diff --git a/lua_probject/base_project/Game/View/DismissRoomWindow.lua b/lua_probject/base_project/Game/View/DismissRoomWindow.lua
index ccfcd016..6437ff10 100644
--- a/lua_probject/base_project/Game/View/DismissRoomWindow.lua
+++ b/lua_probject/base_project/Game/View/DismissRoomWindow.lua
@@ -4,29 +4,30 @@ local M = DismissRoomWindow
function DismissRoomWindow.new(blur_view)
- setmetatable(M, {__index = BaseWindow})
- local self = setmetatable({}, {__index = M})
+ setmetatable(M, { __index = BaseWindow })
+ local self = setmetatable({}, { __index = M })
self.class = "DismissRoomWindow"
self._currenIndex = 0
self._blur_view = blur_view
self._animation = false
- self.onCallback = event("onCallback",true)
+ self.onCallback = event("onCallback", true)
self._close_zone = false
+ -- self._queue = false
self.time = 180
self:init("ui://Common/dismiss_room")
return self
end
-
function M:init(url)
- BaseWindow.init(self,url)
+ BaseWindow.init(self, url)
local view = self._view
+ -- self._root_view.sortingOrder = 100
self.tex_time = view:GetChild("tex_time")
self.tex_time2 = view:GetChild("tex_time2")
local _btn_aggree = view:GetChild("btn_aggree")
- _btn_aggree.onClick:Add(function()
+ _btn_aggree.onClick:Add(function()
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
_gamectr:DismissRoomVote(true)
@@ -55,26 +56,27 @@ function M:FillData(data)
self._view:GetChild("tex_tip").text = string.format("玩家\\[[color=#70401C]%s[/color]]申请解散房间", data.req_p.seat)
else
--self._view:GetChild("tex_tip").text = string.format("[color=#ff9d02]【%s】[/color]发起了解散房间申请,是否同意?",data.req_p.self_user.nick_name)
- self._view:GetChild("tex_tip").text = string.format("玩家\\[[color=#70401C]%s[/color]]申请解散房间", data.req_p.self_user.nick_name)
+ self._view:GetChild("tex_tip").text = string.format("玩家\\[[color=#70401C]%s[/color]]申请解散房间",
+ data.req_p.self_user.nick_name)
end
local ctr_falg = self._view:GetController("falg")
local lst_player = self._view:GetChild("lst_player")
lst_player:RemoveChildrenToPool()
local list = data.list
- for i=1,#list do
+ for i = 1, #list do
local tem = list[i]
if tem.player == DataManager.CurrenRoom.self_player then
ctr_falg.selectedIndex = tem.result
end
-- elseif tem.player ~= data.req_p then
- local item = lst_player:AddItemFromPool()
- if isHidden then
- item:GetChild("tex_name").text = "玩家\\[[color=#70401C]" .. tem.player.seat .. "[/color]]"
- else
- item:GetChild("tex_name").text = "玩家\\[[color=#70401C]" .. tem.player.self_user.nick_name .. "[/color]]"
- end
- local ctr_item_falg = item:GetController("falg")
- ctr_item_falg.selectedIndex = tem.result
+ local item = lst_player:AddItemFromPool()
+ if isHidden then
+ item:GetChild("tex_name").text = "玩家\\[[color=#70401C]" .. tem.player.seat .. "[/color]]"
+ else
+ item:GetChild("tex_name").text = "玩家\\[[color=#70401C]" .. tem.player.self_user.nick_name .. "[/color]]"
+ end
+ local ctr_item_falg = item:GetController("falg")
+ ctr_item_falg.selectedIndex = tem.result
-- end
end
end
@@ -82,11 +84,10 @@ end
function M:OnUpdate(deltaTime)
if self.time > 0 then
self.time = self.time - deltaTime
- self.time = math.max(0, self.time)
+ self.time = math.max(0, self.time)
end
self.tex_time.text = tostring(math.floor(self.time)) .. "s"
self.tex_time2.text = tostring(math.floor(self.time))
end
-
return M
diff --git a/lua_probject/base_project/Game/View/FamilyView.lua b/lua_probject/base_project/Game/View/FamilyView.lua
index f66e05d3..85266a7c 100644
--- a/lua_probject/base_project/Game/View/FamilyView.lua
+++ b/lua_probject/base_project/Game/View/FamilyView.lua
@@ -599,6 +599,9 @@ end
function M:UpdateFamilyRoom(fgCtr, id)
local list_room = self._view:GetChild('list_room')
list_room:SetVirtual()
+ local pane = list_room.scrollPane
+ pane.decelerationRate = 0.95 -- 惯性大
+ pane.bouncebackEffect = true
local playList = self._group.playList
local roomList = self._group.rooms
self._view:GetChild('n364').text = string.format("已开启%s桌游戏", #roomList)
diff --git a/lua_probject/base_project/Game/View/Lobby/LobbySettingView.lua b/lua_probject/base_project/Game/View/Lobby/LobbySettingView.lua
index de336de3..bbaefede 100644
--- a/lua_probject/base_project/Game/View/Lobby/LobbySettingView.lua
+++ b/lua_probject/base_project/Game/View/Lobby/LobbySettingView.lua
@@ -52,8 +52,16 @@ function M:init(url)
end)
btn_sound.onClick:Add(function()
- slider_sound.value = 0
- GameApplication.Instance.SoundValue = 0
+ if btn_sound.selected then
+ local v = GameApplication.Instance.SoundValue
+ slider_sound.value = 0
+ GameApplication.Instance.SoundValue = 0
+ PlayerPrefs.SetInt('sound', v)
+ else
+ local v = PlayerPrefs.GetInt('sound')
+ slider_sound.value = v
+ GameApplication.Instance.SoundValue = v
+ end
GameApplication.Instance.SoundMute = btn_sound.selected;
end)
diff --git a/lua_probject/base_project/Game/View/LobbyView.lua b/lua_probject/base_project/Game/View/LobbyView.lua
index 08c926f8..2eba4231 100644
--- a/lua_probject/base_project/Game/View/LobbyView.lua
+++ b/lua_probject/base_project/Game/View/LobbyView.lua
@@ -65,8 +65,9 @@ function M:InitView(url)
local btn_authenticate = self._view:GetChild("btn_authenticate")
btn_authenticate.onClick:Add(handler(self, function()
- local authenticateView = LobbyAuthenticateView.new()
- authenticateView:Show()
+ -- local authenticateView = LobbyAuthenticateView.new()
+ -- authenticateView:Show()
+ ViewUtil.ErrorTip(-1, "该功能还会开放,敬请期待")
end))
local btn_notice = self._view:GetChild("btn_notice")
@@ -564,7 +565,7 @@ function M:ReconnectRoom(groupId)
if response.ReturnCode ~= 0 then
ViewUtil.ErrorMsg(self._root_view, response.ReturnCode, '进入房间失败')
FamilyView.lastId = groupId
- ViewManager.ChangeView(ViewManager.View_Family)
+ ViewManager.ChangeView(ViewManager.View_Lobby)
return
else
FamilyView.lastId = groupId
diff --git a/lua_probject/base_project/Game/View/MainView.lua b/lua_probject/base_project/Game/View/MainView.lua
index 6bea07e6..ec159ea2 100644
--- a/lua_probject/base_project/Game/View/MainView.lua
+++ b/lua_probject/base_project/Game/View/MainView.lua
@@ -1300,16 +1300,16 @@ function M:Missile(seat, targetSeat, Missile)
local url = ""
if Missile == "boom" then
animUrl = "ui://Main_Majiang/bomb"
- url = "ui://Common/boom"
+ url = "ui://Common/boom_move"
elseif Missile == "egg" then
animUrl = "ui://Main_Majiang/egg"
- url = "ui://Common/egg"
+ url = "ui://Common/egg_move"
elseif Missile == "diamo" then
animUrl = "ui://Main_Majiang/jiezhi"
- url = "ui://Common/diamo"
+ url = "ui://Common/diamo_move"
elseif Missile == "flower" then
animUrl = "ui://Main_Majiang/flower"
- url = "ui://Common/flower"
+ url = "ui://Common/flower_move"
end
local send = self._player_info[self:GetPos(seat)]
@@ -1534,6 +1534,7 @@ function M:Destroy()
DSTweenManager.ClearTween()
MissileSender.Clear()
+ DataManager.SelfUser.room_id = ""
NetResetConnectWindow.CloseNetReset()
Voice.CrealRecord()
ControllerManager.resetJionRoom = false
diff --git a/lua_probject/base_project/Game/View/MissileSender.lua b/lua_probject/base_project/Game/View/MissileSender.lua
index 3b767d0f..471fa469 100644
--- a/lua_probject/base_project/Game/View/MissileSender.lua
+++ b/lua_probject/base_project/Game/View/MissileSender.lua
@@ -11,7 +11,7 @@ local function GetObj()
return re
end
- return UIPackage.CreateObjectFromURL("ui://Main_Majiang/Missile")
+ return UIPackage.CreateObjectFromURL("ui://Common/Missile")
end
local function BackObj(obj)
@@ -60,8 +60,9 @@ function MissileSender.Send(url, send, target, root, animUrl, Missile, num, time
obj:TweenMove(targetPos, time):OnComplete(function()
BackObj(obj)
--动画击中头像后播放击中的音效和动画
- root:PlayMJSound(string.format("%s.mp3", Missile))
- local clip = UIPackage.CreateObjectFromURL(string.format("ui://Main_Majiang/%s", Missile))
+ ViewUtil.PlaySound("MissileSender", string.format("base/main_majiang/sound/%s.mp3", Missile))
+
+ local clip = UIPackage.CreateObjectFromURL(string.format("ui://Common/%s", Missile))
clip:SetSize(clipFather.width, clipFather.height)
clipFather:AddChild(clip)
clip:SetPlaySettings(0, -1, 1, -1)
diff --git a/lua_probject/base_project/Game/ViewManager.lua b/lua_probject/base_project/Game/ViewManager.lua
index a444e935..406878d7 100644
--- a/lua_probject/base_project/Game/ViewManager.lua
+++ b/lua_probject/base_project/Game/ViewManager.lua
@@ -165,6 +165,7 @@ end
function ViewManager.OnApplicationPause()
print("game pause")
+
if (_currenView ~= nil) then
_currenView:OnApplicationPause()
end
@@ -172,6 +173,7 @@ end
function ViewManager.OnApplicationActive()
print("game active")
+
if (_currenView ~= nil) then
_currenView:OnApplicationActive()
end
diff --git a/lua_probject/extend_project/extend/majiang/fuzhou/EXClearingView.lua b/lua_probject/extend_project/extend/majiang/fuzhou/EXClearingView.lua
index 565163b5..6c7b8231 100644
--- a/lua_probject/extend_project/extend/majiang/fuzhou/EXClearingView.lua
+++ b/lua_probject/extend_project/extend/majiang/fuzhou/EXClearingView.lua
@@ -353,6 +353,7 @@ function M:fillResult1(room, peopleNum, total_result)
familyIDText.text = string.format("俱乐部:%s", room.group_id)
else
familyIDText.visible = false
+ self._view:GetChild('n148').visible = false
end
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
diff --git a/lua_probject/extend_project/extend/majiang/jinxi/EXClearingView.lua b/lua_probject/extend_project/extend/majiang/jinxi/EXClearingView.lua
index 44548e92..e5ff3c7f 100644
--- a/lua_probject/extend_project/extend/majiang/jinxi/EXClearingView.lua
+++ b/lua_probject/extend_project/extend/majiang/jinxi/EXClearingView.lua
@@ -349,6 +349,7 @@ function M:fillResult1(room, peopleNum, total_result)
familyIDText.text = string.format("俱乐部:%s", room.group_id)
else
familyIDText.visible = false
+ self._view:GetChild('n148').visible = false
end
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
diff --git a/lua_probject/extend_project/extend/majiang/jinxi/EXMainView.lua b/lua_probject/extend_project/extend/majiang/jinxi/EXMainView.lua
index 385a744f..36909f9f 100644
--- a/lua_probject/extend_project/extend/majiang/jinxi/EXMainView.lua
+++ b/lua_probject/extend_project/extend/majiang/jinxi/EXMainView.lua
@@ -536,6 +536,15 @@ function M:EventInit()
self:PlayMJSound("end_music.mp3")
end
end
+ -- 扣分动画
+ if result then
+ for _, pScore in pairs(result.info_list) do
+ local infoView = self._player_info[self:GetPos(pScore.seat)]
+ infoView:UpdateScore(pScore.total_score, true)
+ end
+ end
+ coroutine.wait(0.3)
+
coroutine.wait(0.5)
self._clearingView:Show()
self._popEvent = true
diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua
index 6461af0e..d720612f 100644
--- a/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua
+++ b/lua_probject/extend_project/extend/majiang/lichuan/EXClearingView.lua
@@ -342,6 +342,7 @@ function M:fillResult1(room, peopleNum, total_result)
familyIDText.text = string.format("俱乐部:%s", room.group_id)
else
familyIDText.visible = false
+ self._view:GetChild('n148').visible = false
end
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
diff --git a/lua_probject/extend_project/extend/majiang/lichuan/EXMainView.lua b/lua_probject/extend_project/extend/majiang/lichuan/EXMainView.lua
index 595e5d18..785d64a7 100644
--- a/lua_probject/extend_project/extend/majiang/lichuan/EXMainView.lua
+++ b/lua_probject/extend_project/extend/majiang/lichuan/EXMainView.lua
@@ -535,6 +535,15 @@ function M:EventInit()
self:PlayMJSound("end_music.mp3")
end
end
+ -- 扣分动画
+ if result then
+ for _, pScore in pairs(result.info_list) do
+ local infoView = self._player_info[self:GetPos(pScore.seat)]
+ infoView:UpdateScore(pScore.total_score, true)
+ end
+ end
+ coroutine.wait(0.3)
+
coroutine.wait(0.5)
self._clearingView:Show()
self._popEvent = true
diff --git a/lua_probject/extend_project/extend/majiang/nancheng/EXClearingView.lua b/lua_probject/extend_project/extend/majiang/nancheng/EXClearingView.lua
index 14176587..9cd84250 100644
--- a/lua_probject/extend_project/extend/majiang/nancheng/EXClearingView.lua
+++ b/lua_probject/extend_project/extend/majiang/nancheng/EXClearingView.lua
@@ -352,6 +352,7 @@ function M:fillResult1(room, peopleNum, total_result)
familyIDText.text = string.format("俱乐部:%s", room.group_id)
else
familyIDText.visible = false
+ self._view:GetChild('n148').visible = false
end
self._view:GetChild("Text_RoundNum").text = string.format("局数:%s/%s", room.curren_round, room.room_config.round)
self._view:GetChild("Text_Time").text = os.date("%Y-%m-%d %H:%M:%S", os.time())
diff --git a/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua b/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua
index ec6804fd..1b78a671 100644
--- a/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua
+++ b/lua_probject/extend_project/extend/majiang/nancheng/EXMainView.lua
@@ -537,9 +537,11 @@ function M:EventInit()
end
-- 扣分动画
- for _, pScore in pairs(result.info_list) do
- local infoView = self._player_info[self:GetPos(pScore.seat)]
- infoView:UpdateScore(pScore.total_score, true)
+ if result then
+ for _, pScore in pairs(result.info_list) do
+ local infoView = self._player_info[self:GetPos(pScore.seat)]
+ infoView:UpdateScore(pScore.total_score, true)
+ end
end
coroutine.wait(0.3)
diff --git a/lua_probject/extend_project/extend/poker/runfast/CardCheck.lua b/lua_probject/extend_project/extend/poker/runfast/CardCheck.lua
index 5edd0cca..330b03a8 100644
--- a/lua_probject/extend_project/extend/poker/runfast/CardCheck.lua
+++ b/lua_probject/extend_project/extend/poker/runfast/CardCheck.lua
@@ -405,7 +405,7 @@ function M:CheckOutCardGetTouchSet(cardSet, cardMap, cardType, longLength)
if lastCard - card == -1 then
tempLong = tempLong + 1
else
- if tempLong >= longLength and not self._flag_mustMax then
+ if tempLong >= longLength and (cardType ~= 1 or longLength >= 5 or not self._flag_mustMax) then
for j = 1, tempLong do
table.insert(self.touchCardSet, tempCardSet[j])
self.touchCardMao[tempCardSet[j]] = 1
@@ -427,7 +427,7 @@ function M:CheckOutCardGetTouchSet(cardSet, cardMap, cardType, longLength)
end
if tempLong >= longLength then
for j = 1, tempLong do
- if j == tempLong or not self._flag_mustMax then
+ if cardType ~= 1 or longLength >= 5 or not self._flag_mustMax or j == tempLong then
table.insert(self.touchCardSet, tempCardSet[j])
self.touchCardMao[tempCardSet[j]] = 1
end
@@ -456,7 +456,7 @@ function M:CheckOutCardSetTipList(tipCardSet, longLength, cardMap, cardType)
tempSanDaiCard[card] = true
local minNum = Mathf.Min(cardMap[card].value, cardType)
for k = 1, minNum do
- if not self._flag_mustMax or card == self.maxCard then
+ if cardType ~= 1 or longLength >= 5 or not self._flag_mustMax or card == self.maxCard then
table.insert(tempList, cardMap[card].cardList[k])
end
end
@@ -490,7 +490,7 @@ function M:CheckOutCardSetTipList(tipCardSet, longLength, cardMap, cardType)
tempSanDaiCard[card] = true
local minNum = Mathf.Min(cardMap[card].value, cardType)
for l = 1, minNum do
- if not self._flag_mustMax or card == self.maxCard then
+ if cardType ~= 1 or longLength >= 5 or not self._flag_mustMax or card == self.maxCard then
table.insert(tempList, cardMap[card].cardList[l])
end
end
diff --git a/lua_probject/extend_project/extend/poker/runfast/EXGameInfo.lua b/lua_probject/extend_project/extend/poker/runfast/EXGameInfo.lua
index a3130870..b6ea6122 100644
--- a/lua_probject/extend_project/extend/poker/runfast/EXGameInfo.lua
+++ b/lua_probject/extend_project/extend/poker/runfast/EXGameInfo.lua
@@ -283,9 +283,27 @@ function M:OnChangeOption(ctype, pay_obj)
end)
end
-function M:LoadConfigToDetail(data)
- local configData = json.decode(data)
- local returnString = string.format("人数%s人", configData.maxPlayers)
+function M:LoadConfigToDetail(data, hpdata)
+ local configData = data
+ if type(data) == 'string' then
+ configData = json.decode(data)
+ end
+
+ local hpData = configData.hpData or hpdata
+ if type(hpData) == 'string' then
+ if hpData == "null" then
+ hpData = nil
+ else
+ hpData = json.decode(hpData)
+ end
+ end
+ local returnString = ""
+
+ if hpData then
+ returnString = string.format("%s倍,", hpData.times / 1000)
+ end
+
+ returnString = string.format("%s人数%s人", returnString, configData.maxPlayers)
if configData.leaf then
returnString = string.format("%s,%s", returnString, configData.leaf == 1 and "十五张手牌" or "十六张手牌")
end
@@ -293,9 +311,6 @@ function M:LoadConfigToDetail(data)
returnString = string.format("%s%s", returnString,
configData.rule == 1 and ",黑桃三必出" or "")
end
- if configData.showlength then
- -- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
- end
if configData.planeNoBelt then
returnString = string.format("%s%s", returnString, configData.planeNoBelt == 0 and "" or ",飞机可不带")
end
@@ -317,6 +332,9 @@ function M:LoadConfigToDetail(data)
if configData.specilAdd then
returnString = string.format("%s%s", returnString, configData.specilAdd == 0 and "" or ",特殊加分")
end
+
+ returnString = returnString .. IGameInfo.LoadConfigToDetail(self, configData, hpData)
+
return returnString
end
diff --git a/lua_probject/extend_project/extend/poker/runfast/EXWitnessView.lua b/lua_probject/extend_project/extend/poker/runfast/EXWitnessView.lua
index faaad1c3..3026aed0 100644
--- a/lua_probject/extend_project/extend/poker/runfast/EXWitnessView.lua
+++ b/lua_probject/extend_project/extend/poker/runfast/EXWitnessView.lua
@@ -133,9 +133,9 @@ function M:InitView(url)
self:UpdateRound(0)
--按钮功能全部未开放
- self._view:GetChild('Btn_Spectator').onClick:Set(function()
- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
- end)
+ -- self._view:GetChild('Btn_Spectator').onClick:Set(function()
+ -- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
+ -- end)
self._view:GetChild('Btn_Invite').onClick:Set(function()
ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
end)
diff --git a/lua_probject/extend_project/extend/poker/runfast/RunFast_GameController.lua b/lua_probject/extend_project/extend/poker/runfast/RunFast_GameController.lua
index ee113dec..261b83d1 100644
--- a/lua_probject/extend_project/extend/poker/runfast/RunFast_GameController.lua
+++ b/lua_probject/extend_project/extend/poker/runfast/RunFast_GameController.lua
@@ -184,6 +184,7 @@ function M:OnInitCard(evt_data)
for _, player in ipairs(self._room.player_list) do
player:Clear()
player.hand_count = #cardlist
+ player.hand_list = cardlist
end
self._room.curren_round = round
diff --git a/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua b/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua
index 05c215d9..321dea04 100644
--- a/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua
+++ b/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua
@@ -210,12 +210,12 @@ function M:InitView(url)
self._cardCheck = RunFast_CardCheck:InitFlag()
self._gamectr._cardCheck = self._cardCheck
- self:UpdateRound(0)
+ self:UpdateRound(self._room.curren_round or 0)
--按钮功能全部未开放
- self._view:GetChild('Btn_Spectator').onClick:Set(function()
- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
- end)
+ -- self._view:GetChild('Btn_Spectator').onClick:Set(function()
+ -- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
+ -- end)
-- self._view:GetChild('Btn_GamePlay').onClick:Set(function()
-- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
-- end)
@@ -240,6 +240,24 @@ function M:InitView(url)
--闹钟倒计时报时
self._leftTime_xiangling = 5
self._leftTime_bianhong = true
+
+ local btn_witness = self._view:GetChild('btn_pangGuang')
+ if btn_witness then
+ btn_witness.onClick:Set(function()
+ self._view:GetController('witness').selectedIndex = 1
+ end)
+ end
+ ----------屏幕大小发生变化
+ GRoot.inst.onSizeChanged:Set(function()
+ for _, player in ipairs(self._room.player_list) do
+ local player_card_info = self._player_card_info[self:GetPos(player.seat)]
+
+ if player.seat == self._room.self_player.seat then
+ player_card_info:InitPoker(player.hand_list, false)
+ else
+ end
+ end
+ end)
end
function M:UpdateCard(index)
@@ -509,13 +527,14 @@ function M:EventInit()
-- body
head_info._view:GetChild("shengyu").text = p.hand_count
end
- p:Clear()
+ -- p:Clear()
head_info:MarkBank(p.seat == _room.banker_seat)
head_info:FillData(p)
local card_info = self._player_card_info[self:GetPos(p.seat)]
card_info:Clear()
head_info:Ready(false)
+
if p.seat == self._room.self_player.seat then
if self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
-- body
@@ -567,6 +586,7 @@ function M:EventInit()
-- end
self._leftClock_continue = coroutine.start(function()
coroutine.wait(0.2)
+ card_info:SetOutCardInfo(nil, false)
for i = 1, #self._player_card_info do
local card_info = self._player_card_info[i]
if i == index then
@@ -609,7 +629,7 @@ function M:EventInit()
_gamectr:AddEventListener(RunFast_GameEvent.OnPlaySucc, function(...)
ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/runfast/sound/playcard_chup.mp3")
- self._popEvent = false
+ -- self._popEvent = false
local arg = { ... }
local p = arg[1]
local card_number = arg[2]
@@ -803,7 +823,7 @@ function M:EventInit()
local m = false
local next_seat = self._room.self_player.seat + 1
local card_info = self._player_card_info[1]
- --card_info:SetOutCardInfo(nil, false)
+ card_info:SetOutCardInfo(nil, false)
if self.MypokerList ~= nil then
-- body
card_info:Clear()
@@ -818,7 +838,6 @@ function M:EventInit()
end
local zdts = self._view:GetController("zidongtishi").selectedIndex
-- self._player_card_info[1]._cardCheck:InitLastCard(lastCardList)
- card_info:SetOutCardInfo(nil, false)
-- self._player_card_info[1]:ShowOutCardOption(ctr_number, card_type, card_number, card_length, m, play, zdts)
card_info:ShowOutCardOption2(lastCardList, ctr_number, m)
end)
@@ -1105,26 +1124,7 @@ function M:ReConnectForStart()
local head_info = self._player_info[self:GetPos(player.seat)]
head_info:Ready(false)
- --如果是体力值不可负分模式 则显示当前的hp值
- if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
- head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
- head_info._view:GetChild('zhanji').visible = true
- local num = player.hp_info.total_hp
- if num > 0 then
- head_info._view:GetController('text_color').selectedIndex = 0
- head_info._view:GetChild('text_jifen').text = '+' .. d2ad(player.hp_info.total_hp)
- else
- head_info._view:GetController('text_color').selectedIndex = 1
- head_info._view:GetChild('text_jifen').text = d2ad(player.hp_info.total_hp)
- end
- else
- local rt = 1
- if self._room.hpOnOff == 1 then
- rt = self._room.score_times
- end
- head_info:UpdateScore(player.total_score * rt)
- end
-
+ head_info:UpdateScore(player.total_score)
head_info:UpdateLineState(player.line_state)
head_info:UpdatePiao(player.piao)
head_info:SetBaoDan(player.hand_count == 1)
@@ -1158,16 +1158,16 @@ function M:ReConnectForStart()
-- self.bgm_index = 2
end
end
- if self._room.curren_turn_seat ~= player.seat then
+ if self._room.curren_turn_seat == player.seat then
-- head_info:MarkBank(false)
player_card_info._ctr_time_clock.selectedIndex = 1
self._tex_leftTime = player_card_info._view_comp_clock
self._left_time = 15
- if player.out_card_list[1] == 0 then
- player_card_info:SetOutCardInfo(nil, false)
- else
- player_card_info:SetOutCardInfo(player.out_card_list, false)
- end
+ -- if player.out_card_list[1] == 0 then
+ player_card_info:SetOutCardInfo(nil, false)
+ -- else
+ -- player_card_info:SetOutCardInfo(player.out_card_list, false)
+ -- end
else
-- head_info:MarkBank(true)
end
@@ -1611,6 +1611,9 @@ function M:Destroy()
coroutine.stop(card_info_i.cor_init_poker)
end
end
+ GRoot.inst.onSizeChanged:Set(function()
+
+ end)
PKMainView.Destroy(self)
UIPackage.RemovePackage("extend/poker/runfast/ui/Extend_Poker_RunFastNew")
end
diff --git a/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua b/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua
index bfc1ee47..bf32e463 100644
--- a/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua
+++ b/lua_probject/extend_project/extend/poker/runfast/RunFast_PlayerSelfPokerInfoView.lua
@@ -233,15 +233,11 @@ function M:InitPoker(pokerList, isPlayAni, open)
-- local btn_card = self:CreatPoker(card_number_code, cs, open)
local btn_card = self._view_handCard:AddItemFromPool()
self:FillPoker(btn_card, "", card_number_code)
- -- local x, y = self._view.width / 2 + 100, -200
- -- btn_card:SetXY(x, y)
btn_card.alpha = 0
btn_card.touchable = false
- -- coroutine.wait(0.05)
- -- self.cards_view:AddChild(btn_card)
local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
self.card_list[#self.card_list + 1] = card_view
-
+ btn_card.data = card_view
self:AddTouchMoveEvent(self._view_handCard)
if i == #pokerList then
@@ -256,10 +252,8 @@ function M:InitPoker(pokerList, isPlayAni, open)
end
end
for j = #self.card_list, 1, -1 do
- -- ViewUtil.PlaySound('RunFastNew_PK', 'extend/poker/runfast/sound/mopai.mp3')
local card_view = self.card_list[j]
card_view.index = j
- -- self.cards_view:SetChildIndex(card_view.btn_card, card_view.index - 1)
card_view.btn_card:TweenMove(self:GetHandCardPos(j, #self.card_list), 0.10)
DSTween.To(
@@ -296,15 +290,13 @@ function M:InitPoker(pokerList, isPlayAni, open)
-- self.cards_view:AddChild(btn_card)
local card_view = NewCardView(btn_card, card_number_code, card_flower_code)
self.card_list[#self.card_list + 1] = card_view
+ btn_card.data = card_view
btn_card.width = (GRoot.inst.width * 0.95 - self._view_handCard.columnGap * 15) / 16
end
table.sort(self.card_list, tableSortNumber)
self:AddTouchMoveEvent(self._view_handCard)
for i = 1, #self.card_list do
local card = self.card_list[i]
- -- card.index = i
- -- self.cards_view:SetChildIndex(card.btn_card, card.index - 1)
- -- card.btn_card.xy = self:GetHandCardPos(i, #self.card_list)
if open ~= 1 then
-- body
self:AddCardTouchEvent(card)
@@ -321,114 +313,6 @@ function M:updatePoker()
self:InitPoker(templist, false, 0)
end
--- function M:AddCardMoveEvent(card)
--- local send_card = {}
-
--- card.btn_card.onTouchBegin:Set(
--- function(context)
--- self.send_card = {}
--- if card.btn_card.touchable == false then
--- return
--- end
--- local fristCard = self._view_handCard:GetChildAt(0)
--- local CardWidth = fristCard.width
--- local columnGap = self._view_handCard.columnGap
--- local oneCardWidth = CardWidth - columnGap
--- local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
--- -- if xy.y > -21 and xy.y < 316 then
--- self.touchBegin = xy
--- Stage.inst.onTouchMove:Add(self.touchMoveFun)
--- --Stage.inst.onClick:Add(self.touchMoveFun)
--- card.btn_card.onTouchEnd:Set(
--- function(context)
--- local downCards = #self.card_list
--- local xy = fristCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
--- Stage.inst.onTouchMove:Remove(self.touchMoveFun)
--- --Stage.inst.onClick:onTouchMove(self.touchMoveFun)
--- -- if xy.y > -21 and xy.y < 316 then
--- local max_x
--- local min_x
--- if xy.x - self.touchBegin.x > 0 then
--- max_x = xy.x
--- min_x = self.touchBegin.x
--- else
--- max_x = self.touchBegin.x
--- min_x = xy.x
--- end
-
--- for k = 1, #self.card_list do
--- local card = self.card_list[k]
--- if not card.btn_card.selected then
--- downCards = downCards - 1
--- end
--- -- for i = 1, #self.card_list do
--- -- local card = self.card_list[i]
--- -- if card.btn_card.selected then
--- -- send_card[#send_card + 1] = card.card_code_flower
--- -- self.send_card[#self.send_card + 1] = card
--- -- end
--- -- end
--- if card.btn_card.touchable == true then
--- send_card[#send_card + 1] = card
-
--- self:SetBtnCardColor(card, 0)
--- -- if k == #self.card_list then
--- -- if
--- -- card.btn_card.x + self.card_width > min_x and card.btn_card.x < max_x and
--- -- card.card_isTouchable == 0
--- -- then
--- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
--- -- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
--- -- end
--- -- else
--- -- if
--- -- card.btn_card.x +
--- -- (self.card_width + self:GetHandCardOffset(#self.card_list)) >
--- -- min_x and
--- -- card.btn_card.x < max_x and
--- -- card.card_isTouchable == 0
--- -- then
--- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
--- -- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
--- -- end
--- -- end
--- if
--- (card.btn_card.x + oneCardWidth > min_x or (k == #self.card_list and card.btn_card.x + CardWidth > min_x))
--- and card.btn_card.x < max_x and card.card_isTouchable == 0
--- then
--- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
--- --ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
--- end
--- end
--- end
-
--- ViewUtil.PlaySound('RunFastNew_PK', 'extend/poker/runfast/sound/click.mp3')
-
--- Stage.inst:ResetInputState()
--- card.btn_card.onTouchEnd:Set(nil)
-
--- if downCards == 0 then
--- self:zhizhanxuanpai()
--- end
--- end
--- )
--- -- else
--- -- local button = card.btn_card
--- -- button.onChanged:Add(
--- -- function()
--- -- -- body
--- -- if card.btn_card.selected == true then
--- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
--- -- else
--- -- self:UpdateCardMove(card.btn_card, card.btn_card.selected, false)
--- -- end
--- -- end
--- -- )
--- -- end
--- end
--- )
--- end
-
function M:AddTouchMoveEvent(list)
local send_card = {}
@@ -447,20 +331,6 @@ function M:AddTouchMoveEvent(list)
self.touchBegin = xy
Stage.inst.onTouchMove:Add(self.touchMoveFun)
Stage.inst.onTouchEnd:Add(self.touchMoveEndFun)
- --Stage.inst.onClick:Add(self.touchMoveFun)
- -- else
- -- local button = card.btn_card
- -- button.onChanged:Add(
- -- function()
- -- -- body
- -- if card.btn_card.selected == true then
- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
- -- else
- -- self:UpdateCardMove(card.btn_card, card.btn_card.selected, false)
- -- end
- -- end
- -- )
- -- end
end
)
end
@@ -476,60 +346,6 @@ function M:AddCardTouchEvent(card)
)
end
--- function M:zhizhanxuanpai() --智障选牌
--- print("lingmengxuan", #self.send_card)
--- -- body
--- local temp_send_card = {}
--- for i = 1, #self.send_card do
--- if self.send_card[i] ~= self.send_card[i - 1] then
--- -- body
--- temp_send_card[#temp_send_card + 1] = self.send_card[i]
--- end
--- end
-
--- local card_map, max_key = self:GetCardMapAndMaxKey(temp_send_card)
-
--- list_type1, touch_type1 = self:CheckPairs(card_map, 0, 8)
-
--- list_type2, touch_type2 = self:CheckPlane(card_map, 0, 6, 0)
--- list_bomb, touch_bomb = self:CheckBomb(card_map, 0, 4)
-
--- local list_type, touch_type = self:CheckOnes(card_map, 0, 11)
--- for i = 5, 11 do
--- local list_temp, touch_temp = self:CheckOnes(card_map, 0, i)
--- if list_temp[1] ~= nil then
--- -- body
--- list_type = list_temp
--- end
--- end
--- local temp_list = list_type[1]
--- local temp_list1 = list_type1[1]
--- local temp_list2 = list_type2[1]
--- local temp_bomb = list_bomb[1]
--- if self.xunpai == nil then
--- -- body
--- self.xunpai = {}
--- end
-
--- -- if temp_list ~= nil and temp_list1 == nil and temp_list2 == nil and temp_bomb == nil and #temp_list > #self.xunpai then
--- if temp_list ~= nil and temp_list1 == nil and temp_list2 == nil and temp_bomb == nil then
--- -- for i = 1, #self.send_card do
--- for i = 1, #self.card_list do
--- self:UpdateCardMove(self.card_list[i].btn_card, false, false)
--- end
--- for i = 1, #self.send_card do
--- for j = 1, #temp_list do
--- if self.send_card[i] == temp_list[j] then
--- -- body
--- self:UpdateCardMove(self.send_card[i].btn_card, true, false)
--- end
--- end
--- end
--- self.xunpai = temp_list
--- else
--- self.xunpai = {}
--- end
--- end
function M:zhizhanxuanpai() --智障选牌
-- body
local temp_send_card = {}
@@ -561,88 +377,6 @@ function M:zhizhanxuanpai() --智障选牌
end
end
--- function M:TouchMoving(context)
--- if self.cards_view == nil then
--- return
--- end
--- local send_card1 = {}
--- local xy = self.cards_view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
--- self.isTouching = true
--- if xy.x - self.touchBegin.x > 0 then -- 往右边滑
--- local max_x = xy.x
--- local min_x = self.touchBegin.x
--- for i = 1, #self.card_list do
--- local card = self.card_list[i]
--- if card.btn_card.touchable == false or card.card_isTouchable == 1 then
--- else
--- if
--- card.btn_card.x + (self.card_width + self:GetHandCardOffset(#self.card_list)) > min_x and
--- card.btn_card.x < max_x
--- then
--- printlog("cccccccccccccc22222222222222")
--- self:SetBtnCardColor(card, 0.8)
--- if #send_card1 == 0 then
--- -- body
--- send_card1[1] = card
--- end
--- for i = 1, #send_card1 do
--- if send_card1[i] ~= card then
--- -- body
--- send_card1[#send_card1 + 1] = card
--- end
--- end
--- else
--- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
--- -- card.card_isTouchable = 1
--- -- ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
--- self:SetBtnCardColor(card, 1)
--- end
--- end
--- end
--- elseif xy.x - self.touchBegin.x < 0 then -- 左边滑
--- local max_x = self.touchBegin.x
--- local min_x = xy.x
--- for i = 1, #self.card_list do
--- local card = self.card_list[i]
--- if card.btn_card.touchable == false or card.card_isTouchable == 1 then
--- else
--- if
--- card.btn_card.x + (self.card_width + self:GetHandCardOffset(#self.card_list)) > min_x and
--- card.btn_card.x < max_x
--- then
--- -- self:UpdateCardMove(card.btn_card, not card.btn_card.selected, false)
--- -- card.card_isTouchable = 1
--- -- ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/click.mp3")
--- self:SetBtnCardColor(card, 0.8)
--- if #send_card1 == 0 then
--- -- body
--- send_card1[1] = card
--- end
--- for i = 1, #send_card1 do
--- if send_card1[i] ~= card then
--- -- body
--- send_card1[#send_card1 + 1] = card
--- end
--- end
--- else
--- self:SetBtnCardColor(card, 1)
--- end
--- end
--- end
--- end
--- ---- print(vardump(send_card1))
--- -- local send_card = {}
--- -- self.send_card = {}
--- -- for i = 1, #self.card_list do
--- -- local card = self.card_list[i]
--- -- if card.btn_card.selected then
--- -- send_card[#send_card + 1] = card.card_code_flower
--- -- self.send_card[#self.send_card + 1] = card
--- -- end
--- -- end
--- self.send_card = send_card1
--- end
-
function M:TouchMoving(context)
if self._view_handCard == nil then
return
@@ -664,8 +398,9 @@ function M:TouchMoving(context)
max_x = self.touchBegin.x
min_x = xy.x
end
- for i = 1, #self.card_list do
- local card = self.card_list[i]
+
+ for i = 1, self._view_handCard.numItems do
+ local card = self._view_handCard:GetChildAt(i - 1).data
if card.btn_card.touchable == false or card.card_isTouchable == 1 then
else
if
@@ -711,8 +446,8 @@ function M:TouchMoveEnd(context)
min_x = xy.x
end
- for k = 1, #self.card_list do
- local card = self.card_list[k]
+ for k = 1, self._view_handCard.numItems do
+ local card = self._view_handCard:GetChildAt(k - 1).data
table.insert(currentCard, card.card_code_flower)
if not card.btn_card.selected then
downCards = downCards - 1
diff --git a/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua b/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua
index c7364d08..11d5d59d 100644
--- a/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua
+++ b/lua_probject/extend_project/extend/poker2/suoha/ExMainView.lua
@@ -196,9 +196,9 @@ function M:InitView(url)
self:UpdateRound(0)
--按钮功能全部未开放
- self._view:GetChild('Btn_Spectator').onClick:Set(function()
- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
- end)
+ -- self._view:GetChild('Btn_Spectator').onClick:Set(function()
+ -- ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
+ -- end)
self._view:GetChild('Btn_GamePlay').onClick:Set(function()
ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
end)
diff --git a/lua_probject/extend_project/extend/zipai/changdepaohuzi/EXMainView.lua b/lua_probject/extend_project/extend/zipai/changdepaohuzi/EXMainView.lua
index b1300b7b..b10c6d45 100644
--- a/lua_probject/extend_project/extend/zipai/changdepaohuzi/EXMainView.lua
+++ b/lua_probject/extend_project/extend/zipai/changdepaohuzi/EXMainView.lua
@@ -21,8 +21,8 @@ local Fix_Msg_Chat = {
--- Create a new ZZ_MainView
function M.new()
- setmetatable(M, {__index = ZPMainView})
- local self = setmetatable({}, {__index = M})
+ setmetatable(M, { __index = ZPMainView })
+ local self = setmetatable({}, { __index = M })
self.class = 'RunBeard_MainView'
self._full = true
self:init()
@@ -36,6 +36,7 @@ function M:getCardItem(card_1, card_2)
return card_1 .. '2_' .. card_2
end
end
+
function M:InitView(url)
local _room = self._room
self.Fix_Msg_Chat = Fix_Msg_Chat
@@ -127,12 +128,14 @@ function M:NewPlayerCardInfoView(view, index)
end
return PlayerCardInfoView.new(view, self)
end
+
function M:closeTipOnTuoguan()
if self._clearingView ~= nil then
self._clearingView:Close()
end
self:__CloseTip()
end
+
function M:EventInit()
MainView.EventInit(self)
local _room = self._room
@@ -140,33 +143,29 @@ function M:EventInit()
local _player_info = self._player_info
local _gamectr = self._gamectr
- _gamectr:AddEventListener(GameEvent.EventXiPai,function( ... )
- local arg = {...}
- local currentPlayer1=arg[1]
- local currentPlayer2=arg[2]
- printlog("jefe AddEventListener===》》》》",arg)
- self._popEvent = false
- if ( currentPlayer1 ) then
-
- local xipaiCB=function ()
- self._popEvent = true
- end
- self:PlayXiPai(xipaiCB)
-
- end
-
-
- if ( currentPlayer2 ) then
- --self._popEvent = false
- local xipaiCB2=function ()
- self._popEvent = true
- end
- self:PlayXiPai1(xipaiCB2)
- end
-
-
- end)
-
+ _gamectr:AddEventListener(GameEvent.EventXiPai, function(...)
+ local arg = { ... }
+ local currentPlayer1 = arg[1]
+ local currentPlayer2 = arg[2]
+ printlog("jefe AddEventListener===》》》》", arg)
+ self._popEvent = false
+ if (currentPlayer1) then
+ local xipaiCB = function()
+ self._popEvent = true
+ end
+ self:PlayXiPai(xipaiCB)
+ end
+
+
+ if (currentPlayer2) then
+ --self._popEvent = false
+ local xipaiCB2 = function()
+ self._popEvent = true
+ end
+ self:PlayXiPai1(xipaiCB2)
+ end
+ end)
+
_gamectr:AddEventListener(
GameEvent.SendCards,
function(...)
@@ -213,7 +212,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.GetCard,
function(...)
- local arg = {...}
+ local arg = { ... }
local seat = arg[1]
local card = arg[2]
local _leftcard = arg[3]
@@ -239,7 +238,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.AddCard,
function(...)
- local arg = {...}
+ local arg = { ... }
local seat = arg[1]
local card = arg[2]
self._popEvent = false
@@ -260,7 +259,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.EventTurn,
function(...)
- local arg = {...}
+ local arg = { ... }
local seat = arg[1]
local list = _room.player_list
local readyNum = 0
@@ -292,7 +291,7 @@ function M:EventInit()
function(...)
self:__CloseTip()
self._left_time = 0
- local arg = {...}
+ local arg = { ... }
local p = arg[1]
local card = arg[2]
local seat = p.seat
@@ -329,7 +328,7 @@ function M:EventInit()
self:__CloseTip()
self._popEvent = false
self._left_time = 0
- local arg = {...}
+ local arg = { ... }
local seat = arg[1]
local card = arg[2]
local p = _room:GetPlayerBySeat(seat)
@@ -343,7 +342,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.FZTips,
function(...)
- local arg = {...}
+ local arg = { ... }
local _tip = arg[1]
local _uid = arg[2]
self:__FangziTip(_tip, _uid)
@@ -358,7 +357,7 @@ function M:EventInit()
self._left_time = 0
self:__CloseTip()
self._popEvent = false
- local arg = {...}
+ local arg = { ... }
local w = arg[1]
local l = arg[2]
local cards = arg[3]
@@ -394,7 +393,7 @@ function M:EventInit()
function(...)
self._popEvent = false
self._left_time = 0
- local arg = {...}
+ local arg = { ... }
local result = arg[1]
local liuju = result.liuju
local data = result.info_list
@@ -473,7 +472,7 @@ function M:EventInit()
GameEvent.ZPResult2,
function(...)
self._left_time = 0
- local arg = {...}
+ local arg = { ... }
local total_result = arg[2]
local result = arg[1]
local over = arg[3]
@@ -504,8 +503,8 @@ end
function M:ChangeCards(list)
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
- _gamectr:SendChangeCards(list)
- end
+ _gamectr:SendChangeCards(list)
+ end
end
function M:__FangziTip(tip, _uid)
@@ -530,7 +529,7 @@ function M:__FangziTip(tip, _uid)
local url = 'ui://Main_RunBeard/Btn_fztip'
local btn_t = _lit_fanzi:AddItemFromPool(url)
btn_t.icon = 'ui://Main_RunBeard/newop_' .. td.type
- btn_t.data = {tip, td, tip_hu}
+ btn_t.data = { tip, td, tip_hu }
btn_t.onClick:Set(self.__TipAction, self)
end
if p.hand_left_count ~= 0 then
@@ -563,6 +562,7 @@ function M:__FangziTip(tip, _uid)
_chipeng_tip.x = _chipeng_tip.x + 200
_chipeng_tip.y = _chipeng_tip.y - 50
end
+
function M:__TipAction(context)
local data = context.sender.data
local _gamectr = self._gamectr
@@ -751,7 +751,7 @@ function M:deepcopy(object)
end
function M:OnFangziAction(...)
- local arg = {...}
+ local arg = { ... }
local _player_card_info = self._player_card_info
local fz = arg[1]
local player = arg[2]
@@ -845,7 +845,7 @@ function M:OnFangziAction(...)
elseif fz.type == RB_FZType.Ti then
self:PlaySound(player.self_user.sex, 'F_SaoChuan')
effect:GetChild('icon1').icon = UIPackage.GetItemURL('Main_RunBeard', 'ti')
- -- effect:GetChild("icon2").icon = UIPackage.GetItemURL("Main_RunBeard", "ti")
+ -- effect:GetChild("icon2").icon = UIPackage.GetItemURL("Main_RunBeard", "ti")
end
effect.touchable = false
effect.x, effect.y = 0, 0
@@ -941,8 +941,8 @@ function M:ReloadRoom()
card_info:ChuPaiTiShi()
if
self._room.self_player.card_list ~= nil and
- #self._room.self_player.handcard_list == #self._room.self_player.card_list
- then
+ #self._room.self_player.handcard_list == #self._room.self_player.card_list
+ then
local _list = self:deepcopy(self._room.self_player.card_list)
local cards = {}
for i = 1, #_list do
diff --git a/lua_probject/main_project/main/majiang/MJCheckG.lua b/lua_probject/main_project/main/majiang/MJCheckG.lua
index 27fe3a3e..a0df4922 100644
--- a/lua_probject/main_project/main/majiang/MJCheckG.lua
+++ b/lua_probject/main_project/main/majiang/MJCheckG.lua
@@ -10,6 +10,7 @@ function MJCheckG.new()
self.class = 'MJCheckG'
self._currenIndex = 0
self._close_destroy = true
+ self._close_zone = false
self:init('ui://Common/comp_checkG')
return self
@@ -28,18 +29,20 @@ function M:init(url)
self.coroutine = coroutine.start(function(...)
self.valueTemp = 0
+ local kaTime = math.random(200)
while self.valueTemp < 100 do
- -- 让他在72的时候卡顿一下
- if self.valueTemp > 72 and self.valueTemp < 80 then
-
+ if self.valueTemp >= kaTime then
+ coroutine.wait(0.4)
+ kaTime = 200
end
-
- self.valueTemp = self.valueTemp + math.random(4)
+ local addVulse = math.random(4)
+ self.valueTemp = self.valueTemp + addVulse
self.silder.value = self.valueTemp
- coroutine.wait(0.1)
+ coroutine.wait(addVulse * 0.04)
end
showText.text = "检测完毕,环境安全"
- coroutine.wait(2)
+ coroutine.wait(0.66)
+ self._view:GetController('ok_touch').selectedIndex = 1
-- self:Destroy()
end)
end
diff --git a/lua_probject/main_project/main/majiang/MJSettingViewNew.lua b/lua_probject/main_project/main/majiang/MJSettingViewNew.lua
index 53a2eff3..651bf927 100644
--- a/lua_probject/main_project/main/majiang/MJSettingViewNew.lua
+++ b/lua_probject/main_project/main/majiang/MJSettingViewNew.lua
@@ -137,9 +137,17 @@ function M:init(url)
end)
self.btn_sound.onClick:Add(function()
+ if self.btn_sound.selected then
+ local v = GameApplication.Instance.SoundValue
+ self.slider_sound.value = 0
+ GameApplication.Instance.SoundValue = 0
+ PlayerPrefs.SetInt('sound', v)
+ else
+ local v = PlayerPrefs.GetInt('sound')
+ self.slider_sound.value = v
+ GameApplication.Instance.SoundValue = v
+ end
GameApplication.Instance.SoundMute = self.btn_sound.selected;
- self.slider_sound.value = 0
- GameApplication.Instance.SoundValue = 0
end)
self.btn_music.onClick:Add(function()
diff --git a/lua_probject/main_project/main/poker/PKCheckG.lua b/lua_probject/main_project/main/poker/PKCheckG.lua
index d32f3831..392e3b68 100644
--- a/lua_probject/main_project/main/poker/PKCheckG.lua
+++ b/lua_probject/main_project/main/poker/PKCheckG.lua
@@ -10,6 +10,7 @@ function PKCheckG.new()
self.class = 'PKCheckG'
self._currenIndex = 0
self._close_destroy = true
+ self._close_zone = false
self:init('ui://Common/comp_checkG')
return self
@@ -28,18 +29,20 @@ function M:init(url)
self.coroutine = coroutine.start(function(...)
self.valueTemp = 0
+ local kaTime = math.random(200)
while self.valueTemp < 100 do
- -- 让他在72的时候卡顿一下
- if self.valueTemp > 72 and self.valueTemp < 80 then
-
+ if self.valueTemp >= kaTime then
+ coroutine.wait(0.4)
+ kaTime = 200
end
-
- self.valueTemp = self.valueTemp + math.random(4)
+ local addVulse = math.random(4)
+ self.valueTemp = self.valueTemp + addVulse
self.silder.value = self.valueTemp
- coroutine.wait(0.1)
+ coroutine.wait(addVulse * 0.04)
end
showText.text = "检测完毕,环境安全"
- coroutine.wait(2)
+ coroutine.wait(0.66)
+ self._view:GetController('ok_touch').selectedIndex = 1
-- self:Destroy()
end)
end
diff --git a/lua_probject/main_project/main/poker/PKSettingView.lua b/lua_probject/main_project/main/poker/PKSettingView.lua
index 7d2b4815..e8835706 100644
--- a/lua_probject/main_project/main/poker/PKSettingView.lua
+++ b/lua_probject/main_project/main/poker/PKSettingView.lua
@@ -110,9 +110,17 @@ function M:init(url)
end)
self.btn_sound.onClick:Add(function()
+ if self.btn_sound.selected then
+ local v = GameApplication.Instance.SoundValue
+ self.slider_sound.value = 0
+ GameApplication.Instance.SoundValue = 0
+ PlayerPrefs.SetInt('sound', v)
+ else
+ local v = PlayerPrefs.GetInt('sound')
+ self.slider_sound.value = v
+ GameApplication.Instance.SoundValue = v
+ end
GameApplication.Instance.SoundMute = self.btn_sound.selected;
- self.slider_sound.value = 0
- GameApplication.Instance.SoundValue = 0
end)
self.btn_music.onClick:Add(function()
diff --git a/wb_new_ui/assets/Common/comp_checkG.xml b/wb_new_ui/assets/Common/comp_checkG.xml
index 6ea1f66e..116af71a 100644
--- a/wb_new_ui/assets/Common/comp_checkG.xml
+++ b/wb_new_ui/assets/Common/comp_checkG.xml
@@ -1,5 +1,6 @@
+
@@ -8,7 +9,9 @@
-
+
+
+
\ No newline at end of file
diff --git a/wb_new_ui/assets/Common/component/Missile.xml b/wb_new_ui/assets/Common/component/Missile.xml
new file mode 100644
index 00000000..3b284bdc
--- /dev/null
+++ b/wb_new_ui/assets/Common/component/Missile.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/boom.jta b/wb_new_ui/assets/Common/component/hudong/bomb/boom.jta
new file mode 100644
index 00000000..44413705
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_00.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_00.png
new file mode 100644
index 00000000..65c198b9
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_01.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_01.png
new file mode 100644
index 00000000..077aaba8
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_02.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_02.png
new file mode 100644
index 00000000..70d1778a
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_03.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_03.png
new file mode 100644
index 00000000..89959ef8
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_04.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_04.png
new file mode 100644
index 00000000..70d1778a
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_05.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_05.png
new file mode 100644
index 00000000..89959ef8
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_06.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_06.png
new file mode 100644
index 00000000..b7dc47a2
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_07.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_07.png
new file mode 100644
index 00000000..041e9e75
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_08.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_08.png
new file mode 100644
index 00000000..56e7eba4
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_09.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_09.png
new file mode 100644
index 00000000..b8617fa9
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_10.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_10.png
new file mode 100644
index 00000000..04ddd0b1
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_11.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_11.png
new file mode 100644
index 00000000..c1c447cc
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_12.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_12.png
new file mode 100644
index 00000000..7a35f5c7
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_13.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_13.png
new file mode 100644
index 00000000..b0c4d1aa
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_14.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_14.png
new file mode 100644
index 00000000..be5734bf
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_01.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_01.png
new file mode 100644
index 00000000..a7f147b4
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new file mode 100644
index 00000000..68afdfcf
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_03.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_03.png
new file mode 100644
index 00000000..a841ecef
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_04.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_04.png
new file mode 100644
index 00000000..a7f147b4
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_05.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_05.png
new file mode 100644
index 00000000..68afdfcf
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_06.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_06.png
new file mode 100644
index 00000000..a841ecef
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diff --git a/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_bg.png b/wb_new_ui/assets/Common/component/hudong/bomb/vip_bomb_ract_bg.png
new file mode 100644
index 00000000..65c198b9
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diff --git a/wb_new_ui/assets/Common/component/hudong/egg/egg.jta b/wb_new_ui/assets/Common/component/hudong/egg/egg.jta
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index 00000000..dab3c32f
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diff --git a/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_01.png b/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_01.png
new file mode 100644
index 00000000..48b6dd4c
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diff --git a/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_02.png b/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_02.png
new file mode 100644
index 00000000..ec895854
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diff --git a/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_03.png b/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_03.png
new file mode 100644
index 00000000..e4260091
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diff --git a/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_04.png b/wb_new_ui/assets/Common/component/hudong/egg/vip_egg_04.png
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index 00000000..ba6db0f8
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index 00000000..63fe680c
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index 00000000..a3abdd06
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index 00000000..3f8fe9c7
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index 00000000..babbec94
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index 00000000..9b070642
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index 00000000..079a37cc
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index 00000000..4dd1afee
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index 00000000..c11c5c39
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diff --git a/wb_new_ui/assets/Common/images/Emojies2/boom.png b/wb_new_ui/assets/Common/images/Emojies2/boom_move.png
similarity index 100%
rename from wb_new_ui/assets/Common/images/Emojies2/boom.png
rename to wb_new_ui/assets/Common/images/Emojies2/boom_move.png
diff --git a/wb_new_ui/assets/Common/images/Emojies2/diamo.png b/wb_new_ui/assets/Common/images/Emojies2/diamo_move.png
similarity index 100%
rename from wb_new_ui/assets/Common/images/Emojies2/diamo.png
rename to wb_new_ui/assets/Common/images/Emojies2/diamo_move.png
diff --git a/wb_new_ui/assets/Common/images/Emojies2/egg.png b/wb_new_ui/assets/Common/images/Emojies2/egg_move.png
similarity index 100%
rename from wb_new_ui/assets/Common/images/Emojies2/egg.png
rename to wb_new_ui/assets/Common/images/Emojies2/egg_move.png
diff --git a/wb_new_ui/assets/Common/images/Emojies2/flower.png b/wb_new_ui/assets/Common/images/Emojies2/flower_move.png
similarity index 100%
rename from wb_new_ui/assets/Common/images/Emojies2/flower.png
rename to wb_new_ui/assets/Common/images/Emojies2/flower_move.png
diff --git a/wb_new_ui/assets/Common/package.xml b/wb_new_ui/assets/Common/package.xml
index 371567eb..eeea409a 100644
--- a/wb_new_ui/assets/Common/package.xml
+++ b/wb_new_ui/assets/Common/package.xml
@@ -2093,10 +2093,10 @@
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@@ -2165,6 +2165,96 @@
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/Group 241(1).png b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/Group 241(1).png
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new file mode 100644
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/btn_bg.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/btn_bg.xml
new file mode 100644
index 00000000..57fb868f
--- /dev/null
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/btn_head(1).xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/btn_head(1).xml
new file mode 100644
index 00000000..7b45e2b3
--- /dev/null
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/btn_normol.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/btn_normol.xml
new file mode 100644
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/comp_hudon.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/comp_hudon.xml
new file mode 100644
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/comp_witness.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/comp_witness.xml
new file mode 100644
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/comp_witnessPlayer.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Component/comp_witnessPlayer.xml
new file mode 100644
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Main/Component/comp_hudon.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/Main/Component/comp_hudon.xml
new file mode 100644
index 00000000..f6966c57
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diff --git a/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/PlayerHead_1.xml b/wb_new_ui/assets/Extend_Poker_RunFastNew/Main_New/PlayerHead_1.xml
index db494456..1f86ed65 100644
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diff --git a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_atlas0.png b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_atlas0.png
index 928ae94b..64f5243e 100644
Binary files a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_atlas0.png and b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_atlas0.png differ
diff --git a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes
index 4de55495..327e586e 100644
Binary files a/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes and b/wb_unity_pro/Assets/ART/extend/poker/runfast/ui/Extend_Poker_RunFastNew_fui.bytes differ
diff --git a/wb_unity_pro/Assets/Plugins/Android/AndroidManifest.xml b/wb_unity_pro/Assets/Plugins/Android/AndroidManifest.xml
index a31ec753..26c3e69a 100644
--- a/wb_unity_pro/Assets/Plugins/Android/AndroidManifest.xml
+++ b/wb_unity_pro/Assets/Plugins/Android/AndroidManifest.xml
@@ -53,8 +53,6 @@
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale"
android:label="@string/app_name"
android:launchMode="singleTask"
- android:resizeableActivity="false"
- android:supportsPictureInPicture="false"
android:screenOrientation="sensorLandscape" />
diff --git a/wb_unity_pro/Assets/StreamingAssets/init1_1.json b/wb_unity_pro/Assets/StreamingAssets/init1_1.json
index a43c98e0..2e13a837 100644
--- a/wb_unity_pro/Assets/StreamingAssets/init1_1.json
+++ b/wb_unity_pro/Assets/StreamingAssets/init1_1.json
@@ -1,41 +1,41 @@
[
{
- "ver": "1.0.36",
+ "ver": "1.0.38",
"name": "跑得快",
"check": true,
- "version": "1.0.36",
+ "version": "1.0.38",
"game_id": "66",
"bundle": "extend/poker/runfast"
},
{
- "ver": "1.0.56",
+ "ver": "1.0.58",
"name": "南城麻将",
"check": true,
- "version": "1.0.56",
+ "version": "1.0.58",
"game_id": "86",
"bundle": "extend/majiang/nancheng"
},
{
- "ver": "1.0.59",
+ "ver": "1.0.61",
"name": "黎川麻将",
"check": true,
- "version": "1.0.59",
+ "version": "1.0.61",
"game_id": "87",
"bundle": "extend/majiang/lichuan"
},
{
- "ver": "1.0.43",
+ "ver": "1.0.45",
"name": "金溪麻将",
"check": true,
- "version": "1.0.43",
+ "version": "1.0.45",
"game_id": "88",
"bundle": "extend/majiang/jinxi"
},
{
- "ver": "1.0.42",
+ "ver": "1.0.44",
"name": "抚州麻将",
"check": true,
- "version": "1.0.42",
+ "version": "1.0.44",
"game_id": "89",
"bundle": "extend/majiang/fuzhou"
}
diff --git a/wb_unity_pro/Assets/StreamingAssets/init2_1.json b/wb_unity_pro/Assets/StreamingAssets/init2_1.json
index af385fff..dbe4feae 100644
--- a/wb_unity_pro/Assets/StreamingAssets/init2_1.json
+++ b/wb_unity_pro/Assets/StreamingAssets/init2_1.json
@@ -1,109 +1,109 @@
[
{
"lua_path": "/tolua_project,/base_project,/main_project",
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "base_script",
"check": true,
"bundle": "base/base_script",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "common",
"check": true,
"bundle": "base/common",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "login",
"check": true,
"bundle": "base/login",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "lobby",
"check": true,
"bundle": "base/lobby",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "Family",
"check": true,
"bundle": "base/Family",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "chat",
"check": true,
"bundle": "base/chat",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "newgroup",
"check": true,
"bundle": "base/newgroup",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "rank",
"check": true,
- "version": "1.0.8",
+ "version": "1.0.6",
"bundle": "base/rank"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "main_majiang",
"check": true,
- "version": "1.0.8",
+ "version": "1.0.6",
"bundle": "base/main_majiang"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "main_poker",
"check": true,
- "version": "1.0.8",
+ "version": "1.0.6",
"bundle": "base/main_poker"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "main_zipai",
"check": true,
- "version": "1.0.8",
+ "version": "1.0.6",
"bundle": "base/main_zipai"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "static",
"check": true,
"bundle": "base/static",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"is_res": true,
"name": "embed",
"check": true,
"bundle": "base/embed",
- "version": "1.0.8"
+ "version": "1.0.6"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "main_pokemajiang",
"check": true,
- "version": "1.0.8",
+ "version": "1.0.6",
"bundle": "base/main_pokemajiang"
},
{
- "ver": "1.0.8",
+ "ver": "1.0.6",
"name": "main_zipaimajiang",
"check": true,
- "version": "1.0.8",
+ "version": "1.0.6",
"bundle": "base/main_zipaimajiang"
}
]
diff --git a/wb_unity_pro/Pack/Android32/base/Family/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/Family/asset_pack1.0.6.bytes
similarity index 95%
rename from wb_unity_pro/Pack/Android32/base/Family/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/Family/asset_pack1.0.6.bytes
index e3b21984..f6bc0354 100644
Binary files a/wb_unity_pro/Pack/Android32/base/Family/asset_pack1.0.8.bytes and b/wb_unity_pro/Pack/Android32/base/Family/asset_pack1.0.6.bytes differ
diff --git a/wb_unity_pro/Pack/Android32/base/base_script/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/base_script/asset_pack1.0.6.bytes
similarity index 97%
rename from wb_unity_pro/Pack/Android32/base/base_script/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/base_script/asset_pack1.0.6.bytes
index 4b533766..60c5987b 100644
Binary files a/wb_unity_pro/Pack/Android32/base/base_script/asset_pack1.0.8.bytes and b/wb_unity_pro/Pack/Android32/base/base_script/asset_pack1.0.6.bytes differ
diff --git a/wb_unity_pro/Pack/Android32/base/chat/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/chat/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/chat/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/chat/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/common/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/common/asset_pack1.0.6.bytes
similarity index 69%
rename from wb_unity_pro/Pack/Android32/base/common/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/common/asset_pack1.0.6.bytes
index 581c4386..a07785a2 100644
Binary files a/wb_unity_pro/Pack/Android32/base/common/asset_pack1.0.8.bytes and b/wb_unity_pro/Pack/Android32/base/common/asset_pack1.0.6.bytes differ
diff --git a/wb_unity_pro/Pack/Android32/base/embed/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/embed/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/embed/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/embed/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/lobby/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/lobby/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/lobby/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/lobby/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/login/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/login/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/login/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/login/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/main_majiang/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/main_majiang/asset_pack1.0.6.bytes
similarity index 98%
rename from wb_unity_pro/Pack/Android32/base/main_majiang/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/main_majiang/asset_pack1.0.6.bytes
index 5f7621d5..c6cf1586 100644
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diff --git a/wb_unity_pro/Pack/Android32/base/main_pokemajiang/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/main_pokemajiang/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/main_pokemajiang/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/main_pokemajiang/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/main_poker/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/main_poker/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/main_poker/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/main_poker/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/main_zipai/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/main_zipai/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/main_zipai/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/main_zipai/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/main_zipaimajiang/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/main_zipaimajiang/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/main_zipaimajiang/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/main_zipaimajiang/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/newgroup/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/newgroup/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/newgroup/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/newgroup/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/rank/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/rank/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/rank/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/rank/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/base/static/asset_pack1.0.8.bytes b/wb_unity_pro/Pack/Android32/base/static/asset_pack1.0.6.bytes
similarity index 100%
rename from wb_unity_pro/Pack/Android32/base/static/asset_pack1.0.8.bytes
rename to wb_unity_pro/Pack/Android32/base/static/asset_pack1.0.6.bytes
diff --git a/wb_unity_pro/Pack/Android32/extend/majiang/fuzhou/asset_pack1.0.42.bytes b/wb_unity_pro/Pack/Android32/extend/majiang/fuzhou/asset_pack1.0.44.bytes
similarity index 99%
rename from wb_unity_pro/Pack/Android32/extend/majiang/fuzhou/asset_pack1.0.42.bytes
rename to wb_unity_pro/Pack/Android32/extend/majiang/fuzhou/asset_pack1.0.44.bytes
index 91eaed63..7cd5d424 100644
Binary files a/wb_unity_pro/Pack/Android32/extend/majiang/fuzhou/asset_pack1.0.42.bytes and b/wb_unity_pro/Pack/Android32/extend/majiang/fuzhou/asset_pack1.0.44.bytes differ
diff --git a/wb_unity_pro/Pack/Android32/extend/majiang/jinxi/asset_pack1.0.43.bytes b/wb_unity_pro/Pack/Android32/extend/majiang/jinxi/asset_pack1.0.45.bytes
similarity index 99%
rename from wb_unity_pro/Pack/Android32/extend/majiang/jinxi/asset_pack1.0.43.bytes
rename to wb_unity_pro/Pack/Android32/extend/majiang/jinxi/asset_pack1.0.45.bytes
index e616e741..43dfc7c0 100644
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diff --git a/wb_unity_pro/Pack/Android32/extend/majiang/lichuan/asset_pack1.0.59.bytes b/wb_unity_pro/Pack/Android32/extend/majiang/lichuan/asset_pack1.0.61.bytes
similarity index 99%
rename from wb_unity_pro/Pack/Android32/extend/majiang/lichuan/asset_pack1.0.59.bytes
rename to wb_unity_pro/Pack/Android32/extend/majiang/lichuan/asset_pack1.0.61.bytes
index 22c70343..a738fe14 100644
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diff --git a/wb_unity_pro/Pack/Android32/extend/majiang/nancheng/asset_pack1.0.56.bytes b/wb_unity_pro/Pack/Android32/extend/majiang/nancheng/asset_pack1.0.58.bytes
similarity index 99%
rename from wb_unity_pro/Pack/Android32/extend/majiang/nancheng/asset_pack1.0.56.bytes
rename to wb_unity_pro/Pack/Android32/extend/majiang/nancheng/asset_pack1.0.58.bytes
index 5002bf3e..6319304b 100644
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diff --git a/wb_unity_pro/Pack/Android32/extend/poker/runfast/asset_pack1.0.36.bytes b/wb_unity_pro/Pack/Android32/extend/poker/runfast/asset_pack1.0.38.bytes
similarity index 82%
rename from wb_unity_pro/Pack/Android32/extend/poker/runfast/asset_pack1.0.36.bytes
rename to wb_unity_pro/Pack/Android32/extend/poker/runfast/asset_pack1.0.38.bytes
index 5e8ea3f9..b4abd94e 100644
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