local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = "EXGameInfo" UIPackage.AddPackage("extend/majiang/fuzhou/ui/Info_MJ_FuZhou") return self end function M:FillData() self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Label_Detail_83") local jiangmaSlider = self._config:GetChild("n92") jiangmaSlider.onChanged:Set(function() self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2) end) -- if oldGameVersion == 2 then -- self._config:GetController("xipai").selectedIndex = 0 -- self.xipaiValueText = self._config:GetChild('xipaifen') -- self.xipaiValueText.text = 1 -- self.xipaiValue = 1 -- self.anchouValueText = self._config:GetChild('anchoufen') -- self.anchouValueText.text = 1 -- self.anchouValue = 1 -- local btn_cr = self._config:GetChild('sdsrbtn') -- btn_cr.onClick:Set( -- function() -- local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local value = limit -- if otype == 1 then -- value = value + ad2d(num) -- elseif otype == -1 then -- value = value - ad2d(num) -- else -- value = ad2d(num) -- end -- if value < 0 then -- ViewUtil.ErrorTip(1, "输入数据异常!") -- end -- self.xipaiValueText.text = value / 1000 -- self.xipaiValue = value / 1000 -- end, 3, nil) -- gniv:Show() -- end -- ) -- local btn_cr2 = self._config:GetChild('anchoubtn') -- btn_cr2.onClick:Set( -- function() -- local gniv = GroupNumberInputView_Game.new(nil, function(num) -- local value = limit -- if otype == 1 then -- value = value + ad2d(num) -- elseif otype == -1 then -- value = value - ad2d(num) -- else -- value = ad2d(num) -- end -- if value < 0 then -- ViewUtil.ErrorTip(1, "输入数据异常!") -- end -- self.anchouValueText.text = value / 1000 -- self.anchouValue = value / 1000 -- end, 3, nil) -- gniv:Show() -- end -- ) -- end end local _help_url = "ui://Info_MJ_FuZhou/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_MJ_FuZhou/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_MJ_FuZhou/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {} function M:GetPlayList() return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex + 1 local people = _config:GetController("peopleNum").selectedIndex + 2 local zimo = _config:GetController("ZiMo").selectedIndex local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex local fengding = _config:GetController("FengDing").selectedIndex local Tiandihu = _config:GetController("TianDiHu").selectedIndex local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex local zhuangfenfanbei = _config:GetController('ZhuangFenFanBei').selectedIndex local jiangma = Mathf.Round(_config:GetChild("n92").value) local xi_pai = false local xi_paifen = 0 if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end ------ local _data = {} _data["opt"] = round _data["maxPlayers"] = people _data["zimo"] = zimo _data["shaozhuang"] = shaozhuang _data["fengding"] = fengding _data["Tiandihu"] = Tiandihu _data["zikechengshun"] = zikechengshun _data["zhuangfenfanbei"] = zhuangfenfanbei _data["jiangma"] = jiangma _data['xi_pai'] = xi_pai local xi_pai_score = 0 local an_chou_score = 0 -- if oldGameVersion == 2 then -- xi_pai_score = self.xipaiValue -- an_chou_score = self.anchouValue -- end _data['xi_pai_score'] = xi_pai_score * 1000 _data['an_chou_score'] = an_chou_score * 1000 return _data end function M:LoadConfigData(data) --printlog("加载房间配置=========>>>") --pt(data) local _config = self._config _config:GetController("round").selectedIndex = data.opt - 1 _config:GetController("play_list").selectedIndex = data.maxPlayers - 2 _config:GetController("fengding").selectedIndex = data.fengding _config:GetController("wanfa").selectedIndex = data.wanfa _config:GetChild("btn_qidui").selected = data.qiduijiafan _config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan _config:GetChild("btn_loudilong").selected = data.loudilongjiafan _config:GetChild("btn_bunengchi").selected = data.bunengchi _config:GetChild("btn_doudizhu").selected = data.doudizhu _config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei if _config:GetChild("xipai") then _config:GetChild("xipai").selected = data.xi_pai end if oldGameVersion == 2 then self.xipaiValueText.text = data.xi_pai_score / 1000 self.xipaiValue = data.xi_pai_score / 1000 self.anchouValueText.text = data.an_chou_score / 1000 self.anchouValue = data.an_chou_score / 1000 end end function M:LoadConfigToDetail(data) local configData = json.decode(data) local returnString = string.format("人数%s人", configData.maxPlayers) if configData.jiangma then returnString = string.format("%s,%s马", returnString, configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2)) end if configData.zimo then returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸") end if configData.shaozhuang then returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and "" or ",有烧庄") end if configData.fengding then local matString = "%s%s" if configData.fengding == 0 then returnString = string.format(matString, returnString, ",封顶20炮") end end if configData.TianDiHu then returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",有天地胡" or "") end if configData.zikechengshun then returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",有字可成顺" or "") end if configData.zuangfenfanbei then returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",庄家积分翻倍" or "") end return returnString end return M