同步南城去除小结算手牌
parent
0f4131e125
commit
ff9c7eeb19
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@ -656,6 +656,7 @@ function M:__FangziTip(tip, weight)
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if index == tip.tip_num then
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if index == tip.tip_num then
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type.selectedIndex = 0
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type.selectedIndex = 0
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obj.onClick:Set(function()
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obj.onClick:Set(function()
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--测试暂时取消过提示
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- guo_msg.onOk:Add(function()
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-- guo_msg.onOk:Add(function()
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_gamectr:SendAction(0)
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_gamectr:SendAction(0)
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@ -655,6 +655,8 @@ function M:__FangziTip(tip, weight)
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if index == tip.tip_num then
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if index == tip.tip_num then
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type.selectedIndex = 0
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type.selectedIndex = 0
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obj.onClick:Set(function()
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obj.onClick:Set(function()
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--测试暂时取消过提示
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- guo_msg.onOk:Add(function()
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-- guo_msg.onOk:Add(function()
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_gamectr:SendAction(0)
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_gamectr:SendAction(0)
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@ -654,6 +654,8 @@ function M:__FangziTip(tip, weight)
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if index == tip.tip_num then
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if index == tip.tip_num then
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type.selectedIndex = 0
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type.selectedIndex = 0
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obj.onClick:Set(function()
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obj.onClick:Set(function()
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--测试暂时取消过提示
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- guo_msg.onOk:Add(function()
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-- guo_msg.onOk:Add(function()
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_gamectr:SendAction(0)
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_gamectr:SendAction(0)
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@ -182,13 +182,21 @@ function M:fillResult0(room, peopleNum, result)
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local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
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local handCardItem = allCardsList:AddItemFromPool("ui://Main_Majiang/Comp_HandCard")
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local handCardList = handCardItem:GetChild("list")
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local handCardList = handCardItem:GetChild("list")
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handCardList:SetVirtual()
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handCardList:SetVirtual()
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--去除赢家手牌标志
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local flag_remove = infoList.is_win
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local num_add = 0
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handCardList.itemRenderer = function(index, obj)
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handCardList.itemRenderer = function(index, obj)
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obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(), infoList.hand_card[index + 1])
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if infoList.win_card == infoList.hand_card[index + 1] and flag_remove then
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flag_remove = false
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num_add = 1
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end
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obj.icon = string.format("ui://Main_Majiang/%s202_%d", self:GetPrefix(),
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infoList.hand_card[index + num_add + 1])
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if room.jing == infoList.hand_card[index + 1] then
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if room.jing == infoList.hand_card[index + 1] then
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obj:GetController('jing').selectedIndex = 1
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obj:GetController('jing').selectedIndex = 1
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end
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end
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end
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end
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handCardList.numItems = handInfoNum
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handCardList.numItems = infoList.is_win and handInfoNum - 1 or handInfoNum
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allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
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allCardsList.width = 172 * fzInfoNum + 60 + (handInfoNum - 1) * 56 + 36 * (fzInfoNum)
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if infoList.seat == room.self_player.seat then
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if infoList.seat == room.self_player.seat then
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@ -657,6 +657,8 @@ function M:__FangziTip(tip, weight)
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if index == tip.tip_num then
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if index == tip.tip_num then
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type.selectedIndex = 0
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type.selectedIndex = 0
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obj.onClick:Set(function()
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obj.onClick:Set(function()
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--测试暂时取消过提示
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel)
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-- guo_msg.onOk:Add(function()
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-- guo_msg.onOk:Add(function()
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_gamectr:SendAction(0)
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_gamectr:SendAction(0)
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