diff --git a/lua_probject/base_project/Game/View/Family/FamilyAllNumbers.lua b/lua_probject/base_project/Game/View/Family/FamilyAllNumbers.lua index d9ae5fe6..a286f112 100644 --- a/lua_probject/base_project/Game/View/Family/FamilyAllNumbers.lua +++ b/lua_probject/base_project/Game/View/Family/FamilyAllNumbers.lua @@ -56,6 +56,7 @@ function M:FillList(numbers) self._viewList_allNumbers:SetVirtual() self.familyType.selectedIndex = 4 + self.lastType = 1 self._viewList_allNumbers.itemRenderer = function(index, obj) local i = index + 1 obj:GetController('lev').selectedIndex = numbers[i].lev - 1 diff --git a/lua_probject/base_project/Game/View/Family/FamilyNumberRecord.lua b/lua_probject/base_project/Game/View/Family/FamilyNumberRecord.lua new file mode 100644 index 00000000..e15a80eb --- /dev/null +++ b/lua_probject/base_project/Game/View/Family/FamilyNumberRecord.lua @@ -0,0 +1,14 @@ +local FamilyNumberRecord = {} + +local M = FamilyNumberRecord + +function FamilyNumberRecord.New(root) + setmetatable(M, { __index = root }) + local self = setmetatable({}, { __index = M }) + + self.familyType.selectedIndex = 5 + self.lastType = 1 + return self +end + +return M diff --git a/lua_probject/base_project/Game/View/FamilyView.lua b/lua_probject/base_project/Game/View/FamilyView.lua index 70b883fa..f2d5c8c4 100644 --- a/lua_probject/base_project/Game/View/FamilyView.lua +++ b/lua_probject/base_project/Game/View/FamilyView.lua @@ -4,6 +4,7 @@ local GroupGameSettingView = import(".NewGroup.MngView.GroupGameSettingView_jain ---无窗口 local FamilyAllNumbers = import(".Family.FamilyAllNumbers") +local FamilyNumberRecord = import(".Family.FamilyNumberRecord") --- FamilyView = {} @@ -102,6 +103,10 @@ function M:init(url) end) end) end) + -------绑定成员战绩按钮 + view:GetChild('btn_family_record').onClick:Set(function() + self._child_familyNumberRecord = FamilyNumberRecord.New(self) + end) end function M:ShareWx() @@ -128,7 +133,7 @@ end function M:AllNumber() self.lastType = 1 - local familyAllNumbers = FamilyAllNumbers.new(self) + self._child_familyAllNumbers = FamilyAllNumbers.new(self) end function M:ChangeNumber(fgCtr, group_id, limit, num, minus_only, sort_type) diff --git a/lua_probject/base_project/Game/View/MainView.lua b/lua_probject/base_project/Game/View/MainView.lua index 76b3b5cf..a77e6933 100644 --- a/lua_probject/base_project/Game/View/MainView.lua +++ b/lua_probject/base_project/Game/View/MainView.lua @@ -1,5 +1,5 @@ local MainRightPanelView = import('.MainRightPanelView') -local PlayerInfoView = import('.PlayerInfoView_copy') +local PlayerInfoView = import('.PlayerInfoView') local ChatView = import('.ChatView') local DismissRoomWindow = import('.DismissRoomWindow') local SettingView = import('.SettingView') diff --git a/lua_probject/base_project/Game/View/SettingView.lua b/lua_probject/base_project/Game/View/SettingView.lua index 9386af55..fe1c12d5 100644 --- a/lua_probject/base_project/Game/View/SettingView.lua +++ b/lua_probject/base_project/Game/View/SettingView.lua @@ -6,10 +6,10 @@ local TableBG = import 'Game.Data.TableBG' local SettingView = {} local M = SettingView -setmetatable(M, { __index = BaseWindow }) +setmetatable(M, {__index = BaseWindow}) function SettingView.new(blur_view) - local self = setmetatable({}, { __index = M }) + local self = setmetatable({}, {__index = M}) self.class = 'SettingView' self._currenIndex = 0 self._blur_view = blur_view @@ -24,46 +24,182 @@ function SettingView.new(blur_view) end function M:init(url) + BaseWindow.init(self, url) local view = self._view - local slider_sound = view:GetChild('slider_vedio_sound') - local slider_music = view:GetChild('slider_vedio_music') - local btn_music = view:GetChild('btn_vedio_music') - local btn_sound = view:GetChild('btn_vedio_sound') + local slider_sound = view:GetChild('slider_sound') + local slider_music = view:GetChild('slider_music') + -- local btn_music = view:GetChild('btn_music') + -- local btn_sound = view:GetChild('btn_sound') - -- slider_sound.value = GameApplication.Instance.SoundValue - -- slider_music.value = GameApplication.Instance.MusicValue + -- btn_music.selected = (GameApplication.Instance.MusicValue < 5 and false or true) + slider_sound.value = GameApplication.Instance.SoundValue + slider_music.value = GameApplication.Instance.MusicValue + -- btn_sound.selected = GameApplication.Instance.SoundValue < 5 and false or true - slider_music.onChanged:Add(function() - -- GameApplication.Instance.MusicValue = slider_music.value - -- btn_music.selected = false - -- GameApplication.Instance.MusicMute = false; - end) - - slider_sound.onChanged:Add(function() - -- GameApplication.Instance.SoundValue = slider_sound.value - -- btn_sound.selected = false - -- GameApplication.Instance.SoundMute = false; - end) - - btn_sound.onClick:Add(function() - -- GameApplication.Instance.SoundMute = btn_sound.selected; - end) - - btn_music.onClick:Add(function() - -- GameApplication.Instance.MusicMute = btn_music.selected; - end) - - local _btn_logout = self._view:GetChild('btn_closeRoom') - _btn_logout.onClick:Set(function() - if self._blur_view.dismiss_room_cd_time > 0 then - ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!") - else - local _gamectr = ControllerManager.GetController(GameController) - _gamectr:AskDismissRoom() + slider_music.onChanged:Add( + function() + GameApplication.Instance.MusicValue = slider_music.value + -- btn_music.selected = GameApplication.Instance.MusicValue < 5 and false or true end - end) + ) + + slider_sound.onChanged:Add( + function() + GameApplication.Instance.SoundValue = slider_sound.value + -- btn_sound.selected = GameApplication.Instance.SoundValue < 5 and false or true + end + ) + + -- btn_sound.onChanged:Add( + -- function() + -- GameApplication.Instance.SoundValue = btn_sound.selected and 50 or 0 + -- slider_sound.value = GameApplication.Instance.SoundValue + -- end + -- ) + + -- btn_music.onChanged:Add( + -- function() + -- GameApplication.Instance.MusicValue = btn_music.selected and 50 or 0 + -- slider_music.value = GameApplication.Instance.MusicValue + -- end + -- ) + + self._stateController = view:GetController('state') + self.cd_time_text = view:GetChild('n35') + + local _btn_quit = view:GetChild('btn_quit') + if _btn_quit then + _btn_quit.onClick:Set( + function() + local _curren_msg = MsgWindow.new(self._root_view, '您是否退出游戏?', MsgWindow.MsgMode.OkAndCancel) + _curren_msg.onOk:Add( + function() + Application.Quit() + end + ) + _curren_msg:Show() + end + ) + end + + local _btn_logout = view:GetChild('btn_logout') + if _btn_logout then + _btn_logout.onClick:Add( + function() + local _curren_msg = MsgWindow.new(self._root_view, '您是否退出当前账号?', MsgWindow.MsgMode.OkAndCancel) + _curren_msg.onOk:Add( + function() + PlayerPrefs.DeleteKey('session_id') + PlayerPrefs.Save() + RestartGame() + end + ) + _curren_msg:Show() + end + ) + end + local _btn_dismiss_room = view:GetChild('btn_dismiss_room') + self._btn_dismiss_room = _btn_dismiss_room + if _btn_dismiss_room then + _btn_dismiss_room.onClick:Add( + function() + local _gamectr = ControllerManager.GetController(GameController) + _gamectr:AskDismissRoom() + self:Destroy() + end + ) + end + -- local btn_close = self._view:GetChild("btn_close") + -- if btn_close then + -- btn_close.onClick:Add(function( ... ) + + -- end) + -- end +end + +--赋值bg_config +function M:GetBGConfig() + return TableBG.GetBGConfig() +end +--获得背景 +function M:GetBgByGameId(game_id) + return TableBG.GetTableBG(game_id) +end +--显示背景选项,并加载背景 +function M:FillBgSection(cb, game_id, default_bg, bg_config) + local view = self._view + local lst_bg = view:GetChild('lst_bg') + local ctr_bg = view:GetController('bg') + bg_config = bg_config or self:GetBGConfig() + for i = 1, #bg_config do + local config = bg_config[i] + local item = lst_bg:AddItemFromPool() + item.icon = config.thumb + --printlog("显示背景选项,并加载背景",item.icon) + item.data = config + if i > 6 then + ctr_bg:AddPage(i - 1) + end + item.onClick:Add( + function(index) + cb(config.url,i) + end + ) + end + self._game_id = game_id + self._default_bg = default_bg + self._bg = self:GetBgByGameId(game_id) + if self._bg > 0 then + lst_bg.selectedIndex = self._bg - 1 + else + lst_bg.selectedIndex = default_bg - 1 + end +end + +function M:Show() + self._stateController.selectedIndex = self.stateIndex + BaseWindow.Show(self) + if self.cd_coroutine ~= nil then + coroutine.stop(self.cd_coroutine) + end + if self._stateController.selectedIndex == 2 and self.cd_time_text ~= nil then + self.cd_coroutine = + coroutine.start( + function() + while (self.cd_time > 0) do + self:SetCanDissroom(false) + self.cd_time = self.cd_time - 1 + self.cd_time = math.max(0, self.cd_time) + self.cd_time_text.text = tostring(math.ceil(self.cd_time)) + if self.cd_time > 0 then + coroutine.wait(1) + end + end + self:SetCanDissroom(self._btn_dismiss_room_enable) + self.cd_time_text.text = '' + end + ) + end +end + +function M:Destroy() + local bg_id = self._view:GetController('bg').selectedIndex + 1 + if self._bg ~= bg_id then + self._bg = bg_id + TableBG.SaveTableBG(self._game_id, self._bg) + end + BaseWindow.Destroy(self) +end + +function M:SetCanDissroom(enable) + self._btn_dismiss_room.enabled = enable +end + +function M:SetBtnDismissRoomEnable(enable) + self._btn_dismiss_room_enable = enable + self:SetCanDissroom(enable) end return M diff --git a/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua b/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua index 498bf79c..58fdcf0d 100644 --- a/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua +++ b/lua_probject/extend_project/extend/poker/runfast/RunFast_MainView.lua @@ -1367,6 +1367,16 @@ function M:UpdateRound(round) self._text_maxRound.text = string.format("/%s局", total_round) end +-- function M:InitPlayerInfoView() +-- self._player_info = {} +-- local _player_info = self._player_info +-- for i = 1, self._room.room_config.people_num do +-- local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) +-- _player_info[i] = PlayerInfoView.new(tem, self) +-- tem.visible = false +-- end +-- end + -- function M:GetSoundFileName(type, num, isNewBout) -- local fileName -- if isNewBout then diff --git a/lua_probject/main_project/main/poker/PKSettingView.lua b/lua_probject/main_project/main/poker/PKSettingView.lua index 3d023dd4..50f5e6da 100644 --- a/lua_probject/main_project/main/poker/PKSettingView.lua +++ b/lua_probject/main_project/main/poker/PKSettingView.lua @@ -1,4 +1,4 @@ ---local EXMainView = import(".EXMainView") +-- local EXMainView = import(".EXMainView") local SettingView = require('Game.View.SettingView') local PKSettingView = { @@ -10,6 +10,7 @@ local M = PKSettingView function PKSettingView.new(blur_view, show_type, isjiesan, url, cardSizeHandle) setmetatable(SettingView, { __index = BaseWindow }) setmetatable(M, { __index = SettingView }) + -- setmetatable(M, { __index = BaseWindow }) local self = setmetatable({}, { __index = M }) self.class = 'PKSettingView' self._currenIndex = 0 @@ -74,10 +75,15 @@ function M:init(url) end) end --- function M:Show() --- SettingView.Show(self) --- -- self:showSettingOption() --- end +function M:Show() + BaseWindow.Show(self) + -- self:showSettingOption() +end + +function M:Destroy() + BaseWindow.Destroy(self) + -- self:showSettingOption() +end -- 显示设置界面按钮 function M:showSettingOption() diff --git a/lua_probject/main_project/main/poker2/PKSettingView.lua b/lua_probject/main_project/main/poker2/PKSettingView.lua index 2a3dda55..50f5e6da 100644 --- a/lua_probject/main_project/main/poker2/PKSettingView.lua +++ b/lua_probject/main_project/main/poker2/PKSettingView.lua @@ -1,4 +1,4 @@ ---local EXMainView = import(".EXMainView") +-- local EXMainView = import(".EXMainView") local SettingView = require('Game.View.SettingView') local PKSettingView = { @@ -10,6 +10,7 @@ local M = PKSettingView function PKSettingView.new(blur_view, show_type, isjiesan, url, cardSizeHandle) setmetatable(SettingView, { __index = BaseWindow }) setmetatable(M, { __index = SettingView }) + -- setmetatable(M, { __index = BaseWindow }) local self = setmetatable({}, { __index = M }) self.class = 'PKSettingView' self._currenIndex = 0 @@ -32,82 +33,57 @@ function PKSettingView.new(blur_view, show_type, isjiesan, url, cardSizeHandle) end function M:init(url) - SettingView.init(self, url) - -- -- show_type:1隐藏所有 2隐藏解散和换牌 3隐藏返回和换牌 - -- -- 设置界面有换牌功能的,需要在mainview中重写方法UpdateCard - -- self._view:GetController('type').selectedIndex = self._show_type - -- -- show_type1玩法的换牌功能 - -- if self._show_type == 1 then - -- local room = DataManager.CurrenRoom - -- local c1 = self._view:GetController('paimian') - -- local user_id = DataManager.SelfUser.account_id - -- local json_data = Utils.LoadLocalFile(user_id .. room.game_id .. 'pai') - -- if json_data == nil then - -- local _gamectr = self._gamectr - -- c1.selectedIndex = 0 - -- else - -- local _data = json.decode(json_data) - -- local pai = _data['pai'] + BaseWindow.init(self, url) - -- c1.selectedIndex = pai - -- end + local view = self._view + local slider_sound = view:GetChild('slider_vedio_sound') + local slider_music = view:GetChild('slider_vedio_music') + local btn_music = view:GetChild('btn_vedio_music') + local btn_sound = view:GetChild('btn_vedio_sound') + -- slider_sound.value = GameApplication.Instance.SoundValue + -- slider_music.value = GameApplication.Instance.MusicValue - -- c1.onChanged:Set( - -- function() - -- if self.__changePokerCallBack then - -- self.__changePokerCallBack(c1.selectedIndex) - -- end - -- --点击换牌按钮后保存当前游戏的牌 - -- local user_id = DataManager.SelfUser.account_id - -- local _data = {} - -- _data['pai'] = c1.selectedIndex - -- local key = user_id .. room.game_id .. 'pai' - -- Utils.SaveLocalFile(key, json.encode(_data)) - -- end - -- ) + slider_music.onChanged:Add(function() + -- GameApplication.Instance.MusicValue = slider_music.value + -- btn_music.selected = false + -- GameApplication.Instance.MusicMute = false; + end) - -- local card_size = self._view:GetController('card_size') - -- json_data = Utils.LoadLocalFile(user_id .. room.game_id .. 'cardsize') - -- if json_data == nil then - -- local _gamectr = self._gamectr - -- card_size.selectedIndex = 1 - -- else - -- local _data = json.decode(json_data) - -- local cardsize = _data['cardsize'] + slider_sound.onChanged:Add(function() + -- GameApplication.Instance.SoundValue = slider_sound.value + -- btn_sound.selected = false + -- GameApplication.Instance.SoundMute = false; + end) - -- card_size.selectedIndex = cardsize - -- end + btn_sound.onClick:Add(function() + -- GameApplication.Instance.SoundMute = btn_sound.selected; + end) - -- card_size.onChanged:Set( - -- function() - -- if self.__changePokerSizeCallBack then - -- self.__changePokerSizeCallBack(card_size.selectedIndex) - -- end - -- --点击换牌按钮后保存当前游戏的牌 - -- local user_id = DataManager.SelfUser.account_id - -- local _data = {} - -- _data['cardsize'] = card_size.selectedIndex - -- local key = user_id .. room.game_id .. 'cardsize' - -- Utils.SaveLocalFile(key, json.encode(_data)) - -- end - -- ) + btn_music.onClick:Add(function() + -- GameApplication.Instance.MusicMute = btn_music.selected; + end) - -- self._view:GetChild('btn_close').onClick:Add( - -- function(...) - -- self:Destroy() - -- end - -- ) - -- end - -- if self.isjiesan then - -- self._view:GetChild('n82').visible = false - -- end + local _btn_logout = self._view:GetChild('btn_closeRoom') + _btn_logout.onClick:Set(function() + if self._blur_view.dismiss_room_cd_time > 0 then + ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!") + else + local _gamectr = ControllerManager.GetController(GameController) + _gamectr:AskDismissRoom() + end + end) end --- function M:Show() --- SettingView.Show(self) --- -- self:showSettingOption() --- end +function M:Show() + BaseWindow.Show(self) + -- self:showSettingOption() +end + +function M:Destroy() + BaseWindow.Destroy(self) + -- self:showSettingOption() +end -- 显示设置界面按钮 function M:showSettingOption() diff --git a/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_atlas0.png b/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_atlas0.png index 5d01b32f..875c0130 100644 Binary files a/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_atlas0.png and b/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_atlas0.png differ diff --git a/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_fui.bytes b/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_fui.bytes index 9ecd8bf3..0d3f9b1b 100644 Binary files a/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_fui.bytes and b/wb_unity_pro/Assets/ART/extend/poker2/suoha/ui/Extend_Poker_SuoHa_fui.bytes differ