跑得快显2,三张不带发送字段
parent
645e9a576b
commit
bd0feb2a37
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@ -228,10 +228,11 @@ function M:SelectedConfigData()
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_data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人
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_data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人
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_data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法
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_data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法
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_data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示
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_data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示
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_data["planelack"] = wanfa1_2 or wanfa1_1 --[[三张、飞机可少带接完 0是没有该玩法 1是有该玩法,
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_data["planeNoBelt"] = wanfa1_1 --飞机不带
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吴哥说这个玩法可能包含了三张、飞机可不带,没有告诉我添加字段,这个字段是飞机,下个字段是三带]]
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_data["threeNoBelt"] = wanfa1_1 --三张不带
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_data["threelack"] = wanfa1_2 or wanfa1_1
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_data["planelack"] = wanfa1_2 --飞机可少带接完
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_data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法
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_data["threelack"] = wanfa1_2 --三张可少带接完
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_data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法
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if wanfa1_3 then
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if wanfa1_3 then
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_data["fourDaiThree"] = true
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_data["fourDaiThree"] = true
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end
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end
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@ -852,7 +852,6 @@ function M:GetHandCardPos(index, card_count)
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local middle_x = self.cards_view.width / 2
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local middle_x = self.cards_view.width / 2
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local start_x = middle_x - (card_count / 2 * (self.card_width + offset)) + (offset / 2)
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local start_x = middle_x - (card_count / 2 * (self.card_width + offset)) + (offset / 2)
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x = start_x + (self.card_width + offset) * (index - 1)
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x = start_x + (self.card_width + offset) * (index - 1)
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print("================================GetHandCardPos", x, y)
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return Vector2.New(x, y)
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return Vector2.New(x, y)
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end
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end
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@ -9,8 +9,8 @@ local RunFast_ResultView = {}
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local M = RunFast_ResultView
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local M = RunFast_ResultView
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function RunFast_ResultView.new(blur_view, data, roomid, over, win_seat, dissolve, remaincards)
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function RunFast_ResultView.new(blur_view, data, roomid, over, win_seat, dissolve, remaincards)
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setmetatable(M, {__index = ResultView})
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setmetatable(M, { __index = ResultView })
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local self = setmetatable({}, {__index = M})
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local self = setmetatable({}, { __index = M })
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self.class = "RunFast_ResultView"
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self.class = "RunFast_ResultView"
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self._currenIndex = 0
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self._currenIndex = 0
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@ -23,52 +23,50 @@ function RunFast_ResultView.new(blur_view, data, roomid, over, win_seat, dissolv
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end
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end
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function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
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function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
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ResultView.init(self, url, true)
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ResultView.init(self, url,true)
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self.xiPaiCtr = self._view:GetController("xipai")
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self.xiPaiCtr=self._view:GetController("xipai")
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local round=DataManager.CurrenRoom.room_config.config.times or 1
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local round = DataManager.CurrenRoom.room_config.config.times or 1
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local xpconfig=DataManager.CurrenRoom.room_config.config.xi_pai
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local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai
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if xpconfig and round>1 then
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if xpconfig and round > 1 then
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self.xiPaiCtr.selectedIndex=1
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self.xiPaiCtr.selectedIndex = 1
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else
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else
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self.xiPaiCtr.selectedIndex=0
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self.xiPaiCtr.selectedIndex = 0
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end
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end
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--self:InitData(data,roomid)
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--self:InitData(data,roomid)
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--self:InitData(data,roomid)
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--self:InitData(data,roomid)
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printlog("aaaaaaaaaaaaaaaa1111111111111111111111111222222222222222 ",dissolve)
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printlog("aaaaaaaaaaaaaaaa1111111111111111111111111222222222222222 ", dissolve)
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pt(data)
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pt(data)
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if dissolve == 1 then
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if dissolve == 1 then
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-- body
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-- body
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self.xiPaiCtr.selectedIndex=0
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self.xiPaiCtr.selectedIndex = 0
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self:InitData(data, win_seat, roomid)
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self:InitData(data, win_seat, roomid)
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else
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else
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local xipai=self._view:GetChild("btn_xipai")
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local xipai = self._view:GetChild("btn_xipai")
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xipai.touchable=true
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xipai.touchable = true
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xipai.onClick:Add(function()
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xipai.onClick:Add(function()
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local xiPaiCallBack=function ()
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local xiPaiCallBack = function()
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xipai.touchable=false
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xipai.touchable = false
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self.xiPaiCtr.selectedIndex=0
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self.xiPaiCtr.selectedIndex = 0
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ViewUtil.ErrorTip(1000000,"申请洗牌成功")
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ViewUtil.ErrorTip(1000000, "申请洗牌成功")
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end
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end
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local _gamectr = ControllerManager.GetController(GameController)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendXiPaiAction(xiPaiCallBack)
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_gamectr:SendXiPaiAction(xiPaiCallBack)
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end)
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end)
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if DataManager.CurrenRoom.xipaiScore then
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if DataManager.CurrenRoom.xipaiScore then
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--xipai.text="洗牌 积分x"..DataManager.CurrenRoom.xipaiScore
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--xipai.text="洗牌 积分x"..DataManager.CurrenRoom.xipaiScore
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else
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else
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--xipai.text="洗牌 积分x0"
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--xipai.text="洗牌 积分x0"
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end
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end
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self:InitData_One(data, win_seat, over, roomid, remaincards)
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self:InitData_One(data, win_seat, over, roomid, remaincards)
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end
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end
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end
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end
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function M:ChangeCodeByTo( card )
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function M:ChangeCodeByTo(card)
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local flower = card % 10
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local flower = card % 10
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local number = math.floor(card / 10)
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local number = math.floor(card / 10)
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if number == 15 then
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if number == 15 then
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@ -79,26 +77,24 @@ end
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-- 小结算
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-- 小结算
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function M:InitData_One(data, winseat, over, roomid, remaincards)
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function M:InitData_One(data, winseat, over, roomid, remaincards)
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local room = DataManager.CurrenRoom
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local room = DataManager.CurrenRoom
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self._view:GetController("sdk").selectedIndex = 1
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self._view:GetController("sdk").selectedIndex = 1
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local _gamectr = ControllerManager.GetController(GameController)
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local _gamectr = ControllerManager.GetController(GameController)
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local list_view = self._view:GetChild("player_list_1")
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local list_view = self._view:GetChild("player_list_1")
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list_view:RemoveChildrenToPool()
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list_view:RemoveChildrenToPool()
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local leftCardAll = self._view:GetChild("leftCardHand")
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local leftCardAll = self._view:GetChild("leftCardHand")
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leftCardAll:RemoveChildrenToPool()
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leftCardAll:RemoveChildrenToPool()
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if remaincards and #remaincards>0 then
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if remaincards and #remaincards > 0 then
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table.sort(remaincards,function (a,b)
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table.sort(remaincards, function(a, b)
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return a % 100 < b % 100
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return a % 100 < b % 100
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end)
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end)
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for i=1,#remaincards do
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for i = 1, #remaincards do
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local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..remaincards[i])
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local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. remaincards[i])
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leftCardAll:AddChild(card_code_obj)
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leftCardAll:AddChild(card_code_obj)
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end
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end
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end
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end
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for i = 1, #data do
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for i = 1, #data do
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@ -106,16 +102,16 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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local item = list_view:AddItemFromPool("ui://Extend_Poker_RunFastNew/clearing_item_1")
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local item = list_view:AddItemFromPool("ui://Extend_Poker_RunFastNew/clearing_item_1")
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local leftCard = item:GetChild("leftCard")
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local leftCard = item:GetChild("leftCard")
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leftCard:RemoveChildrenToPool()
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leftCard:RemoveChildrenToPool()
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-- table.sort(data[i].handCards,function (a,b)
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-- table.sort(data[i].handCards,function (a,b)
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-- return a % 100 < b % 100
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-- return a % 100 < b % 100
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-- end)
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-- end)
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for j=1,#data[i].handCards do
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for j = 1, #data[i].handCards do
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local code = data[i].handCards[j]
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local code = data[i].handCards[j]
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local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code)
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local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
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leftCard:AddChild(card_code_obj)
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leftCard:AddChild(card_code_obj)
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end
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end
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@ -125,11 +121,12 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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for k=1,#data[i].outCards do
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for k = 1, #data[i].outCards do
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local code = data[i].outCards[k]
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local code = data[i].outCards[k]
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local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/"..code)
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local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/" .. code)
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print("==================================================card_code_obj", card_code_obj, code)
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leftCard:AddChild(card_code_obj)
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leftCard:AddChild(card_code_obj)
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card_code_obj:GetChildAt(0):GetChildAt(0).color = Color(0.7,0.7,0.7)
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card_code_obj:GetChildAt(0):GetChildAt(0).color = Color(0.7, 0.7, 0.7)
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end
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end
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@ -150,7 +147,6 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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-- body
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-- body
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nichen.text = tostring(player.nick)
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nichen.text = tostring(player.nick)
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else
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else
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nichen.text = tostring(player.self_user.nick_name)
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nichen.text = tostring(player.self_user.nick_name)
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end
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end
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@ -171,7 +167,6 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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local hp_nonnegative = room:checkHpNonnegative()
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local hp_nonnegative = room:checkHpNonnegative()
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local roundScore = player.winscore
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local roundScore = player.winscore
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if hp_nonnegative then
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if hp_nonnegative then
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local jifen = ""
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local jifen = ""
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if roundScore > 0 then
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if roundScore > 0 then
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jifen = "+" .. roundScore
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jifen = "+" .. roundScore
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@ -195,7 +190,6 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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item:GetChild("score").text = jifen .. tili .. limit
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item:GetChild("score").text = jifen .. tili .. limit
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else
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else
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local jifen = ""
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local jifen = ""
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if roundScore >= 0 then
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if roundScore >= 0 then
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jifen = "+" .. roundScore
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jifen = "+" .. roundScore
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@ -206,7 +200,6 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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local tili = ""
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local tili = ""
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if room.hpOnOff > 0 then
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if room.hpOnOff > 0 then
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local need = roundScore * rt
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local need = roundScore * rt
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tili = "("
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tili = "("
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if roundScore > 0 then
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if roundScore > 0 then
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@ -223,18 +216,15 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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end
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end
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if roundScore >= 0 then
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if roundScore >= 0 then
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if room.self_player.seat == player.seat then
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if room.self_player.seat == player.seat then
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-- body
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-- body
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self._view:GetController("result").selectedIndex = 1
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self._view:GetController("result").selectedIndex = 1
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end
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end
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else
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else
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if room.self_player.seat == player.seat then
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if room.self_player.seat == player.seat then
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self._view:GetController("result").selectedIndex = 0
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self._view:GetController("result").selectedIndex = 0
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end
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end
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end
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end
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end
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end
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@ -245,23 +235,21 @@ function M:InitData_One(data, winseat, over, roomid, remaincards)
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self:Destroy()
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self:Destroy()
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local _gamectr = ControllerManager.GetController(GameController)
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:ConformToNextGame()
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_gamectr:ConformToNextGame()
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end)
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end)
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else
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else
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self.xiPaiCtr.selectedIndex=0
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self.xiPaiCtr.selectedIndex = 0
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local btn_confirm = self._view:GetChild("btn_confirm")
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local btn_confirm = self._view:GetChild("btn_confirm")
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btn_confirm.onClick:Set(function()
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btn_confirm.onClick:Set(function()
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--self:Destroy()
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--self:Destroy()
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self:InitData(data, winseat, roomid)
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self:InitData(data, winseat, roomid)
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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end)
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end)
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end
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end
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end
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end
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-- 大结算
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-- 大结算
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function M:InitData(data, winseat, roomid)
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function M:InitData(data, winseat, roomid)
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self.xiPaiCtr.selectedIndex=0
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self.xiPaiCtr.selectedIndex = 0
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self._view:GetController("sdk").selectedIndex = 0
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self._view:GetController("sdk").selectedIndex = 0
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local room = DataManager.CurrenRoom
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local room = DataManager.CurrenRoom
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@ -312,11 +300,12 @@ function M:InitData(data, winseat, roomid)
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player_list[i].param[4].value = tostring(data[i].settle_log.maxscore * rt)
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player_list[i].param[4].value = tostring(data[i].settle_log.maxscore * rt)
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if data[i].daniao > 0 then
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if data[i].daniao > 0 then
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player_list[i].flag = {"打鸟"}
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player_list[i].flag = { "打鸟" }
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end
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end
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end
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end
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self:GenerateRoomResultInfo(room.room_config.Times, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
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self:GenerateRoomResultInfo(room.room_config.Times, room.room_config:GetGameName(), room.room_id, room.create_time,
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player_list)
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self:InitBigResult(room)
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self:InitBigResult(room)
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local big_result = self._view:GetChild("big_result")
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local big_result = self._view:GetChild("big_result")
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local lst_p = big_result:GetChild("player_list")
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local lst_p = big_result:GetChild("player_list")
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@ -329,7 +318,6 @@ function M:InitData(data, winseat, roomid)
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tem:GetChild("txt_value").textFormat.size = 30
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tem:GetChild("txt_value").textFormat.size = 30
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end
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end
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end
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end
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end
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end
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return M
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return M
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