同步跑得快修复

master
罗家炜 2025-05-13 14:13:37 +08:00
parent 0c12d772d9
commit a7dffda696
2 changed files with 61 additions and 61 deletions

View File

@ -778,15 +778,15 @@ function M:HidePiao()
self.ctr_piao.selectedIndex = 0
end
function M:ShowOutCardOption2(lastCardList,ctr_select,mustPutMaxCard)
self._cardCheck:InitLastCard(lastCardList,mustPutMaxCard)
function M:ShowOutCardOption2(lastCardList, ctr_select, mustPutMaxCard)
self._cardCheck:InitLastCard(lastCardList, mustPutMaxCard)
self._cardCheck:CheckOutCard(self.card_list)
self.tips_card_list = self._cardCheck:GetTipsList()
self.touchCardSet = self._cardCheck:GetTouchSet()
self.touchCardMap = self._cardCheck:GetTouchCardMap()
print("lingmengShowOutCardOption2",#self.touchCardSet )
pt( self.touchCardSet )
print("lingmengShowOutCardOption2", #self.touchCardSet)
pt(self.touchCardSet)
pt(self.touchCardMap)
-- body --在这个方法里添加判断抬起牌是否符合出牌类型(少跑一次手牌循环)
self:UpdateHandCardsColor()

View File

@ -21,62 +21,62 @@ function M:InitView(url, isHideIpAdds, settingViewType, ex_defaultbg, ex_bgconfi
UIPackage.AddPackage('base/main_poker/ui/Main_Poker')
MainView.InitView(self, url, isHideIpAdds)
-- local default_bg = ex_defaultbg or pk_default_bg
-- local bg_config = ex_bgconfig or pk_bg_config
-- -- 设置界面初始化方法
-- self.NewSettingView = function(self)
-- -- -- 根据settingViewType和self._state判断界面按钮功能显示
-- -- local stype = 0
-- -- local room = DataManager.CurrenRoom
-- -- local ispanguangzhe = room.self_player.seat == 0
-- -- if self._state.selectedIndex == 3 then
-- -- stype = 0
-- -- elseif settingViewType < 2 then
-- -- stype = settingViewType
-- -- elseif settingViewType == 2 then
-- -- if (ispanguangzhe or self._state.selectedIndex == 0) then
-- -- stype = 2
-- -- else
-- -- stype = 3
-- -- end
-- -- elseif settingViewType == 3 then
-- -- if not ispanguangzhe and self._state.selectedIndex > 0 then
-- -- stype = 3
-- -- else
-- -- stype = 2
-- -- end
-- -- end--self._root_view
-- print("lingmengmainview2", self.dismiss_room_cd_time)
-- local settingView = PKSettingView.new(self, 0, isHideJiesan, settingUrl,
-- handler(self, self.UpdateCardSize))
-- -- 获取MainView界面state控制器选项
-- -- settingView.__checkMainViewState = function()
-- -- return self._state.selectedIndex
-- -- end
-- -- -- 设置界面换牌功能回调
-- -- if settingViewType == 1 then
-- -- settingView.__changePokerCallBack = handler(self, self.UpdateCard)
-- -- settingView.__changePokerSizeCallBack = handler(self, self.UpdateCardSize)
-- -- end
-- -- settingView:FillBgSection(
-- -- function(url)
-- -- LoadGameBg(url, self._root_view)
-- -- end,
-- -- self._room.game_id,
-- -- default_bg,
-- -- bg_config
-- -- )
-- return settingView
local default_bg = ex_defaultbg or pk_default_bg
local bg_config = ex_bgconfig or pk_bg_config
-- 设置界面初始化方法
self.NewSettingView = function(self)
-- -- 根据settingViewType和self._state判断界面按钮功能显示
-- local stype = 0
-- local room = DataManager.CurrenRoom
-- local ispanguangzhe = room.self_player.seat == 0
-- if self._state.selectedIndex == 3 then
-- stype = 0
-- elseif settingViewType < 2 then
-- stype = settingViewType
-- elseif settingViewType == 2 then
-- if (ispanguangzhe or self._state.selectedIndex == 0) then
-- stype = 2
-- else
-- stype = 3
-- end
-- elseif settingViewType == 3 then
-- if not ispanguangzhe and self._state.selectedIndex > 0 then
-- stype = 3
-- else
-- stype = 2
-- end
-- end--self._root_view
print("lingmengmainview2", self.dismiss_room_cd_time)
local settingView = PKSettingView.new(self, 0, isHideJiesan, settingUrl,
handler(self, self.UpdateCardSize))
-- 获取MainView界面state控制器选项
-- settingView.__checkMainViewState = function()
-- return self._state.selectedIndex
-- end
-- -- 设置界面换牌功能回调
-- if settingViewType == 1 then
-- settingView.__changePokerCallBack = handler(self, self.UpdateCard)
-- settingView.__changePokerSizeCallBack = handler(self, self.UpdateCardSize)
-- end
-- settingView:FillBgSection(
-- function(url)
-- LoadGameBg(url, self._root_view)
-- end,
-- self._room.game_id,
-- default_bg,
-- bg_config
-- )
return settingView
end
-- local _view = self._view
-- TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
-- local rightpanel = self._view:GetChild('right_panel')
-- if rightpanel then
-- self._rightPanelView = MainRightPanelView.new(self, rightpanel)
-- end
-- self:InitXiPai()
-- self:InitXiPai1()
local _view = self._view
TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
local rightpanel = self._view:GetChild('right_panel')
if rightpanel then
self._rightPanelView = MainRightPanelView.new(self, rightpanel)
end
self:InitXiPai()
self:InitXiPai1()
end
function M:InitXiPai()