剩余牌数文字

master
1076390229 2025-08-06 19:39:06 +08:00
parent a1715131be
commit ae30a4f9b2
21 changed files with 36 additions and 30 deletions

View File

@ -1447,6 +1447,7 @@ end
function M:Show() function M:Show()
BaseView.Show(self) BaseView.Show(self)
--[[
if self._state.selectedIndex == 0 and self._show_distance then if self._state.selectedIndex == 0 and self._show_distance then
if self._room.self_player.seat == 0 then if self._room.self_player.seat == 0 then
return return
@ -1460,6 +1461,7 @@ function M:Show()
-- self.distance_view:Show() -- self.distance_view:Show()
-- self.btn_distance:GetController("state").selectedIndex = 1 -- self.btn_distance:GetController("state").selectedIndex = 1
end end
]]
end end
function M:Destroy() function M:Destroy()

View File

@ -143,7 +143,7 @@ function M:IsShowGangZi(btn, isShow)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end
@ -278,7 +278,7 @@ function M:EventInit()
local seat = arg[1] local seat = arg[1]
local card = arg[2] local card = arg[2]
-- self._tex_leftTime.text = arg[3] -- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("余%d张", arg[3]) self._tex_LeftCard.text = string.format("余%d张", arg[3])
-- self:UpdateRoomInfo() -- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)] local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true) info:UpdateHandCard(true)
@ -938,7 +938,7 @@ function M:ReloadRoom(bskip)
if bskip == nil or bskip == false then if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("余%d张", room.left_count) self._tex_LeftCard.text = string.format("余%d张", room.left_count)
self:UpdateRound() self:UpdateRound()
end end
end end

View File

@ -272,7 +272,7 @@ function M:CopyLastStep(index)
end end
function M:UpdateLeftCard(num) function M:UpdateLeftCard(num)
self._tex_LeftCard.text = " " .. num .. " " self._tex_LeftCard.text = "" .. num .. ""
end end
function M:UpdateCardBox(seat) function M:UpdateCardBox(seat)
@ -287,7 +287,7 @@ function M:UpdateCardBox(seat)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -387,7 +387,7 @@ function M:OnFangziAction(...)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -143,7 +143,7 @@ function M:IsShowGangZi(btn, isShow)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end
@ -277,7 +277,7 @@ function M:EventInit()
local seat = arg[1] local seat = arg[1]
local card = arg[2] local card = arg[2]
-- self._tex_leftTime.text = arg[3] -- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("余%d张", arg[3]) self._tex_LeftCard.text = string.format("余%d张", arg[3])
-- self:UpdateRoomInfo() -- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)] local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true) info:UpdateHandCard(true)
@ -930,7 +930,7 @@ function M:ReloadRoom(bskip)
if bskip == nil or bskip == false then if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("余%d张", room.left_count) self._tex_LeftCard.text = string.format("余%d张", room.left_count)
self:UpdateRound() self:UpdateRound()
end end
end end

View File

@ -272,7 +272,7 @@ function M:CopyLastStep(index)
end end
function M:UpdateLeftCard(num) function M:UpdateLeftCard(num)
self._tex_LeftCard.text = " " .. num .. " " self._tex_LeftCard.text = "" .. num .. ""
end end
function M:UpdateCardBox(seat) function M:UpdateCardBox(seat)
@ -287,7 +287,7 @@ function M:UpdateCardBox(seat)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -392,7 +392,7 @@ function M:OnFangziAction(...)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -142,7 +142,7 @@ function M:IsShowGangZi(btn, isShow)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end
@ -277,7 +277,7 @@ function M:EventInit()
local seat = arg[1] local seat = arg[1]
local card = arg[2] local card = arg[2]
-- self._tex_leftTime.text = arg[3] -- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("余%d张", arg[3]) self._tex_LeftCard.text = string.format("余%d张", arg[3])
-- self:UpdateRoomInfo() -- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)] local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true) info:UpdateHandCard(true)
@ -933,7 +933,7 @@ function M:ReloadRoom(bskip)
if bskip == nil or bskip == false then if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("余%d张", room.left_count) self._tex_LeftCard.text = string.format("余%d张", room.left_count)
self:UpdateRound() self:UpdateRound()
end end
end end

View File

@ -272,7 +272,7 @@ function M:CopyLastStep(index)
end end
function M:UpdateLeftCard(num) function M:UpdateLeftCard(num)
self._tex_LeftCard.text = " " .. num .. " " self._tex_LeftCard.text = "" .. num .. ""
end end
function M:UpdateCardBox(seat) function M:UpdateCardBox(seat)
@ -287,7 +287,7 @@ function M:UpdateCardBox(seat)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -417,7 +417,7 @@ function M:OnFangziAction(...)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -141,7 +141,7 @@ function M:IsShowGangZi(btn, isShow)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end
@ -275,7 +275,7 @@ function M:EventInit()
local seat = arg[1] local seat = arg[1]
local card = arg[2] local card = arg[2]
-- self._tex_leftTime.text = arg[3] -- self._tex_leftTime.text = arg[3]
self._tex_LeftCard.text = string.format("余%d张", arg[3]) self._tex_LeftCard.text = string.format("余%d张", arg[3])
-- self:UpdateRoomInfo() -- self:UpdateRoomInfo()
local info = self._player_card_info[self:GetPos(seat)] local info = self._player_card_info[self:GetPos(seat)]
info:UpdateHandCard(true) info:UpdateHandCard(true)
@ -931,7 +931,7 @@ function M:ReloadRoom(bskip)
if bskip == nil or bskip == false then if bskip == nil or bskip == false then
self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) self:UpdateCardBox(self:GetPos(room.curren_outcard_seat))
self._tex_LeftCard.text = string.format("余%d张", room.left_count) self._tex_LeftCard.text = string.format("余%d张", room.left_count)
self:UpdateRound() self:UpdateRound()
end end
end end

View File

@ -272,7 +272,7 @@ function M:CopyLastStep(index)
end end
function M:UpdateLeftCard(num) function M:UpdateLeftCard(num)
self._tex_LeftCard.text = " " .. num .. " " self._tex_LeftCard.text = "" .. num .. ""
end end
function M:UpdateCardBox(seat) function M:UpdateCardBox(seat)
@ -287,7 +287,7 @@ function M:UpdateCardBox(seat)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -392,7 +392,7 @@ function M:OnFangziAction(...)
end end
function M:UpdateRound() function M:UpdateRound()
self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._view:GetChild("text_round").text = string.format("局数:%d /%d", self._room.curren_round,
self._room.room_config.round) self._room.room_config.round)
end end

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<component size="2532,1170"> <component size="2532,1170">
<controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="0"/> <controller name="state" pages="0,准备状态,1,游戏状态,2,回合间状态,3,回放状态,4,观战状态" selected="1"/>
<controller name="sdk" pages="0,,1," selected="0"/> <controller name="sdk" pages="0,,1," selected="0"/>
<controller name="action" pages="2,空,0,准备,1,开始" selected="0"/> <controller name="action" pages="2,空,0,准备,1,开始" selected="0"/>
<controller name="3d" pages="0,,1," selected="0"/> <controller name="3d" pages="0,,1," selected="0"/>
@ -10,7 +10,7 @@
<controller name="witness" pages="0,,1," selected="0"/> <controller name="witness" pages="0,,1," selected="0"/>
<controller name="voice" pages="0,,1," selected="0"/> <controller name="voice" pages="0,,1," selected="0"/>
<displayList> <displayList>
<component id="n193_o4nh" name="com_logo" src="o4nh1ei" fileName="Main_new/Component/com_logo.xml" xy="1219,384" size="435,73"/> <component id="n193_o4nh" name="com_logo" src="o4nh1ei" fileName="Main_new/Component/com_logo.xml" xy="1209,328" size="435,73"/>
<component id="n81_l2u4" name="cardbox" src="gq7m5e" fileName="Main_style_2/turn/Gcm_box_4.xml" xy="1281,-296" pivot="0.5,0.5"> <component id="n81_l2u4" name="cardbox" src="gq7m5e" fileName="Main_style_2/turn/Gcm_box_4.xml" xy="1281,-296" pivot="0.5,0.5">
<gearDisplay controller="state" pages="1,3"/> <gearDisplay controller="state" pages="1,3"/>
<gearXY controller="3d" pages="0,1" values="1281,-296|603,254"/> <gearXY controller="3d" pages="0,1" values="1281,-296|603,254"/>
@ -125,23 +125,23 @@
<group id="n179_eqmd" name="center_text" xy="418,489" size="1696,172" advanced="true"> <group id="n179_eqmd" name="center_text" xy="418,489" size="1696,172" advanced="true">
<relation target="" sidePair="center-center"/> <relation target="" sidePair="center-center"/>
</group> </group>
<component id="n115_pkx5" name="player_info1_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1189,921" size="153,120"> <component id="n115_pkx5" name="player_info1_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="100,808" size="153,120">
<gearDisplay controller="state" pages="0,2"/> <gearDisplay controller="state" pages="0,2"/>
<gearXY controller="state" pages="0,1,2" values="1189,921|100,808|1183,921" default="1183,921"/> <gearXY controller="state" pages="0,1,2" values="1189,921|100,808|1183,921" default="1183,921"/>
<gearSize controller="state" pages="0,1" values="153,120,1,1|153,120,1,1" default="144,144,1,1"/> <gearSize controller="state" pages="0,1" values="153,120,1,1|153,120,1,1" default="144,144,1,1"/>
<relation target="" sidePair="center-center,bottom-bottom"/> <relation target="" sidePair="center-center,bottom-bottom"/>
</component> </component>
<component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="739,916" size="153,132"> <component id="n141_lu84" name="player_info1_2" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="56,796" size="153,132">
<gearDisplay controller="state" pages="1,3,4"/> <gearDisplay controller="state" pages="1,3,4"/>
<gearXY controller="state" pages="1,3,4" values="56,796|73,784|71,774" default="739,916"/> <gearXY controller="state" pages="1,3,4" values="56,796|73,784|71,774" default="739,916"/>
<relation target="n118_pkx5" sidePair="right-left,top-top"/> <relation target="n118_pkx5" sidePair="right-left,top-top"/>
</component> </component>
<component id="n150_kxhm" name="player_info2_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1189,223" size="153,132"> <component id="n150_kxhm" name="player_info2_1" src="pkx5so" fileName="Main_new/Main/PlayerHead_1.xml" xy="1834,63" size="153,132">
<gearDisplay controller="state" pages="0,2"/> <gearDisplay controller="state" pages="0,2"/>
<gearXY controller="state" pages="0,1,2" values="1189,223|1834,63|1188,274" default="1188,909"/> <gearXY controller="state" pages="0,1,2" values="1189,223|1834,63|1188,274" default="1188,909"/>
<relation target="" sidePair="center-center,top-top"/> <relation target="" sidePair="center-center,top-top"/>
</component> </component>
<component id="n152_kxhm" name="player_info2_2" src="o8k813y" fileName="Main_new/Main_new_2/PlayerHead2_2.xml" xy="1886,538" size="153,132"> <component id="n152_kxhm" name="player_info2_2" src="o8k813y" fileName="Main_new/Main_new_2/PlayerHead2_2.xml" xy="1819,37" size="153,132">
<gearDisplay controller="state" pages="1,3,4"/> <gearDisplay controller="state" pages="1,3,4"/>
<gearXY controller="state" pages="0,1,3,4" values="1886,538|1819,37|1740,46|1752,62" default="1192,928"/> <gearXY controller="state" pages="0,1,3,4" values="1886,538|1819,37|1740,46|1752,62" default="1192,928"/>
<relation target="n155_gi99" sidePair="left-right,top-top"/> <relation target="n155_gi99" sidePair="left-right,top-top"/>

View File

@ -1489,6 +1489,10 @@
<component id="f8c31ej" name="com_hePaiEffect.xml" path="/image/"/> <component id="f8c31ej" name="com_hePaiEffect.xml" path="/image/"/>
<movieclip id="f8c31a" name="xingxing.jta" path="/"/> <movieclip id="f8c31a" name="xingxing.jta" path="/"/>
<image id="f8c31ek" name="img_card_arrow.png" path="/images/"/> <image id="f8c31ek" name="img_card_arrow.png" path="/images/"/>
<component id="q0vz1el" name="com_gameInfoWindow.xml" path="/Main_new/GameInfoWindow/" exported="true"/>
<image id="q0vz1em" name="bg 5.png" path="/Main_new/Image/"/>
<image id="q0vz1en" name="CommonRes_3 5.png" path="/Main_new/Image/"/>
<component id="q0vz1ep" name="btn_quit.xml" path="/Main_new/GameInfoWindow/Component/"/>
</resources> </resources>
<publish name="Main_Majiang" path="..\wb_unity_pro\Assets\ART\base\main_majiang\ui" packageCount="2"/> <publish name="Main_Majiang" path="..\wb_unity_pro\Assets\ART\base\main_majiang\ui" packageCount="2"/>
</packageDescription> </packageDescription>

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