//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class DSAnimationCurveWrap { public static void Register(LuaState L) { L.BeginClass(typeof(DSAnimationCurve), typeof(UnityEngine.ScriptableObject)); L.RegFunction("New", _CreateDSAnimationCurve); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("animationCurve", get_animationCurve, set_animationCurve); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateDSAnimationCurve(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { DSAnimationCurve obj = new DSAnimationCurve(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DSAnimationCurve.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_animationCurve(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DSAnimationCurve obj = (DSAnimationCurve)o; UnityEngine.AnimationCurve ret = obj.animationCurve; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationCurve on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_animationCurve(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DSAnimationCurve obj = (DSAnimationCurve)o; UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2); obj.animationCurve = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index animationCurve on a nil value"); } } }