local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = "EXGameInfo" UIPackage.AddPackage("extend/majiang/lichuan/ui/Info_MJ_LiChuan") return self end function M:FillData() self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_LiChuan/Label_Detail_83") local com_editSetting = self._config:GetChild("com_editSetting") com_editSetting:GetController("cGps").selectedIndex = 2 self._config:GetController("jingbibo").selectedIndex = 1 local ctr_round = self._config:GetController("round") if ctr_round.selectedIndex == 0 then com_editSetting:GetController("oneRound").selectedIndex = 1 else com_editSetting:GetController("oneRound").selectedIndex = 0 end self._config:GetController("round").onChanged:Set(function() if ctr_round.selectedIndex == 0 then com_editSetting:GetController("oneRound").selectedIndex = 1 else com_editSetting:GetController("oneRound").selectedIndex = 0 end end) -- if oldGameVersion == 2 then -- self._config:GetController("xipai").selectedIndex = 0 -- self.xipaiValueText = self._config:GetChild('xipaifen') -- self.xipaiValueText.text = 1 -- self.xipaiValue = 1 -- self.anchouValueText = self._config:GetChild('anchoufen') -- self.anchouValueText.text = 1 -- self.anchouValue = 1 -- local btn_cr = self._config:GetChild('sdsrbtn') -- btn_cr.onClick:Set( -- function() -- local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local value = limit -- if otype == 1 then -- value = value + ad2d(num) -- elseif otype == -1 then -- value = value - ad2d(num) -- else -- value = ad2d(num) -- end -- if value < 0 then -- ViewUtil.ErrorTip(1, "输入数据异常!") -- end -- self.xipaiValueText.text = value / 1000 -- self.xipaiValue = value / 1000 -- end, 3, nil) -- gniv:Show() -- end -- ) -- local btn_cr2 = self._config:GetChild('anchoubtn') -- btn_cr2.onClick:Set( -- function() -- local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local value = limit -- if otype == 1 then -- value = value + ad2d(num) -- elseif otype == -1 then -- value = value - ad2d(num) -- else -- value = ad2d(num) -- end -- if value < 0 then -- ViewUtil.ErrorTip(1, "输入数据异常!") -- end -- self.anchouValueText.text = value / 1000 -- self.anchouValue = value / 1000 -- end, 3, nil) -- gniv:Show() -- end -- ) -- end end local _help_url = "ui://Info_MJ_LiChuan/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_MJ_LiChuan/icon" function M:GetIconUrl() return "ui://Lobby/liquanmajiang2", "ui://Lobby/liquanmajiang1" end local _icon_url1 = "ui://Info_MJ_LiChuan/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {} function M:GetPlayList() return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex + 1 local people = _config:GetController("peopleNum").selectedIndex + 2 local zimo = _config:GetController("ZiMo").selectedIndex local jingbibo = 1 - _config:GetController("jingbibo").selectedIndex local xi_pai = false local xi_paifen = 0 if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end ------ local _data = {} _data["opt"] = round _data["maxPlayers"] = people _data["zimo"] = zimo _data["jingbibo"] = jingbibo _data["jiangma"] = 0 _data['xi_pai'] = xi_pai local xi_pai_score = 0 local an_chou_score = 0 -- if oldGameVersion == 2 then -- xi_pai_score = self.xipaiValue -- an_chou_score = self.anchouValue -- end _data['xi_pai_score'] = xi_pai_score * 1000 _data['an_chou_score'] = an_chou_score * 1000 return _data end function M:LoadConfigData(data) --printlog("加载房间配置=========>>>") --pt(data) local _config = self._config _config:GetController("round").selectedIndex = data.opt - 1 _config:GetController("peopleNum").selectedIndex = data.maxPlayers - 2 _config:GetController("ZiMo").selectedIndex = data.zimo _config:GetController("jingbibo").selectedIndex = 1 - data.jingbibo end function M:LoadConfigToDetailOnlyPlay(data, hpdata) local configData = data if type(data) == 'string' then configData = json.decode(data) end local hpData = configData.hpData or hpdata if type(hpData) == 'string' then if hpData == "null" then hpData = nil else hpData = json.decode(hpData) end end local returnString = "" if hpData then returnString = string.format("%s倍", hpData.times / 1000) end returnString = string.format("%s人数%s人", returnString, configData.maxPlayers) if hpData then returnString = string.format("%s %s局", returnString, hpData.maxRound) end if configData.zimo then returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮 可自摸" or "必须自摸") end if configData.jingbibo then returnString = string.format("%s,%s", returnString, configData.jingbibo == 1 and "有精必博" or "有精可胡") end if hpData then if hpData.BanChat then returnString = string.format("%s%s", returnString, hpData.BanChat == 1 and ",不允许快捷聊天" or "") end end return returnString end function M:LoadConfigToDetail(data, hpdata) local configData = data if type(data) == 'string' then configData = json.decode(data) end local hpData = configData.hpData or hpdata if type(hpData) == 'string' then if hpData == "null" then hpData = nil else hpData = json.decode(hpData) end end local returnString = "" if hpData then returnString = string.format("%s倍,", hpData.times / 1000) end returnString = string.format("%s人数%s人", returnString, configData.maxPlayers) if hpData then returnString = string.format("%s %s局", returnString, hpData.maxRound) end if configData.zimo then returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮 可自摸" or "必须自摸") end if configData.jingbibo then returnString = string.format("%s,%s", returnString, configData.jingbibo == 1 and "有精必博" or "有精可胡") end returnString = returnString .. IGameInfo.LoadConfigToDetail(self, configData, hpData) return returnString end return M