-- 牌友圈默认玩法设置界面 local GroupSetDefaultGameView = {} local M = GroupSetDefaultGameView function GroupSetDefaultGameView.new(gid, blur_view, callback) setmetatable(M, { __index = BaseWindow }) local self = setmetatable({}, { __index = M }) self.class = "GroupSetDefaultGameView" self._close_destroy = true self.group_id = gid self._blur_view = blur_view self._callback = callback local url = "ui://NewGroup/Win_SetDefaultGame" self:init(url) return self end function M:init(url) BaseWindow.init(self, url) end function M:FillData(list, index, callbackFill) self.callbackFill = callbackFill self._index = index local lst_game = self._view:GetChild("lst_game") lst_game:RemoveChildrenToPool() local playName = "playfaconfig" .. self.group_id local json_data = Utils.LoadLocalFile(playName) local localDataPlay = nil if json_data then localDataPlay = json.decode(json_data) end for i = 1, #list do local tem = list[i] local item = lst_game:AddItemFromPool() item.title = tem.name item.selected = index == i local group = DataManager.groups:get(self.group_id) local MarkSelect = item:GetChild("btn_select") --if group.lev==1 then -- MarkSelect.visible=true --else -- MarkSelect.visible=false --end MarkSelect.visible = true if localDataPlay and localDataPlay[tostring(tem.id)] then MarkSelect.selected = localDataPlay[tostring(tem.id)] else MarkSelect.selected = false end MarkSelect.onClick:Set(function() self:MarkPlay(MarkSelect, tem.id, MarkSelect.selected) end) end local btn_confirm = self._view:GetChild("btn_confirm") btn_confirm.onClick:Set(function() if self._callback then self._callback(lst_game.selectedIndex + 1) end self:Destroy() end) end function M:MarkPlay(markS, pid, isMark) --[[local fgCtr = ControllerManager.GetController(NewGroupController) ViewUtil.ShowModalWait2() fgCtr:FG_MarkPlay(self.group_id, pid, isMark, function(res) if self._is_destroy then return end ViewUtil.CloseModalWait2() if res.ReturnCode == 0 then local group = DataManager.groups:get(self.group_id) group:markPlay(pid, isMark) if self.callbackFill then self.callbackFill() end else markS.selected=not isMark ViewUtil.ErrorTip(res.ReturnCode,"设置失败,或已达设置上限") end end)--]] if DataManager.SelfUser.PlayLocalList == nil then DataManager.SelfUser.PlayLocalList = {} end DataManager.SelfUser.PlayLocalList[tostring(pid)] = isMark --printlog("111111111122222222222223333333333333") --pt(DataManager.SelfUser.PlayLocalList) local playName = "playfaconfig" .. self.group_id Utils.SaveLocalFile(playName, json.encode(DataManager.SelfUser.PlayLocalList)) if self.callbackFill then self.callbackFill() end end return M