同步出牌提示
parent
b502289a2a
commit
ff796b86dd
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@ -195,13 +195,13 @@ function M:LoadConfigToDetail(data)
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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end
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end
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if configData.zimo then
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if configData.zimo then
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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end
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end
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if configData.shaozhuang then
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if configData.shaozhuang then
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returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄")
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returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄")
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end
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end
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if configData.fengding then
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if configData.fengding then
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local matString = "%s,%s"
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local matString = "%s%s"
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if configData.fengding == 0 then
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if configData.fengding == 0 then
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returnString = string.format(matString, returnString, ",封顶20炮")
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returnString = string.format(matString, returnString, ",封顶20炮")
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end
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end
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@ -192,7 +192,7 @@ function M:LoadConfigToDetail(data)
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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end
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end
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if configData.zimo then
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if configData.zimo then
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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end
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end
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if configData.shaozhuang then
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if configData.shaozhuang then
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returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄")
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returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄")
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@ -79,17 +79,21 @@ function M:initCards(cardList, flag, flag_allCards)
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end
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end
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function M:CheckCards()
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function M:CheckCards()
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print("lingmengCheckAloneOrLong")
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if self:CheckAloneOrLong() then
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if self:CheckAloneOrLong() then
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return true
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return true
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end
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end
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print("lingmengCheckDuiZi")
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if self:CheckDuiZi() then
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if self:CheckDuiZi() then
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return true
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return true
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end
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end
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print("lingmengCheckSanDai")
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if self:CheckSanDai() then
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if self:CheckSanDai() then
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return true
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return true
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end
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end
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print("lingmengCheckZha")
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if self:CheckZha() then
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if self:CheckZha() then
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return true
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return true
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@ -135,13 +139,16 @@ function M:CheckSanDai()
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if self.cardNum == 5 and self.cardSize < 4 then
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if self.cardNum == 5 and self.cardSize < 4 then
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return true
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return true
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end
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end
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if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
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return true
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end
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if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards then
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if self.threelack and self.cardNum == 4 and self.cardSize == 2 and self._flag_allCards then
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return true
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return true
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end
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end
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if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
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return true
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end
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--飞机
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--飞机
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local temp_normol_feiji
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local temp_normol_feiji
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if self.cardNum % 5 == 0 then
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if self.cardNum % 5 == 0 then
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@ -173,18 +180,46 @@ function M:CheckSanDai()
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end
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end
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end
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end
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print("liengmengCheckSanDai", self.planeNoBelt, self.cardNum)
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print("liengmengCheckthreelack", self.threelack, self._flag_allCards)
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if self.threelack and self._flag_allCards then
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local last_k
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local num_san = 0
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for k, v in pairs(self.cardList) do
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if v >= 3 then
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num_san = num_san + 1
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print("liengmengCheckthreelack2", last_k, k)
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if not last_k then
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last_k = k
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else
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if math.abs(last_k - k) ~= 1 then
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return
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end
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last_k = k
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end
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end
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end
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print("liengmengCheckthreelack4", num_san, self.cardNum - num_san * 3 < num_san * 2)
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if self.cardNum - num_san * 3 < num_san * 2 then
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return true
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else
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return
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end
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end
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print("liengmengCheckplaneNoBelt", self.planeNoBelt, self.cardNum % 3)
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if self.planeNoBelt and self.cardNum % 3 == 0 then
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if self.planeNoBelt and self.cardNum % 3 == 0 then
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local last_k
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local last_k
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for i = 1, self.cardSize do
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for i = 1, self.cardSize do
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local k = self.cardListSord[i]
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local k = self.cardListSord[i]
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local v = self.cardList[k]
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local v = self.cardList[k]
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if v == 3 then
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if v == 3 then
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print("liengmengCheckSanDai2")
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if not last_k then
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if not last_k then
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last_k = k
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last_k = k
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else
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else
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print("liengmengCheckSanDai3", last_k, k)
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if math.abs(last_k - k) ~= 1 then
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if math.abs(last_k - k) ~= 1 then
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return
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return
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end
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end
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@ -196,28 +231,6 @@ function M:CheckSanDai()
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end
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end
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return true
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return true
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end
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end
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if self.threelack and self._flag_allCards then
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local last_k
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local num_san = 0
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for k, v in pairs(self.cardList) do
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if v >= 3 then
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num_san = num_san + 1
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if not last_k then
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last_k = k
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else
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if math.abs(last_k - k) ~= 1 then
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return
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end
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end
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end
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end
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if self.cardNum - num_san * 3 < num_san * 2 then
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return true
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else
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return
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end
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end
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end
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end
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function M:CheckZha()
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function M:CheckZha()
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@ -287,6 +287,9 @@ end
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function M:LoadConfigToDetail(data)
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function M:LoadConfigToDetail(data)
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local configData = json.decode(data)
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local configData = json.decode(data)
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local returnString = string.format("人数%s人", configData.maxPlayers)
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local returnString = string.format("人数%s人", configData.maxPlayers)
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if configData.leaf then
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returnString = string.format("%s,%s", returnString, configData.leaf == 1 and "十五张手牌" or "十六张手牌")
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end
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if configData.rule then
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if configData.rule then
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returnString = string.format("%s%s", returnString,
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returnString = string.format("%s%s", returnString,
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configData.rule == 1 and ",黑桃三必出" or "")
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configData.rule == 1 and ",黑桃三必出" or "")
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@ -746,6 +746,7 @@ function M:TouchMoveEnd(context)
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table.sort(send_card, tableSortNumber)
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table.sort(send_card, tableSortNumber)
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send_card = #xuan_card > 0 and xuan_card or send_card
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send_card = #xuan_card > 0 and xuan_card or send_card
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self._cardCheck:initCards(send_card, #xuan_card > 0, #send_card == self._view_handCard.numItems)
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self._cardCheck:initCards(send_card, #xuan_card > 0, #send_card == self._view_handCard.numItems)
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print("lingmengthis?")
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self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
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self._ctr_canSendCard.selectedIndex = self._cardCheck:CheckCards() and 1 or 0
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else
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else
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self._ctr_canSendCard.selectedIndex = 0
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self._ctr_canSendCard.selectedIndex = 0
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@ -1068,6 +1069,7 @@ function M:BtnEvent()
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self:ErrorTip('请选择要出的牌')
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self:ErrorTip('请选择要出的牌')
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else
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else
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self.gameCtr:SendCard(send_card, currentCard)
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self.gameCtr:SendCard(send_card, currentCard)
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self._ctr_canSendCard.selectedIndex = 0
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end
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end
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end
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end
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)
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)
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@ -1114,6 +1116,7 @@ function M:BtnEvent()
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end
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end
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function M:ShowTipsCard(index)
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function M:ShowTipsCard(index)
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print("lingmengShowTipsCard")
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local item = self.tips_card_list[index]
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local item = self.tips_card_list[index]
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for i = 1, #self.card_list do
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for i = 1, #self.card_list do
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local card = self.card_list[i]
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local card = self.card_list[i]
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@ -1126,10 +1129,9 @@ function M:ShowTipsCard(index)
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end
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end
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if isExsit == false then
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if isExsit == false then
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self:UpdateCardMove(card.btn_card, false, false)
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self:UpdateCardMove(card.btn_card, false, false)
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else
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self._ctr_canSendCard.selectedIndex = 1
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end
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end
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end
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end
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self._ctr_canSendCard.selectedIndex = 1
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end
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end
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function M:GetHandCardOffset(count)
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function M:GetHandCardOffset(count)
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@ -157,6 +157,9 @@ function M:onTouchMove(context)
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else
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else
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local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
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local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x,
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context.inputEvent.y))
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context.inputEvent.y))
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if touchPos.x < 0 then
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return
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end
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local cardWidth = button.width;
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local cardWidth = button.width;
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local grap = self._view_handCardList.columnGap
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local grap = self._view_handCardList.columnGap
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local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
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local chooseIndex = math.floor(touchPos.x / (cardWidth + grap))
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