修复放置提示被一键下派遮挡
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7b0d30649e
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@ -4,197 +4,197 @@ local M = EXGameInfo
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function EXGameInfo.new(blur_view)
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setmetatable(M, { __index = IGameInfo })
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local self = setmetatable({}, { __index = M })
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self.class = "EXGameInfo"
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UIPackage.AddPackage("extend/majiang/nancheng/ui/Info_MJ_NanCheng")
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return self
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setmetatable(M, { __index = IGameInfo })
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local self = setmetatable({}, { __index = M })
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self.class = "EXGameInfo"
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UIPackage.AddPackage("extend/majiang/nancheng/ui/Info_MJ_NanCheng")
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return self
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end
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function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_NanCheng/Label_Detail_83")
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_NanCheng/Label_Detail_83")
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local jiangmaSlider = self._config:GetChild("n92")
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jiangmaSlider.onChanged:Set(function()
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self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
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end)
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-- if oldGameVersion == 2 then
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-- self._config:GetController("xipai").selectedIndex = 0
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local jiangmaSlider = self._config:GetChild("n92")
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jiangmaSlider.onChanged:Set(function()
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self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
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end)
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-- if oldGameVersion == 2 then
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-- self._config:GetController("xipai").selectedIndex = 0
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-- self.xipaiValueText = self._config:GetChild('xipaifen')
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-- self.xipaiValueText.text = 1
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-- self.xipaiValue = 1
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-- self.xipaiValueText = self._config:GetChild('xipaifen')
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-- self.xipaiValueText.text = 1
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-- self.xipaiValue = 1
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-- self.anchouValueText = self._config:GetChild('anchoufen')
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-- self.anchouValueText.text = 1
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-- self.anchouValue = 1
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-- self.anchouValueText = self._config:GetChild('anchoufen')
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-- self.anchouValueText.text = 1
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-- self.anchouValue = 1
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-- local btn_cr = self._config:GetChild('sdsrbtn')
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-- btn_cr.onClick:Set(
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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-- local btn_cr = self._config:GetChild('sdsrbtn')
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-- btn_cr.onClick:Set(
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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-- if value < 0 then
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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-- end
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-- if value < 0 then
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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-- end
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-- self.xipaiValueText.text = value / 1000
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-- self.xipaiValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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-- self.xipaiValueText.text = value / 1000
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-- self.xipaiValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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-- local btn_cr2 = self._config:GetChild('anchoubtn')
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-- btn_cr2.onClick:Set(
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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-- local btn_cr2 = self._config:GetChild('anchoubtn')
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-- btn_cr2.onClick:Set(
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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-- if value < 0 then
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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-- end
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-- if value < 0 then
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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-- end
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-- self.anchouValueText.text = value / 1000
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-- self.anchouValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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-- end
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-- self.anchouValueText.text = value / 1000
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-- self.anchouValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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-- end
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end
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local _help_url = "ui://Info_MJ_NanCheng/Com_help"
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function M:GetHelpUrl()
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return _help_url
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return _help_url
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end
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local _icon_url = "ui://Info_MJ_NanCheng/icon"
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function M:GetIconUrl()
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return _icon_url
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return _icon_url
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end
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local _icon_url1 = "ui://Info_MJ_NanCheng/icon1"
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function M:GetIconUrl1()
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return _icon_url1
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return _icon_url1
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end
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local _play_list = {}
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function M:GetPlayList()
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return _play_list
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return _play_list
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end
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function M:SelectedConfigData()
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("peopleNum").selectedIndex + 2
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("peopleNum").selectedIndex + 2
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local zimo = _config:GetController("ZiMo").selectedIndex
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local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
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local fengding = _config:GetController("FengDing").selectedIndex
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local zuoma = _config:GetController("ZuoMa").selectedIndex
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local zhuanwan = _config:GetController("ZhuanWan").selectedIndex
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local jiahu = _config:GetController("JiaHu").selectedIndex
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local zimo = _config:GetController("ZiMo").selectedIndex
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local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
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local fengding = _config:GetController("FengDing").selectedIndex
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local zuoma = _config:GetController("ZuoMa").selectedIndex
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local zhuanwan = _config:GetController("ZhuanWan").selectedIndex
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local jiahu = _config:GetController("JiaHu").selectedIndex
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local jiangma = Mathf.Round(_config:GetChild("n92").value)
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local jiangma = Mathf.Round(_config:GetChild("n92").value)
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local xi_pai = false
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local xi_paifen = 0
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if _config:GetChild("xipai") then
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xi_pai = _config:GetChild("xipai").selected
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end
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local xi_pai = false
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local xi_paifen = 0
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if _config:GetChild("xipai") then
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xi_pai = _config:GetChild("xipai").selected
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end
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------
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local _data = {}
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_data["opt"] = round
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_data["maxPlayers"] = people
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------
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local _data = {}
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_data["opt"] = round
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_data["maxPlayers"] = people
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_data["zimo"] = zimo
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_data["shaozhuang"] = shaozhuang
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_data["fengding"] = fengding
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_data["zuoma"] = zuoma
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_data["zhuanwan"] = zhuanwan
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_data["jiahu"] = jiahu
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_data["zimo"] = zimo
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_data["shaozhuang"] = shaozhuang
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_data["fengding"] = fengding
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_data["zuoma"] = zuoma
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_data["zhuanwan"] = zhuanwan
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_data["jiahu"] = jiahu
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_data["jiangma"] = jiangma
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_data['xi_pai'] = xi_pai
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_data["jiangma"] = jiangma
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_data['xi_pai'] = xi_pai
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local xi_pai_score = 0
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local an_chou_score = 0
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-- if oldGameVersion == 2 then
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-- xi_pai_score = self.xipaiValue
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-- an_chou_score = self.anchouValue
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-- end
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local xi_pai_score = 0
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local an_chou_score = 0
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-- if oldGameVersion == 2 then
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-- xi_pai_score = self.xipaiValue
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-- an_chou_score = self.anchouValue
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-- end
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_data['xi_pai_score'] = xi_pai_score * 1000
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_data['an_chou_score'] = an_chou_score * 1000
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_data['xi_pai_score'] = xi_pai_score * 1000
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_data['an_chou_score'] = an_chou_score * 1000
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return _data
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return _data
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end
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function M:LoadConfigData(data)
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--printlog("加载房间配置=========>>>")
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--pt(data)
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local _config = self._config
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_config:GetController("round").selectedIndex = data.opt - 1
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_config:GetController("play_list").selectedIndex = data.maxPlayers - 2
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--printlog("加载房间配置=========>>>")
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--pt(data)
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local _config = self._config
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_config:GetController("round").selectedIndex = data.opt - 1
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_config:GetController("play_list").selectedIndex = data.maxPlayers - 2
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_config:GetController("fengding").selectedIndex = data.fengding
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_config:GetController("fengding").selectedIndex = data.fengding
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_config:GetController("wanfa").selectedIndex = data.wanfa
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_config:GetChild("btn_qidui").selected = data.qiduijiafan
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_config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan
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_config:GetChild("btn_loudilong").selected = data.loudilongjiafan
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_config:GetChild("btn_bunengchi").selected = data.bunengchi
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_config:GetController("wanfa").selectedIndex = data.wanfa
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_config:GetChild("btn_qidui").selected = data.qiduijiafan
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_config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan
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_config:GetChild("btn_loudilong").selected = data.loudilongjiafan
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_config:GetChild("btn_bunengchi").selected = data.bunengchi
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_config:GetChild("btn_doudizhu").selected = data.doudizhu
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_config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei
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_config:GetChild("btn_doudizhu").selected = data.doudizhu
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_config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei
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if _config:GetChild("xipai") then
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_config:GetChild("xipai").selected = data.xi_pai
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end
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if _config:GetChild("xipai") then
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_config:GetChild("xipai").selected = data.xi_pai
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end
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-- if oldGameVersion == 2 then
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-- self.xipaiValueText.text = data.xi_pai_score / 1000
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-- self.xipaiValue = data.xi_pai_score / 1000
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-- if oldGameVersion == 2 then
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-- self.xipaiValueText.text = data.xi_pai_score / 1000
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-- self.xipaiValue = data.xi_pai_score / 1000
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-- self.anchouValueText.text = data.an_chou_score / 1000
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-- self.anchouValue = data.an_chou_score / 1000
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-- end
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-- self.anchouValueText.text = data.an_chou_score / 1000
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-- self.anchouValue = data.an_chou_score / 1000
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-- end
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end
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function M:LoadConfigToDetail(data)
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local configData = json.decode(data)
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local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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configData.zuoma and ",庄家坐马" or "",
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configData.zimo and ",只能自摸" or ",自摸可点炮",
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configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or "不能托管",
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configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
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configData.zhuanwan and "大转弯" or "小转弯")
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return returnString
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local configData = json.decode(data)
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local returnString = string.format("人数%s人,%s马%s%s%s%s%s%s,%s", configData.maxPlayers,
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configData.jiangma and string.format("奖%d", configData.jiangma) or "不奖", configData.shaozhuang and ",有烧庄" or "",
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configData.zuoma and ",庄家坐马" or "",
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configData.zimo and ",只能自摸" or ",自摸可点炮",
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configData.tuoguan and string.format(",%d秒后自动托管", configData.tuoguan_active_time) or ",不能托管",
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configData.jiahu and ",可以假胡" or "", configData.fengding and ",封顶20炮" or "",
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configData.zhuanwan and "大转弯" or "小转弯")
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return returnString
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end
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return M
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