初步牌校验同步

master
罗家炜 2025-04-29 19:34:41 +08:00
parent 87653bc297
commit a21fe0cd4f
2 changed files with 256 additions and 4 deletions

View File

@ -0,0 +1,239 @@
local CardCheck = {
cardList = {},
cardNum = 0,
cardSize = 0,
long = false,
planeNoBelt = false,
threeNoBelt = false,
planelack = false,
threelack = false,
fourDaiThree = false
}
local M = CardCheck
function M:initFlag()
local config = DataManager.CurrenRoom.room_config.config
self.planeNoBelt = config.planeNoBelt == 1
self.threeNoBelt = config.threeNoBelt == 1
self.planelack = config.planelack == 1
self.threelack = config.threelack == 1
self.fourDaiThree = config.fourDaiThree
print("==============================lingmengcheckinitFlag")
pt(config)
pt(self)
return self
end
function M:initCards(cardList, flag)
local temp_long = 0
self:Clear()
if flag then
for i = 1, #cardList do
local number = math.floor(cardList[i][1].card_code_number / 10)
if self.cardList[number] then
self.cardList[number] = self.cardList[number] + 1
else
self.cardList[number] = 1
self.cardSize = self.cardSize + 1
end
self.cardNum = self.cardNum + 1
if i == 1 then
temp_long = 1
elseif temp_long == i - 1 then
if math.abs(math.floor(cardList[i - 1][1].card_code_number / 10) - number) == 1 then
temp_long = i
end
end
end
else
for i = 1, #cardList do
local number = math.floor(cardList[i].card_code_number / 10)
if self.cardList[number] then
self.cardList[number] = self.cardList[number] + 1
else
self.cardList[number] = 1
self.cardSize = self.cardSize + 1
end
self.cardNum = self.cardNum + 1
if i == 1 then
temp_long = 1
elseif temp_long == i - 1 then
if math.abs(math.floor(cardList[i - 1].card_code_number / 10) - number) == 1 then
temp_long = i
end
end
end
end
print(self.cardNum, self.cardSize, temp_long)
pt(self.cardList)
self.long = temp_long == self.cardNum
end
function M:CheckCards()
print("lingmengcheck1")
if self:CheckAloneOrLong() then
return true
end
print("lingmengcheck2")
if self:CheckDuiZi() then
return true
end
print("lingmengcheck3")
if self:CheckSanDai() then
return true
end
print("lingmengcheck4")
if self:CheckZha() then
return true
end
print("lingmengcheck5")
return false
end
function M:CheckAloneOrLong()
if self.cardNum == 1 or self.long then
return true
end
end
function M:CheckDuiZi()
if self.cardNum == 2 and self.cardSize == 1 then
return true
end
if self.cardNum % 2 == 0 then
local last_k
for k, v in pairs(self.cardList) do
if v == 2 then
if not last_k then
last_k = k
else
if math.abs(last_k - k) ~= 1 then
return
end
end
else
return
end
end
return true
end
end
function M:CheckSanDai()
--三张
if self.cardNum == 5 and self.cardSize < 4 then
return true
end
if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
return true
end
if self.threelack and self.cardNum == 4 and self.cardSize == 2 then
return true
end
--飞机
local temp_normol_feiji
if self.cardNum % 5 == 0 then
temp_normol_feiji = self.cardNum / 5
end
print("lingmengCheckSanDaiqian", self.cardNum % 5, self.cardNum / 5, temp_normol_feiji)
if temp_normol_feiji then
local last_k
local num_san = 0
for k, v in pairs(self.cardList) do
if v >= 3 then
num_san = num_san + 1
if not last_k then
last_k = k
else
if math.abs(last_k - k) ~= 1 then
return
end
end
end
end
print("lingmengCheckSanDai", num_san, temp_normol_feiji)
if num_san == temp_normol_feiji then
return true
else
return
end
end
if self.planeNoBelt and self.cardNum % 3 == 0 then
local last_k
for k, v in pairs(self.cardList) do
if v == 3 then
if not last_k then
last_k = k
else
if math.abs(last_k - k) ~= 1 then
return
end
end
else
return
end
end
return true
end
if self.threelack then
local last_k
local num_san = 0
for k, v in pairs(self.cardList) do
if v >= 3 then
num_san = num_san + 1
if not last_k then
last_k = k
else
if math.abs(last_k - k) ~= 1 then
return
end
end
end
end
if self.cardNum - num_san * 3 < num_san * 2 then
return true
else
return
end
end
end
function M:CheckZha()
if self.cardNum == 4 and self.cardSize == 1 then
return true
end
if self.fourDaiThree and self.cardNum == 7 then
local flag_four
for k, v in pairs(self.cardList) do
if v == 4 then
return true
end
end
return false
end
end
function M:Clear()
self.cardList = {}
self.cardNum = 0
self.cardSize = 0
self.long = false
self.planeNoBelt = false
self.threeNoBelt = false
self.planelack = false
self.threelack = false
self.fourDaiThree = false
end
return M

View File

@ -4,6 +4,7 @@
---
local RunFast_PlayerPokerInfoView = import('.RunFast_PlayerPokerInfoView')
local RunFast_CardType = import('.RunFast_CardType')
local RunFast_CardCheck = import(".CardCheck")
local CardView = {
btn_card = nil,
@ -84,6 +85,7 @@ function M:init()
self._view_handCard = self._view:GetChild('List_HandCard')
self._view_Out = self._view:GetChild('List_Out')
self._cardCheck = RunFast_CardCheck:initFlag()
--------------------------------------------------------------
end
@ -550,7 +552,9 @@ function M:zhizhanxuanpai() --智障选牌
end
end
end
return list_ones
else
return {}
end
end
@ -682,6 +686,8 @@ end
function M:TouchMoveEnd(context)
local send_card = {}
local currentCard = {}
local xuan_card = {}
local fristCard = self._view_handCard:GetChildAt(0)
local CardWidth = fristCard.width
@ -704,6 +710,7 @@ function M:TouchMoveEnd(context)
for k = 1, #self.card_list do
local card = self.card_list[k]
table.insert(currentCard, card.card_code_flower)
if not card.btn_card.selected then
downCards = downCards - 1
end
@ -715,7 +722,7 @@ function M:TouchMoveEnd(context)
and card.btn_card.x < max_x
then
self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
if not card.btn_card.selected then
if card.btn_card.selected then
send_card[#send_card + 1] = card
end
--ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
@ -732,7 +739,14 @@ function M:TouchMoveEnd(context)
Stage.inst:ResetInputState()
if downCards == 0 then
self:zhizhanxuanpai()
xuan_card = self:zhizhanxuanpai()
end
if #send_card > 0 then
self._cardCheck:initCards(#xuan_card > 0 and xuan_card or send_card, #xuan_card > 0)
self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
else
self._ctr_canSendCard.selectedIndex = 0
end
end
@ -1027,7 +1041,6 @@ function M:BtnEvent()
self.btn_tips = self._view:GetChild('Btn_Tip') -- 覆盖
self.btn_sendCards = self._view:GetChild('Btn_SendCard')
self._ctr_canSendCard = self.btn_sendCards:GetController('can')
self._ctr_canSendCard.selectedIndex = 1
self.btn_sendCards.onClick:Set(
function()