0910测完同步
parent
3f6e4ee15d
commit
fb70482302
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@ -67,7 +67,7 @@ function M:InitView()
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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if room.curren_round > 0 then
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for i = 1, #room.room_config.people_num do
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local index = self:GetPos(p.seat)
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print("lingmeng index", index)
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@ -82,7 +82,7 @@ function M:InitView()
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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end
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info:FillData(p)
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info._view.visible = false
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info._view.visible = true
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end
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else
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for i = 1, room.room_config.people_num do
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@ -67,7 +67,7 @@ function M:InitView(url)
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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if room.curren_round > 0 then
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for i = 1, #room.room_config.people_num do
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local index = self:GetPos(p.seat)
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print("lingmeng index", index)
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@ -82,7 +82,7 @@ function M:InitView(url)
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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end
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info:FillData(p)
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info._view.visible = false
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info._view.visible = true
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end
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else
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for i = 1, room.room_config.people_num do
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@ -68,7 +68,7 @@ function M:InitView()
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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if room.curren_round > 0 then
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for i = 1, #room.room_config.people_num do
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local index = self:GetPos(p.seat)
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print("lingmeng index", index)
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@ -83,7 +83,7 @@ function M:InitView()
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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end
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info:FillData(p)
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info._view.visible = false
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info._view.visible = true
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end
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else
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for i = 1, room.room_config.people_num do
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@ -157,71 +157,13 @@ end
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function M:EventInit()
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-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
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MainView.EventInit(self)
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getmetatable(M).__index.EventInit(self)
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local _room = self._room
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local _view = self._view
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local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
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local _player_info = self._player_info
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local _gamectr = self._gamectr
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_gamectr:AddEventListener(GameEvent.PlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1:FillData(p)
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info1._view.visible = true
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local info2 = self._player_card_info[self:GetPos(p.seat)]
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info2:SetPlayer(p)
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info2:FillData()
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end)
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_gamectr:AddEventListener(GameEvent.PlayerLeave, function(...)
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1._view.visible = false
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self:PlayMJSound("user_leave.mp3")
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local witnessPlayerList = arg[1]
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self._room.witness_player_list = witnessPlayerList
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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if viewList_witness.numItems == #_room.witness_player_list then
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viewList_witness:RefreshVirtualList()
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else
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viewList_witness.numItems = #_room.witness_player_list
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end
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerLeave, function(...)
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---- print("刷新托管数据=====")
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local arg = { ... }
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local player = arg[1]
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local witnessPlayerList = self._room.witness_player_list
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for i, _player in ipairs(witnessPlayerList) do
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if _player.aid == player then
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table.remove(witnessPlayerList, i)
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break
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end
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end
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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print("linemng", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
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if viewList_witness.numItems == #_room.witness_player_list then
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viewList_witness:RefreshVirtualList()
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else
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viewList_witness.numItems = #_room.witness_player_list
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
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local arg = { ... }
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print("lingmeng witness SendLaiZi")
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@ -237,67 +179,10 @@ function M:EventInit()
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print("lingmeng witness EventBuGang")
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
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print("lingmeng witness SendCards")
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self:ShowJing()
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if self._clearingView then
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self._clearingView:Destroy()
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self._clearingView = nil
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end
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self:UpdateRound()
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self:RemoveCursor()
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self._state.selectedIndex = 4
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local list = _room.player_list
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for i = 1, #list do
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local p = list[i]
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local info = self._player_info[self:GetPos(p.seat)]
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info:FillData(p)
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info:MarkBank(p.seat == _room.banker_seat)
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info:Ready(false)
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local card_info = self._player_card_info[self:GetPos(p.seat)]
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card_info:Clear()
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card_info:UpdateHandCardWitness()
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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print("lingmeng witness EventTurn")
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local arg = { ... }
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-- self._left_time = 15
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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local playerInfo = self._player_info[self:GetPos(seat)]
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local info = self._player_card_info[self:GetPos(seat)]
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print("lingmeng hand_left_count", info._player.hand_left_count)
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info._player.hand_left_count = info._player.hand_left_count + 1
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info:UpdateHandCardWitness(true)
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end)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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print("lingmeng witness OutHint")
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end)
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local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
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_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
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print("lingmeng witness OutCard")
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self._left_time = 0
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local arg = { ... }
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local p = arg[1]
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local card = arg[2]
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local seat = p.seat
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local info = self._player_card_info[self:GetPos(seat)]
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self:RemoveCursor()
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info:UpdateHandCardWitness(false)
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info:UpdateOutCardList(nil, nil, self._cursor)
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self:PlayMJSound("chupai.mp3")
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self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
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if seat == _room.self_player.seat then
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_room.curren_outcard_seat = -1
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end
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print("ling 2zhihou2")
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end)
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_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
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print("lingmeng witness GetCard")
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end)
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@ -417,6 +302,7 @@ function M:EventInit()
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end)
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_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
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self:PlayMJSound("end_music.mp3")
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local _room = self._room
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self._left_time = 0
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self:UpdateCardBox(0)
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@ -67,7 +67,7 @@ function M:InitView()
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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if room.curren_round > 0 then
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for i = 1, #room.room_config.people_num do
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local index = self:GetPos(p.seat)
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print("lingmeng index", index)
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@ -82,7 +82,7 @@ function M:InitView()
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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end
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info:FillData(p)
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info._view.visible = false
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info._view.visible = true
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end
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else
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for i = 1, room.room_config.people_num do
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@ -2,7 +2,7 @@ local WitnessView = require("Game.View.WitnessView")
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local TableBG = require("Game.Data.TableBG")
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local HuCardImg = import(".HuCardImg")
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local MJSettingView = require("main.majiang.MJSettingViewNew")
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local TX_GameEvent = import(".TX_GameEvent")
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local bg_config = {
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@ -71,4 +71,125 @@ function M:PlaySound(group, sex, path)
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ViewUtil.PlaySound(group, path1)
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end
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function M:EventInit()
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local _gamectr = self._gamectr
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local _room = self._room
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_gamectr:AddEventListener(GameEvent.PlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1:FillData(p)
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info1._view.visible = true
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local info2 = self._player_card_info[self:GetPos(p.seat)]
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info2:SetPlayer(p)
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info2:FillData()
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end)
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_gamectr:AddEventListener(GameEvent.PlayerLeave, function(...)
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local arg = { ... }
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local p = arg[1]
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local info1 = self._player_info[self:GetPos(p.seat)]
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info1._view.visible = false
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self:PlayMJSound("user_leave.mp3")
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerEnter, function(...)
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self:PlayMJSound("user_enter.mp3")
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local arg = { ... }
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local witnessPlayerList = arg[1]
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self._room.witness_player_list = witnessPlayerList
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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if viewList_witness.numItems == #_room.witness_player_list then
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viewList_witness:RefreshVirtualList()
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else
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viewList_witness.numItems = #_room.witness_player_list
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end
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end)
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_gamectr:AddEventListener(GameEvent.WitnessPlayerLeave, function(...)
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---- print("刷新托管数据=====")
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local arg = { ... }
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local player = arg[1]
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local witnessPlayerList = self._room.witness_player_list
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for i, _player in ipairs(witnessPlayerList) do
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if _player.aid == player then
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table.remove(witnessPlayerList, i)
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break
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end
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end
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local _room = DataManager.CurrenRoom
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local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
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print("linemng", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
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if viewList_witness.numItems == #_room.witness_player_list then
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viewList_witness:RefreshVirtualList()
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else
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viewList_witness.numItems = #_room.witness_player_list
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
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print("lingmeng witness SendCards")
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self:ShowJing()
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if self._clearingView then
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self._clearingView:Destroy()
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self._clearingView = nil
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end
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self:UpdateRound()
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self:RemoveCursor()
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self._state.selectedIndex = 4
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local list = _room.player_list
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for i = 1, #list do
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local p = list[i]
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local info = self._player_info[self:GetPos(p.seat)]
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info:FillData(p)
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info:MarkBank(p.seat == _room.banker_seat)
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info:Ready(false)
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local card_info = self._player_card_info[self:GetPos(p.seat)]
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card_info:Clear()
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card_info:UpdateHandCardWitness()
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end
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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print("lingmeng witness EventTurn")
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local arg = { ... }
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-- self._left_time = 15
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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local playerInfo = self._player_info[self:GetPos(seat)]
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local info = self._player_card_info[self:GetPos(seat)]
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print("lingmeng hand_left_count", info._player.hand_left_count)
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info._player.hand_left_count = info._player.hand_left_count + 1
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info:UpdateHandCardWitness(true)
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end)
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_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
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print("lingmeng witness OutCard")
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self._left_time = 0
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local arg = { ... }
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local p = arg[1]
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local card = arg[2]
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local seat = p.seat
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local info = self._player_card_info[self:GetPos(seat)]
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self:RemoveCursor()
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info:UpdateHandCardWitness(false)
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info:UpdateOutCardList(nil, nil, self._cursor)
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self:PlayMJSound("chupai.mp3")
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self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
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if seat == _room.self_player.seat then
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_room.curren_outcard_seat = -1
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end
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print("ling 2zhihou2")
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end)
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end
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return M
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@ -0,0 +1,38 @@
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local TX_GameEvent = {
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-- 发牌
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SendCards = "SendCards",
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EventTurn = "EventTurn",
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OutHint = "OutHint",
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GetCard = "GetCard",
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OutCard = "OutCard",
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FangziAction = "FangziAction",
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FZTips = "FZTips",
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-- 胡牌
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ZPHuCard = "ZPHuCard",
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-- 结算事件
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ZPResult1 = "ZPResult1",
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-- 大结算事件
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ZPResult2 = "ZPResult2",
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EventNiao = "EventNiao",
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EvnetPiaoTip = "EvnetPiaoTip",
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EvnetPiao = "EvnetPiao",
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---
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SendLaiZi = "SendLaiZi",
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SendGangZi = "SendGangZi",
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EventBuGang = "EventBuGang",
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---
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EventResidueCard = "EventResidueCard"
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}
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return TX_GameEvent
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@ -20,40 +20,36 @@
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<text id="n17_in3i" name="name" xy="608,168" size="106,64" group="n27_in3i" font="FZCuYuan-M03" fontSize="48" color="#61270f" letterSpacing="6" text="你好">
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<relation target="" sidePair="left-left,top-top"/>
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</text>
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<text id="n18_in3i" name="n18" xy="607,361" size="130,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="3" text="性别:">
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<relation target="n22_in3i" sidePair="top-top,top-bottom"/>
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<text id="n18_in3i" name="n18" xy="607,381" size="130,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="3" text="性别:">
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<relation target="n22_in3i" sidePair="top-bottom%"/>
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<relation target="" sidePair="left-left"/>
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</text>
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<text id="n19_in3i" name="sex" xy="769,362" size="52,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="3" text="男">
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<relation target="n18_in3i" sidePair="left-right"/>
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<relation target="n23_in3i" sidePair="top-bottom"/>
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<text id="n19_in3i" name="sex" xy="769,382" size="52,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="3" text="男">
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<relation target="n18_in3i" sidePair="left-right,top-top"/>
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</text>
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<text id="n24_in3i" name="n24" xy="606,420" size="140,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="8" text="手机:">
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<text id="n24_in3i" name="n24" xy="606,452" size="140,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="8" text="手机:">
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<relation target="" sidePair="left-left"/>
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<relation target="n18_in3i" sidePair="top-bottom"/>
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<relation target="n18_in3i" sidePair="top-bottom%"/>
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</text>
|
||||
<text id="n25_in3i" name="phone" xy="770,426" size="116,59" group="n27_in3i" font="SimHei" fontSize="44" color="#61270f" align="center" letterSpacing="8" text="1314">
|
||||
<relation target="n24_in3i" sidePair="left-right"/>
|
||||
<relation target="n19_in3i" sidePair="top-bottom"/>
|
||||
<text id="n25_in3i" name="phone" xy="770,458" size="116,59" group="n27_in3i" font="SimHei" fontSize="44" color="#61270f" align="center" letterSpacing="8" text="1314">
|
||||
<relation target="n24_in3i" sidePair="left-right,top-top"/>
|
||||
</text>
|
||||
<component id="n26_in3i" name="btn_changeInfo" src="in3i7ctf" fileName="component/PlayerInfo/Component/btn_changeInfo.xml" xy="108,498" size="360,114" group="n27_in3i">
|
||||
<relation target="n53_66fw" sidePair="center-center,top-bottom"/>
|
||||
</component>
|
||||
<text id="n20_in3i" name="n20" xy="607,235" size="136,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="6" text="编号:">
|
||||
<text id="n20_in3i" name="n20" xy="607,239" size="136,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="6" text="编号:">
|
||||
<relation target="" sidePair="left-left"/>
|
||||
<relation target="n17_in3i" sidePair="top-bottom"/>
|
||||
<relation target="n17_in3i" sidePair="top-bottom%"/>
|
||||
</text>
|
||||
<text id="n21_in3i" name="id" xy="768,235" size="88,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" align="center" letterSpacing="6" text="137">
|
||||
<relation target="n20_in3i" sidePair="left-right"/>
|
||||
<relation target="n17_in3i" sidePair="top-bottom"/>
|
||||
<text id="n21_in3i" name="id" xy="768,239" size="88,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" align="center" letterSpacing="6" text="137">
|
||||
<relation target="n20_in3i" sidePair="left-right,top-top"/>
|
||||
</text>
|
||||
<text id="n22_in3i" name="n22" xy="608,297" size="130,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="3" text="房卡:">
|
||||
<text id="n22_in3i" name="n22" xy="608,310" size="130,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" letterSpacing="3" text="房卡:">
|
||||
<relation target="" sidePair="left-left"/>
|
||||
<relation target="n20_in3i" sidePair="top-bottom"/>
|
||||
<relation target="n20_in3i" sidePair="top-bottom%"/>
|
||||
</text>
|
||||
<text id="n23_in3i" name="diamo" xy="768,297" size="55,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" align="center" letterSpacing="3" text="20">
|
||||
<relation target="n22_in3i" sidePair="left-right"/>
|
||||
<relation target="n21_in3i" sidePair="top-bottom"/>
|
||||
<text id="n23_in3i" name="diamo" xy="768,310" size="55,64" group="n27_in3i" font="SimHei" fontSize="48" color="#61270f" align="center" letterSpacing="3" text="20">
|
||||
<relation target="n22_in3i" sidePair="left-right,top-top"/>
|
||||
</text>
|
||||
<group id="n27_in3i" name="show" xy="108,168" size="778,444" advanced="true">
|
||||
<gearDisplay controller="type" pages="0"/>
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
|||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleName: extend/majiang/lichuan/826211fa030fc99062a2736b491ed996
|
||||
assetBundleVariant:
|
||||
|
|
|
|||
|
|
@ -8,34 +8,34 @@
|
|||
"bundle": "extend/poker/runfast"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.38",
|
||||
"ver": "1.0.40",
|
||||
"name": "南城麻将",
|
||||
"check": true,
|
||||
"version": "1.0.38",
|
||||
"version": "1.0.40",
|
||||
"game_id": "86",
|
||||
"bundle": "extend/majiang/nancheng"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.41",
|
||||
"ver": "1.0.43",
|
||||
"name": "黎川麻将",
|
||||
"check": true,
|
||||
"version": "1.0.41",
|
||||
"version": "1.0.43",
|
||||
"game_id": "87",
|
||||
"bundle": "extend/majiang/lichuan"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.25",
|
||||
"ver": "1.0.27",
|
||||
"name": "金溪麻将",
|
||||
"check": true,
|
||||
"version": "1.0.25",
|
||||
"version": "1.0.27",
|
||||
"game_id": "88",
|
||||
"bundle": "extend/majiang/jinxi"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.24",
|
||||
"ver": "1.0.26",
|
||||
"name": "抚州麻将",
|
||||
"check": true,
|
||||
"version": "1.0.24",
|
||||
"version": "1.0.26",
|
||||
"game_id": "89",
|
||||
"bundle": "extend/majiang/fuzhou"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,109 +1,109 @@
|
|||
[
|
||||
{
|
||||
"lua_path": "/tolua_project,/base_project,/main_project",
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "base_script",
|
||||
"check": true,
|
||||
"bundle": "base/base_script",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "common",
|
||||
"check": true,
|
||||
"bundle": "base/common",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "login",
|
||||
"check": true,
|
||||
"bundle": "base/login",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "lobby",
|
||||
"check": true,
|
||||
"bundle": "base/lobby",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "Family",
|
||||
"check": true,
|
||||
"bundle": "base/Family",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "chat",
|
||||
"check": true,
|
||||
"bundle": "base/chat",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "newgroup",
|
||||
"check": true,
|
||||
"bundle": "base/newgroup",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "rank",
|
||||
"check": true,
|
||||
"version": "1.0.6",
|
||||
"version": "1.0.7",
|
||||
"bundle": "base/rank"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "main_majiang",
|
||||
"check": true,
|
||||
"version": "1.0.6",
|
||||
"version": "1.0.7",
|
||||
"bundle": "base/main_majiang"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "main_poker",
|
||||
"check": true,
|
||||
"version": "1.0.6",
|
||||
"version": "1.0.7",
|
||||
"bundle": "base/main_poker"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "main_zipai",
|
||||
"check": true,
|
||||
"version": "1.0.6",
|
||||
"version": "1.0.7",
|
||||
"bundle": "base/main_zipai"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "static",
|
||||
"check": true,
|
||||
"bundle": "base/static",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"is_res": true,
|
||||
"name": "embed",
|
||||
"check": true,
|
||||
"bundle": "base/embed",
|
||||
"version": "1.0.6"
|
||||
"version": "1.0.7"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "main_pokemajiang",
|
||||
"check": true,
|
||||
"version": "1.0.6",
|
||||
"version": "1.0.7",
|
||||
"bundle": "base/main_pokemajiang"
|
||||
},
|
||||
{
|
||||
"ver": "1.0.6",
|
||||
"ver": "1.0.7",
|
||||
"name": "main_zipaimajiang",
|
||||
"check": true,
|
||||
"version": "1.0.6",
|
||||
"version": "1.0.7",
|
||||
"bundle": "base/main_zipaimajiang"
|
||||
}
|
||||
]
|
||||
|
|
|
|||
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|
|
@ -39,7 +39,6 @@ GraphicsSettings:
|
|||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
|
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
|
|
|
|||
Loading…
Reference in New Issue