diff --git a/lua_probject/base_project/Game/View/FamilyView.lua b/lua_probject/base_project/Game/View/FamilyView.lua index 34683f42..c24a0b29 100644 --- a/lua_probject/base_project/Game/View/FamilyView.lua +++ b/lua_probject/base_project/Game/View/FamilyView.lua @@ -1,6 +1,6 @@ local FamilyInviteFamilyView = import('.Family.FamilyInviteFamilyView') local CreatePlayView = import('.Family.CreatePlayView') -local GroupGameSettingView = import(".NewGroup.MngView/GroupGameSettingView") +local GroupGameSettingView = import(".NewGroup.MngView.GroupGameSettingView_jaingxi") --设置窗口对象 diff --git a/lua_probject/base_project/Game/View/NewGroup/MngView/GroupGameSettingView_jaingxi.lua b/lua_probject/base_project/Game/View/NewGroup/MngView/GroupGameSettingView_jaingxi.lua new file mode 100644 index 00000000..1a8536fe --- /dev/null +++ b/lua_probject/base_project/Game/View/NewGroup/MngView/GroupGameSettingView_jaingxi.lua @@ -0,0 +1,1273 @@ +-- 牌友圈玩法设置 +local GroupNumberInputView = import(".GroupNumberInputView") +local GroupRoomColorView = import(".GroupRoomColorView") +local GameListView = require "Game/View/Lobby/GameListView" +local GroupGameSettingView = {} + +local M = GroupGameSettingView + +function GroupGameSettingView.new(blur_view, gid, pid, room_config, callback) + UIPackage.AddPackage("base/newgroup/ui/NewGroup") + + setmetatable(M, { __index = BaseWindow }) + local self = setmetatable({}, { __index = M }) + self.class = "GroupGameSettingView" + self._animation = false + self._full = true + self._full_offset = false + self.selectedIndex = index + self._close_destroy = true + self._put_map = false + self._new_hide = false + self._queue = false + self.group_id = gid + -- self.play = DataManager.groups:get(gid):getPlay(pid) + -- self.table_color = self.play and self.play.deskId or 0 + -- if room_config then + -- self.room_config = json.decode(room_config) + -- end + self.rewards_data = {} + self.callback = callback + self._full = true + self:init("ui://NewGroup/View_GroupGameSetting") + return self +end + +function M:init(url) + BaseWindow.init(self, url) + self.hpData = {} + + self:FillGameData() + + self._view:GetChild("btn_next").onClick:Set(function() + if self._view:GetChild("tex_name").text == "" then + ViewUtil.ErrorTip(nil, "输入玩法名才能进入下一步") + return + end + + local game_data = self.gl_view:GetModeData().data.game_data + if not game_data then + ViewUtil.ErrorTip(nil, "请先下载游戏") + return + end + self.rewards_data = {} + self:FillFagData_jiangxi() + self._view:GetController("page").selectedIndex = 0 + end) + + self._view:GetChild("btn_color").onClick:Set(function() + local grcv = GroupRoomColorView.new(self._root_view, self.table_color, function(index) + self.table_color = index + end) + grcv:Show() + end) +end + +-- 显示游戏列表 +function M:FillGameData() + local index = 1 + -- 显示所有游戏 + local games = DataManager.SelfUser.games + local lst_game = self._view:GetChild("lst_game") + -- local n65 = lst_game:GetChild("n65") + printlog("jefe all games") + pt(games) + -- n65.visible = false + for i = 1, #games do + local game = games[i] + if (self.room_config and self.room_config.game_id == game.game_id) or i == 1 then + index = i + end + end + self.gl_view = GameListView.new(lst_game, index, self.room_config) + local btn_close = lst_game:GetChild("btn_close") + btn_close.onClick:Set(function() + self:Destroy() + end) + -- 玩法名 + if self.play then + local tex_name = self._view:GetChild("tex_name") + tex_name.text = self.play.name + end +end + +local tuoguanTimeList = { 10, 30, 60, 120, 180, 240, 300 } +-- 显示玩法体力值配置 +function M:FillFagData() + local mod = self.gl_view:GetModeData() + local game_id = mod.data.game_data.game_id + + local panel_play_set = self._view:GetChild("panel_play_set") + local ctr_show_nonnegative = panel_play_set:GetController("show_nonnegative") --玩法不可负分开关 + local btn_nonnegative = panel_play_set:GetChild("btn_nonnegative") --不可负分开关 + local btn_no_upper = panel_play_set:GetChild("btn_no_upper") --没有上限 + local btn_tuoguan = panel_play_set:GetChild("btn_tuoguan") --托管开关 + btn_tuoguan.selected = true + + local btn_BanDismiss = panel_play_set:GetChild("btn_BanDismiss") + local cb_tuoguan_time = panel_play_set:GetChild("comb_offline") --托管时间 + local cb_tuoguan_type = panel_play_set:GetChild("comb_result") --托管结算类型 + local btn_hidden = panel_play_set:GetChild("btn_hidden") --防作弊开关 + local btn_vip = panel_play_set:GetChild("btn_vip") --vip房间开关 + --根据hpType显示 + local game_data = mod.data.game_data + panel_play_set:GetController("game_type").selectedIndex = game_data and game_data.hpType or 0 + --体力值开关 + local ctr_switch = panel_play_set:GetController("hp_switch") + local group = DataManager.groups:get(self.group_id) + if group.type == 2 then + ctr_switch.selectedIndex = 1 + panel_play_set:GetController("type").selectedIndex = 1 + end + local hpData + + if self.play then + -- 如果有玩法信息,加载玩法的hpdata + if self.play.hpOnOff == 1 then + hpData = json.decode(self.play.hpData) + end + local config = json.decode(self.play.config) + ctr_switch.selectedIndex = self.play.hpOnOff + + btn_BanDismiss.selected = (config.isBanDismiss and config.isBanDismiss ~= 0) and true or false + btn_tuoguan.selected = (config.tuoguan and config.tuoguan ~= 0) and true or false + if btn_tuoguan.selected then + cb_tuoguan_time.value = config.tuoguan_active_timeIndex or 1 + cb_tuoguan_type.value = config.tuoguan_result_type + end + + if btn_hidden then + btn_hidden.selected = (config.isHidden and config.isHidden ~= 0) and true or false + end + if btn_vip then + btn_vip.selected = (config.isvip and config.isvip ~= 0) and true or false + end + + btn_nonnegative.selected = config.isNonnegative and config.isNonnegative == 1 + btn_no_upper.selected = config.hp_no_limit and config.hp_no_limit == 1 + end + local game = DataManager.SelfUser:getGameData(game_id) + ctr_show_nonnegative.selectedIndex = game.isNonnegative + if game.isNonnegative == 0 then + btn_nonnegative.selected = false + btn_no_upper.selected = false + else + btn_nonnegative.selected = true + end + + + local panel_fag = panel_play_set:GetChild("panel_fag") + -- 加入限制 + local btn_join_limit = panel_play_set:GetChild("btn_join_limit") + local tex_join_limit = panel_play_set:GetChild("tex_join_limit") + tex_join_limit.text = hpData and d2ad(hpData.limitInRoom) or 0 + btn_join_limit.onClick:Set(function() + self:__input_num(tex_join_limit, "limitInRoom") + end) + --机器人 + local btn_robot_room = panel_fag:GetChild("robot_room") + local tex_robot_room = panel_fag:GetChild("tex_robot_room") + tex_robot_room.text = hpData and (hpData.robot_room and (hpData.robot_room) or 0) or 0 + btn_robot_room.onClick:Set(function() + self:__input_num(tex_robot_room, "robot_room") + end) + + --抢庄限制 + -- local btn_bank_limit = panel_play_set:GetChild("btn_bank_limit") + --local tex_bank_limit = panel_play_set:GetChild("tex_bank_limit") + -- tex_bank_limit.text = hpData and hpData.limitloot and d2ad(hpData.limitloot) or 0 + -- btn_bank_limit.onClick:Set(function() + -- self:__input_num(tex_bank_limit,"limitloot") + -- end) + + -- 退出限制 + local btn_exit_limit = panel_play_set:GetChild("btn_exit_limit") + local tex_exit_limit = panel_play_set:GetChild("tex_exit_limit") + tex_exit_limit.text = hpData and hpData.limitPlay and d2ad(hpData.limitPlay) or 1 + btn_exit_limit.onClick:Set(function() + -- self:__input_num(tex_exit_limit, "limitPlay") + local gfiv = GroupNumberInputView.new(self._root_view, function(num) + if num == 0 then + ViewUtil.ErrorMsg(nil, -9, "不能输入0") + return + end + tex_exit_limit.text = num + end) + gfiv:Show() + end) + --体力值倍数 + local tex_times = panel_play_set:GetChild("tex_times") + if game_id ~= 41 then + tex_times.text = hpData and d2ad(hpData.times) or 1 + local btn_times_input = panel_play_set:GetChild("btn_times_input") + btn_times_input.onClick:Set(function() + self:__input_num(tex_times, "times", 3) + end) + else + tex_times.text = 1 + end + + local btn_sub = panel_play_set:GetChild("btn_sub") + btn_sub.onClick:Set(function() + local value = tonumber(tex_times.text) + if value > 1 then + value = value - 1 + tex_times.text = tostring(value) + end + end) + + local btn_add = panel_play_set:GetChild("btn_add") + btn_add.onClick:Set(function() + local value = tonumber(tex_times.text) + value = value + 1 + tex_times.text = tostring(value) + end) + + + --显示创建空房间 + local tex_times_room = panel_play_set:GetChild("tex_times_room") + + if hpData and hpData.tex_times_room then + tex_times_room.text = hpData.tex_times_room / 1000 + else + tex_times_room.text = 1 + end + + + local btn_sub_room = panel_play_set:GetChild("btn_sub_room") + btn_sub_room.onClick:Set(function() + local value = tonumber(tex_times_room.text) + if value > 1 then + value = value - 1 + tex_times_room.text = tostring(value) + end + end) + + local btn_add_room = panel_play_set:GetChild("btn_add_room") + btn_add_room.onClick:Set(function() + local value = tonumber(tex_times_room.text) + value = value + 1 + tex_times_room.text = tostring(value) + end) + + + -- 显示抽水列表 + if hpData and hpData.rewards_list then + self.rewards_data = hpData.rewards_list + else + local tem = {} + -- tem.limitPump = hpData and hpData.limitPump or 0 + -- tem.type = hpData and hpData.type or 1 + tem.pumpProportion = hpData and hpData.pumpProportion or 0 + tem.UpperLimit = hpData and hpData.UpperLimit or 0 + table.insert(self.rewards_data, tem) + end + self._type = hpData and hpData.type or 1 + self._limitPump = hpData and tonumber(hpData.limitPump) or 0 + self:UpdateRewards() + + -- 编辑类型,0是全显示,1是显示百分比,2是显示人头制, 3是全民推广 + local ctr_edit_type = panel_fag:GetController("edit_type") + local ctr_edit_value_type = panel_fag:GetController("edit_value_type") + if not self.play then + ctr_edit_type.selectedIndex = 0 + ctr_edit_value_type.selectedIndex = 0 + elseif hpData then + ctr_edit_type.selectedIndex = self.play.rewardType + ctr_edit_value_type.selectedIndex = self.play.rewardValueType or 1 + end + + local ctr_edit_type1 = panel_fag:GetController("edit_type1") + local ctr_edit_value_type1 = panel_fag:GetController("edit_value_type1") + if not self.play then + ctr_edit_type1.selectedIndex = 0 + ctr_edit_value_type1.selectedIndex = 0 + elseif hpData then + ctr_edit_type1.selectedIndex = self.play.xipai_rewardType + ctr_edit_value_type1.selectedIndex = self.play.xipai_rewardValueType or 1 + end + + local ctr_rewards1 = panel_fag:GetController("rewards1") + ctr_rewards1.selectedIndex = 2 + local ctr_rewards_value1 = panel_fag:GetController("rewards_value1") + -- 奖励类型:0百分比 1人头制 2全民推广 + if self.play then + ctr_rewards1.selectedIndex = self.play.xipai_rewardType - 1 + ctr_rewards_value1.selectedIndex = (self.play.xipai_rewardValueType or 1) - 1 + end + + local ctr_rewards2 = panel_fag:GetController("rewards2") + ctr_rewards2.selectedIndex = 2 + local ctr_rewards_value2 = panel_fag:GetController("rewards_value2") + -- 奖励类型:0百分比 1人头制 2全民推广 + if self.play then + -- ctr_rewards1.selectedIndex = self.play.xipai_rewardType - 1 + ctr_rewards_value2.selectedIndex = (self.play.anchou_rewardValueType or 1) - 1 + end + + + + local base_pump = 0 + if hpData ~= nil and hpData.basePump ~= nil then + base_pump = d2ad(hpData.basePump) + end + local tex_base_pump = panel_fag:GetChild("tex_base_pump") + tex_base_pump.text = "" .. base_pump + + local btn_base_pump = panel_fag:GetChild("btn_base_pump") + btn_base_pump.onClick:Set(function() + self:__input_num(tex_base_pump, "basePump", 3) + end) + + -- panel_fag:GetController("alliance").selectedIndex = group.type == 2 and 1 or 0 + panel_fag:GetController("alliance").selectedIndex = 0 + local ctr_rewards = panel_fag:GetController("rewards") + local ctr_rewards_value = panel_fag:GetController("rewards_value") + -- 奖励类型:0百分比 1人头制 2全民推广 + if self.play then + ctr_rewards.selectedIndex = self.play.rewardType - 1 + ctr_rewards_value.selectedIndex = (self.play.rewardValueType or 1) - 1 + end + + -- 点击确定按钮 更新玩法数据 + local btn_ok = self._view:GetChild("btn_ok") + btn_ok.onClick:Set(function() + local _data = mod.data:SelectedConfigData() + _data.game_id = game_id + _data.isNonnegative = btn_nonnegative.selected and 1 or 0 + _data.hp_no_limit = (btn_nonnegative.selected and btn_no_upper.selected) and 1 or 0 + _data.tuoguan = btn_tuoguan.selected + + _data.tuoguan_active_time = _data.tuoguan and tuoguanTimeList[(tonumber(cb_tuoguan_time.value))] or 0 + _data.tuoguan_active_timeIndex = tonumber(cb_tuoguan_time.value) + _data.tuoguan_result_type = _data.tuoguan and tonumber(cb_tuoguan_type.value) or 0 + if btn_BanDismiss.selected then + _data.isBanDismiss = 1 + end + + if btn_hidden then + _data.isHidden = btn_hidden.selected and 1 or 0 + else + _data.isHidden = 0 + end + + if btn_vip then + _data.isvip = btn_vip.selected and 1 or 0 + else + _data.isvip = 0 + end + + + local hpType = mod.data.game_data.hpType + self.hpData.limitInRoom = ad2d(tonumber(panel_play_set:GetChild("tex_join_limit").text)) + self.hpData.limitPlay = ad2d(tonumber(panel_play_set:GetChild("tex_exit_limit").text)) + self.hpData.limitloot = 0 -- ad2d(tonumber(panel_play_set:GetChild("tex_bank_limit").text)) + self.hpData.robot_room = (tonumber(panel_fag:GetChild("tex_robot_room").text)) + self.hpData.type = self._type + self.hpData.limitPump = self._limitPump + local hpOnOff = ctr_switch.selectedIndex + if game_id == 41 then + if self.hpData.limitloot < ad2d(_data.up_bank) then + ViewUtil.ErrorMsg(self._root_view, -9, "抢庄限制必须大于等于" .. _data.up_bank) + return + end + end + if hpType > 1 and hpOnOff == 1 then + if self.hpData.limitInRoom < self.hpData.limitPlay then + ViewUtil.ErrorMsg(self._root_view, -9, "进入限制必须大于等于退出限制") + return + end + if self.hpData.limitPlay == 0 then + ViewUtil.ErrorMsg(self._root_view, -9, "退出房间限制不能为0") + return + end + end + local times = tonumber(tex_times.text) + self.hpData.times = ad2d(tonumber(times)) + + local tex_times_room = tonumber(tex_times_room.text) + self.hpData.tex_times_room = ad2d(tonumber(tex_times_room)) + + + local base_pump = tonumber(tex_base_pump.text) + self.hpData.basePump = ad2d(tonumber(base_pump)) + + self.hpData.rewards_list = {} + local lst_rewards = panel_fag:GetChild("lst_rewards") + for i = 1, lst_rewards.numItems do + local r_item = lst_rewards:GetChildAt(i - 1) + local tem = {} + -- 大赢家 + -- self.hpData.limitPump = tonumber(cb_type.value) + -- tem.limitPump = tonumber(r_item:GetChild("cb_type").value) + -- 抽水次数 固定抽水要发小数 + local cb_method = r_item:GetChild("cb_method") + local proportion = string.gsub( + string.gsub(r_item:GetChild("cb_proportion" .. cb_method.value).title, "抽", ""), "次", "") + if cb_method.value == "1" then proportion = ad2d(proportion) end + -- 抽水分数 + -- self.hpData.pumpProportion = tonumber(proportion) + tem.pumpProportion = tonumber(proportion) + if tonumber(cb_method.value) == 1 then + local v = string.gsub(r_item:GetChild("cb_min").title, "分", "") + -- self.hpData.UpperLimit = ad2d(tonumber(v)) + tem.UpperLimit = ad2d(tonumber(v)) + + local vsend = string.gsub(r_item:GetChild("cb_min_send").title, "分", "") + tem.UpperLimitReward = ad2d(tonumber(vsend)) + else + local v = string.gsub(r_item:GetChild("cb_max").title, "分", "") + -- self.hpData.UpperLimit = ad2d(tonumber(v)) + tem.UpperLimit = ad2d(tonumber(v)) + end + -- tem.type = cb_method.value + table.insert(self.hpData.rewards_list, tem) + end + + self.hpData.rewards_type = ctr_rewards.selectedIndex + 1 + self.hpData.rewardValueType = ctr_rewards_value.selectedIndex + 1 + + self.hpData.xipai_rewardType = ctr_rewards1.selectedIndex + 1 + self.hpData.xipai_rewardValueType = ctr_rewards_value1.selectedIndex + 1 + + self.hpData.anchou_rewardType = ctr_rewards2.selectedIndex + 1 + self.hpData.anchou_rewardValueType = ctr_rewards_value2.selectedIndex + 1 + + + if self.hpData.rewardValueType == 1 then + self.hpData.rewards_val = 100 + else + self.hpData.rewards_val = ad2d(10000) + end + + if self.hpData.xipai_rewardValueType == 1 then + self.hpData.xipai_rewards_val = 100 + else + self.hpData.xipai_rewards_val = ad2d(10000) + end + + + if self.hpData.anchou_rewardValueType == 1 then + self.hpData.anchou_rewards_val = 100 + else + self.hpData.anchou_rewards_val = ad2d(10000) + end + + + local tex_name = self._view:GetChild("tex_name") + local name = tex_name.text + -- print("jefe:") + pt(self.hpData) + + local fgCtr = ControllerManager.GetController(NewGroupController) + ViewUtil.ShowModalWait(self._root_view) + if not self.play then + -- 新增玩法 + fgCtr:FG_AddPlay(self.group_id, game_id, _data, name, self.hpData, hpOnOff, group.type, self.table_color, + function(res) + if self._is_destroy then + return + end + ViewUtil.CloseModalWait() + ---- print("======新增玩法=============") + --pt(res) + if res.ReturnCode == 0 then + local play = {} + play.name = name + play.deskId = self.table_color + play.game_name = mod.data.game_data.name + play.gameId = game_id + play.hpOnOff = hpOnOff + play.hpData = json.encode(self.hpData) + play.id = res.Data.pid + play.xipai_rewards_val = self.hpData.xipairewards_val + play.anchou_rewards_val = self.hpData.anchou_rewards_val + play.reward = self.hpData.rewards_val + play.rewardType = self.hpData.rewards_type + play.rewardValueType = self.hpData.rewardValueType + play.xipai_rewardType = self.hpData.xipai_rewardType + play.anchou_rewardType = 3 + play.xipai_rewardValueType = self.hpData.xipai_rewardValueType + play.anchou_rewardValueType = 1 + _data.maxPlayers = res.Data.maxPlayers + play.config = json.encode(_data) + play.hp_times = self.hpData.times + play.maxPlayers = _data.maxPlayers + play.roomNum = self.hpData.tex_times_room / 1000 + play.maxRound = res.Data.maxRound + ViewUtil.ShowBannerOnScreenCenter("添加玩法成功") + self.callback(play) + self:Destroy() + else + ViewUtil.ErrorTip(res.ReturnCode, "添加玩法失败!") + end + end) + else + -- 修改玩法 + fgCtr:FG_UpdatePlay(self.group_id, game_id, _data, name, self.hpData, hpOnOff, self.play.id, group.type, + self.table_color, function(res) + if self._is_destroy then + return + end + ViewUtil.CloseModalWait() + ---- print("======修改玩法=============") + --pt(res) + if res.ReturnCode == 0 then + local play = {} + play.name = name + play.deskId = self.table_color + play.game_name = mod.data.game_data.name + play.gameId = game_id + play.id = self.play.id + play.hpOnOff = hpOnOff + play.hpData = json.encode(self.hpData) + play.xipai_rewards_val = self.hpData.xipairewards_val + play.anchou_rewards_val = self.hpData.anchou_rewards_val + play.reward = self.hpData.rewards_val + play.rewardType = self.hpData.rewards_type + play.rewardValueType = self.hpData.rewardValueType + play.xipai_rewardType = self.hpData.xipai_rewardType + play.anchou_rewardType = 3 + play.xipai_rewardValueType = self.hpData.xipai_rewardValueType + play.anchou_rewardValueType = 1 + _data.maxPlayers = res.Data.maxPlayers + play.config = json.encode(_data) + play.hp_times = self.hpData.times + play.maxPlayers = _data.maxPlayers + play.roomNum = self.hpData.tex_times_room / 1000 + play.maxRound = res.Data.maxRound + self.callback(play) + self:Destroy() + else + ViewUtil.ErrorTip(res.ReturnCode, "修改玩法失败!") + end + end) + end + end) +end + +function M:FillFagData_jiangxi() + local mod = self.gl_view:GetModeData() + local game_id = mod.data.game_data.game_id + + local panel_play_set = self._view:GetChild("panel_play_set") + local ctr_show_nonnegative = panel_play_set:GetController("show_nonnegative") --玩法不可负分开关 + local btn_nonnegative = panel_play_set:GetChild("btn_nonnegative") --不可负分开关 + local btn_no_upper = panel_play_set:GetChild("btn_no_upper") --没有上限 + local btn_tuoguan = panel_play_set:GetChild("btn_tuoguan") --托管开关 + btn_tuoguan.selected = false + + local btn_BanDismiss = panel_play_set:GetChild("btn_BanDismiss") + local cb_tuoguan_time = panel_play_set:GetChild("comb_offline") --托管时间 + local cb_tuoguan_type = panel_play_set:GetChild("comb_result") --托管结算类型 + local btn_hidden = panel_play_set:GetChild("btn_hidden") --防作弊开关 + local btn_vip = panel_play_set:GetChild("btn_vip") --vip房间开关 + --根据hpType显示 + local game_data = mod.data.game_data + panel_play_set:GetController("game_type").selectedIndex = game_data and game_data.hpType or 0 + --体力值开关 + local ctr_switch = panel_play_set:GetController("hp_switch") + local group = DataManager.groups:get(self.group_id) + if group.type == 2 then + ctr_switch.selectedIndex = 1 + panel_play_set:GetController("type").selectedIndex = 1 + end + local hpData + + if self.play then + -- 如果有玩法信息,加载玩法的hpdata + if self.play.hpOnOff == 1 then + hpData = json.decode(self.play.hpData) + end + local config = json.decode(self.play.config) + ctr_switch.selectedIndex = self.play.hpOnOff + + btn_BanDismiss.selected = (config.isBanDismiss and config.isBanDismiss ~= 0) and true or false + btn_tuoguan.selected = (config.tuoguan and config.tuoguan ~= 0) and true or false + if btn_tuoguan.selected then + cb_tuoguan_time.value = config.tuoguan_active_timeIndex or 1 + cb_tuoguan_type.value = config.tuoguan_result_type + end + + if btn_hidden then + btn_hidden.selected = (config.isHidden and config.isHidden ~= 0) and true or false + end + if btn_vip then + btn_vip.selected = (config.isvip and config.isvip ~= 0) and true or false + end + + btn_nonnegative.selected = config.isNonnegative and config.isNonnegative == 1 + btn_no_upper.selected = config.hp_no_limit and config.hp_no_limit == 1 + end + local game = DataManager.SelfUser:getGameData(game_id) + ctr_show_nonnegative.selectedIndex = game.isNonnegative + if game.isNonnegative == 0 then + btn_nonnegative.selected = false + btn_no_upper.selected = false + else + btn_nonnegative.selected = true + end + + + local panel_fag = panel_play_set:GetChild("panel_fag") + -- 加入限制 + local btn_join_limit = panel_play_set:GetChild("btn_join_limit") + local tex_join_limit = panel_play_set:GetChild("tex_join_limit") + tex_join_limit.text = hpData and d2ad(hpData.limitInRoom) or 0 + btn_join_limit.onClick:Set(function() + self:__input_num(tex_join_limit, "limitInRoom") + end) + --机器人 + local btn_robot_room = panel_fag:GetChild("robot_room") + local tex_robot_room = panel_fag:GetChild("tex_robot_room") + tex_robot_room.text = hpData and (hpData.robot_room and (hpData.robot_room) or 0) or 0 + btn_robot_room.onClick:Set(function() + self:__input_num(tex_robot_room, "robot_room") + end) + + --抢庄限制 + -- local btn_bank_limit = panel_play_set:GetChild("btn_bank_limit") + --local tex_bank_limit = panel_play_set:GetChild("tex_bank_limit") + -- tex_bank_limit.text = hpData and hpData.limitloot and d2ad(hpData.limitloot) or 0 + -- btn_bank_limit.onClick:Set(function() + -- self:__input_num(tex_bank_limit,"limitloot") + -- end) + + -- 退出限制 + local btn_exit_limit = panel_play_set:GetChild("btn_exit_limit") + local tex_exit_limit = panel_play_set:GetChild("tex_exit_limit") + tex_exit_limit.text = hpData and hpData.limitPlay and d2ad(hpData.limitPlay) or 1 + btn_exit_limit.onClick:Set(function() + -- self:__input_num(tex_exit_limit, "limitPlay") + local gfiv = GroupNumberInputView.new(self._root_view, function(num) + if num == 0 then + ViewUtil.ErrorMsg(nil, -9, "不能输入0") + return + end + tex_exit_limit.text = num + end) + gfiv:Show() + end) + --体力值倍数 + local tex_times = panel_play_set:GetChild("tex_times") + if game_id ~= 41 then + tex_times.text = hpData and d2ad(hpData.times) or 1 + local btn_times_input = panel_play_set:GetChild("btn_times_input") + btn_times_input.onClick:Set(function() + self:__input_num(tex_times, "times", 3) + end) + else + tex_times.text = 1 + end + + local btn_sub = panel_play_set:GetChild("btn_sub") + btn_sub.onClick:Set(function() + local value = tonumber(tex_times.text) + if value > 1 then + value = value - 1 + tex_times.text = tostring(value) + end + end) + + local btn_add = panel_play_set:GetChild("btn_add") + btn_add.onClick:Set(function() + local value = tonumber(tex_times.text) + value = value + 1 + tex_times.text = tostring(value) + end) + + + --显示创建空房间 + local tex_times_room = panel_play_set:GetChild("tex_times_room") + + if hpData and hpData.tex_times_room then + tex_times_room.text = hpData.tex_times_room / 1000 + else + tex_times_room.text = 1 + end + + + local btn_sub_room = panel_play_set:GetChild("btn_sub_room") + btn_sub_room.onClick:Set(function() + local value = tonumber(tex_times_room.text) + if value > 1 then + value = value - 1 + tex_times_room.text = tostring(value) + end + end) + + local btn_add_room = panel_play_set:GetChild("btn_add_room") + btn_add_room.onClick:Set(function() + local value = tonumber(tex_times_room.text) + value = value + 1 + tex_times_room.text = tostring(value) + end) + + + -- 显示抽水列表 + if hpData and hpData.rewards_list then + self.rewards_data = hpData.rewards_list + else + local tem = {} + -- tem.limitPump = hpData and hpData.limitPump or 0 + -- tem.type = hpData and hpData.type or 1 + tem.pumpProportion = hpData and hpData.pumpProportion or 0 + tem.UpperLimit = hpData and hpData.UpperLimit or 0 + table.insert(self.rewards_data, tem) + end + self._type = hpData and hpData.type or 1 + self._limitPump = hpData and tonumber(hpData.limitPump) or 0 + self:UpdateRewards() + + -- 编辑类型,0是全显示,1是显示百分比,2是显示人头制, 3是全民推广 + local ctr_edit_type = panel_fag:GetController("edit_type") + local ctr_edit_value_type = panel_fag:GetController("edit_value_type") + if not self.play then + ctr_edit_type.selectedIndex = 0 + ctr_edit_value_type.selectedIndex = 0 + elseif hpData then + ctr_edit_type.selectedIndex = self.play.rewardType + ctr_edit_value_type.selectedIndex = self.play.rewardValueType or 1 + end + + local ctr_edit_type1 = panel_fag:GetController("edit_type1") + local ctr_edit_value_type1 = panel_fag:GetController("edit_value_type1") + if not self.play then + ctr_edit_type1.selectedIndex = 0 + ctr_edit_value_type1.selectedIndex = 0 + elseif hpData then + ctr_edit_type1.selectedIndex = self.play.xipai_rewardType + ctr_edit_value_type1.selectedIndex = self.play.xipai_rewardValueType or 1 + end + + local ctr_rewards1 = panel_fag:GetController("rewards1") + ctr_rewards1.selectedIndex = 2 + local ctr_rewards_value1 = panel_fag:GetController("rewards_value1") + -- 奖励类型:0百分比 1人头制 2全民推广 + if self.play then + ctr_rewards1.selectedIndex = self.play.xipai_rewardType - 1 + ctr_rewards_value1.selectedIndex = (self.play.xipai_rewardValueType or 1) - 1 + end + + local ctr_rewards2 = panel_fag:GetController("rewards2") + ctr_rewards2.selectedIndex = 2 + local ctr_rewards_value2 = panel_fag:GetController("rewards_value2") + -- 奖励类型:0百分比 1人头制 2全民推广 + if self.play then + -- ctr_rewards1.selectedIndex = self.play.xipai_rewardType - 1 + ctr_rewards_value2.selectedIndex = (self.play.anchou_rewardValueType or 1) - 1 + end + + + + local base_pump = 0 + if hpData ~= nil and hpData.basePump ~= nil then + base_pump = d2ad(hpData.basePump) + end + local tex_base_pump = panel_fag:GetChild("tex_base_pump") + tex_base_pump.text = "" .. base_pump + + local btn_base_pump = panel_fag:GetChild("btn_base_pump") + btn_base_pump.onClick:Set(function() + self:__input_num(tex_base_pump, "basePump", 3) + end) + + -- panel_fag:GetController("alliance").selectedIndex = group.type == 2 and 1 or 0 + panel_fag:GetController("alliance").selectedIndex = 0 + local ctr_rewards = panel_fag:GetController("rewards") + local ctr_rewards_value = panel_fag:GetController("rewards_value") + -- 奖励类型:0百分比 1人头制 2全民推广 + if self.play then + ctr_rewards.selectedIndex = self.play.rewardType - 1 + ctr_rewards_value.selectedIndex = (self.play.rewardValueType or 1) - 1 + end + + -- 点击确定按钮 更新玩法数据 + local btn_ok = self._view:GetChild("btn_ok") + local _data = mod.data:SelectedConfigData() + _data.game_id = game_id + _data.isNonnegative = btn_nonnegative.selected and 1 or 0 + _data.hp_no_limit = (btn_nonnegative.selected and btn_no_upper.selected) and 1 or 0 + _data.tuoguan = btn_tuoguan.selected + + _data.tuoguan_active_time = _data.tuoguan and tuoguanTimeList[(tonumber(cb_tuoguan_time.value))] or 0 + _data.tuoguan_active_timeIndex = tonumber(cb_tuoguan_time.value) + _data.tuoguan_result_type = _data.tuoguan and tonumber(cb_tuoguan_type.value) or 0 + if btn_BanDismiss.selected then + _data.isBanDismiss = 1 + end + + if btn_hidden then + _data.isHidden = btn_hidden.selected and 1 or 0 + else + _data.isHidden = 0 + end + + if btn_vip then + _data.isvip = btn_vip.selected and 1 or 0 + else + _data.isvip = 0 + end + + + local hpType = mod.data.game_data.hpType + self.hpData.limitInRoom = ad2d(tonumber(panel_play_set:GetChild("tex_join_limit").text)) + self.hpData.limitPlay = ad2d(tonumber(panel_play_set:GetChild("tex_exit_limit").text)) + self.hpData.limitloot = 0 -- ad2d(tonumber(panel_play_set:GetChild("tex_bank_limit").text)) + self.hpData.robot_room = (tonumber(panel_fag:GetChild("tex_robot_room").text)) + self.hpData.type = self._type + self.hpData.limitPump = self._limitPump + local hpOnOff = ctr_switch.selectedIndex + if game_id == 41 then + if self.hpData.limitloot < ad2d(_data.up_bank) then + ViewUtil.ErrorMsg(self._root_view, -9, "抢庄限制必须大于等于" .. _data.up_bank) + return + end + end + if hpType > 1 and hpOnOff == 1 then + if self.hpData.limitInRoom < self.hpData.limitPlay then + ViewUtil.ErrorMsg(self._root_view, -9, "进入限制必须大于等于退出限制") + return + end + if self.hpData.limitPlay == 0 then + ViewUtil.ErrorMsg(self._root_view, -9, "退出房间限制不能为0") + return + end + end + local times = tonumber(tex_times.text) + self.hpData.times = ad2d(tonumber(times)) + + local tex_times_room = tonumber(tex_times_room.text) + self.hpData.tex_times_room = ad2d(tonumber(tex_times_room)) + + + local base_pump = tonumber(tex_base_pump.text) + self.hpData.basePump = ad2d(tonumber(base_pump)) + + self.hpData.rewards_list = {} + local lst_rewards = panel_fag:GetChild("lst_rewards") + for i = 1, lst_rewards.numItems do + local r_item = lst_rewards:GetChildAt(i - 1) + local tem = {} + -- 大赢家 + -- self.hpData.limitPump = tonumber(cb_type.value) + -- tem.limitPump = tonumber(r_item:GetChild("cb_type").value) + -- 抽水次数 固定抽水要发小数 + local cb_method = r_item:GetChild("cb_method") + local proportion = string.gsub( + string.gsub(r_item:GetChild("cb_proportion" .. cb_method.value).title, "抽", ""), "次", "") + if cb_method.value == "1" then proportion = ad2d(proportion) end + -- 抽水分数 + -- self.hpData.pumpProportion = tonumber(proportion) + tem.pumpProportion = tonumber(proportion) + if tonumber(cb_method.value) == 1 then + local v = string.gsub(r_item:GetChild("cb_min").title, "分", "") + -- self.hpData.UpperLimit = ad2d(tonumber(v)) + tem.UpperLimit = ad2d(tonumber(v)) + + local vsend = string.gsub(r_item:GetChild("cb_min_send").title, "分", "") + tem.UpperLimitReward = ad2d(tonumber(vsend)) + else + local v = string.gsub(r_item:GetChild("cb_max").title, "分", "") + -- self.hpData.UpperLimit = ad2d(tonumber(v)) + tem.UpperLimit = ad2d(tonumber(v)) + end + -- tem.type = cb_method.value + table.insert(self.hpData.rewards_list, tem) + end + + self.hpData.rewards_type = ctr_rewards.selectedIndex + 1 + self.hpData.rewardValueType = ctr_rewards_value.selectedIndex + 1 + + self.hpData.xipai_rewardType = ctr_rewards1.selectedIndex + 1 + self.hpData.xipai_rewardValueType = ctr_rewards_value1.selectedIndex + 1 + + self.hpData.anchou_rewardType = ctr_rewards2.selectedIndex + 1 + self.hpData.anchou_rewardValueType = ctr_rewards_value2.selectedIndex + 1 + + + if self.hpData.rewardValueType == 1 then + self.hpData.rewards_val = 100 + else + self.hpData.rewards_val = ad2d(10000) + end + + if self.hpData.xipai_rewardValueType == 1 then + self.hpData.xipai_rewards_val = 100 + else + self.hpData.xipai_rewards_val = ad2d(10000) + end + + + if self.hpData.anchou_rewardValueType == 1 then + self.hpData.anchou_rewards_val = 100 + else + self.hpData.anchou_rewards_val = ad2d(10000) + end + + + local tex_name = self._view:GetChild("tex_name") + local name = tex_name.text + -- print("jefe:") + pt(self.hpData) + + local fgCtr = ControllerManager.GetController(NewGroupController) + ViewUtil.ShowModalWait(self._root_view) + if not self.play then + -- 新增玩法 + fgCtr:FG_AddPlay(self.group_id, game_id, _data, name, self.hpData, hpOnOff, group.type, self.table_color, + function(res) + if self._is_destroy then + return + end + ViewUtil.CloseModalWait() + ---- print("======新增玩法=============") + --pt(res) + if res.ReturnCode == 0 then + local play = {} + play.name = name + play.deskId = self.table_color + play.game_name = mod.data.game_data.name + play.gameId = game_id + play.hpOnOff = hpOnOff + play.hpData = json.encode(self.hpData) + play.id = res.Data.pid + play.xipai_rewards_val = self.hpData.xipairewards_val + play.anchou_rewards_val = self.hpData.anchou_rewards_val + play.reward = self.hpData.rewards_val + play.rewardType = self.hpData.rewards_type + play.rewardValueType = self.hpData.rewardValueType + play.xipai_rewardType = self.hpData.xipai_rewardType + play.anchou_rewardType = 3 + play.xipai_rewardValueType = self.hpData.xipai_rewardValueType + play.anchou_rewardValueType = 1 + _data.maxPlayers = res.Data.maxPlayers + play.config = json.encode(_data) + play.hp_times = self.hpData.times + play.maxPlayers = _data.maxPlayers + play.roomNum = self.hpData.tex_times_room / 1000 + play.maxRound = res.Data.maxRound + ViewUtil.ShowBannerOnScreenCenter("添加玩法成功") + self.callback(play) + self:Destroy() + else + ViewUtil.ErrorTip(res.ReturnCode, "添加玩法失败!") + end + end) + else + -- 修改玩法 + fgCtr:FG_UpdatePlay(self.group_id, game_id, _data, name, self.hpData, hpOnOff, self.play.id, group.type, + self.table_color, function(res) + if self._is_destroy then + return + end + ViewUtil.CloseModalWait() + ---- print("======修改玩法=============") + --pt(res) + if res.ReturnCode == 0 then + local play = {} + play.name = name + play.deskId = self.table_color + play.game_name = mod.data.game_data.name + play.gameId = game_id + play.id = self.play.id + play.hpOnOff = hpOnOff + play.hpData = json.encode(self.hpData) + play.xipai_rewards_val = self.hpData.xipairewards_val + play.anchou_rewards_val = self.hpData.anchou_rewards_val + play.reward = self.hpData.rewards_val + play.rewardType = self.hpData.rewards_type + play.rewardValueType = self.hpData.rewardValueType + play.xipai_rewardType = self.hpData.xipai_rewardType + play.anchou_rewardType = 3 + play.xipai_rewardValueType = self.hpData.xipai_rewardValueType + play.anchou_rewardValueType = 1 + _data.maxPlayers = res.Data.maxPlayers + play.config = json.encode(_data) + play.hp_times = self.hpData.times + play.maxPlayers = _data.maxPlayers + play.roomNum = self.hpData.tex_times_room / 1000 + play.maxRound = res.Data.maxRound + self.callback(play) + self:Destroy() + else + ViewUtil.ErrorTip(res.ReturnCode, "修改玩法失败!") + end + end) + end +end + +function M:UpdateRewards() + local lst_rewards = self._view:GetChild("panel_play_set"):GetChild("panel_fag"):GetChild("lst_rewards") + lst_rewards:RemoveChildrenToPool() + for i = 1, #self.rewards_data do + local item = lst_rewards:AddItemFromPool() + self:OnRenderItem(i, item) + end + lst_rewards.height = 120 * #self.rewards_data +end + +function M:OnRenderItem(index, obj) + local data = self.rewards_data[index] + -- 抽水方法,固定、浮动 + local cb_method = obj:GetChild("cb_method") + cb_method.value = tostring(self._type) + cb_method.onChanged:Set(function() + local tem = membe_clone(self.rewards_data[1]) + tem.pumpProportion = 0 + self._type = tonumber(cb_method.value) + self.rewards_data = {} + self.rewards_data[1] = tem + self:UpdateRewards() + end) + --大赢家 + local tem = obj:GetController("c1").selectedIndex + for i = 1, 2 do + local cb_type = obj:GetChild("cb_type" .. i) + if self._limitPump <= 4 - tem then + cb_type.value = tostring(self._limitPump) + else + self._limitPump = tonumber(cb_type.value) + end + cb_type.onChanged:Set(function() + local limitPump = cb_type.value + self._limitPump = tonumber(limitPump) + self:UpdateRewards() + end) + end + -- hptype控制器,根据不同的hptype显示 + local ctr_type = obj:GetController("type") + ctr_type.selectedIndex = self.gl_view:GetModeData().data.game_data.hpType + self._type = tonumber(cb_method.value) + --抽水次数 + local val = data.pumpProportion + if cb_method.value ~= tostring(self._type) then + val = 0 + elseif cb_method.value == "1" then + val = d2ad(val) + end + local cb_proportion1 = obj:GetChild("cb_proportion1") + local cb_proportion2 = obj:GetChild("cb_proportion2") + obj:GetChild("cb_proportion" .. cb_method.value).title = "抽" .. val .. "次" + cb_proportion1.onChanged:Set(function() + data.pumpProportion = ad2d(string.gsub(string.gsub(cb_proportion1.title, "抽", ""), "次", "")) + end) + cb_proportion2.onChanged:Set(function() + local v = string.gsub(string.gsub(cb_proportion2.title, "抽", ""), "次", "") + data.pumpProportion = tonumber(v) + end) + --抽水上限 + local cb_max = obj:GetChild("cb_max") + --抽水门槛 + local cb_min = obj:GetChild("cb_min") + local cb_min_send = obj:GetChild("cb_min_send") + local UpperLimit = d2ad(data.UpperLimit) + local UpperLimitReward = d2ad(data.UpperLimitReward or 0) + if tonumber(cb_method.value) == 1 then + cb_min.title = UpperLimit .. "分" or "0分" + cb_min_send.title = UpperLimitReward .. "分" or "0分" + if UpperLimitReward == 0 then + obj:GetController("give_owner").selectedIndex = 0 + else + obj:GetController("give_owner").selectedIndex = 1 + end + else + cb_max.value = UpperLimit .. "分" + self:SetIndex(cb_max, d2ad(data.UpperLimit)) + end + + obj:GetController("give_owner").onChanged:Add(function() + if obj:GetController("give_owner").selectedIndex == 0 then + data.UpperLimitReward = 0 + self:UpdateRewards() + end + end) + + if cb_max.selectedIndex == -1 then + cb_max.selectedIndex = 0 + end + if cb_min.selectedIndex == -1 then + cb_min.selectedIndex = 0 + end + + if cb_min_send.selectedIndex == -1 then + cb_min_send.selectedIndex = 0 + end + + -- 显示备注 + local str_min_tip, str_max_tip + if index == 1 then + local tem = "" + local next_data = self.rewards_data[index + 1] + if next_data then + tem = string.format("小于%s", d2ad(next_data.UpperLimit)) + end + local tem1 = "" + if UpperLimitReward ~= 0 then + tem1 = string.format(",每个玩家赠送盟主%s分", UpperLimitReward) + end + str_min_tip = string.format("(低于%s分不抽水%s)", UpperLimit, tem1) + -- str_max_tip = string.format("(低于%s按此设置抽水)", UpperLimit) + elseif index == #self.rewards_data then + str_min_tip = string.format("(大于等于%s按此设置抽水)", UpperLimit) + -- str_max_tip = string.format("(大于等于%s,小于%s按此设置抽水)", last_upper, UpperLimit) + else + local next_upper = d2ad(self.rewards_data[index + 1].UpperLimit) + str_min_tip = string.format("(大于等于%s,小于%s按此设置抽水)", UpperLimit, next_upper) + -- str_max_tip = string.format("(大于等于%s,小于%s按此设置抽水)", last_upper, UpperLimit) + end + obj:GetChild("tex_min_tip").text = str_min_tip + -- obj:GetChild("tex_max_tip").text = str_max_tip + + + local input_limit = 1000 + local btn_input = obj:GetChild("btn_input") + btn_input.onClick:Set(function() + local gfiv = GroupNumberInputView.new(self._root_view, function(num) + if num > input_limit then + ViewUtil.ErrorMsg(self._root_view, -9, "输入最大不能超过" .. input_limit) + return + end + cb_proportion1.title = "抽" .. num .. "次" + data.pumpProportion = ad2d(num) + end, 3) + gfiv:Show() + end) + + local input_limit2 = 1000 + local min_v, max_v = 0, input_limit2 + 1 + if index > 1 then + local last_data = self.rewards_data[index - 1] + min_v = d2ad(last_data.UpperLimit) + end + if index < #self.rewards_data then + local next_data = self.rewards_data[index + 1] + max_v = d2ad(next_data.UpperLimit) + end + local btn_input2 = obj:GetChild("btn_input2") + btn_input2.onClick:Set(function() + local gfiv = GroupNumberInputView.new(self._root_view, function(num) + if num > input_limit2 then + ViewUtil.ErrorMsg(nil, -9, "输入值不能超过" .. input_limit2) + return + elseif num >= max_v then + ViewUtil.ErrorMsg(nil, -9, "输入值必须小于" .. max_v) + return + elseif num <= min_v then + ViewUtil.ErrorMsg(nil, -9, "输入值必须大于" .. min_v) + return + end + -- cb_min.title = num .. "分" + data.UpperLimit = ad2d(num) + self:UpdateRewards() + end, 3) + gfiv:Show() + end) + + local btn_input2_send = obj:GetChild("btn_input2_send") + btn_input2_send.onClick:Set(function() + local gfiv = GroupNumberInputView.new(self._root_view, function(num) + data.UpperLimitReward = ad2d(num) + self:UpdateRewards() + end, 3) + gfiv:Show() + end) + cb_min.onChanged:Set(function() + local tem = string.gsub(cb_min.title, "分", "") + local tem = tonumber(tem) + if tem > input_limit2 then + ViewUtil.ErrorMsg(nil, -9, "输入值不能超过" .. input_limit2) + return + elseif tem >= max_v then + cb_min.title = d2ad(data.UpperLimit) .. "分" + ViewUtil.ErrorMsg(nil, -9, "输入值必须小于" .. max_v) + return + elseif tem <= min_v then + cb_min.title = d2ad(data.UpperLimit) .. "分" + ViewUtil.ErrorMsg(nil, -9, "输入值必须大于" .. min_v) + return + end + data.UpperLimit = ad2d(string.gsub(cb_min.title, "分", "")) + self:UpdateRewards() + end) + + cb_min_send.onChanged:Set(function() + local tem = string.gsub(cb_min_send.title, "分", "") + local tem = tonumber(tem) + + data.UpperLimitReward = ad2d(string.gsub(cb_min_send.title, "分", "")) + self:UpdateRewards() + end) + + cb_max.onChanged:Set(function() + local tem = string.gsub(cb_max.title, "分", "") + local tem = tonumber(tem) + if tem > max_v then + self:SetIndex(cb_max, d2ad(data.UpperLimit)) + ViewUtil.ErrorMsg(nil, -9, "输入值必须小于" .. max_v) + return + -- elseif tem <= min_v then + -- self:SetIndex(cb_max, d2ad(data.UpperLimit)) + -- ViewUtil.ErrorMsg(nil,-9,"输入值必须大于" .. min_v) + -- return + end + data.UpperLimit = ad2d(tem) + self:UpdateRewards() + end) + + obj:GetController("first").selectedIndex = self._type == 1 and #self.rewards_data ~= 1 and 1 or 0 + obj:GetController("last").selectedIndex = self._type == 1 and index == #self.rewards_data and 1 or 0 + local btn_add = obj:GetChild("btn_add") + btn_add.onClick:Set(function() + -- 如果UpperLimit达到最大值,无法再增加 + if (cb_method.value == "1" and data.UpperLimit >= ad2d(input_limit2)) or (cb_method.value == "2" and cb_max.selectedIndex == cb_max.values.Length - 1) then + ViewUtil.ErrorTip(nil, "已达到上限,无法再增加") + return + end + local ul = cb_method.value == "1" and data.UpperLimit + 10 or ad2d(cb_max.values[cb_max.selectedIndex + 1]) + local tem = { type = data.type, pumpProportion = data.pumpProportion, UpperLimit = ul } + table.insert(self.rewards_data, tem) + self:UpdateRewards() + end) + local btn_remove = obj:GetChild("btn_remove") + btn_remove.onClick:Set(function() + local msg_tip = MsgWindow.new(self._root_view, "确定删除该项吗?", MsgWindow.MsgMode.OkAndCancel) + msg_tip.onOk:Add(function() + table.remove(self.rewards_data, index) + self:UpdateRewards() + end) + msg_tip:Show() + end) +end + +function M:SetIndex(cb, value) + local str = tostring(value) + for i = 1, cb.values.Length do + if cb.values[i - 1] == str then + cb.selectedIndex = i - 1 + return + end + end + cb.selectedIndex = 0 +end + +function M:__input_num(tex, filed, itype) + itype = itype or 0 + local gfiv = GroupNumberInputView.new(self._root_view, function(num) + tex.text = num + if filed == "robot_room" then + --printlog("cccccccccccccccc ",num) + self.hpData[filed] = (num) + else + self.hpData[filed] = ad2d(num) + end + end, itype) + gfiv:Show() +end + +function M:Destroy() + BaseWindow.Destroy(self) + self.gl_view:Destroy() +end + +return M