新结算页面

master
罗家炜 2025-04-15 14:59:43 +08:00
parent 728a07e106
commit 9f240c2ae2
45 changed files with 4950 additions and 5745 deletions

View File

@ -2,7 +2,7 @@
--author--
-- a net client
NetClient = {
NetClient= {
}
ConnectionProtocol = {
@ -59,21 +59,21 @@ local LuaNetClient = taurus.unity.LuaNetClient
-- @param #string game
-- @param #number protocol
-- @return #NetClient the created NetClient
function NetClient.new(host, game, protocol)
function NetClient.new(host, game,protocol)
local self = {}
self.host = host or ""
self.game = game or ""
self.protocol = protocol or ConnectionProtocol.Tcp
-- self.responseMap = {}
self.onevent = event("onevent", false)
self.onconnect = event("onconnect", false)
---- print("222222222222222222222222222222222222222222 ",host," ",host," ",game," ",self.protocol)
self.onevent = event("onevent",false)
self.onconnect = event("onconnect",false)
--print("222222222222222222222222222222222222222222 ",host," ",host," ",game," ",self.protocol)
self.c__netClient = LuaNetClient(host, game, self, self.protocol)
self.c__netClient = LuaNetClient(host,game,self,self.protocol)
self.c__netClient:SetCallBackListener(R.c__ondata)
self.c__netClient:SetNetEventListener(R.c__onevent)
self.c__netClient:SetNetConnectListener(R.c__onconnect)
setmetatable(self, { __index = R })
setmetatable(self, {__index = R})
return self
end
@ -83,16 +83,15 @@ function R.connect(self)
end
self.c__netClient:Connect()
end
local TYPE_STRING = "string"
local TYPE_FUNC = "function"
local TYPE_TABLE = "table"
local NULL_JSON = "{}"
--- send
function R.send(self, cmd, data, callback)
if (debug_print) then
-- print("send host:" .. self.host)
function R.send(self,cmd, data, callback)
if(debug_print) then
print("send host:"..self.host)
end
if self.c__netClient == nil then
return
@ -105,11 +104,12 @@ function R.send(self, cmd, data, callback)
if data then
str = json.encode(data)
end
self.c__netClient:Send(cmd, str, callback)
self.c__netClient:Send(cmd,str,callback)
end
---c#网络层回调函数
function R.c__ondata(self, cmd, result, data, func)
function R.c__ondata(self,cmd,result,data,func)
local _response = nil
if type(data) == TYPE_STRING and string.len(data) > 0 then
@ -120,7 +120,7 @@ function R.c__ondata(self, cmd, result, data, func)
new_response.Data = _response
if self.holdCallback ~= nil then
if self.holdCallback ~=nil then
if self.holdCallback(new_response) then
return
end
@ -129,8 +129,8 @@ function R.c__ondata(self, cmd, result, data, func)
func(new_response)
end
function R.setSession(self, session)
printlog("setSession==>>>", session)
function R.setSession(self,session)
printlog("setSession==>>>",session)
self.session = session
if self.c__netClient == nil then
@ -140,7 +140,7 @@ function R.setSession(self, session)
end
function R.getSession(self)
printlog("getSession===>>>", self.session)
printlog("getSession===>>>",self.session)
return self.session
end
@ -151,13 +151,15 @@ function R.getAveragePingTime(self)
return self.c__netClient.AveragePingTime
end
---c#网络层回调函数
function R.c__onevent(self, cmd, data)
function R.c__onevent(self,cmd,data)
local new_response = {}
local _response = data and json.decode(data) or nil
new_response.Command = cmd
new_response.Data = _response
self.onevent(new_response)
end
function R.clearActionQueue(self)
@ -168,9 +170,9 @@ function R.clearActionQueue(self)
end
---c#网络层回调函数
function R.c__onconnect(self, code)
if (debug_print) then
-- print("codeccccccccccccccccccccccccccccccccccccccc" .. code)
function R.c__onconnect(self,code)
if(debug_print) then
print("codeccccccccccccccccccccccccccccccccccccccc"..code)
end
self.onconnect(code)
end
@ -180,7 +182,7 @@ function R.clearEvent(self)
self.onconnect:Clear()
end
function R.setHold(self, func)
function R.setHold(self,func)
self.holdcallback = func
end
@ -188,5 +190,5 @@ function R.destroy(self)
if self.c__netClient then self.c__netClient:Destroy() end
self.onconnect:Clear()
self.onevent:Clear()
self.c__netClient = nil
self.c__netClient=nil
end

View File

@ -3,7 +3,7 @@ Queue = {}
function Queue.new(capacity)
local self = {}
setmetatable(self, { __index = Queue })
setmetatable(self,{__index = Queue})
self.capacity = capacity
self.queue = {}
self.size_ = 0
@ -20,11 +20,11 @@ function Queue:Enqueue(element)
self.queue[self.rear] = element
else
local temp = (self.rear + 1) % self.capacity
---- print("1111111111111111111====>>>>")
---- print(temp)
--print("1111111111111111111====>>>>")
--print(temp)
if temp == self.head then
error("Error: capacity is full.")
ViewUtil.ErrorTip(10001, "Error: capacity is full.")
ViewUtil.ErrorTip(10001,"Error: capacity is full.")
return
else
self.rear = temp
@ -33,11 +33,12 @@ function Queue:Enqueue(element)
self.queue[self.rear] = element
self.size_ = self.size_ + 1
end
end
function Queue:Dequeue()
if self:IsEmpty() then
ViewUtil.ErrorTip(10002, "Error: The Queue is empty.")
ViewUtil.ErrorTip(10002,"Error: The Queue is empty.")
error("Error: The Queue is empty.")
return
end
@ -73,16 +74,16 @@ function Queue:dump()
local first_flag = true
while h ~= r do
if first_flag == true then
str = "{" .. self.queue[h]
str = "{"..self.queue[h]
h = (h + 1) % self.capacity
first_flag = false
else
str = str .. "," .. self.queue[h]
str = str..","..self.queue[h]
h = (h + 1) % self.capacity
end
end
str = str .. "," .. self.queue[r] .. "}"
if (debug_print) then
-- print(str)
str = str..","..self.queue[r].."}"
if(debug_print) then
print(str)
end
end

View File

@ -5,131 +5,132 @@
bit = bit or {}
function bit.init32()
bit.data32 = {}
for i = 1, 32 do
bit.data32[i] = 2 ^ (32 - i)
for i=1,32 do
bit.data32[i]=2^(32-i)
end
end
bit.init32()
function bit:d2b(arg) --bit:d2b
local tr = {}
for i = 1, 32 do
local tr={}
for i=1,32 do
if arg >= self.data32[i] then
tr[i] = 1
arg = arg - self.data32[i]
tr[i]=1
arg=arg-self.data32[i]
else
tr[i] = 0
tr[i]=0
end
end
return tr
end
function bit:b2d(arg) --bit:b2d
local nr = 0
for i = 1, 32 do
if arg[i] == 1 then
nr = nr + 2 ^ (32 - i)
local nr=0
for i=1,32 do
if arg[i] ==1 then
nr=nr+2^(32-i)
end
end
return nr
end
function bit:_xor(a, b) --bit:xor
local op1 = self:d2b(a)
local op2 = self:d2b(b)
local r = {}
function bit:_xor(a,b) --bit:xor
local op1=self:d2b(a)
local op2=self:d2b(b)
local r={}
for i = 1, 32 do
if op1[i] == op2[i] then
r[i] = 0
for i=1,32 do
if op1[i]==op2[i] then
r[i]=0
else
r[i] = 1
r[i]=1
end
end
return self:b2d(r)
end
function bit:_and(a, b) --bit:_and
local op1 = self:d2b(a)
local op2 = self:d2b(b)
local r = {}
function bit:_and(a,b) --bit:_and
local op1=self:d2b(a)
local op2=self:d2b(b)
local r={}
for i = 1, 32 do
if op1[i] == 1 and op2[i] == 1 then
r[i] = 1
for i=1,32 do
if op1[i]==1 and op2[i]==1 then
r[i]=1
else
r[i] = 0
r[i]=0
end
end
return self:b2d(r)
end
function bit:_or(a, b) --bit:_or
local op1 = self:d2b(a)
local op2 = self:d2b(b)
local r = {}
function bit:_or(a,b) --bit:_or
local op1=self:d2b(a)
local op2=self:d2b(b)
local r={}
for i = 1, 32 do
if op1[i] == 1 or op2[i] == 1 then
r[i] = 1
for i=1,32 do
if op1[i]==1 or op2[i]==1 then
r[i]=1
else
r[i] = 0
r[i]=0
end
end
return self:b2d(r)
end
function bit:_not(a) --bit:_not
local op1 = self:d2b(a)
local r = {}
local op1=self:d2b(a)
local r={}
for i = 1, 32 do
if op1[i] == 1 then
r[i] = 0
for i=1,32 do
if op1[i]==1 then
r[i]=0
else
r[i] = 1
r[i]=1
end
end
return self:b2d(r)
end
function bit:_rshift(a, n) --bit:_rshift
local op1 = self:d2b(a)
local r = self:d2b(0)
function bit:_rshift(a,n) --bit:_rshift
local op1=self:d2b(a)
local r=self:d2b(0)
if n < 32 and n > 0 then
for i = 1, n do
for i = 31, 1, -1 do
op1[i + 1] = op1[i]
for i=1,n do
for i=31,1,-1 do
op1[i+1]=op1[i]
end
op1[1] = 0
op1[1]=0
end
r = op1
r=op1
end
return self:b2d(r)
end
function bit:_lshift(a, n) --bit:_lshift
local op1 = self:d2b(a)
local r = self:d2b(0)
function bit:_lshift(a,n) --bit:_lshift
local op1=self:d2b(a)
local r=self:d2b(0)
if n < 32 and n > 0 then
for i = 1, n do
for i = 1, 31 do
op1[i] = op1[i + 1]
for i=1,n do
for i=1,31 do
op1[i]=op1[i+1]
end
op1[32] = 0
op1[32]=0
end
r = op1
r=op1
end
return self:b2d(r)
end
function bit:print(ta)
local sr = ""
for i = 1, 32 do
sr = sr .. ta[i]
local sr=""
for i=1,32 do
sr=sr..ta[i]
end
-- print(sr)
print(sr)
end

View File

@ -1,3 +1,5 @@
string._htmlspecialchars_set = {}
string._htmlspecialchars_set["&"] = "&amp;"
string._htmlspecialchars_set["\""] = "&quot;"
@ -8,7 +10,7 @@ string._htmlspecialchars_set[">"] = "&gt;"
--[[--
HTML
~~~ lua
-- print(string.htmlspecialchars("<ABC>"))
print(string.htmlspecialchars("<ABC>"))
-- 输出 &lt;ABC&gt;
~~~
@param string input
@ -24,7 +26,7 @@ end
--[[--
HTML string.htmlspecialchars()
~~~ lua
-- print(string.restorehtmlspecialchars("&lt;ABC&gt;"))
print(string.restorehtmlspecialchars("&lt;ABC&gt;"))
-- 输出 <ABC>
~~~
@param string input
@ -40,7 +42,7 @@ end
--[[--
\n HTML
~~~ lua
-- print(string.nl2br("Hello\nWorld"))
print(string.nl2br("Hello\nWorld"))
-- 输出
-- Hello<br />World
~~~
@ -54,7 +56,7 @@ end
--[[--
\n HTML
~~~ lua
-- print(string.nl2br("<Hello>\nWorld"))
print(string.nl2br("<Hello>\nWorld"))
-- 输出
-- &lt;Hello&gt;<br />World
~~~
@ -86,10 +88,10 @@ local res = string.split(input, "-+-")
function string.split(input, delimiter)
input = tostring(input)
delimiter = tostring(delimiter)
if (delimiter == '') then return false end
local pos, arr = 0, {}
if (delimiter=='') then return false end
local pos,arr = 0, {}
-- for each divider found
for st, sp in function() return string.find(input, delimiter, pos, true) end do
for st,sp in function() return string.find(input, delimiter, pos, true) end do
table.insert(arr, string.sub(input, pos, st - 1))
pos = sp + 1
end
@ -101,7 +103,7 @@ end
~~~ lua
local input = " ABC"
-- print(string.ltrim(input))
print(string.ltrim(input))
-- 输出 ABC输入字符串前面的两个空格被去掉了
~~~
@ -121,7 +123,7 @@ end
~~~ lua
local input = "ABC "
-- print(string.ltrim(input))
print(string.ltrim(input))
-- 输出 ABC输入字符串最后的两个空格被去掉了
~~~
@param string input
@ -147,7 +149,7 @@ end
~~~ lua
local input = "hello"
-- print(string.ucfirst(input))
print(string.ucfirst(input))
-- 输出 Hello
~~~
@param string input
@ -165,7 +167,7 @@ end
URL
~~~ lua
local input = "hello world"
-- print(string.urlencode(input))
print(string.urlencode(input))
-- 输出
-- hello%20world
~~~
@ -186,7 +188,7 @@ end
URL
~~~ lua
local input = "hello%20world"
-- print(string.urldecode(input))
print(string.urldecode(input))
-- 输出
-- hello world
~~~
@ -195,9 +197,9 @@ local input = "hello%20world"
@see string.urlencode
]]
function string.urldecode(input)
input = string.gsub(input, "+", " ")
input = string.gsub(input, "%%(%x%x)", function(h) return string.char(checknumber(h, 16)) end)
input = string.gsub(input, "\r\n", "\n")
input = string.gsub (input, "+", " ")
input = string.gsub (input, "%%(%x%x)", function(h) return string.char(checknumber(h,16)) end)
input = string.gsub (input, "\r\n", "\n")
return input
end
@ -205,7 +207,7 @@ end
UTF8
~~~ lua
local input = "你好World"
-- print(string.utf8len(input))
print(string.utf8len(input))
-- 输出 7
~~~
@param string input
@ -217,7 +219,7 @@ function string.utf8len(input)
local len = string.len(input)
local left = len
local cnt = 0
local arr = { 0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc }
local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
while left ~= 0 do
local tmp = string.byte(input, -left)
local i = #arr
@ -249,7 +251,7 @@ function string.utf8sub(input, index, endIndex)
local left = len
local cnt = 0
local head, tail = 0, 0
local arr = { 0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc }
local arr = {0, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc}
while left ~= 0 do
if cnt + 1 == index then
head = len - left + 1
@ -276,7 +278,7 @@ end
--[[--
~~~ lua
-- print(string.formatnumberthousands(1924235))
print(string.formatnumberthousands(1924235))
-- 输出 1,924,235
~~~
@param number num
@ -292,11 +294,12 @@ function string.formatnumberthousands(num)
return formatted
end
function string.concat(...)
function string.concat( ... )
local str = {}
local tem = { ... }
for _, v in ipairs(tem) do
local tem = {...}
for _,v in ipairs(tem) do
str[#str + 1] = v
end
return table.concat(str, "")
return table.concat(str , "")
end

View File

@ -48,11 +48,11 @@ OnInit、DoHideAnimation、DoShowAnimation、OnShown、OnHide。
MyWinClass = fgui.window_class()
function MyWinClass:ctor()
-- print('MyWinClass-ctor')
print('MyWinClass-ctor')
self.contentPane = UIPackage.CreateObject("Basics", "WindowA")
end
function MyWinClass:OnShown()
-- print('MyWinClass-onShown')
print('MyWinClass-onShown')
end
local win = MyWinClass.New()
win:Show()
@ -74,7 +74,7 @@ function fgui.window_class(base)
tolua.setpeer(ins, t)
ins:SetLuaPeer(t)
if t.ctor then
t.ctor(ins, ...)
t.ctor(ins,...)
end
return ins
@ -92,12 +92,12 @@ MyButton = fgui.extension_class(GButton)
fgui.register_extension("ui://包名/我的按钮", MyButton)
function MyButton:ctor() --当组件构建完成时此方法被调用
-- print(self:GetChild("n1"))
print(self:GetChild("n1"))
end
--添加自定义的方法和字段
function MyButton:Test()
-- print('test')
print('test')
end
local get = tolua.initget(MyButton)
@ -133,7 +133,7 @@ function fgui.extension_class(base)
o.Extend = function(ins)
local t = {}
setmetatable(t, o)
tolua.setpeer(ins, t)
tolua.setpeer(ins,t)
return t
end

View File

@ -30,8 +30,8 @@ function ControllerManager.Init()
_controllerMap[GroupMgrController] = GroupMgrController.new()
local hostIp = GetGameInfo("login_url")
if (debug_print) then
-- print("hostIp:::" .. hostIp)
if(debug_print) then
print("hostIp:::"..hostIp)
end
ControllerManager.WebClient = NetClient.new(hostIp, "majiang", ConnectionProtocol.Web)
--ControllerManager.GroupClient = nil--NetClient.new("http://192.168.0.1:8081/", "web_group", ConnectionProtocol.Web)
@ -76,7 +76,6 @@ function ControllerManager.SetGameNetClient(client)
end
function ControllerManager.OnConnect(code)
-- print("=======================================ControllerManager", code)
if (code ~= SocketCode.Connect) then
ControllerManager.SetGameNetClient(nil)
if code ~= SocketCode.DisconnectByServer then

View File

@ -49,7 +49,7 @@ end
function TableBG.GetTableBG(game_id)
local id = -1
local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code)
-- -- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
-- print(DataManager.SelfUser.invite_code, DataManager.SelfUser.account_id)
if json_data ~= nil then
local config_data = json.decode(json_data)
id = GetBG(config_data, game_id)

View File

@ -303,9 +303,6 @@ function M:UpdateFamilyRoom(fgCtr, id)
}
end
local roomList = self._group.rooms
-- print("=========================playList,rooms")
pt(playList)
pt(roomList)
local roomCtr = ControllerManager.GetController(RoomController)
list_room.itemRenderer = function(index, obj)
if index < #roomList then

View File

@ -53,7 +53,7 @@ local function __NetTip(txt_msg)
end
local function __OnGameConnectAction(state)
---- print("state:"..state)
--print("state:"..state)
NetResetConnectWindow.CloseNetReset()
if state == SocketCode.Connect then
ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id)
@ -150,14 +150,14 @@ function ViewManager.ChangeView(id, game_id, callback)
end
function ViewManager.OnApplicationPause()
-- -- print("game pause")
-- print("game pause")
if (_currenView ~= nil) then
_currenView:OnApplicationPause()
end
end
function ViewManager.OnApplicationActive()
-- -- print("game active")
-- print("game active")
if (_currenView ~= nil) then
_currenView:OnApplicationActive()
end

View File

@ -1,7 +1,7 @@
local debugger_reLoadFile = nil
local debugger_reLoadFile =nil
xpcall(function()
debugger_reLoadFile = require("luaideReLoadFile")
end, function()
end,function()
debugger_reLoadFile = function() print("未实现代码重载") end
end)
local debugger_stackInfo = nil
@ -392,7 +392,6 @@ local function createJson()
function json.null()
return json.null -- so json.null() will also return null ;-)
end
-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -450,8 +449,8 @@ local function createJson()
-- @return object, int The object (true, false or nil) and the position at which the next character should be
-- scanned.
function decode_scanConstant(s, startPos)
local consts = { ["true"] = true, ["false"] = false, ["null"] = nil }
local constNames = { "true", "false", "null" }
local consts = {["true"] = true, ["false"] = false, ["null"] = nil}
local constNames = {"true", "false", "null"}
for i, k in pairs(constNames) do
if string.sub(s, startPos, startPos + string.len(k) - 1) == k then
@ -777,17 +776,17 @@ function print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 1 }
data = {msg = ZZBase64.encode(str), type = 1}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
@ -801,48 +800,46 @@ function luaIdePrintWarn(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 2 }
data = {msg = ZZBase64.encode(str), type = 2}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 3 }
data = {msg = ZZBase64.encode(str), type = 3}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
--@endregion
--@region 辅助方法
@ -980,7 +977,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v)
end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3]))
print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
@ -1029,7 +1026,7 @@ local function debugger_dump(value, desciption, nesting)
end
_dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do
-- print(line)
print(line)
end
end
--@endregion
@ -1038,7 +1035,9 @@ local function debugger_valueToString(v)
local vstr = nil
if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then
return "userdata", vtype
return "userdata",vtype
else
return tostring(v), vtype
end
@ -1046,11 +1045,11 @@ local function debugger_valueToString(v)
local value = vtype
xpcall(function()
value = tostring(v)
end, function()
end,function()
value = vtype
end)
return value, vtype
elseif (vtype == "number" or vtype == "string") then
elseif (vtype == "number" or vtype == "string" ) then
return v, vtype
else
return tostring(v), vtype
@ -1058,12 +1057,12 @@ local function debugger_valueToString(v)
end
local function debugger_setVarInfo(name, value)
local valueStr, valueType = debugger_valueToString(value)
local nameStr, nameType = debugger_valueToString(name)
if (valueStr == nil) then
local nameStr,nameType = debugger_valueToString(name)
if(valueStr == nil) then
valueStr = valueType
end
local valueInfo = {
name = nameStr,
name =nameStr,
valueType = valueType,
valueStr = ZZBase64.encode(valueStr)
}
@ -1101,7 +1100,7 @@ local function debugger_getvalue(f)
i = i + 1
end
return { locals = locals, ups = ups }
return {locals = locals, ups = ups}
end
--获取堆栈
debugger_stackInfo =
@ -1147,7 +1146,7 @@ debugger_stackInfo =
end
end
local stackInfo = { stack = stack, vars = varInfos, funcs = funcs }
local stackInfo = {stack = stack, vars = varInfos, funcs = funcs}
local data = {
stack = stackInfo.stack,
vars = stackInfo.vars,
@ -1158,7 +1157,7 @@ debugger_stackInfo =
}
LuaDebugger.currentTempFunc = data.funcs[1]
return data
end
end
--===========================点断信息==================================================
--根据不同的游戏引擎进行定时获取断点信息
@ -1168,12 +1167,12 @@ local function debugger_receiveDebugBreakInfo()
if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg)
print(msg)
end
end
if (breakInfoSocket) then
local msg, status = breakInfoSocket:receive()
if (LuaDebugger.isLaunch and status == "closed") then
if(LuaDebugger.isLaunch and status == "closed") then
os.exit()
end
if (msg) then
@ -1183,12 +1182,12 @@ local function debugger_receiveDebugBreakInfo()
elseif netData.event == LuaDebugger.event.S2C_LoadLuaScript then
LuaDebugger.loadScriptBody = netData.data
debugger_exeLuaString()
debugger_sendMsg(breakInfoSocket, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
debugger_sendMsg(breakInfoSocket,LuaDebugger.event.C2S_LoadLuaScript,LuaDebugger.loadScriptBody)
elseif netData.event == LuaDebugger.event.S2C_ReLoadFile then
LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
debugger_sendMsg(
breakInfoSocket,
@ -1291,7 +1290,7 @@ debugger_setBreak =
end
LuaDebugger.isHook = false
end
end
end
local function debugger_checkFileIsBreak(fileName)
return LuaDebugger.breakInfos[fileName]
end
@ -1323,7 +1322,7 @@ function debugger_conditionStr(condition, vars, callBack)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. condition)
setfenv(fun, currentTabble)
return fun()
@ -1333,20 +1332,21 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall(
loadScript,
function(error)
-- print(error)
print(error)
end
)
if (status and msg) then
callBack()
end
end
--执行lua字符串
debugger_exeLuaString = function()
local function loadScript()
local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = { _G = _G }
local currentTabble = {_G = _G}
local frameId = LuaDebugger.loadScriptBody.frameId
frameId = frameId
local func = LuaDebugger.currentDebuggerData.funcs[frameId]
@ -1359,7 +1359,7 @@ debugger_exeLuaString = function()
for k, v in pairs(locals) do
currentTabble[k] = v
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring(script)
setfenv(fun, currentTabble)
@ -1374,47 +1374,50 @@ debugger_exeLuaString = function()
xpcall(
loadScript,
function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end
)
LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event
.C2S_HITBreakPoint)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end
LuaDebugger.loadScriptBody.complete = true
end
--@region 调试中修改变量值
--根据key 值在 value 查找
local function debugger_getTablekey(key, keyType, value)
if (keyType == -1) then
local function debugger_getTablekey(key,keyType,value)
if(keyType == -1) then
return key
elseif (keyType == 1) then
elseif(keyType == 1) then
return tonumber(key)
elseif (keyType == 2) then
elseif(keyType == 2) then
local valueKey = nil
for k, v in pairs(value) do
for k,v in pairs(value) do
local nameType = type(k)
if (nameType == "userdata" or nameType == "table") then
if(nameType == "userdata" or nameType == "table") then
if (not LuaDebugger.isFoxGloryProject) then
valueKey = tostring(k)
if (key == valueKey) then
if(key == valueKey) then
return k
end
break
end
end
end
end
end
local function debugger_setVarValue(server, data)
local newValue = nil
local level = LuaDebugger.serVarLevel + LuaDebugger.setVarBody.frameId
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1]
--@region vars check
local localValueChangeIndex = -1
@ -1429,7 +1432,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (firstKeyName == name) then
if(firstKeyName == name) then
localValueChangeIndex = i
oldValue = value
end
@ -1447,7 +1450,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (localValueChangeIndex == -1 and firstKeyName == name) then
if(localValueChangeIndex == -1 and firstKeyName == name) then
upValueFun = func
oldValue = value
upValueChangeIndex = i
@ -1459,8 +1462,8 @@ local function debugger_setVarValue(server, data)
end
i = i + 1
end
--@endregion
local vars = { locals = locals, ups = ups }
--@endregion
local vars = {locals = locals, ups = ups}
local function loadScript()
local currentTabble = {}
@ -1477,7 +1480,7 @@ local function debugger_setVarValue(server, data)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. data.value)
setfenv(fun, currentTabble)
newValue = fun()
@ -1487,7 +1490,7 @@ local function debugger_setVarValue(server, data)
xpcall(
loadScript,
function(error)
-- print(error, "============================")
print(error, "============================")
end
)
@ -1496,37 +1499,39 @@ local function debugger_setVarValue(server, data)
-- local 查找并替换
local keyLength = #data.keys
if (keyLength == 1) then
if (localValueChangeIndex ~= -1) then
if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue)
elseif (upValueFun ~= nil) then
debug.setupvalue(upValueFun, upValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
else
--全局变量查找
if (_G[firstKeyName]) then
if(_G[firstKeyName]) then
_G[firstKeyName] = newValue
end
end
else
if (not oldValue) then
if (_G[firstKeyName]) then
if(not oldValue) then
if(_G[firstKeyName]) then
oldValue = _G[firstKeyName]
end
end
local tempValue = oldValue
for i = 2, keyLength - 1 do
if (tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i], data.numberTypes[i], oldValue)]
for i=2,keyLength-1 do
if(tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i],data.numberTypes[i],oldValue)]
end
end
if (tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength], data.numberTypes[keyLength], oldValue)] = newValue
if(tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength],data.numberTypes[keyLength],oldValue)] = newValue
end
end
local varInfo = debugger_setVarInfo(data.varName, newValue)
data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end
--@endregion
@ -1538,41 +1543,41 @@ checkSetVar =
function()
if (LuaDebugger.isSetVar) then
LuaDebugger.isSetVar = false
debugger_setVarValue(debug_server, LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
debugger_setVarValue(debug_server,LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.setVarBody)
xpcall(
checkSetVar,
function(error)
-- print("设置变量", error)
print("设置变量", error)
end
)
elseif (LuaDebugger.isLoadLuaScript) then
elseif(LuaDebugger.isLoadLuaScript) then
LuaDebugger.isLoadLuaScript = false
debugger_exeLuaString()
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("执行代码", error)
print("执行代码", error)
end
)
elseif (LuaDebugger.isReLoadFile) then
elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("重新加载文件", error)
print("重新加载文件", error)
end
)
end
end
end
@ -1622,7 +1627,7 @@ local function debugger_getValueByScript(value, script)
val = fun()
end,
function(error)
-- print(error, "====>")
print(error, "====>")
val = nil
end
)
@ -1889,6 +1894,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {}
end
end
end
else
m = getmetatable(value)
@ -1938,6 +1944,7 @@ local function debugger_getBreakVar(body, server)
if (value) then
local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else
if (valueType == "function") then
@ -1972,9 +1979,9 @@ local function debugger_getBreakVar(body, server)
xpcall(
exe,
function(error)
-- -- print("获取变量错误 错误消息-----------------")
-- -- print(error)
-- -- print(debug.traceback("", 2))
-- print("获取变量错误 错误消息-----------------")
-- print(error)
-- print(debug.traceback("", 2))
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
@ -2011,7 +2018,7 @@ local function debugger_loop(server)
while true do
local line, status = server:receive()
if (status == "closed") then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
@ -2023,12 +2030,13 @@ local function debugger_loop(server)
local event = netData.event
local body = netData.data
if (event == LuaDebugger.event.S2C_DebugClose) then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
coroutine.yield()
end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息
local function setB()
@ -2037,7 +2045,7 @@ local function debugger_loop(server)
xpcall(
setB,
function(error)
-- print(error)
print(error)
end
)
elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2148,26 +2156,29 @@ local function debugger_loop(server)
end
coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line)
if (not LuaDebugger.isHook) then
if(not LuaDebugger.isHook) then
return
end
if (LuaDebugger.Run) then
if (event == "line") then
if(LuaDebugger.Run) then
if(event == "line") then
local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do
if (linesInfo.lines and linesInfo.lines[line]) then
if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true
break
end
end
if (isCheck) then
if(isCheck) then
break
end
end
if (not isCheck) then
if(not isCheck) then
return
end
else
@ -2198,7 +2209,7 @@ debug_hook = function(event, line)
return
end
-- debugger_dump(LuaDebugger,"LuaDebugger")
-- -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
-- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
local file = nil
if (event == "call") then
-- end
@ -2206,7 +2217,7 @@ debug_hook = function(event, line)
if (not LuaDebugger.Run) then
LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1
end
-- -- print("stepIn",LuaDebugger.StepNextLevel)
-- print("stepIn",LuaDebugger.StepNextLevel)
local stepInfo = getinfo(2, "S")
local source = stepInfo.source
@ -2248,6 +2259,7 @@ debug_hook = function(event, line)
local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil
if (breakInfo) then
local ischeck = false
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
@ -2287,13 +2299,13 @@ debug_hook = function(event, line)
end
pathNamesCount = pathNamesCount - 1
hitPathNamesCount = hitPathNamesCount - 1
checkCount = checkCount + 1
checkCount = checkCount+1
if (pathNamesCount <= 0 or hitPathNamesCount <= 0) then
break
end
end
if (checkCount > 0) then
if(checkCount>0) then
break;
end
else
@ -2372,7 +2384,7 @@ end
local function debugger_xpcall()
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(4, LuaDebugger.event.C2S_HITBreakPoint)
if (data.stack and data.stack[1]) then
if(data.stack and data.stack[1]) then
data.stack[1].isXpCall = true
end
--挂起等待调试器作出反应
@ -2384,8 +2396,8 @@ local function start()
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName
local socket = createSocket()
-- print(controller_host)
-- print(controller_port)
print(controller_host)
print(controller_port)
local server = socket.connect(controller_host, controller_port)
debug_server = server
@ -2415,15 +2427,15 @@ local function start()
debug.sethook(debug_hook, "lrc")
end,
function(error)
-- print("error:", error)
print("error:", error)
end
)
if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then
-- print("error======================================================")
print("error======================================================")
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg)
print(msg)
end
end
_resume(coro_debugger, server)
@ -2432,16 +2444,16 @@ local function start()
end
function StartDebug(host, port)
if (not host) then
-- print("error host nil")
print("error host nil")
end
if (not port) then
-- print("error prot nil")
print("error prot nil")
end
if (type(host) ~= "string") then
-- print("error host not string")
print("error host not string")
end
if (type(port) ~= "number") then
-- print("error host not number")
print("error host not number")
end
controller_host = host
controller_port = port
@ -2449,7 +2461,7 @@ function StartDebug(host, port)
start,
function(error)
-- body
-- print(error)
print(error)
end
)
return debugger_receiveDebugBreakInfo, debugger_xpcall
@ -2466,8 +2478,8 @@ ZZBase64.__code = {
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
};
ZZBase64.__decode = {}
for k, v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v, 1)] = k - 1
for k,v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v,1)] = k - 1
end
function ZZBase64.encode(text)
@ -2477,14 +2489,14 @@ function ZZBase64.encode(text)
local res = {}
local index = 1
for i = 1, len, 3 do
local a = string.byte(text, i)
local a = string.byte(text, i )
local b = string.byte(text, i + 1)
local c = string.byte(text, i + 2)
-- num = a<<16 + b<<8 + c
local num = a * 65536 + b * 256 + c
for j = 1, 4 do
--tmp = num >> ((4 -j) * 6)
local tmp = math.floor(num / (2 ^ ((4 - j) * 6)))
local tmp = math.floor(num / (2 ^ ((4-j) * 6)))
--curPos = tmp&0x3f
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
@ -2521,13 +2533,13 @@ function ZZBase64.__left2(res, index, text, len)
res[index + 3] = "="
end
function ZZBase64.__left1(res, index, text, len)
function ZZBase64.__left1(res, index,text, len)
local num = string.byte(text, len + 1)
num = num * 16
local tmp = math.floor(num / 64)
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
res[index ] = ZZBase64.__code[curPos]
curPos = num % 64 + 1
res[index + 1] = ZZBase64.__code[curPos]
@ -2550,11 +2562,11 @@ function ZZBase64.decode(text)
local res = {}
local index = 1
local decode = ZZBase64.__decode
for i = 1, len, 4 do
local a = decode[string.byte(text, i)]
local b = decode[string.byte(text, i + 1)]
local c = decode[string.byte(text, i + 2)]
local d = decode[string.byte(text, i + 3)]
for i =1, len, 4 do
local a = decode[string.byte(text,i )]
local b = decode[string.byte(text,i + 1)]
local c = decode[string.byte(text,i + 2)]
local d = decode[string.byte(text,i + 3)]
--num = a<<18 + b<<12 + c<<6 + d
local num = a * 262144 + b * 4096 + c * 64 + d
@ -2563,7 +2575,7 @@ function ZZBase64.decode(text)
num = math.floor(num / 256)
local f = string.char(num % 256)
num = math.floor(num / 256)
res[index] = string.char(num % 256)
res[index ] = string.char(num % 256)
res[index + 1] = f
res[index + 2] = e
index = index + 3
@ -2599,4 +2611,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num)
end
return StartDebug

View File

@ -1,7 +1,7 @@
local debugger_reLoadFile = nil
local debugger_reLoadFile =nil
xpcall(function()
debugger_reLoadFile = require("luaideReLoadFile")
end, function()
end,function()
debugger_reLoadFile = function() print("未实现代码重载") end
end)
local sethook = debug.sethook
@ -13,9 +13,9 @@ local checkSetVar = nil
local loadstring_ = nil
local debugger_sendMsg = nil
if (loadstring) then
loadstring_ = loadstring
loadstring_ = loadstring
else
loadstring_ = load
loadstring_ = load
end
local ZZBase64 = {}
local LuaDebugTool_ = nil
@ -366,7 +366,6 @@ local function createJson()
function json.null()
return json.null -- so json.null() will also return null ;-)
end
-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -424,8 +423,8 @@ local function createJson()
-- @return object, int The object (true, false or nil) and the position at which the next character should be
-- scanned.
function decode_scanConstant(s, startPos)
local consts = { ["true"] = true, ["false"] = false, ["null"] = nil }
local constNames = { "true", "false", "null" }
local consts = {["true"] = true, ["false"] = false, ["null"] = nil}
local constNames = {"true", "false", "null"}
for i, k in pairs(constNames) do
if string.sub(s, startPos, startPos + string.len(k) - 1) == k then
@ -695,7 +694,7 @@ local LuaDebugger = {
runLineCount = 0,
--分割字符串缓存
splitFilePaths = {},
version = "0.9.3",
version="0.9.3",
serVarLevel = 4
}
local debug_hook = nil
@ -748,17 +747,17 @@ function print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 1 }
data = {msg = ZZBase64.encode(str), type = 1}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
@ -772,48 +771,46 @@ function luaIdePrintWarn(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 2 }
data = {msg = ZZBase64.encode(str), type = 2}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 3 }
data = {msg = ZZBase64.encode(str), type = 3}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
--@endregion
--@region 辅助方法
@ -951,7 +948,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v)
end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3]))
print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
@ -1000,7 +997,7 @@ local function debugger_dump(value, desciption, nesting)
end
_dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do
-- print(line)
print(line)
end
end
--@endregion
@ -1008,24 +1005,27 @@ local function debugger_valueToString(v)
local vtype = type(v)
local vstr = nil
if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then
return "userdata", vtype
if (LuaDebugger.isFoxGloryProject ) then
return "userdata",vtype
else
return tostring(v), vtype
end
elseif (vtype == "table" or vtype == "function" or vtype == "boolean") then
local value = vtype
xpcall(function()
if (LuaDebugger.isFoxGloryProject) then
if(LuaDebugger.isFoxGloryProject) then
value = vtype
else
value = tostring(v)
end
end, function()
end,function()
value = vtype
end)
return value, vtype
elseif (vtype == "number" or vtype == "string") then
elseif (vtype == "number" or vtype == "string" ) then
return v, vtype
else
return tostring(v), vtype
@ -1033,12 +1033,12 @@ local function debugger_valueToString(v)
end
local function debugger_setVarInfo(name, value)
local valueStr, valueType = debugger_valueToString(value)
local nameStr, nameType = debugger_valueToString(name)
if (valueStr == nil) then
local nameStr,nameType = debugger_valueToString(name)
if(valueStr == nil) then
valueStr = valueType
end
local valueInfo = {
name = nameStr,
name =nameStr,
valueType = valueType,
valueStr = ZZBase64.encode(valueStr)
}
@ -1076,7 +1076,7 @@ local function debugger_getvalue(f)
i = i + 1
end
return { locals = locals, ups = ups }
return {locals = locals, ups = ups}
end
--获取堆栈
debugger_stackInfo =
@ -1122,7 +1122,7 @@ debugger_stackInfo =
end
end
local stackInfo = { stack = stack, vars = varInfos, funcs = funcs }
local stackInfo = {stack = stack, vars = varInfos, funcs = funcs}
local data = {
stack = stackInfo.stack,
vars = stackInfo.vars,
@ -1133,23 +1133,23 @@ debugger_stackInfo =
}
return data
end
end
--==============================工具方法 end======================================================
--===========================点断信息==================================================
--根据不同的游戏引擎进行定时获取断点信息
--CCDirector:sharedDirector():getScheduler()
local debugger_setBreak = nil
local function debugger_receiveDebugBreakInfo()
if (not jit) then
if (_VERSION) then
-- print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!")
if(not jit) then
if(_VERSION)then
print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!")
else
-- print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!")
print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!")
end
end
if (breakInfoSocket) then
local msg, status = breakInfoSocket:receive()
if (LuaDebugger.isLaunch == true and status == "closed") then
if(LuaDebugger.isLaunch == true and status == "closed") then
os.exit()
end
if (msg) then
@ -1159,7 +1159,7 @@ local function debugger_receiveDebugBreakInfo()
elseif netData.event == LuaDebugger.event.S2C_LoadLuaScript then
LuaDebugger.loadScriptBody = netData.data
debugger_exeLuaString()
debugger_sendMsg(breakInfoSocket, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
debugger_sendMsg(breakInfoSocket,LuaDebugger.event.C2S_LoadLuaScript,LuaDebugger.loadScriptBody)
elseif netData.event == LuaDebugger.event.S2C_ReLoadFile then
LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false
@ -1267,7 +1267,7 @@ debugger_setBreak =
end
LuaDebugger.isHook = false
end
end
end
local function debugger_checkFileIsBreak(fileName)
return LuaDebugger.breakInfos[fileName]
end
@ -1299,7 +1299,7 @@ function debugger_conditionStr(condition, vars, callBack)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. condition)
setfenv(fun, currentTabble)
return fun()
@ -1309,20 +1309,21 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall(
loadScript,
function(error)
-- print(error)
print(error)
end
)
if (status and msg) then
callBack()
end
end
--执行lua字符串
debugger_exeLuaString = function()
local function loadScript()
local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = { _G = _G }
local currentTabble = {_G = _G}
local frameId = LuaDebugger.loadScriptBody.frameId
frameId = frameId
local func = LuaDebugger.currentDebuggerData.funcs[frameId]
@ -1335,7 +1336,7 @@ debugger_exeLuaString = function()
for k, v in pairs(locals) do
currentTabble[k] = v
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring(script)
setfenv(fun, currentTabble)
@ -1350,47 +1351,50 @@ debugger_exeLuaString = function()
xpcall(
loadScript,
function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end
)
LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event
.C2S_HITBreakPoint)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end
LuaDebugger.loadScriptBody.complete = true
end
--@region 调试中修改变量值
--根据key 值在 value 查找
local function debugger_getTablekey(key, keyType, value)
if (keyType == -1) then
local function debugger_getTablekey(key,keyType,value)
if(keyType == -1) then
return key
elseif (keyType == 1) then
elseif(keyType == 1) then
return tonumber(key)
elseif (keyType == 2) then
elseif(keyType == 2) then
local valueKey = nil
for k, v in pairs(value) do
for k,v in pairs(value) do
local nameType = type(k)
if (nameType == "userdata" or nameType == "table") then
if(nameType == "userdata" or nameType == "table") then
if (not LuaDebugger.isFoxGloryProject) then
valueKey = tostring(k)
if (key == valueKey) then
if(key == valueKey) then
return k
end
break
end
end
end
end
end
local function debugger_setVarValue(server, data)
local newValue = nil
local level = LuaDebugger.serVarLevel + LuaDebugger.setVarBody.frameId
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1]
--@region vars check
local localValueChangeIndex = -1
@ -1405,7 +1409,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (firstKeyName == name) then
if(firstKeyName == name) then
localValueChangeIndex = i
oldValue = value
end
@ -1423,7 +1427,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (localValueChangeIndex == -1 and firstKeyName == name) then
if(localValueChangeIndex == -1 and firstKeyName == name) then
upValueFun = func
oldValue = value
upValueChangeIndex = i
@ -1435,8 +1439,8 @@ local function debugger_setVarValue(server, data)
end
i = i + 1
end
--@endregion
local vars = { locals = locals, ups = ups }
--@endregion
local vars = {locals = locals, ups = ups}
local function loadScript()
local currentTabble = {}
@ -1453,7 +1457,7 @@ local function debugger_setVarValue(server, data)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. data.value)
setfenv(fun, currentTabble)
newValue = fun()
@ -1463,7 +1467,7 @@ local function debugger_setVarValue(server, data)
xpcall(
loadScript,
function(error)
-- print(error, "============================")
print(error, "============================")
end
)
@ -1472,37 +1476,39 @@ local function debugger_setVarValue(server, data)
-- local 查找并替换
local keyLength = #data.keys
if (keyLength == 1) then
if (localValueChangeIndex ~= -1) then
if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue)
elseif (upValueFun ~= nil) then
debug.setupvalue(upValueFun, upValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
else
--全局变量查找
if (_G[firstKeyName]) then
if(_G[firstKeyName]) then
_G[firstKeyName] = newValue
end
end
else
if (not oldValue) then
if (_G[firstKeyName]) then
if(not oldValue) then
if(_G[firstKeyName]) then
oldValue = _G[firstKeyName]
end
end
local tempValue = oldValue
for i = 2, keyLength - 1 do
if (tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i], data.numberTypes[i], oldValue)]
for i=2,keyLength-1 do
if(tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i],data.numberTypes[i],oldValue)]
end
end
if (tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength], data.numberTypes[keyLength], oldValue)] = newValue
if(tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength],data.numberTypes[keyLength],oldValue)] = newValue
end
end
local varInfo = debugger_setVarInfo(data.varName, newValue)
data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end
--@endregion
@ -1514,41 +1520,41 @@ checkSetVar =
function()
if (LuaDebugger.isSetVar) then
LuaDebugger.isSetVar = false
debugger_setVarValue(debug_server, LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
debugger_setVarValue(debug_server,LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.setVarBody)
xpcall(
checkSetVar,
function(error)
-- print("设置变量", error)
print("设置变量", error)
end
)
elseif (LuaDebugger.isLoadLuaScript) then
elseif(LuaDebugger.isLoadLuaScript) then
LuaDebugger.isLoadLuaScript = false
debugger_exeLuaString()
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("执行代码", error)
print("执行代码", error)
end
)
elseif (LuaDebugger.isReLoadFile) then
elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("重新加载文件", error)
print("重新加载文件", error)
end
)
end
end
end
@ -1598,7 +1604,7 @@ local function debugger_getValueByScript(value, script)
val = fun()
end,
function(error)
-- print(error, "====>")
print(error, "====>")
val = nil
end
)
@ -1739,6 +1745,7 @@ end
return
]]
local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables)
for i, mtable in ipairs(metatables) do
if (metatable == mtable) then
return vinfos
@ -1794,6 +1801,7 @@ local function debugger_getmetatable(value, metatable, vinfos, server, variables
else
return vinfos
end
end
local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType)
if (valueType == "userdata") then
@ -1866,6 +1874,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {}
end
end
end
else
m = getmetatable(value)
@ -1915,10 +1924,11 @@ local function debugger_getBreakVar(body, server)
if (value) then
local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else
if (valueType == "function") then
if (LuaDebugger.isFoxGloryProject) then
if(LuaDebugger.isFoxGloryProject) then
value = "function"
else
value = tostring(value)
@ -1953,9 +1963,9 @@ local function debugger_getBreakVar(body, server)
xpcall(
exe,
function(error)
-- -- print("获取变量错误 错误消息-----------------")
-- -- print(error)
-- -- print(debug.traceback("", 2))
-- print("获取变量错误 错误消息-----------------")
-- print(error)
-- print(debug.traceback("", 2))
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
@ -1981,6 +1991,7 @@ local function ResetDebugInfo()
LuaDebugger.StepIn = false
LuaDebugger.StepNext = false
LuaDebugger.StepOut = false
end
local function debugger_loop(server)
server = debug_server
@ -1991,7 +2002,7 @@ local function debugger_loop(server)
while true do
local line, status = server:receive()
if (status == "closed") then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
@ -2003,12 +2014,13 @@ local function debugger_loop(server)
local event = netData.event
local body = netData.data
if (event == LuaDebugger.event.S2C_DebugClose) then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
coroutine.yield()
end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息
local function setB()
@ -2017,7 +2029,7 @@ local function debugger_loop(server)
xpcall(
setB,
function(error)
-- print(error)
print(error)
end
)
elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2029,7 +2041,7 @@ local function debugger_loop(server)
LuaDebugger.currentDebuggerData = nil
LuaDebugger.Run = true
LuaDebugger.tempRunFlag = true
LuaDebugger.currentLine = nil
LuaDebugger.currentLine= nil
local data = coroutine.yield()
LuaDebugger.serVarLevel = 4
LuaDebugger.currentDebuggerData = data
@ -2130,37 +2142,42 @@ local function debugger_loop(server)
end
coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line)
if (not LuaDebugger.isHook) then
if(not LuaDebugger.isHook) then
return
end
if (LuaDebugger.Run) then
if (event == "line") then
if(LuaDebugger.Run) then
if(event == "line") then
local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do
if (linesInfo.lines and linesInfo.lines[line]) then
if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true
break
end
end
if (isCheck) then
if(isCheck) then
break
end
end
if (not isCheck) then
if(not isCheck) then
return
end
end
end
local file = nil
if (event == "line") then
if(event == "line") then
local funs = nil
local funlength = 0
if (LuaDebugger.currentDebuggerData) then
local funlength =0
if(LuaDebugger.currentDebuggerData) then
funs = LuaDebugger.currentDebuggerData.funcs
funlength = #funs
end
@ -2168,44 +2185,47 @@ debug_hook = function(event, line)
local tempFunc = stepInfo.func
local source = stepInfo.source
file = getSource(source);
if (source == "=[C]" or source:find(LuaDebugger.DebugLuaFie)) then return end
if (funlength > 0 and funs[1] == tempFunc and LuaDebugger.currentLine ~= line) then
LuaDebugger.runLineCount = LuaDebugger.runLineCount + 1
if(source == "=[C]" or source:find(LuaDebugger.DebugLuaFie)) then return end
if(funlength > 0 and funs[1] == tempFunc and LuaDebugger.currentLine ~= line) then
LuaDebugger.runLineCount = LuaDebugger.runLineCount+1
end
local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil
local ischeck = false
if (breakInfo) then
if(breakInfo) then
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
if (lines and lines[line]) then
if(lines and lines[line]) then
ischeck = true
break
end
end
end
local isHit = false
if (ischeck) then
if(ischeck) then
--并且在断点中
local info = stepInfo
local source = string.lower(info.source)
local fullName, dir, fileName = debugger_getFilePathInfo(source)
local source = string.lower( info.source )
local fullName,dir,fileName = debugger_getFilePathInfo(source)
local hitPathNames = splitFilePath(fullName)
local hitCounts = {}
local debugHitCounts = nil
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
local pathNames = lineInfo.pathNames
debugHitCounts = lineInfo.hitCounts
if (lines and lines[line]) then
if(lines and lines[line]) then
breakData = lines[line]
--判断路径
hitCounts[k] = 0
local hitPathNamesCount = #hitPathNames
local pathNamesCount = #pathNames
local checkCount = 0;
while (true) do
while(true) do
if (pathNames[pathNamesCount] ~= hitPathNames[hitPathNamesCount]) then
break
else
@ -2213,55 +2233,57 @@ debug_hook = function(event, line)
end
pathNamesCount = pathNamesCount - 1
hitPathNamesCount = hitPathNamesCount - 1
checkCount = checkCount + 1
if (pathNamesCount <= 0 or hitPathNamesCount <= 0) then
checkCount = checkCount+1
if(pathNamesCount <= 0 or hitPathNamesCount <= 0) then
break
end
end
if (checkCount > 0) then
if(checkCount>0) then
break;
end
else
breakData = nil
end
end
if (breakData) then
if(breakData) then
local hitFieName = ""
local maxCount = 0
for k, v in pairs(hitCounts) do
if (v > maxCount) then
if(v > maxCount) then
maxCount = v
hitFieName = k;
end
end
local hitPathNamesLength = #hitPathNames
if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then
if (hitFieName ~= "") then
if(hitFieName ~= "") then
local hitCount = breakData.hitCondition
local clientHitCount = debugHitCounts[breakData.line]
clientHitCount = clientHitCount + 1
debugHitCounts[breakData.line] = clientHitCount
if (funs and funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
if(funs and funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
LuaDebugger.runLineCount = 0
elseif (LuaDebugger.tempRunFlag and LuaDebugger.currentLine == line) then
elseif(LuaDebugger.tempRunFlag and LuaDebugger.currentLine == line) then
LuaDebugger.runLineCount = 0
LuaDebugger.tempRunFlag = nil
elseif (clientHitCount >= hitCount) then
elseif(clientHitCount >= hitCount) then
isHit = true
end
end
end
end
end
if (LuaDebugger.StepOut) then
if (funlength == 1) then
if(LuaDebugger.StepOut) then
if(funlength == 1) then
ResetDebugInfo();
LuaDebugger.Run = true
return
else
if (funs[2] == tempFunc) then
if(funs[2] == tempFunc) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起")
-- print("StepIn 挂起")
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
@ -2270,34 +2292,35 @@ debug_hook = function(event, line)
end
end
if (LuaDebugger.StepIn) then
if (funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
if(LuaDebugger.StepIn) then
if(funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
return
end
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起")
-- print("StepIn 挂起")
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
return
end
if (LuaDebugger.StepNext) then
if(LuaDebugger.StepNext ) then
local isNext = false
if (funs) then
for i, f in ipairs(funs) do
if (tempFunc == f) then
if (LuaDebugger.currentLine == line) then
if(funs) then
for i,f in ipairs(funs) do
if(tempFunc == f) then
if(LuaDebugger.currentLine == line) then
return
end
isNext = true
isNext =true
break;
end
end
else
isNext = true
isNext =true
end
if (isNext) then
if(isNext) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_NextResponse)
LuaDebugger.runLineCount = 0
LuaDebugger.currentLine = line
@ -2312,15 +2335,17 @@ debug_hook = function(event, line)
--断点判断
if (isHit) then
if(isHit) then
LuaDebugger.runLineCount = 0
LuaDebugger.currentLine = line
sevent = LuaDebugger.event.C2S_HITBreakPoint
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(3, sevent)
--挂起等待调试器作出反应
if (breakData and breakData.condition) then
debugger_conditionStr(breakData.condition, data.vars, function()
if(breakData and breakData.condition) then
debugger_conditionStr(breakData.condition,data.vars,function()
_resume(coro_debugger, data)
checkSetVar()
end)
@ -2337,7 +2362,7 @@ end
local function debugger_xpcall()
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(4, LuaDebugger.event.C2S_HITBreakPoint)
if (data.stack and data.stack[1]) then
if(data.stack and data.stack[1]) then
data.stack[1].isXpCall = true
end
--挂起等待调试器作出反应
@ -2346,11 +2371,12 @@ local function debugger_xpcall()
end
--调试开始
local function start()
local socket = createSocket()
-- print(controller_host)
-- print(controller_port)
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
local socket = createSocket()
print(controller_host)
print(controller_port)
local fullName,dirName,fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName
local server = socket.connect(controller_host, controller_port)
debug_server = server;
@ -2358,7 +2384,7 @@ local function start()
--创建breakInfo socket
socket = createSocket()
breakInfoSocket = socket.connect(controller_host, controller_port)
if (breakInfoSocket) then
if(breakInfoSocket) then
breakInfoSocket:settimeout(0)
debugger_sendMsg(breakInfoSocket, LuaDebugger.event.C2S_SetSocketName, {
name = "breakPointSocket"
@ -2373,41 +2399,46 @@ local function start()
xpcall(function()
sethook(debug_hook, "lrc")
end, function(error)
-- print("error:", error)
print("error:", error)
end)
if (not jit) then
if (_VERSION) then
-- print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!")
if(not jit) then
if(_VERSION)then
print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!")
else
-- print("当前为lua版本,请使用LuaDebug 进行调试!")
print("当前为lua版本,请使用LuaDebug 进行调试!")
end
end
_resume(coro_debugger, server)
end
end
end
function StartDebug(host, port)
if (not host) then
-- print("error host nil")
if(not host) then
print("error host nil")
end
if (not port) then
-- print("error prot nil")
if(not port) then
print("error prot nil")
end
if (type(host) ~= "string") then
-- print("error host not string")
if(type(host) ~= "string") then
print("error host not string")
end
if (type(port) ~= "number") then
-- print("error host not number")
if(type(port) ~= "number") then
print("error host not number")
end
controller_host = host
controller_port = port
xpcall(start, function(error)
-- body
-- print(error)
print(error)
end)
return debugger_receiveDebugBreakInfo, debugger_xpcall
end
--base64
local string = string
@ -2417,10 +2448,10 @@ ZZBase64.__code = {
'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
};
};
ZZBase64.__decode = {}
for k, v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v, 1)] = k - 1
for k,v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v,1)] = k - 1
end
function ZZBase64.encode(text)
@ -2430,14 +2461,14 @@ function ZZBase64.encode(text)
local res = {}
local index = 1
for i = 1, len, 3 do
local a = string.byte(text, i)
local a = string.byte(text, i )
local b = string.byte(text, i + 1)
local c = string.byte(text, i + 2)
-- num = a<<16 + b<<8 + c
local num = a * 65536 + b * 256 + c
for j = 1, 4 do
--tmp = num >> ((4 -j) * 6)
local tmp = math.floor(num / (2 ^ ((4 - j) * 6)))
local tmp = math.floor(num / (2 ^ ((4-j) * 6)))
--curPos = tmp&0x3f
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
@ -2474,13 +2505,13 @@ function ZZBase64.__left2(res, index, text, len)
res[index + 3] = "="
end
function ZZBase64.__left1(res, index, text, len)
function ZZBase64.__left1(res, index,text, len)
local num = string.byte(text, len + 1)
num = num * 16
local tmp = math.floor(num / 64)
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
res[index ] = ZZBase64.__code[curPos]
curPos = num % 64 + 1
res[index + 1] = ZZBase64.__code[curPos]
@ -2503,11 +2534,11 @@ function ZZBase64.decode(text)
local res = {}
local index = 1
local decode = ZZBase64.__decode
for i = 1, len, 4 do
local a = decode[string.byte(text, i)]
local b = decode[string.byte(text, i + 1)]
local c = decode[string.byte(text, i + 2)]
local d = decode[string.byte(text, i + 3)]
for i =1, len, 4 do
local a = decode[string.byte(text,i )]
local b = decode[string.byte(text,i + 1)]
local c = decode[string.byte(text,i + 2)]
local d = decode[string.byte(text,i + 3)]
--num = a<<18 + b<<12 + c<<6 + d
local num = a * 262144 + b * 4096 + c * 64 + d
@ -2516,7 +2547,7 @@ function ZZBase64.decode(text)
num = math.floor(num / 256)
local f = string.char(num % 256)
num = math.floor(num / 256)
res[index] = string.char(num % 256)
res[index ] = string.char(num % 256)
res[index + 1] = f
res[index + 2] = e
index = index + 3
@ -2552,4 +2583,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num)
end
return StartDebug

View File

@ -152,34 +152,34 @@ function ShareScreenShot(n, callback)
end)
end
function shareQRCodePicture(url, secene)
---- print(debug.traceback())
-- print(url)
-- print(secene)
function shareQRCodePicture(url,secene)
--print(debug.traceback())
print(url)
print(secene)
local json_data = {}
json_data["title"] = "湘北联赛"
local mediaObject = {}
local filename = "qrcode" .. DataManager.SelfUser.account_id
-- print(Application.persistentDataPath)
print(Application.persistentDataPath)
mediaObject["path"] = Application.persistentDataPath
mediaObject["filename"] = filename
mediaObject["type"] = 1
json_data["mediaObject"] = mediaObject
json_data["description"] = "一款现实中朋友约局休闲娱乐的场所!速度约朋友一起来玩吧!"
json_data["scene"] = secene
-- print("json_data==================")
print("json_data==================")
local json_str = json.encode(json_data)
pt(json_str)
local tex2 = QRCodePicture.GenerateQRcode(url, 250, 250)
local tex1 = ResourcesManager.LoadObject("base/lobby/bg/bg.png", typeof(UnityEngine.Texture2D))
filename = filename .. ".jpg"
-- print("text2==========")
-- print(tex2)
-- print("text1==========")
-- print(tex1)
-- print("filename==========")
-- print(filename)
QRCodePicture.CombanitePicture(tex1, tex2, 393, 1334 - 802 - 250, filename)
local tex1 = ResourcesManager.LoadObject("base/lobby/bg/bg.png",typeof(UnityEngine.Texture2D))
filename = filename ..".jpg"
print("text2==========")
print(tex2)
print("text1==========")
print(tex1)
print("filename==========")
print(filename)
QRCodePicture.CombanitePicture(tex1,tex2,393,1334-802-250,filename)
GameApplication.Instance:ShareLink(1, json_str, nil)
end
@ -201,9 +201,7 @@ local bg_url = nil
function LoadGameBg(url, main_view)
local win_mode = main_view:GetChild("win_mode")
win_mode:RemoveChildren(0, -1, true)
local tex_bg = ResourcesManager.LoadObjectByGroup(url .. ".png", typeof(UnityEngine.Texture), url)
-- print("===========================mainbg")
-- print(url..".png",typeof(UnityEngine.Texture), url)
local tex_bg = ResourcesManager.LoadObjectByGroup(url..".png",typeof(UnityEngine.Texture), url)
local bg = GImage()
bg.texture = FairyGUI.NTexture(tex_bg)
bg.width = win_mode.width
@ -365,6 +363,6 @@ end
function printlog(...)
if debug_print then
-- print(...)
print(...)
end
end

View File

@ -1,7 +1,7 @@
local debugger_reLoadFile = nil
local debugger_reLoadFile =nil
xpcall(function()
debugger_reLoadFile = require("luaideReLoadFile")
end, function()
end,function()
debugger_reLoadFile = function() print("未实现代码重载") end
end)
local debugger_stackInfo = nil
@ -392,7 +392,6 @@ local function createJson()
function json.null()
return json.null -- so json.null() will also return null ;-)
end
-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -450,8 +449,8 @@ local function createJson()
-- @return object, int The object (true, false or nil) and the position at which the next character should be
-- scanned.
function decode_scanConstant(s, startPos)
local consts = { ["true"] = true, ["false"] = false, ["null"] = nil }
local constNames = { "true", "false", "null" }
local consts = {["true"] = true, ["false"] = false, ["null"] = nil}
local constNames = {"true", "false", "null"}
for i, k in pairs(constNames) do
if string.sub(s, startPos, startPos + string.len(k) - 1) == k then
@ -777,17 +776,17 @@ function print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 1 }
data = {msg = ZZBase64.encode(str), type = 1}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
@ -801,48 +800,46 @@ function luaIdePrintWarn(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 2 }
data = {msg = ZZBase64.encode(str), type = 2}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 3 }
data = {msg = ZZBase64.encode(str), type = 3}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
--@endregion
--@region 辅助方法
@ -980,7 +977,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v)
end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3]))
print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
@ -1029,7 +1026,7 @@ local function debugger_dump(value, desciption, nesting)
end
_dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do
-- print(line)
print(line)
end
end
--@endregion
@ -1038,7 +1035,9 @@ local function debugger_valueToString(v)
local vstr = nil
if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then
return "userdata", vtype
return "userdata",vtype
else
return tostring(v), vtype
end
@ -1046,11 +1045,11 @@ local function debugger_valueToString(v)
local value = vtype
xpcall(function()
value = tostring(v)
end, function()
end,function()
value = vtype
end)
return value, vtype
elseif (vtype == "number" or vtype == "string") then
elseif (vtype == "number" or vtype == "string" ) then
return v, vtype
else
return tostring(v), vtype
@ -1058,12 +1057,12 @@ local function debugger_valueToString(v)
end
local function debugger_setVarInfo(name, value)
local valueStr, valueType = debugger_valueToString(value)
local nameStr, nameType = debugger_valueToString(name)
if (valueStr == nil) then
local nameStr,nameType = debugger_valueToString(name)
if(valueStr == nil) then
valueStr = valueType
end
local valueInfo = {
name = nameStr,
name =nameStr,
valueType = valueType,
valueStr = ZZBase64.encode(valueStr)
}
@ -1101,7 +1100,7 @@ local function debugger_getvalue(f)
i = i + 1
end
return { locals = locals, ups = ups }
return {locals = locals, ups = ups}
end
--获取堆栈
debugger_stackInfo =
@ -1147,7 +1146,7 @@ debugger_stackInfo =
end
end
local stackInfo = { stack = stack, vars = varInfos, funcs = funcs }
local stackInfo = {stack = stack, vars = varInfos, funcs = funcs}
local data = {
stack = stackInfo.stack,
vars = stackInfo.vars,
@ -1158,7 +1157,7 @@ debugger_stackInfo =
}
LuaDebugger.currentTempFunc = data.funcs[1]
return data
end
end
--===========================点断信息==================================================
--根据不同的游戏引擎进行定时获取断点信息
@ -1168,12 +1167,12 @@ local function debugger_receiveDebugBreakInfo()
if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg)
print(msg)
end
end
if (breakInfoSocket) then
local msg, status = breakInfoSocket:receive()
if (LuaDebugger.isLaunch and status == "closed") then
if(LuaDebugger.isLaunch and status == "closed") then
os.exit()
end
if (msg) then
@ -1183,12 +1182,12 @@ local function debugger_receiveDebugBreakInfo()
elseif netData.event == LuaDebugger.event.S2C_LoadLuaScript then
LuaDebugger.loadScriptBody = netData.data
debugger_exeLuaString()
debugger_sendMsg(breakInfoSocket, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
debugger_sendMsg(breakInfoSocket,LuaDebugger.event.C2S_LoadLuaScript,LuaDebugger.loadScriptBody)
elseif netData.event == LuaDebugger.event.S2C_ReLoadFile then
LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
debugger_sendMsg(
breakInfoSocket,
@ -1291,7 +1290,7 @@ debugger_setBreak =
end
LuaDebugger.isHook = false
end
end
end
local function debugger_checkFileIsBreak(fileName)
return LuaDebugger.breakInfos[fileName]
end
@ -1323,7 +1322,7 @@ function debugger_conditionStr(condition, vars, callBack)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. condition)
setfenv(fun, currentTabble)
return fun()
@ -1333,20 +1332,21 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall(
loadScript,
function(error)
-- print(error)
print(error)
end
)
if (status and msg) then
callBack()
end
end
--执行lua字符串
debugger_exeLuaString = function()
local function loadScript()
local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = { _G = _G }
local currentTabble = {_G = _G}
local frameId = LuaDebugger.loadScriptBody.frameId
frameId = frameId
local func = LuaDebugger.currentDebuggerData.funcs[frameId]
@ -1359,7 +1359,7 @@ debugger_exeLuaString = function()
for k, v in pairs(locals) do
currentTabble[k] = v
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring(script)
setfenv(fun, currentTabble)
@ -1374,47 +1374,50 @@ debugger_exeLuaString = function()
xpcall(
loadScript,
function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end
)
LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event
.C2S_HITBreakPoint)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end
LuaDebugger.loadScriptBody.complete = true
end
--@region 调试中修改变量值
--根据key 值在 value 查找
local function debugger_getTablekey(key, keyType, value)
if (keyType == -1) then
local function debugger_getTablekey(key,keyType,value)
if(keyType == -1) then
return key
elseif (keyType == 1) then
elseif(keyType == 1) then
return tonumber(key)
elseif (keyType == 2) then
elseif(keyType == 2) then
local valueKey = nil
for k, v in pairs(value) do
for k,v in pairs(value) do
local nameType = type(k)
if (nameType == "userdata" or nameType == "table") then
if(nameType == "userdata" or nameType == "table") then
if (not LuaDebugger.isFoxGloryProject) then
valueKey = tostring(k)
if (key == valueKey) then
if(key == valueKey) then
return k
end
break
end
end
end
end
end
local function debugger_setVarValue(server, data)
local newValue = nil
local level = LuaDebugger.serVarLevel + LuaDebugger.setVarBody.frameId
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1]
--@region vars check
local localValueChangeIndex = -1
@ -1429,7 +1432,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (firstKeyName == name) then
if(firstKeyName == name) then
localValueChangeIndex = i
oldValue = value
end
@ -1447,7 +1450,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (localValueChangeIndex == -1 and firstKeyName == name) then
if(localValueChangeIndex == -1 and firstKeyName == name) then
upValueFun = func
oldValue = value
upValueChangeIndex = i
@ -1459,8 +1462,8 @@ local function debugger_setVarValue(server, data)
end
i = i + 1
end
--@endregion
local vars = { locals = locals, ups = ups }
--@endregion
local vars = {locals = locals, ups = ups}
local function loadScript()
local currentTabble = {}
@ -1477,7 +1480,7 @@ local function debugger_setVarValue(server, data)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. data.value)
setfenv(fun, currentTabble)
newValue = fun()
@ -1487,7 +1490,7 @@ local function debugger_setVarValue(server, data)
xpcall(
loadScript,
function(error)
-- print(error, "============================")
print(error, "============================")
end
)
@ -1496,37 +1499,39 @@ local function debugger_setVarValue(server, data)
-- local 查找并替换
local keyLength = #data.keys
if (keyLength == 1) then
if (localValueChangeIndex ~= -1) then
if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue)
elseif (upValueFun ~= nil) then
debug.setupvalue(upValueFun, upValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
else
--全局变量查找
if (_G[firstKeyName]) then
if(_G[firstKeyName]) then
_G[firstKeyName] = newValue
end
end
else
if (not oldValue) then
if (_G[firstKeyName]) then
if(not oldValue) then
if(_G[firstKeyName]) then
oldValue = _G[firstKeyName]
end
end
local tempValue = oldValue
for i = 2, keyLength - 1 do
if (tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i], data.numberTypes[i], oldValue)]
for i=2,keyLength-1 do
if(tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i],data.numberTypes[i],oldValue)]
end
end
if (tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength], data.numberTypes[keyLength], oldValue)] = newValue
if(tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength],data.numberTypes[keyLength],oldValue)] = newValue
end
end
local varInfo = debugger_setVarInfo(data.varName, newValue)
data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end
--@endregion
@ -1538,41 +1543,41 @@ checkSetVar =
function()
if (LuaDebugger.isSetVar) then
LuaDebugger.isSetVar = false
debugger_setVarValue(debug_server, LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
debugger_setVarValue(debug_server,LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.setVarBody)
xpcall(
checkSetVar,
function(error)
-- print("设置变量", error)
print("设置变量", error)
end
)
elseif (LuaDebugger.isLoadLuaScript) then
elseif(LuaDebugger.isLoadLuaScript) then
LuaDebugger.isLoadLuaScript = false
debugger_exeLuaString()
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("执行代码", error)
print("执行代码", error)
end
)
elseif (LuaDebugger.isReLoadFile) then
elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("重新加载文件", error)
print("重新加载文件", error)
end
)
end
end
end
@ -1622,7 +1627,7 @@ local function debugger_getValueByScript(value, script)
val = fun()
end,
function(error)
-- print(error, "====>")
print(error, "====>")
val = nil
end
)
@ -1889,6 +1894,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {}
end
end
end
else
m = getmetatable(value)
@ -1938,6 +1944,7 @@ local function debugger_getBreakVar(body, server)
if (value) then
local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else
if (valueType == "function") then
@ -1972,9 +1979,9 @@ local function debugger_getBreakVar(body, server)
xpcall(
exe,
function(error)
-- -- print("获取变量错误 错误消息-----------------")
-- -- print(error)
-- -- print(debug.traceback("", 2))
-- print("获取变量错误 错误消息-----------------")
-- print(error)
-- print(debug.traceback("", 2))
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
@ -2011,7 +2018,7 @@ local function debugger_loop(server)
while true do
local line, status = server:receive()
if (status == "closed") then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
@ -2023,12 +2030,13 @@ local function debugger_loop(server)
local event = netData.event
local body = netData.data
if (event == LuaDebugger.event.S2C_DebugClose) then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
coroutine.yield()
end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息
local function setB()
@ -2037,7 +2045,7 @@ local function debugger_loop(server)
xpcall(
setB,
function(error)
-- print(error)
print(error)
end
)
elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2148,26 +2156,29 @@ local function debugger_loop(server)
end
coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line)
if (not LuaDebugger.isHook) then
if(not LuaDebugger.isHook) then
return
end
if (LuaDebugger.Run) then
if (event == "line") then
if(LuaDebugger.Run) then
if(event == "line") then
local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do
if (linesInfo.lines and linesInfo.lines[line]) then
if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true
break
end
end
if (isCheck) then
if(isCheck) then
break
end
end
if (not isCheck) then
if(not isCheck) then
return
end
else
@ -2198,7 +2209,7 @@ debug_hook = function(event, line)
return
end
-- debugger_dump(LuaDebugger,"LuaDebugger")
-- -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
-- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
local file = nil
if (event == "call") then
-- end
@ -2206,7 +2217,7 @@ debug_hook = function(event, line)
if (not LuaDebugger.Run) then
LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1
end
-- -- print("stepIn",LuaDebugger.StepNextLevel)
-- print("stepIn",LuaDebugger.StepNextLevel)
local stepInfo = getinfo(2, "S")
local source = stepInfo.source
@ -2248,6 +2259,7 @@ debug_hook = function(event, line)
local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil
if (breakInfo) then
local ischeck = false
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
@ -2287,13 +2299,13 @@ debug_hook = function(event, line)
end
pathNamesCount = pathNamesCount - 1
hitPathNamesCount = hitPathNamesCount - 1
checkCount = checkCount + 1
checkCount = checkCount+1
if (pathNamesCount <= 0 or hitPathNamesCount <= 0) then
break
end
end
if (checkCount > 0) then
if(checkCount>0) then
break;
end
else
@ -2372,7 +2384,7 @@ end
local function debugger_xpcall()
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(4, LuaDebugger.event.C2S_HITBreakPoint)
if (data.stack and data.stack[1]) then
if(data.stack and data.stack[1]) then
data.stack[1].isXpCall = true
end
--挂起等待调试器作出反应
@ -2384,8 +2396,8 @@ local function start()
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName
local socket = createSocket()
-- print(controller_host)
-- print(controller_port)
print(controller_host)
print(controller_port)
local server = socket.connect(controller_host, controller_port)
debug_server = server
@ -2415,15 +2427,15 @@ local function start()
debug.sethook(debug_hook, "lrc")
end,
function(error)
-- print("error:", error)
print("error:", error)
end
)
if (jit) then
if (LuaDebugger.debugLuaType ~= "jit") then
-- print("error======================================================")
print("error======================================================")
local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg)
print(msg)
end
end
_resume(coro_debugger, server)
@ -2432,16 +2444,16 @@ local function start()
end
function StartDebug(host, port)
if (not host) then
-- print("error host nil")
print("error host nil")
end
if (not port) then
-- print("error prot nil")
print("error prot nil")
end
if (type(host) ~= "string") then
-- print("error host not string")
print("error host not string")
end
if (type(port) ~= "number") then
-- print("error host not number")
print("error host not number")
end
controller_host = host
controller_port = port
@ -2449,7 +2461,7 @@ function StartDebug(host, port)
start,
function(error)
-- body
-- print(error)
print(error)
end
)
return debugger_receiveDebugBreakInfo, debugger_xpcall
@ -2466,8 +2478,8 @@ ZZBase64.__code = {
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
};
ZZBase64.__decode = {}
for k, v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v, 1)] = k - 1
for k,v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v,1)] = k - 1
end
function ZZBase64.encode(text)
@ -2477,14 +2489,14 @@ function ZZBase64.encode(text)
local res = {}
local index = 1
for i = 1, len, 3 do
local a = string.byte(text, i)
local a = string.byte(text, i )
local b = string.byte(text, i + 1)
local c = string.byte(text, i + 2)
-- num = a<<16 + b<<8 + c
local num = a * 65536 + b * 256 + c
for j = 1, 4 do
--tmp = num >> ((4 -j) * 6)
local tmp = math.floor(num / (2 ^ ((4 - j) * 6)))
local tmp = math.floor(num / (2 ^ ((4-j) * 6)))
--curPos = tmp&0x3f
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
@ -2521,13 +2533,13 @@ function ZZBase64.__left2(res, index, text, len)
res[index + 3] = "="
end
function ZZBase64.__left1(res, index, text, len)
function ZZBase64.__left1(res, index,text, len)
local num = string.byte(text, len + 1)
num = num * 16
local tmp = math.floor(num / 64)
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
res[index ] = ZZBase64.__code[curPos]
curPos = num % 64 + 1
res[index + 1] = ZZBase64.__code[curPos]
@ -2550,11 +2562,11 @@ function ZZBase64.decode(text)
local res = {}
local index = 1
local decode = ZZBase64.__decode
for i = 1, len, 4 do
local a = decode[string.byte(text, i)]
local b = decode[string.byte(text, i + 1)]
local c = decode[string.byte(text, i + 2)]
local d = decode[string.byte(text, i + 3)]
for i =1, len, 4 do
local a = decode[string.byte(text,i )]
local b = decode[string.byte(text,i + 1)]
local c = decode[string.byte(text,i + 2)]
local d = decode[string.byte(text,i + 3)]
--num = a<<18 + b<<12 + c<<6 + d
local num = a * 262144 + b * 4096 + c * 64 + d
@ -2563,7 +2575,7 @@ function ZZBase64.decode(text)
num = math.floor(num / 256)
local f = string.char(num % 256)
num = math.floor(num / 256)
res[index] = string.char(num % 256)
res[index ] = string.char(num % 256)
res[index + 1] = f
res[index + 2] = e
index = index + 3
@ -2599,4 +2611,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num)
end
return StartDebug

View File

@ -1,7 +1,7 @@
local debugger_reLoadFile = nil
local debugger_reLoadFile =nil
xpcall(function()
debugger_reLoadFile = require("luaideReLoadFile")
end, function()
end,function()
debugger_reLoadFile = function() print("未实现代码重载") end
end)
local sethook = debug.sethook
@ -13,9 +13,9 @@ local checkSetVar = nil
local loadstring_ = nil
local debugger_sendMsg = nil
if (loadstring) then
loadstring_ = loadstring
loadstring_ = loadstring
else
loadstring_ = load
loadstring_ = load
end
local ZZBase64 = {}
local LuaDebugTool_ = nil
@ -366,7 +366,6 @@ local function createJson()
function json.null()
return json.null -- so json.null() will also return null ;-)
end
-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE'
@ -424,8 +423,8 @@ local function createJson()
-- @return object, int The object (true, false or nil) and the position at which the next character should be
-- scanned.
function decode_scanConstant(s, startPos)
local consts = { ["true"] = true, ["false"] = false, ["null"] = nil }
local constNames = { "true", "false", "null" }
local consts = {["true"] = true, ["false"] = false, ["null"] = nil}
local constNames = {"true", "false", "null"}
for i, k in pairs(constNames) do
if string.sub(s, startPos, startPos + string.len(k) - 1) == k then
@ -695,7 +694,7 @@ local LuaDebugger = {
runLineCount = 0,
--分割字符串缓存
splitFilePaths = {},
version = "0.9.3",
version="0.9.3",
serVarLevel = 4
}
local debug_hook = nil
@ -748,17 +747,17 @@ function print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 1 }
data = {msg = ZZBase64.encode(str), type = 1}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
@ -772,48 +771,46 @@ function luaIdePrintWarn(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 2 }
data = {msg = ZZBase64.encode(str), type = 2}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = { ... } --这里的...和{}符号中间需要有空格号,否则会出错
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = { "nil" }
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = { msg = ZZBase64.encode(str), type = 3 }
data = {msg = ZZBase64.encode(str), type = 3}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
--@endregion
--@region 辅助方法
@ -951,7 +948,7 @@ local function debugger_dump(value, desciption, nesting)
return tostring(v)
end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
-- print("dump from: " .. debugger_strTrim(traceback[3]))
print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
@ -1000,7 +997,7 @@ local function debugger_dump(value, desciption, nesting)
end
_dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do
-- print(line)
print(line)
end
end
--@endregion
@ -1008,24 +1005,27 @@ local function debugger_valueToString(v)
local vtype = type(v)
local vstr = nil
if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then
return "userdata", vtype
if (LuaDebugger.isFoxGloryProject ) then
return "userdata",vtype
else
return tostring(v), vtype
end
elseif (vtype == "table" or vtype == "function" or vtype == "boolean") then
local value = vtype
xpcall(function()
if (LuaDebugger.isFoxGloryProject) then
if(LuaDebugger.isFoxGloryProject) then
value = vtype
else
value = tostring(v)
end
end, function()
end,function()
value = vtype
end)
return value, vtype
elseif (vtype == "number" or vtype == "string") then
elseif (vtype == "number" or vtype == "string" ) then
return v, vtype
else
return tostring(v), vtype
@ -1033,12 +1033,12 @@ local function debugger_valueToString(v)
end
local function debugger_setVarInfo(name, value)
local valueStr, valueType = debugger_valueToString(value)
local nameStr, nameType = debugger_valueToString(name)
if (valueStr == nil) then
local nameStr,nameType = debugger_valueToString(name)
if(valueStr == nil) then
valueStr = valueType
end
local valueInfo = {
name = nameStr,
name =nameStr,
valueType = valueType,
valueStr = ZZBase64.encode(valueStr)
}
@ -1076,7 +1076,7 @@ local function debugger_getvalue(f)
i = i + 1
end
return { locals = locals, ups = ups }
return {locals = locals, ups = ups}
end
--获取堆栈
debugger_stackInfo =
@ -1122,7 +1122,7 @@ debugger_stackInfo =
end
end
local stackInfo = { stack = stack, vars = varInfos, funcs = funcs }
local stackInfo = {stack = stack, vars = varInfos, funcs = funcs}
local data = {
stack = stackInfo.stack,
vars = stackInfo.vars,
@ -1133,23 +1133,23 @@ debugger_stackInfo =
}
return data
end
end
--==============================工具方法 end======================================================
--===========================点断信息==================================================
--根据不同的游戏引擎进行定时获取断点信息
--CCDirector:sharedDirector():getScheduler()
local debugger_setBreak = nil
local function debugger_receiveDebugBreakInfo()
if (not jit) then
if (_VERSION) then
-- print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!")
if(not jit) then
if(_VERSION)then
print("当前lua版本为: ".._VERSION.." 请使用 -----LuaDebug.lua----- 进行调试!")
else
-- print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!")
print("当前为lua版本,请使用-----LuaDebug.lua-----进行调试!")
end
end
if (breakInfoSocket) then
local msg, status = breakInfoSocket:receive()
if (LuaDebugger.isLaunch == true and status == "closed") then
if(LuaDebugger.isLaunch == true and status == "closed") then
os.exit()
end
if (msg) then
@ -1159,7 +1159,7 @@ local function debugger_receiveDebugBreakInfo()
elseif netData.event == LuaDebugger.event.S2C_LoadLuaScript then
LuaDebugger.loadScriptBody = netData.data
debugger_exeLuaString()
debugger_sendMsg(breakInfoSocket, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
debugger_sendMsg(breakInfoSocket,LuaDebugger.event.C2S_LoadLuaScript,LuaDebugger.loadScriptBody)
elseif netData.event == LuaDebugger.event.S2C_ReLoadFile then
LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false
@ -1267,7 +1267,7 @@ debugger_setBreak =
end
LuaDebugger.isHook = false
end
end
end
local function debugger_checkFileIsBreak(fileName)
return LuaDebugger.breakInfos[fileName]
end
@ -1299,7 +1299,7 @@ function debugger_conditionStr(condition, vars, callBack)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. condition)
setfenv(fun, currentTabble)
return fun()
@ -1309,20 +1309,21 @@ function debugger_conditionStr(condition, vars, callBack)
xpcall(
loadScript,
function(error)
-- print(error)
print(error)
end
)
if (status and msg) then
callBack()
end
end
--执行lua字符串
debugger_exeLuaString = function()
local function loadScript()
local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = { _G = _G }
local currentTabble = {_G = _G}
local frameId = LuaDebugger.loadScriptBody.frameId
frameId = frameId
local func = LuaDebugger.currentDebuggerData.funcs[frameId]
@ -1335,7 +1336,7 @@ debugger_exeLuaString = function()
for k, v in pairs(locals) do
currentTabble[k] = v
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring(script)
setfenv(fun, currentTabble)
@ -1350,47 +1351,50 @@ debugger_exeLuaString = function()
xpcall(
loadScript,
function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end
)
LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event
.C2S_HITBreakPoint)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end
LuaDebugger.loadScriptBody.complete = true
end
--@region 调试中修改变量值
--根据key 值在 value 查找
local function debugger_getTablekey(key, keyType, value)
if (keyType == -1) then
local function debugger_getTablekey(key,keyType,value)
if(keyType == -1) then
return key
elseif (keyType == 1) then
elseif(keyType == 1) then
return tonumber(key)
elseif (keyType == 2) then
elseif(keyType == 2) then
local valueKey = nil
for k, v in pairs(value) do
for k,v in pairs(value) do
local nameType = type(k)
if (nameType == "userdata" or nameType == "table") then
if(nameType == "userdata" or nameType == "table") then
if (not LuaDebugger.isFoxGloryProject) then
valueKey = tostring(k)
if (key == valueKey) then
if(key == valueKey) then
return k
end
break
end
end
end
end
end
local function debugger_setVarValue(server, data)
local newValue = nil
local level = LuaDebugger.serVarLevel + LuaDebugger.setVarBody.frameId
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1]
--@region vars check
local localValueChangeIndex = -1
@ -1405,7 +1409,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (firstKeyName == name) then
if(firstKeyName == name) then
localValueChangeIndex = i
oldValue = value
end
@ -1423,7 +1427,7 @@ local function debugger_setVarValue(server, data)
if not name then
break
end
if (localValueChangeIndex == -1 and firstKeyName == name) then
if(localValueChangeIndex == -1 and firstKeyName == name) then
upValueFun = func
oldValue = value
upValueChangeIndex = i
@ -1435,8 +1439,8 @@ local function debugger_setVarValue(server, data)
end
i = i + 1
end
--@endregion
local vars = { locals = locals, ups = ups }
--@endregion
local vars = {locals = locals, ups = ups}
local function loadScript()
local currentTabble = {}
@ -1453,7 +1457,7 @@ local function debugger_setVarValue(server, data)
currentTabble[k] = v
end
end
setmetatable(currentTabble, { __index = _G })
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. data.value)
setfenv(fun, currentTabble)
newValue = fun()
@ -1463,7 +1467,7 @@ local function debugger_setVarValue(server, data)
xpcall(
loadScript,
function(error)
-- print(error, "============================")
print(error, "============================")
end
)
@ -1472,37 +1476,39 @@ local function debugger_setVarValue(server, data)
-- local 查找并替换
local keyLength = #data.keys
if (keyLength == 1) then
if (localValueChangeIndex ~= -1) then
if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue)
elseif (upValueFun ~= nil) then
debug.setupvalue(upValueFun, upValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
else
--全局变量查找
if (_G[firstKeyName]) then
if(_G[firstKeyName]) then
_G[firstKeyName] = newValue
end
end
else
if (not oldValue) then
if (_G[firstKeyName]) then
if(not oldValue) then
if(_G[firstKeyName]) then
oldValue = _G[firstKeyName]
end
end
local tempValue = oldValue
for i = 2, keyLength - 1 do
if (tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i], data.numberTypes[i], oldValue)]
for i=2,keyLength-1 do
if(tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i],data.numberTypes[i],oldValue)]
end
end
if (tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength], data.numberTypes[keyLength], oldValue)] = newValue
if(tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength],data.numberTypes[keyLength],oldValue)] = newValue
end
end
local varInfo = debugger_setVarInfo(data.varName, newValue)
data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end
--@endregion
@ -1514,41 +1520,41 @@ checkSetVar =
function()
if (LuaDebugger.isSetVar) then
LuaDebugger.isSetVar = false
debugger_setVarValue(debug_server, LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
debugger_setVarValue(debug_server,LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.setVarBody)
xpcall(
checkSetVar,
function(error)
-- print("设置变量", error)
print("设置变量", error)
end
)
elseif (LuaDebugger.isLoadLuaScript) then
elseif(LuaDebugger.isLoadLuaScript) then
LuaDebugger.isLoadLuaScript = false
debugger_exeLuaString()
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("执行代码", error)
print("执行代码", error)
end
)
elseif (LuaDebugger.isReLoadFile) then
elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
-- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel + 1
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
-- print("重新加载文件", error)
print("重新加载文件", error)
end
)
end
end
end
@ -1598,7 +1604,7 @@ local function debugger_getValueByScript(value, script)
val = fun()
end,
function(error)
-- print(error, "====>")
print(error, "====>")
val = nil
end
)
@ -1739,6 +1745,7 @@ end
return
]]
local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables)
for i, mtable in ipairs(metatables) do
if (metatable == mtable) then
return vinfos
@ -1794,6 +1801,7 @@ local function debugger_getmetatable(value, metatable, vinfos, server, variables
else
return vinfos
end
end
local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType)
if (valueType == "userdata") then
@ -1866,6 +1874,7 @@ local function debugger_sendTableValues(value, server, variablesReference, debug
vinfos = {}
end
end
end
else
m = getmetatable(value)
@ -1915,10 +1924,11 @@ local function debugger_getBreakVar(body, server)
if (value) then
local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else
if (valueType == "function") then
if (LuaDebugger.isFoxGloryProject) then
if(LuaDebugger.isFoxGloryProject) then
value = "function"
else
value = tostring(value)
@ -1953,9 +1963,9 @@ local function debugger_getBreakVar(body, server)
xpcall(
exe,
function(error)
-- -- print("获取变量错误 错误消息-----------------")
-- -- print(error)
-- -- print(debug.traceback("", 2))
-- print("获取变量错误 错误消息-----------------")
-- print(error)
-- print(debug.traceback("", 2))
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
@ -1981,6 +1991,7 @@ local function ResetDebugInfo()
LuaDebugger.StepIn = false
LuaDebugger.StepNext = false
LuaDebugger.StepOut = false
end
local function debugger_loop(server)
server = debug_server
@ -1991,7 +2002,7 @@ local function debugger_loop(server)
while true do
local line, status = server:receive()
if (status == "closed") then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
@ -2003,12 +2014,13 @@ local function debugger_loop(server)
local event = netData.event
local body = netData.data
if (event == LuaDebugger.event.S2C_DebugClose) then
if (LuaDebugger.isLaunch) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
coroutine.yield()
end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息
local function setB()
@ -2017,7 +2029,7 @@ local function debugger_loop(server)
xpcall(
setB,
function(error)
-- print(error)
print(error)
end
)
elseif event == LuaDebugger.event.S2C_RUN then --开始运行
@ -2029,7 +2041,7 @@ local function debugger_loop(server)
LuaDebugger.currentDebuggerData = nil
LuaDebugger.Run = true
LuaDebugger.tempRunFlag = true
LuaDebugger.currentLine = nil
LuaDebugger.currentLine= nil
local data = coroutine.yield()
LuaDebugger.serVarLevel = 4
LuaDebugger.currentDebuggerData = data
@ -2130,37 +2142,42 @@ local function debugger_loop(server)
end
coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line)
if (not LuaDebugger.isHook) then
if(not LuaDebugger.isHook) then
return
end
if (LuaDebugger.Run) then
if (event == "line") then
if(LuaDebugger.Run) then
if(event == "line") then
local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do
if (linesInfo.lines and linesInfo.lines[line]) then
if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true
break
end
end
if (isCheck) then
if(isCheck) then
break
end
end
if (not isCheck) then
if(not isCheck) then
return
end
end
end
local file = nil
if (event == "line") then
if(event == "line") then
local funs = nil
local funlength = 0
if (LuaDebugger.currentDebuggerData) then
local funlength =0
if(LuaDebugger.currentDebuggerData) then
funs = LuaDebugger.currentDebuggerData.funcs
funlength = #funs
end
@ -2168,44 +2185,47 @@ debug_hook = function(event, line)
local tempFunc = stepInfo.func
local source = stepInfo.source
file = getSource(source);
if (source == "=[C]" or source:find(LuaDebugger.DebugLuaFie)) then return end
if (funlength > 0 and funs[1] == tempFunc and LuaDebugger.currentLine ~= line) then
LuaDebugger.runLineCount = LuaDebugger.runLineCount + 1
if(source == "=[C]" or source:find(LuaDebugger.DebugLuaFie)) then return end
if(funlength > 0 and funs[1] == tempFunc and LuaDebugger.currentLine ~= line) then
LuaDebugger.runLineCount = LuaDebugger.runLineCount+1
end
local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil
local ischeck = false
if (breakInfo) then
if(breakInfo) then
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
if (lines and lines[line]) then
if(lines and lines[line]) then
ischeck = true
break
end
end
end
local isHit = false
if (ischeck) then
if(ischeck) then
--并且在断点中
local info = stepInfo
local source = string.lower(info.source)
local fullName, dir, fileName = debugger_getFilePathInfo(source)
local source = string.lower( info.source )
local fullName,dir,fileName = debugger_getFilePathInfo(source)
local hitPathNames = splitFilePath(fullName)
local hitCounts = {}
local debugHitCounts = nil
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
local pathNames = lineInfo.pathNames
debugHitCounts = lineInfo.hitCounts
if (lines and lines[line]) then
if(lines and lines[line]) then
breakData = lines[line]
--判断路径
hitCounts[k] = 0
local hitPathNamesCount = #hitPathNames
local pathNamesCount = #pathNames
local checkCount = 0;
while (true) do
while(true) do
if (pathNames[pathNamesCount] ~= hitPathNames[hitPathNamesCount]) then
break
else
@ -2213,55 +2233,57 @@ debug_hook = function(event, line)
end
pathNamesCount = pathNamesCount - 1
hitPathNamesCount = hitPathNamesCount - 1
checkCount = checkCount + 1
if (pathNamesCount <= 0 or hitPathNamesCount <= 0) then
checkCount = checkCount+1
if(pathNamesCount <= 0 or hitPathNamesCount <= 0) then
break
end
end
if (checkCount > 0) then
if(checkCount>0) then
break;
end
else
breakData = nil
end
end
if (breakData) then
if(breakData) then
local hitFieName = ""
local maxCount = 0
for k, v in pairs(hitCounts) do
if (v > maxCount) then
if(v > maxCount) then
maxCount = v
hitFieName = k;
end
end
local hitPathNamesLength = #hitPathNames
if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then
if (hitFieName ~= "") then
if(hitFieName ~= "") then
local hitCount = breakData.hitCondition
local clientHitCount = debugHitCounts[breakData.line]
clientHitCount = clientHitCount + 1
debugHitCounts[breakData.line] = clientHitCount
if (funs and funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
if(funs and funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
LuaDebugger.runLineCount = 0
elseif (LuaDebugger.tempRunFlag and LuaDebugger.currentLine == line) then
elseif(LuaDebugger.tempRunFlag and LuaDebugger.currentLine == line) then
LuaDebugger.runLineCount = 0
LuaDebugger.tempRunFlag = nil
elseif (clientHitCount >= hitCount) then
elseif(clientHitCount >= hitCount) then
isHit = true
end
end
end
end
end
if (LuaDebugger.StepOut) then
if (funlength == 1) then
if(LuaDebugger.StepOut) then
if(funlength == 1) then
ResetDebugInfo();
LuaDebugger.Run = true
return
else
if (funs[2] == tempFunc) then
if(funs[2] == tempFunc) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起")
-- print("StepIn 挂起")
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
@ -2270,34 +2292,35 @@ debug_hook = function(event, line)
end
end
if (LuaDebugger.StepIn) then
if (funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
if(LuaDebugger.StepIn) then
if(funs[1] == tempFunc and LuaDebugger.runLineCount == 0) then
return
end
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
-- -- print("StepIn 挂起")
-- print("StepIn 挂起")
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
return
end
if (LuaDebugger.StepNext) then
if(LuaDebugger.StepNext ) then
local isNext = false
if (funs) then
for i, f in ipairs(funs) do
if (tempFunc == f) then
if (LuaDebugger.currentLine == line) then
if(funs) then
for i,f in ipairs(funs) do
if(tempFunc == f) then
if(LuaDebugger.currentLine == line) then
return
end
isNext = true
isNext =true
break;
end
end
else
isNext = true
isNext =true
end
if (isNext) then
if(isNext) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_NextResponse)
LuaDebugger.runLineCount = 0
LuaDebugger.currentLine = line
@ -2312,15 +2335,17 @@ debug_hook = function(event, line)
--断点判断
if (isHit) then
if(isHit) then
LuaDebugger.runLineCount = 0
LuaDebugger.currentLine = line
sevent = LuaDebugger.event.C2S_HITBreakPoint
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(3, sevent)
--挂起等待调试器作出反应
if (breakData and breakData.condition) then
debugger_conditionStr(breakData.condition, data.vars, function()
if(breakData and breakData.condition) then
debugger_conditionStr(breakData.condition,data.vars,function()
_resume(coro_debugger, data)
checkSetVar()
end)
@ -2337,7 +2362,7 @@ end
local function debugger_xpcall()
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(4, LuaDebugger.event.C2S_HITBreakPoint)
if (data.stack and data.stack[1]) then
if(data.stack and data.stack[1]) then
data.stack[1].isXpCall = true
end
--挂起等待调试器作出反应
@ -2346,11 +2371,12 @@ local function debugger_xpcall()
end
--调试开始
local function start()
local socket = createSocket()
-- print(controller_host)
-- print(controller_port)
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
local socket = createSocket()
print(controller_host)
print(controller_port)
local fullName,dirName,fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName
local server = socket.connect(controller_host, controller_port)
debug_server = server;
@ -2358,7 +2384,7 @@ local function start()
--创建breakInfo socket
socket = createSocket()
breakInfoSocket = socket.connect(controller_host, controller_port)
if (breakInfoSocket) then
if(breakInfoSocket) then
breakInfoSocket:settimeout(0)
debugger_sendMsg(breakInfoSocket, LuaDebugger.event.C2S_SetSocketName, {
name = "breakPointSocket"
@ -2373,41 +2399,46 @@ local function start()
xpcall(function()
sethook(debug_hook, "lrc")
end, function(error)
-- print("error:", error)
print("error:", error)
end)
if (not jit) then
if (_VERSION) then
-- print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!")
if(not jit) then
if(_VERSION)then
print("当前lua版本为: ".._VERSION.." 请使用LuaDebug 进行调试!")
else
-- print("当前为lua版本,请使用LuaDebug 进行调试!")
print("当前为lua版本,请使用LuaDebug 进行调试!")
end
end
_resume(coro_debugger, server)
end
end
end
function StartDebug(host, port)
if (not host) then
-- print("error host nil")
if(not host) then
print("error host nil")
end
if (not port) then
-- print("error prot nil")
if(not port) then
print("error prot nil")
end
if (type(host) ~= "string") then
-- print("error host not string")
if(type(host) ~= "string") then
print("error host not string")
end
if (type(port) ~= "number") then
-- print("error host not number")
if(type(port) ~= "number") then
print("error host not number")
end
controller_host = host
controller_port = port
xpcall(start, function(error)
-- body
-- print(error)
print(error)
end)
return debugger_receiveDebugBreakInfo, debugger_xpcall
end
--base64
local string = string
@ -2417,10 +2448,10 @@ ZZBase64.__code = {
'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
};
};
ZZBase64.__decode = {}
for k, v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v, 1)] = k - 1
for k,v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v,1)] = k - 1
end
function ZZBase64.encode(text)
@ -2430,14 +2461,14 @@ function ZZBase64.encode(text)
local res = {}
local index = 1
for i = 1, len, 3 do
local a = string.byte(text, i)
local a = string.byte(text, i )
local b = string.byte(text, i + 1)
local c = string.byte(text, i + 2)
-- num = a<<16 + b<<8 + c
local num = a * 65536 + b * 256 + c
for j = 1, 4 do
--tmp = num >> ((4 -j) * 6)
local tmp = math.floor(num / (2 ^ ((4 - j) * 6)))
local tmp = math.floor(num / (2 ^ ((4-j) * 6)))
--curPos = tmp&0x3f
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
@ -2474,13 +2505,13 @@ function ZZBase64.__left2(res, index, text, len)
res[index + 3] = "="
end
function ZZBase64.__left1(res, index, text, len)
function ZZBase64.__left1(res, index,text, len)
local num = string.byte(text, len + 1)
num = num * 16
local tmp = math.floor(num / 64)
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
res[index ] = ZZBase64.__code[curPos]
curPos = num % 64 + 1
res[index + 1] = ZZBase64.__code[curPos]
@ -2503,11 +2534,11 @@ function ZZBase64.decode(text)
local res = {}
local index = 1
local decode = ZZBase64.__decode
for i = 1, len, 4 do
local a = decode[string.byte(text, i)]
local b = decode[string.byte(text, i + 1)]
local c = decode[string.byte(text, i + 2)]
local d = decode[string.byte(text, i + 3)]
for i =1, len, 4 do
local a = decode[string.byte(text,i )]
local b = decode[string.byte(text,i + 1)]
local c = decode[string.byte(text,i + 2)]
local d = decode[string.byte(text,i + 3)]
--num = a<<18 + b<<12 + c<<6 + d
local num = a * 262144 + b * 4096 + c * 64 + d
@ -2516,7 +2547,7 @@ function ZZBase64.decode(text)
num = math.floor(num / 256)
local f = string.char(num % 256)
num = math.floor(num / 256)
res[index] = string.char(num % 256)
res[index ] = string.char(num % 256)
res[index + 1] = f
res[index + 2] = e
index = index + 3
@ -2552,4 +2583,7 @@ function ZZBase64.__decodeLeft2(res, index, text, len)
res[index] = string.char(num)
end
return StartDebug

View File

@ -9,567 +9,218 @@ function EXClearingView.new(blur_view)
setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M })
self._full = true
ResultView.init(self, "ui://Main_Majiang/clearing")
ResultView.init(self, "ui://Main_Majiang/clearing_jiangxi")
self._currenIndex = 0
self._blur_view = blur_view
self._close_zone = false
self:InitMaPai()
-- self:InitMaPai()
return self
end
function M:InitMaPai()
self.maPaiCtr = self._view:GetController("mapai")
self.maPaiCtr.selectedIndex = 0
-- function M:InitMaPai()
-- self.maPaiCtr = self._view:GetController("mapai")
-- self.maPaiCtr.selectedIndex = 0
self.maPaiList = {}
-- self.maPaiList = {}
for i = 1, 8 do
local tempMP = self._view:GetChild("niao" .. i)
table.insert(self.maPaiList, tempMP)
end
end
function M:IsMapaiShow(niao, isShow)
if niao then
niao.visible = isShow
end
end
function M:SetMaPaiValue(niao, value)
if niao then
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
end
end
function M:SetMaPaiColor(niao, num)
niao:GetController("color").selectedIndex = num
end
function M:HideAllMapai()
for i = 1, #self.maPaiList do
self:IsMapaiShow(self.maPaiList[i], false)
self:SetMaPaiColor(self.maPaiList[i], 0)
end
end
function M:ShowSelectMaPai(niaoList)
if niaoList and #niaoList > 0 then
self.maPaiCtr.selectedIndex = 1
self:HideAllMapai()
for i = 1, #niaoList do
self:IsMapaiShow(self.maPaiList[i], true)
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
if niaoList[i].score > 0 then
self:SetMaPaiColor(self.maPaiList[i], 2)
end
end
else
self.maPaiCtr.selectedIndex = 0
end
end
function M:CalculatePaixingInfo(result)
self.WinList = {}
if result.info_list and #result.info_list > 0 then
for i = 1, #result.info_list do
if result.info_list[i].win_list and #result.info_list[i].win_list > 0 then
table.insert(self.WinList, result.info_list[i].win_list)
end
end
end
printlog("牌型列表====>>>")
pt(self.WinList)
end
function M:SetPaixingxiangqing(num)
for i = 1, #self.PaiXingXiangQingCtrList do
if self.PaiXingXiangQingCtrList[i] then
self.PaiXingXiangQingCtrList[i].selectedIndex = num
end
end
end
-- for i = 1, 8 do
-- local tempMP = self._view:GetChild("niao" .. i)
-- table.insert(self.maPaiList, tempMP)
-- end
-- end
function M:InitData(over, room, result, total_result, callback)
self._callback = callback
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
local nextRoundBtn = self._view:GetChild("btn_nextRound")
local nextRoundBtn2 = self._view:GetChild("Btn_NextRound2")
local endRound = self._view:GetChild("Btn_EndRound")
local _overCtr = self._view:GetController("over")
local btn_confirm = self._view:GetChild("btn_confirm")
local btn_result = self._view:GetChild("btn_showResult")
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
local _btnCtr = self._view:GetController("button")
local _sdkCtr = self._view:GetController("sdk")
local ctr_type = self._view:GetController("type")
local mainCtr = self._view:GetController("main")
local playerNum = self._view:GetController("playerNum")
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
local peopleNum = room.room_config.people_num
if result then
self:ShowSelectMaPai(result.niao)
self:CalculatePaixingInfo(result)
end
playerNum.selectedIndex = peopleNum - 2
self.PaiXingXiangQingCtrList = {}
local paixingxiangqing = self._view:GetChild("btn_detal")
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
fanhuipaixing.visible = false
paixingxiangqing.visible = true
paixingxiangqing.onClick:Add(function()
paixingxiangqing.visible = false
fanhuipaixing.visible = true
self:SetPaixingxiangqing(1)
end)
fanhuipaixing.onClick:Add(function()
paixingxiangqing.visible = true
fanhuipaixing.visible = false
self:SetPaixingxiangqing(0)
showClearMainBtn.onClick:Set(function()
mainCtr.selectedIndex = 1
end)
if over ~= 2 then
if result.liuju then
ctr_type.selectedIndex = 3
else
local info_list = result.info_list
for i = 1, #info_list do
local is_win = info_list[i].is_win
if is_win then
if info_list[i].seat == room.self_player.seat then
ctr_type.selectedIndex = 1
else
ctr_type.selectedIndex = 2
end
end
end
end
if over == 0 then
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 1
btn_confirm.onClick:Add(function()
nextRoundBtn.onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
elseif over == 1 then
_btnCtr.selectedIndex = 1
_sdkCtr.selectedIndex = 1
btn_result.onClick:Add(function()
self.maPaiCtr.selectedIndex = 0
_overCtr.selectedIndex = 1
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 0
if self._qsinfo_view then
self._qsinfo_view:Dispose()
end
end)
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
nextRoundBtn2.onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
end
endRound.onClick:Set(function()
ViewManager.ChangeView(ViewManager.View_Family)
end)
if over == 0 then
_overCtr.selectedIndex = 0
self:fillResult0(room, peopleNum, result)
else
_overCtr.selectedIndex = 1
self.maPaiCtr.selectedIndex = 0
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, nil, total_result.info_list, over)
self:fillResult1(room, peopleNum, total_result)
end
end
function M:AddClearItem(room, data, total_data, over, niao, active_player)
local n = over + 1
local list_view1 = self._view:GetChild("player_list_1")
local list_view2 = self._view:GetChild("player_list_2")
function M:fillResult0(room, peopleNum, result)
local config = ExtendManager.GetExtendConfig(room.game_id)
local mode = config:GetGameInfo()
local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
self._view:GetChild("Label_GamePlay").title = string.format("第%s/%s局,%s", room.curren_round,
room.room_config.round, gamePlay)
for i = 1, peopleNum do
local playerInfoComp = self._view:GetChild(string.format("Comp_Player%d", i))
if 0 == over or 1 == over then
table.sort(data, function(a, b) return a.seat < b.seat end)
list_view1:RemoveChildrenToPool()
local allCardsList = playerInfoComp:GetChild("list_allCards")
local huCardBtn = playerInfoComp:GetChild("Btn_Card_Hu")
local jiangMaList = playerInfoComp:GetChild("list_JiangMa")
local ziMoCtr = playerInfoComp:GetController("isZiMo")
local dianPaoCtr = playerInfoComp:GetController("isPao")
local isMeCtr = playerInfoComp:GetController("IsMe")
for i = 1, #data do
local item = list_view1:AddItemFromPool()
self:FillItemData(room, data[i], item, active_player, niao)
end
if #data == 3 then
list_view1.lineGap = 54
elseif #data == 2 then
list_view1.lineGap = 108
end
if 1 == over then
self:FillItemData2(room, total_data, list_view2)
end
elseif 2 == over then
self:FillItemData2(room, total_data, list_view2)
end
end
local infoList = result.info_list[i]
local playInfo = room:GetPlayerBySeat(infoList.seat)
local fzCardInfo = playInfo.fz_list
local fzInfoNum = #fzCardInfo
local handInfoNum = #infoList.hand_card
function M:FillItemData(room, data, item, active_player, niao)
local _gamectr = ControllerManager.GetController(GameController)
local p = room:GetPlayerBySeat(data["seat"])
item:GetChild("playerName").text = p.self_user.nick_name
item:GetChild("lab_hp").text = "" --抓马
local user = room:GetPlayerBySeat(data["seat"]).self_user
local head = item:GetChild('head'):GetChild('n4')
ImageLoad.Load(user.head_url, head)
self:fillHead(playInfo.self_user.head_url, playerInfoComp)
-- 手牌
local hand_cards = data["hand_card"]
table.sort(hand_cards, ViewUtil.HandCardSort)
local hand_list_view = item:GetChild("hand_card_list")
hand_list_view:RemoveChildrenToPool()
for i = 1, #hand_cards do
local card = hand_list_view:AddItemFromPool()
card.icon = "ui://Main_Majiang/202_" .. hand_cards[i]
end
hand_list_view.width = 52 * #hand_cards
playerInfoComp:GetChild("text_name").text = playInfo.self_user.nick_name
playerInfoComp:GetChild("Text_BoJing").text = infoList.jing_score >= 0 and
string.format("+%d", infoList.jing_score) or infoList.jing_score
playerInfoComp:GetChild("Text_Gang").text = infoList.gang_score >= 0 and
string.format("+%d", infoList.gang_score) or infoList.gang_score
playerInfoComp:GetChild("Text_Hu").text = infoList.hu_score >= 0 and string.format("+%d", infoList.hu_score) or
infoList.hu_score
playerInfoComp:GetChild("Text_Tatal").text = infoList.round_score >= 0 and
string.format("+%d", infoList.round_score) or infoList.round_score
local fz_card = p.fz_list
local fz_card_list = item:GetChild("fz_card_list")
fz_card_list.width = 157 * #fz_card * 0.8
fz_card_list:RemoveChildrenToPool()
for i = 1, #fz_card do
if fz_card[i].type == FZType.Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
for j = 1, fzInfoNum do
if fzCardInfo[j].type == FZType.Peng then
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3")
for l = 1, 3 do
local card = item:GetChild(string.format("Btn_Card%d", l))
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
end
elseif fz_card[i].type == FZType.Chi then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j]
elseif fzCardInfo[j].type == FZType.Chi then
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3")
for l = 1, 3 do
local card = item:GetChild(string.format("Btn_Card%d", l))
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard
[l])
end
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
for j = 1, 4 do
local card = item:GetChild("card_" .. j)
if fz_card[i].type == FZType.Gang_An and j == 4 then
elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_4")
for l = 1, 4 do
local card = item:GetChild(string.format("Btn_Card%d", l))
if fzCardInfo[j].type == FZType.Gang_An and j == 4 then
card.icon = "ui://Main_Majiang/202_00"
else
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
end
end
end
end
local huadd = data["hu_score"]
local gangadd = data["gang_score"]
local jingadd = data["jing_score"]
local total = data["round_score"]
local geng_zhuan = data["geng_zhuan"]
local sp = " "
local str = "胡:" .. huadd .. ""
if gangadd then
str = str .. sp .. "杠:" .. gangadd .. ""
local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
local handCardList = handCardItem:GetChild("list")
handCardList:SetVirtual()
handCardList.itemRenderer = function(index, obj)
obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
end
if jingadd then
str = str .. sp .. "博精:" .. jingadd .. ""
handCardList.numItems = handInfoNum
allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
if infoList.seat == room.self_player.seat then
isMeCtr.selectedIndex = 1
end
if infoList.is_win then
local winInfo = ""
for j = 1, #infoList.win_list do
winInfo = string.format("%s,%s", winInfo, Hu_Type_Name[infoList.win_list[j].type])
end
winInfo = string.sub(winInfo, 2, -1)
playerInfoComp:GetChild("text_huShow").text = winInfo
if room.isZiMoHu then
ziMoCtr.selectedIndex = 1
end
huCardBtn.icon = string.format("ui://Main_Majiang/202_%d", infoList.win_card)
huCardBtn.visible = true
item:GetChild("score1").text = str
-- local total_score = data["total_score"]
if total >= 0 then
item:GetChild("score2").text = "+" .. total
item:GetChild("score2").grayed = false
jiangMaList.visible = false
else
item:GetChild("score2").text = total
item:GetChild("score2").grayed = true
playerInfoComp:GetChild("text_huShow").text = ""
if not room.isZiMoHu and playInfo.self_user.account_id == result.active_player then
dianPaoCtr.selectedIndex = 1
end
--计算牌型
local totalPeson = DataManager.CurrenRoom.room_config.people_num - 1
local win_list = data["win_list"]
local is_win = data["is_win"] or false
local str1 = ""
sp = ""
if is_win then
if win_list then
if DataManager.CurrenRoom.isZiMoHu then
str1 = "自摸"
else
str1 = "接炮"
huCardBtn.visible = false
jiangMaList.visible = false
end
for i = 1, #win_list do
local huName = Hu_Type_Name[win_list[i].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
end
end
str1 = str1 .. " +" .. huadd .. ""
end
else
printlog("输家============")
if DataManager.CurrenRoom.isZiMoHu then
printlog("自摸处理============")
--str1=""
if #self.WinList == 1 then
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
if j == 1 then
str1 = str1 .. huName .. "x" .. self.WinList[i][j].score
else
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
else
printlog("非自摸处理====>>>")
--点炮 一炮多响
local yipaoduoxiang = false
if #self.WinList > 1 then
yipaoduoxiang = true
end
if yipaoduoxiang then
printlog("一炮多响====>>>")
str = "点炮"
local allTypeList = {}
local isHas = false
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
isHas = IsHasDictionary(self.WinList[i][j].type, allTypeList)
if isHas == false then
table.insert(allTypeList, self.WinList[i][j].type)
end
end
end
if #allTypeList > 0 then
for i = 1, #allTypeList do
local huName = Hu_Type_Name[allTypeList[i]]
if huName then
str1 = str1 .. huName .. ""
end
end
str1 = str1 .. " " .. huadd .. ""
end
else
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
str1 = "点炮"
if #self.WinList == 1 then
for i = 1, # self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
end
end
end
end
--
printlog("牌型计算==>>>", str1)
if data["ming_gang_num"] > 0 then
str1 = str1 .. " 明杠x" .. data["ming_gang_num"]
end
if data["an_gang_num"] > 0 then
str1 = str1 .. " 暗杠x" .. data["an_gang_num"]
end
if data["dian_gang_num"] > 0 then
str1 = str1 .. " 点杠x" .. data["dian_gang_num"]
end
if gangadd ~= 0 then
if gangadd > 0 then
str1 = str1 .. " +" .. gangadd .. ""
else
str1 = str1 .. " " .. gangadd .. ""
end
end
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
if data["ma_geng_gong"] > 0 then
str1 = str1 .. " 马跟杠:+" .. data["ma_geng_gong"] .. ""
else
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. ""
end
end
if geng_zhuan and geng_zhuan ~= 0 then
if geng_zhuan > 0 then
str1 = str1 .. " 跟庄:+" .. geng_zhuan .. ""
else
str1 = str1 .. " 跟庄:" .. geng_zhuan .. ""
end
end
item:GetChild("score3").text = str1
item:GetChild("score4").text = str1
local paixingCtr = item:GetController("detail")
table.insert(self.PaiXingXiangQingCtrList, paixingCtr)
-------------------------
local hp_nonnegative = room:checkHpNonnegative()
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
if hp_nonnegative then
local hp_info = data.hp_info
local ctr_hp_limit = item:GetController("hp_limit")
local hp = d2ad(hp_info.round_actual_hp)
if hp >= 0 then hp = "+" .. tostring(hp) end
item:GetChild("tex_hp").text = hp
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
end
item:GetController("win").selectedIndex = is_win and 0 or 1
if p.self_user.account_id == active_player and is_win == false and total < 0 then
item:GetController("win").selectedIndex = 2
end
if is_win then
item:GetController("bg").selectedIndex = 1
else
item:GetController("bg").selectedIndex = 0
end
local win_card = item:GetChild("win_card")
win_card.icon = "ui://Main_Majiang/202_" .. data["win_card"]
if niao and #niao > 0 then
local currentNiaoList = self:CalculateNiao(niao, data["seat"])
if currentNiaoList and #currentNiaoList > 0 then
local lst_niao = item:GetChild("list_niao")
lst_niao:RemoveChildrenToPool()
for i = 1, #currentNiaoList do
if currentNiaoList[i].score > 0 then
local card_niao = lst_niao:AddItemFromPool()
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
end
end
end
end
if p.seat == room.banker_seat then
item:GetController("bank").selectedIndex = 1
end
end
function M:CalculateNiao(niaoList, seat)
local tempNiao = {}
for i = 1, #niaoList do
if niaoList[i].seat == seat then
table.insert(tempNiao, niaoList[i])
function M:fillResult1(room, peopleNum, total_result)
local gameNameAndRoomIDText = self._view:GetChild("Text_GameNameAndRoomID")
local familyIDText = self._view:GetChild("Text_FamilyID")
for i, v in pairs(room.self_player.self_user.games) do
if v.game_id == room.game_id then
gameNameAndRoomIDText.text = string.format("%s 房号:%s", v.name, room.room_id)
end
end
return tempNiao
end
function M:FillItemData2(room, data, list)
-- 赋值result_info聊天室分享需要
local player_list = {}
for i = 1, #data do
player_list[i] = {}
local user = room:GetPlayerBySeat(data[i].seat).self_user
player_list[i].id = user.account_id
player_list[i].hp_info = data[i].hp_info
player_list[i].score = data[i].total_score
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
player_list[i].nick = user.nick_name
player_list[i].head_url = user.head_url
local settle_log = data[i].settle_log
player_list[i].param = {}
player_list[i].param[1] = {}
player_list[i].param[1].key = "自摸次数:"
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
player_list[i].param[2] = {}
player_list[i].param[2].key = "接炮次数:"
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
player_list[i].param[3] = {}
player_list[i].param[3].key = "点炮次数:"
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
player_list[i].param[4] = {}
player_list[i].param[4].key = "暗杠次数:"
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
player_list[i].param[5] = {}
player_list[i].param[5].key = "明杠次数:"
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
if #gameNameAndRoomIDText.text <= 0 then
gameNameAndRoomIDText.text = string.format("房号:%s", room.room_id)
end
local round = room.room_config.round
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
local big_result = self._view:GetChild("big_result")
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
room.room_id, room.curren_round, room.room_config.round)
local lst_p = big_result:GetChild("player_list")
if #player_list == 3 then
lst_p.columnGap = 108
elseif #player_list == 2 then
lst_p.columnGap = 208
end
self:InitBigResult(room, 30)
local show_detail = room.hpOnOff == 1
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
com_p:GetController("jsicon").selectedIndex = i - 1
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
if show_detail then
local score = 0
if com_p:GetController("pn").selectedIndex == 0 then
score = com_p:GetChild("txt_navigate").text
else
score = com_p:GetChild("txt_positive").text
end
score = score / room.score_times
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
end
end
if room.group_id ~= 0 then
big_result:GetController("group").selectedIndex = 1
familyIDText.text = string.format("俱乐部:%s", room.group_id)
else
familyIDText.visible = false
end
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
for i = 1, peopleNum do
local resultInfoComp = self._view:GetChild(string.format("Comp_ResultInfo%d", i))
local totalInfoList = total_result.info_list[i]
local playInfo = room:GetPlayerBySeat(totalInfoList.seat)
self:fillHead(playInfo.self_user.head_url, resultInfoComp)
resultInfoComp:GetChild('Text_Name').text = playInfo.self_user.nick_name
resultInfoComp:GetChild('Text_ID').text = string.format("ID:%s", playInfo.self_user.account_id)
resultInfoComp:GetChild('Text_TotalScore').text = totalInfoList.total_score >= 0 and
string.format("+%s", totalInfoList.total_score) or totalInfoList.total_score
resultInfoComp:GetChild('Text_ZiMo').text = string.format("自摸 %d次", totalInfoList.settle_log.zimo or 0)
resultInfoComp:GetChild('Text_JiePao').text = string.format("接炮 %d次", totalInfoList.settle_log.jiepao or 0)
resultInfoComp:GetChild('Text_FangPao').text = string.format("放炮 %d次", totalInfoList.settle_log.fangpao or 0)
resultInfoComp:GetChild('Text_AnGang').text = string.format("暗杠 %d次", totalInfoList.settle_log.an_kong or 0)
resultInfoComp:GetChild('Text_MingGang').text = string.format("明杠 %d次",
totalInfoList.settle_log.ming_kong or 0)
resultInfoComp:GetChild('Text_FangGang').text = string.format("放杠 %d次",
totalInfoList.settle_log.fanggang or 0)
resultInfoComp:GetController("win").selectedIndex = totalInfoList.total_score >= 0 and 1 or 0
end
DataManager.CurrenRoom = nil
end
function M:LoadHead(p, room)
local btn_head = self._view:GetChild("btn_head")
for i = 1, #room.player_list do
local player = room.player_list[i]
if p.seat == player.seat and player.self_user.head_url ~= "" then
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
end
end
function M:fillHead(url, view)
ImageLoad.Load(url, view:GetChild("Btn_Head")._iconObject)
end
local prefix

View File

@ -1,605 +0,0 @@
require("Game.View.ResultView")
local Hu_Type_Name = import(".CS_Win_Type")
local EXClearingView = {}
local M = EXClearingView
function EXClearingView.new(blur_view)
setmetatable(M, { __index = ResultView })
local self = setmetatable({}, { __index = M })
self._full = true
ResultView.init(self, "ui://Main_Majiang/clearing_jiangxi")
self._currenIndex = 0
self._blur_view = blur_view
self._close_zone = false
self:InitMaPai()
return self
end
function M:InitMaPai()
self.maPaiCtr = self._view:GetController("mapai")
self.maPaiCtr.selectedIndex = 0
self.maPaiList = {}
for i = 1, 8 do
local tempMP = self._view:GetChild("niao" .. i)
table.insert(self.maPaiList, tempMP)
end
end
function M:IsMapaiShow(niao, isShow)
if niao then
niao.visible = isShow
end
end
function M:SetMaPaiValue(niao, value)
if niao then
niao.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. value
end
end
function M:SetMaPaiColor(niao, num)
niao:GetController("color").selectedIndex = num
end
function M:HideAllMapai()
for i = 1, #self.maPaiList do
self:IsMapaiShow(self.maPaiList[i], false)
self:SetMaPaiColor(self.maPaiList[i], 0)
end
end
function M:ShowSelectMaPai(niaoList)
if niaoList and #niaoList > 0 then
self.maPaiCtr.selectedIndex = 1
self:HideAllMapai()
for i = 1, #niaoList do
self:IsMapaiShow(self.maPaiList[i], true)
self:SetMaPaiValue(self.maPaiList[i], niaoList[i].card)
if niaoList[i].score > 0 then
self:SetMaPaiColor(self.maPaiList[i], 2)
end
end
else
self.maPaiCtr.selectedIndex = 0
end
end
function M:CalculatePaixingInfo(result)
self.WinList = {}
if result.info_list and #result.info_list > 0 then
for i = 1, #result.info_list do
if result.info_list[i].win_list and #result.info_list[i].win_list > 0 then
table.insert(self.WinList, result.info_list[i].win_list)
end
end
end
printlog("牌型列表====>>>")
pt(self.WinList)
end
function M:SetPaixingxiangqing(num)
for i = 1, #self.PaiXingXiangQingCtrList do
if self.PaiXingXiangQingCtrList[i] then
self.PaiXingXiangQingCtrList[i].selectedIndex = num
end
end
end
function M:InitData(over, room, result, total_result, callback)
self._callback = callback
local _overCtr = self._view:GetController("over")
local btn_confirm = self._view:GetChild("btn_confirm")
local btn_result = self._view:GetChild("btn_showResult")
local btn_close = self._view:GetChild("big_result"):GetChild("btn_close")
local _btnCtr = self._view:GetController("button")
local _sdkCtr = self._view:GetController("sdk")
local ctr_type = self._view:GetController("type")
self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round,
room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time()))
self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes2(), "\r", "")
if result then
self:ShowSelectMaPai(result.niao)
self:CalculatePaixingInfo(result)
end
self.PaiXingXiangQingCtrList = {}
local paixingxiangqing = self._view:GetChild("btn_detal")
local fanhuipaixing = self._view:GetChild("btn_fanhuipaixing")
fanhuipaixing.visible = false
paixingxiangqing.visible = true
paixingxiangqing.onClick:Add(function()
paixingxiangqing.visible = false
fanhuipaixing.visible = true
self:SetPaixingxiangqing(1)
end)
fanhuipaixing.onClick:Add(function()
paixingxiangqing.visible = true
fanhuipaixing.visible = false
self:SetPaixingxiangqing(0)
end)
if over ~= 2 then
if result.liuju then
ctr_type.selectedIndex = 3
else
local info_list = result.info_list
for i = 1, #info_list do
local is_win = info_list[i].is_win
if is_win then
if info_list[i].seat == room.self_player.seat then
ctr_type.selectedIndex = 1
else
ctr_type.selectedIndex = 2
end
end
end
end
if over == 0 then
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 1
btn_confirm.onClick:Add(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player)
elseif over == 1 then
_btnCtr.selectedIndex = 1
_sdkCtr.selectedIndex = 1
btn_result.onClick:Add(function()
self.maPaiCtr.selectedIndex = 0
_overCtr.selectedIndex = 1
_btnCtr.selectedIndex = 0
_sdkCtr.selectedIndex = 0
if self._qsinfo_view then
self._qsinfo_view:Dispose()
end
end)
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player)
end
else
_overCtr.selectedIndex = 1
self.maPaiCtr.selectedIndex = 0
btn_close.onClick:Add(function()
ViewManager.ChangeView(ViewManager.View_Lobby)
end)
self:AddClearItem(room, nil, total_result.info_list, over)
end
-----------------------lingmeng----------------------------
local showClearMainBtn = self._view:GetChild("btn_showClearMain")
local nextRoundBtn = self._view:GetChild("btn_nextRound")
local MainCtr = self._view:GetController("main")
showClearMainBtn.onClick:Set(function()
MainCtr.selectedIndex = 1
end)
nextRoundBtn.onClick:Set(function()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:PlayerReady()
self:DestroyWithCallback()
end)
-----------------------------------------------------------
end
function M:AddClearItem(room, data, total_data, over, niao, active_player)
local n = over + 1
local list_view1 = self._view:GetChild("player_list_1")
local list_view2 = self._view:GetChild("player_list_2")
if 0 == over or 1 == over then
table.sort(data, function(a, b) return a.seat < b.seat end)
list_view1:RemoveChildrenToPool()
for i = 1, #data do
local item = list_view1:AddItemFromPool()
self:FillItemData(room, data[i], item, active_player, niao)
end
if #data == 3 then
list_view1.lineGap = 54
elseif #data == 2 then
list_view1.lineGap = 108
end
if 1 == over then
self:FillItemData2(room, total_data, list_view2)
end
elseif 2 == over then
self:FillItemData2(room, total_data, list_view2)
end
end
function M:FillItemData(room, data, item, active_player, niao)
local _gamectr = ControllerManager.GetController(GameController)
local p = room:GetPlayerBySeat(data["seat"])
item:GetChild("playerName").text = p.self_user.nick_name
item:GetChild("lab_hp").text = "" --抓马
local user = room:GetPlayerBySeat(data["seat"]).self_user
local head = item:GetChild('head'):GetChild('n4')
ImageLoad.Load(user.head_url, head)
-- 手牌
local hand_cards = data["hand_card"]
table.sort(hand_cards, ViewUtil.HandCardSort)
local hand_list_view = item:GetChild("hand_card_list")
hand_list_view:RemoveChildrenToPool()
for i = 1, #hand_cards do
local card = hand_list_view:AddItemFromPool()
card.icon = "ui://Main_Majiang/202_" .. hand_cards[i]
end
hand_list_view.width = 52 * #hand_cards
local fz_card = p.fz_list
local fz_card_list = item:GetChild("fz_card_list")
fz_card_list.width = 157 * #fz_card * 0.8
fz_card_list:RemoveChildrenToPool()
for i = 1, #fz_card do
if fz_card[i].type == FZType.Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end
elseif fz_card[i].type == FZType.Chi then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3")
for j = 1, 3 do
local card = item:GetChild("card_" .. j)
card.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. fz_card[i].opcard[j]
end
elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then
local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4")
for j = 1, 4 do
local card = item:GetChild("card_" .. j)
if fz_card[i].type == FZType.Gang_An and j == 4 then
card.icon = "ui://Main_Majiang/202_00"
else
card.icon = "ui://Main_Majiang/202_" .. fz_card[i].card
end
end
end
end
local huadd = data["hu_score"]
local gangadd = data["gang_score"]
local jingadd = data["jing_score"]
local total = data["round_score"]
local geng_zhuan = data["geng_zhuan"]
local sp = " "
local str = "胡:" .. huadd .. ""
if gangadd then
str = str .. sp .. "杠:" .. gangadd .. ""
end
if jingadd then
str = str .. sp .. "博精:" .. jingadd .. ""
end
item:GetChild("score1").text = str
-- local total_score = data["total_score"]
if total >= 0 then
item:GetChild("score2").text = "+" .. total
item:GetChild("score2").grayed = false
else
item:GetChild("score2").text = total
item:GetChild("score2").grayed = true
end
--计算牌型
local totalPeson = DataManager.CurrenRoom.room_config.people_num - 1
local win_list = data["win_list"]
local is_win = data["is_win"] or false
local str1 = ""
sp = ""
if is_win then
if win_list then
if DataManager.CurrenRoom.isZiMoHu then
str1 = "自摸"
else
str1 = "接炮"
end
for i = 1, #win_list do
local huName = Hu_Type_Name[win_list[i].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. win_list[i].score
end
end
str1 = str1 .. " +" .. huadd .. ""
end
else
printlog("输家============")
if DataManager.CurrenRoom.isZiMoHu then
printlog("自摸处理============")
--str1=""
if #self.WinList == 1 then
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
if j == 1 then
str1 = str1 .. huName .. "x" .. self.WinList[i][j].score
else
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
else
printlog("非自摸处理====>>>")
--点炮 一炮多响
local yipaoduoxiang = false
if #self.WinList > 1 then
yipaoduoxiang = true
end
if yipaoduoxiang then
printlog("一炮多响====>>>")
str = "点炮"
local allTypeList = {}
local isHas = false
for i = 1, #self.WinList do
for j = 1, #self.WinList[i] do
isHas = IsHasDictionary(self.WinList[i][j].type, allTypeList)
if isHas == false then
table.insert(allTypeList, self.WinList[i][j].type)
end
end
end
if #allTypeList > 0 then
for i = 1, #allTypeList do
local huName = Hu_Type_Name[allTypeList[i]]
if huName then
str1 = str1 .. huName .. ""
end
end
str1 = str1 .. " " .. huadd .. ""
end
else
if p.self_user.account_id == active_player and is_win == false and not data["liuju"] then
str1 = "点炮"
if #self.WinList == 1 then
for i = 1, # self.WinList do
for j = 1, #self.WinList[i] do
local huName = Hu_Type_Name[self.WinList[i][j].type]
if huName then
str1 = str1 .. sp .. huName .. "x" .. self.WinList[i][j].score
end
end
end
str1 = str1 .. " " .. huadd .. ""
else
printlog("服务端自摸计算异常===>>>")
end
end
end
end
end
--
printlog("牌型计算==>>>", str1)
if data["ming_gang_num"] > 0 then
str1 = str1 .. " 明杠x" .. data["ming_gang_num"]
end
if data["an_gang_num"] > 0 then
str1 = str1 .. " 暗杠x" .. data["an_gang_num"]
end
if data["dian_gang_num"] > 0 then
str1 = str1 .. " 点杠x" .. data["dian_gang_num"]
end
if gangadd ~= 0 then
if gangadd > 0 then
str1 = str1 .. " +" .. gangadd .. ""
else
str1 = str1 .. " " .. gangadd .. ""
end
end
if data["ma_geng_gong"] and data["ma_geng_gong"] ~= 0 then
if data["ma_geng_gong"] > 0 then
str1 = str1 .. " 马跟杠:+" .. data["ma_geng_gong"] .. ""
else
str1 = str1 .. " 马跟杠:" .. data["ma_geng_gong"] .. ""
end
end
if geng_zhuan and geng_zhuan ~= 0 then
if geng_zhuan > 0 then
str1 = str1 .. " 跟庄:+" .. geng_zhuan .. ""
else
str1 = str1 .. " 跟庄:" .. geng_zhuan .. ""
end
end
item:GetChild("score3").text = str1
item:GetChild("score4").text = str1
local paixingCtr = item:GetController("detail")
table.insert(self.PaiXingXiangQingCtrList, paixingCtr)
-------------------------
local hp_nonnegative = room:checkHpNonnegative()
item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0
if hp_nonnegative then
local hp_info = data.hp_info
local ctr_hp_limit = item:GetController("hp_limit")
local hp = d2ad(hp_info.round_actual_hp)
if hp >= 0 then hp = "+" .. tostring(hp) end
item:GetChild("tex_hp").text = hp
ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0
end
item:GetController("win").selectedIndex = is_win and 0 or 1
if p.self_user.account_id == active_player and is_win == false and total < 0 then
item:GetController("win").selectedIndex = 2
end
if is_win then
item:GetController("bg").selectedIndex = 1
else
item:GetController("bg").selectedIndex = 0
end
local win_card = item:GetChild("win_card")
win_card.icon = "ui://Main_Majiang/202_" .. data["win_card"]
if niao and #niao > 0 then
local currentNiaoList = self:CalculateNiao(niao, data["seat"])
if currentNiaoList and #currentNiaoList > 0 then
local lst_niao = item:GetChild("list_niao")
lst_niao:RemoveChildrenToPool()
for i = 1, #currentNiaoList do
if currentNiaoList[i].score > 0 then
local card_niao = lst_niao:AddItemFromPool()
card_niao.icon = "ui://Main_Majiang/202_" .. currentNiaoList[i].card
end
end
end
end
if p.seat == room.banker_seat then
item:GetController("bank").selectedIndex = 1
end
end
function M:CalculateNiao(niaoList, seat)
local tempNiao = {}
for i = 1, #niaoList do
if niaoList[i].seat == seat then
table.insert(tempNiao, niaoList[i])
end
end
return tempNiao
end
function M:FillItemData2(room, data, list)
-- 赋值result_info聊天室分享需要
local player_list = {}
for i = 1, #data do
player_list[i] = {}
local user = room:GetPlayerBySeat(data[i].seat).self_user
player_list[i].id = user.account_id
player_list[i].hp_info = data[i].hp_info
player_list[i].score = data[i].total_score
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
player_list[i].nick = user.nick_name
player_list[i].head_url = user.head_url
local settle_log = data[i].settle_log
player_list[i].param = {}
player_list[i].param[1] = {}
player_list[i].param[1].key = "自摸次数:"
player_list[i].param[1].value = tostring(data[i].settle_log.zimo)
player_list[i].param[2] = {}
player_list[i].param[2].key = "接炮次数:"
player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao)
player_list[i].param[3] = {}
player_list[i].param[3].key = "点炮次数:"
player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao)
player_list[i].param[4] = {}
player_list[i].param[4].key = "暗杠次数:"
player_list[i].param[4].value = tostring(data[i].settle_log.an_kong)
player_list[i].param[5] = {}
player_list[i].param[5].key = "明杠次数:"
player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong)
end
local round = room.room_config.round
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
local big_result = self._view:GetChild("big_result")
big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()),
room.room_id, room.curren_round, room.room_config.round)
local lst_p = big_result:GetChild("player_list")
if #player_list == 3 then
lst_p.columnGap = 108
elseif #player_list == 2 then
lst_p.columnGap = 208
end
self:InitBigResult(room, 30)
local show_detail = room.hpOnOff == 1
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
com_p:GetController("jsicon").selectedIndex = i - 1
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
if show_detail then
local score = 0
if com_p:GetController("pn").selectedIndex == 0 then
score = com_p:GetChild("txt_navigate").text
else
score = com_p:GetChild("txt_positive").text
end
score = score / room.score_times
com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times)
end
end
if room.group_id ~= 0 then
big_result:GetController("group").selectedIndex = 1
end
DataManager.CurrenRoom = nil
end
function M:LoadHead(p, room)
local btn_head = self._view:GetChild("btn_head")
for i = 1, #room.player_list do
local player = room.player_list[i]
if p.seat == player.seat and player.self_user.head_url ~= "" then
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
end
end
end
local prefix
function M:GetPrefix()
-- if not prefix then
prefix = get_majiang_prefix(10)
-- end
return prefix
end
function M:DestroyWithCallback()
if self._callback then
self._callback()
end
self:Destroy()
end
return M

View File

@ -306,7 +306,7 @@ end
function M:OneventResult1(evt_data)
local over = evt_data.type
printlog("OneventResult1")
print("OneventResult1")
pt(evt_data)
--0小结算 1小大结算 2大结算
self._room._reload_flag = false

View File

@ -174,9 +174,9 @@ end
function M:LoadConfigToDetail(data)
local configData = json.decode(data)
local returnString = string.format("人数%s人%s%s,%s", configData.maxPlayers,
configData.zimo and ",只能自摸" or ",自摸可点炮",
configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
local returnString = string.format("人数%s人,%s,%s,%s", configData.maxPlayers,
configData.zimo and "只能自摸" or "自摸可点炮",
configData.tuoguan and string.format("%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
configData.jingbibo and "有精必博" or "有精可胡")
return returnString
end

View File

@ -1,7 +1,7 @@
local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
local MJMainView = require("main.majiang.MJMainView")
local EXClearingView = import(".EXClearingView_JiangXi")
local EXClearingView = import(".EXClearingView")
local TX_GameEvent = import(".GameEvent")
local HuTipView = import("main.majiang.HuTipView")
local SettingView = import(".EXSettingView")
@ -473,7 +473,7 @@ function M:EventInit()
-- info:UpdateScore()
info._view:GetChild("zhanji").visible = true
local num = data[i].hp_info.total_hp
if num > 0 then
if num >= 0 then
info._view:GetController("text_color").selectedIndex = 0
info._view:GetChild("text_jifen").text = "+" .. d2ad(num)
else

View File

@ -186,7 +186,7 @@ local function run_test(testname, func, input, should_work, output)
if status ~= nil then
name = name .. statusmap[status]
end
-- print(("[%s] %s"):format(name, serialise_value(value, false)))
print(("[%s] %s"):format(name, serialise_value(value, false)))
end
local result = { pcall(func, unpack(input)) }
@ -200,7 +200,7 @@ local function run_test(testname, func, input, should_work, output)
test_count_total = test_count_total + 1
local teststatus = { [true] = "PASS", [false] = "FAIL" }
-- print(("==> Test [%d] %s: %s"):format(test_count_total, testname,
print(("==> Test [%d] %s: %s"):format(test_count_total, testname,
teststatus[correct]))
status_line("Input", nil, input)
@ -208,7 +208,7 @@ local function run_test(testname, func, input, should_work, output)
status_line("Expected", should_work, output)
end
status_line("Received", success, result)
-- print()
print()
return correct, result
end
@ -216,11 +216,11 @@ end
local function run_test_group(tests)
local function run_helper(name, func, input)
if type(name) == "string" and #name > 0 then
-- print("==> " .. name)
print("==> " .. name)
end
-- Not a protected call, these functions should never generate errors.
func(unpack(input or {}))
-- print()
print()
end
for _, v in ipairs(tests) do

View File

@ -146,15 +146,15 @@ function _event:Dump()
for _, v in ilist(self.list) do
if v.obj then
-- print("update function:", v.func, "object name:", v.obj.name)
print("update function:", v.func, "object name:", v.obj.name)
else
-- print("update function: ", v.func)
print("update function: ", v.func)
end
count = count + 1
end
-- print("all function is:", count)
print("all function is:", count)
end
_event.__call = function(self, ...)
@ -165,7 +165,6 @@ _event.__call = function(self, ...)
for i, f in ilist(_list) do
self.current = i
local flag, msg = f(...)
if not flag then
_list:remove(i)
self.lock = false

View File

@ -11,7 +11,7 @@
--
-- Example usage:
--
-- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; -- print(x)'
-- luajit -jbc -e 'local x=0; for i=1,1e6 do x=x+i end; print(x)'
-- luajit -jbc=- foo.lua
-- luajit -jbc=foo.list foo.lua
--
@ -24,10 +24,10 @@
--
-- local bc = require("jit.bc")
--
-- local function foo() -- print("hello") end
-- local function foo() print("hello") end
--
-- bc.dump(foo) --> -- BYTECODE -- [...]
-- -- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello"
-- print(bc.line(foo, 2)) --> 0002 KSTR 1 1 ; "hello"
--
-- local out = {
-- -- Do something with each line:
@ -55,14 +55,10 @@ local stdout, stderr = io.stdout, io.stderr
------------------------------------------------------------------------------
local function ctlsub(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
else
return format("\\%03d", byte(c))
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
@ -70,41 +66,41 @@ end
local function bcline(func, pc, prefix)
local ins, m = funcbc(func, pc)
if not ins then return end
local ma, mb, mc = band(m, 7), band(m, 15 * 8), band(m, 15 * 128)
local ma, mb, mc = band(m, 7), band(m, 15*8), band(m, 15*128)
local a = band(shr(ins, 8), 0xff)
local oidx = 6 * band(ins, 0xff)
local op = sub(bcnames, oidx + 1, oidx + 6)
local oidx = 6*band(ins, 0xff)
local op = sub(bcnames, oidx+1, oidx+6)
local s = format("%04d %s %-6s %3s ",
pc, prefix or " ", op, ma == 0 and "" or a)
local d = shr(ins, 16)
if mc == 13 * 128 then -- BCMjump
return format("%s=> %04d\n", s, pc + d - 0x7fff)
if mc == 13*128 then -- BCMjump
return format("%s=> %04d\n", s, pc+d-0x7fff)
end
if mb ~= 0 then
d = band(d, 0xff)
elseif mc == 0 then
return s .. "\n"
return s.."\n"
end
local kc
if mc == 10 * 128 then -- BCMstr
kc = funck(func, -d - 1)
if mc == 10*128 then -- BCMstr
kc = funck(func, -d-1)
kc = format(#kc > 40 and '"%.40s"~' or '"%s"', gsub(kc, "%c", ctlsub))
elseif mc == 9 * 128 then -- BCMnum
elseif mc == 9*128 then -- BCMnum
kc = funck(func, d)
if op == "TSETM " then kc = kc - 2 ^ 52 end
elseif mc == 12 * 128 then -- BCMfunc
local fi = funcinfo(funck(func, -d - 1))
if op == "TSETM " then kc = kc - 2^52 end
elseif mc == 12*128 then -- BCMfunc
local fi = funcinfo(funck(func, -d-1))
if fi.ffid then
kc = vmdef.ffnames[fi.ffid]
else
kc = fi.loc
end
elseif mc == 5 * 128 then -- BCMuv
elseif mc == 5*128 then -- BCMuv
kc = funcuvname(func, d)
end
if ma == 5 then -- BCMuv
local ka = funcuvname(func, a)
if kc then kc = ka .. " ; " .. kc else kc = ka end
if kc then kc = ka.." ; "..kc else kc = ka end
end
if mb ~= 0 then
local b = shr(ins, 24)
@ -112,17 +108,17 @@ local function bcline(func, pc, prefix)
return format("%s%3d %3d\n", s, b, d)
end
if kc then return format("%s%3d ; %s\n", s, d, kc) end
if mc == 7 * 128 and d > 32767 then d = d - 65536 end -- BCMlits
if mc == 7*128 and d > 32767 then d = d - 65536 end -- BCMlits
return format("%s%3d\n", s, d)
end
-- Collect branch targets of a function.
local function bctargets(func)
local target = {}
for pc = 1, 1000000000 do
for pc=1,1000000000 do
local ins, m = funcbc(func, pc)
if not ins then break end
if band(m, 15 * 128) == 13 * 128 then target[pc + shr(ins, 16) - 0x7fff] = true end
if band(m, 15*128) == 13*128 then target[pc+shr(ins, 16)-0x7fff] = true end
end
return target
end
@ -132,7 +128,7 @@ local function bcdump(func, out, all)
if not out then out = stdout end
local fi = funcinfo(func)
if all and fi.children then
for n = -1, -1000000000, -1 do
for n=-1,-1000000000,-1 do
local k = funck(func, n)
if not k then break end
if type(k) == "proto" then bcdump(k, out, true) end
@ -140,7 +136,7 @@ local function bcdump(func, out, all)
end
out:write(format("-- BYTECODE -- %s-%d\n", fi.loc, fi.lastlinedefined))
local target = bctargets(func)
for pc = 1, 1000000000 do
for pc=1,1000000000 do
local s = bcline(func, pc, target[pc] and "=>")
if not s then break end
out:write(s)
@ -191,3 +187,4 @@ return {
off = bclistoff,
start = bcliston -- For -j command line option.
}

View File

@ -10,7 +10,7 @@
--
-- Example usage:
--
-- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; -- print(x)"
-- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; print(x)"
-- luajit -jdump=im -e "for i=1,1000 do for j=1,1000 do end end" | less -R
-- luajit -jdump=is myapp.lua | less -R
-- luajit -jdump=-b myapp.lua
@ -28,15 +28,15 @@
--
-- The following dump features are available (* marks the default):
--
-- * t -- print a line for each started, ended or aborted trace (see also -jv).
-- * t Print a line for each started, ended or aborted trace (see also -jv).
-- * b Dump the traced bytecode.
-- * i Dump the IR (intermediate representation).
-- r Augment the IR with register/stack slots.
-- s Dump the snapshot map.
-- * m Dump the generated machine code.
-- x -- print each taken trace exit.
-- X -- print each taken trace exit and the contents of all registers.
-- a -- print the IR of aborted traces, too.
-- x Print each taken trace exit.
-- X Print each taken trace exit and the contents of all registers.
-- a Print the IR of aborted traces, too.
--
-- The output format can be set with the following characters:
--
@ -89,9 +89,9 @@ local function fillsymtab_tr(tr, nexit)
t[traceexitstub(tr, 0)] = "exit"
return
end
for i = 0, nexit - 1 do
for i=0,nexit-1 do
local addr = traceexitstub(tr, i)
if addr < 0 then addr = addr + 2 ^ 32 end
if addr < 0 then addr = addr + 2^32 end
t[addr] = tostring(i)
end
local addr = traceexitstub(tr, nexit)
@ -103,10 +103,10 @@ local function fillsymtab(tr, nexit)
local t = symtab
if nexitsym == 0 then
local ircall = vmdef.ircall
for i = 0, #ircall do
for i=0,#ircall do
local addr = ircalladdr(i)
if addr ~= 0 then
if addr < 0 then addr = addr + 2 ^ 32 end
if addr < 0 then addr = addr + 2^32 end
t[addr] = ircall[i]
end
end
@ -114,7 +114,7 @@ local function fillsymtab(tr, nexit)
if nexitsym == 1000000 then -- Per-trace exit stubs.
fillsymtab_tr(tr, nexit)
elseif nexit > nexitsym then -- Shared exit stubs.
for i = nexitsym, nexit - 1 do
for i=nexitsym,nexit-1 do
local addr = traceexitstub(i)
if addr == nil then -- Fall back to per-trace exit stubs.
fillsymtab_tr(tr, nexit)
@ -122,7 +122,7 @@ local function fillsymtab(tr, nexit)
nexit = 1000000
break
end
if addr < 0 then addr = addr + 2 ^ 32 end
if addr < 0 then addr = addr + 2^32 end
t[addr] = tostring(i)
end
nexitsym = nexit
@ -140,18 +140,18 @@ local function dump_mcode(tr)
if not info then return end
local mcode, addr, loop = tracemc(tr)
if not mcode then return end
if not disass then disass = require("jit.dis_" .. jit.arch) end
if addr < 0 then addr = addr + 2 ^ 32 end
if not disass then disass = require("jit.dis_"..jit.arch) end
if addr < 0 then addr = addr + 2^32 end
out:write("---- TRACE ", tr, " mcode ", #mcode, "\n")
local ctx = disass.create(mcode, addr, dumpwrite)
ctx.hexdump = 0
ctx.symtab = fillsymtab(tr, info.nexit)
if loop ~= 0 then
symtab[addr + loop] = "LOOP"
symtab[addr+loop] = "LOOP"
ctx:disass(0, loop)
out:write("->LOOP:\n")
ctx:disass(loop, #mcode - loop)
symtab[addr + loop] = nil
ctx:disass(loop, #mcode-loop)
symtab[addr+loop] = nil
else
ctx:disass(0, #mcode)
end
@ -222,11 +222,8 @@ local function colorize_ansi(s, t)
end
local irtype_ansi = setmetatable({},
{
__index = function(tab, t)
local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s;
end
})
{ __index = function(tab, t)
local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s; end })
local html_escape = { ["<"] = "&lt;", [">"] = "&gt;", ["&"] = "&amp;", }
@ -236,11 +233,8 @@ local function colorize_html(s, t)
end
local irtype_html = setmetatable({},
{
__index = function(tab, t)
local s = colorize_html(irtype_text[t], t); tab[t] = s; return s;
end
})
{ __index = function(tab, t)
local s = colorize_html(irtype_text[t], t); tab[t] = s; return s; end })
local header_html = [[
<style type="text/css">
@ -267,31 +261,27 @@ local colorize, irtype
-- Lookup tables to convert some literals into names.
local litname = {
["SLOAD "] = setmetatable({}, {
__index = function(t, mode)
["SLOAD "] = setmetatable({}, { __index = function(t, mode)
local s = ""
if band(mode, 1) ~= 0 then s = s .. "P" end
if band(mode, 2) ~= 0 then s = s .. "F" end
if band(mode, 4) ~= 0 then s = s .. "T" end
if band(mode, 8) ~= 0 then s = s .. "C" end
if band(mode, 16) ~= 0 then s = s .. "R" end
if band(mode, 32) ~= 0 then s = s .. "I" end
if band(mode, 1) ~= 0 then s = s.."P" end
if band(mode, 2) ~= 0 then s = s.."F" end
if band(mode, 4) ~= 0 then s = s.."T" end
if band(mode, 8) ~= 0 then s = s.."C" end
if band(mode, 16) ~= 0 then s = s.."R" end
if band(mode, 32) ~= 0 then s = s.."I" end
t[mode] = s
return s
end
}),
end}),
["XLOAD "] = { [0] = "", "R", "V", "RV", "U", "RU", "VU", "RVU", },
["CONV "] = setmetatable({}, {
__index = function(t, mode)
["CONV "] = setmetatable({}, { __index = function(t, mode)
local s = irtype[band(mode, 31)]
s = irtype[band(shr(mode, 5), 31)] .. "." .. s
if band(mode, 0x800) ~= 0 then s = s .. " sext" end
s = irtype[band(shr(mode, 5), 31)].."."..s
if band(mode, 0x800) ~= 0 then s = s.." sext" end
local c = shr(mode, 14)
if c == 2 then s = s .. " index" elseif c == 3 then s = s .. " check" end
if c == 2 then s = s.." index" elseif c == 3 then s = s.." check" end
t[mode] = s
return s
end
}),
end}),
["FLOAD "] = vmdef.irfield,
["FREF "] = vmdef.irfield,
["FPMATH"] = vmdef.irfpm,
@ -300,14 +290,10 @@ local litname = {
}
local function ctlsub(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
else
return format("\\%03d", byte(c))
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
@ -331,7 +317,7 @@ local function formatk(tr, idx, sn)
if tn == "number" then
if band(sn or 0, 0x30000) ~= 0 then
s = band(sn, 0x20000) ~= 0 and "contpc" or "ftsz"
elseif k == 2 ^ 52 + 2 ^ 51 then
elseif k == 2^52+2^51 then
s = "bias"
else
s = format(0 < k and k < 0x1p-1026 and "%+a" or "%+.14g", k)
@ -351,7 +337,7 @@ local function formatk(tr, idx, sn)
end
elseif t == 21 then -- int64_t
s = sub(tostring(k), 1, -3)
if sub(s, 1, 1) ~= "-" then s = "+" .. s end
if sub(s, 1, 1) ~= "-" then s = "+"..s end
elseif sn == 0x1057fff then -- SNAP(1, SNAP_FRAME | SNAP_NORESTORE, REF_NIL)
return "----" -- Special case for LJ_FR2 slot 1.
else
@ -366,7 +352,7 @@ end
local function printsnap(tr, snap)
local n = 2
for s = 0, snap[1] - 1 do
for s=0,snap[1]-1 do
local sn = snap[n]
if shr(sn, 24) == s then
n = n + 1
@ -374,7 +360,7 @@ local function printsnap(tr, snap)
if ref < 0 then
out:write(formatk(tr, ref, sn))
elseif band(sn, 0x80000) ~= 0 then -- SNAP_SOFTFPNUM
out:write(colorize(format("%04d/%04d", ref, ref + 1), 14))
out:write(colorize(format("%04d/%04d", ref, ref+1), 14))
else
local m, ot, op1, op2 = traceir(tr, ref)
out:write(colorize(format("%04d", ref), band(ot, 31)))
@ -390,7 +376,7 @@ end
-- Dump snapshots (not interleaved with IR).
local function dump_snap(tr)
out:write("---- TRACE ", tr, " snapshots\n")
for i = 0, 1000000000 do
for i=0,1000000000 do
local snap = tracesnap(tr, i)
if not snap then break end
out:write(format("#%-3d %04d [ ", i, snap[0]))
@ -400,12 +386,12 @@ end
-- Return a register name or stack slot for a rid/sp location.
local function ridsp_name(ridsp, ins)
if not disass then disass = require("jit.dis_" .. jit.arch) end
if not disass then disass = require("jit.dis_"..jit.arch) end
local rid, slot = band(ridsp, 0xff), shr(ridsp, 8)
if rid == 253 or rid == 254 then
return (slot == 0 or slot == 255) and " {sink" or format(" {%04d", ins - slot)
return (slot == 0 or slot == 255) and " {sink" or format(" {%04d", ins-slot)
end
if ridsp > 255 then return format("[%x]", slot * 4) end
if ridsp > 255 then return format("[%x]", slot*4) end
if rid < 128 then return disass.regname(rid) end
return ""
end
@ -434,8 +420,8 @@ local function dumpcallargs(tr, ins)
out:write(formatk(tr, ins))
else
local m, ot, op1, op2 = traceir(tr, ins)
local oidx = 6 * shr(ot, 8)
local op = sub(vmdef.irnames, oidx + 1, oidx + 6)
local oidx = 6*shr(ot, 8)
local op = sub(vmdef.irnames, oidx+1, oidx+6)
if op == "CARG " then
dumpcallargs(tr, op1)
if op2 < 0 then
@ -463,7 +449,7 @@ local function dump_ir(tr, dumpsnap, dumpreg)
snapref = snap[0]
snapno = 0
end
for ins = 1, nins do
for ins=1,nins do
if ins >= snapref then
if dumpreg then
out:write(format(".... SNAP #%-3d [ ", snapno))
@ -476,8 +462,8 @@ local function dump_ir(tr, dumpsnap, dumpreg)
snapref = snap and snap[0] or 65536
end
local m, ot, op1, op2, ridsp = traceir(tr, ins)
local oidx, t = 6 * shr(ot, 8), band(ot, 31)
local op = sub(irnames, oidx + 1, oidx + 6)
local oidx, t = 6*shr(ot, 8), band(ot, 31)
local op = sub(irnames, oidx+1, oidx+6)
if op == "LOOP " then
if dumpreg then
out:write(format("%04d ------------ LOOP ------------\n", ins))
@ -497,10 +483,10 @@ local function dump_ir(tr, dumpsnap, dumpreg)
(band(ot, 128) == 0 and " " or ">"),
band(ot, 64) == 0 and " " or "+",
irtype[t], op))
local m1, m2 = band(m, 3), band(m, 3 * 4)
local m1, m2 = band(m, 3), band(m, 3*4)
if sub(op, 1, 4) == "CALL" then
local ctype
if m2 == 1 * 4 then -- op2 == IRMlit
if m2 == 1*4 then -- op2 == IRMlit
out:write(format("%-10s (", vmdef.ircall[op2]))
else
ctype = dumpcallfunc(tr, op2)
@ -516,8 +502,8 @@ local function dump_ir(tr, dumpsnap, dumpreg)
else
out:write(format(m1 == 0 and "%04d" or "#%-3d", op1))
end
if m2 ~= 3 * 4 then -- op2 != IRMnone
if m2 == 1 * 4 then -- op2 == IRMlit
if m2 ~= 3*4 then -- op2 != IRMnone
if m2 == 1*4 then -- op2 == IRMlit
local litn = litname[op]
if litn and litn[op2] then
out:write(" ", litn[op2])
@ -563,11 +549,8 @@ end
-- Dump trace states.
local function dump_trace(what, tr, func, pc, otr, oex)
if what == "stop" or (what == "abort" and dumpmode.a) then
if dumpmode.i then
dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop")
elseif dumpmode.s then
dump_snap(tr)
end
if dumpmode.i then dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop")
elseif dumpmode.s then dump_snap(tr) end
if dumpmode.m then dump_mcode(tr) end
end
if what == "start" then
@ -609,7 +592,7 @@ local function dump_record(tr, func, pc, depth, callee)
line = bcline(func, pc, recprefix)
if dumpmode.H then line = gsub(line, "[<>&]", html_escape) end
else
line = "0000 " .. recprefix .. " FUNCC \n"
line = "0000 "..recprefix.." FUNCC \n"
callee = func
end
if pc <= 0 then
@ -618,7 +601,7 @@ local function dump_record(tr, func, pc, depth, callee)
out:write(line)
end
if pc >= 0 and band(funcbc(func, pc), 0xff) < 16 then -- ORDER BC
out:write(bcline(func, pc + 1, recprefix)) -- Write JMP for cond.
out:write(bcline(func, pc+1, recprefix)) -- Write JMP for cond.
end
end
@ -628,26 +611,26 @@ end
local function dump_texit(tr, ex, ngpr, nfpr, ...)
out:write("---- TRACE ", tr, " exit ", ex, "\n")
if dumpmode.X then
local regs = { ... }
local regs = {...}
if jit.arch == "x64" then
for i = 1, ngpr do
for i=1,ngpr do
out:write(format(" %016x", regs[i]))
if i % 4 == 0 then out:write("\n") end
end
else
for i = 1, ngpr do
for i=1,ngpr do
out:write(" ", tohex(regs[i]))
if i % 8 == 0 then out:write("\n") end
end
end
if jit.arch == "mips" or jit.arch == "mipsel" then
for i = 1, nfpr, 2 do
out:write(format(" %+17.14g", regs[ngpr + i]))
for i=1,nfpr,2 do
out:write(format(" %+17.14g", regs[ngpr+i]))
if i % 8 == 7 then out:write("\n") end
end
else
for i = 1, nfpr do
out:write(format(" %+17.14g", regs[ngpr + i]))
for i=1,nfpr do
out:write(format(" %+17.14g", regs[ngpr+i]))
if i % 4 == 0 then out:write("\n") end
end
end
@ -675,16 +658,14 @@ local function dumpon(opt, outfile)
local term = os.getenv("TERM")
local colormode = (term and term:match("color") or os.getenv("COLORTERM")) and "A" or "T"
if opt then
opt = gsub(opt, "[TAH]", function(mode)
colormode = mode; return "";
end)
opt = gsub(opt, "[TAH]", function(mode) colormode = mode; return ""; end)
end
local m = { t = true, b = true, i = true, m = true, }
local m = { t=true, b=true, i=true, m=true, }
if opt and opt ~= "" then
local o = sub(opt, 1, 1)
if o ~= "+" and o ~= "-" then m = {} end
for i = 1, #opt do m[sub(opt, i, i)] = (o ~= "-") end
for i=1,#opt do m[sub(opt, i, i)] = (o ~= "-") end
end
dumpmode = m
@ -728,3 +709,4 @@ return {
off = dumpoff,
start = dumpon -- For -j command line option.
}

View File

@ -99,31 +99,31 @@ end
local function dump_trace(what, tr, func, pc, otr, oex)
if what == "start" then
startloc = fmtfunc(func, pc)
startex = otr and "(" .. otr .. "/" .. (oex == -1 and "stitch" or oex) .. ") " or ""
startex = otr and "("..otr.."/"..(oex == -1 and "stitch" or oex)..") " or ""
else
if what == "abort" then
local loc = fmtfunc(func, pc)
if loc ~= startloc then
-- print(format("[TRACE --- %s%s -- %s at %s]\n", startex, startloc, fmterr(otr, oex), loc))
print(format("[TRACE --- %s%s -- %s at %s]\n", startex, startloc, fmterr(otr, oex), loc))
else
-- print(format("[TRACE --- %s%s -- %s]\n", startex, startloc, fmterr(otr, oex)))
print(format("[TRACE --- %s%s -- %s]\n", startex, startloc, fmterr(otr, oex)))
end
elseif what == "stop" then
local info = traceinfo(tr)
local link, ltype = info.link, info.linktype
if ltype == "interpreter" then
-- print(format("[TRACE %3s %s%s -- fallback to interpreter]\n", tr, startex, startloc))
print(format("[TRACE %3s %s%s -- fallback to interpreter]\n", tr, startex, startloc))
elseif ltype == "stitch" then
-- print(format("[TRACE %3s %s%s %s %s]\n", tr, startex, startloc, ltype, fmtfunc(func, pc)))
print(format("[TRACE %3s %s%s %s %s]\n", tr, startex, startloc, ltype, fmtfunc(func, pc)))
elseif link == tr or link == 0 then
-- print(format("[TRACE %3s %s%s %s]\n", tr, startex, startloc, ltype))
print(format("[TRACE %3s %s%s %s]\n", tr, startex, startloc, ltype))
elseif ltype == "root" then
-- print(format("[TRACE %3s %s%s -> %d]\n", tr, startex, startloc, link))
print(format("[TRACE %3s %s%s -> %d]\n", tr, startex, startloc, link))
else
-- print(format("[TRACE %3s %s%s -> %d %s]\n", tr, startex, startloc, link, ltype))
print(format("[TRACE %3s %s%s -> %d %s]\n", tr, startex, startloc, link, ltype))
end
else
-- print(format("[TRACE %s]\n", what))
print(format("[TRACE %s]\n", what))
end
out:flush()
end
@ -160,3 +160,4 @@ return {
off = dumpoff,
start = dumpon -- For -j command line option.
}

View File

@ -2,362 +2,361 @@
return {
bcnames =
"ISLT ISGE ISLE ISGT ISEQV ISNEV ISEQS ISNES ISEQN ISNEN ISEQP ISNEP ISTC ISFC IST ISF ISTYPEISNUM MOV NOT UNM LEN ADDVN SUBVN MULVN DIVVN MODVN ADDNV SUBNV MULNV DIVNV MODNV ADDVV SUBVV MULVV DIVVV MODVV POW CAT KSTR KCDATAKSHORTKNUM KPRI KNIL UGET USETV USETS USETN USETP UCLO FNEW TNEW TDUP GGET GSET TGETV TGETS TGETB TGETR TSETV TSETS TSETB TSETM TSETR CALLM CALL CALLMTCALLT ITERC ITERN VARG ISNEXTRETM RET RET0 RET1 FORI JFORI FORL IFORL JFORL ITERL IITERLJITERLLOOP ILOOP JLOOP JMP FUNCF IFUNCFJFUNCFFUNCV IFUNCVJFUNCVFUNCC FUNCCW",
bcnames = "ISLT ISGE ISLE ISGT ISEQV ISNEV ISEQS ISNES ISEQN ISNEN ISEQP ISNEP ISTC ISFC IST ISF ISTYPEISNUM MOV NOT UNM LEN ADDVN SUBVN MULVN DIVVN MODVN ADDNV SUBNV MULNV DIVNV MODNV ADDVV SUBVV MULVV DIVVV MODVV POW CAT KSTR KCDATAKSHORTKNUM KPRI KNIL UGET USETV USETS USETN USETP UCLO FNEW TNEW TDUP GGET GSET TGETV TGETS TGETB TGETR TSETV TSETS TSETB TSETM TSETR CALLM CALL CALLMTCALLT ITERC ITERN VARG ISNEXTRETM RET RET0 RET1 FORI JFORI FORL IFORL JFORL ITERL IITERLJITERLLOOP ILOOP JLOOP JMP FUNCF IFUNCFJFUNCFFUNCV IFUNCVJFUNCVFUNCC FUNCCW",
irnames =
"LT GE LE GT ULT UGE ULE UGT EQ NE ABC RETF NOP BASE PVAL GCSTEPHIOP LOOP USE PHI RENAMEPROF KPRI KINT KGC KPTR KKPTR KNULL KNUM KINT64KSLOT BNOT BSWAP BAND BOR BXOR BSHL BSHR BSAR BROL BROR ADD SUB MUL DIV MOD POW NEG ABS ATAN2 LDEXP MIN MAX FPMATHADDOV SUBOV MULOV AREF HREFK HREF NEWREFUREFO UREFC FREF STRREFLREF ALOAD HLOAD ULOAD FLOAD XLOAD SLOAD VLOAD ASTOREHSTOREUSTOREFSTOREXSTORESNEW XSNEW TNEW TDUP CNEW CNEWI BUFHDRBUFPUTBUFSTRTBAR OBAR XBAR CONV TOBIT TOSTR STRTO CALLN CALLA CALLL CALLS CALLXSCARG ",
irnames = "LT GE LE GT ULT UGE ULE UGT EQ NE ABC RETF NOP BASE PVAL GCSTEPHIOP LOOP USE PHI RENAMEPROF KPRI KINT KGC KPTR KKPTR KNULL KNUM KINT64KSLOT BNOT BSWAP BAND BOR BXOR BSHL BSHR BSAR BROL BROR ADD SUB MUL DIV MOD POW NEG ABS ATAN2 LDEXP MIN MAX FPMATHADDOV SUBOV MULOV AREF HREFK HREF NEWREFUREFO UREFC FREF STRREFLREF ALOAD HLOAD ULOAD FLOAD XLOAD SLOAD VLOAD ASTOREHSTOREUSTOREFSTOREXSTORESNEW XSNEW TNEW TDUP CNEW CNEWI BUFHDRBUFPUTBUFSTRTBAR OBAR XBAR CONV TOBIT TOSTR STRTO CALLN CALLA CALLL CALLS CALLXSCARG ",
irfpm = { [0] = "floor", "ceil", "trunc", "sqrt", "exp", "exp2", "log", "log2", "log10", "sin", "cos", "tan", "other", },
irfpm = { [0]="floor", "ceil", "trunc", "sqrt", "exp", "exp2", "log", "log2", "log10", "sin", "cos", "tan", "other", },
irfield = { [0] = "str.len", "func.env", "func.pc", "func.ffid", "thread.env", "tab.meta", "tab.array", "tab.node", "tab.asize", "tab.hmask", "tab.nomm", "udata.meta", "udata.udtype", "udata.file", "cdata.ctypeid", "cdata.ptr", "cdata.int", "cdata.int64", "cdata.int64_4", },
irfield = { [0]="str.len", "func.env", "func.pc", "func.ffid", "thread.env", "tab.meta", "tab.array", "tab.node", "tab.asize", "tab.hmask", "tab.nomm", "udata.meta", "udata.udtype", "udata.file", "cdata.ctypeid", "cdata.ptr", "cdata.int", "cdata.int64", "cdata.int64_4", },
ircall = {
[0] = "lj_str_cmp",
"lj_str_find",
"lj_str_new",
"lj_strscan_num",
"lj_strfmt_int",
"lj_strfmt_num",
"lj_strfmt_char",
"lj_strfmt_putint",
"lj_strfmt_putnum",
"lj_strfmt_putquoted",
"lj_strfmt_putfxint",
"lj_strfmt_putfnum_int",
"lj_strfmt_putfnum_uint",
"lj_strfmt_putfnum",
"lj_strfmt_putfstr",
"lj_strfmt_putfchar",
"lj_buf_putmem",
"lj_buf_putstr",
"lj_buf_putchar",
"lj_buf_putstr_reverse",
"lj_buf_putstr_lower",
"lj_buf_putstr_upper",
"lj_buf_putstr_rep",
"lj_buf_puttab",
"lj_buf_tostr",
"lj_tab_new_ah",
"lj_tab_new1",
"lj_tab_dup",
"lj_tab_clear",
"lj_tab_newkey",
"lj_tab_len",
"lj_gc_step_jit",
"lj_gc_barrieruv",
"lj_mem_newgco",
"lj_math_random_step",
"lj_vm_modi",
"sinh",
"cosh",
"tanh",
"fputc",
"fwrite",
"fflush",
"lj_vm_floor",
"lj_vm_ceil",
"lj_vm_trunc",
"sqrt",
"exp",
"lj_vm_exp2",
"log",
"lj_vm_log2",
"log10",
"sin",
"cos",
"tan",
"lj_vm_powi",
"pow",
"atan2",
"ldexp",
"lj_vm_tobit",
"softfp_add",
"softfp_sub",
"softfp_mul",
"softfp_div",
"softfp_cmp",
"softfp_i2d",
"softfp_d2i",
"lj_vm_sfmin",
"lj_vm_sfmax",
"softfp_ui2d",
"softfp_f2d",
"softfp_d2ui",
"softfp_d2f",
"softfp_i2f",
"softfp_ui2f",
"softfp_f2i",
"softfp_f2ui",
"fp64_l2d",
"fp64_ul2d",
"fp64_l2f",
"fp64_ul2f",
"fp64_d2l",
"fp64_d2ul",
"fp64_f2l",
"fp64_f2ul",
"lj_carith_divi64",
"lj_carith_divu64",
"lj_carith_modi64",
"lj_carith_modu64",
"lj_carith_powi64",
"lj_carith_powu64",
"lj_cdata_newv",
"lj_cdata_setfin",
"strlen",
"memcpy",
"memset",
"lj_vm_errno",
"lj_carith_mul64",
"lj_carith_shl64",
"lj_carith_shr64",
"lj_carith_sar64",
"lj_carith_rol64",
"lj_carith_ror64",
},
ircall = {
[0]="lj_str_cmp",
"lj_str_find",
"lj_str_new",
"lj_strscan_num",
"lj_strfmt_int",
"lj_strfmt_num",
"lj_strfmt_char",
"lj_strfmt_putint",
"lj_strfmt_putnum",
"lj_strfmt_putquoted",
"lj_strfmt_putfxint",
"lj_strfmt_putfnum_int",
"lj_strfmt_putfnum_uint",
"lj_strfmt_putfnum",
"lj_strfmt_putfstr",
"lj_strfmt_putfchar",
"lj_buf_putmem",
"lj_buf_putstr",
"lj_buf_putchar",
"lj_buf_putstr_reverse",
"lj_buf_putstr_lower",
"lj_buf_putstr_upper",
"lj_buf_putstr_rep",
"lj_buf_puttab",
"lj_buf_tostr",
"lj_tab_new_ah",
"lj_tab_new1",
"lj_tab_dup",
"lj_tab_clear",
"lj_tab_newkey",
"lj_tab_len",
"lj_gc_step_jit",
"lj_gc_barrieruv",
"lj_mem_newgco",
"lj_math_random_step",
"lj_vm_modi",
"sinh",
"cosh",
"tanh",
"fputc",
"fwrite",
"fflush",
"lj_vm_floor",
"lj_vm_ceil",
"lj_vm_trunc",
"sqrt",
"exp",
"lj_vm_exp2",
"log",
"lj_vm_log2",
"log10",
"sin",
"cos",
"tan",
"lj_vm_powi",
"pow",
"atan2",
"ldexp",
"lj_vm_tobit",
"softfp_add",
"softfp_sub",
"softfp_mul",
"softfp_div",
"softfp_cmp",
"softfp_i2d",
"softfp_d2i",
"lj_vm_sfmin",
"lj_vm_sfmax",
"softfp_ui2d",
"softfp_f2d",
"softfp_d2ui",
"softfp_d2f",
"softfp_i2f",
"softfp_ui2f",
"softfp_f2i",
"softfp_f2ui",
"fp64_l2d",
"fp64_ul2d",
"fp64_l2f",
"fp64_ul2f",
"fp64_d2l",
"fp64_d2ul",
"fp64_f2l",
"fp64_f2ul",
"lj_carith_divi64",
"lj_carith_divu64",
"lj_carith_modi64",
"lj_carith_modu64",
"lj_carith_powi64",
"lj_carith_powu64",
"lj_cdata_newv",
"lj_cdata_setfin",
"strlen",
"memcpy",
"memset",
"lj_vm_errno",
"lj_carith_mul64",
"lj_carith_shl64",
"lj_carith_shr64",
"lj_carith_sar64",
"lj_carith_rol64",
"lj_carith_ror64",
},
traceerr = {
[0] = "error thrown or hook called during recording",
"trace too short",
"trace too long",
"trace too deep",
"too many snapshots",
"blacklisted",
"retry recording",
"NYI: bytecode %d",
"leaving loop in root trace",
"inner loop in root trace",
"loop unroll limit reached",
"bad argument type",
"JIT compilation disabled for function",
"call unroll limit reached",
"down-recursion, restarting",
"NYI: unsupported variant of FastFunc %s",
"NYI: return to lower frame",
"store with nil or NaN key",
"missing metamethod",
"looping index lookup",
"NYI: mixed sparse/dense table",
"symbol not in cache",
"NYI: unsupported C type conversion",
"NYI: unsupported C function type",
"guard would always fail",
"too many PHIs",
"persistent type instability",
"failed to allocate mcode memory",
"machine code too long",
"hit mcode limit (retrying)",
"too many spill slots",
"inconsistent register allocation",
"NYI: cannot assemble IR instruction %d",
"NYI: PHI shuffling too complex",
"NYI: register coalescing too complex",
},
traceerr = {
[0]="error thrown or hook called during recording",
"trace too short",
"trace too long",
"trace too deep",
"too many snapshots",
"blacklisted",
"retry recording",
"NYI: bytecode %d",
"leaving loop in root trace",
"inner loop in root trace",
"loop unroll limit reached",
"bad argument type",
"JIT compilation disabled for function",
"call unroll limit reached",
"down-recursion, restarting",
"NYI: unsupported variant of FastFunc %s",
"NYI: return to lower frame",
"store with nil or NaN key",
"missing metamethod",
"looping index lookup",
"NYI: mixed sparse/dense table",
"symbol not in cache",
"NYI: unsupported C type conversion",
"NYI: unsupported C function type",
"guard would always fail",
"too many PHIs",
"persistent type instability",
"failed to allocate mcode memory",
"machine code too long",
"hit mcode limit (retrying)",
"too many spill slots",
"inconsistent register allocation",
"NYI: cannot assemble IR instruction %d",
"NYI: PHI shuffling too complex",
"NYI: register coalescing too complex",
},
ffnames = {
[0] = "Lua",
"C",
"assert",
"type",
"next",
"pairs",
"ipairs_aux",
"ipairs",
"getmetatable",
"setmetatable",
"getfenv",
"setfenv",
"rawget",
"rawset",
"rawequal",
"unpack",
"select",
"tonumber",
"tostring",
"error",
"pcall",
"xpcall",
"loadfile",
"load",
"loadstring",
"dofile",
"gcinfo",
"collectgarbage",
"newproxy",
"print",
"coroutine.status",
"coroutine.running",
"coroutine.create",
"coroutine.yield",
"coroutine.resume",
"coroutine.wrap_aux",
"coroutine.wrap",
"math.abs",
"math.floor",
"math.ceil",
"math.sqrt",
"math.log10",
"math.exp",
"math.sin",
"math.cos",
"math.tan",
"math.asin",
"math.acos",
"math.atan",
"math.sinh",
"math.cosh",
"math.tanh",
"math.frexp",
"math.modf",
"math.log",
"math.atan2",
"math.pow",
"math.fmod",
"math.ldexp",
"math.min",
"math.max",
"math.random",
"math.randomseed",
"bit.tobit",
"bit.bnot",
"bit.bswap",
"bit.lshift",
"bit.rshift",
"bit.arshift",
"bit.rol",
"bit.ror",
"bit.band",
"bit.bor",
"bit.bxor",
"bit.tohex",
"string.byte",
"string.char",
"string.sub",
"string.rep",
"string.reverse",
"string.lower",
"string.upper",
"string.dump",
"string.find",
"string.match",
"string.gmatch_aux",
"string.gmatch",
"string.gsub",
"string.format",
"table.maxn",
"table.insert",
"table.concat",
"table.sort",
"table.new",
"table.clear",
"io.method.close",
"io.method.read",
"io.method.write",
"io.method.flush",
"io.method.seek",
"io.method.setvbuf",
"io.method.lines",
"io.method.__gc",
"io.method.__tostring",
"io.open",
"io.popen",
"io.tmpfile",
"io.close",
"io.read",
"io.write",
"io.flush",
"io.input",
"io.output",
"io.lines",
"io.type",
"os.execute",
"os.remove",
"os.rename",
"os.tmpname",
"os.getenv",
"os.exit",
"os.clock",
"os.date",
"os.time",
"os.difftime",
"os.setlocale",
"debug.getregistry",
"debug.getmetatable",
"debug.setmetatable",
"debug.getfenv",
"debug.setfenv",
"debug.getinfo",
"debug.getlocal",
"debug.setlocal",
"debug.getupvalue",
"debug.setupvalue",
"debug.upvalueid",
"debug.upvaluejoin",
"debug.sethook",
"debug.gethook",
"debug.debug",
"debug.traceback",
"jit.on",
"jit.off",
"jit.flush",
"jit.status",
"jit.attach",
"jit.util.funcinfo",
"jit.util.funcbc",
"jit.util.funck",
"jit.util.funcuvname",
"jit.util.traceinfo",
"jit.util.traceir",
"jit.util.tracek",
"jit.util.tracesnap",
"jit.util.tracemc",
"jit.util.traceexitstub",
"jit.util.ircalladdr",
"jit.opt.start",
"jit.profile.start",
"jit.profile.stop",
"jit.profile.dumpstack",
"ffi.meta.__index",
"ffi.meta.__newindex",
"ffi.meta.__eq",
"ffi.meta.__len",
"ffi.meta.__lt",
"ffi.meta.__le",
"ffi.meta.__concat",
"ffi.meta.__call",
"ffi.meta.__add",
"ffi.meta.__sub",
"ffi.meta.__mul",
"ffi.meta.__div",
"ffi.meta.__mod",
"ffi.meta.__pow",
"ffi.meta.__unm",
"ffi.meta.__tostring",
"ffi.meta.__pairs",
"ffi.meta.__ipairs",
"ffi.clib.__index",
"ffi.clib.__newindex",
"ffi.clib.__gc",
"ffi.callback.free",
"ffi.callback.set",
"ffi.cdef",
"ffi.new",
"ffi.cast",
"ffi.typeof",
"ffi.typeinfo",
"ffi.istype",
"ffi.sizeof",
"ffi.alignof",
"ffi.offsetof",
"ffi.errno",
"ffi.string",
"ffi.copy",
"ffi.fill",
"ffi.abi",
"ffi.metatype",
"ffi.gc",
"ffi.load",
},
ffnames = {
[0]="Lua",
"C",
"assert",
"type",
"next",
"pairs",
"ipairs_aux",
"ipairs",
"getmetatable",
"setmetatable",
"getfenv",
"setfenv",
"rawget",
"rawset",
"rawequal",
"unpack",
"select",
"tonumber",
"tostring",
"error",
"pcall",
"xpcall",
"loadfile",
"load",
"loadstring",
"dofile",
"gcinfo",
"collectgarbage",
"newproxy",
"print",
"coroutine.status",
"coroutine.running",
"coroutine.create",
"coroutine.yield",
"coroutine.resume",
"coroutine.wrap_aux",
"coroutine.wrap",
"math.abs",
"math.floor",
"math.ceil",
"math.sqrt",
"math.log10",
"math.exp",
"math.sin",
"math.cos",
"math.tan",
"math.asin",
"math.acos",
"math.atan",
"math.sinh",
"math.cosh",
"math.tanh",
"math.frexp",
"math.modf",
"math.log",
"math.atan2",
"math.pow",
"math.fmod",
"math.ldexp",
"math.min",
"math.max",
"math.random",
"math.randomseed",
"bit.tobit",
"bit.bnot",
"bit.bswap",
"bit.lshift",
"bit.rshift",
"bit.arshift",
"bit.rol",
"bit.ror",
"bit.band",
"bit.bor",
"bit.bxor",
"bit.tohex",
"string.byte",
"string.char",
"string.sub",
"string.rep",
"string.reverse",
"string.lower",
"string.upper",
"string.dump",
"string.find",
"string.match",
"string.gmatch_aux",
"string.gmatch",
"string.gsub",
"string.format",
"table.maxn",
"table.insert",
"table.concat",
"table.sort",
"table.new",
"table.clear",
"io.method.close",
"io.method.read",
"io.method.write",
"io.method.flush",
"io.method.seek",
"io.method.setvbuf",
"io.method.lines",
"io.method.__gc",
"io.method.__tostring",
"io.open",
"io.popen",
"io.tmpfile",
"io.close",
"io.read",
"io.write",
"io.flush",
"io.input",
"io.output",
"io.lines",
"io.type",
"os.execute",
"os.remove",
"os.rename",
"os.tmpname",
"os.getenv",
"os.exit",
"os.clock",
"os.date",
"os.time",
"os.difftime",
"os.setlocale",
"debug.getregistry",
"debug.getmetatable",
"debug.setmetatable",
"debug.getfenv",
"debug.setfenv",
"debug.getinfo",
"debug.getlocal",
"debug.setlocal",
"debug.getupvalue",
"debug.setupvalue",
"debug.upvalueid",
"debug.upvaluejoin",
"debug.sethook",
"debug.gethook",
"debug.debug",
"debug.traceback",
"jit.on",
"jit.off",
"jit.flush",
"jit.status",
"jit.attach",
"jit.util.funcinfo",
"jit.util.funcbc",
"jit.util.funck",
"jit.util.funcuvname",
"jit.util.traceinfo",
"jit.util.traceir",
"jit.util.tracek",
"jit.util.tracesnap",
"jit.util.tracemc",
"jit.util.traceexitstub",
"jit.util.ircalladdr",
"jit.opt.start",
"jit.profile.start",
"jit.profile.stop",
"jit.profile.dumpstack",
"ffi.meta.__index",
"ffi.meta.__newindex",
"ffi.meta.__eq",
"ffi.meta.__len",
"ffi.meta.__lt",
"ffi.meta.__le",
"ffi.meta.__concat",
"ffi.meta.__call",
"ffi.meta.__add",
"ffi.meta.__sub",
"ffi.meta.__mul",
"ffi.meta.__div",
"ffi.meta.__mod",
"ffi.meta.__pow",
"ffi.meta.__unm",
"ffi.meta.__tostring",
"ffi.meta.__pairs",
"ffi.meta.__ipairs",
"ffi.clib.__index",
"ffi.clib.__newindex",
"ffi.clib.__gc",
"ffi.callback.free",
"ffi.callback.set",
"ffi.cdef",
"ffi.new",
"ffi.cast",
"ffi.typeof",
"ffi.typeinfo",
"ffi.istype",
"ffi.sizeof",
"ffi.alignof",
"ffi.offsetof",
"ffi.errno",
"ffi.string",
"ffi.copy",
"ffi.fill",
"ffi.abi",
"ffi.metatype",
"ffi.gc",
"ffi.load",
},
}

View File

@ -14,11 +14,11 @@
-- ...
-- zone("A*")
-- ...
-- -- print(zone:get()) --> "A*"
-- print(zone:get()) --> "A*"
-- ...
-- zone()
-- ...
-- -- print(zone:get()) --> "AI"
-- print(zone:get()) --> "AI"
-- ...
-- zone()
--
@ -28,7 +28,7 @@ local remove = table.remove
return setmetatable({
flush = function(t)
for i = #t, 1, -1 do t[i] = nil end
for i=#t,1,-1 do t[i] = nil end
end,
get = function(t)
return t[#t]
@ -36,9 +36,10 @@ return setmetatable({
}, {
__call = function(t, zone)
if zone then
t[#t + 1] = zone
t[#t+1] = zone
else
return (assert(remove(t), "empty zone stack"))
end
end
})

View File

@ -3,7 +3,7 @@
-- imported functions and modules
local tonumber, type, print, error = tonumber, type, print, error
local setmetatable = setmetatable
local m = require "lpeg"
local m = require"lpeg"
-- 'm' will be used to parse expressions, and 'mm' will be used to
-- create expressions; that is, 're' runs on 'm', creating patterns
@ -24,7 +24,7 @@ local any = m.P(1)
-- Pre-defined names
local Predef = { nl = m.P "\n" }
local Predef = { nl = m.P"\n" }
local mem
@ -32,7 +32,7 @@ local fmem
local gmem
local function updatelocale()
local function updatelocale ()
mm.locale(Predef)
Predef.a = Predef.alpha
Predef.c = Predef.cntrl
@ -57,7 +57,7 @@ local function updatelocale()
mem = {} -- restart memoization
fmem = {}
gmem = {}
local mt = { __mode = "v" }
local mt = {__mode = "v"}
setmetatable(mem, mt)
setmetatable(fmem, mt)
setmetatable(gmem, mt)
@ -68,49 +68,47 @@ updatelocale()
local I = m.P(function(s, i)
print(i, s:sub(1, i - 1)); return i
end)
local I = m.P(function (s,i) print(i, s:sub(1, i-1)); return i end)
local function getdef(id, defs)
local function getdef (id, defs)
local c = defs and defs[id]
if not c then error("undefined name: " .. id) end
return c
end
local function patt_error(s, i)
local function patt_error (s, i)
local msg = (#s < i + 20) and s:sub(i)
or s:sub(i, i + 20) .. "..."
or s:sub(i,i+20) .. "..."
msg = ("pattern error near '%s'"):format(msg)
error(msg, 2)
end
local function mult(p, n)
local function mult (p, n)
local np = mm.P(true)
while n >= 1 do
if n % 2 >= 1 then np = np * p end
if n%2 >= 1 then np = np * p end
p = p * p
n = n / 2
n = n/2
end
return np
end
local function equalcap(s, i, c)
local function equalcap (s, i, c)
if type(c) ~= "string" then return nil end
local e = #c + i
if s:sub(i, e - 1) == c then return e else return nil end
end
local S = (Predef.space + "--" * (any - Predef.nl) ^ 0) ^ 0
local S = (Predef.space + "--" * (any - Predef.nl)^0)^0
local name = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09") ^ 0
local name = m.R("AZ", "az", "__") * m.R("AZ", "az", "__", "09")^0
local arrow = S * "<-"
local seq_follow = m.P "/" + ")" + "}" + ":}" + "~}" + "|}" + (name * arrow) + -1
local seq_follow = m.P"/" + ")" + "}" + ":}" + "~}" + "|}" + (name * arrow) + -1
name = m.C(name)
@ -118,102 +116,101 @@ name = m.C(name)
-- a defined name only have meaning in a given environment
local Def = name * m.Carg(1)
local num = m.C(m.R "09" ^ 1) * S / tonumber
local num = m.C(m.R"09"^1) * S / tonumber
local String = "'" * m.C((any - "'") ^ 0) * "'" +
'"' * m.C((any - '"') ^ 0) * '"'
local String = "'" * m.C((any - "'")^0) * "'" +
'"' * m.C((any - '"')^0) * '"'
local defined = "%" * Def / function(c, Defs)
local defined = "%" * Def / function (c,Defs)
local cat = Defs and Defs[c] or Predef[c]
if not cat then error("name '" .. c .. "' undefined") end
if not cat then error ("name '" .. c .. "' undefined") end
return cat
end
local Range = m.Cs(any * (m.P "-" / "") * (any - "]")) / mm.R
local Range = m.Cs(any * (m.P"-"/"") * (any - "]")) / mm.R
local item = defined + Range + m.C(any)
local Class =
"["
* (m.C(m.P "^" ^ -1)) -- optional complement symbol
* m.Cf(item * (item - "]") ^ 0, mt.__add) /
function(c, p) return c == "^" and any - p or p end
* (m.C(m.P"^"^-1)) -- optional complement symbol
* m.Cf(item * (item - "]")^0, mt.__add) /
function (c, p) return c == "^" and any - p or p end
* "]"
local function adddef(t, k, exp)
local function adddef (t, k, exp)
if t[k] then
error("'" .. k .. "' already defined as a rule")
error("'"..k.."' already defined as a rule")
else
t[k] = exp
end
return t
end
local function firstdef(n, r) return adddef({ n }, n, r) end
local function firstdef (n, r) return adddef({n}, n, r) end
local function NT(n, b)
local function NT (n, b)
if not b then
error("rule '" .. n .. "' used outside a grammar")
else
return mm.V(n)
error("rule '"..n.."' used outside a grammar")
else return mm.V(n)
end
end
local exp = m.P { "Exp",
Exp = S * (m.V "Grammar"
+ m.Cf(m.V "Seq" * ("/" * S * m.V "Seq") ^ 0, mt.__add)),
Seq = m.Cf(m.Cc(m.P "") * m.V "Prefix" ^ 0, mt.__mul)
* (#seq_follow + patt_error),
Prefix = "&" * S * m.V "Prefix" / mt.__len
+ "!" * S * m.V "Prefix" / mt.__unm
+ m.V "Suffix",
Suffix = m.Cf(m.V "Primary" * S *
((m.P "+" * m.Cc(1, mt.__pow)
+ m.P "*" * m.Cc(0, mt.__pow)
+ m.P "?" * m.Cc(-1, mt.__pow)
+ "^" * (m.Cg(num * m.Cc(mult))
+ m.Cg(m.C(m.S "+-" * m.R "09" ^ 1) * m.Cc(mt.__pow))
local exp = m.P{ "Exp",
Exp = S * ( m.V"Grammar"
+ m.Cf(m.V"Seq" * ("/" * S * m.V"Seq")^0, mt.__add) );
Seq = m.Cf(m.Cc(m.P"") * m.V"Prefix"^0 , mt.__mul)
* (#seq_follow + patt_error);
Prefix = "&" * S * m.V"Prefix" / mt.__len
+ "!" * S * m.V"Prefix" / mt.__unm
+ m.V"Suffix";
Suffix = m.Cf(m.V"Primary" * S *
( ( m.P"+" * m.Cc(1, mt.__pow)
+ m.P"*" * m.Cc(0, mt.__pow)
+ m.P"?" * m.Cc(-1, mt.__pow)
+ "^" * ( m.Cg(num * m.Cc(mult))
+ m.Cg(m.C(m.S"+-" * m.R"09"^1) * m.Cc(mt.__pow))
)
+ "->" * S * (m.Cg((String + num) * m.Cc(mt.__div))
+ m.P "{}" * m.Cc(nil, m.Ct)
+ "->" * S * ( m.Cg((String + num) * m.Cc(mt.__div))
+ m.P"{}" * m.Cc(nil, m.Ct)
+ m.Cg(Def / getdef * m.Cc(mt.__div))
)
+ "=>" * S * m.Cg(Def / getdef * m.Cc(m.Cmt))
) * S
) ^ 0, function(a, b, f) return f(a, b) end),
Primary = "(" * m.V "Exp" * ")"
)^0, function (a,b,f) return f(a,b) end );
Primary = "(" * m.V"Exp" * ")"
+ String / mm.P
+ Class
+ defined
+ "{:" * (name * ":" + m.Cc(nil)) * m.V "Exp" * ":}" /
function(n, p) return mm.Cg(p, n) end
+ "=" * name / function(n) return mm.Cmt(mm.Cb(n), equalcap) end
+ m.P "{}" / mm.Cp
+ "{~" * m.V "Exp" * "~}" / mm.Cs
+ "{|" * m.V "Exp" * "|}" / mm.Ct
+ "{" * m.V "Exp" * "}" / mm.C
+ m.P "." * m.Cc(any)
+ (name * -arrow + "<" * name * ">") * m.Cb("G") / NT,
Definition = name * arrow * m.V "Exp",
+ "{:" * (name * ":" + m.Cc(nil)) * m.V"Exp" * ":}" /
function (n, p) return mm.Cg(p, n) end
+ "=" * name / function (n) return mm.Cmt(mm.Cb(n), equalcap) end
+ m.P"{}" / mm.Cp
+ "{~" * m.V"Exp" * "~}" / mm.Cs
+ "{|" * m.V"Exp" * "|}" / mm.Ct
+ "{" * m.V"Exp" * "}" / mm.C
+ m.P"." * m.Cc(any)
+ (name * -arrow + "<" * name * ">") * m.Cb("G") / NT;
Definition = name * arrow * m.V"Exp";
Grammar = m.Cg(m.Cc(true), "G") *
m.Cf(m.V "Definition" / firstdef * m.Cg(m.V "Definition") ^ 0,
m.Cf(m.V"Definition" / firstdef * m.Cg(m.V"Definition")^0,
adddef) / mm.P
}
local pattern = S * m.Cg(m.Cc(false), "G") * exp / mm.P * (-any + patt_error)
local function compile(p, defs)
local function compile (p, defs)
if mm.type(p) == "pattern" then return p end -- already compiled
local cp = pattern:match(p, 1, defs)
if not cp then error("incorrect pattern", 3) end
return cp
end
local function match(s, p, i)
local function match (s, p, i)
local cp = mem[p]
if not cp then
cp = compile(p)
@ -222,28 +219,26 @@ local function match(s, p, i)
return cp:match(s, i or 1)
end
local function find(s, p, i)
local function find (s, p, i)
local cp = fmem[p]
if not cp then
cp = compile(p) / 0
cp = mm.P { mm.Cp() * cp * mm.Cp() + 1 * mm.V(1) }
cp = mm.P{ mm.Cp() * cp * mm.Cp() + 1 * mm.V(1) }
fmem[p] = cp
end
local i, e = cp:match(s, i or 1)
if i then
return i, e - 1
else
return i
if i then return i, e - 1
else return i
end
end
local function gsub(s, p, rep)
local function gsub (s, p, rep)
local g = gmem[p] or {} -- ensure gmem[p] is not collected while here
gmem[p] = g
local cp = g[rep]
if not cp then
cp = compile(p)
cp = mm.Cs((cp / rep + 1) ^ 0)
cp = mm.Cs((cp / rep + 1)^0)
g[rep] = cp
end
return cp:match(s)

View File

@ -42,7 +42,7 @@ local function _SimpleDecoder(wire_type, decode_value)
return function(field_number, is_repeated, is_packed, key, new_default)
if is_packed then
local DecodeVarint = _DecodeVarint
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
local value = field_dict[key]
if value == nil then
value = new_default(message)
@ -79,7 +79,7 @@ local function _SimpleDecoder(wire_type, decode_value)
local element, new_pos = decode_value(buffer, pos)
value:append(element)
pos = new_pos + tag_len
if sub(buffer, new_pos + 1, pos) ~= tag_bytes or new_pos >= pend then
if sub(buffer, new_pos+1, pos) ~= tag_bytes or new_pos >= pend then
if new_pos > pend then
error('Truncated message.')
end
@ -88,7 +88,7 @@ local function _SimpleDecoder(wire_type, decode_value)
end
end
else
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
field_dict[key], pos = decode_value(buffer, pos)
if pos > pend then
field_dict[key] = nil
@ -101,7 +101,7 @@ local function _SimpleDecoder(wire_type, decode_value)
end
local function _ModifiedDecoder(wire_type, decode_value, modify_value)
local InnerDecode = function(buffer, pos)
local InnerDecode = function (buffer, pos)
local result, new_pos = decode_value(buffer, pos)
return modify_value(result), new_pos
end
@ -116,7 +116,6 @@ local function _StructPackDecoder(wire_type, value_size, format)
local result = struct_unpack(format, buffer, pos)
return result, new_pos
end
return _SimpleDecoder(wire_type, InnerDecode)
end
@ -154,7 +153,7 @@ function StringDecoder(field_number, is_repeated, is_packed, key, new_default)
if is_repeated then
local tag_bytes = encoder.TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED)
local tag_len = #tag_bytes
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
local value = field_dict[key]
if value == nil then
value = new_default(message)
@ -167,7 +166,7 @@ function StringDecoder(field_number, is_repeated, is_packed, key, new_default)
if new_pos > pend then
error('Truncated string.')
end
value:append(sub(buffer, pos + 1, new_pos))
value:append(sub(buffer, pos+1, new_pos))
pos = new_pos + tag_len
if sub(buffer, new_pos + 1, pos) ~= tag_bytes or new_pos == pend then
return new_pos
@ -175,7 +174,7 @@ function StringDecoder(field_number, is_repeated, is_packed, key, new_default)
end
end
else
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
local size, new_pos
size, pos = DecodeVarint(buffer, pos)
new_pos = pos + size
@ -195,7 +194,7 @@ function BytesDecoder(field_number, is_repeated, is_packed, key, new_default)
if is_repeated then
local tag_bytes = encoder.TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED)
local tag_len = #tag_bytes
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
local value = field_dict[key]
if value == nil then
value = new_default(message)
@ -237,7 +236,7 @@ function MessageDecoder(field_number, is_repeated, is_packed, key, new_default)
if is_repeated then
local tag_bytes = encoder.TagBytes(field_number, wire_format.WIRETYPE_LENGTH_DELIMITED)
local tag_len = #tag_bytes
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
local value = field_dict[key]
if value == nil then
value = new_default(message)
@ -260,7 +259,7 @@ function MessageDecoder(field_number, is_repeated, is_packed, key, new_default)
end
end
else
return function(buffer, pos, pend, message, field_dict)
return function (buffer, pos, pend, message, field_dict)
local value = field_dict[key]
if value == nil then
value = new_default(message)
@ -328,11 +327,11 @@ function _FieldSkipper()
_RaiseInvalidWireType,
}
-- wiretype_mask = wire_format.TAG_TYPE_MASK
-- wiretype_mask = wire_format.TAG_TYPE_MASK
local ord = string.byte
local sub = string.sub
return function(buffer, pos, pend, tag_bytes)
return function (buffer, pos, pend, tag_bytes)
local wire_type = ord(sub(tag_bytes, 1, 1)) % 8 + 1
return WIRETYPE_TO_SKIPPER[wire_type](buffer, pos, pend)
end

View File

@ -47,7 +47,7 @@ local function make_descriptor(name, descriptor, usable_key)
if usable_key[key] then
rawset(self, key, value)
else
error("error key: " .. key)
error("error key: "..key)
end
end
};
@ -138,14 +138,14 @@ local NON_PACKABLE_TYPES = {
local _VALUE_CHECKERS = {
[FieldDescriptor.CPPTYPE_INT32] = type_checkers.Int32ValueChecker(),
[FieldDescriptor.CPPTYPE_INT64] = type_checkers.TypeChecker({ string = true, number = true }),
[FieldDescriptor.CPPTYPE_INT64] = type_checkers.TypeChecker({string = true, number = true}),
[FieldDescriptor.CPPTYPE_UINT32] = type_checkers.Uint32ValueChecker(),
[FieldDescriptor.CPPTYPE_UINT64] = type_checkers.TypeChecker({ string = true, number = true }),
[FieldDescriptor.CPPTYPE_DOUBLE] = type_checkers.TypeChecker({ number = true }),
[FieldDescriptor.CPPTYPE_FLOAT] = type_checkers.TypeChecker({ number = true }),
[FieldDescriptor.CPPTYPE_BOOL] = type_checkers.TypeChecker({ boolean = true, bool = true, int = true }),
[FieldDescriptor.CPPTYPE_UINT64] = type_checkers.TypeChecker({string = true, number = true}),
[FieldDescriptor.CPPTYPE_DOUBLE] = type_checkers.TypeChecker({number = true}),
[FieldDescriptor.CPPTYPE_FLOAT] = type_checkers.TypeChecker({number = true}),
[FieldDescriptor.CPPTYPE_BOOL] = type_checkers.TypeChecker({boolean = true, bool = true, int=true}),
[FieldDescriptor.CPPTYPE_ENUM] = type_checkers.Int32ValueChecker(),
[FieldDescriptor.CPPTYPE_STRING] = type_checkers.TypeChecker({ string = true })
[FieldDescriptor.CPPTYPE_STRING] = type_checkers.TypeChecker({string = true})
}
@ -272,25 +272,25 @@ local function _DefaultValueConstructorForField(field)
end
if field.cpp_type == FieldDescriptor.CPPTYPE_MESSAGE then
local message_type = field.message_type
return function(message)
return function (message)
return containers.RepeatedCompositeFieldContainer(message._listener_for_children, message_type)
end
else
local type_checker = GetTypeChecker(field.cpp_type, field.type)
return function(message)
return function (message)
return containers.RepeatedScalarFieldContainer(message._listener_for_children, type_checker)
end
end
end
if field.cpp_type == FieldDescriptor.CPPTYPE_MESSAGE then
local message_type = field.message_type
return function(message)
return function (message)
result = message_type._concrete_class()
result._SetListener(message._listener_for_children)
return result
end
end
return function(message)
return function (message)
return field.default_value
end
end
@ -299,16 +299,13 @@ local function _AttachFieldHelpers(message_meta, field_descriptor)
local is_repeated = (field_descriptor.label == FieldDescriptor.LABEL_REPEATED)
local is_packed = (field_descriptor.has_options and field_descriptor.GetOptions().packed)
rawset(field_descriptor, "_encoder",
TYPE_TO_ENCODER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
rawset(field_descriptor, "_sizer",
TYPE_TO_SIZER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
rawset(field_descriptor, "_encoder", TYPE_TO_ENCODER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
rawset(field_descriptor, "_sizer", TYPE_TO_SIZER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed))
rawset(field_descriptor, "_default_constructor", _DefaultValueConstructorForField(field_descriptor))
local AddDecoder = function(wiretype, is_packed)
local tag_bytes = encoder.TagBytes(field_descriptor.number, wiretype)
message_meta._decoders_by_tag[tag_bytes] = TYPE_TO_DECODER[field_descriptor.type](field_descriptor.number,
is_repeated, is_packed, field_descriptor, field_descriptor._default_constructor)
message_meta._decoders_by_tag[tag_bytes] = TYPE_TO_DECODER[field_descriptor.type](field_descriptor.number, is_repeated, is_packed, field_descriptor, field_descriptor._default_constructor)
end
AddDecoder(FIELD_TYPE_TO_WIRE_TYPE[field_descriptor.type], False)
@ -377,7 +374,7 @@ local function _AddPropertiesForNonRepeatedCompositeField(field, message_meta)
return field_value
end
message_meta._setter[property_name] = function(self, new_value)
error('Assignment not allowed to composite field' .. property_name .. 'in protocol message object.')
error('Assignment not allowed to composite field' .. property_name .. 'in protocol message object.' )
end
end
@ -439,8 +436,7 @@ local _ED_meta = {
local _extended_message = rawget(self, "_extended_message")
if (extension_handle.label == FieldDescriptor.LABEL_REPEATED or
extension_handle.cpp_type == FieldDescriptor.CPPTYPE_MESSAGE) then
error('Cannot assign to extension "' ..
extension_handle.full_name .. '" because it is a repeated or composite type.')
error('Cannot assign to extension "'.. extension_handle.full_name .. '" because it is a repeated or composite type.')
end
local type_checker = GetTypeChecker(extension_handle.cpp_type, extension_handle.type)
@ -509,28 +505,25 @@ end
function sortFunc(a, b)
return a.index < b.index
end
function pairsByKeys(t, f)
function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function() -- iterator function
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
local function _AddListFieldsMethod(message_descriptor, message_meta)
message_meta._member.ListFields = function(self)
message_meta._member.ListFields = function (self)
local list_field = function(fields)
--local f, s, v = pairs(self._fields)
local f, s, v = pairsByKeys(self._fields, sortFunc)
local f,s,v = pairsByKeys(self._fields, sortFunc)
local iter = function(a, i)
while true do
local descriptor, value = f(a, i)
@ -554,10 +547,10 @@ local function _AddHasFieldMethod(message_descriptor, message_meta)
singular_fields[field.name] = field
end
end
message_meta._member.HasField = function(self, field_name)
message_meta._member.HasField = function (self, field_name)
field = singular_fields[field_name]
if field == nil then
error('Protocol message has no singular "' .. field_name .. '" field.')
error('Protocol message has no singular "'.. field_name.. '" field.')
end
if field.cpp_type == FieldDescriptor.CPPTYPE_MESSAGE then
value = self._fields[field]
@ -580,7 +573,7 @@ local function _AddClearFieldMethod(message_descriptor, message_meta)
message_meta._member.ClearField = function(self, field_name)
field = singular_fields[field_name]
if field == nil then
error('Protocol message has no singular "' .. field_name .. '" field.')
error('Protocol message has no singular "'.. field_name.. '" field.')
end
if self._fields[field] then
@ -792,7 +785,7 @@ local function _AddIsInitializedMethod(message_descriptor, message_meta)
message_meta._member.FindInitializationErrors = function(self)
local errors = {}
for _, field in ipairs(required_fields) do
for _,field in ipairs(required_fields) do
if not message_meta._member.HasField(self, field.name) then
errors[#errors + 1] = field.name
end
@ -830,7 +823,7 @@ local function _AddMergeFromMethod(message_meta)
local LABEL_REPEATED = FieldDescriptor.LABEL_REPEATED
local CPPTYPE_MESSAGE = FieldDescriptor.CPPTYPE_MESSAGE
message_meta._member.MergeFrom = function(self, msg)
message_meta._member.MergeFrom = function (self, msg)
assert(msg ~= self)
message_meta._member._Modified(self)
@ -860,7 +853,7 @@ local function _AddMessageMethods(message_descriptor, message_meta)
_AddHasExtensionMethod(message_meta)
end
_AddClearMethod(message_descriptor, message_meta)
-- _AddEqualsMethod(message_descriptor, message_meta)
-- _AddEqualsMethod(message_descriptor, message_meta)
_AddStrMethod(message_meta)
_AddSetListenerMethod(message_meta)
_AddByteSizeMethod(message_descriptor, message_meta)
@ -872,7 +865,7 @@ local function _AddMessageMethods(message_descriptor, message_meta)
end
local function _AddPrivateHelperMethods(message_meta)
local Modified = function(self)
local Modified = function (self)
if not self._cached_byte_size_dirty then
self._cached_byte_size_dirty = true
self._listener_for_children.dirty = true
@ -888,7 +881,7 @@ local function property_getter(message_meta)
local getter = message_meta._getter
local member = message_meta._member
return function(self, property)
return function (self, property)
local g = getter[property]
if g then
return g(self)
@ -901,7 +894,7 @@ end
local function property_setter(message_meta)
local setter = message_meta._setter
return function(self, property, value)
return function (self, property, value)
local s = setter[property]
if s then
s(self, value)
@ -936,7 +929,7 @@ local function Message(descriptor)
message_meta._getter = {}
message_meta._setter = {}
message_meta._member = {}
-- message_meta._name = descriptor.full_name
-- message_meta._name = descriptor.full_name
local ns = setmetatable({}, message_meta._member)
message_meta._member.__call = _InitMethod(message_meta)
@ -964,3 +957,4 @@ local function Message(descriptor)
end
_M.Message = Message

View File

@ -27,13 +27,13 @@ local descriptor = require "protobuf.descriptor"
module "protobuf.text_format"
function format(buffer)
local len = string.len(buffer)
local len = string.len( buffer )
for i = 1, len, 16 do
local text = ""
for j = i, math.min(i + 16 - 1, len) do
text = string.format("%s %02x", text, string.byte(buffer, j))
for j = i, math.min( i + 16 - 1, len ) do
text = string.format( "%s %02x", text, string.byte( buffer, j ) )
end
print(text)
print( text )
end
end
@ -76,3 +76,4 @@ function msg_format(msg)
msg_format_indent(write, msg, 0)
return table.concat(out)
end

View File

@ -8,8 +8,8 @@ if jit then
jit.opt.start(3)
end
-- print("ver"..jit.version_num.." jit: ", jit.status())
-- print(string.format("os: %s, arch: %s", jit.os, jit.arch))
print("ver"..jit.version_num.." jit: ", jit.status())
print(string.format("os: %s, arch: %s", jit.os, jit.arch))
end
if DebugServerIp then

View File

@ -88,5 +88,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName: base/main_majiang/d2fa434d27dc07bf09395dc32491060b
assetBundleName: base/main_majiang/abf0e2af8fb6daf78fa8ebcdd8acc4f0
assetBundleVariant:

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@ -88,5 +88,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: base/main_majiang/abf0e2af8fb6daf78fa8ebcdd8acc4f0
assetBundleVariant:

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Width:  |  Height:  |  Size: 166 KiB

View File

@ -0,0 +1,92 @@
fileFormatVersion: 2
guid: ffe28b30c5a6cf24298b352cb37c18b2
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
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