--- --- Created by 谌建军. --- DateTime: 2017/12/18 15:19 --- local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, {__index = IGameInfo}) local self = setmetatable({}, {__index = M}) self.class = "EXGameInfo" UIPackage.AddPackage("extend/poker/twodoudizhu/ui/Info_Poker_TwoDouDiZhu") return self end function M:FillData(view, index) self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_TwoDouDiZhu/Creat_TwoDouDiZhu") self._config:GetChild("people_2").onClick:Set(function() self._config:GetController("rule").selectedIndex = 0 end) local piao = self._config:GetController("piao") local daniao = self._config:GetController("daniao") piao.onChanged:Add(function() if piao.selectedIndex ~= 0 then daniao.selectedIndex = 0 end end) daniao.onChanged:Add(function() if daniao.selectedIndex ~= 0 then piao.selectedIndex = 0 end end) end local _help_url = "ui://Info_Poker_TwoDouDiZhu/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_TwoDouDiZhu/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_TwoDouDiZhu/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {"二人斗地主"} function M:GetPlayList() return _play_list end function M:LoadConfigData(data) printlog("LoadConfigData====================================") local _config = self._config _config:GetController("round").selectedIndex = data.opt - 1 _config:GetController("rule").selectedIndex = data.rule == 2 and 0 or 1 -- _config:GetController("play_list").selectedIndex = data.leaf - 1 -- _config:GetController("willBeOut").selectedIndex = data.willBeOut - 1 -- _config:GetController("heart10").selectedIndex = data.heartten - 1 -- _config:GetController("bombSpring").selectedIndex = data.minboom - 1 -- _config:GetController("player_num").selectedIndex = data.maxPlayers == 2 and 0 or 1 -- _config:GetController("Cost").selectedIndex = data.AA == 0 and 0 or 1 -- _config:GetController("showlength").selectedIndex = data.showlength _config:GetController("fourBeltThree").selectedIndex = data.fourBeltThree -- _config:GetController("demolition").selectedIndex = data.demolition -- _config:GetController("fangzuobi").selectedIndex = data.fangzuobi local sandaidan = data.sandaidan if sandaidan ~= nil and sandaidan == 1 then _config:GetChild("sandaidan").selected = true _config:GetChild("planelack").selected = false _config:GetChild("Threelack").selected = false else -- _config:GetChild("sandaidan").selected = false -- _config:GetChild("planelack").selected = data.planelack == 1 and true or false -- _config:GetChild("Threelack").selected = data.threelack == 1 and true or false end local fs = data.fs -- if fs ~= nil and fs == 1 then -- _config:GetChild("fan_sprint").selected = true -- else -- _config:GetChild("fan_sprint").selected = false -- end local ba = data.ba -- if ba ~= nil and ba == 1 then -- _config:GetChild("boom_add").selected = true -- else -- _config:GetChild("boom_add").selected = false -- end --_config:GetChild("ThreeA").selected = data.threeA == 1 and true or false if data.piao ~= nil then _config:GetController("piao").selectedIndex = data.piao end if data.daniao ~= nil then _config:GetController("daniao").selectedIndex = data.daniao end _config:GetController("threetwo").selectedIndex = data.threeBeltTwo _config:GetController("three").selectedIndex = data.threezhang _config:GetController("bei").selectedIndex = data.baseMul _config:GetController("rangxian").selectedIndex = data.rangXian _config:GetController("fengding").selectedIndex = data.scoreTop end function M:SelectedConfigData() printlog("SelectedConfigData=======================================") local _config = self._config local round = _config:GetController("round").selectedIndex local rule = _config:GetController("rule").selectedIndex == 0 and 2 or 1 local leaf = 0--_config:GetController("play_list").selectedIndex local willBeOut = 0--_config:GetController("willBeOut").selectedIndex local bombSpring = 0--_config:GetController("bombSpring").selectedIndex local heart10 = 0--_config:GetController("heart10").selectedIndex local player_num = 0--_config:GetController("player_num").selectedIndex local AA = 0--_config:GetController("Cost").selectedIndex local showlength = 0--_config:GetController("showlength").selectedIndex local fourBeltThree = _config:GetController("fourBeltThree").selectedIndex local demolition = 0--_config:GetController("demolition").selectedIndex local fangzuobi = 0--_config:GetController("fangzuobi").selectedIndex local planelack =0-- _config:GetChild("planelack").selected and 1 or 0 local threelack = 0--_config:GetChild("Threelack").selected and 1 or 0 local ThreeA =0 --_config:GetChild("ThreeA").selected and 1 or 0 local piao =0-- _config:GetController("piao").selectedIndex local daniao = 0--_config:GetController("daniao").selectedIndex local sandaidan = 0--_config:GetController("sandaidan").selectedIndex local ba = 0--_config:GetChild("boom_add").selected and 1 or 0 local fs =0-- _config:GetChild("fan_sprint").selected and 1 or 0 local threeBeltTwo = _config:GetController("threetwo").selectedIndex local threezhang = _config:GetController("three").selectedIndex local baseMul = _config:GetController("bei").selectedIndex local rangXian = _config:GetController("rangxian").selectedIndex local scoreTop = _config:GetController("fengding").selectedIndex printlog("fourBeltThree===================",fourBeltThree) local _data = {} _data["account_id"] = DataManager.SelfUser.Id _data["opt"] = round + 1 _data["rule"] = rule == 0 and 2 or 1 _data["leaf"] = leaf + 1 _data["AA"] = AA _data["willBeOut"] = willBeOut + 1 _data["showlength"] = showlength _data["heartten"] = willBeOut == 0 and heart10 + 1 or 2 _data["minboom"] = (willBeOut == 0 and leaf == 1 and player_num == 1) and bombSpring + 1 or 2 _data["maxPlayers"] = player_num + 2 _data["fourBeltThree"] = fourBeltThree _data["demolition"] = demolition _data["fangzuobi"] = fangzuobi _data["threeA"] = ThreeA _data["piao"] = piao _data["daniao"] = daniao _data["sandaidan"] = sandaidan _data["ba"] = ba _data["fs"] = fs _data["threeBeltTwo"] = threeBeltTwo _data["threezhang"] = threezhang _data["baseMul"] = baseMul _data["rangXian"] = rangXian _data["scoreTop"] = scoreTop if willBeOut == 1 then -- body _data["planelack"] = 0 _data["threelack"] = 0 else if sandaidan == 1 then _data["planelack"] = 0 _data["threelack"] = 0 else _data["planelack"] = planelack _data["threelack"] = threelack end end return _data end function M:OnChangeOption(ctype, pay_obj) IGameInfo.OnChangeOption(self, ctype, pay_obj) local people = self._config:GetController("player_num") people.onChanged:Set(function() self._maxPlayer = people.selectedIndex + 2 self:ShowVariablePrice(ctype, pay_obj) end) end return M