小局结算分添加名称显示
parent
55783d5fa7
commit
e08a22afdc
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@ -112,19 +112,20 @@ function M:InitView(url, isHideIpAdds)
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self:FillRoomConfig(roominfo_panel1, _room)
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-- 显示玩家距离
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self.btn_distance = self._view:GetChild('btn_distance')
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-- self.btn_distance = self._view:GetChild('btn_distance')
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--self.btn_distance.displayObject.gameObject:SetActive(false)
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if self.btn_distance then
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self.btn_distance.onClick:Add(function()
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if self._room.self_player.seat == 0 then
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return
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end
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self.distance_view = PlayerDistanceView.new(false, self._gps_style, function(v)
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self:continue_game(v)
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end)
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self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and
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self._state.selectedIndex < 3 and 1 or 0
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self.distance_view:Show()
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-- ------lingmeng-----暂时去除gps位置判定
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-- self.distance_view = PlayerDistanceView.new(false, self._gps_style, function(v)
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-- self:continue_game(v)
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-- end)
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-- self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and
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-- self._state.selectedIndex < 3 and 1 or 0
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-- self.distance_view:Show()
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end)
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end
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@ -781,15 +782,16 @@ function M:OnPlayerEnter(...)
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if self._room.self_player.seat == 0 then
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return
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end
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if self.distance_view then
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self.distance_view:Destroy()
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end
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self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v)
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self:continue_game(v)
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end)
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self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and
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self._state.selectedIndex < 3 and 1 or 0
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self.distance_view:Show()
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-- ------lingmeng-----暂时去除gps位置判定
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-- if self.distance_view then
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-- self.distance_view:Destroy()
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-- end
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-- self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v)
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-- self:continue_game(v)
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-- end)
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-- self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and
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-- self._state.selectedIndex < 3 and 1 or 0
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-- self.distance_view:Show()
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if self.btn_distance then
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self.btn_distance:GetController("state").selectedIndex = 1
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end
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@ -1118,13 +1120,14 @@ function M:Show()
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if self._room.self_player.seat == 0 then
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return
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end
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self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v)
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self:continue_game(v)
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end)
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self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and
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self._state.selectedIndex < 3 and 1 or 0
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self.distance_view:Show()
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self.btn_distance:GetController("state").selectedIndex = 1
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-- ------lingmeng-----暂时去除gps位置判定
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-- self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v)
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-- self:continue_game(v)
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-- end)
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-- self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and
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-- self._state.selectedIndex < 3 and 1 or 0
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-- self.distance_view:Show()
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-- self.btn_distance:GetController("state").selectedIndex = 1
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end
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end
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@ -116,20 +116,20 @@ function M:fillResult0(room, peopleNum, result)
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for j = 1, fzInfoNum do
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if fzCardInfo[j].type == FZType.Peng then
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local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3")
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local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
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for l = 1, 3 do
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local card = item:GetChild(string.format("Btn_Card%d", l))
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card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].card)
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end
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elseif fzCardInfo[j].type == FZType.Chi then
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local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_3")
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local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_3")
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for l = 1, 3 do
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local card = item:GetChild(string.format("Btn_Card%d", l))
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card.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), fzCardInfo[j].opcard
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[l])
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end
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elseif fzCardInfo[j].type == FZType.Gang or fzCardInfo[j].type == FZType.Gang_An or fzCardInfo[j].type == FZType.Gang_Peng then
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local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_FZ_4")
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local item = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_Clearing_FZ_4")
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for l = 1, 4 do
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local card = item:GetChild(string.format("Btn_Card%d", l))
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if fzCardInfo[j].type == FZType.Gang_An and j == 4 then
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@ -913,8 +913,12 @@ end
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function M:UpdateCardBox(seat)
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local index = seat
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if self._room.room_config.people_num == 2 then
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self._ctr_cardbox.selectedIndex = index
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else
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self._ctr_cardbox.selectedIndex = index - 1
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end
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end
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-----------------------------------------------------------
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@ -60,7 +60,7 @@ function M:UpdateHandCard(getcard, mp)
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print("====================================UpdateHandCard3")
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local card_list = DataManager.CurrenRoom.self_player.card_list
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self:ShowHuTip(card_list)
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-- self:ShowHuTip(card_list)
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if getcard then
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self._out_card = true
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local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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@ -133,7 +133,7 @@ function M:__OnClickHandCard(context)
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end
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if self._out_card then
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self:ShowHuTip(card_list)
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-- self:ShowHuTip(card_list)
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end
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-- 标记出牌
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@ -155,7 +155,7 @@ end
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function M:__OnDragStart(card)
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local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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list_remove(card_list, card)
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self:ShowHuTip(card_list)
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-- self:ShowHuTip(card_list)
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end
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function M:__OnDragEnd(context)
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@ -1,196 +1,101 @@
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local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local CardCheck = import(".CardCheck")
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AreaOderType = {
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left_right = 'left_right',
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right_left = 'right_left',
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up_down = 'up_down',
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down_up = 'down_up'
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}
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local M = {}
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--
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local PlayerCardInfoView = {
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_view = nil,
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_mainView = nil,
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_mask_liangpai = nil,
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_mask_data = nil,
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_area_handcard_list = nil,
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_src_fz_list = nil,
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_current_card_type = -1
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}
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local M = PlayerCardInfoView
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--- Create a new PlayerCardInfoView
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function M.new(view, mainView)
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setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
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setmetatable(M, { __index = MJPlayerSelfCardInfoView })
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local self = setmetatable({}, { __index = M })
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self.class = "PlayerSelfCardInfoView"
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local self = {}
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setmetatable(self, { __index = M })
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self._view = view
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self._mainView = mainView
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self:init()
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return self
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end
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function M:ShowHuTip(card_list)
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printlog("ShowHuTip")
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local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
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DataManager.CurrenRoom.room_config.Laizi)
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pt(tingList)
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if #tingList > 0 then
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if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
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for i = 1, #DataManager.CurrenRoom.laiziInfo do
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if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
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table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
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function M:init()
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local view = self._view
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local _area_mask = view:GetChild('area_mask')
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local mask = _area_mask.text
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self._mask_data = json.decode(mask)
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self._area_handcard_list = view:GetChild('area_handcard_list')
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self._area_fz_list = view:GetChild('area_fz_list')
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self._area_outcard_list = view:GetChild('area_outcard_list')
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self._src_fz_list =
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Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
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local c3d = self._view:GetController('3d')
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if c3d ~= nil then
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c3d.selectedIndex = 1
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end
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end
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end
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end
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self._mainView._hu_tip:FillData(tingList)
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self._src_fz_list_3d =
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Vector4(self._area_fz_list.x, self._area_fz_list.y, self._area_fz_list.width, self._area_fz_list.height)
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local c3d = self._view:GetController('3d')
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if c3d ~= nil then
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c3d.selectedIndex = 0
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end
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function M:UpdateHandCard(getcard, mp)
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print("====================================UpdateHandCard1", mp)
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MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
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local _carViewList = self._carViewList
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self._mask_liangpai = view:GetChild('mask_liangpai')
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if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
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for i = 1, #self._carViewList do
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local obj = self._carViewList[i]
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if obj and obj.card then
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if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
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if obj.card.GetController then
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if obj.card:GetController("laizi") then
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obj.card:GetController("laizi").selectedIndex = 1
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local _gamectr = ControllerManager.GetController(GameController)
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if _gamectr then
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_gamectr:AddEventListener(GameEvent.MJModifySzie, handler(self, self.SetMJSize))
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end
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end
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function M:SetMJSize(zS)
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local tempSzieConfig = {}
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tempSzieConfig.size = zS
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local filename = 'mjsize' .. DataManager.SelfUser.account_id
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Utils.SaveLocalFile(filename, json.encode(tempSzieConfig))
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--ControllerManager.OnConnect(SocketCode.TimeoutDisconnect)
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ViewManager.refreshGameView()
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end
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function M:SetPlayer(p)
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self._player = p
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end
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function M:FillData(begin)
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if (begin) then
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for i = 1, #self._player.fz_list do
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self:UpdateFzList(self._player.fz_list[i], -1)
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end
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self:UpdateOutCardList()
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else
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self._current_card_type = DataManager.CurrenRoom.card_type
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if self._current_card_type == 2 then
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local c3d = self._view:GetController('3d')
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if c3d ~= nil then
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c3d.selectedIndex = 1
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end
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else
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if obj.card.GetController then
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if obj.card:GetController("laizi") then
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obj.card:GetController("laizi").selectedIndex = 0
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end
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end
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local c3d = self._view:GetController('3d')
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if c3d ~= nil then
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c3d.selectedIndex = 0
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end
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end
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end
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end
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print("====================================UpdateHandCard3")
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local card_list = DataManager.CurrenRoom.self_player.card_list
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-- self:ShowHuTip(card_list)
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if getcard then
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self._out_card = true
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local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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-- 记录需要标记听牌提示的牌
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local lst_mark = {}
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local total_num = 0
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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local card = self:GetCard(btn)
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list_remove(card_list, card)
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local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
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DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
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if #tingList > 0 then
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local count = 0
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for j = 1, #tingList do
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count = count + self._mainView:CountCardLeftNum(tingList[j])
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end
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local tem = {}
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tem.item = btn
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tem.count = count
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total_num = total_num + count
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table.insert(lst_mark, tem)
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end
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table.insert(card_list, card)
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end
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table.sort(lst_mark, function(a, b)
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return a.count > b.count
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end)
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-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
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local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
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for i = 1, #lst_mark do
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local tem = lst_mark[i]
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if all_same or tem.count < lst_mark[1].count then
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tem.item:GetController("mark_ting").selectedIndex = 1
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else
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tem.item:GetController("mark_ting").selectedIndex = 2
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end
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end
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else
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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if btn:GetController("mark_ting").selectedIndex ~= 0 then
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btn:GetController("mark_ting").selectedIndex = 0
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end
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end
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self._out_card = false
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end
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end
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function M:__OnClickHandCard(context)
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-- print("==========================__OnClickHandCard")
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local button = context.sender
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local _carViewList = self._carViewList
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local refresh = true
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local card_list = {}
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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local card = self:GetCard(btn)
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if btn ~= button and btn.selected == true then
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if button.data.card_item == card then
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refresh = false
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else
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self._mainView:markOutCards(false, card)
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end
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btn.selected = false
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end
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if not btn.selected then
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table.insert(card_list, card)
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end
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end
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if self._out_card then
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-- self:ShowHuTip(card_list)
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end
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-- 标记出牌
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if refresh then
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if button.selected then
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self._mainView:markOutCards(true, button.data.card_item)
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else
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self._mainView:markOutCards(false, button.data.card_item)
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end
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end
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local _room = DataManager.CurrenRoom
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if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
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local card = button.data
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self._mainView:OutCard(card.card_item)
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end
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end
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function M:__OnDragStart(card)
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local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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list_remove(card_list, card)
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-- self:ShowHuTip(card_list)
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end
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function M:__OnDragEnd(context)
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if self.outcard_button then
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self.outcard_button:Dispose()
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self.outcard_button = nil
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end
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local button = context.sender
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--button:RemoveFromParent()
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local card = button.data
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local _room = DataManager.CurrenRoom
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-- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
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if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
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self._mainView:OutCard(card.card_item)
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button.touchable = false
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self.outcard_button = button
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else
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self._area_handcard_list:AddChildAt(button, card.index)
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button:TweenMove(card.old_postion, 0.2)
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end
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end
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function M:CheckPlayerOnlineState()
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local room = DataManager.CurrenRoom
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for i = 1, #room.player_list do
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if room.player_list[i].line_state == 0 then
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return false
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end
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end
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return true
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end
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function M:Clear(bskip)
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function M:Clear()
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--self._ctr_state.selectedIndex = 0
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self._area_fz_list.x = self._src_fz_list.x
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self._area_fz_list.y = self._src_fz_list.y
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@ -200,14 +105,526 @@ function M:Clear(bskip)
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self._area_fz_list:RemoveChildren(0, -1, true)
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self._area_handcard_list:RemoveChildren(0, -1, true)
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self._area_outcard_list:RemoveChildren(0, -1, true)
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if bskip == nil or bskip == false then
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self._mask_liangpai:RemoveChildren(0, -1, true)
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end
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for i = 1, #self._carViewList do
|
||||
self._carViewList[i].card:Dispose()
|
||||
-- 获取麻将资源前缀
|
||||
function M:GetPrefix()
|
||||
-- local card_type = DataManager.CurrenRoom.card_type
|
||||
-- local prefix = card_type == 1 and "a" or ""
|
||||
-- return prefix
|
||||
return get_majiang_prefix(DataManager.CurrenRoom.game_id)
|
||||
end
|
||||
|
||||
function M:fillCard(obj, pos_str, card, use3d)
|
||||
if DataManager.CurrenRoom.jing and card == DataManager.CurrenRoom.jing and obj:GetController('jing') then
|
||||
obj:GetController('jing').selectedIndex = 1
|
||||
end
|
||||
if self._current_card_type == 2 and (use3d == nil or use3d == true) then
|
||||
obj.icon = 'ui://MajiangCard3d/' .. 'b' .. pos_str .. card
|
||||
else
|
||||
obj.icon = 'ui://Main_Majiang/' .. self:GetPrefix() .. pos_str .. card
|
||||
end
|
||||
end
|
||||
|
||||
function M:getBackCard(card)
|
||||
return 'ui://Main_Majiang/' .. card
|
||||
end
|
||||
|
||||
function M:GetCard(btn)
|
||||
local pic_name = split(btn.icon, '/')[4]
|
||||
local lst = string.split(pic_name, '_')
|
||||
return tonumber(lst[2] or 0)
|
||||
end
|
||||
|
||||
function M:UpdateHandCard(getcard, mp)
|
||||
print("====================================UpdateHandCard4")
|
||||
|
||||
getcard = getcard or false
|
||||
mp = mp or false
|
||||
local handcard_list = self._mask_data['handcard_list']
|
||||
local oder = handcard_list['oder']
|
||||
local _player = self._player
|
||||
-- -- print(vardump(self._player))
|
||||
|
||||
self._area_handcard_list:RemoveChildren(0, -1, true)
|
||||
-- -- print(vardump(_player.card_list))
|
||||
if (not mp) then
|
||||
local comp_back = handcard_list['comp_back']
|
||||
if self._current_card_type == 2 then
|
||||
comp_back = comp_back .. '_3d'
|
||||
end
|
||||
|
||||
for i = 0, _player.hand_left_count - 1 do
|
||||
local obj = UIPackage.CreateObjectFromURL(self:getBackCard(comp_back))
|
||||
local _room = DataManager.CurrenRoom
|
||||
local people_num = _room.room_config.people_num
|
||||
local pos = ViewUtil.GetPos(_room.self_player.seat, _player.seat, people_num)
|
||||
local gap = (pos == 3 and people_num == 4 or pos == 2 and people_num == 2) and 15 or 45
|
||||
local offset = getcard and (i == _player.hand_left_count - 1 and gap or 0)
|
||||
-- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0)
|
||||
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
|
||||
|
||||
--改变左右两边的手牌的x值
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
obj.x = i * -7.0
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up) then
|
||||
self._area_handcard_list:AddChildAt(obj, 0)
|
||||
else
|
||||
self._area_handcard_list:AddChild(obj)
|
||||
end
|
||||
end
|
||||
else
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local comp = handcard_list['comp']
|
||||
local card = outcard_list['card']
|
||||
---- print("comp"..comp)
|
||||
-- -- print(vardump(_player.card_list))
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
end
|
||||
|
||||
for i = 0, #_player.card_list - 1 do
|
||||
local obj = UIPackage.CreateObject('Main_Majiang', comp)
|
||||
|
||||
self:fillCard(obj, card, _player.card_list[i + 1])
|
||||
-- obj.icon = UIPackage.GetItemURL("Main_Majiang", card .. _player.card_list[i+1])
|
||||
|
||||
local offset = getcard and (i == _player.hand_left_count - 1 and 0 or 0)
|
||||
|
||||
ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
|
||||
|
||||
--改变左右两边的手牌的x值
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
obj.x = i * -7
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up) then
|
||||
self._area_handcard_list:AddChildAt(obj, 0)
|
||||
else
|
||||
self._area_handcard_list:AddChild(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 获取麻将图片资源位置,可以在扩展中复写
|
||||
function M:GetCardPicPack()
|
||||
-- if DataManager.CurrenRoom.card_type == 2 then
|
||||
-- return "MajiangCard3d"
|
||||
-- else
|
||||
return 'Main_Majiang'
|
||||
-- end
|
||||
end
|
||||
|
||||
function M:adjust3dOutPut(obj, area, oder, num, index)
|
||||
if index >= num then
|
||||
local row = 1 + math.floor(((index - num) / (num + 2)))
|
||||
local col = ((index - num) % (num + 2))
|
||||
|
||||
if oder == AreaOderType.left_right then
|
||||
obj.x = obj.x + math.floor((area.width - obj.width * (num + 2)) / 2)
|
||||
elseif oder == AreaOderType.right_left then
|
||||
obj.x = obj.x - math.floor((area.width - obj.width * (num + 2)) / 2)
|
||||
elseif oder == AreaOderType.up_down then
|
||||
obj.y = obj.y + math.floor((area.height - obj.height * (num + 2)) / 2)
|
||||
obj.x = obj.x - col * 7 + 7 * (row + 1)
|
||||
elseif oder == AreaOderType.down_up then
|
||||
obj.y = obj.y - math.floor((area.height - obj.height * (num + 2)) / 2)
|
||||
obj.x = obj.x - col * 7 - 7 * (row - 1)
|
||||
end
|
||||
else
|
||||
if oder == AreaOderType.left_right then
|
||||
obj.x = obj.x + math.floor((area.width - obj.width * num) / 2)
|
||||
elseif oder == AreaOderType.right_left then
|
||||
obj.x = obj.x - math.floor((area.width - obj.width * num) / 2)
|
||||
elseif oder == AreaOderType.up_down then
|
||||
obj.y = obj.y + math.floor((area.height - obj.height * num) / 2)
|
||||
obj.x = obj.x - index * 7
|
||||
elseif oder == AreaOderType.down_up then
|
||||
obj.y = obj.y - math.floor((area.height - obj.height * num) / 2)
|
||||
obj.x = obj.x - index * 7
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function M:UpdateOutCardList(outcard, card_item, cursor)
|
||||
outcard = outcard or nil
|
||||
card_item = card_item or 0
|
||||
cursor = cursor or nil
|
||||
|
||||
local outlist = self._player.outcard_list
|
||||
if (outcard) then
|
||||
outcard:SetPivot(0.5, 0.5, true)
|
||||
outcard.touchable = false
|
||||
-- outcard.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card_item
|
||||
outcard.icon = string.format('ui://%s/%s202_%s', self:GetCardPicPack(), self:GetPrefix(), card_item)
|
||||
self._mask_liangpai:AddChild(outcard)
|
||||
end
|
||||
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local oder = outcard_list['oder']
|
||||
local comp = outcard_list['comp']
|
||||
local card = outcard_list['card']
|
||||
local multi_oder = outcard_list['multi_oder']
|
||||
local num = outcard_list['num']
|
||||
local multi_draw_oder = 0
|
||||
local sortStart = 0
|
||||
local sortType = 0
|
||||
local sortStep = 0
|
||||
if (outcard_list['multi_draw_oder']) then
|
||||
multi_draw_oder = outcard_list['multi_draw_oder']
|
||||
end
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
num = outcard_list['num3d']
|
||||
multi_oder = outcard_list['multi_oder3d']
|
||||
sortType = outcard_list['sorting_order3d']
|
||||
card = outcard_list['card3d']
|
||||
if sortType == 1 then
|
||||
sortStart = 1
|
||||
sortStep = 1
|
||||
elseif sortType == -1 then
|
||||
sortStart = #outlist
|
||||
sortStep = -1
|
||||
end
|
||||
end
|
||||
|
||||
local obj = nil
|
||||
self._area_outcard_list:RemoveChildren(0, -1, true)
|
||||
for i = 0, #outlist - 1 do
|
||||
obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
|
||||
local row = math.floor(i / num)
|
||||
local col = math.floor(i % num)
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
if i >= num then
|
||||
row = 1 + math.floor(((i - num) / (num + 2)))
|
||||
col = ((i - num) % (num + 2))
|
||||
end
|
||||
end
|
||||
if DataManager.CurrenRoom.room_config.people_num == 2 then
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||
elseif DataManager.CurrenRoom.room_config.people_num == 4 then
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col, nil, nil, -6)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row, nil, nil, -12)
|
||||
else
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, oder, col)
|
||||
ViewUtil.CardPos(obj, self._area_outcard_list, multi_oder, row)
|
||||
end
|
||||
|
||||
|
||||
if self._current_card_type == 2 then
|
||||
self:adjust3dOutPut(obj, self._area_outcard_list, oder, num, i)
|
||||
end
|
||||
|
||||
self:fillCard(obj, card, outlist[i + 1])
|
||||
-- 添加角标
|
||||
self:AddFlag(i + 1, outlist[i], obj)
|
||||
-- obj.icon = "ui://Main_Majiang/"..card .. outlist[i+1]
|
||||
sortStart = sortStart + sortStep
|
||||
obj.sortingOrder = sortStart
|
||||
obj.data = outlist[i + 1]
|
||||
|
||||
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
|
||||
self._area_outcard_list:AddChildAt(obj, 0)
|
||||
else
|
||||
self._area_outcard_list:AddChild(obj)
|
||||
end
|
||||
end
|
||||
if (obj and cursor) then
|
||||
cursor.xy = Vector2(obj.width / 2, obj.height / 2)
|
||||
obj:AddChild(cursor)
|
||||
obj:GetController('color').selectedIndex = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- 设置添加角标的方法
|
||||
function M:SetAddFlag(cb)
|
||||
self.__addFlag = cb
|
||||
end
|
||||
|
||||
-- 给麻将牌添加flag
|
||||
function M:AddFlag(index, card, btn)
|
||||
if not self.__addFlag then
|
||||
return
|
||||
end
|
||||
local str_flag = self.__addFlag(index, card, btn)
|
||||
btn:GetController('hun').selectedIndex = str_flag == '' and 0 or 1
|
||||
btn:GetChild('flag').icon = str_flag
|
||||
end
|
||||
|
||||
local function getPos(my_seat, other_seat, total)
|
||||
local pos = 0
|
||||
pos = other_seat - my_seat + 1
|
||||
if pos <= 0 then
|
||||
pos = pos + total
|
||||
end
|
||||
if total ~= 4 and pos == total then
|
||||
pos = total + 1
|
||||
end
|
||||
return pos
|
||||
end
|
||||
|
||||
function M:UpdateFzList(fz, index, show_card)
|
||||
local gn = 3
|
||||
if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then
|
||||
gn = 4
|
||||
end
|
||||
|
||||
local fz_list = self._mask_data['fz_list']
|
||||
local oder = fz_list['oder']
|
||||
local comp = fz_list['comp'] .. gn
|
||||
local card = fz_list['card']
|
||||
local card3d = ''
|
||||
local adjust3d = 0
|
||||
if self._current_card_type == 2 then
|
||||
comp = comp .. '_3d'
|
||||
oder = fz_list['oder3d']
|
||||
adjust3d = fz_list['adjust3d']
|
||||
card = fz_list['card3d']
|
||||
card3d = 'b'
|
||||
end
|
||||
|
||||
local obj = UIPackage.CreateObjectFromURL('ui://Main_Majiang/' .. comp)
|
||||
-- print("============================================pengpengpeng", comp)
|
||||
|
||||
local _area_fz_list = self._area_fz_list
|
||||
local _area_outcard_list = self._area_outcard_list
|
||||
|
||||
if (index == -1) then
|
||||
local num = _area_fz_list.numChildren
|
||||
|
||||
if (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
_area_fz_list.height = _area_fz_list.height + obj.height
|
||||
if (oder == AreaOderType.down_up) then
|
||||
local tem1 = obj.height
|
||||
for i = 1, num do
|
||||
local tem = _area_fz_list:GetChildAt(num - i)
|
||||
tem.y = tem.y + tem1
|
||||
end
|
||||
_area_fz_list.y = _area_fz_list.y - obj.height
|
||||
else
|
||||
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
|
||||
end
|
||||
elseif (oder == AreaOderType.left_right or oder == AreaOderType.right_left) then
|
||||
_area_fz_list.width = _area_fz_list.width + obj.width
|
||||
if (oder == AreaOderType.right_left) then
|
||||
local tem1 = obj.width
|
||||
for i = 1, num do
|
||||
local tem = _area_fz_list:GetChildAt(num - i)
|
||||
tem.x = tem.x + tem1
|
||||
end
|
||||
_area_fz_list.x = _area_fz_list.x - obj.width
|
||||
else
|
||||
ViewUtil.CardPos(obj, _area_outcard_list, oder, num)
|
||||
end
|
||||
end
|
||||
_area_fz_list:AddChild(obj)
|
||||
|
||||
if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
|
||||
num = _area_fz_list.numChildren
|
||||
for i = 1, num do
|
||||
local tem = _area_fz_list:GetChildAt(i - 1)
|
||||
tem.x = adjust3d * (i - 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
local obj1 = _area_fz_list:RemoveChildAt(index)
|
||||
obj1:Dispose()
|
||||
obj.xy = obj1.xy
|
||||
_area_fz_list:AddChildAt(obj, index)
|
||||
end
|
||||
|
||||
-- 显示fz的牌
|
||||
local obj_show
|
||||
if show_card then
|
||||
obj_show = UIPackage.CreateObjectFromURL('ui://Main_Majiang/Fz_0_' .. gn)
|
||||
end
|
||||
|
||||
for i = 1, gn do
|
||||
local _oc = obj:GetChild('card_' .. i)
|
||||
local _oc2 = nil
|
||||
|
||||
if show_card then
|
||||
_oc2 = obj_show:GetChild('card_' .. i)
|
||||
end
|
||||
|
||||
if (fz.type == FZType.Gang_An and i == gn) then
|
||||
if self._current_card_type == 2 then
|
||||
_oc.icon = UIPackage.GetItemURL('MajiangCard3d', card3d .. card .. '00')
|
||||
else
|
||||
_oc.icon = UIPackage.GetItemURL(self:GetCardPicPack(), card3d .. card .. '00')
|
||||
end
|
||||
|
||||
if show_card then
|
||||
_oc2.icon = UIPackage.GetItemURL('Main_Majiang', '202_00')
|
||||
end
|
||||
else
|
||||
if (fz.type == FZType.Chi) then
|
||||
local index = i
|
||||
if oder == AreaOderType.right_left or oder == AreaOderType.down_up then
|
||||
index = gn - i + 1
|
||||
end
|
||||
|
||||
self:fillCard(_oc, card, fz.opcard[index])
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '202_', fz.opcard[index], false)
|
||||
end
|
||||
else
|
||||
self:fillCard(_oc, card, fz.card)
|
||||
|
||||
if show_card then
|
||||
self:fillCard(_oc2, '202_', fz.card, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
obj.touchable = false
|
||||
|
||||
if show_card then
|
||||
obj_show.touchable = false
|
||||
obj_show:SetPivot(0.5, 0.5, true)
|
||||
obj_show:SetScale(0.8, 0.8)
|
||||
self._mask_liangpai:AddChildAt(obj_show, 0)
|
||||
coroutine.start(
|
||||
function()
|
||||
coroutine.wait(2)
|
||||
obj_show:Dispose()
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
-- -- 标记碰牌对象
|
||||
-- local num = self._area_fz_list.numChildren
|
||||
-- if num == 0 then return end
|
||||
-- if index == -1 then
|
||||
-- -- local obj = self._area_fz_list:GetChildAt(num - 1)
|
||||
-- local pic_arrow = UIPackage.CreateObjectFromURL("ui://Main_Majiang/com_arrow")
|
||||
-- obj:AddChild(pic_arrow)
|
||||
-- pic_arrow:Center()
|
||||
-- local my_seat = self._player.seat
|
||||
-- if fz.from_seat ~= my_seat then
|
||||
-- pic_arrow:GetController("show").selectedIndex = 1
|
||||
-- pic_arrow:GetController("pos").selectedIndex = getPos(DataManager.CurrenRoom.self_player.seat, fz.from_seat, #DataManager.CurrenRoom.player_list)
|
||||
-- pic_arrow:SetPivot(0.5, 0.5)
|
||||
-- if DataManager.CurrenRoom.self_player.seat ~= self._player.seat then
|
||||
-- pic_arrow.scaleX = 0.5
|
||||
-- pic_arrow.scaleY = 0.5
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
end
|
||||
|
||||
function M:GetOutCardByIndex(index)
|
||||
local outcard_list = self._mask_data['outcard_list']
|
||||
local oder = outcard_list['oder']
|
||||
local multi_draw_oder = 0
|
||||
if (outcard_list['multi_draw_oder']) then
|
||||
multi_draw_oder = outcard_list['multi_draw_oder']
|
||||
end
|
||||
|
||||
if (oder == AreaOderType.down_up or (multi_draw_oder == 1)) then
|
||||
return self._area_outcard_list:GetChildAt(self._area_outcard_list.numChildren - index)
|
||||
else
|
||||
return self._area_outcard_list:GetChildAt(index - 1)
|
||||
end
|
||||
end
|
||||
|
||||
function M:ResetFzList()
|
||||
for i = 1, #self._player.fz_list do
|
||||
local fz = self._player.fz_list[i]
|
||||
-- if fz.type ~= FZType.Gang_Peng then
|
||||
self:UpdateFzList(fz, -1)
|
||||
-- else
|
||||
-- self:UpdateFzList(fz, i)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
local function replace_card(obj, prefix)
|
||||
local url = obj.icon
|
||||
if url then
|
||||
local len = string.len(url)
|
||||
local pos = string.len('ui://Main_Majiang/') + 1
|
||||
local head_char = string.sub(url, pos, pos)
|
||||
local card = string.sub(url, pos, len)
|
||||
if head_char >= 'a' then
|
||||
card = string.sub(card, 2, len)
|
||||
end
|
||||
obj.icon = 'ui://Main_Majiang/' .. prefix .. card
|
||||
end
|
||||
end
|
||||
|
||||
function M:ResetCardType()
|
||||
local old_card_type = self._current_card_type
|
||||
self._current_card_type = DataManager.CurrenRoom.card_type
|
||||
|
||||
--设置3d标志
|
||||
if self._current_card_type == 2 then
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 1
|
||||
|
||||
self._area_fz_list.x = self._src_fz_list_3d.x
|
||||
self._area_fz_list.y = self._src_fz_list_3d.y
|
||||
self._area_fz_list.width = self._src_fz_list_3d.z
|
||||
self._area_fz_list.height = self._src_fz_list_3d.w
|
||||
end
|
||||
else
|
||||
local c3d = self._view:GetController('3d')
|
||||
if c3d ~= nil then
|
||||
c3d.selectedIndex = 0
|
||||
self._area_fz_list.x = self._src_fz_list.x
|
||||
self._area_fz_list.y = self._src_fz_list.y
|
||||
self._area_fz_list.width = self._src_fz_list.z
|
||||
self._area_fz_list.height = self._src_fz_list.w
|
||||
end
|
||||
end
|
||||
|
||||
local change2d = false
|
||||
if old_card_type == 2 and self._current_card_type ~= 2 then
|
||||
change2d = true
|
||||
end
|
||||
|
||||
local change3d = false
|
||||
if old_card_type ~= 2 and self._current_card_type == 2 then
|
||||
change3d = true
|
||||
end
|
||||
|
||||
if change2d == false and change3d == false and self._current_card_type ~= 2 then
|
||||
local prefix = self:GetPrefix()
|
||||
|
||||
--更新已出牌
|
||||
for i = 1, self._area_outcard_list.numChildren do
|
||||
local obj = self._area_outcard_list:GetChildAt(i - 1)
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
|
||||
--更新手牌
|
||||
for i = 1, self._area_handcard_list.numChildren do
|
||||
local obj = self._area_handcard_list:GetChildAt(i - 1)
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
|
||||
--更新放子牌
|
||||
for i = 1, self._area_fz_list.numChildren do
|
||||
local com = self._area_fz_list:GetChildAt(i - 1)
|
||||
for j = 1, 4 do
|
||||
local obj = com:GetChild('card_' .. j)
|
||||
if obj then
|
||||
replace_card(obj, prefix)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self._carViewList = {}
|
||||
end
|
||||
|
||||
return M
|
||||
|
|
|
|||
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Reference in New Issue