From b6670a1db750a87ced24b3d1bfe7d2c00cc67559 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=BD=97=E5=AE=B6=E7=82=9C?= <2029049582@qq.com> Date: Thu, 24 Apr 2025 17:25:42 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A6=86=E7=9B=96=E5=AF=BC=E8=87=B4=E7=BC=BA?= =?UTF-8?q?=E5=A4=B1=E8=A1=A5=E5=85=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../main/majiang/MJPlayerCardInfoView.lua | 407 +++++++++++++++--- .../majiang/MJPlayerCardInfoView_jiangxi.lua | 392 +++-------------- 2 files changed, 412 insertions(+), 387 deletions(-) diff --git a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua index 79d4b2fe..6d1c28e9 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView.lua @@ -28,25 +28,72 @@ function M.new(view, mainView) end function M:init() + local view = self._view + local _area_mask = view:GetChild('area_mask') + local mask = _area_mask.text + self._mask_data = json.decode(mask) + self._area_handcard_list = view:GetChild('area_handcard_list') - local CardInfo = self._view:GetChild('Text_CardInfo') - self._viewText_cardInfo = json.decode(CardInfo.text) + self._area_fz_list = view:GetChild('area_fz_list') + self._area_outcard_list = view:GetChild('area_outcard_list') + self._src_fz_list = + Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + end + self._src_fz_list_3d = + Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + end - local CardInfo = self._view:GetChild('Text_CardInfo') - self._viewText_cardInfo = json.decode(CardInfo.text) - - self._view_handCardList = self._view:GetChild('List_HandCard') - self._view_FZList = self._view:GetChild('List_FZ') - self._view_outCardList = self._view:GetChild('List_OutCard') - self._viewBtn_getCard = self._view:GetChild('Btn_HandCard') - - self._ctr_getCard = self._view:GetController('getCard') - self._ctr_seletedGet = self._view:GetController('seletedGetCard') + self._mask_liangpai = view:GetChild('mask_liangpai') + local _gamectr = ControllerManager.GetController(GameController) + if _gamectr then + _gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize)) + end end +function M:SetMJSize(zS) + local tempSzieConfig = {} + tempSzieConfig.size = zS + local filename = 'mjsize' .. DataManager.SelfUser.account_id + Utils.SaveLocalFile(filename, json.encode(tempSzieConfig)) + --ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) + ViewManager.refreshGameView() +end + +function M:SetPlayer(p) + self._player = p +end + +function M:FillData(begin) + if (begin) then + for i = 1, #self._player.fz_list do + self:UpdateFzList(self._player.fz_list[i], -1) + end + self:UpdateOutCardList() + else + self._current_card_type = DataManager.CurrenRoom.card_type + + if self._current_card_type == 2 then + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 1 + end + else + local c3d = self._view:GetController('3d') + if c3d ~= nil then + c3d.selectedIndex = 0 + end + end + end +end function M:Clear() --self._ctr_state.selectedIndex = 0 @@ -59,15 +106,6 @@ function M:Clear() self._area_handcard_list:RemoveChildren(0, -1, true) self._area_outcard_list:RemoveChildren(0, -1, true) self._mask_liangpai:RemoveChildren(0, -1, true) - self._view_handCardList:RemoveChildren(0, -1, true) - self._view_outCardList:RemoveChildren(0, -1, true) - self._view_FZList:RemoveChildren(0, -1, true) - self._view_getCard:RemoveChildren(0, -1, true) - - self._view_handCardList.selectedIndex = -1 - self._click_index = self._view_handCardList.selectedIndex - self._ctr_seletedGet.selectedIndex = 0 - end -- 获取麻将资源前缀 @@ -93,10 +131,7 @@ function M:fillCard2(obj, pos_str, card) if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then obj:GetController('jing').selectedIndex = 1 end - - obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card - end function M:getBackCard(card) @@ -112,14 +147,73 @@ end function M:UpdateHandCard(getcard, mp) getcard = getcard or false mp = mp or false + local handcard_list = self._mask_data['handcard_list'] + local oder = handcard_list['oder'] + local _player = self._player + -- -- print(vardump(self._player)) - self._view_handCardList:RemoveChildren() - for i = 0, self._player.hand_left_count - 1 do - -- if i >= self._view_handCardList.numItems then - self._view_handCardList:AddItemFromPool() - -- end + self._area_handcard_list:RemoveChildren(0, -1, true) + -- -- print(vardump(_player.card_list)) + if (not mp) then + local comp_back = handcard_list['comp_back'] + if self._current_card_type == 2 then + comp_back = comp_back .. '_3d' + end + + for i = 0, _player.hand_left_count - 1 do + local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back)) + local _room = DataManager.CurrenRoom + local people_num = _room.room_config.people_num + local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num) + local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45 + local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0) + -- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0) + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + + --改变左右两边的手牌的x值 + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + obj.x = i * -7.0 + end + + if (oder == AreaOderType.down_up) then + self._area_handcard_list:AddChildAt(obj, 0) + else + self._area_handcard_list:AddChild(obj) + end + end + else + local outcard_list = self._mask_data['outcard_list'] + local comp = handcard_list['comp'] + local card = outcard_list['card'] + ---- print("comp"..comp) + -- -- print(vardump(_player.card_list)) + + if self._current_card_type == 2 then + comp = comp .. '_3d' + end + + for i = 0, #_player.card_list - 1 do + local obj = UIPackage.CreateObject('Main_Majiang', comp) + + self:fillCard(obj, card, _player.card_list[i + 1]) + -- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1]) + + local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0) + + ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) + + --改变左右两边的手牌的x值 + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + obj.x = i * -7 + end + + if (oder == AreaOderType.down_up) then + self._area_handcard_list:AddChildAt(obj, 0) + else + self._area_handcard_list:AddChild(obj) + end + end end - self._ctr_getCard.selectedIndex = getcard and 1 or 0 end -- 获取麻将图片资源位置,可以在扩展中复写 @@ -167,14 +261,91 @@ function M:UpdateOutCardList(outcard, card_item, cursor) card_item = card_item or 0 cursor = cursor or nil - local outCardName = self._viewText_cardInfo['Out_Card'] - local outcard - local outlist = self._player.outcard_list + if (outcard) then + outcard:SetPivot(0.5, 0.5, true) + outcard.touchable = false + -- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item + outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item) + self._mask_liangpai:AddChild(outcard) + end + local outcard_list = self._mask_data['outcard_list'] + local oder = outcard_list['oder'] + local comp = outcard_list['comp'] + local card = outcard_list['card'] + local multi_oder = outcard_list['multi_oder'] + local num = outcard_list['num'] + local multi_draw_oder = 0 + local sortStart = 0 + local sortType = 0 + local sortStep = 0 + if (outcard_list['multi_draw_oder']) then + multi_draw_oder = outcard_list['multi_draw_oder'] + end + + if self._current_card_type == 2 then + comp = comp .. '_3d' + num = outcard_list['num3d'] + multi_oder = outcard_list['multi_oder3d'] + sortType = outcard_list['sorting_order3d'] + card = outcard_list['card3d'] + if sortType == 1 then + sortStart = 1 + sortStep = 1 + elseif sortType == -1 then + sortStart = #outlist + sortStep = -1 + end + end + + local obj = nil + self._area_outcard_list:RemoveChildren(0, -1, true) for i = 0, #outlist - 1 do - local outcard = self._view_outCardList:AddItemFromPool() - self:fillCard2(outcard, outCardName, outlist[i + 1]) + obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) + local row = math.floor(i / num) + local col = math.floor(i % num) + + if self._current_card_type == 2 then + if i >= num then + row = 1 + math.floor(((i - num) / (num + 2))) + col = ((i - num) % (num + 2)) + end + end + if DataManager.CurrenRoom.room_config.people_num == 2 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + elseif DataManager.CurrenRoom.room_config.people_num == 4 then + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) + else + ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) + ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) + end + + + if self._current_card_type == 2 then + self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i) + end + + self:fillCard(obj, card, outlist[i + 1]) + -- 添加角标 + self:AddFlag(i + 1, outlist[i], obj) + -- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1] + sortStart = sortStart + sortStep + obj.sortingOrder = sortStart + obj.data = outlist[i + 1] + + if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then + self._area_outcard_list:AddChildAt(obj, 0) + else + self._area_outcard_list:AddChild(obj) + end + end + if (obj and cursor) then + cursor.xy = Vector2(obj.width / 2, obj.height / 2) + obj:AddChild(cursor) + obj:GetController('color').selectedIndex = 1 end end @@ -206,49 +377,155 @@ local function getPos(my_seat, other_seat, total) end function M:UpdateFzList(fz, index, show_card) - + local gn = 3 + if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then + gn = 4 + end local fz_list = self._mask_data['fz_list'] - local FZame = self._viewText_cardInfo['FZ_Card'] - index = index or 0 - show_card = show_card or nil + local oder = fz_list['oder'] + local comp = fz_list['comp'] .. gn + local card = fz_list['card'] + local card3d = '' + local adjust3d = 0 + if self._current_card_type == 2 then + comp = comp .. '_3d' + oder = fz_list['oder3d'] + adjust3d = fz_list['adjust3d'] + card = fz_list['card3d'] + card3d = 'b' + end - local outCard + local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) + -- print("============================================pengpengpeng", comp) - -- if self._view_outCardList.numItems < #outlist - 1 then - -- for i = 1, #outlist - 1 do - -- outcard = self._view_outCardList:AddItemFromPool() - -- -- end - -- self:fillCard2(outcard, outCardName, outlist[i]) - -- end - -- end + local _area_fz_list = self._area_fz_list + local _area_outcard_list = self._area_outcard_list - outCard = self._view_FZList:AddItemFromPool() + if (index == -1) then + local num = _area_fz_list.numChildren - if fz.type == FZType.Chi then - for i = 1, 3 do - local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) - self:fillCard2(FZCard, FZame, fz.opcard[i]) + if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + _area_fz_list.height = _area_fz_list.height + obj.height + if (oder == AreaOderType.down_up) then + local tem1 = obj.height + for i = 1, num do + local tem = _area_fz_list:GetChildAt(num - i) + tem.y = tem.y + tem1 + end + _area_fz_list.y = _area_fz_list.y - obj.height + else + ViewUtil.CardPos(obj, _area_outcard_list, oder, num) + end + elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then + _area_fz_list.width = _area_fz_list.width + obj.width + if (oder == AreaOderType.right_left) then + local tem1 = obj.width + for i = 1, num do + local tem = _area_fz_list:GetChildAt(num - i) + tem.x = tem.x + tem1 + end + _area_fz_list.x = _area_fz_list.x - obj.width + else + ViewUtil.CardPos(obj, _area_outcard_list, oder, num) + end + end + _area_fz_list:AddChild(obj) + + if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then + num = _area_fz_list.numChildren + for i = 1, num do + local tem = _area_fz_list:GetChildAt(i - 1) + tem.x = adjust3d * (i - 1) + end end else - local ctr_Four = outCard:GetController("isFour") - for i = 1, 3 do - local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) - print("lingmengfz", string.format("Comp_Card%d", i), FZCard) - self:fillCard2(FZCard, FZame, fz.card) + local obj1 = _area_fz_list:RemoveChildAt(index) + obj1:Dispose() + obj.xy = obj1.xy + _area_fz_list:AddChildAt(obj, index) + end + + -- 显示fz的牌 + local obj_show + if show_card then + obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn) + end + + for i = 1, gn do + local _oc = obj:GetChild('card_' .. i) + local _oc2 = nil + + if show_card then + _oc2 = obj_show:GetChild('card_' .. i) end - if fz.type == FZType.Peng then - ctr_Four.selectedIndex = 0 + + if (fz.type == FZType.Gang_An and i == gn) then + if self._current_card_type == 2 then + _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00') + else + _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00') + end + + if show_card then + _oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00') + end else - ctr_Four.selectedIndex = 1 - local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4)) - self:fillCard2(FZCard, FZame, fz.card) - if fz.type == FZType.Gang_An then - self:fillCard2(FZCard, FZame, '00') + if (fz.type == FZType.Chi) then + local index = i + if oder == AreaOderType.right_left or oder == AreaOderType.down_up then + index = gn - i + 1 + end + + self:fillCard(_oc, card, fz.opcard[index]) + + if show_card then + self:fillCard(_oc2, '202_', fz.opcard[index], false) + end + else + self:fillCard(_oc, card, fz.card) + + if show_card then + self:fillCard(_oc2, '202_', fz.card, false) + end end end end - -- self:fillCard2(outcard, outCardName, card_item) + + obj.touchable = false + + if show_card then + obj_show.touchable = false + obj_show:SetPivot(0.5, 0.5, true) + obj_show:SetScale(0.8, 0.8) + self._mask_liangpai:AddChildAt(obj_show, 0) + coroutine.start( + function() + coroutine.wait(2) + obj_show:Dispose() + end + ) + end + + -- -- 标记碰牌对象 + -- local num = self._area_fz_list.numChildren + -- if num == 0 then return end + -- if index == -1 then + -- -- local obj = self._area_fz_list:GetChildAt(num - 1) + -- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow") + -- obj:AddChild(pic_arrow) + -- pic_arrow:Center() + -- local my_seat = self._player.seat + -- if fz.from_seat ~= my_seat then + -- pic_arrow:GetController("show").selectedIndex = 1 + -- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list) + -- pic_arrow:SetPivot(0.5, 0.5) + -- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then + -- pic_arrow.scaleX = 0.5 + -- pic_arrow.scaleY = 0.5 + -- end + -- end + -- end end function M:GetOutCardByIndex(index) diff --git a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua index 2cffb6a3..dfbbfec3 100644 --- a/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua +++ b/lua_probject/main_project/main/majiang/MJPlayerCardInfoView_jiangxi.lua @@ -28,44 +28,22 @@ function M.new(view, mainView) end function M:init() - local view = self._view - local _area_mask = view:GetChild('area_mask') - local mask = _area_mask.text - self._mask_data = json.decode(mask) - self._area_handcard_list = view:GetChild('area_handcard_list') - self._area_fz_list = view:GetChild('area_fz_list') - self._area_outcard_list = view:GetChild('area_outcard_list') - self._src_fz_list = - Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 1 - end - self._src_fz_list_3d = - Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height) - local c3d = self._view:GetController('3d') - if c3d ~= nil then - c3d.selectedIndex = 0 - end + local CardInfo = self._view:GetChild('Text_CardInfo') + self._viewText_cardInfo = json.decode(CardInfo.text) - self._mask_liangpai = view:GetChild('mask_liangpai') + local CardInfo = self._view:GetChild('Text_CardInfo') + self._viewText_cardInfo = json.decode(CardInfo.text) - local _gamectr = ControllerManager.GetController(GameController) - if _gamectr then - _gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize)) - end -end + self._view_handCardList = self._view:GetChild('List_HandCard') + self._view_FZList = self._view:GetChild('List_FZ') + self._view_outCardList = self._view:GetChild('List_OutCard') + self._viewBtn_getCard = self._view:GetChild('Btn_HandCard') -function M:SetMJSize(zS) - local tempSzieConfig = {} - tempSzieConfig.size = zS - local filename = 'mjsize' .. DataManager.SelfUser.account_id - Utils.SaveLocalFile(filename, json.encode(tempSzieConfig)) + self._ctr_getCard = self._view:GetController('getCard') + self._ctr_seletedGet = self._view:GetController('seletedGetCard') - --ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) - ViewManager.refreshGameView() end function M:SetPlayer(p) @@ -106,6 +84,15 @@ function M:Clear() self._area_handcard_list:RemoveChildren(0, -1, true) self._area_outcard_list:RemoveChildren(0, -1, true) self._mask_liangpai:RemoveChildren(0, -1, true) + self._view_handCardList:RemoveChildren(0, -1, true) + self._view_outCardList:RemoveChildren(0, -1, true) + self._view_FZList:RemoveChildren(0, -1, true) + self._view_getCard:RemoveChildren(0, -1, true) + + self._view_handCardList.selectedIndex = -1 + self._click_index = self._view_handCardList.selectedIndex + self._ctr_seletedGet.selectedIndex = 0 + end -- 获取麻将资源前缀 @@ -131,7 +118,10 @@ function M:fillCard2(obj, pos_str, card) if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then obj:GetController('jing').selectedIndex = 1 end + + obj:GetChild("icon").url = 'ui://Main_Majiang/' .. pos_str .. card + end function M:getBackCard(card) @@ -147,73 +137,14 @@ end function M:UpdateHandCard(getcard, mp) getcard = getcard or false mp = mp or false - local handcard_list = self._mask_data['handcard_list'] - local oder = handcard_list['oder'] - local _player = self._player - -- -- print(vardump(self._player)) - self._area_handcard_list:RemoveChildren(0, -1, true) - -- -- print(vardump(_player.card_list)) - if (not mp) then - local comp_back = handcard_list['comp_back'] - if self._current_card_type == 2 then - comp_back = comp_back .. '_3d' - end - - for i = 0, _player.hand_left_count - 1 do - local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back)) - local _room = DataManager.CurrenRoom - local people_num = _room.room_config.people_num - local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num) - local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45 - local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0) - -- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0) - ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) - - --改变左右两边的手牌的x值 - if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - obj.x = i * -7.0 - end - - if (oder == AreaOderType.down_up) then - self._area_handcard_list:AddChildAt(obj, 0) - else - self._area_handcard_list:AddChild(obj) - end - end - else - local outcard_list = self._mask_data['outcard_list'] - local comp = handcard_list['comp'] - local card = outcard_list['card'] - ---- print("comp"..comp) - -- -- print(vardump(_player.card_list)) - - if self._current_card_type == 2 then - comp = comp .. '_3d' - end - - for i = 0, #_player.card_list - 1 do - local obj = UIPackage.CreateObject('Main_Majiang', comp) - - self:fillCard(obj, card, _player.card_list[i + 1]) - -- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1]) - - local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0) - - ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset) - - --改变左右两边的手牌的x值 - if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - obj.x = i * -7 - end - - if (oder == AreaOderType.down_up) then - self._area_handcard_list:AddChildAt(obj, 0) - else - self._area_handcard_list:AddChild(obj) - end - end + self._view_handCardList:RemoveChildren() + for i = 0, self._player.hand_left_count - 1 do + -- if i >= self._view_handCardList.numItems then + self._view_handCardList:AddItemFromPool() + -- end end + self._ctr_getCard.selectedIndex = getcard and 1 or 0 end -- 获取麻将图片资源位置,可以在扩展中复写 @@ -261,91 +192,14 @@ function M:UpdateOutCardList(outcard, card_item, cursor) card_item = card_item or 0 cursor = cursor or nil + local outCardName = self._viewText_cardInfo['Out_Card'] + local outcard + local outlist = self._player.outcard_list - if (outcard) then - outcard:SetPivot(0.5, 0.5, true) - outcard.touchable = false - -- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item - outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item) - self._mask_liangpai:AddChild(outcard) - end - local outcard_list = self._mask_data['outcard_list'] - local oder = outcard_list['oder'] - local comp = outcard_list['comp'] - local card = outcard_list['card'] - local multi_oder = outcard_list['multi_oder'] - local num = outcard_list['num'] - local multi_draw_oder = 0 - local sortStart = 0 - local sortType = 0 - local sortStep = 0 - if (outcard_list['multi_draw_oder']) then - multi_draw_oder = outcard_list['multi_draw_oder'] - end - - if self._current_card_type == 2 then - comp = comp .. '_3d' - num = outcard_list['num3d'] - multi_oder = outcard_list['multi_oder3d'] - sortType = outcard_list['sorting_order3d'] - card = outcard_list['card3d'] - if sortType == 1 then - sortStart = 1 - sortStep = 1 - elseif sortType == -1 then - sortStart = #outlist - sortStep = -1 - end - end - - local obj = nil - self._area_outcard_list:RemoveChildren(0, -1, true) for i = 0, #outlist - 1 do - obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) - local row = math.floor(i / num) - local col = math.floor(i % num) - - if self._current_card_type == 2 then - if i >= num then - row = 1 + math.floor(((i - num) / (num + 2))) - col = ((i - num) % (num + 2)) - end - end - if DataManager.CurrenRoom.room_config.people_num == 2 then - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) - elseif DataManager.CurrenRoom.room_config.people_num == 4 then - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12) - else - ViewUtil.CardPos(obj, self._area_outcard_list, oder, col) - ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row) - end - - - if self._current_card_type == 2 then - self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i) - end - - self:fillCard(obj, card, outlist[i + 1]) - -- 添加角标 - self:AddFlag(i + 1, outlist[i], obj) - -- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1] - sortStart = sortStart + sortStep - -- obj.sortingOrder = sortStart - obj.data = outlist[i + 1] - - if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then - self._area_outcard_list:AddChildAt(obj, 0) - else - self._area_outcard_list:AddChild(obj) - end - end - if (obj and cursor) then - cursor.xy = Vector2(obj.width / 2, obj.height / 2) - obj:AddChild(cursor) - obj:GetController('color').selectedIndex = 1 + local outcard = self._view_outCardList:AddItemFromPool() + self:fillCard2(outcard, outCardName, outlist[i + 1]) end end @@ -377,155 +231,49 @@ local function getPos(my_seat, other_seat, total) end function M:UpdateFzList(fz, index, show_card) - local gn = 3 - if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then - gn = 4 - end + local fz_list = self._mask_data['fz_list'] - local oder = fz_list['oder'] - local comp = fz_list['comp'] .. gn - local card = fz_list['card'] - local card3d = '' - local adjust3d = 0 - if self._current_card_type == 2 then - comp = comp .. '_3d' - oder = fz_list['oder3d'] - adjust3d = fz_list['adjust3d'] - card = fz_list['card3d'] - card3d = 'b' - end + local FZame = self._viewText_cardInfo['FZ_Card'] + index = index or 0 + show_card = show_card or nil - local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp) - -- print("============================================pengpengpeng", comp) + local outCard - local _area_fz_list = self._area_fz_list - local _area_outcard_list = self._area_outcard_list - - if (index == -1) then - local num = _area_fz_list.numChildren - - if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - _area_fz_list.height = _area_fz_list.height + obj.height - if (oder == AreaOderType.down_up) then - local tem1 = obj.height - for i = 1, num do - local tem = _area_fz_list:GetChildAt(num - i) - tem.y = tem.y + tem1 - end - _area_fz_list.y = _area_fz_list.y - obj.height - else - ViewUtil.CardPos(obj, _area_outcard_list, oder, num) - end - elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then - _area_fz_list.width = _area_fz_list.width + obj.width - if (oder == AreaOderType.right_left) then - local tem1 = obj.width - for i = 1, num do - local tem = _area_fz_list:GetChildAt(num - i) - tem.x = tem.x + tem1 - end - _area_fz_list.x = _area_fz_list.x - obj.width - else - ViewUtil.CardPos(obj, _area_outcard_list, oder, num) - end - end - _area_fz_list:AddChild(obj) - - if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then - num = _area_fz_list.numChildren - for i = 1, num do - local tem = _area_fz_list:GetChildAt(i - 1) - tem.x = adjust3d * (i - 1) - end - end - else - local obj1 = _area_fz_list:RemoveChildAt(index) - obj1:Dispose() - obj.xy = obj1.xy - _area_fz_list:AddChildAt(obj, index) - end - - -- 显示fz的牌 - local obj_show - if show_card then - obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn) - end - - for i = 1, gn do - local _oc = obj:GetChild('card_' .. i) - local _oc2 = nil - - if show_card then - _oc2 = obj_show:GetChild('card_' .. i) - end - - if (fz.type == FZType.Gang_An and i == gn) then - if self._current_card_type == 2 then - _oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00') - else - _oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00') - end - - if show_card then - _oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00') - end - else - if (fz.type == FZType.Chi) then - local index = i - if oder == AreaOderType.right_left or oder == AreaOderType.down_up then - index = gn - i + 1 - end - - self:fillCard(_oc, card, fz.opcard[index]) - - if show_card then - self:fillCard(_oc2, '202_', fz.opcard[index], false) - end - else - self:fillCard(_oc, card, fz.card) - - if show_card then - self:fillCard(_oc2, '202_', fz.card, false) - end - end - end - end - - obj.touchable = false - - if show_card then - obj_show.touchable = false - obj_show:SetPivot(0.5, 0.5, true) - obj_show:SetScale(0.8, 0.8) - self._mask_liangpai:AddChildAt(obj_show, 0) - coroutine.start( - function() - coroutine.wait(2) - obj_show:Dispose() - end - ) - end - - -- -- 标记碰牌对象 - -- local num = self._area_fz_list.numChildren - -- if num == 0 then return end - -- if index == -1 then - -- -- local obj = self._area_fz_list:GetChildAt(num - 1) - -- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow") - -- obj:AddChild(pic_arrow) - -- pic_arrow:Center() - -- local my_seat = self._player.seat - -- if fz.from_seat ~= my_seat then - -- pic_arrow:GetController("show").selectedIndex = 1 - -- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list) - -- pic_arrow:SetPivot(0.5, 0.5) - -- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then - -- pic_arrow.scaleX = 0.5 - -- pic_arrow.scaleY = 0.5 - -- end + -- if self._view_outCardList.numItems < #outlist - 1 then + -- for i = 1, #outlist - 1 do + -- outcard = self._view_outCardList:AddItemFromPool() + -- -- end + -- self:fillCard2(outcard, outCardName, outlist[i]) -- end -- end + + outCard = self._view_FZList:AddItemFromPool() + + if fz.type == FZType.Chi then + for i = 1, 3 do + local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) + self:fillCard2(FZCard, FZame, fz.opcard[i]) + end + else + local ctr_Four = outCard:GetController("isFour") + for i = 1, 3 do + local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) + print("lingmengfz", string.format("Comp_Card%d", i), FZCard) + self:fillCard2(FZCard, FZame, fz.card) + end + if fz.type == FZType.Peng then + ctr_Four.selectedIndex = 0 + else + ctr_Four.selectedIndex = 1 + local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4)) + self:fillCard2(FZCard, FZame, fz.card) + if fz.type == FZType.Gang_An then + self:fillCard2(FZCard, FZame, '00') + end + end + end + -- self:fillCard2(outcard, outCardName, card_item) end function M:GetOutCardByIndex(index)