||||
DataManager.CurrenRoom.isZiMoHu = isZiMo
|
||||
local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2))
|
||||
printlog("声音====>>>", hu_sound)
|
||||
self:PlaySound("TuiDaoHu_MJ", player.self_user.sex, hu_sound)
|
||||
|
||||
local pNode = info._view
|
||||
local url = "eff_list1"
|
||||
local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_TuiDaoHu/" .. url)
|
||||
he_list.touchable = false
|
||||
pNode:AddChild(he_list)
|
||||
he_list:Center()
|
||||
|
||||
|
||||
coroutine.start(function()
|
||||
for i = 1 ,#win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type>0 and tem.type<32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_TuiDaoHu/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
for i = 1, #win_list do
|
||||
local tem = win_list[i]
|
||||
if tem.type > 0 and tem.type < 32 then
|
||||
local com_name = "he" .. tem.type
|
||||
local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_TuiDaoHu/" .. com_name)
|
||||
coroutine.wait(0.3)
|
||||
end
|
||||
end
|
||||
|
||||
coroutine.wait(2)
|
||||
obj_win_card:Dispose()
|
||||
he:Dispose()
|
||||
he_list:Dispose()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
self._popEvent = false
|
||||
local list = arg[1]
|
||||
local start_seat = arg[2]
|
||||
-- ViewUtil.PlaySound("TuiDaoHu_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao,self,list, start_seat)
|
||||
-- ViewUtil.PlaySound("TuiDaoHu_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3")
|
||||
coroutine.start(self.RunNiao, self, list, start_seat)
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
|
||||
|
|
@ -336,7 +328,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local result = arg[1]
|
||||
local liuju = result.liuju
|
||||
local data = result.info_list
|
||||
|
|
@ -354,11 +346,11 @@ function M:EventInit()
|
|||
self:RemoveCursor()
|
||||
if self._clearingView == nil then
|
||||
self._clearingView = EXClearingView.new(self._root_view)
|
||||
coroutine.start(function()
|
||||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
self._popEvent = true
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
if _room.curren_round ~= _room.room_config.round then
|
||||
|
|
@ -376,7 +368,7 @@ function M:EventInit()
|
|||
end
|
||||
info:UpdateScore()
|
||||
info._view:GetChild("zhanji").visible = true
|
||||
local num = data[i].hp_info.total_hp
|
||||
local num = data[i].hp_info.total_hp
|
||||
if num > 0 then
|
||||
info._view:GetController("text_color").selectedIndex = 0
|
||||
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
|
||||
|
|
@ -394,7 +386,7 @@ function M:EventInit()
|
|||
self._clearingView = nil
|
||||
end)
|
||||
end
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
self._player_card_info[1]:ShowHuTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
|
||||
|
|
@ -402,7 +394,7 @@ function M:EventInit()
|
|||
self._left_time = 0
|
||||
self:UpdateCardBox(0)
|
||||
self._ctr_cardbox.selectedIndex = 0
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local total_result = arg[2]
|
||||
local result = arg[1]
|
||||
local over = arg[3]
|
||||
|
|
@ -410,7 +402,7 @@ function M:EventInit()
|
|||
coroutine.start(function()
|
||||
coroutine.wait(0.5)
|
||||
self._clearingView:Show()
|
||||
end)
|
||||
end)
|
||||
self._clearingView:InitData(over, _room, result, total_result)
|
||||
ControllerManager.ChangeController(LoddyController)
|
||||
end)
|
||||
|
|
@ -418,21 +410,21 @@ function M:EventInit()
|
|||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
|
||||
self:UpdateRound()
|
||||
self._tex_LeftCard.text = "0"
|
||||
self._state.selectedIndex = 1
|
||||
self._state.selectedIndex = 1
|
||||
self:__PiaoNiaoTip()
|
||||
end)
|
||||
|
||||
_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local seat = arg[1]
|
||||
local num = arg[2]
|
||||
if num > 0 then
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. num
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
if seat == _room.self_player.seat then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
if self._com_piao and _room.self_player.entrust then
|
||||
self._com_piao:Dispose()
|
||||
self._com_piao = nil
|
||||
_room.curren_round = _room.curren_round - 1
|
||||
|
|
@ -443,21 +435,21 @@ end
|
|||
|
||||
function M:OutCard(card)
|
||||
if card ~= 0 then
|
||||
printlog("当前出牌为===>>>"..card)
|
||||
printlog("当前出牌为===>>>" .. card)
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self._room.curren_outcard_seat = -1
|
||||
_gamectr:SendOutCard(card, function()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
local info = self._player_card_info[1]
|
||||
self:RemoveCursor()
|
||||
info:UpdateHandCard()
|
||||
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("TuiDaoHu_MJ", self._room.self_player.self_user.sex,tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>"..card)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
self:PlaySound("TuiDaoHu_MJ", self._room.self_player.self_user.sex, tostring(card))
|
||||
self:PlayMJSound("chupai.mp3")
|
||||
-- self:ShowHuTip()
|
||||
end)
|
||||
else
|
||||
printlog("鬼牌不能出===>>>" .. card)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -475,37 +467,37 @@ function M:__FangziTip(tip, weight)
|
|||
|
||||
local tip_hu = false
|
||||
local count = #_tlist
|
||||
for k=1,#_tlist do
|
||||
for k = 1, #_tlist do
|
||||
local td = tip.tip_map_type[_tlist[k]][1]
|
||||
local url = "ui://Main_Majiang/Btn_fztip"
|
||||
local td_weight = td.weight
|
||||
if td_weight == 16 then td_weight = 8 end
|
||||
if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end
|
||||
local btn_t = _lit_fanzi:AddItemFromPool(url)
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_"..td_weight
|
||||
btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight
|
||||
btn_t.data = { tip, td }
|
||||
btn_t.onClick:Add(self.__TipAction,self)
|
||||
btn_t.onClick:Add(self.__TipAction, self)
|
||||
end
|
||||
|
||||
-- if not (tonumber(weight) >= 16) then
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass")
|
||||
-- local _btn_pass = _chipeng_tip:GetChild("btn_pass")
|
||||
_btn_pass.onClick:Set(function()
|
||||
if tonumber(weight) >= 8 then
|
||||
local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
|
||||
guo_msg.onOk:Add(function()
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
guo_msg:Close()
|
||||
end)
|
||||
guo_msg:Show()
|
||||
else
|
||||
_gamectr:SendAction(0)
|
||||
_chipeng_tip:Dispose()
|
||||
self._chipeng_tip = nil
|
||||
end
|
||||
end)
|
||||
-- end
|
||||
|
||||
self._view:AddChild(_chipeng_tip)
|
||||
|
|
@ -548,20 +540,21 @@ function M:_ChiView(tiplist, callback)
|
|||
local item_choose = list_choose:AddItemFromPool()
|
||||
item_choose:GetController("type").selectedIndex = 0
|
||||
for j = 1, 4 do
|
||||
item_choose:GetChild("card"..j).icon = UIPackage.GetItemURL("Main_Majiang", "202_"..tiplist[i].card)
|
||||
item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. tiplist[i].card)
|
||||
end
|
||||
item_choose.onClick:Add(function()
|
||||
callback(tiplist[i].id)
|
||||
end)
|
||||
end
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width)/2, (self._view.height - _pop_tip_choice.height)/2)
|
||||
_pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2,
|
||||
(self._view.height - _pop_tip_choice.height) / 2)
|
||||
self._view:AddChild(_pop_tip_choice)
|
||||
self._pop_tip_choice = _pop_tip_choice
|
||||
end
|
||||
|
||||
function M:OnFangziAction(...)
|
||||
self:__CloseTip()
|
||||
local arg = {...}
|
||||
local arg = { ... }
|
||||
local _player_card_info = self._player_card_info
|
||||
local fz = arg[1]
|
||||
local player = arg[2]
|
||||
|
|
@ -571,15 +564,15 @@ function M:OnFangziAction(...)
|
|||
local pNode = info._mask_liangpai
|
||||
local effect = UIPackage.CreateObject("Extend_MJ_TuiDaoHu", "FzEffect")
|
||||
if fz.type == FZType.Peng then
|
||||
self:PlaySound("TuiDaoHu_MJ", player.self_user.sex,"peng"..math.random(1, 3))
|
||||
self:PlaySound("TuiDaoHu_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
|
||||
else
|
||||
self:PlaySound("TuiDaoHu_MJ", player.self_user.sex,"gang"..math.random(1, 2))
|
||||
self:PlaySound("TuiDaoHu_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
|
||||
effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
|
||||
-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
|
||||
end
|
||||
effect.touchable = false
|
||||
effect:GetTransition("t2"):Play()
|
||||
|
|
@ -603,13 +596,13 @@ end
|
|||
function M:RunNiao(list, start_seat)
|
||||
local _room = self._room
|
||||
--local _niao_View = self._niao_View
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_TuiDaoHu","Panel_Birds")
|
||||
self._niao_View = UIPackage.CreateObject("Extend_MJ_TuiDaoHu", "Panel_Birds")
|
||||
self._view:AddChild(self._niao_View)
|
||||
self._niao_View:Center()
|
||||
local _niao_View = self._niao_View
|
||||
local list_niao_card = self._niao_View:GetChild("Lst_birds")
|
||||
list_niao_card:RemoveChildrenToPool()
|
||||
for i = 1, #list do
|
||||
for i = 1, #list do
|
||||
--添加背面的麻將
|
||||
local item = list_niao_card:AddItemFromPool()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00")
|
||||
|
|
@ -621,7 +614,7 @@ function M:RunNiao(list, start_seat)
|
|||
local card = list[i].card
|
||||
coroutine.wait(0.3)
|
||||
item:GetTransition("appear"):Play()
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_"..card)
|
||||
item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card)
|
||||
if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end
|
||||
end
|
||||
coroutine.start(function()
|
||||
|
|
@ -646,17 +639,17 @@ end
|
|||
-- end
|
||||
|
||||
function M:__PiaoNiaoTip()
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao")
|
||||
self._view:AddChild(obj_piao)
|
||||
obj_piao.x = (self._view.width - obj_piao.width) * 0.5
|
||||
obj_piao.y = self._view.height * 0.6
|
||||
for i = 1, 4 do
|
||||
obj_piao:GetChild("btn_" .. i).onClick:Add(function()
|
||||
self._gamectr:SendAction(i - 1)
|
||||
obj_piao:Dispose()
|
||||
end)
|
||||
end
|
||||
self._com_piao = obj_piao
|
||||
end
|
||||
|
||||
function M:ReloadRoom(bskip)
|
||||
|
|
@ -669,36 +662,36 @@ function M:ReloadRoom(bskip)
|
|||
-- end
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
if not room.playing then
|
||||
self._state.selectedIndex = 2
|
||||
else
|
||||
self._state.selectedIndex = 1
|
||||
self._room._reload_flag = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i = 1, #room.player_list do
|
||||
local p = room.player_list[i]
|
||||
local info = self._player_card_info[self:GetPos(p.seat)]
|
||||
for i = 1, #p.fz_list do
|
||||
info:UpdateFzList(p.fz_list[i], -1)
|
||||
end
|
||||
info:UpdateHandCard()
|
||||
info:UpdateHandCard()
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info:UpdateScore()
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
local num = p.total_hp or 0
|
||||
if num > 0 then
|
||||
head_info._view:GetController('text_color').selectedIndex = 0
|
||||
head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num)
|
||||
else
|
||||
head_info._view:GetController('text_color').selectedIndex = 1
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(num)
|
||||
end
|
||||
|
||||
if p.seat == room.last_outcard_seat then
|
||||
local card = p.outcard_list[#p.outcard_list]
|
||||
info:UpdateOutCardList(nil,card, self._cursor)
|
||||
info:UpdateOutCardList(nil, card, self._cursor)
|
||||
elseif p.seat == room.curren_outcard_seat then
|
||||
info:UpdateHandCard(true)
|
||||
info:UpdateOutCardList()
|
||||
|
|
@ -712,34 +705,34 @@ function M:ReloadRoom(bskip)
|
|||
-- self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
-- end
|
||||
if bskip == nil or bskip == false then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao~=nil and p.piao_niao > 0 then
|
||||
if p.ready and room.playing == false then
|
||||
self._player_info[self:GetPos(p.seat)]:Ready(true)
|
||||
end
|
||||
end
|
||||
if p.piao_niao ~= nil and p.piao_niao > 0 then
|
||||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
|
||||
head_info._view:GetController("piao_niao").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
-- self:ShowHuTip()
|
||||
|
||||
|
||||
if bskip == nil or bskip == false then
|
||||
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
|
||||
self._tex_LeftCard.text = room.left_count
|
||||
self:UpdateRound()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:PlayerChangeLineState()
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
-- local isOutCard = true
|
||||
-- local str = "玩家 "
|
||||
-- for _ , player in ipairs(self._room.player_list) do
|
||||
-- if player.line_state == 0 then
|
||||
-- isOutCard = false
|
||||
-- end
|
||||
-- end
|
||||
-- self._player_card_info[1]._area_handcard_list.touchable = isOutCard
|
||||
end
|
||||
|
||||
function M:UpdateCardBox(seat)
|
||||
|
|
@ -773,4 +766,4 @@ function M:Destroy()
|
|||
UIPackage.RemovePackage("extend/majiang/tuidaohu/ui/Extend_MJ_TuiDaoHu")
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,46 +45,46 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo={}
|
||||
if _tableInfo.laiziCardBefore>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2>0 then
|
||||
table.insert(room.laiziInfo,_tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId=_tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo=nil
|
||||
end
|
||||
printlog("初始化房间数据====>>>")
|
||||
pt(_tableInfo)
|
||||
printlog(_tableInfo.laiziCard)
|
||||
printlog(_tableInfo.laiziCard2)
|
||||
printlog(_tableInfo.laiziCardBefore)
|
||||
printlog(_tableInfo.laiziCard2Before)
|
||||
|
||||
room.laiziInfo = {}
|
||||
if _tableInfo.laiziCardBefore > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard)
|
||||
if _tableInfo.laiziCard2 > 0 then
|
||||
table.insert(room.laiziInfo, _tableInfo.laiziCard2)
|
||||
end
|
||||
room.beforelaiziCardId = _tableInfo.laiziCardBefore
|
||||
else
|
||||
room.laiziInfo = nil
|
||||
end
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
pt(_config)
|
||||
pt(_config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
|
|
@ -93,10 +93,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -107,23 +107,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -147,7 +147,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -156,21 +156,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -186,4 +186,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,16 +16,16 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
|
||||
for i=1,#DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i],tingList)==false then
|
||||
table.insert(tingList,DataManager.CurrenRoom.laiziInfo[i] )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
|
||||
for i = 1, #DataManager.CurrenRoom.laiziInfo do
|
||||
if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
|
||||
table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mainView._hu_tip:FillData(tingList)
|
||||
end
|
||||
|
|
@ -34,32 +34,28 @@ function M:UpdateHandCard(getcard, mp)
|
|||
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
|
||||
local _carViewList = self._carViewList
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList>0 then
|
||||
for i=1,#self._carViewList do
|
||||
local obj=self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item,DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=1
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
|
||||
for i = 1, #self._carViewList do
|
||||
local obj = self._carViewList[i]
|
||||
if obj and obj.card then
|
||||
if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 1
|
||||
end
|
||||
end
|
||||
else
|
||||
if obj.card.GetController then
|
||||
if obj.card:GetController("laizi") then
|
||||
obj.card:GetController("laizi").selectedIndex = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local card_list = DataManager.CurrenRoom.self_player.card_list
|
||||
self:ShowHuTip(card_list)
|
||||
if getcard then
|
||||
|
|
@ -72,7 +68,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
|
||||
DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -91,7 +88,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -108,7 +105,6 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end
|
||||
self._out_card = false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:__OnClickHandCard(context)
|
||||
|
|
@ -116,17 +112,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -159,17 +155,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -189,6 +185,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -203,10 +200,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local EXGameInfo = import(".EXGameInfo")
|
|||
local EXMainView = import(".EXMainView")
|
||||
local EXGameController = import(".EXGameController")
|
||||
local EXRoomConfig = import(".EXRoomConfig")
|
||||
local EXPlayBackView =import(".EXPlayBackView")
|
||||
local EXPlayBackView = import(".EXPlayBackView")
|
||||
local MJRoom = require("main.majiang.MJRoom")
|
||||
|
||||
local ExtendConfig = {}
|
||||
|
|
@ -13,14 +13,14 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 22
|
||||
self._viewMap = {}
|
||||
self._viewMap[ViewManager.View_Main] = EXMainView
|
||||
self._viewMap[ViewManager.View_PlayBack] = EXPlayBackView
|
||||
return self
|
||||
end
|
||||
|
||||
--卸载资源
|
||||
|
|
@ -45,24 +45,24 @@ end
|
|||
|
||||
local _ctr_game = nil
|
||||
function M:GetGameController()
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
if _ctr_game == nil then
|
||||
_ctr_game = EXGameController.new()
|
||||
end
|
||||
return _ctr_game
|
||||
end
|
||||
|
||||
function M:NewRoom()
|
||||
return MJRoom.new()
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = EXRoomConfig.new(_config)
|
||||
end
|
||||
|
||||
function M:FillRoomData(s2croom)
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local room = DataManager.CurrenRoom
|
||||
|
||||
local reload = s2croom["reload"]
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
|
|
@ -74,10 +74,10 @@ function M:FillRoomData(s2croom)
|
|||
|
||||
if (reload) then
|
||||
local _reloadInfo = s2croom["reloadInfo"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
local _hand_card = _reloadInfo["hand_card"]
|
||||
room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
||||
|
||||
local active_seat = _reloadInfo["active_seat"]
|
||||
local bank_seat = _reloadInfo["banker_seat"]
|
||||
local playing = _reloadInfo["playing"]
|
||||
|
|
@ -88,23 +88,23 @@ function M:FillRoomData(s2croom)
|
|||
room.curren_outcard_seat = _reloadInfo["curren_outcard_seat"]
|
||||
room.last_outcard_seat = last_outcard_seat
|
||||
room.playing = playing
|
||||
for i=1,#_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k=1,#opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list+1] = fz
|
||||
end
|
||||
for i = 1, #_info_list do
|
||||
local tem = _info_list[i]
|
||||
local playerid = tem["playerid"]
|
||||
local p = room:GetPlayerById(playerid)
|
||||
local outcard_list = tem["outcard_list"]
|
||||
p.outcard_list = outcard_list
|
||||
p.total_score = tem["score"]
|
||||
p.hand_left_count = tem["card_count"]
|
||||
p.piao_niao = tem["piao_niao"] or 0
|
||||
local opcard = tem["opcard"]
|
||||
for k = 1, #opcard do
|
||||
local op = opcard[k]
|
||||
local fz = {}
|
||||
fz.type = op["type"]
|
||||
fz.card = op["card"]
|
||||
p.fz_list[#p.fz_list + 1] = fz
|
||||
end
|
||||
if not playing and room.curren_round > 0 then
|
||||
self.GetGameController():PlayerReady()
|
||||
end
|
||||
|
|
@ -128,7 +128,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = room:NewPlayer()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -137,21 +137,21 @@ function M:FillPlayBackData(pd_data)
|
|||
p.ready = _jp["ready"] == 1 and true or false
|
||||
local pid = _jp["aid"]
|
||||
p.piao_niao = _jp["piao_niao"]
|
||||
-- print(DataManager.SelfUser.account_id,pid)
|
||||
-- -- print(DataManager.SelfUser.account_id,pid)
|
||||
-- if (278 == pid) then
|
||||
-- room.self_player = p
|
||||
-- p.self_user = DataManager.SelfUser
|
||||
-- else
|
||||
if p.seat == 1 then room.self_player = p end
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
local u = User.new()
|
||||
u.account_id = pid
|
||||
p.self_user = u
|
||||
u.nick_name = _jp["nick"]
|
||||
u.head_url = _jp["portrait"]
|
||||
u.sex = _jp["sex"]
|
||||
-- end
|
||||
p.self_user.host_ip = p.self_user.host_ip
|
||||
local _hand_card = _jp["hand_card"]
|
||||
local _hand_card = _jp["hand_card"]
|
||||
p.card_list = _hand_card
|
||||
--room.self_player.card_list = _hand_card
|
||||
table.sort(_hand_card, ViewUtil.HandCardSort)
|
||||
|
|
@ -167,4 +167,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
|
|||
local CardCheck = import(".CardCheck")
|
||||
|
||||
local M = {}
|
||||
--
|
||||
function M.new(view,mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
|
||||
setmetatable(M, {__index = MJPlayerSelfCardInfoView})
|
||||
local self = setmetatable({},{__index = M})
|
||||
--
|
||||
function M.new(view, mainView)
|
||||
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
|
||||
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "PlayerSelfCardInfoView"
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
|
|
@ -16,7 +16,8 @@ function M.new(view,mainView)
|
|||
end
|
||||
|
||||
function M:ShowHuTip(card_list)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
--if #tingList > 0 then
|
||||
-- table.insert(tingList, 412)
|
||||
--end
|
||||
|
|
@ -38,7 +39,8 @@ function M:UpdateHandCard(getcard, mp)
|
|||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
list_remove(card_list, card)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
|
||||
local tingList = CardCheck.tingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
|
||||
DataManager.CurrenRoom.room_config.Laizi)
|
||||
if #tingList > 0 then
|
||||
local count = 0
|
||||
for j = 1, #tingList do
|
||||
|
|
@ -57,7 +59,7 @@ function M:UpdateHandCard(getcard, mp)
|
|||
end)
|
||||
-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
|
||||
local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
|
||||
for i = 1, #lst_mark do
|
||||
for i = 1, #lst_mark do
|
||||
local tem = lst_mark[i]
|
||||
if all_same or tem.count < lst_mark[1].count then
|
||||
tem.item:GetController("mark_ting").selectedIndex = 1
|
||||
|
|
@ -81,17 +83,17 @@ function M:__OnClickHandCard(context)
|
|||
local _carViewList = self._carViewList
|
||||
local refresh = true
|
||||
local card_list = {}
|
||||
for i=1,#_carViewList do
|
||||
for i = 1, #_carViewList do
|
||||
local btn = _carViewList[i].card
|
||||
local card = self:GetCard(btn)
|
||||
if btn ~= button and btn.selected == true then
|
||||
if btn ~= button and btn.selected == true then
|
||||
if button.data.card_item == card then
|
||||
refresh = false
|
||||
else
|
||||
self._mainView:markOutCards(false, card)
|
||||
end
|
||||
btn.selected = false
|
||||
end
|
||||
end
|
||||
if not btn.selected then
|
||||
table.insert(card_list, card)
|
||||
end
|
||||
|
|
@ -124,17 +126,17 @@ function M:__OnDragStart(card)
|
|||
end
|
||||
|
||||
function M:__OnDragEnd(context)
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
if self.outcard_button then
|
||||
self.outcard_button:Dispose()
|
||||
self.outcard_button = nil
|
||||
end
|
||||
local button = context.sender
|
||||
|
||||
|
||||
--button:RemoveFromParent()
|
||||
local card = button.data
|
||||
local _room = DataManager.CurrenRoom
|
||||
|
||||
-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
|
||||
-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
|
||||
if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 412) then
|
||||
self._mainView:OutCard(card.card_item)
|
||||
button.touchable = false
|
||||
|
|
@ -154,6 +156,7 @@ function M:CheckPlayerOnlineState()
|
|||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function M:Clear(bskip)
|
||||
--self._ctr_state.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
|
|
@ -168,10 +171,10 @@ function M:Clear(bskip)
|
|||
self._mask_liangpai:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
for i=1,#self._carViewList do
|
||||
for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
end
|
||||
self._carViewList = {}
|
||||
|
||||
end
|
||||
return M
|
||||
|
||||
return M
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -20,15 +20,15 @@ local ChunTian_Record_Event = {
|
|||
|
||||
local default_bg = 1
|
||||
local bg_config = {
|
||||
{id = 1, url = 'extend/poker/chuntian/bg/bg1', thumb = 'ui://Extend_Poker_ChunTian/table_bg1'},
|
||||
{id = 2, url = 'extend/poker/chuntian/bg/bg2', thumb = 'ui://Extend_Poker_ChunTian/table_bg2'},
|
||||
{id = 3, url = 'extend/poker/chuntian/bg/bg3', thumb = 'ui://Extend_Poker_ChunTian/table_bg3'}
|
||||
{ id = 1, url = 'extend/poker/chuntian/bg/bg1', thumb = 'ui://Extend_Poker_ChunTian/table_bg1' },
|
||||
{ id = 2, url = 'extend/poker/chuntian/bg/bg2', thumb = 'ui://Extend_Poker_ChunTian/table_bg2' },
|
||||
{ id = 3, url = 'extend/poker/chuntian/bg/bg3', thumb = 'ui://Extend_Poker_ChunTian/table_bg3' }
|
||||
}
|
||||
|
||||
--- Create a new
|
||||
function M.new()
|
||||
setmetatable(M, {__index = PKPlayBackView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = PKPlayBackView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'ChunTian_PlayBackView'
|
||||
self:init()
|
||||
|
||||
|
|
@ -42,7 +42,8 @@ function M:InitView(url)
|
|||
end
|
||||
self._gamectr = ControllerManager.GetController(GameController)
|
||||
UIPackage.AddPackage('extend/poker/chuntian/ui/Extend_Poker_ChunTian')
|
||||
PKPlayBackView.InitView(self, 'ui://Extend_Poker_ChunTian/ChunTian_Main_' .. self._room.room_config.people_num, default_bg, bg_config)
|
||||
PKPlayBackView.InitView(self, 'ui://Extend_Poker_ChunTian/ChunTian_Main_' .. self._room.room_config.people_num,
|
||||
default_bg, bg_config)
|
||||
self._tex_round = self._view:GetChild('round')
|
||||
self._player_card_info = {}
|
||||
local _player_card_info = self._player_card_info
|
||||
|
|
@ -54,8 +55,8 @@ function M:InitView(url)
|
|||
if self._rightPanelView ~= nil then
|
||||
self._rightPanelView:Destroy()
|
||||
end
|
||||
|
||||
self._rightPanelView = ChunTian_RightPanelView.new(self, rightpanel)
|
||||
|
||||
self._rightPanelView = ChunTian_RightPanelView.new(self, rightpanel)
|
||||
rightpanel:GetChild("btn_setting").onClick:Clear()
|
||||
|
||||
self._player_info = {}
|
||||
|
|
@ -65,7 +66,7 @@ function M:InitView(url)
|
|||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
end
|
||||
local list = self._room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = _player_info[self:GetPos(p.seat)]
|
||||
info._view.visible = true
|
||||
|
|
@ -94,7 +95,7 @@ function M:NewPlayerPokerInfoView(view, index)
|
|||
end
|
||||
|
||||
function M:FillRoomData(data)
|
||||
print("hidezhanji 1111")
|
||||
-- print("hidezhanji 1111")
|
||||
self._currentStep = 1
|
||||
local room = DataManager.CurrenRoom
|
||||
local _player_card_info = self._player_card_info
|
||||
|
|
@ -109,12 +110,12 @@ function M:FillRoomData(data)
|
|||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
|
||||
if p.total_hp then
|
||||
print("hidezhanji 2222")
|
||||
-- print("hidezhanji 2222")
|
||||
|
||||
head_info._view:GetChild('zhanji').visible=false
|
||||
head_info._view:GetChild('zhanji').visible = false
|
||||
|
||||
if room.hpOnOff == 1 or room:checkHpNonnegative() then
|
||||
head_info._view:GetChild('zhanji').visible=true
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(p.total_hp)
|
||||
end
|
||||
end
|
||||
|
|
@ -125,18 +126,17 @@ function M:FillRoomData(data)
|
|||
card_info:UpdateHandPoker(p.hand_list, false, true)
|
||||
end
|
||||
head_info:UpdatePiao(p.piao)
|
||||
|
||||
end
|
||||
|
||||
self:UpdateRound()
|
||||
|
||||
|
||||
self:GenerateAllStepData(data)
|
||||
self:ShowStep(1)
|
||||
end
|
||||
|
||||
function M:ShowStep(index)
|
||||
local step = self._step[index]
|
||||
if step==nil then
|
||||
if step == nil then
|
||||
return
|
||||
end
|
||||
for i = 1, #step.player_card_data do
|
||||
|
|
@ -146,13 +146,12 @@ function M:ShowStep(index)
|
|||
p.hand_list = step.player_card_data[i].hand_list
|
||||
p.out_card_list = step.player_card_data[i].out_card_list
|
||||
p.hand_left_count = #p.hand_list
|
||||
|
||||
|
||||
if p.seat ~= self._room.self_player.seat then
|
||||
info:UpdateHandPoker(p.hand_list, false, true)
|
||||
else
|
||||
info:InitPoker(p.hand_list, false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if step.cmd == ChunTian_Record_Event.Evt_OutCard then
|
||||
|
|
@ -194,7 +193,8 @@ function M:ShowStep(index)
|
|||
end
|
||||
if step.cmd == ChunTian_Record_Event.Evt_Result then
|
||||
local Result = step.Result
|
||||
self.result_view = ChunTian_ResultView.new(self._root_view, Result.info, self._room.room_id, Result.type, Result.winseat, 0, Result.remaincards)
|
||||
self.result_view = ChunTian_ResultView.new(self._root_view, Result.info, self._room.room_id, Result.type,
|
||||
Result.winseat, 0, Result.remaincards)
|
||||
local num = self._view:GetChildIndex(self._view:GetChild("panel_record"))
|
||||
self._view:AddChildAt(self.result_view._view, num)
|
||||
else
|
||||
|
|
@ -257,6 +257,7 @@ function M:CmdPass(cmd, index)
|
|||
data.cmd = cmd.cmd
|
||||
data.current_out_seat = cmd.seat
|
||||
end
|
||||
|
||||
function M:Cmdresult(cmd, index)
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ local CardView = {
|
|||
|
||||
local function NewCardView(card, cardcodenum, cardcodeflower)
|
||||
local self = {}
|
||||
setmetatable(self, {__index = CardView})
|
||||
setmetatable(self, { __index = CardView })
|
||||
self.btn_card = card
|
||||
self.card_code_number = cardcodenum
|
||||
self.card_code_flower = cardcodeflower
|
||||
|
|
@ -38,8 +38,8 @@ local ChunTian_PlayerSelfPokerInfoView = {
|
|||
local M = ChunTian_PlayerSelfPokerInfoView
|
||||
|
||||
function M.new(view, mainView)
|
||||
setmetatable(M, {__index = ChunTian_PlayerPokerInfoView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = ChunTian_PlayerPokerInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self.gameCtr = ControllerManager.GetController(GameController)
|
||||
|
|
@ -91,7 +91,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
|||
-- self.zhizhanplay=0
|
||||
-- self.zhizhanzdts=0
|
||||
local cs = 1.25
|
||||
if DataManager.CurrenRoom.cardsize==0 then
|
||||
if DataManager.CurrenRoom.cardsize == 0 then
|
||||
cs = 1.35
|
||||
elseif DataManager.CurrenRoom.cardsize == 1 then
|
||||
cs = 1.25
|
||||
|
|
@ -102,7 +102,7 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
|||
if self.cor_init_poker ~= nil then
|
||||
coroutine.stop(self.cor_init_poker)
|
||||
end
|
||||
-- print(vardump(self.card_list))
|
||||
-- -- print(vardump(self.card_list))
|
||||
self.cor_init_poker = nil
|
||||
self.card_list = {}
|
||||
|
||||
|
|
@ -110,73 +110,72 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
|||
if isPlayAni == true then
|
||||
self.cor_init_poker =
|
||||
coroutine.start(
|
||||
function()
|
||||
self._mainView._popEvent = false
|
||||
if self._mainView._rightPanelView._settingView ~= nil then
|
||||
self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(false)
|
||||
end
|
||||
table.sort(pokerList)
|
||||
function()
|
||||
self._mainView._popEvent = false
|
||||
if self._mainView._rightPanelView._settingView ~= nil then
|
||||
self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(false)
|
||||
end
|
||||
table.sort(pokerList)
|
||||
|
||||
for i = 1, #pokerList do
|
||||
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
||||
local card_flower_code = pokerList[i]
|
||||
local btn_card = self:CreatPoker(card_number_code, cs, open)
|
||||
local x, y = self._view.width / 2 + 100, -200
|
||||
btn_card:SetXY(x, y)
|
||||
btn_card.alpha = 0
|
||||
btn_card.touchable = false
|
||||
-- coroutine.wait(0.05)
|
||||
self.cards_view:AddChild(btn_card)
|
||||
local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
|
||||
self.card_list[#self.card_list + 1] = card_view
|
||||
for i = 1, #pokerList do
|
||||
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
||||
local card_flower_code = pokerList[i]
|
||||
local btn_card = self:CreatPoker(card_number_code, cs, open)
|
||||
local x, y = self._view.width / 2 + 100, -200
|
||||
btn_card:SetXY(x, y)
|
||||
btn_card.alpha = 0
|
||||
btn_card.touchable = false
|
||||
-- coroutine.wait(0.05)
|
||||
self.cards_view:AddChild(btn_card)
|
||||
local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
|
||||
self.card_list[#self.card_list + 1] = card_view
|
||||
|
||||
table.sort(self.card_list, tableSortNumber)
|
||||
table.sort(self.card_list, tableSortNumber)
|
||||
|
||||
if i == #pokerList then
|
||||
for j = 1, #self.card_list do
|
||||
local card = self.card_list[j]
|
||||
card.btn_card.touchable = true
|
||||
if open ~= 1 then
|
||||
-- body
|
||||
self:AddCardMoveEvent(card)
|
||||
if i == #pokerList then
|
||||
for j = 1, #self.card_list do
|
||||
local card = self.card_list[j]
|
||||
card.btn_card.touchable = true
|
||||
if open ~= 1 then
|
||||
-- body
|
||||
self:AddCardMoveEvent(card)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for j = #self.card_list, 1, -1 do
|
||||
-- ViewUtil.PlaySound('ChunTianNew_PK', 'extend/poker/runfast/sound/mopai.mp3')
|
||||
local card_view = self.card_list[j]
|
||||
card_view.index = j
|
||||
self.cards_view:SetChildIndex(card_view.btn_card, card_view.index - 1)
|
||||
for j = #self.card_list, 1, -1 do
|
||||
-- ViewUtil.PlaySound('ChunTianNew_PK', 'extend/poker/runfast/sound/mopai.mp3')
|
||||
local card_view = self.card_list[j]
|
||||
card_view.index = j
|
||||
self.cards_view:SetChildIndex(card_view.btn_card, card_view.index - 1)
|
||||
|
||||
card_view.btn_card:TweenMove(self:GetHandCardPos(j, #self.card_list), 0.10)
|
||||
DSTween.To(
|
||||
0.7,
|
||||
1,
|
||||
0.1,
|
||||
function(value)
|
||||
card_view.btn_card:SetScale(value, value)
|
||||
end
|
||||
)
|
||||
DSTween.To(
|
||||
0.7,
|
||||
1,
|
||||
0.1,
|
||||
function(value)
|
||||
card_view.btn_card.alpha = value
|
||||
end
|
||||
)
|
||||
card_view.btn_card.alpha = 1
|
||||
end
|
||||
card_view.btn_card:TweenMove(self:GetHandCardPos(j, #self.card_list), 0.10)
|
||||
DSTween.To(
|
||||
0.7,
|
||||
1,
|
||||
0.1,
|
||||
function(value)
|
||||
card_view.btn_card:SetScale(value, value)
|
||||
end
|
||||
)
|
||||
DSTween.To(
|
||||
0.7,
|
||||
1,
|
||||
0.1,
|
||||
function(value)
|
||||
card_view.btn_card.alpha = value
|
||||
end
|
||||
)
|
||||
card_view.btn_card.alpha = 1
|
||||
end
|
||||
|
||||
self._mainView._popEvent = true
|
||||
if self._mainView._rightPanelView._settingView ~= nil then
|
||||
self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(true)
|
||||
self._mainView._popEvent = true
|
||||
if self._mainView._rightPanelView._settingView ~= nil then
|
||||
self._mainView._rightPanelView._settingView:SetBtnDismissRoomEnable(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
)
|
||||
else
|
||||
|
||||
for i = 1, #pokerList do
|
||||
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
||||
local card_flower_code = pokerList[i]
|
||||
|
|
@ -200,7 +199,6 @@ function M:InitPoker(pokerList, isPlayAni, open)
|
|||
end
|
||||
|
||||
function M:updatePoker()
|
||||
|
||||
local templist = {}
|
||||
for i = 1, #self.card_list do
|
||||
templist[#templist + 1] = self.card_list[i].card_code_flower
|
||||
|
|
@ -249,21 +247,21 @@ function M:AddCardMoveEvent(card)
|
|||
if k == #self.card_list then
|
||||
if
|
||||
card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
else
|
||||
if
|
||||
card.btn_card.x +
|
||||
(self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||||
min_x and
|
||||
card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
(self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||||
min_x and
|
||||
card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -285,25 +283,25 @@ function M:AddCardMoveEvent(card)
|
|||
if card.btn_card.touchable == true then
|
||||
send_card[#send_card + 1] = card
|
||||
self:SetBtnCardColor(card, 1)
|
||||
--print(vardump(card))
|
||||
---- print(vardump(card))
|
||||
if k == #self.card_list then
|
||||
if
|
||||
card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
else
|
||||
if
|
||||
card.btn_card.x +
|
||||
(self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||||
min_x and
|
||||
card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
(self.card_width + self:GetHandCardOffset(#self.card_list)) >
|
||||
min_x and
|
||||
card.btn_card.x < max_x and
|
||||
card.card_isTouchable == 0
|
||||
then
|
||||
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
--ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -343,6 +341,7 @@ function M:AddCardMoveEvent(card)
|
|||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:zhizhanxuanpai() --智障选牌
|
||||
printlog("zhizhanxuanpai")
|
||||
-- body
|
||||
|
|
@ -417,9 +416,8 @@ function M:TouchMoving(context)
|
|||
else
|
||||
if
|
||||
card.btn_card.x + (self.card_width + self:GetHandCardOffset(#self.card_list)) > min_x and
|
||||
card.btn_card.x < max_x
|
||||
then
|
||||
|
||||
card.btn_card.x < max_x
|
||||
then
|
||||
self:SetBtnCardColor(card, 0.8)
|
||||
if #send_card1 == 0 then
|
||||
-- body
|
||||
|
|
@ -448,8 +446,8 @@ function M:TouchMoving(context)
|
|||
else
|
||||
if
|
||||
card.btn_card.x + (self.card_width + self:GetHandCardOffset(#self.card_list)) > min_x and
|
||||
card.btn_card.x < max_x
|
||||
then
|
||||
card.btn_card.x < max_x
|
||||
then
|
||||
-- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
|
||||
-- card.card_isTouchable = 1
|
||||
-- ViewUtil.PlaySound("ChunTianNew_PK", "extend/poker/paodekuai/sound/click.mp3")
|
||||
|
|
@ -470,7 +468,7 @@ function M:TouchMoving(context)
|
|||
end
|
||||
end
|
||||
end
|
||||
--print(vardump(send_card1))
|
||||
---- print(vardump(send_card1))
|
||||
-- local send_card = {}
|
||||
-- self.send_card = {}
|
||||
-- for i = 1, #self.card_list do
|
||||
|
|
@ -486,8 +484,8 @@ end
|
|||
function M:SetBtnCardColor(card, num)
|
||||
if
|
||||
card.btn_card:GetChildAt(0) ~= nil and card.btn_card:GetChildAt(0):GetChildAt(0) ~= nil and
|
||||
card.btn_card:GetChildAt(0):GetChildAt(0):GetChildAt(0) ~= nil
|
||||
then
|
||||
card.btn_card:GetChildAt(0):GetChildAt(0):GetChildAt(0) ~= nil
|
||||
then
|
||||
-- body
|
||||
card.btn_card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(num, num, num)
|
||||
end
|
||||
|
|
@ -536,10 +534,10 @@ function M:ShowOutCardOption(ctr_select, type, number, length, mustPutMaxCard, p
|
|||
-- self.zhizhanmustPutMaxCard=mustPutMaxCard
|
||||
-- self.zhizhanplay=play
|
||||
-- self.zhizhanzdts=zdts
|
||||
|
||||
|
||||
self.tips_click_count = 0
|
||||
self.send_card = {}
|
||||
|
||||
|
||||
self.tips_card_list = self:GetCardTips(type, number, length, mustPutMaxCard)
|
||||
|
||||
if #self.tips_card_list >= 1 then
|
||||
|
|
@ -599,10 +597,9 @@ end
|
|||
function M:SetOutCardBlack()
|
||||
for i = 1, #self.out_card_list do
|
||||
local card = self.out_card_list[i]
|
||||
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
||||
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
||||
end
|
||||
|
||||
if card and card:GetChildAt(0) and card:GetChildAt(0):GetChildAt(0) and card:GetChildAt(0):GetChildAt(0):GetChildAt(0) then
|
||||
card:GetChildAt(0):GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -632,13 +629,13 @@ function M:SetOutCardList(cardlist, isAnim)
|
|||
-- todo 出牌动画
|
||||
local pos =
|
||||
self:GetOutCardEndPokerPos(
|
||||
i,
|
||||
#cardlist,
|
||||
self.cards_view,
|
||||
card.btn_card,
|
||||
self.out_card_data['maxcount_x'],
|
||||
0.7
|
||||
)
|
||||
i,
|
||||
#cardlist,
|
||||
self.cards_view,
|
||||
card.btn_card,
|
||||
self.out_card_data['maxcount_x'],
|
||||
0.7
|
||||
)
|
||||
card.btn_card:TweenMove(Vector2.New(pos.x, pos_y), time)
|
||||
-- self.tween = TweenUtils.TweenFloat(1, 0.7, time, function(x)
|
||||
-- card.btn_card:GetChildAt(0):SetScale(x, x)
|
||||
|
|
@ -650,16 +647,16 @@ function M:SetOutCardList(cardlist, isAnim)
|
|||
end
|
||||
self.move_cor =
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(0.05)
|
||||
for i = 1, #self.out_card_list do
|
||||
local card = self.out_card_list[i]
|
||||
self.cards_view:SetChildIndex(card, i - 1)
|
||||
function()
|
||||
coroutine.wait(0.05)
|
||||
for i = 1, #self.out_card_list do
|
||||
local card = self.out_card_list[i]
|
||||
self.cards_view:SetChildIndex(card, i - 1)
|
||||
end
|
||||
coroutine.wait(0.1)
|
||||
ViewUtil.PlaySound('ChunTian_PK', 'extend/poker/runfast/sound/chupai.mp3')
|
||||
end
|
||||
coroutine.wait(0.1)
|
||||
ViewUtil.PlaySound('ChunTian_PK', 'extend/poker/runfast/sound/chupai.mp3')
|
||||
end
|
||||
)
|
||||
)
|
||||
else
|
||||
for i = 1, #cardlist do
|
||||
local poker_item = UIPackage.CreateObject('Extend_Poker_ChunTian', 'poker7')
|
||||
|
|
@ -699,13 +696,13 @@ function M:SetOutCardList(cardlist, isAnim)
|
|||
self.cards_view:AddChild(poker_item)
|
||||
local pos =
|
||||
self:GetOutCardEndPokerPos(
|
||||
i,
|
||||
#cardlist,
|
||||
self.cards_view,
|
||||
poker_item,
|
||||
self.out_card_data['maxcount_x'],
|
||||
1
|
||||
)
|
||||
i,
|
||||
#cardlist,
|
||||
self.cards_view,
|
||||
poker_item,
|
||||
self.out_card_data['maxcount_x'],
|
||||
1
|
||||
)
|
||||
poker_item.xy = Vector2.New(pos.x, pos_y)
|
||||
self.out_card_list[#self.out_card_list + 1] = poker_item
|
||||
end
|
||||
|
|
@ -785,10 +782,10 @@ function M:BtnEvent()
|
|||
end
|
||||
local send_card = {}
|
||||
self.send_card = {}
|
||||
local currentCard={}
|
||||
local currentCard = {}
|
||||
for i = 1, #self.card_list do
|
||||
local card = self.card_list[i]
|
||||
table.insert(currentCard,card.card_code_flower)
|
||||
table.insert(currentCard, card.card_code_flower)
|
||||
if card.btn_card.selected then
|
||||
send_card[#send_card + 1] = card.card_code_flower
|
||||
self.send_card[#self.send_card + 1] = card
|
||||
|
|
@ -798,7 +795,7 @@ function M:BtnEvent()
|
|||
if #send_card == 0 then
|
||||
self:ErrorTip('请选择要出的牌 ')
|
||||
else
|
||||
self.gameCtr:SendCard(send_card,currentCard)
|
||||
self.gameCtr:SendCard(send_card, currentCard)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
|
@ -851,10 +848,10 @@ function M:BtnEvent()
|
|||
|
||||
local function click_tongyibaochun(sindex)
|
||||
self.ctr_baochun.selectedIndex = 0
|
||||
printlog("jefe:",sindex)
|
||||
printlog("jefe:", sindex)
|
||||
self.gameCtr:SendTongYiBaoChun(sindex)
|
||||
end
|
||||
|
||||
|
||||
|
||||
local btn_bubao = self._view:GetChild('btnbubao')
|
||||
btn_bubao.onClick:Set(function()
|
||||
|
|
@ -875,8 +872,6 @@ function M:BtnEvent()
|
|||
btn_tongyi.onClick:Set(function()
|
||||
click_tongyibaochun(1)
|
||||
end)
|
||||
|
||||
|
||||
end
|
||||
|
||||
function M:ShowTipsCard(index)
|
||||
|
|
@ -897,7 +892,7 @@ function M:ShowTipsCard(index)
|
|||
end
|
||||
|
||||
function M:GetHandCardOffset(count)
|
||||
local start = -70---54
|
||||
local start = -70 ---54
|
||||
|
||||
local offset = 0
|
||||
if count > 10 then
|
||||
|
|
@ -916,6 +911,7 @@ function M:GetHandCardPos(index, card_count)
|
|||
x = start_x + (self.card_width + offset) * (index - 1)
|
||||
return Vector2.New(x, y)
|
||||
end
|
||||
|
||||
function M:GetHandCardPos1(index, card_count)
|
||||
local x, y = 0, -18
|
||||
local offset = self:GetHandCardOffset(card_count)
|
||||
|
|
@ -924,6 +920,7 @@ function M:GetHandCardPos1(index, card_count)
|
|||
x = start_x + (self.card_width + offset) * (index - 1)
|
||||
return x, y
|
||||
end
|
||||
|
||||
function M:ChangeOneCodeByFrom(card)
|
||||
local flower = math.floor(card / 100)
|
||||
local number = card % 100
|
||||
|
|
@ -943,13 +940,13 @@ function M:ErrorTip(error_text)
|
|||
self.cor_init_poker = nil
|
||||
self.cor_init_poker =
|
||||
coroutine.start(
|
||||
function()
|
||||
self.put_error_text.text = error_text
|
||||
self.ctr_put_error.selectedIndex = 1
|
||||
coroutine.wait(2)
|
||||
self.ctr_put_error.selectedIndex = 0
|
||||
end
|
||||
)
|
||||
function()
|
||||
self.put_error_text.text = error_text
|
||||
self.ctr_put_error.selectedIndex = 1
|
||||
coroutine.wait(2)
|
||||
self.ctr_put_error.selectedIndex = 0
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
--ChunTian_CardType
|
||||
|
|
@ -969,13 +966,13 @@ end
|
|||
function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
||||
local tip_list = {}
|
||||
local sidaisan = false
|
||||
local touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||||
local touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||
--printlog("aaaaaaaaaaaaacccccccccccccccccccc11111111111111111111111111111")
|
||||
--pt(self.card_list)
|
||||
local card_map, max_key = self:GetCardMapAndMaxKey(self.card_list)
|
||||
--printlog("aaaaaaaaaaaaaaaaaa222222222222222222222222222222222222222 ",max_key)
|
||||
--pt(card_map)
|
||||
printlog("TIP type:",type)
|
||||
printlog("TIP type:", type)
|
||||
if type == ChunTian_CardType.None then
|
||||
if DataManager.CurrenRoom.is_new_bout then
|
||||
tip_list = self:NewBoutTips(card_map)
|
||||
|
|
@ -984,11 +981,11 @@ function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
|||
elseif type == ChunTian_CardType.Bomb then
|
||||
tip_list, touch_key_list = self:CheckBomb(card_map, number, length)
|
||||
else
|
||||
local list_type, list_bomb, list_tuituji = {}, {}, {}
|
||||
local list_type, list_bomb, list_tuituji = {}, {}, {}
|
||||
local touch_type, touch_bomb, touch_tuituji
|
||||
list_bomb, touch_bomb = self:CheckBomb(card_map, 0, 4)
|
||||
local card_templist = membe_clone(self.card_list)
|
||||
|
||||
list_bomb, touch_bomb = self:CheckBomb(card_map, 0, 4)
|
||||
local card_templist = membe_clone(self.card_list)
|
||||
|
||||
if list_bomb ~= nil and tip_templist == nil then
|
||||
-- body
|
||||
for i = 1, #list_bomb do
|
||||
|
|
@ -1007,9 +1004,9 @@ function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
|||
pt(card_map)
|
||||
--推土机
|
||||
list_tuituji, touch_tuituji = self:CheckTuiTuJi(card_map, 0, 6)
|
||||
|
||||
|
||||
local card_templist = membe_clone(self.card_list)
|
||||
|
||||
|
||||
if list_tuituji ~= nil and tip_templist == nil then
|
||||
-- body
|
||||
for i = 1, #list_tuituji do
|
||||
|
|
@ -1057,7 +1054,6 @@ function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
|||
-- body
|
||||
sidaisan = true
|
||||
end
|
||||
|
||||
elseif type == ChunTian_CardType.TuiTuJI then
|
||||
list_type, touch_type = self:CheckTuiTuJi(card_map, 0, 4)
|
||||
|
||||
|
|
@ -1085,8 +1081,6 @@ function M:GetCardTips(type, number, length, mustPutMaxCard, tip_templist)
|
|||
-- body
|
||||
tip_list = self:GetMergeAllList(tip_list, tip_templist2)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
if (tip_templist ~= nil and sidaisan == false and #tip_templist >= 1) then
|
||||
|
|
@ -1099,7 +1093,7 @@ end
|
|||
|
||||
-- 合并多个list
|
||||
function M:GetMergeAllList(...)
|
||||
local lists = {...}
|
||||
local lists = { ... }
|
||||
local merge_list = {}
|
||||
for i = 1, #lists do
|
||||
local list_item = lists[i]
|
||||
|
|
@ -1127,13 +1121,13 @@ function M:CheckOneCard(pokerMap, num, length)
|
|||
end
|
||||
for k, v in pairs(pokerMap) do
|
||||
if k > num and #v == 1 then
|
||||
one_card_list[#one_card_list + 1] = {v[1]}
|
||||
one_card_list[#one_card_list + 1] = { v[1] }
|
||||
touch_key_list[#touch_key_list + 1] = k
|
||||
end
|
||||
end
|
||||
for k, v in pairs(pokerMap) do
|
||||
if k > num and #v ~= 1 then
|
||||
one_card_list[#one_card_list + 1] = {v[1]}
|
||||
one_card_list[#one_card_list + 1] = { v[1] }
|
||||
touch_key_list[#touch_key_list + 1] = k
|
||||
end
|
||||
end
|
||||
|
|
@ -1148,7 +1142,7 @@ function M:CheckOnePair(pokerMap, num, length)
|
|||
end
|
||||
for k, v in pairs(pokerMap) do -- 从三条和对子里面提取
|
||||
if #v > 1 and k > num then
|
||||
one_pair_list[#one_pair_list + 1] = {v[1], v[2]}
|
||||
one_pair_list[#one_pair_list + 1] = { v[1], v[2] }
|
||||
touch_key_list[#touch_key_list + 1] = k
|
||||
end
|
||||
end
|
||||
|
|
@ -1163,7 +1157,7 @@ function M:CheckThree(pokerMap, num, length)
|
|||
end
|
||||
for k, v in pairs(pokerMap) do
|
||||
if #v > 2 and k > num then
|
||||
three_list[#three_list + 1] = {v[1], v[2], v[3]}
|
||||
three_list[#three_list + 1] = { v[1], v[2], v[3] }
|
||||
touch_key_list[#touch_key_list + 1] = k
|
||||
end
|
||||
end
|
||||
|
|
@ -1210,8 +1204,8 @@ function M:CheckThreeAndOne(pokerMap, num, length)
|
|||
end
|
||||
for k, v in pairs(pokerMap) do
|
||||
if #v >= 3 and k > num then
|
||||
three_and_one_list[#three_and_one_list + 1] = {v[1], v[2], v[3]}
|
||||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||||
three_and_one_list[#three_and_one_list + 1] = { v[1], v[2], v[3] }
|
||||
touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||
end
|
||||
end
|
||||
return three_and_one_list, touch_key_list
|
||||
|
|
@ -1225,8 +1219,8 @@ function M:CheckThreeAndTwo(pokerMap, num, length)
|
|||
end
|
||||
for k, v in pairs(pokerMap) do
|
||||
if #v >= 3 and k > num then
|
||||
three_and_two_list[#three_and_two_list + 1] = {v[1], v[2], v[3]}
|
||||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||||
three_and_two_list[#three_and_two_list + 1] = { v[1], v[2], v[3] }
|
||||
touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||
end
|
||||
end
|
||||
return three_and_two_list, touch_key_list
|
||||
|
|
@ -1343,7 +1337,7 @@ function M:CheckPlane(pokerMap, num, length, and_num)
|
|||
end
|
||||
if j == i + pair_length - 1 then
|
||||
plane_list[#plane_list + 1] = item_all_list
|
||||
touch_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||||
touch_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -1351,7 +1345,7 @@ function M:CheckPlane(pokerMap, num, length, and_num)
|
|||
end
|
||||
|
||||
function M:SetNotTouchCard(touch_key_list, card_map)
|
||||
local all_key_list = {3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}
|
||||
local all_key_list = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }
|
||||
for i = 1, #all_key_list do
|
||||
local key = all_key_list[i]
|
||||
local isExsit = self:IsExistByList(touch_key_list, key)
|
||||
|
|
@ -1394,13 +1388,14 @@ function M:GetCardMapAndMaxKey(pokerList)
|
|||
max_key = number
|
||||
end
|
||||
if map[number] == nil then
|
||||
map[number] = {pokerList[i]}
|
||||
map[number] = { pokerList[i] }
|
||||
else
|
||||
map[number][#map[number] + 1] = pokerList[i]
|
||||
end
|
||||
end
|
||||
return map, max_key
|
||||
end
|
||||
|
||||
function M:CheckOnes(pokerMap, num, length)
|
||||
local one_card_list = {}
|
||||
local touch_key_list = {}
|
||||
|
|
@ -1418,7 +1413,7 @@ function M:CheckOnes(pokerMap, num, length)
|
|||
for i = 0, length - 1 do
|
||||
if l == k + i and l ~= 15 and l ~= 16 then
|
||||
-- body
|
||||
text[#text + 1] = {p[1]}
|
||||
text[#text + 1] = { p[1] }
|
||||
text2[#text2 + 1] = l
|
||||
if #text >= length then
|
||||
-- body
|
||||
|
|
@ -1446,6 +1441,7 @@ function M:CheckOnes(pokerMap, num, length)
|
|||
end
|
||||
return one_card_list, touch_key_list, length
|
||||
end
|
||||
|
||||
function M:Clear()
|
||||
self:PlayScore(nil)
|
||||
self:SetOutCardInfo(nil, false)
|
||||
|
|
@ -1456,9 +1452,9 @@ function M:Clear()
|
|||
end
|
||||
|
||||
function M:ClearCheck()
|
||||
self.card_list = {}
|
||||
self.card_list = {}
|
||||
self.out_card_list = {}
|
||||
self.cards_view:RemoveChildren(0, -1, true)
|
||||
self.cards_view:RemoveChildren(0, -1, true)
|
||||
end
|
||||
|
||||
function M:Destroy()
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
local MainRightPanelView = require("Game.View.MainRightPanelView")
|
||||
local ChunTian_RightPanelView = {}
|
||||
local M = ChunTian_RightPanelView
|
||||
local function __init(self,mainView,view)
|
||||
local function __init(self, mainView, view)
|
||||
local right_panel = view
|
||||
|
||||
local btn_setting = right_panel:GetChild("btn_setting")
|
||||
|
|
@ -22,17 +22,17 @@ local function __init(self,mainView,view)
|
|||
end
|
||||
end)
|
||||
else
|
||||
print("mainView.dismiss_room_cd_time"..mainView.dismiss_room_cd_time)
|
||||
-- print("mainView.dismiss_room_cd_time"..mainView.dismiss_room_cd_time)
|
||||
if mainView.dismiss_room_cd_time > 0 then
|
||||
GameApplication.Instance:ShowTips("您还处于解散冷却时间当中,请稍后重试!")
|
||||
else
|
||||
_gamectr:AskDismissRoom()
|
||||
_gamectr:AskDismissRoom()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
self._tex_data = right_panel:GetChild("tex_data")
|
||||
self._tex_data = right_panel:GetChild("tex_data")
|
||||
self._tex_time = right_panel:GetChild("tex_time")
|
||||
self._pb_batteryLevel = right_panel:GetChild("pb_batteryLevel")
|
||||
self._xinhao = right_panel:GetController("xinhao")
|
||||
|
|
@ -50,21 +50,22 @@ local function __init(self,mainView,view)
|
|||
|
||||
self._total_time = 0
|
||||
self:__UpdateTime()
|
||||
|
||||
|
||||
-- self._timer = Timer.New(handler(self,self.__UpdateTime),10,-1,true)
|
||||
-- self._timer:Start()
|
||||
end
|
||||
function ChunTian_RightPanelView.new(mainView,view)
|
||||
setmetatable(M, {__index = MainRightPanelView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
self.class = "ChunTian_RightPanelView"
|
||||
__init(self,mainView,view)
|
||||
function ChunTian_RightPanelView.new(mainView, view)
|
||||
setmetatable(M, { __index = MainRightPanelView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ChunTian_RightPanelView"
|
||||
__init(self, mainView, view)
|
||||
return self
|
||||
end
|
||||
|
||||
function M:__UpdateTime()
|
||||
self._tex_data.text = os.date("%Y-%m-%d")
|
||||
self._tex_time.text = os.date("%H:%M")
|
||||
if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
|
||||
if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
|
||||
self._pb_batteryLevel.value = GameApplication.Instance:GetBatteryLevel()
|
||||
end
|
||||
|
||||
|
|
@ -74,7 +75,7 @@ function M:__UpdateTime()
|
|||
local ping = _client:getAveragePingTime()
|
||||
if not ping then return end
|
||||
ping = math.floor(ping / 2)
|
||||
if ping > 300 then ping =300 end
|
||||
if ping > 300 then ping = 300 end
|
||||
if ping <= 100 then
|
||||
self.ctr_xh.selectedIndex = 0
|
||||
elseif ping <= 300 then
|
||||
|
|
@ -85,4 +86,4 @@ function M:__UpdateTime()
|
|||
self._tex_ping.text = ping .. "ms"
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@ local M = ExtendConfig
|
|||
|
||||
|
||||
function ExtendConfig.new()
|
||||
setmetatable(M, {__index = IExtendConfig})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = IExtendConfig })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = "ExtendConfig"
|
||||
self.extend_id = 14
|
||||
self._viewMap = {}
|
||||
|
|
@ -38,13 +38,13 @@ function M:UnAssets()
|
|||
UIPackage.RemovePackage("extend/poker/chuntian/ui/Extend_Poker_ChunTian")
|
||||
ResourcesManager.UnLoadGroup("RunFase_PK")
|
||||
end
|
||||
|
||||
|
||||
local _gameInfo = nil
|
||||
function M:GetGameInfo()
|
||||
if not _gameInfo then
|
||||
_gameInfo = EXGameInfo.new()
|
||||
end
|
||||
return _gameInfo
|
||||
if not _gameInfo then
|
||||
_gameInfo = EXGameInfo.new()
|
||||
end
|
||||
return _gameInfo
|
||||
end
|
||||
|
||||
local _ctr_game = nil
|
||||
|
|
@ -59,13 +59,12 @@ function M:NewRoom()
|
|||
return ChunTian_Room.new()
|
||||
end
|
||||
|
||||
|
||||
function M:GetIconUrl()
|
||||
return "ui://Extend_Poker_ChunTian/icon"
|
||||
--
|
||||
end
|
||||
|
||||
function M:FillRoomConfig(room,_config)
|
||||
function M:FillRoomConfig(room, _config)
|
||||
room.room_config = ChunTian_RoomConfig.new(_config)
|
||||
end
|
||||
|
||||
|
|
@ -78,20 +77,20 @@ function M:FillRoomData(s2croom)
|
|||
local reload = s2croom["reload"]
|
||||
|
||||
local _tableInfo = s2croom["tableInfo"]
|
||||
|
||||
room.xipaiScore=_tableInfo["xipai_score"]
|
||||
|
||||
room.xipaiScore = _tableInfo["xipai_score"]
|
||||
|
||||
local _config = _tableInfo["config"]
|
||||
room.room_config = ChunTian_RoomConfig.new(_config)
|
||||
|
||||
room.curren_round = _tableInfo["round"]
|
||||
|
||||
if room.curren_round == 0 and reload then
|
||||
room.curren_round = 1
|
||||
|
||||
if room.curren_round == 0 and reload then
|
||||
room.curren_round = 1
|
||||
end
|
||||
|
||||
local playerList = _tableInfo["playerData"]
|
||||
for i = 1,#playerList do
|
||||
for i = 1, #playerList do
|
||||
local _jp = playerList[i]
|
||||
|
||||
local p = ChunTian_Player.new()
|
||||
|
|
@ -131,28 +130,25 @@ function M:FillRoomData(s2croom)
|
|||
room.owner_id = owner
|
||||
room.game_status = 0
|
||||
if reload then
|
||||
|
||||
local reloadInfo = s2croom["reloadInfo"]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
local playing = reloadInfo["playing"]
|
||||
|
||||
room.curren_turn_seat = reloadInfo["active_seat"]
|
||||
local info_list = reloadInfo["info_list"]
|
||||
if playing == true then
|
||||
|
||||
|
||||
room.CurnrenState = StateType.Palying
|
||||
room.game_status=1
|
||||
|
||||
room.game_status = 1
|
||||
|
||||
|
||||
for i = 1, #info_list do
|
||||
local p = room:GetPlayerById(info_list[i]["playerid"])
|
||||
|
||||
if p == room.self_player then
|
||||
p.hand_list = reloadInfo["hand_card"]
|
||||
p.open= reloadInfo["open"]
|
||||
p.open = reloadInfo["open"]
|
||||
end
|
||||
|
||||
p.hand_count = info_list[i]["card_size"]
|
||||
|
|
@ -160,17 +156,17 @@ function M:FillRoomData(s2croom)
|
|||
p.outCards = info_list[i]["outCards"]
|
||||
local last_outcard = info_list[i]["last_outcard"]
|
||||
if last_outcard ~= nil and last_outcard[1] ~= 0 then
|
||||
local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list,true)
|
||||
local card_type,number,length,plan_three_count = _ctr_game:GetCardListInfo(out_card_list)
|
||||
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list,card_type,number,plan_three_count)
|
||||
local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list, true)
|
||||
local card_type, number, length, plan_three_count = _ctr_game:GetCardListInfo(out_card_list)
|
||||
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
|
||||
else
|
||||
p.out_card_list = {0}
|
||||
p.out_card_list = { 0 }
|
||||
end
|
||||
end
|
||||
else
|
||||
-- print("aaaaaaaaaaaaaaaa1111111111111111111111111")
|
||||
-- -- print("aaaaaaaaaaaaaaaa1111111111111111111111111")
|
||||
--pt(s2croom)
|
||||
room.game_status=1
|
||||
room.game_status = 1
|
||||
|
||||
room.CurnrenState = StateType.PalyingWait
|
||||
|
||||
|
|
@ -180,36 +176,33 @@ function M:FillRoomData(s2croom)
|
|||
for i = 1, #info_list do
|
||||
local playerData = info_list[i]
|
||||
local p = room:GetPlayerById(playerData["playerid"])
|
||||
|
||||
|
||||
p.ready = playerData["certainseat"] == 1 and true or false
|
||||
|
||||
local last_outcard = info_list[i]["last_outcard"]
|
||||
if last_outcard ~= nil and last_outcard[1] ~= 0 then
|
||||
|
||||
local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list,true)
|
||||
local card_type,number,length,plan_three_count = _ctr_game:GetCardListInfo(out_card_list)
|
||||
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list,card_type,number,plan_three_count)
|
||||
local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list, true)
|
||||
local card_type, number, length, plan_three_count = _ctr_game:GetCardListInfo(out_card_list)
|
||||
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
|
||||
else
|
||||
p.out_card_list = {0}
|
||||
p.out_card_list = { 0 }
|
||||
end
|
||||
|
||||
|
||||
p.hand_list = info_list[i]["cards"]
|
||||
p.winscore = info_list[i]["winscore"]
|
||||
p.hand_count = info_list[i]["card_size"]
|
||||
p.thisboomnum=info_list[i]["thisboomnum"]
|
||||
p.open= info_list[i]["open"]
|
||||
p.thisboomnum = info_list[i]["thisboomnum"]
|
||||
p.open = info_list[i]["open"]
|
||||
|
||||
p.handCards = info_list[i]["handCards"]
|
||||
p.outCards = info_list[i]["outCards"]
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
room.CurnrenState = StateType.Ready
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:FillPlayBackData(pd_data)
|
||||
local room = DataManager.CurrenRoom
|
||||
local _tableInfo = pd_data["info"]
|
||||
|
|
@ -224,7 +217,7 @@ function M:FillPlayBackData(pd_data)
|
|||
room.curren_turn_seat = active_seat
|
||||
room.curren_round = _tableInfo["round"]
|
||||
local _info_list = _tableInfo["playerData"]
|
||||
for i = 1,#_info_list do
|
||||
for i = 1, #_info_list do
|
||||
local _jp = _info_list[i]
|
||||
local p = ChunTian_Player.new()
|
||||
p.seat = _jp["seat"]
|
||||
|
|
@ -245,7 +238,7 @@ function M:FillPlayBackData(pd_data)
|
|||
p.hand_list = _hand_card
|
||||
p.hand_count = #_hand_card
|
||||
p.total_score = _jp["score"]
|
||||
p.open= _jp["open"]
|
||||
p.open = _jp["open"]
|
||||
p.hp_info = _jp["hp_info"]
|
||||
if _jp['hp_info'] then
|
||||
p.cur_hp = _jp.hp_info.cur_hp
|
||||
|
|
@ -256,4 +249,4 @@ function M:FillPlayBackData(pd_data)
|
|||
room.cmdList = pd_data["cmdList"]
|
||||
end
|
||||
|
||||
return M
|
||||
return M
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@ local MuShi_GameController = {}
|
|||
local M = MuShi_GameController
|
||||
|
||||
function M.new()
|
||||
setmetatable(M, {__index = GameController})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = GameController })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self:init("木虱")
|
||||
self.class = "MuShi_GameController"
|
||||
return self
|
||||
|
|
@ -39,8 +39,8 @@ function M:RegisterEvt()
|
|||
-- self._eventmap[MuShi_Protocol.MuShi_Options] = self.OnOptions
|
||||
-- self._eventmap[MuShi_Protocol.MuShi_Index_Move] = self.OnIndexMove
|
||||
--self._eventmap[MuShi_Protocol.MuShi_Play_Succ] = self.OnPlaySucc
|
||||
self._eventmap[MuShi_Protocol.MuShi_Put_Error] = self.OnPutError
|
||||
self._eventmap[MuShi_Protocol.MuShi_Pass_Succ] = self.OnPassSucc
|
||||
self._eventmap[MuShi_Protocol.MuShi_Put_Error] = self.OnPutError
|
||||
self._eventmap[MuShi_Protocol.MuShi_Pass_Succ] = self.OnPassSucc
|
||||
self._eventmap[MuShi_Protocol.MuShi_Result] = self.OnResult
|
||||
self._eventmap[MuShi_Protocol.MuShi_Bomb_Score] = self.OnBombScore
|
||||
self._eventmap[MuShi_Protocol.MuShi_Piao_Tip] = self.OnPiaoTip
|
||||
|
|
@ -61,15 +61,14 @@ function M:RegisterEvt()
|
|||
self._eventmap[MuShi_Protocol.GAME_EVT_CUOPAI_FINISH_RSP] = self.FinishCuoPai
|
||||
|
||||
|
||||
-- self._eventmap[Protocol.GAME_EVT_READY] = self.OnExTendPlayerReady
|
||||
|
||||
-- self._eventmap[Protocol.GAME_EVT_READY] = self.OnExTendPlayerReady
|
||||
end
|
||||
|
||||
function M:OnExTendPlayerReady(evt_data)
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
local pid = evt_data['aid']
|
||||
local p = self._room:GetPlayerById(pid)
|
||||
local p = self._room:GetPlayerById(pid)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnReady, p.seat)
|
||||
end
|
||||
)
|
||||
|
|
@ -110,10 +109,10 @@ function M:SendBuPai(bupai)
|
|||
_client:send(MuShi_Protocol.MuShi_Send_Piao, _data)
|
||||
end
|
||||
|
||||
function M:SendCard(cards,currentCard)
|
||||
function M:SendCard(cards, currentCard)
|
||||
local _data = {}
|
||||
_data["card"] = cards
|
||||
_data["all_card"] = currentCard
|
||||
_data["all_card"] = currentCard
|
||||
local _client = ControllerManager.GameNetClinet
|
||||
_client:send(MuShi_Protocol.MuShi_Send_Card, _data)
|
||||
end
|
||||
|
|
@ -141,7 +140,7 @@ function M:ConformToNextGame()
|
|||
end
|
||||
|
||||
function M:StarQiangZhuang()
|
||||
printlog("开始抢庄====================================")
|
||||
printlog("开始抢庄====================================")
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnQiangZhuang)
|
||||
|
|
@ -150,12 +149,12 @@ function M:StarQiangZhuang()
|
|||
end
|
||||
|
||||
function M:FinishCuoPai(evt_data)
|
||||
print("上报搓牌返回==================")
|
||||
-- print("上报搓牌返回==================")
|
||||
local seat = evt_data["seat"]
|
||||
local card = evt_data["card"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnFinishCuoPai,seat,card)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnFinishCuoPai, seat, card)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -167,7 +166,7 @@ function M:OtherQiangZhuang(evt_data)
|
|||
local index = evt_data["index"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnOtherQiangZhuang,seat,index)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnOtherQiangZhuang, seat, index)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -179,17 +178,17 @@ function M:DingZhuang(evt_data)
|
|||
local score = evt_data["score"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnZhuang, seat,index,score)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnZhuang, seat, index, score)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:StarBet(evt_data)
|
||||
printlog("开始下注 ====================================",evt_data["seat"])
|
||||
printlog("开始下注 ====================================", evt_data["seat"])
|
||||
local seat = evt_data["seat"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnStarBet,seat)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnStarBet, seat)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -202,18 +201,18 @@ function M:OtherBet(evt_data)
|
|||
local score = evt_data["mul"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnBet, seat,index,score)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnBet, seat, index, score)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:TiQianStar(evt_data)
|
||||
-- printlog("发起提前开始返回1111====================================")
|
||||
-- printlog("发起提前开始返回1111====================================")
|
||||
local seat = evt_data["seat"]
|
||||
local agree = evt_data["agree"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnTiQian, seat,agree)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnTiQian, seat, agree)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -224,7 +223,7 @@ function M:OnAgreeGame(evt_data)
|
|||
local agree = evt_data["agree"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnAgree, seat,agree)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnAgree, seat, agree)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -268,10 +267,10 @@ function M:OnInitCard(evt_data)
|
|||
--local cardtype = evt_data["cardtype"]
|
||||
--local seat = evt_data["seat"]
|
||||
--local cardopen = evt_data["cardopen"]
|
||||
|
||||
|
||||
local playerAry = evt_data["playerAry"]
|
||||
-- printlog(#playerAry)
|
||||
-- pt(playerAry[1])
|
||||
-- printlog(#playerAry)
|
||||
-- pt(playerAry[1])
|
||||
local round = playerAry[1].round
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
|
|
@ -282,7 +281,7 @@ function M:OnInitCard(evt_data)
|
|||
self._room.curren_round = round
|
||||
--self._room.curren_round = round
|
||||
--DispatchEvent(self._dispatcher, MuShi_GameEvent.OnInitCard, round, cardlist,cardtype,seat,cardopen)
|
||||
DispatchEvent(self._dispatcher,MuShi_GameEvent.OnInitCard,round,playerAry)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnInitCard, round, playerAry)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -314,7 +313,8 @@ function M:OnPlaySucc(evt_data)
|
|||
player.hand_count = remain
|
||||
local card_type, number, length, plan_three_count = self:GetCardListInfo(out_card_list)
|
||||
player.out_card_list = self:GetSortOutCardList(out_card_list, card_type, number, plan_three_count)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,length)
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPlaySucc, player, remain, card_type, number, otherList,
|
||||
length)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
|
@ -324,7 +324,7 @@ function M:OnPassSucc(evt_data)
|
|||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
local p = self._room:GetPlayerBySeat(seat)
|
||||
p.out_card_list = {0}
|
||||
p.out_card_list = { 0 }
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPassSucc, p)
|
||||
end
|
||||
)
|
||||
|
|
@ -339,6 +339,7 @@ function M:OnPutError(evt_data)
|
|||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:TuoGuan(isTuo)
|
||||
local _data = {}
|
||||
_data["tuoguan"] = isTuo
|
||||
|
|
@ -353,6 +354,7 @@ function M:Game_TuoGuan(evt_data)
|
|||
DispatchEvent(self._dispatcher, MuShi_GameEvent.Game_TuoGuan, tuoguan, seat)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:OnIndexMove(evt_data)
|
||||
local seat = evt_data["index"]
|
||||
self._cacheEvent:Enqueue(
|
||||
|
|
@ -372,7 +374,7 @@ function M:OnOptions(evt_data)
|
|||
function()
|
||||
local lastCardList = self:GetLastCardList(self._room.self_player.seat)
|
||||
local cardType, cardNum, cardLength = self:GetCardListInfo(lastCardList)
|
||||
|
||||
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnOptions, play, cardType, cardNum, cardLength, pass)
|
||||
end
|
||||
)
|
||||
|
|
@ -389,7 +391,6 @@ function M:OnPiaoTip(evt_data)
|
|||
--local reload = evt_data["reload"]
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPiaoTips)
|
||||
end
|
||||
)
|
||||
|
|
@ -404,19 +405,19 @@ function M:OnPiaoAction(evt_data)
|
|||
local seat = evt_data["seat"]
|
||||
local piao = evt_data["bupai"]
|
||||
local card = evt_data["card"]
|
||||
|
||||
|
||||
self._cacheEvent:Enqueue(
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPiaoAction, seat,piao,card)
|
||||
function()
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnPiaoAction, seat, piao, card)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:OnResult(evt_data)
|
||||
-- printlog("结算消息==========================》")
|
||||
-- printlog("结算消息==========================》")
|
||||
--pt(evt_data)
|
||||
local result_type = evt_data["type"] --0小结算 1 大结算 2 解散房间
|
||||
|
||||
|
||||
local info = evt_data["info"]
|
||||
local winseat = evt_data["winseat"]
|
||||
local remaincards = evt_data["remaincards"]
|
||||
|
|
@ -431,7 +432,7 @@ function M:OnResult(evt_data)
|
|||
p.total_score = info[i]["score"]
|
||||
info[i]["self_user"] = p.self_user
|
||||
end
|
||||
|
||||
|
||||
DispatchEvent(self._dispatcher, MuShi_GameEvent.OnResult, over, info, winseat, remaincards)
|
||||
end
|
||||
)
|
||||
|
|
@ -468,6 +469,7 @@ function M:OnConfrimToNextGameSucc(evt_data)
|
|||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:Game_TuoGuan(evt_data)
|
||||
local tuoguan = evt_data["tuoguan"]
|
||||
local seat = evt_data["seat"]
|
||||
|
|
@ -475,6 +477,7 @@ function M:Game_TuoGuan(evt_data)
|
|||
DispatchEvent(self._dispatcher, MuShi_GameEvent.Game_TuoGuan, tuoguan, seat)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:ChangeCodeByFrom(cardList, isSort)
|
||||
isSort = isSort or false
|
||||
local new_card_list = {}
|
||||
|
|
@ -595,14 +598,13 @@ end
|
|||
--Bomb = 11
|
||||
-- 牌型,大小, 长度
|
||||
function M:GetCardListInfo(cardlist)
|
||||
|
||||
if #cardlist == 0 then
|
||||
return 0, 0, 0, 0
|
||||
end
|
||||
-- 检测牌型
|
||||
local card_type, card_num, card_length, plan_three_count = MuShi_CardType.None, 0, #cardlist, 0
|
||||
local card_map = self:GetCardMapByList(cardlist)
|
||||
|
||||
|
||||
if #cardlist == 1 then
|
||||
card_type = MuShi_CardType.OneCard
|
||||
card_num = math.floor(cardlist[1] / 10)
|
||||
|
|
@ -611,14 +613,12 @@ function M:GetCardListInfo(cardlist)
|
|||
card_num = math.floor(cardlist[1] / 10)
|
||||
elseif #cardlist == 3 then
|
||||
card_num = math.floor(cardlist[1] / 10)
|
||||
if card_num==14 and DataManager.CurrenRoom.room_config.threeA==1 then
|
||||
if card_num == 14 and DataManager.CurrenRoom.room_config.threeA == 1 then
|
||||
-- body
|
||||
card_type = MuShi_CardType.Bomb
|
||||
else
|
||||
card_type = MuShi_CardType.Three
|
||||
|
||||
end
|
||||
|
||||
elseif #cardlist == 4 then
|
||||
local max_key = 0
|
||||
for k, v in pairs(card_map) do
|
||||
|
|
@ -673,11 +673,9 @@ function M:GetCardListInfo(cardlist)
|
|||
else
|
||||
local one_count, two_count, three_count = 0, 0, 0
|
||||
local max_one_key, max_two_key, max_three_key = 0, 0, 0
|
||||
|
||||
|
||||
for k, v in pairs(card_map) do
|
||||
|
||||
if #v == 2 then
|
||||
|
||||
if k > max_two_key then
|
||||
max_two_key = k
|
||||
end
|
||||
|
|
@ -687,7 +685,6 @@ function M:GetCardListInfo(cardlist)
|
|||
card_num = max_two_key
|
||||
end
|
||||
elseif #v == 1 then
|
||||
|
||||
if k > max_one_key then
|
||||
max_one_key = k
|
||||
end
|
||||
|
|
@ -697,7 +694,6 @@ function M:GetCardListInfo(cardlist)
|
|||
card_num = max_one_key
|
||||
end
|
||||
elseif #v == 3 then
|
||||
|
||||
if max_three_key == 0 then
|
||||
max_three_key = k
|
||||
three_count = three_count + 1
|
||||
|
|
@ -707,10 +703,10 @@ function M:GetCardListInfo(cardlist)
|
|||
elseif k < max_three_key and k == max_three_key - 1 then
|
||||
max_three_key = k
|
||||
three_count = three_count + 1
|
||||
-- else
|
||||
-- max_three_key = k
|
||||
-- else
|
||||
-- max_three_key = k
|
||||
end
|
||||
|
||||
|
||||
--three_count = three_count + 1
|
||||
end
|
||||
end
|
||||
|
|
@ -726,25 +722,17 @@ function M:GetCardListInfo(cardlist)
|
|||
-- card_num = max_three_key
|
||||
-- end
|
||||
plan_three_count = three_count
|
||||
|
||||
if three_count * 3 == #cardlist then
|
||||
|
||||
if three_count * 3 == #cardlist then
|
||||
card_type = MuShi_CardType.Plane
|
||||
card_num = max_three_key
|
||||
|
||||
elseif three_count * 4 >= #cardlist and #cardlist%4==0 then
|
||||
elseif three_count * 4 >= #cardlist and #cardlist % 4 == 0 then
|
||||
card_type = MuShi_CardType.PlaneAndOne
|
||||
card_num = max_three_key
|
||||
|
||||
|
||||
elseif three_count * 5 >= #cardlist and #cardlist%5==0 then
|
||||
elseif three_count * 5 >= #cardlist and #cardlist % 5 == 0 then
|
||||
card_type = MuShi_CardType.PlaneAndTwo
|
||||
card_num = max_three_key
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
return card_type, card_num, card_length, plan_three_count
|
||||
|
|
@ -756,7 +744,7 @@ function M:GetCardMapByList(cardlist)
|
|||
local card = cardlist[i]
|
||||
local card_num = math.floor(cardlist[i] / 10)
|
||||
if card_map[card_num] == nil then
|
||||
card_map[card_num] = {card}
|
||||
card_map[card_num] = { card }
|
||||
else
|
||||
card_map[card_num][#card_map[card_num] + 1] = card
|
||||
end
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -29,15 +29,15 @@ local MuShi_Record_Event = {
|
|||
|
||||
local default_bg = 1
|
||||
local bg_config = {
|
||||
{id = 1, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1'},
|
||||
{id = 2, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1'},
|
||||
{id = 3, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1'}
|
||||
{ id = 1, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1' },
|
||||
{ id = 2, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1' },
|
||||
{ id = 3, url = 'extend/poker/mushi/bg/bg1', thumb = 'ui://Extend_Poker_MuShi/table_bg1' }
|
||||
}
|
||||
|
||||
--- Create a new
|
||||
function M.new()
|
||||
setmetatable(M, {__index = PKPlayBackView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = PKPlayBackView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self.class = 'MuShi_PlayBackView'
|
||||
self:init()
|
||||
|
||||
|
|
@ -51,7 +51,8 @@ function M:InitView(url)
|
|||
end
|
||||
self._gamectr = ControllerManager.GetController(GameController)
|
||||
UIPackage.AddPackage('extend/poker/mushi/ui/Extend_Poker_MuShi')
|
||||
PKPlayBackView.InitView(self, 'ui://Extend_Poker_MuShi/MuShi_Main_' .. self._room.room_config.people_num, default_bg, bg_config)
|
||||
PKPlayBackView.InitView(self, 'ui://Extend_Poker_MuShi/MuShi_Main_' .. self._room.room_config.people_num, default_bg,
|
||||
bg_config)
|
||||
self._tex_round = self._view:GetChild('round')
|
||||
self._player_card_info = {}
|
||||
local _player_card_info = self._player_card_info
|
||||
|
|
@ -63,8 +64,8 @@ function M:InitView(url)
|
|||
if self._rightPanelView ~= nil then
|
||||
self._rightPanelView:Destroy()
|
||||
end
|
||||
|
||||
self._rightPanelView = MuShi_RightPanelView.new(self, rightpanel)
|
||||
|
||||
self._rightPanelView = MuShi_RightPanelView.new(self, rightpanel)
|
||||
rightpanel:GetChild("btn_setting").onClick:Clear()
|
||||
|
||||
self._player_info = {}
|
||||
|
|
@ -74,7 +75,7 @@ function M:InitView(url)
|
|||
_player_info[i] = PlayerInfoView.new(tem, self)
|
||||
end
|
||||
local list = self._room.player_list
|
||||
for i=1,#list do
|
||||
for i = 1, #list do
|
||||
local p = list[i]
|
||||
local info = _player_info[self:GetPos(p.seat)]
|
||||
info._view.visible = true
|
||||
|
|
@ -94,7 +95,7 @@ function M:InitView(url)
|
|||
self._eventmap = {}
|
||||
self._cmdmap = {}
|
||||
|
||||
|
||||
|
||||
self._cmdmap[MuShi_Record_Event.Evt_alertQiangZhuang] = self.CmdAlertQiangZhuang
|
||||
self._cmdmap[MuShi_Record_Event.Evt_userQiangZhuang] = self.CmdUserQiangZhuang
|
||||
self._cmdmap[MuShi_Record_Event.Evt_zhuangInfo] = self.CmdZhuangInfo
|
||||
|
|
@ -104,24 +105,23 @@ function M:InitView(url)
|
|||
self._cmdmap[MuShi_Record_Event.Evt_playerBuPai] = self.CmdPlayerBuPai
|
||||
self._cmdmap[MuShi_Record_Event.Evt_playerSendCards] = self.CmdPlayerSendCards
|
||||
self._cmdmap[MuShi_Record_Event.Evt_result] = self.CmdResult
|
||||
|
||||
|
||||
self._cmdmap[MuShi_Record_Event.Evt_OutCard] = self.Wuyong
|
||||
self._cmdmap[MuShi_Record_Event.Evt_Pass] = self.Wuyong
|
||||
self._cmdmap[MuShi_Record_Event.Evt_NewRound] = self.Wuyong
|
||||
self._cmdmap[MuShi_Record_Event.Evt_Result] = self.Wuyong
|
||||
|
||||
|
||||
self:CuoPai()
|
||||
|
||||
end
|
||||
|
||||
function M:CuoPai()
|
||||
self.cuopai = self._view:GetChild("cuopai")
|
||||
self.cuopai.visible = false
|
||||
-- print("self.btnY ",self.btnY)
|
||||
-- -- print("self.btnY ",self.btnY)
|
||||
end
|
||||
|
||||
function M:Wuyong()
|
||||
|
||||
|
||||
end
|
||||
|
||||
function M:NewPlayerPokerInfoView(view, index)
|
||||
|
|
@ -132,7 +132,7 @@ function M:NewPlayerPokerInfoView(view, index)
|
|||
end
|
||||
|
||||
function M:FillRoomData(data)
|
||||
--print("hidezhanji 1111")
|
||||
---- print("hidezhanji 1111")
|
||||
self._currentStep = 1
|
||||
local room = DataManager.CurrenRoom
|
||||
local _player_card_info = self._player_card_info
|
||||
|
|
@ -147,11 +147,11 @@ function M:FillRoomData(data)
|
|||
local head_info = self._player_info[self:GetPos(p.seat)]
|
||||
|
||||
if p.total_hp then
|
||||
-- print("hidezhanji 2222")
|
||||
head_info._view:GetChild('zhanji').visible=false
|
||||
-- -- print("hidezhanji 2222")
|
||||
head_info._view:GetChild('zhanji').visible = false
|
||||
|
||||
if room.hpOnOff == 1 or room:checkHpNonnegative() then
|
||||
head_info._view:GetChild('zhanji').visible=true
|
||||
head_info._view:GetChild('zhanji').visible = true
|
||||
head_info._view:GetChild('text_jifen').text = d2ad(p.total_hp)
|
||||
end
|
||||
end
|
||||
|
|
@ -161,52 +161,52 @@ function M:FillRoomData(data)
|
|||
-- if p.seat ~= room.self_player.seat then
|
||||
-- card_info:UpdateHandPoker(p.hand_list, false, true)
|
||||
-- end
|
||||
head_info:UpdatePiao(p.piao)
|
||||
head_info:UpdatePiao(p.piao)
|
||||
end
|
||||
|
||||
self:UpdateRound()
|
||||
|
||||
|
||||
self:GenerateAllStepData(data)
|
||||
self:ShowStep(1)
|
||||
end
|
||||
|
||||
function M:ShowStep(index)
|
||||
local step = self._step[index]
|
||||
if step==nil then
|
||||
if step == nil then
|
||||
return
|
||||
end
|
||||
-- for i = 1, #step.player_card_data do
|
||||
-- local p = self._room:GetPlayerBySeat(i)
|
||||
-- local info = self._player_card_info[self:GetPos(i)]
|
||||
-- p.hand_list = step.player_card_data[i].hand_list
|
||||
-- info:InitPoker(p.hand_list, false)
|
||||
-- p.hand_list = step.player_card_data[i].hand_list
|
||||
-- info:InitPoker(p.hand_list, false)
|
||||
-- end
|
||||
|
||||
-- Evt_alertQiangZhuang = 'alertQiangZhuang',
|
||||
-- Evt_userQiangZhuang = 'userQiangZhuang',
|
||||
-- Evt_zhuangInfo = 'zhuangInfo',
|
||||
-- Evt_alertXiaZhu = 'alertXiaZhu',
|
||||
-- Evt_userXiaZhu = 'userXiaZhu',
|
||||
-- Evt_alertBuPai = 'alertBuPai',
|
||||
-- Evt_playerBuPai = 'playerBuPai'
|
||||
-- Evt_userQiangZhuang = 'userQiangZhuang',
|
||||
-- Evt_zhuangInfo = 'zhuangInfo',
|
||||
-- Evt_alertXiaZhu = 'alertXiaZhu',
|
||||
-- Evt_userXiaZhu = 'userXiaZhu',
|
||||
-- Evt_alertBuPai = 'alertBuPai',
|
||||
-- Evt_playerBuPai = 'playerBuPai'
|
||||
|
||||
if step.cmd == MuShi_Record_Event.Evt_alertQiangZhuang then
|
||||
for _, player in ipairs(self._room.player_list) do
|
||||
local player_head = self._player_info[self:GetPos(player.seat)]
|
||||
player_head:MarkBank(false)
|
||||
player_head:UpdateFen(-1,0)
|
||||
player_head:UpdateFen(-1, 0)
|
||||
end
|
||||
self._player_card_info[1]:StarQiangZhuang(1)
|
||||
end
|
||||
|
||||
if step.cmd == MuShi_Record_Event.Evt_userQiangZhuang then
|
||||
local seat = step.seat
|
||||
local index = step.index
|
||||
local index = step.index
|
||||
if (seat == self._room.self_player.seat) then
|
||||
self._player_card_info[1]:StarQiangZhuang(0)
|
||||
end
|
||||
end
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info:UpdateFen(0,index)
|
||||
head_info:UpdateFen(0, index)
|
||||
end
|
||||
|
||||
if step.cmd == MuShi_Record_Event.Evt_zhuangInfo then
|
||||
|
|
@ -217,8 +217,8 @@ function M:ShowStep(index)
|
|||
local player_head = self._player_info[self:GetPos(player.seat)]
|
||||
player_head:MarkBank(false)
|
||||
end
|
||||
head_info:UpdateFen(1,score)
|
||||
head_info:MarkBank(true)
|
||||
head_info:UpdateFen(1, score)
|
||||
head_info:MarkBank(true)
|
||||
end
|
||||
|
||||
if step.cmd == MuShi_Record_Event.Evt_alertXiaZhu then
|
||||
|
|
@ -230,10 +230,10 @@ function M:ShowStep(index)
|
|||
|
||||
if step.cmd == MuShi_Record_Event.Evt_userXiaZhu then
|
||||
local seat = step.seat
|
||||
local index = step.index
|
||||
local index = step.index
|
||||
local head_info = self._player_info[self:GetPos(seat)]
|
||||
head_info:UpdateFen(2,index)
|
||||
|
||||
head_info:UpdateFen(2, index)
|
||||
|
||||
if (seat == self._room.self_player.seat) then
|
||||
self._player_card_info[1]:StarBet(0)
|
||||
end
|
||||
|
|
@ -241,7 +241,7 @@ function M:ShowStep(index)
|
|||
|
||||
if step.cmd == MuShi_Record_Event.Evt_alertBuPai then
|
||||
local seat = step.seat
|
||||
if(seat == self._room.self_player.seat) then
|
||||
if (seat == self._room.self_player.seat) then
|
||||
self._player_card_info[1]:ChangeCtrBuPai(1)
|
||||
end
|
||||
end
|
||||
|
|
@ -253,9 +253,9 @@ function M:ShowStep(index)
|
|||
--printlog("补牌================",bupai,card)
|
||||
if (bupai == 1) then
|
||||
local card_info = self._player_card_info[self:GetPos(seat)]
|
||||
card_info:AddPoker(card,1)
|
||||
card_info:AddPoker(card, 1)
|
||||
end
|
||||
if self._room.self_player.seat == seat then
|
||||
if self._room.self_player.seat == seat then
|
||||
local player_card_info = self._player_card_info[1]
|
||||
player_card_info:ChangeCtrBuPai(0)
|
||||
end
|
||||
|
|
@ -263,7 +263,7 @@ function M:ShowStep(index)
|
|||
|
||||
if step.cmd == MuShi_Record_Event.Evt_alertBuPai then
|
||||
local seat = step.seat
|
||||
if(seat == self._room.self_player.seat) then
|
||||
if (seat == self._room.self_player.seat) then
|
||||
self._player_card_info[1]:ChangeCtrBuPai(1)
|
||||
end
|
||||
end
|
||||
|
|
@ -277,16 +277,15 @@ function M:ShowStep(index)
|
|||
|
||||
if step.cmd == MuShi_Record_Event.Evt_result then
|
||||
local result = step.result
|
||||
for i = 1,#result do
|
||||
for i = 1, #result do
|
||||
local seat = result[i].seat
|
||||
local cardType = result[i].cardType
|
||||
local cardPoint = result[i].cardPoint
|
||||
|
||||
local cardPoint = result[i].cardPoint
|
||||
|
||||
local card_info = self._player_card_info[self:GetPos(seat)]
|
||||
card_info:SetCarType(cardType,cardPoint)
|
||||
card_info:SetCarType(cardType, cardPoint)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function M:GenerateAllStepData(data)
|
||||
|
|
@ -314,14 +313,12 @@ function M:GenerateAllStepData(data)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:CmdAlertQiangZhuang(cmd,index) --通知抢庄
|
||||
function M:CmdAlertQiangZhuang(cmd, index) --通知抢庄
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
end
|
||||
|
||||
function M:CmdUserQiangZhuang(cmd,index) --玩家抢庄
|
||||
function M:CmdUserQiangZhuang(cmd, index) --玩家抢庄
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
data.seat = cmd.data.seat
|
||||
|
|
@ -329,7 +326,7 @@ function M:CmdUserQiangZhuang(cmd,index) --玩家抢庄
|
|||
data.score = cmd.data.score
|
||||
end
|
||||
|
||||
function M:CmdZhuangInfo(cmd,index) --定庄
|
||||
function M:CmdZhuangInfo(cmd, index) --定庄
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
data.seat = cmd.data.seat
|
||||
|
|
@ -337,47 +334,45 @@ function M:CmdZhuangInfo(cmd,index) --定庄
|
|||
data.score = cmd.data.score
|
||||
end
|
||||
|
||||
function M:CmdAlertXiaZhu(cmd,index) --通知下注
|
||||
function M:CmdAlertXiaZhu(cmd, index) --通知下注
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.data.cmd
|
||||
data.seat = cmd.data.seat
|
||||
end
|
||||
|
||||
function M:CmdUserXiaZhu(cmd,index) --玩家下注
|
||||
function M:CmdUserXiaZhu(cmd, index) --玩家下注
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
data.seat = cmd.data.seat
|
||||
data.index = cmd.data.index
|
||||
end
|
||||
|
||||
function M:CmdAlertBuPai(cmd,index) --通知补牌
|
||||
function M:CmdAlertBuPai(cmd, index) --通知补牌
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.data.cmd
|
||||
data.seat = cmd.data.seat
|
||||
end
|
||||
|
||||
function M:CmdPlayerBuPai(cmd,index) --玩家补牌
|
||||
function M:CmdPlayerBuPai(cmd, index) --玩家补牌
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
data.bupai = cmd.data.bupai
|
||||
data.card = cmd.data.card
|
||||
end
|
||||
|
||||
function M:CmdPlayerSendCards(cmd,index)
|
||||
function M:CmdPlayerSendCards(cmd, index)
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
data.seat = cmd.data.seat
|
||||
data.cards = cmd.data.cards
|
||||
end
|
||||
|
||||
function M:CmdResult(cmd,index)
|
||||
function M:CmdResult(cmd, index)
|
||||
local data = self:CopyLastStep(index)
|
||||
data.cmd = cmd.cmd
|
||||
data.result = cmd.data.result
|
||||
|
||||
end
|
||||
|
||||
|
||||
function M:CopyLastStep(index)
|
||||
local step = {}
|
||||
local last_step = self._step[index]
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ local CardView = {
|
|||
|
||||
local function NewCardView(card, cardcodenum, cardcodeflower)
|
||||
local self = {}
|
||||
setmetatable(self, {__index = CardView})
|
||||
setmetatable(self, { __index = CardView })
|
||||
self.btn_card = card
|
||||
self.card_code_number = cardcodenum
|
||||
self.card_code_flower = cardcodeflower
|
||||
|
|
@ -38,8 +38,8 @@ local MuShi_PlayerSelfPokerInfoView = {
|
|||
local M = MuShi_PlayerSelfPokerInfoView
|
||||
|
||||
function M.new(view, mainView)
|
||||
setmetatable(M, {__index = MuShi_PlayerPokerInfoView})
|
||||
local self = setmetatable({}, {__index = M})
|
||||
setmetatable(M, { __index = MuShi_PlayerPokerInfoView })
|
||||
local self = setmetatable({}, { __index = M })
|
||||
self._view = view
|
||||
self._mainView = mainView
|
||||
self.gameCtr = ControllerManager.GetController(GameController)
|
||||
|
|
@ -81,9 +81,9 @@ function M:init()
|
|||
self.carType.visible = false
|
||||
self.carText = self.carType:GetChild("n1")
|
||||
self.carText.text = ""
|
||||
-- self.carIcon.icon = "ui://Extend_Poker_MuShi/ms_type_10"
|
||||
-- self.carIcon.icon = "ui://Extend_Poker_MuShi/ms_type_10"
|
||||
--card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
|
||||
|
||||
|
||||
self.btnBuPai = self._view:GetChild("bupai")
|
||||
self.btnBu = self._view:GetChild("bubu")
|
||||
self.btnKaiPai = self._view:GetChild("kaipai")
|
||||
|
|
@ -113,8 +113,6 @@ function M:init()
|
|||
self:BtnEvent()
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:BtnEvent()
|
||||
self.btnBuPai.onClick:Set(function()
|
||||
--printlog("点击补牌=================================")
|
||||
|
|
@ -139,55 +137,55 @@ function M:BtnEvent()
|
|||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBuPai(3)
|
||||
end)
|
||||
|
||||
self.btnBank1.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
|
||||
self.btnBank1.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendQiangZhuang(0)
|
||||
end)
|
||||
|
||||
self.btnBank2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendQiangZhuang(1)
|
||||
self.btnBank2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendQiangZhuang(1)
|
||||
end)
|
||||
|
||||
self.btnBank3.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self.btnBank3.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendQiangZhuang(2)
|
||||
end)
|
||||
|
||||
self.btnBank4.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendQiangZhuang(3)
|
||||
self.btnBank4.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendQiangZhuang(3)
|
||||
end)
|
||||
|
||||
self.btnBei1.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
self.btnBei1.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(1)
|
||||
end)
|
||||
|
||||
self.btnBei2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(2)
|
||||
self.btnBei2.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(2)
|
||||
end)
|
||||
|
||||
self.btnBei3.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(3)
|
||||
self.btnBei3.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(3)
|
||||
end)
|
||||
|
||||
self.btnBei4.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(4)
|
||||
self.btnBei4.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(4)
|
||||
end)
|
||||
|
||||
self.btnBei5.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(5)
|
||||
self.btnBei5.onClick:Set(function()
|
||||
local _gamectr = ControllerManager.GetController(GameController)
|
||||
_gamectr:SendBet(5)
|
||||
end)
|
||||
end
|
||||
|
||||
function M:StarQiangZhuang(b)
|
||||
self.ctr_zhuang.selectedIndex = b
|
||||
self.ctr_zhuang.selectedIndex = b
|
||||
end
|
||||
|
||||
function M:StarBet(b)
|
||||
|
|
@ -198,7 +196,7 @@ function M:ChangeCtrBuPai(b)
|
|||
self.ctr_bupai.selectedIndex = b
|
||||
end
|
||||
|
||||
function M:InitPoker(pokerList,cardtype,cardopen)
|
||||
function M:InitPoker(pokerList, cardtype, cardopen)
|
||||
self.cardopen = cardopen
|
||||
for i = 1, #pokerList do
|
||||
local card_number_code = self:ChangeOneCodeByFrom(pokerList[i])
|
||||
|
|
@ -213,7 +211,7 @@ function M:InitPoker(pokerList,cardtype,cardopen)
|
|||
for i = 1, #self.card_list do
|
||||
local card = self.card_list[i]
|
||||
card.index = i
|
||||
-- self.cards_view:SetChildIndex(card.btn_card, card.index - 1)
|
||||
-- self.cards_view:SetChildIndex(card.btn_card, card.index - 1)
|
||||
--card.btn_card.xy = self:GetHandCardPos(i, #self.card_list)
|
||||
end
|
||||
|
||||
|
|
@ -235,11 +233,9 @@ function M:InitPoker2(pokerList)
|
|||
self.card_list[#self.card_list + 1] = card_view
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function M:AddPoker(poker)
|
||||
--print("玩家自己加牌===========================================")
|
||||
---- print("玩家自己加牌===========================================")
|
||||
local card_number_code = self:ChangeOneCodeByFrom(poker)
|
||||
local card_flower_code = poker
|
||||
local btn_card = self:CreatPoker(poker, 1, 0)
|
||||
|
|
@ -258,14 +254,14 @@ end
|
|||
|
||||
function M:GetHandCardPos(index, card_count)
|
||||
local x, y = 0, -18
|
||||
local offset = 40
|
||||
|
||||
x = offset*index
|
||||
local offset = 40
|
||||
|
||||
x = offset * index
|
||||
return Vector2.New(x, y)
|
||||
end
|
||||
|
||||
function M:ChangeOneCodeByFrom(card)
|
||||
if(card > 500) then
|
||||
if (card > 500) then
|
||||
return card
|
||||
end
|
||||
local flower = math.floor(card / 100)
|
||||
|
|
@ -283,13 +279,13 @@ function M:ErrorTip(error_text)
|
|||
self.cor_init_poker = nil
|
||||
self.cor_init_poker =
|
||||
coroutine.start(
|
||||
function()
|
||||
self.put_error_text.text = error_text
|
||||
self.ctr_put_error.selectedIndex = 1
|
||||
coroutine.wait(2)
|
||||
self.ctr_put_error.selectedIndex = 0
|
||||
end
|
||||
)
|
||||
function()
|
||||
self.put_error_text.text = error_text
|
||||
self.ctr_put_error.selectedIndex = 1
|
||||
coroutine.wait(2)
|
||||
self.ctr_put_error.selectedIndex = 0
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function M:Clear()
|
||||
|
|
@ -299,7 +295,7 @@ function M:Clear()
|
|||
self.out_card_list = {}
|
||||
self.cards_view:RemoveChildren(0, -1, true)
|
||||
self.carType.visible = false
|
||||
--self.mask_liangpai:RemoveChildren(0,-1,true)
|
||||
--self.mask_liangpai:RemoveChildren(0,-1,true)
|
||||
end
|
||||
|
||||
function M:Destroy()
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ function M:FillRoomData(s2croom)
|
|||
end
|
||||
end
|
||||
else
|
||||
-- print("aaaaaaaaaaaaaaaa1111111111111111111111111")
|
||||
-- -- print("aaaaaaaaaaaaaaaa1111111111111111111111111")
|
||||
--pt(s2croom)
|
||||
room.game_status = 1
|
||||
|
||||
|
|
|
|||
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Reference in New Issue