-- 牌友圈助手界面 local FGAssistInviteView = import(".FGAssistInviteView") local FGAssistView = {} local M = FGAssistView setmetatable(M, { __index = BaseWindow }) function FGAssistView.new(blur_view, group_id, callback) local self = setmetatable({}, { __index = M }) self.class = "FGAssistView" self._blur_view = blur_view self._full = true self._anim_pop = 2 self._animation = true self.group_id = group_id self.callback = callback self:init("ui://FGAssist/panel_assist") print("lingmeng FGAssistView new") return self end function M:ReloadView() self._view:GetChild("btn_auto_invite").onClick:Clear() self.lst_player:RemoveChildrenToPool() self:FillData() end function M:init(url) BaseWindow.init(self, url) self.lst_player = self._view:GetChild("lst_player") self.lst_player:SetVirtual() self.lst_player.itemRenderer = function(index, obj) self:PlayerRenderer(index, obj) end self.lst_player.scrollPane.onPullUpRelease:Set( function() self:GetOnlinePlayers(self.lst_player.numItems) end ) local btn_refresh = self._view:GetChild("btn_refresh") btn_refresh.onClick:Set(function() self:ReloadView() end) self._timer = 0 UpdateBeat:Add(self.OnUpdate, self) end function M:FillData() -- local mgr_ctr = ControllerManager.GetController(GroupMgrController) -- if not mgr_ctr._mgr_client then -- return -- else self:GetOnlinePlayers() -- end end function M:PlayerRenderer(index, obj) local i = index + 1 obj:GetChild('tex_name').text = self._data_number[i].nick local btn_invite = obj:GetChild('btn_invite') btn_invite:GetController('online').selectedIndex = self._data_number[i].uid == DataManager.SelfUser.account_id and 0 or self._data_number[i].online obj:GetController('type').selectedIndex = self._data_number[i].online btn_invite.onClick:Set(function() local mgr_ctr = ControllerManager.GetController(GroupMgrController) local room = DataManager.CurrenRoom mgr_ctr:FG_InvitePlayer(self.group_id, self._data_number[i].uid, room.room_id, room.play_id, room.room_config:GetGameName(), function() end) end) end -- function M:GetOnlinePlayers() -- local mgr_ctr = ControllerManager.GetController(GroupMgrController) -- mgr_ctr:FG_GetOnlinePlayers(function(res) -- if res.ReturnCode ~= 0 then -- ViewUtil.ErrorTip(res.ReturnCode, "获取在线成员失败") -- else -- self.players = res.Data.onlines -- -- self._view:GetController("empty").selectedIndex = #self.players == 0 and 1 or 0 -- self:ShowOnlinePlayers() -- end -- end) -- end function M:GetOnlinePlayers(index) index = index or 0 print("lingmeng GetOnlinePlayers", self.group_id) local group = DataManager.groups:get(self.group_id) local fgCtr = ControllerManager.GetController(NewGroupController) if not group then fgCtr:FG_GroupList(function(res) if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "连接亲友圈失败") end end) end if #group.members == 0 or index ~= 0 then fgCtr:FG_GroupMembers12(self.group_id, 0, index + 10, 2, 2, function(res) if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "连接亲友圈失败") else self._data_number = group.members self.lst_player.numItems = #group.members end end) else self._data_number = group.members self.lst_player.numItems = #group.members end pt(self._data_number) end local function _showLeftTime(item, time) item:GetChild("tex_left_time").text = time .. "s" end local _list_invite_time = {} function M:ShowOnlinePlayers() local players = self.players for i = 1, #players do if self.lst_player.isDisposed then return end local item = self.lst_player:AddItemFromPool() local p = players[i] item:GetChild("tex_name").text = p.nick item:GetChild("tex_id").text = "ID:" .. ViewUtil.HideID(p.uid) local btn_head = item:GetChild("btn_head") ImageLoad.Load(p.portrait, btn_head._iconObject) local ctr_enable = item:GetController("enable") ctr_enable.selectedIndex = 0 item:GetChild("btn_invite").onClick:Set(function() local mgr_ctr = ControllerManager.GetController(GroupMgrController) local room = DataManager.CurrenRoom mgr_ctr:FG_InvitePlayer(p.uid, room.room_id, room.play_id, room.room_config:GetGameName(), function() end) local time = os.time() _list_invite_time[p.uid] = time ctr_enable.selectedIndex = 1 _showLeftTime(item, 15) end) local invite_time = _list_invite_time[p.uid] if invite_time then local i_timer = os.time() - invite_time if i_timer < 15 then ctr_enable.selectedIndex = 1 _showLeftTime(item, 15 - i_timer) else _list_invite_time[p.uid] = nil ctr_enable.selectedIndex = 0 end end end local btn_auto_invite = self._view:GetChild("btn_auto_invite") btn_auto_invite.onClick:Set(function() local mgr_ctr = ControllerManager.GetController(GroupMgrController) local room = DataManager.CurrenRoom for i = 1, #players do local p = players[i] mgr_ctr:FG_InvitePlayer(p.uid, room.room_id, room.play_id, room.room_config:GetGameName(), function() end) local time = os.time() _list_invite_time[p.uid] = time item = self.lst_player:GetChildAt(i - 1) item:GetController("enable").selectedIndex = 1 _showLeftTime(item, 15) end end) end function M:OnUpdate() -- local deltaTime = Time.deltaTime -- self._timer = self._timer + deltaTime -- if self._timer >= 1 then -- self._timer = 0 -- if self.lst_player.numChildren == 0 then return end -- for i = 1, #self.players do -- local p = self.players[i] -- local invite_time = _list_invite_time[p.uid] -- if invite_time then -- local i_timer = os.time() - invite_time -- local item = self.lst_player:GetChildAt(i - 1) -- if not item then break end -- if i_timer < 15 then -- _showLeftTime(item, 15 - i_timer) -- else -- item:GetController("enable").selectedIndex = 0 -- _list_invite_time[p.uid] = nil -- end -- end -- end -- end end function M:Close() BaseWindow.Close(self) if self.callback then self.callback() end end return M