exmainview取消最桌面兼容判断
parent
288a46eca3
commit
b59bc30c50
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@ -90,49 +90,47 @@ function M:InitView(url)
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showNextList.selectedIndex = -1
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self._showNextName = nil
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end)
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if self._room.room_config.people_num == 2 then
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local btn_closeRoom = self._view:GetChild("btn_setting")
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local btn_closeRoom = self._view:GetChild("btn_setting")
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self._view:GetChild('btn_closeRoom').onClick:Set(function()
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---[[
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--旧
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local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
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local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
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local tipStr = ''
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if self._room.agent then
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tipStr = '您是否退出房间?'
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else
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tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
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end
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local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
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_curren_msg.onOk:Add(
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function()
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if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
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ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
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else
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ViewUtil.ShowModalWait(self._root_view)
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self._gamectr:LevelRoom(
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function(res)
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ViewUtil.CloseModalWait()
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if res.ReturnCode == 0 then
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ViewManager.ChangeView(ViewManager.View_Family)
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else
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ViewUtil.ErrorTip(res.ReturnCode)
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end
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self._view:GetChild('btn_closeRoom').onClick:Set(function()
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---[[
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--旧
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local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)'
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local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分)
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local tipStr = ''
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if self._room.agent then
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tipStr = '您是否退出房间?'
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else
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tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip
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end
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local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel)
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_curren_msg.onOk:Add(
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function()
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if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then
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ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。')
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else
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ViewUtil.ShowModalWait(self._root_view)
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self._gamectr:LevelRoom(
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function(res)
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ViewUtil.CloseModalWait()
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if res.ReturnCode == 0 then
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ViewManager.ChangeView(ViewManager.View_Family)
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else
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ViewUtil.ErrorTip(res.ReturnCode)
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end
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)
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end
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end
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)
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end
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)
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_curren_msg:Show()
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--]]
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end)
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end
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)
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_curren_msg:Show()
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--]]
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end)
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btn_closeRoom.onClick:Add(handler(self, function()
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local settingView = SettingView.new(self)
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settingView:Show()
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end))
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end
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btn_closeRoom.onClick:Add(handler(self, function()
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local settingView = SettingView.new(self)
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settingView:Show()
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end))
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--------
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self:PlayerChangeLineState()
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@ -192,13 +190,8 @@ function M:IsShowGangZi(btn, isShow)
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end
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function M:UpdateRound()
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if self._room.room_config.people_num == 2 then
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self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
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self._room.room_config.round)
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else
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self._view:GetChild("tex_round1").text = self._room.curren_round
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self._view:GetChild("tex_round2").text = self._room.room_config.round
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end
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self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round,
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self._room.room_config.round)
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end
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function M:ShowJing()
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