初步牌校验同步
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@ -0,0 +1,239 @@
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local CardCheck = {
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cardList = {},
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cardNum = 0,
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cardSize = 0,
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long = false,
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planeNoBelt = false,
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threeNoBelt = false,
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planelack = false,
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threelack = false,
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fourDaiThree = false
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}
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local M = CardCheck
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function M:initFlag()
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local config = DataManager.CurrenRoom.room_config.config
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self.planeNoBelt = config.planeNoBelt == 1
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self.threeNoBelt = config.threeNoBelt == 1
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self.planelack = config.planelack == 1
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self.threelack = config.threelack == 1
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self.fourDaiThree = config.fourDaiThree
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print("==============================lingmengcheckinitFlag")
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pt(config)
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pt(self)
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return self
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end
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function M:initCards(cardList, flag)
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local temp_long = 0
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self:Clear()
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if flag then
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for i = 1, #cardList do
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local number = math.floor(cardList[i][1].card_code_number / 10)
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if self.cardList[number] then
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self.cardList[number] = self.cardList[number] + 1
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else
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self.cardList[number] = 1
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self.cardSize = self.cardSize + 1
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end
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self.cardNum = self.cardNum + 1
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if i == 1 then
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temp_long = 1
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elseif temp_long == i - 1 then
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if math.abs(math.floor(cardList[i - 1][1].card_code_number / 10) - number) == 1 then
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temp_long = i
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end
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end
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end
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else
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for i = 1, #cardList do
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local number = math.floor(cardList[i].card_code_number / 10)
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if self.cardList[number] then
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self.cardList[number] = self.cardList[number] + 1
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else
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self.cardList[number] = 1
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self.cardSize = self.cardSize + 1
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end
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self.cardNum = self.cardNum + 1
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if i == 1 then
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temp_long = 1
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elseif temp_long == i - 1 then
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if math.abs(math.floor(cardList[i - 1].card_code_number / 10) - number) == 1 then
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temp_long = i
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end
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end
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end
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end
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print(self.cardNum, self.cardSize, temp_long)
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pt(self.cardList)
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self.long = temp_long == self.cardNum
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end
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function M:CheckCards()
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print("lingmengcheck1")
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if self:CheckAloneOrLong() then
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return true
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end
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print("lingmengcheck2")
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if self:CheckDuiZi() then
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return true
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end
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print("lingmengcheck3")
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if self:CheckSanDai() then
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return true
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end
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print("lingmengcheck4")
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if self:CheckZha() then
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return true
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end
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print("lingmengcheck5")
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return false
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end
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function M:CheckAloneOrLong()
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if self.cardNum == 1 or self.long then
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return true
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end
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end
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function M:CheckDuiZi()
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if self.cardNum == 2 and self.cardSize == 1 then
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return true
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end
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if self.cardNum % 2 == 0 then
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local last_k
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for k, v in pairs(self.cardList) do
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if v == 2 then
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if not last_k then
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last_k = k
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else
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if math.abs(last_k - k) ~= 1 then
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return
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end
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end
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else
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return
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end
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end
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return true
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end
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end
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function M:CheckSanDai()
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--三张
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if self.cardNum == 5 and self.cardSize < 4 then
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return true
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end
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if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
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return true
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end
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if self.threelack and self.cardNum == 4 and self.cardSize == 2 then
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return true
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end
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--飞机
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local temp_normol_feiji
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if self.cardNum % 5 == 0 then
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temp_normol_feiji = self.cardNum / 5
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end
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print("lingmengCheckSanDaiqian", self.cardNum % 5, self.cardNum / 5, temp_normol_feiji)
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if temp_normol_feiji then
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local last_k
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local num_san = 0
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for k, v in pairs(self.cardList) do
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if v >= 3 then
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num_san = num_san + 1
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if not last_k then
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last_k = k
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else
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if math.abs(last_k - k) ~= 1 then
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return
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end
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end
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end
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end
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print("lingmengCheckSanDai", num_san, temp_normol_feiji)
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if num_san == temp_normol_feiji then
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return true
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else
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return
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end
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end
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if self.planeNoBelt and self.cardNum % 3 == 0 then
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local last_k
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for k, v in pairs(self.cardList) do
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if v == 3 then
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if not last_k then
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last_k = k
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else
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if math.abs(last_k - k) ~= 1 then
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return
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end
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end
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else
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return
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end
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end
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return true
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end
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if self.threelack then
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local last_k
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local num_san = 0
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for k, v in pairs(self.cardList) do
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if v >= 3 then
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num_san = num_san + 1
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if not last_k then
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last_k = k
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else
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if math.abs(last_k - k) ~= 1 then
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return
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end
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end
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end
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end
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if self.cardNum - num_san * 3 < num_san * 2 then
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return true
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else
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return
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end
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end
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end
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function M:CheckZha()
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if self.cardNum == 4 and self.cardSize == 1 then
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return true
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end
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if self.fourDaiThree and self.cardNum == 7 then
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local flag_four
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for k, v in pairs(self.cardList) do
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if v == 4 then
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return true
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end
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end
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return false
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end
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end
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function M:Clear()
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self.cardList = {}
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self.cardNum = 0
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self.cardSize = 0
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self.long = false
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self.planeNoBelt = false
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self.threeNoBelt = false
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self.planelack = false
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self.threelack = false
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self.fourDaiThree = false
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end
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return M
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@ -4,6 +4,7 @@
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---
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local RunFast_PlayerPokerInfoView = import('.RunFast_PlayerPokerInfoView')
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local RunFast_CardType = import('.RunFast_CardType')
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local RunFast_CardCheck = import(".CardCheck")
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local CardView = {
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btn_card = nil,
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@ -84,6 +85,7 @@ function M:init()
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self._view_handCard = self._view:GetChild('List_HandCard')
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self._view_Out = self._view:GetChild('List_Out')
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self._cardCheck = RunFast_CardCheck:initFlag()
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--------------------------------------------------------------
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end
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@ -550,7 +552,9 @@ function M:zhizhanxuanpai() --智障选牌
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end
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end
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end
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return list_ones
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else
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return {}
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end
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end
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@ -682,6 +686,8 @@ end
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function M:TouchMoveEnd(context)
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local send_card = {}
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local currentCard = {}
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local xuan_card = {}
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local fristCard = self._view_handCard:GetChildAt(0)
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local CardWidth = fristCard.width
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@ -704,6 +710,7 @@ function M:TouchMoveEnd(context)
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for k = 1, #self.card_list do
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local card = self.card_list[k]
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table.insert(currentCard, card.card_code_flower)
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if not card.btn_card.selected then
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downCards = downCards - 1
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end
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@ -715,7 +722,7 @@ function M:TouchMoveEnd(context)
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and card.btn_card.x < max_x
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then
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self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
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if not card.btn_card.selected then
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if card.btn_card.selected then
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send_card[#send_card + 1] = card
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end
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--ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
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@ -732,7 +739,14 @@ function M:TouchMoveEnd(context)
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Stage.inst:ResetInputState()
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if downCards == 0 then
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self:zhizhanxuanpai()
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xuan_card = self:zhizhanxuanpai()
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end
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if #send_card > 0 then
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self._cardCheck:initCards(#xuan_card > 0 and xuan_card or send_card, #xuan_card > 0)
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self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
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else
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self._ctr_canSendCard.selectedIndex = 0
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end
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end
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@ -1027,7 +1041,6 @@ function M:BtnEvent()
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self.btn_tips = self._view:GetChild('Btn_Tip') -- 覆盖
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self.btn_sendCards = self._view:GetChild('Btn_SendCard')
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self._ctr_canSendCard = self.btn_sendCards:GetController('can')
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self._ctr_canSendCard.selectedIndex = 1
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self.btn_sendCards.onClick:Set(
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function()
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@ -1050,7 +1063,7 @@ function M:BtnEvent()
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end
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if #send_card == 0 then
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self:ErrorTip('请选择要出的牌 ')
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self:ErrorTip('请选择要出的牌')
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else
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self.gameCtr:SendCard(send_card, currentCard)
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end
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