local M = {} --- Create a new RoomConfig function M.new(config) setmetatable(M,{__index = RoomConfig}) local self = setmetatable({}, {__index = M}) RoomConfig.init(self,config) self.config=config self.class = "RoomConfig" self.round = config["times"] self.mode = config["mode"] self.tun = config["tun"] self.fengding = config["fengding"] self.tuanyuan = config["tuanyuan"] self.hanghangxi = config["hanghangxi"] self.siqi = config["siqi"] self.shuahou = config["shuahou"] self.huangfan = config["huangfan"] self.jiaxingxing = config["jiaxingxing"] self.tinghu = config["tinghu"] self.duizifu = config["duizifu"] self.back = config["back"] self.yuan = config["yuan"] self.tianhu =config["tianhu"] self.dihu =config["dihu"] self.haihu =config["haihu"] self.maxPlayers = config["maxPlayers"] self.qupai = config["qupai"] self.isHidden = config.isHidden self.qixihu =config["qixihu"] self.weipai =config["weipai"] self.xidouble30 =config["xidouble30"] self.zimo =config["zimo"] self.daxiaozi =config["daxiaozi"] self.hongheihu =config["hongheihu"] self.yidianhu =config["yidianhu"] return self end function M:GetDes(sp) sp = sp or " " local str = self.round and self.round .. "局" .. sp or "" str = str .. RoomConfig.GetDes(self, sp) if self.maxPlayers == 2 then if self.qupai then str = str .."去牌" str = str .. sp end end if (self.mode==3) then str = str .. "全名堂" str = str .. sp str = str .. (self.tun).."囤" str = str .. sp if self.fengding == 0 then str = str .. "不封顶" str = str .. sp elseif self.fengding == 1 then str = str .. "100封顶" str = str .. sp elseif self.fengding == 2 then str = str .. "200封顶" str = str .. sp elseif self.fengding == 3 then str = str .. "300封顶" str = str .. sp elseif self.fengding == 4 then str = str .. "500封顶" str = str .. sp elseif self.fengding == 5 then str = str .. "1000封顶" str = str .. sp end if self.tuanyuan == 1 then str = str .. "大团圆" str = str .. sp end if self.hanghangxi == 1 then str = str .. "行行息" str = str .. sp end if self.siqi == 1 then str = str .. "四七红" str = str .. sp end if self.shuahou == 1 then str = str .. "耍猴" str = str .. sp end if self.huangfan == 1 then str = str .. "黄番" str = str .. sp end if self.jiaxingxing == 1 then str = str .. "假行行" str = str .. sp end if self.tinghu == 1 then str = str .. "听胡" str = str .. sp end if self.back == 1 then str = str .. "背靠背" str = str .. sp end if self.yuan == 1 then str = str .. "圆" str = str .. sp end elseif (self.mode == 2 ) then str = str .. "红黑点" str = str .. sp str = str .. (self.tun).."囤" str = str .. sp if self.duizifu == 1 then str = str .. "对子胡" str = str .. sp end if self.fengding == 0 then str = str .. "不封顶" str = str .. sp elseif self.fengding == 1 then str = str .. "单局20封顶" str = str .. sp elseif self.fengding == 2 then str = str .. "单局40封顶" str = str .. sp end elseif (self.mode == 1 ) then str = str .. "跑胡子 十五息起胡 一息一囤 明偎 天地胡 30胡翻倍 大小字 碰碰胡 一点胡 红黑胡" str = str .. sp -- if self.tianhu == 1 then -- str = str .. "天胡" -- str = str .. sp -- end -- if self.dihu == 1 then -- str = str .. "地胡" -- str = str .. sp -- end -- if self.haihu == 1 then -- str = str .. "海湖" -- str = str .. sp -- end -- if self.tinghu == 1 then -- str = str .. "听胡" -- str = str .. sp -- end -- if self.huangfan == 1 then -- str = str .. "黄番" -- str = str .. sp -- end -- str = str .. (self.tun).."囤" str = str .. sp if self.fengding == 0 then str = str .. "不封顶" str = str .. sp elseif self.fengding == 1 then str = str .. "60封顶" str = str .. sp elseif self.fengding == 2 then str = str .. "80封顶" str = str .. sp end end str = str.sub(str,1,string.len(str)-string.len(sp)) return str end function M:GetGameName() if self.mode == 3 then return self.maxPlayers .. "人全名堂" elseif self.mode == 2 then return self.maxPlayers .. "人红黑点" elseif self.mode == 1 then return self.maxPlayers .. "人湘潭跑胡子" end return self.maxPlayers .. "人常德跑胡子" end function M:GetGameJS() local gamerulepanel= UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunBeard/gamerule") return gamerulepanel end return M