修复投票退出新结算界面导致异常情况,调整正常退出按钮退出后界面为亲友圈
parent
c3d2a97e63
commit
b45fae5a2a
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@ -593,7 +593,7 @@ function M:EventInit()
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self.dismissWin:FillData(arg[2])
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self.dismissWin:FillData(arg[2])
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self.dismissWin:Show()
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self.dismissWin:Show()
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elseif code == 1 then
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elseif code == 1 then
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ViewManager.ChangeView(ViewManager.View_Lobby)
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ViewManager.ChangeView(ViewManager.View_Family)
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ViewUtil.ShowTips('房间已解散!')
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ViewUtil.ShowTips('房间已解散!')
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elseif code == 2 then
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elseif code == 2 then
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-- self:DismissRoomAgree(p,result)
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-- self:DismissRoomAgree(p,result)
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@ -62,10 +62,10 @@ function M:InitData(over, room, result, total_result, callback)
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ViewManager.ChangeView(ViewManager.View_Family)
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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end)
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self:fillResult0(room, peopleNum, result)
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if over == 0 then
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if over == 0 then
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showBtnTypeCtr.selectedIndex = 0
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showBtnTypeCtr.selectedIndex = 0
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_overCtr.selectedIndex = 0
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_overCtr.selectedIndex = 0
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self:fillResult0(room, peopleNum, result)
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nextRoundBtn2.onClick:Set(function()
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nextRoundBtn2.onClick:Set(function()
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local _gamectr = ControllerManager.GetController(GameController)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:PlayerReady()
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_gamectr:PlayerReady()
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@ -74,9 +74,14 @@ function M:InitData(over, room, result, total_result, callback)
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else
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else
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showBtnTypeCtr.selectedIndex = 1
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showBtnTypeCtr.selectedIndex = 1
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self:fillResult1(room, peopleNum, total_result)
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self:fillResult1(room, peopleNum, total_result)
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nextRoundBtn2.onClick:Set(function()
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if result then
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self:fillResult0(room, peopleNum, result)
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nextRoundBtn2.onClick:Set(function()
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_overCtr.selectedIndex = 1
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end)
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else
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_overCtr.selectedIndex = 1
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_overCtr.selectedIndex = 1
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end)
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end
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end
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end
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end
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end
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@ -109,7 +109,7 @@ function M:InitView(url)
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function(res)
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function(res)
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ViewUtil.CloseModalWait()
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ViewUtil.CloseModalWait()
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if res.ReturnCode == 0 then
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if res.ReturnCode == 0 then
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ViewManager.ChangeView(ViewManager.View_Lobby)
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ViewManager.ChangeView(ViewManager.View_Family)
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else
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else
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ViewUtil.ErrorTip(res.ReturnCode)
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ViewUtil.ErrorTip(res.ReturnCode)
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end
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end
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@ -225,13 +225,12 @@ function M:SelectedConfigData()
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_data["leaf"] = handcard == 0 and 2 or handcard --手牌 1是15张,2是16张
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_data["leaf"] = handcard == 0 and 2 or handcard --手牌 1是15张,2是16张
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_data["opt"] = round + 1 --局数 1是10局 2是15局 3是20局 ("未知")
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_data["opt"] = round + 1 --局数 1是10局 2是15局 3是20局 ("未知")
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_data["maxRound"] = roundTable[round + 1]
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_data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人
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_data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人
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_data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法
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_data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法
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_data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示
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_data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示
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_data["planelack"] = wanfa1_2 --[[三张、飞机可少带接完 0是没有该玩法 1是有该玩法,
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_data["planelack"] = wanfa1_2 or wanfa1_1 --[[三张、飞机可少带接完 0是没有该玩法 1是有该玩法,
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吴哥说这个玩法可能包含了三张、飞机可不带,没有告诉我添加字段,这个字段是飞机,下个字段是三带]]
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吴哥说这个玩法可能包含了三张、飞机可不带,没有告诉我添加字段,这个字段是飞机,下个字段是三带]]
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_data["threelack"] = wanfa1_2
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_data["threelack"] = wanfa1_2 or wanfa1_1
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_data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法
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_data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法
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if wanfa1_3 then
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if wanfa1_3 then
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_data["fourDaiThree"] = true
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_data["fourDaiThree"] = true
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