diff --git a/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua b/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua index 5901eb6b..9828cddf 100644 --- a/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua +++ b/lua_probject/extend_project/extend/poker/runfast/EXGameInfo_jiangxi.lua @@ -228,10 +228,11 @@ function M:SelectedConfigData() _data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人 _data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法 _data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示 - _data["planelack"] = wanfa1_2 or wanfa1_1 --[[三张、飞机可少带接完 0是没有该玩法 1是有该玩法, - 吴哥说这个玩法可能包含了三张、飞机可不带,没有告诉我添加字段,这个字段是飞机,下个字段是三带]] - _data["threelack"] = wanfa1_2 or wanfa1_1 - _data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法 + _data["planeNoBelt"] = wanfa1_1 --飞机不带 + _data["threeNoBelt"] = wanfa1_1 --三张不带 + _data["planelack"] = wanfa1_2 --飞机可少带接完 + _data["threelack"] = wanfa1_2 --三张可少带接完 + _data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法 if wanfa1_3 then _data["fourDaiThree"] = true end diff --git a/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua b/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua index 42376ad6..730f7b9a 100644 --- a/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua +++ b/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua @@ -852,7 +852,6 @@ function M:GetHandCardPos(index, card_count) local middle_x = self.cards_view.width / 2 local start_x = middle_x - (card_count / 2 * (self.card_width + offset)) + (offset / 2) x = start_x + (self.card_width + offset) * (index - 1) - print("================================GetHandCardPos", x, y) return Vector2.New(x, y) end diff --git a/lua_probject/extend_project/extend/poker/runfast/RunFast_ResultView.lua b/lua_probject/extend_project/extend/poker/runfast/RunFast_ResultView.lua index 26c3c7f5..86df6aad 100644 --- a/lua_probject/extend_project/extend/poker/runfast/RunFast_ResultView.lua +++ b/lua_probject/extend_project/extend/poker/runfast/RunFast_ResultView.lua @@ -9,66 +9,64 @@ local RunFast_ResultView = {} local M = RunFast_ResultView function RunFast_ResultView.new(blur_view, data, roomid, over, win_seat, dissolve, remaincards) - setmetatable(M, {__index = ResultView}) - local self = setmetatable({}, {__index = M}) - + setmetatable(M, { __index = ResultView }) + local self = setmetatable({}, { __index = M }) + self.class = "RunFast_ResultView" self._currenIndex = 0 self._close_zone = false --self._blur_view = blur_view self._gamectr = ControllerManager.GetController(GameController) self:init("ui://Extend_Poker_RunFastNew/clearing", data, roomid, over, win_seat, dissolve, remaincards) - + return self end function M:init(url, data, roomid, over, win_seat, dissolve, remaincards) - - ResultView.init(self, url,true) - self.xiPaiCtr=self._view:GetController("xipai") - - - local round=DataManager.CurrenRoom.room_config.config.times or 1 - local xpconfig=DataManager.CurrenRoom.room_config.config.xi_pai - if xpconfig and round>1 then - self.xiPaiCtr.selectedIndex=1 - else - self.xiPaiCtr.selectedIndex=0 - end - - + ResultView.init(self, url, true) + self.xiPaiCtr = self._view:GetController("xipai") + + + local round = DataManager.CurrenRoom.room_config.config.times or 1 + local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai + if xpconfig and round > 1 then + self.xiPaiCtr.selectedIndex = 1 + else + self.xiPaiCtr.selectedIndex = 0 + end + + --self:InitData(data,roomid) --self:InitData(data,roomid) - printlog("aaaaaaaaaaaaaaaa1111111111111111111111111222222222222222 ",dissolve) + printlog("aaaaaaaaaaaaaaaa1111111111111111111111111222222222222222 ", dissolve) pt(data) if dissolve == 1 then -- body - self.xiPaiCtr.selectedIndex=0 + self.xiPaiCtr.selectedIndex = 0 self:InitData(data, win_seat, roomid) else - local xipai=self._view:GetChild("btn_xipai") - xipai.touchable=true - xipai.onClick:Add(function() - local xiPaiCallBack=function () - xipai.touchable=false - self.xiPaiCtr.selectedIndex=0 - ViewUtil.ErrorTip(1000000,"申请洗牌成功") - end - local _gamectr = ControllerManager.GetController(GameController) - _gamectr:SendXiPaiAction(xiPaiCallBack) - end) - if DataManager.CurrenRoom.xipaiScore then - --xipai.text="洗牌 积分x"..DataManager.CurrenRoom.xipaiScore - else - --xipai.text="洗牌 积分x0" - end - + local xipai = self._view:GetChild("btn_xipai") + xipai.touchable = true + xipai.onClick:Add(function() + local xiPaiCallBack = function() + xipai.touchable = false + self.xiPaiCtr.selectedIndex = 0 + ViewUtil.ErrorTip(1000000, "申请洗牌成功") + end + local _gamectr = ControllerManager.GetController(GameController) + _gamectr:SendXiPaiAction(xiPaiCallBack) + end) + if DataManager.CurrenRoom.xipaiScore then + --xipai.text="洗牌 积分x"..DataManager.CurrenRoom.xipaiScore + else + --xipai.text="洗牌 积分x0" + end + self:InitData_One(data, win_seat, over, roomid, remaincards) end - end -function M:ChangeCodeByTo( card ) +function M:ChangeCodeByTo(card) local flower = card % 10 local number = math.floor(card / 10) if number == 15 then @@ -79,43 +77,41 @@ end -- 小结算 function M:InitData_One(data, winseat, over, roomid, remaincards) - local room = DataManager.CurrenRoom self._view:GetController("sdk").selectedIndex = 1 local _gamectr = ControllerManager.GetController(GameController) local list_view = self._view:GetChild("player_list_1") list_view:RemoveChildrenToPool() - - local leftCardAll = self._view:GetChild("leftCardHand") - leftCardAll:RemoveChildrenToPool() - - if remaincards and #remaincards>0 then - table.sort(remaincards,function (a,b) + + local leftCardAll = self._view:GetChild("leftCardHand") + leftCardAll:RemoveChildrenToPool() + + if remaincards and #remaincards > 0 then + table.sort(remaincards, function(a, b) return a % 100 < b % 100 - end) - for i=1,#remaincards do - local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..remaincards[i]) + for i = 1, #remaincards do + local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. remaincards[i]) leftCardAll:AddChild(card_code_obj) - end - end - + end + end + for i = 1, #data do local player = data[i] local item = list_view:AddItemFromPool("ui://Extend_Poker_RunFastNew/clearing_item_1") - - - local leftCard = item:GetChild("leftCard") + + + local leftCard = item:GetChild("leftCard") leftCard:RemoveChildrenToPool() -- table.sort(data[i].handCards,function (a,b) - + -- return a % 100 < b % 100 -- end) - - for j=1,#data[i].handCards do + + for j = 1, #data[i].handCards do local code = data[i].handCards[j] - local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code) + local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code) leftCard:AddChild(card_code_obj) end @@ -123,38 +119,38 @@ function M:InitData_One(data, winseat, over, roomid, remaincards) -- return a % 100 < b % 100 -- end) - - for k=1,#data[i].outCards do + + for k = 1, #data[i].outCards do local code = data[i].outCards[k] - local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code) + local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code) + print("==================================================card_code_obj", card_code_obj, code) leftCard:AddChild(card_code_obj) - card_code_obj:GetChildAt(0):GetChildAt(0).color = Color(0.7,0.7,0.7) + card_code_obj:GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7) end - - - + + + local boom = item:GetChild("boom") boom.text = player.thisboomnum - + local piao = item:GetChild("piao") if player.piao <= 0 then piao.text = "0" else piao.text = "" .. player.piao end - + local nichen = item:GetChild("nichen") - + if player.nick ~= nil then -- body nichen.text = tostring(player.nick) else - nichen.text = tostring(player.self_user.nick_name) end - - + + local shengpai = item:GetChild("shengpai") if player.cards ~= nil then -- body @@ -162,23 +158,22 @@ function M:InitData_One(data, winseat, over, roomid, remaincards) else shengpai.text = tostring(#player.hand_list) end - + local rt = 1 if room.hpOnOff == 1 then rt = room.score_times end - + local hp_nonnegative = room:checkHpNonnegative() local roundScore = player.winscore if hp_nonnegative then - local jifen = "" if roundScore > 0 then jifen = "+" .. roundScore else jifen = "" .. roundScore end - + local tili = "" local limit = "" if player.hp_info.round_actual_hp > 0 then @@ -192,10 +187,9 @@ function M:InitData_One(data, winseat, over, roomid, remaincards) limit = "达到下限" end end - + item:GetChild("score").text = jifen .. tili .. limit else - local jifen = "" if roundScore >= 0 then jifen = "+" .. roundScore @@ -203,10 +197,9 @@ function M:InitData_One(data, winseat, over, roomid, remaincards) jifen = "" .. roundScore end jifen = jifen .. " " - + local tili = "" if room.hpOnOff > 0 then - local need = roundScore * rt tili = "(" if roundScore > 0 then @@ -214,30 +207,27 @@ function M:InitData_One(data, winseat, over, roomid, remaincards) else tili = tili .. tostring(need) end - + tili = tili .. ")" end - - + + item:GetChild("score").text = jifen .. tili end - + if roundScore >= 0 then - if room.self_player.seat == player.seat then -- body self._view:GetController("result").selectedIndex = 1 end else - if room.self_player.seat == player.seat then self._view:GetController("result").selectedIndex = 0 end end - end - - + + if over == 0 then -- body local btn_confirm = self._view:GetChild("btn_confirm") @@ -245,78 +235,77 @@ function M:InitData_One(data, winseat, over, roomid, remaincards) self:Destroy() local _gamectr = ControllerManager.GetController(GameController) _gamectr:ConformToNextGame() - end) else - self.xiPaiCtr.selectedIndex=0 + self.xiPaiCtr.selectedIndex = 0 local btn_confirm = self._view:GetChild("btn_confirm") btn_confirm.onClick:Set(function() - --self:Destroy() - self:InitData(data, winseat, roomid) - -- ViewManager.ChangeView(ViewManager.View_Lobby) + --self:Destroy() + self:InitData(data, winseat, roomid) + -- ViewManager.ChangeView(ViewManager.View_Lobby) end) - end end -- 大结算 function M:InitData(data, winseat, roomid) - self.xiPaiCtr.selectedIndex=0 + self.xiPaiCtr.selectedIndex = 0 self._view:GetController("sdk").selectedIndex = 0 - + local room = DataManager.CurrenRoom - + local rt = 1 if room.hpOnOff == 1 and room.score_times ~= 1 then rt = room.score_times end - + -- 赋值result_info,聊天室分享需要 local player_list = {} for i = 1, #data do player_list[i] = {} - + local user = room:GetPlayerBySeat(data[i].seat).self_user - + player_list[i].id = user.account_id - + player_list[i].score = data[i].score player_list[i].hp_info = data[i].hp_info player_list[i].house = room.owner_id == player_list[i].id and 1 or 0 player_list[i].nick = user.nick_name player_list[i].seat = data[i].seat player_list[i].head_url = data[i].self_user.head_url - + if data[i].entrust ~= nil then player_list[i].entrust = data[i].entrust > 0 else player_list[i].entrust = false end - + player_list[i].param = {} - + player_list[i].param[1] = {} player_list[i].param[1].key = "赢局数:" player_list[i].param[1].value = tostring(data[i].settle_log.winnum) - + player_list[i].param[2] = {} player_list[i].param[2].key = "打出炸弹数:" player_list[i].param[2].value = tostring(data[i].settle_log.boomnum) - + player_list[i].param[3] = {} player_list[i].param[3].key = "春天次数:" player_list[i].param[3].value = tostring(data[i].settle_log.springnum) - + player_list[i].param[4] = {} player_list[i].param[4].key = "当局最高分:" player_list[i].param[4].value = tostring(data[i].settle_log.maxscore * rt) - + if data[i].daniao > 0 then - player_list[i].flag = {"打鸟"} + player_list[i].flag = { "打鸟" } end end - - self:GenerateRoomResultInfo(room.room_config.Times, room.room_config:GetGameName(), room.room_id, room.create_time, player_list) + + self:GenerateRoomResultInfo(room.room_config.Times, room.room_config:GetGameName(), room.room_id, room.create_time, + player_list) self:InitBigResult(room) local big_result = self._view:GetChild("big_result") local lst_p = big_result:GetChild("player_list") @@ -329,7 +318,6 @@ function M:InitData(data, winseat, roomid) tem:GetChild("txt_value").textFormat.size = 30 end end - end return M diff --git a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes index 90e5acf1..3e6d09b2 100644 Binary files a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes and b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes differ