local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView") local MJMainView = require("main.majiang.MJMainView") local EXClearingView = import(".EXClearingView") local TX_GameEvent = import(".GameEvent") local HuTipView = import("main.majiang.HuTipView") local SettingView = import("main.majiang.MJSettingViewNew") local PlayerInfoView = import(".EXPlayerInfoView") local M = {} --- Create a new ZZ_MainView function M.new() setmetatable(M, { __index = MJMainView }) local self = setmetatable({}, { __index = M }) self.class = "MainView" self.asset_group = "TuiDaoHu_MJ" self:init() ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/tuidaohu/sound/bg.mp3") return self end function M:InitView(url) local room = self._room self._style = 1 self._gps_style = 1 self._full = true UIPackage.AddPackage("extend/majiang/tuidaohu/ui/Extend_MJ_TuiDaoHu") MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2") self._hu_tip = HuTipView.new(self) self._view:GetChild('wanfa_text').text = room.room_config.people_num .. '人推倒胡 ' .. room.score_times .. '倍' self.LaiziBG = self._view:GetChild('n103') self.LaiziBG.text = "鬼牌" self.LaiziBG.visible = false self.selectLaiziBtn = self._view:GetChild('selectlaizi') self.Laizi1Btn = self._view:GetChild('selectlaizi1') self.Laizi2Btn = self._view:GetChild('selectlaizi2') self.Laizi1Btn.visible = false self.Laizi2Btn.visible = false self.selectLaiziBtn.visible = false self:SetReconnentLaiziTips() self:PlayerChangeLineState() if room.playing or room.curren_round > 0 then self:ReloadRoom() end end function M:SetReconnentLaiziTips() local room = DataManager.CurrenRoom if room.beforelaiziCardId and room.beforelaiziCardId > 0 then self:SetShowLaiZiProcess(room.beforelaiziCardId, room.laiziInfo[1], room.laiziInfo[2], false) end end function M:SetLaiZiCard(btn, cardId) btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId end function M:IsShowLaiZi(btn, isShow) btn.visible = isShow end function M:HideAllLaiZiCard() self.Laizi1Btn.visible = false self.Laizi2Btn.visible = false self.selectLaiziBtn.visible = false self.LaiziBG.visible = false end function M:SetShowLaiZiProcess(beforeLaiziID, currentLaizi1ID, currentLaizi2ID, isShowAnim) --zhongid=currentLaizi1ID if isShowAnim == nil then isShowAnim = false end printlog("当前赋值结果为====>>>") -- print(beforeLaiziID) -- print(currentLaizi1ID) -- print(currentLaizi2ID) self:HideAllLaiZiCard() self:SetLaiZiCard(self.selectLaiziBtn, beforeLaiziID) self:SetLaiZiCard(self.Laizi1Btn, currentLaizi1ID) if currentLaizi2ID then self:SetLaiZiCard(self.Laizi2Btn, currentLaizi2ID) end if isShowAnim == true then self:IsShowLaiZi(self.selectLaiziBtn, true) coroutine.start( function() coroutine.wait(1) self:HideAllLaiZiCard() self.LaiziBG.visible = true self:IsShowLaiZi(self.Laizi1Btn, true) if currentLaizi2ID then self:IsShowLaiZi(self.Laizi2Btn, true) end end ) else self.LaiziBG.visible = true self:IsShowLaiZi(self.Laizi1Btn, true) if currentLaizi2ID then self:IsShowLaiZi(self.Laizi2Btn, true) end end self.LaiziBG.visible = true end function M:UpdateRound() self._view:GetChild("tex_round1").text = self._room.curren_round self._view:GetChild("tex_round2").text = self._room.room_config.round end function M:InitPlayerInfoView() self._player_info = {} local _player_info = self._player_info for i = 1, self._room.room_config.people_num do local tem = self._view:GetChild("player_info" .. i) _player_info[i] = PlayerInfoView.new(tem, self) tem.visible = false end end function M:NewMJPlayerCardInfoView(view, index) if index == 1 then return MJPlayerSelfCardInfoView.new(view, self) end return MJPlayerCardInfoView.new(view, self) end function M:EventInit() -- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong") MainView.EventInit(self) local _room = self._room local _view = self._view local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard") local _player_info = self._player_info local _gamectr = self._gamectr _gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...) local arg = { ... } self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4]) end) _gamectr:AddEventListener(TX_GameEvent.SendCards, function(...) -- self:ShowHuTip() self:UpdateRound() self._state.selectedIndex = 1 local list = _room.player_list for i = 1, #list do local p = list[i] local info = self._player_info[self:GetPos(p.seat)] info:FillData(p) info:MarkBank(p.seat == _room.banker_seat) info:Ready(false) local card_info = self._player_card_info[self:GetPos(p.seat)] card_info:UpdateHandCard() end end) _gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...) local arg = { ... } self._left_time = 15 local seat = arg[1] self:UpdateCardBox(self:GetPos(seat)) -- if seat == self._room.self_player.seat then -- self:ShowHuTip() -- end end) _gamectr:AddEventListener(TX_GameEvent.OutHint, function(...) local info = self._player_card_info[self:GetPos(_room.self_player.seat)] info:UpdateHandCard(true) end) local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard" _gamectr:AddEventListener(TX_GameEvent.OutCard, function(...) self:__CloseTip() self._left_time = 0 local arg = { ... } local p = arg[1] local card = arg[2] local seat = p.seat local info = self._player_card_info[self:GetPos(seat)] self:RemoveCursor() info:UpdateHandCard() local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url) info:UpdateOutCardList(outcard, card, self._cursor) self:PlaySound("TuiDaoHu_MJ", p.self_user.sex, tostring(card)) self:PlayMJSound("chupai.mp3") if seat == _room.self_player.seat then _room.curren_outcard_seat = -1 end end) _gamectr:AddEventListener(TX_GameEvent.GetCard, function(...) self:__CloseTip() local arg = { ... } local seat = arg[1] local card = arg[2] -- self._tex_leftTime.text = arg[3] self._tex_LeftCard.text = arg[3] -- self:UpdateRoomInfo() local info = self._player_card_info[self:GetPos(seat)] info:UpdateHandCard(true) end) _gamectr:AddEventListener(TX_GameEvent.FZTips, function(...) local arg = { ... } local _tip = arg[1] local weight = arg[2] self:__FangziTip(_tip, weight) end) _gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction)) _gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...) self._left_time = 0 self:UpdateCardBox(0) self:__CloseTip() self._popEvent = false local arg = { ... } local win_seat = arg[1] local lose_seat = arg[2] local win_card = arg[3] local cards = arg[4] local win_list = arg[5] local index = self:GetPos(win_seat) local info = self._player_card_info[index] self:RemoveCursor() info:UpdateHandCard(true, true) local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card") obj_win_card.icon = "ui://Main_Majiang/b202_" .. win_card obj_win_card:GetController("bg").selectedIndex = 1 info._view:AddChild(obj_win_card) obj_win_card:Center() local url, pNode local player = _room:GetPlayerBySeat(win_seat) if win_seat ~= _room.self_player.seat then url = "ui://Main_Majiang/别人胡" pNode = info._mask_liangpai elseif win_seat == _room.self_player.seat then url = "ui://Main_Majiang/自己胡牌" pNode = self._view end if win_seat == lose_seat then url = "ui://Main_Majiang/eff_zimo" end local he = UIPackage.CreateObjectFromURL(url) pNode:AddChild(he) he:GetTransition("t2"):Play() he:Center() if _room.room_config.people_num == 2 then if win_seat ~= _room.self_player.seat then he.scaleY = 0.4 he.scaleX = 0.4 he.x = he.width * 0.4 * 0.5 * -1 he.y = he.height * 0.4 * 0.5 * -1 end end if win_seat == _room.self_player.seat then printlog("自己位置=====") he:Center() elseif url == "ui://Main_Majiang/eff_zimo" then printlog("自摸地址==========") he.scaleY = 0.4 he.scaleX = 0.4 he.x = he.width * 0.4 * 0.5 * -1 he.y = he.height * 0.4 * 0.5 * -1 end --- local isZiMo = win_seat == lose_seat DataManager.CurrenRoom.isZiMoHu = isZiMo local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2)) printlog("声音====>>>", hu_sound) self:PlaySound("TuiDaoHu_MJ", player.self_user.sex, hu_sound) local pNode = info._view local url = "eff_list1" local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_TuiDaoHu/" .. url) he_list.touchable = false pNode:AddChild(he_list) he_list:Center() coroutine.start(function() for i = 1, #win_list do local tem = win_list[i] if tem.type > 0 and tem.type < 32 then local com_name = "he" .. tem.type local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_TuiDaoHu/" .. com_name) coroutine.wait(0.3) end end coroutine.wait(2) obj_win_card:Dispose() he:Dispose() he_list:Dispose() self._popEvent = true end) end) _gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...) local arg = { ... } self._popEvent = false local list = arg[1] local start_seat = arg[2] -- ViewUtil.PlaySound("TuiDaoHu_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3") coroutine.start(self.RunNiao, self, list, start_seat) end) _gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...) self._popEvent = false self:__CloseTip() self._left_time = 0 self:UpdateCardBox(0) self._ctr_cardbox.selectedIndex = 0 local arg = { ... } local result = arg[1] local liuju = result.liuju local data = result.info_list local niao = result.niao if liuju then local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu") self._view:AddChild(le) le:Center() le:GetTransition("t0"):Play() coroutine.start(function() coroutine.wait(1) le:Dispose() end) end self:RemoveCursor() if self._clearingView == nil then self._clearingView = EXClearingView.new(self._root_view) coroutine.start(function() coroutine.wait(0.5) self._clearingView:Show() self._popEvent = true end) end if _room.curren_round ~= _room.room_config.round then -- if #niao == 0 then self._view:GetChild("n13").visible = false end self._clearingView:InitData(0, _room, result, nil, function(...) for i = 1, #data do local p = _room:GetPlayerBySeat(data[i].seat) p.total_score = data[i].total_score local card_info = self._player_card_info[self:GetPos(p.seat)] local info = self._player_info[self:GetPos(p.seat)] card_info:Clear() card_info:ResetCardType() if _room:checkHpNonnegative() then p.cur_hp = data[i].hp_info.cur_hp end info:UpdateScore() info._view:GetChild("zhanji").visible = true local num = data[i].hp_info.total_hp if num > 0 then info._view:GetController("text_color").selectedIndex = 0 info._view:GetChild("text_jifen").text = "+" .. d2ad(num) else info._view:GetController("text_color").selectedIndex = 1 info._view:GetChild("text_jifen").text = d2ad(num) end info._view:GetChild("mask_piao").title = "" info._view:GetController("piao_niao").selectedIndex = 0 p.fz_list = {} end DataManager.CurrenRoom.self_player.card_list = {} self._state.selectedIndex = 2 self._clearingView = nil end) end self._player_card_info[1]:ShowHuTip() end) _gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...) self:UnmarkSelfTuoguan() self._left_time = 0 self:UpdateCardBox(0) self._ctr_cardbox.selectedIndex = 0 local arg = { ... } local total_result = arg[2] local result = arg[1] local over = arg[3] self._clearingView = EXClearingView.new() coroutine.start(function() coroutine.wait(0.5) self._clearingView:Show() end) self._clearingView:InitData(over, _room, result, total_result) ControllerManager.ChangeController(LoddyController) end) _gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function() self:UpdateRound() self._tex_LeftCard.text = "0" self._state.selectedIndex = 1 self:__PiaoNiaoTip() end) _gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...) local arg = { ... } local seat = arg[1] local num = arg[2] if num > 0 then local head_info = self._player_info[self:GetPos(seat)] head_info._view:GetChild("mask_piao").title = "飘分 " .. num head_info._view:GetController("piao_niao").selectedIndex = 1 end if seat == _room.self_player.seat then if self._com_piao and _room.self_player.entrust then self._com_piao:Dispose() self._com_piao = nil _room.curren_round = _room.curren_round - 1 end end end) end function M:OutCard(card) if card ~= 0 then printlog("当前出牌为===>>>" .. card) local _gamectr = ControllerManager.GetController(GameController) self._room.curren_outcard_seat = -1 _gamectr:SendOutCard(card, function() local info = self._player_card_info[1] self:RemoveCursor() info:UpdateHandCard() info:UpdateOutCardList(nil, card, self._cursor) self:PlaySound("TuiDaoHu_MJ", self._room.self_player.self_user.sex, tostring(card)) self:PlayMJSound("chupai.mp3") -- self:ShowHuTip() end) else printlog("鬼牌不能出===>>>" .. card) end end function M:__FangziTip(tip, weight) local _gamectr = self._gamectr local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips") _chipeng_tip:GetController("hide_bg").selectedIndex = 1 self._chipeng_tip = _chipeng_tip local p = self._room.self_player -- self._player_card_info[self:GetPos(p.seat)] local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi") _lit_fanzi:RemoveChildrenToPool() local _tlist = table.keys(tip.tip_map_type) local tip_hu = false local count = #_tlist for k = 1, #_tlist do local td = tip.tip_map_type[_tlist[k]][1] local url = "ui://Main_Majiang/Btn_fztip" local td_weight = td.weight if td_weight == 16 then td_weight = 8 end if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end local btn_t = _lit_fanzi:AddItemFromPool(url) btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight btn_t.data = { tip, td } btn_t.onClick:Add(self.__TipAction, self) end -- if not (tonumber(weight) >= 16) then local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass") -- local _btn_pass = _chipeng_tip:GetChild("btn_pass") _btn_pass.onClick:Set(function() if tonumber(weight) >= 8 then local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel) guo_msg.onOk:Add(function() _gamectr:SendAction(0) _chipeng_tip:Dispose() self._chipeng_tip = nil guo_msg:Close() end) guo_msg:Show() else _gamectr:SendAction(0) _chipeng_tip:Dispose() self._chipeng_tip = nil end end) -- end self._view:AddChild(_chipeng_tip) _chipeng_tip:Center() end function M:__TipAction(context) local data = context.sender.data local _gamectr = self._gamectr local tip = data[1] local td = data[2] local list = tip.tip_map_type[td.weight] if (#list > 1) then self:_ChiView(list, function(id) _gamectr:SendAction(id) self:__CloseTip() end) self._chipeng_tip.visible = false return end _gamectr:SendAction(td.id) if (self._chipeng_tip == nil) then return end self._chipeng_tip:Dispose() self._chipeng_tip = nil end function M:_ChiView(tiplist, callback) self._chipeng_tip.visible = false local _pop_tip_choice = UIPackage.CreateObject("Main_Majiang", "Pop_tip_choice") local list_choose = _pop_tip_choice:GetChild("Lst_choose") local crossCtr = _pop_tip_choice:GetController("state") crossCtr.selectedIndex = #tiplist == 3 and 0 or 1 _pop_tip_choice:GetChild("Btn_cross").onClick:Add(function() _pop_tip_choice:Dispose() self._chipeng_tip.visible = true end) list_choose:RemoveChildrenToPool() for i = 1, #tiplist do local item_choose = list_choose:AddItemFromPool() item_choose:GetController("type").selectedIndex = 0 for j = 1, 4 do item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", "202_" .. tiplist[i].card) end item_choose.onClick:Add(function() callback(tiplist[i].id) end) end _pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2, (self._view.height - _pop_tip_choice.height) / 2) self._view:AddChild(_pop_tip_choice) self._pop_tip_choice = _pop_tip_choice end function M:OnFangziAction(...) self:__CloseTip() local arg = { ... } local _player_card_info = self._player_card_info local fz = arg[1] local player = arg[2] local index = arg[3] local info = _player_card_info[self:GetPos(player.seat)] local pNode = info._mask_liangpai local effect = UIPackage.CreateObject("Extend_MJ_TuiDaoHu", "FzEffect") if fz.type == FZType.Peng then self:PlaySound("TuiDaoHu_MJ", player.self_user.sex, "peng" .. math.random(1, 3)) effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰") effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰") -- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框") else self:PlaySound("TuiDaoHu_MJ", player.self_user.sex, "gang" .. math.random(1, 2)) effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠") effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠") -- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框") end effect.touchable = false effect:GetTransition("t2"):Play() pNode:AddChild(effect) coroutine.start(function() coroutine.wait(2) effect:Dispose() end) self:RemoveCursor() if (player.seat ~= fz.from_seat) then local fs_info = _player_card_info[self:GetPos(fz.from_seat)] fs_info:UpdateOutCardList() end info:UpdateFzList(fz, index, true) local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi info:UpdateHandCard(getcard) self:__CloseTip() end function M:RunNiao(list, start_seat) local _room = self._room --local _niao_View = self._niao_View self._niao_View = UIPackage.CreateObject("Extend_MJ_TuiDaoHu", "Panel_Birds") self._view:AddChild(self._niao_View) self._niao_View:Center() local _niao_View = self._niao_View local list_niao_card = self._niao_View:GetChild("Lst_birds") list_niao_card:RemoveChildrenToPool() for i = 1, #list do --添加背面的麻將 local item = list_niao_card:AddItemFromPool() item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00") item:GetChild("tex_score").text = "+" .. list[i].score end for i = 1, #list do --顯示正面 local item = list_niao_card:GetChildAt(i - 1) local card = list[i].card coroutine.wait(0.3) item:GetTransition("appear"):Play() item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card) if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end end coroutine.start(function() coroutine.wait(1) _niao_View:Dispose() self._popEvent = true end) end -- function M:markOutCards(showTip, data) -- for i = 1, #self._room.player_list do -- local p = self._room.player_list[i] -- local info = self._player_card_info[self:GetPos(p.seat)] -- for j = 1, #p.outcard_list do -- local card = p.outcard_list[j] -- if card == data then -- local obj = info:GetOutCardByIndex(j) -- obj:GetController("gray").selectedIndex = showTip and 1 or 0 -- end -- end -- end -- end function M:__PiaoNiaoTip() local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao") self._view:AddChild(obj_piao) obj_piao.x = (self._view.width - obj_piao.width) * 0.5 obj_piao.y = self._view.height * 0.6 for i = 1, 4 do obj_piao:GetChild("btn_" .. i).onClick:Add(function() self._gamectr:SendAction(i - 1) obj_piao:Dispose() end) end self._com_piao = obj_piao end function M:ReloadRoom(bskip) local room = self._room -- if not room.playing then -- self._state.selectedIndex = 2 -- else -- self._state.selectedIndex = 1 -- self._room._reload_flag = true -- end if bskip == nil or bskip == false then if not room.playing then self._state.selectedIndex = 2 else self._state.selectedIndex = 1 self._room._reload_flag = true end end for i = 1, #room.player_list do local p = room.player_list[i] local info = self._player_card_info[self:GetPos(p.seat)] for i = 1, #p.fz_list do info:UpdateFzList(p.fz_list[i], -1) end info:UpdateHandCard() local head_info = self._player_info[self:GetPos(p.seat)] head_info:UpdateScore() head_info._view:GetChild('zhanji').visible = true local num = p.total_hp or 0 if num > 0 then head_info._view:GetController('text_color').selectedIndex = 0 head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num) else head_info._view:GetController('text_color').selectedIndex = 1 head_info._view:GetChild('text_jifen').text = d2ad(num) end if p.seat == room.last_outcard_seat then local card = p.outcard_list[#p.outcard_list] info:UpdateOutCardList(nil, card, self._cursor) elseif p.seat == room.curren_outcard_seat then info:UpdateHandCard(true) info:UpdateOutCardList() else info:UpdateOutCardList() end if p.seat == room.banker_seat then head_info:MarkBank(true) end -- if p.ready then -- self._player_info[self:GetPos(p.seat)]:Ready(true) -- end if bskip == nil or bskip == false then if p.ready and room.playing == false then self._player_info[self:GetPos(p.seat)]:Ready(true) end end if p.piao_niao ~= nil and p.piao_niao > 0 then local head_info = self._player_info[self:GetPos(p.seat)] head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao head_info._view:GetController("piao_niao").selectedIndex = 1 end end -- self:ShowHuTip() if bskip == nil or bskip == false then self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) self._tex_LeftCard.text = room.left_count self:UpdateRound() end end function M:PlayerChangeLineState() -- local isOutCard = true -- local str = "玩家 " -- for _ , player in ipairs(self._room.player_list) do -- if player.line_state == 0 then -- isOutCard = false -- end -- end -- self._player_card_info[1]._area_handcard_list.touchable = isOutCard end function M:UpdateCardBox(seat) local index = seat local people_num = self._room.room_config.people_num if people_num == 2 and seat == 2 then index = 3 elseif people_num == 3 and seat == 3 then index = 4 end self._ctr_cardbox.selectedIndex = index end function M:__CloseTip() if self._chipeng_tip then self._chipeng_tip:Dispose() self._chipeng_tip = nil end if self._pop_tip_choice then self._pop_tip_choice:Dispose() self._pop_tip_choice = nil end end function M:closeTipOnTuoguan() self:__CloseTip() end function M:Destroy() MJMainView.Destroy(self) UIPackage.RemovePackage("extend/majiang/tuidaohu/ui/Extend_MJ_TuiDaoHu") end return M