--- --- Created by 谌建军. --- DateTime: 2017/12/19 11:05 --- require("Game.View.ResultView") local ExResultView = {} local M = ExResultView function ExResultView.new(blur_view, data, roomid, over, win_seat, dissolve, remaincards) setmetatable(M, { __index = ResultView }) local self = setmetatable({}, { __index = M }) self.class = "ExResultView" self._currenIndex = 0 self._close_zone = false --self._blur_view = blur_view self._gamectr = ControllerManager.GetController(GameController) self:init("ui://Extend_Poker_RunFastNew/clearing_new", data, roomid, over, win_seat, dissolve, remaincards) print("=======================lingmengresult", data, roomid, over, win_seat, dissolve, remaincards) return self end function M:init(url, data, roomid, over, win_seat, dissolve, remaincards) ResultView.init(self, url, true) local room = DataManager.CurrenRoom self._view:GetController('over').selectedIndex = 0 --按钮功能全部未开放 self._view:GetChild('btn_shareRecord').onClick:Set(function() ViewUtil.ErrorMsg(self._view, "", "该功能还未开放") end) self._view:GetChild('btn_copyRecord').onClick:Set(function() ViewUtil.ErrorMsg(self._view, "", "该功能还未开放") end) ------------------ --只有一人直接退,有两人才进正常结算 if not over and #data == 1 then ViewManager.ChangeView(ViewManager.View_Family) end if over == 0 then self._view:GetChild('btn_nextRound').onClick:Set(function() self:Destroy() local _gamectr = ControllerManager.GetController(GameController) _gamectr:ConformToNextGame() end) end self._view:GetChild('btn_closeRound').onClick:Set(function() ViewManager.ChangeView(ViewManager.View_Family) end) self._view:GetController('win').selectedIndex = win_seat == room.self_player.seat and 1 or 0 local over0List = self._view:GetChild('list_over0') over0List:SetVirtual() over0List.itemRenderer = function(index, obj) local info = data[index + 1] local playerInfo = room:GetPlayerBySeat(info.seat) obj:GetChild('name').text = playerInfo.self_user.nick_name obj:GetChild('residue').text = #info.handCards obj:GetChild('bomb').text = info.thisboomnum obj:GetChild('score').text = info.winscore > 0 and string.format("+%d", info.winscore) or info.winscore end over0List.numItems = #data if over == 1 or (not over and #data == 2) then self._view:GetChild('text_roomID').text = room.room_id self._view:GetChild('text_time').text = os.date('%m-%d %H:%M', os.time()) self._view:GetChild('text_groupID').text = room.group_id or 0 for i = 1, #data do local info = data[i] local playerInfo = room:GetPlayerBySeat(info.seat) self:FillPlayerInfoEnd(self._view:GetChild(string.format("comp_playerInfo%d_over1", i)), info, playerInfo) end coroutine.start(function() coroutine.wait(2) self._view:GetController('over').selectedIndex = 1 end) end end function M:FillPlayerInfoEnd(view, info, playerInfo) local room = DataManager.CurrenRoom self:FillPlayerHead(view:GetChild('comp_playerInfo'), playerInfo) local detailList = view:GetChild('list_detail') self:FillDetailChild(detailList:AddItemFromPool(), "单局最高得分", info.settle_log.maxscore) self:FillDetailChild(detailList:AddItemFromPool(), "打出炸弹数", info.settle_log.boomnum) self:FillDetailChild(detailList:AddItemFromPool(), "胜负局数", string.format("%d赢%d输", info.settle_log.winnum, room.room_config.Times - info.settle_log.winnum)) self:FillDetailChild(detailList:AddItemFromPool(), "总积分", info.total_score) end function M:FillPlayerHead(view, playerInfo) ImageLoad.Load(playerInfo.self_user.head_url, view:GetChild('btn_head')._iconObject) view:GetChild('text_name').text = playerInfo.self_user.nick_name view:GetChild('text|_ID').text = playerInfo.self_user.account_id end function M:FillDetailChild(view, title, value) view:GetChild('text_title').text = title view:GetChild('text_value').text = value end return M