local TableBG = import('Game.Data.TableBG') local PKSettingView = import('.PKSettingView') local MainRightPanelView = import('Game.View.MainRightPanelView') --- local M = {} setmetatable(M, { __index = MainView }) local pk_default_bg = 1 local pk_bg_config = { { id = 1, url = 'base/main_poker/bg/bg3', thumb = 'ui://Main_Poker/bg3' }, { id = 2, url = 'base/main_poker/bg/bg2', thumb = 'ui://Main_Poker/bg2' }, { id = 3, url = 'base/main_poker/bg/bg1', thumb = 'ui://Main_Poker/bg1' } } -- settingViewType:1跑得快:显示换牌,隐藏返回和解散 2超级拼十:隐藏解散和换牌 3其他:隐藏换牌,根据是否观战显示解散和返回 -- ex_defaultbg 自定义默认背景编号 -- ex_bgconfig 自定义的背景 function M:InitView(url, isHideIpAdds, settingViewType, ex_defaultbg, ex_bgconfig, isHideJiesan, settingUrl) UIPackage.AddPackage('base/main_poker/ui/Main_Poker') MainView.InitView(self, url, isHideIpAdds) -- local default_bg = ex_defaultbg or pk_default_bg -- local bg_config = ex_bgconfig or pk_bg_config -- -- 设置界面初始化方法 -- self.NewSettingView = function(self) -- -- -- 根据settingViewType和self._state判断界面按钮功能显示 -- -- local stype = 0 -- -- local room = DataManager.CurrenRoom -- -- local ispanguangzhe = room.self_player.seat == 0 -- -- if self._state.selectedIndex == 3 then -- -- stype = 0 -- -- elseif settingViewType < 2 then -- -- stype = settingViewType -- -- elseif settingViewType == 2 then -- -- if (ispanguangzhe or self._state.selectedIndex == 0) then -- -- stype = 2 -- -- else -- -- stype = 3 -- -- end -- -- elseif settingViewType == 3 then -- -- if not ispanguangzhe and self._state.selectedIndex > 0 then -- -- stype = 3 -- -- else -- -- stype = 2 -- -- end -- -- end--self._root_view -- print("lingmengmainview2", self.dismiss_room_cd_time) -- local settingView = PKSettingView.new(self, 0, isHideJiesan, settingUrl, -- handler(self, self.UpdateCardSize)) -- -- 获取MainView界面state控制器选项 -- -- settingView.__checkMainViewState = function() -- -- return self._state.selectedIndex -- -- end -- -- -- 设置界面换牌功能回调 -- -- if settingViewType == 1 then -- -- settingView.__changePokerCallBack = handler(self, self.UpdateCard) -- -- settingView.__changePokerSizeCallBack = handler(self, self.UpdateCardSize) -- -- end -- -- settingView:FillBgSection( -- -- function(url) -- -- LoadGameBg(url, self._root_view) -- -- end, -- -- self._room.game_id, -- -- default_bg, -- -- bg_config -- -- ) -- return settingView -- end -- local _view = self._view -- TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config) -- local rightpanel = self._view:GetChild('right_panel') -- if rightpanel then -- self._rightPanelView = MainRightPanelView.new(self, rightpanel) -- end -- self:InitXiPai() -- self:InitXiPai1() end function M:InitXiPai() self._xipaiPanel = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke") self._root_view:AddChild(self._xipaiPanel) local offset = get_offset(self._full_offset) self._xipaiPanel.width = GRoot.inst.width - (offset * 2) self._xipaiPanel.height = GRoot.inst.height self._xipaiPanel.x = offset self._xipaiPanel.visible = false self._handAnimCtr = self._xipaiPanel:GetController("anim") self._handAnimCtr.selectedIndex = 0 --self:PlayXiPai() end function M:PlayXiPai(xipaiCallBack) if self._xipaiPanel then coroutine.start(function() self._xipaiPanel.visible = true self._xipaiPanel:GetTransition("XiPai"):Play() self._handAnimCtr.selectedIndex = 1 coroutine.wait(3.5) self._handAnimCtr.selectedIndex = 0 self._xipaiPanel.visible = false if xipaiCallBack then xipaiCallBack() end end) end end function M:InitXiPai1() self._xipaiPanel1 = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke02") self._root_view:AddChild(self._xipaiPanel1) local offset = get_offset(self._full_offset) self._xipaiPanel1.width = GRoot.inst.width - (offset * 2) self._xipaiPanel1.height = GRoot.inst.height self._xipaiPanel1.x = offset self._xipaiPanel1.visible = false self._handAnimCtr1 = self._xipaiPanel1:GetController("anim") self._handAnimCtr1.selectedIndex = 0 end function M:PlayXiPai1(xipaiCallBack) if self._xipaiPanel1 then coroutine.start(function() self._xipaiPanel1.visible = true self._xipaiPanel1:GetTransition("XiPai"):Play() self._handAnimCtr1.selectedIndex = 1 coroutine.wait(3.5) self._handAnimCtr1.selectedIndex = 0 self._xipaiPanel1.visible = false if xipaiCallBack then xipaiCallBack() end end) end end -- 设置界面的换牌回调,需要换牌的玩法settingViewType传1,重写这个方法 function M:UpdateCard(index) end function M:UpdateCardSize(index) end function M:Destroy() UIPackage.RemovePackage('base/main_poker/ui/Main_Poker') MainView.Destroy(self) end return M