require("Game.View.ResultView") local EXClearingView = {} local M = EXClearingView function EXClearingView.new(blur_view) setmetatable(M, {__index = ResultView}) local self = setmetatable({}, {__index = M}) self._full = true ResultView.init(self, "ui://Main_Majiang/clearing") self._currenIndex = 0 self._blur_view = blur_view self._close_zone = false self.xiPaiCtr=self._view:GetController("xipai") return self end function M:InitData(over, room, result, total_result, callback) self._callback = callback local _overCtr = self._view:GetController("over") local btn_confirm = self._view:GetChild("btn_confirm") local btn_result = self._view:GetChild("btn_showResult") local btn_close = self._view:GetChild("big_result"):GetChild("btn_close") local _btnCtr = self._view:GetController("button") local _sdkCtr = self._view:GetController("sdk") local ctr_type = self._view:GetController("type") self._view:GetChild("tex_roominfo").text = string.format("房号%s 局%s/%s %s", room.room_id, room.curren_round, room.room_config.round, os.date("%Y-%m-%d %H:%M:%S", os.time())) self._view:GetChild("tex_gameinfo").text = string.gsub(room.room_config:GetDes(), "\r", "") local paixingxiangqing=self._view:GetChild("btn_detal") paixingxiangqing.visible=false local fanhuipaixing=self._view:GetChild("btn_fanhuipaixing") fanhuipaixing.visible=false local xpconfig=DataManager.CurrenRoom.room_config.config.xi_pai if xpconfig then self.xiPaiCtr.selectedIndex=1 else self.xiPaiCtr.selectedIndex=0 end if over ~= 2 then local xipai=self._view:GetChild("btn_xipai") xipai.touchable=true xipai.onClick:Add(function() local xiPaiCallBack=function () xipai.touchable=false self.xiPaiCtr.selectedIndex=0 ViewUtil.ErrorTip(1000000,"申请洗牌成功") end local _gamectr = ControllerManager.GetController(GameController) _gamectr:SendXiPaiAction(xiPaiCallBack) end) if result and result.xipai_score then xipai.text="洗牌 积分x"..result.xipai_score end if result.liuju then ctr_type.selectedIndex = 3 else local info_list = result.info_list for i = 1, #info_list do local is_win = info_list[i].is_win if is_win then if info_list[i].seat == room.self_player.seat then ctr_type.selectedIndex = 1 else ctr_type.selectedIndex = 2 end end end end if over == 0 then _btnCtr.selectedIndex = 0 _sdkCtr.selectedIndex = 1 btn_confirm.onClick:Add(function() local _gamectr = ControllerManager.GetController(GameController) _gamectr:PlayerReady() self:DestroyWithCallback() end) self:AddClearItem(room, result.info_list, nil, over, result.niao, result.active_player) elseif over == 1 then self.xiPaiCtr.selectedIndex=0 _btnCtr.selectedIndex = 1 _sdkCtr.selectedIndex = 1 btn_result.onClick:Add(function() _overCtr.selectedIndex = 1 _btnCtr.selectedIndex = 0 _sdkCtr.selectedIndex = 0 if self._qsinfo_view then self._qsinfo_view:Dispose() end end) btn_close.onClick:Add(function() ViewManager.ChangeView(ViewManager.View_Lobby) end) self:AddClearItem(room, result.info_list, total_result.info_list, over, result.niao, result.active_player) end else _overCtr.selectedIndex = 1 self.xiPaiCtr.selectedIndex=0 btn_close.onClick:Add(function() ViewManager.ChangeView(ViewManager.View_Lobby) end) self:AddClearItem(room, nil, total_result.info_list, over) end end function M:AddClearItem(room, data, total_data,over, niao, active_player) local n = over + 1 local list_view1 = self._view:GetChild("player_list_1") local list_view2 = self._view:GetChild("player_list_2") if 0 == over or 1 == over then table.sort(data, function(a,b) return a.seat > b.seat end) list_view1:RemoveChildrenToPool() for i=1,#data do local item = list_view1:AddItemFromPool() self:FillItemData(room, data[i], item, active_player, niao) end if #data == 3 then list_view1.lineGap = 54 elseif #data == 2 then list_view1.lineGap = 108 end if 1 == over then self:FillItemData2(room, total_data, list_view2) end elseif 2 == over then self:FillItemData2(room, total_data, list_view2) end end function M:FillItemData(room, data, item, active_player, niao) local _gamectr = ControllerManager.GetController(GameController) local p = room:GetPlayerBySeat(data["seat"]) item:GetChild("playerName").text = p.self_user.nick_name -- 手牌 local hand_cards = data["hand_card"] table.sort( hand_cards, ViewUtil.HandCardSort) local hand_list_view = item:GetChild("hand_card_list") hand_list_view:RemoveChildrenToPool() for i=1,#hand_cards do local card = hand_list_view:AddItemFromPool() card.icon = "ui://Main_Majiang/b202_"..hand_cards[i] end hand_list_view.width = 52 * #hand_cards local fz_card = p.fz_list local fz_card_list = item:GetChild("fz_card_list") fz_card_list.width = 157 * #fz_card * 0.8 fz_card_list:RemoveChildrenToPool() for i=1,#fz_card do if fz_card[i].type == FZType.Peng then local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_3") for j=1,3 do local card = item:GetChild("card_" .. j) card.icon = "ui://Main_Majiang/b202_"..fz_card[i].card end elseif fz_card[i].type == FZType.Gang or fz_card[i].type == FZType.Gang_An or fz_card[i].type == FZType.Gang_Peng then local item = fz_card_list:AddItemFromPool("ui://Main_Majiang/clearing_fz_4") for j=1,4 do local card = item:GetChild("card_" .. j) if fz_card[i].type == FZType.Gang_An and j == 4 then card.icon = "ui://Main_Majiang/b202_00" else card.icon = "ui://Main_Majiang/b202_"..fz_card[i].card end end end end local huadd = data["hu_score"] local gangadd = data["gang_score"] local birdadd = data["niao_score"] local total = data["round_score"] local sp = " " local str = "胡:"..huadd.."分" str = str..sp.."杠:"..gangadd.."分" str = str..sp.."扎鸟:"..birdadd.."分" if data["piao_niao_score"] then str = str..sp.."飘鸟:"..data["piao_niao_score"].."分" end item:GetChild("score1").text = str -- local total_score = data["total_score"] if total >= 0 then item:GetChild("score2").text = "+"..total item:GetChild("score2").grayed = false else item:GetChild("score2").text = total item:GetChild("score2").grayed = true end local hp_nonnegative = room:checkHpNonnegative() item:GetController("nonnegative").selectedIndex = hp_nonnegative and 1 or 0 if hp_nonnegative then local hp_info = data.hp_info local ctr_hp_limit = item:GetController("hp_limit") local hp = d2ad(hp_info.round_actual_hp) if hp >= 0 then hp = "+" .. tostring(hp) end item:GetChild("tex_hp").text = hp ctr_hp_limit.selectedIndex = hp_info.upper_limit and 1 or 0 end local is_win = data["is_win"] or false item:GetController("win").selectedIndex = is_win and 0 or 1 if p.self_user.account_id == active_player and is_win == false and total < 0 then item:GetController("win").selectedIndex = 2 end local win_card = item:GetChild("win_card") if is_win then win_card.icon = "ui://Main_Majiang/b202_"..data["win_card"] local lst_niao = item:GetChild("list_niao") lst_niao:RemoveChildrenToPool() for i = 1, #niao do if niao[i].score > 0 then local card_niao = lst_niao:AddItemFromPool() card_niao.icon = "ui://Main_Majiang/b202_" .. niao[i].card end end end if p.seat == room.banker_seat then item:GetController("bank").selectedIndex = 1 end end function M:FillItemData2(room, data, list) -- 赋值result_info,聊天室分享需要 local player_list = {} for i = 1, #data do player_list[i] = {} local user = room:GetPlayerBySeat(data[i].seat).self_user player_list[i].id = user.account_id player_list[i].hp_info = data[i].hp_info player_list[i].score = data[i].total_score player_list[i].house = room.owner_id == player_list[i].id and 1 or 0 player_list[i].nick = user.nick_name player_list[i].head_url = user.head_url local settle_log = data[i].settle_log player_list[i].param = {} player_list[i].param[1]={} player_list[i].param[1].key = "自摸次数:" player_list[i].param[1].value = tostring(data[i].settle_log.zimo) player_list[i].param[2]={} player_list[i].param[2].key = "接炮次数:" player_list[i].param[2].value = tostring(data[i].settle_log.jie_pao) player_list[i].param[3]={} player_list[i].param[3].key = "点炮次数:" player_list[i].param[3].value = tostring(data[i].settle_log.dian_pao) player_list[i].param[4]={} player_list[i].param[4].key = "暗杠次数:" player_list[i].param[4].value = tostring(data[i].settle_log.an_kong) player_list[i].param[5]={} player_list[i].param[5].key = "明杠次数:" player_list[i].param[5].value = tostring(data[i].settle_log.ming_kong) end local round = room.room_config.round self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list) local big_result = self._view:GetChild("big_result") big_result:GetChild("txt_room_info").text = string.format("%s 房号%s 局%s/%s", os.date("%Y/%m/%d", os.time()), room.room_id, room.curren_round, room.room_config.round) local lst_p = big_result:GetChild("player_list") if #player_list == 3 then lst_p.columnGap = 108 elseif #player_list == 2 then lst_p.columnGap = 208 end self:InitBigResult(room, 30) local show_detail = room.hpOnOff == 1 for i = 1, lst_p.numChildren do local com_p = lst_p:GetChildAt(i - 1) local list_param = com_p:GetChild("list_param") for j = 1, list_param.numChildren do local tem = list_param:GetChildAt(j - 1) tem:GetChild("txt_value").textFormat.size = 30 end if show_detail then local score = 0 if com_p:GetController("pn").selectedIndex == 0 then score = com_p:GetChild("txt_navigate").text else score = com_p:GetChild("txt_positive").text end score = score / room.score_times com_p:GetChild("tex_detail_score").text = string.format("%s × %s倍", score, room.score_times) end end if room.group_id ~= 0 then big_result:GetController("group").selectedIndex = 1 end DataManager.CurrenRoom = nil end function M:LoadHead(p, room) local btn_head = self._view:GetChild("btn_head") for i = 1, #room.player_list do local player = room.player_list[i] if p.seat == player.seat and player.self_user.head_url ~= "" then ImageLoad.Load(player.self_user.head_url, btn_head.icon) end end end function M:DestroyWithCallback() if self._callback then self._callback() end self:Destroy() end return M