local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView") local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi") local MJMainView = require("main.majiang.MJMainView") local TableBG = require("Game.Data.TableBG") local EXClearingView = import(".EXClearingView") local TX_GameEvent = import(".GameEvent") local HuTipView = import("main.majiang.HuTipView") local SettingView = import(".EXSettingView") local PlayerInfoView = import(".EXPlayerInfoView") local M = {} local bg_config = { { id = 1, url = "extend/majiang/lichuan/bg/bg1", thumb = "ui://Extend_MJ_LiChuan/bg1" }, { id = 2, url = "extend/majiang/lichuan/bg/bg2", thumb = "ui://Extend_MJ_LiChuan/bg2" }, { id = 3, url = "extend/majiang/lichuan/bg/bg3", thumb = "ui://Extend_MJ_LiChuan/bg3" }, { id = 4, url = "extend/majiang/lichuan/bg/bg4", thumb = "ui://Extend_MJ_LiChuan/bg4" } } --- Create a new ZZ_MainView function M.new() setmetatable(M, { __index = MJMainView }) local self = setmetatable({}, { __index = M }) self.class = "MainView" self.asset_group = "LiChuan_MJ" self:init() ViewUtil.PlayMuisc(self.asset_group, "extend/majiang/lichuan/sound/bg.mp3") return self end function M:InitView(url) local room = self._room self._style = 1 self._gps_style = 1 self._full = true UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan") -- if self._room.room_config.people_num == 2 then -- MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num) -- else -- MJMainView.InitView(self, "ui://Main_Majiang/Main_" .. room.room_config.people_num .. "_s2") -- end local use_custom_bg = true MJMainView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num), use_custom_bg) if use_custom_bg then TableBG.LoadTableBG(1, self._room.game_id, self._root_view, bg_config) end self._hu_tip = HuTipView.new(self) self.selectLaiziBtn = self._view:GetChild('selectlaizi') self.Laizi1Btn = self._view:GetChild('selectgang1') self.Laizi2Btn = self._view:GetChild('selectgang2') self._view:GetChild("n108").visible = true self.Laizi1Btn.visible = true self.Laizi2Btn.visible = true self.bugangnum = self._view:GetChild("bugangnum") --lingmeng --[[ MJMainView.InitView(self, "ui://Main_Majiang/Main_new_" .. room.room_config.people_num) --]] local config = ExtendManager.GetExtendConfig(room.game_id) local mode = config:GetGameInfo() local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config)) self._view:GetChild('wanfa_text').text = gamePlay self.jing = self._view:GetChild('jing') self._state.onChanged:Add(function() self:UpdatePlayerInfoView() end) self.showNextCtr = self._view:GetController('showNext') self.showNextList = self._view:GetChild('list_showNext') self._view:GetChild('btn_showNext').onClick:Set(function() self:reqResidueCard() end) self._view:GetChild('btn_closeShow').onClick:Set(function() self.showNextCtr.selectedIndex = 0 self.showNextList.selectedIndex = -1 self._showNextName = nil end) self.showNextList.onClickItem:Set(function(context) local _gamectr = ControllerManager.GetController(GameController) _gamectr:SendNextCard(context.data.data.card) self.showNextCtr.selectedIndex = 0 self.showNextList.selectedIndex = -1 self._showNextName = nil end) local btn_closeRoom = self._view:GetChild("btn_setting") self._view:GetChild('btn_closeRoom').onClick:Set(function() ---[[ --旧 local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)' local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分) local tipStr = '' if self._room.agent then tipStr = '您是否退出房间?' else tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip end local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel) _curren_msg.onOk:Add( function() if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。') else ViewUtil.ShowModalWait(self._root_view) self._gamectr:LevelRoom( function(res) ViewUtil.CloseModalWait() if res.ReturnCode == 0 then ViewManager.ChangeView(ViewManager.View_Family) else ViewUtil.ErrorTip(res.ReturnCode) end end ) end end ) _curren_msg:Show() --]] end) btn_closeRoom.onClick:Add(handler(self, function() local settingView = SettingView.new(self) settingView:Show() end)) -------- self:PlayerChangeLineState() if room.playing or room.curren_round > 0 then self:ReloadRoom() end ---------为了下次复现出牌情况 self._viewText_testName = self._view:GetChild('text_testName') self._viewText_testName.text = 0 end function M:__BuGang(cardInfo, callback) local _gang_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Gang_tip_choice") _gang_tip_choice.visible = true local list_card = _gang_tip_choice:GetChild("list_card") list_card:SetVirtual() list_card.itemRenderer = function(index, obj) obj.icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. cardInfo[index + 1]) end list_card.numItems = #cardInfo list_card.onClickItem:Set(function(context) local item = context.data local index = list_card:GetChildIndex(item) callback(cardInfo[index + 1]) end) _gang_tip_choice.xy = Vector2((self._view.width - _gang_tip_choice.width) / 2, (self._view.height - _gang_tip_choice.height) / 2) self._view:AddChild(_gang_tip_choice) self._gang_tip_choice = _gang_tip_choice end function M:SetShowGangZiProcess(currentLaizi1ID, currentLaizi2ID, bugangnum, isShowAnim) --zhongid=currentLaizi1ID if isShowAnim == nil then isShowAnim = false end self:SetGangZiCard(self.Laizi1Btn, currentLaizi1ID) -- self:SetGangZiCard(self.Laizi2Btn, currentLaizi2ID) self:IsShowGangZi(self.Laizi1Btn, true) -- self:IsShowGangZi(self.Laizi2Btn, true) self.bugangnum.text = "当前 " .. bugangnum .. " 杠" end function M:HideAllGangZiCard() self.Laizi1Btn.visible = false -- self.Laizi2Btn.visible = false self.selectLaiziBtn.visible = false --self.LaiziBG.visible=false end function M:SetGangZiCard(btn, cardId) btn.icon = 'ui://Main_Majiang/' .. get_majiang_prefix(DataManager.CurrenRoom.game_id) .. "201_" .. cardId end function M:IsShowGangZi(btn, isShow) btn.visible = isShow end function M:UpdateRound() self._view:GetChild("text_round").text = string.format("当前局数:%d/%d", self._room.curren_round, self._room.room_config.round) end function M:ShowJing() if self._room.jing then self.jing.visible = true MJPlayerCardInfoView.fillCard2(self, self.jing, "201_", self._room.jing) else self.jing.visible = false end end function M:InitPlayerInfoView() self._player_info = {} local _player_info = self._player_info for i = 1, self._room.room_config.people_num do local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) _player_info[i] = PlayerInfoView.new(tem, self) tem.visible = false end end function M:UpdatePlayerInfoView() self._player_info = {} local _player_info = self._player_info local list = self._room.player_list for i = 1, self._room.room_config.people_num do local tem = self._view:GetChild(string.format("player_info%d_%d", i, (self._state.selectedIndex % 2) + 1)) _player_info[i] = PlayerInfoView.new(tem, self) _player_info[i]:FillData(list[i]) end end function M:NewMJPlayerCardInfoView(view, index) if index == 1 then return MJPlayerSelfCardInfoView.new(view, self) end return MJPlayerCardInfoView.new(view, self) end function M:EventInit() -- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong") MainView.EventInit(self) local _room = self._room local _view = self._view local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard") local _player_info = self._player_info local _gamectr = self._gamectr _gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...) local arg = { ... } self:SetShowLaiZiProcess(arg[1], arg[2], arg[3], arg[4]) end) _gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...) local arg = { ... } self:SetShowGangZiProcess(arg[1], arg[2], arg[3], arg[4]) end) _gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...) local arg = { ... } _gamectr:SendGangCard(arg[1][1]) -- self:__BuGang(arg[1], -- function(id) -- printlog(id) -- _gamectr:SendGangCard(id) -- self:__CloseGangTip() -- end) end) _gamectr:AddEventListener(TX_GameEvent.SendCards, function(...) -- self:ShowHuTip() --测试用记录出牌权次数 self._viewText_testName.text = 0 self:UpdateRound() self._state.selectedIndex = 1 self:ShowJing() local list = _room.player_list for i = 1, #list do local p = list[i] local info = self._player_info[self:GetPos(p.seat)] info:FillData(p) info:MarkBank(p.seat == _room.banker_seat) info:Ready(false) local card_info = self._player_card_info[self:GetPos(p.seat)] card_info:UpdateHandCard() end end) _gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...) local arg = { ... } self._left_time = 15 local seat = arg[1] self:UpdateCardBox(self:GetPos(seat)) -- if seat == self._room.self_player.seat then -- self:ShowHuTip() -- end end) _gamectr:AddEventListener(TX_GameEvent.OutHint, function(...) local info = self._player_card_info[self:GetPos(_room.self_player.seat)] self._viewText_testName.text = tonumber(self._viewText_testName.text) + 1 info:UpdateHandCard(true) end) local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard" _gamectr:AddEventListener(TX_GameEvent.OutCard, function(...) self:__CloseTip() self._left_time = 0 local arg = { ... } local p = arg[1] local card = arg[2] local seat = p.seat local info = self._player_card_info[self:GetPos(seat)] self:RemoveCursor() info:UpdateHandCard() local outcard = UIPackage.CreateObjectFromURL(_gcm_outcard_url) info:UpdateOutCardList(outcard, card, self._cursor) self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card)) self:PlayMJSound("chupai.mp3") if seat == _room.self_player.seat then _room.curren_outcard_seat = -1 end end) _gamectr:AddEventListener(TX_GameEvent.GetCard, function(...) self:__CloseTip() local arg = { ... } local seat = arg[1] local card = arg[2] -- self._tex_leftTime.text = arg[3] self._tex_LeftCard.text = string.format("剩余%d张牌", arg[3]) -- self:UpdateRoomInfo() local info = self._player_card_info[self:GetPos(seat)] info:UpdateHandCard(true) end) _gamectr:AddEventListener(TX_GameEvent.FZTips, function(...) print("========================OnEventFzTips1") local arg = { ... } local _tip = arg[1] local weight = arg[2] self:__FangziTip(_tip, weight) end) _gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction)) _gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...) self._left_time = 0 self:UpdateCardBox(0) self:__CloseTip() self._popEvent = false local arg = { ... } local win_seat = arg[1] local lose_seat = arg[2] local win_card = arg[3] local cards = arg[4] local win_list = arg[5] local index = self:GetPos(win_seat) local info = self._player_card_info[index] self:RemoveCursor() info:UpdateHandCard(false, true) local obj_win_card = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Btn_Card_jiangxi") obj_win_card.icon = "ui://Main_Majiang/202_" .. win_card obj_win_card:GetController("bg").selectedIndex = 1 info._view:AddChild(obj_win_card) obj_win_card:Center() local url, pNode local player = _room:GetPlayerBySeat(win_seat) if win_seat ~= _room.self_player.seat then url = "ui://Main_Majiang/别人胡" pNode = info._view elseif win_seat == _room.self_player.seat then url = "ui://Main_Majiang/自己胡牌" pNode = self._view end if win_seat == lose_seat then url = "ui://Main_Majiang/eff_zimo" end local he = UIPackage.CreateObjectFromURL(url) pNode:AddChild(he) he:GetTransition("t2"):Play() he:Center() if _room.room_config.people_num == 2 then if win_seat ~= _room.self_player.seat then he.scaleY = 0.4 he.scaleX = 0.4 he.x = he.width * 0.4 * 0.5 * -1 he.y = he.height * 0.4 * 0.5 * -1 end end if win_seat == _room.self_player.seat then printlog("自己位置=====") he:Center() elseif url == "ui://Main_Majiang/eff_zimo" then printlog("自摸地址==========") he.scaleY = 0.4 he.scaleX = 0.4 he.x = he.width * 0.4 * 0.5 * -1 he.y = he.height * 0.4 * 0.5 * -1 end --- local isZiMo = win_seat == lose_seat DataManager.CurrenRoom.isZiMoHu = isZiMo local hu_sound = isZiMo and ("zimo" .. math.random(1, 3)) or ("hu" .. math.random(1, 2)) printlog("声音====>>>", hu_sound) self:PlaySound("LiChuan_MJ", player.self_user.sex, hu_sound) local pNode = info._view local url = "eff_list1" local he_list = UIPackage.CreateObjectFromURL("ui://Extend_MJ_LiChuan/" .. url) he_list.touchable = false pNode:AddChild(he_list) he_list:Center() coroutine.start(function() for i = 1, #win_list do local tem = win_list[i] if tem.type > 0 and tem.type < 32 then local com_name = "he" .. tem.type local item = he_list:GetChild("list"):AddItemFromPool("ui://Extend_MJ_LiChuan/" .. com_name) coroutine.wait(0.3) end end coroutine.wait(2) obj_win_card:Dispose() he:Dispose() he_list:Dispose() self._popEvent = true end) end) _gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...) local arg = { ... } self._popEvent = false local list = arg[1] local start_seat = arg[2] -- ViewUtil.PlaySound("LiChuan_MJ", "extend/majiang/chaozhou/sound/zhuaniao.mp3") coroutine.start(self.RunNiao, self, list, start_seat) end) _gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...) self._popEvent = false self:__CloseTip() self._left_time = 0 self:UpdateCardBox(0) self._ctr_cardbox.selectedIndex = 0 local arg = { ... } local result = arg[1] local liuju = result.liuju local data = result.info_list local niao = result.niao -- if liuju then -- local le = UIPackage.CreateObjectFromURL("ui://Main_Majiang/LiuJu") -- self._view:AddChild(le) -- le:Center() -- le:GetTransition("t0"):Play() -- coroutine.start(function() -- coroutine.wait(1) -- le:Dispose() -- end) -- end self:RemoveCursor() if self._clearingView == nil then self._clearingView = EXClearingView.new(self._root_view) coroutine.start(function() coroutine.wait(0.5) self._clearingView:Show() self._popEvent = true end) end if _room.curren_round ~= _room.room_config.round then -- if #niao == 0 then self._view:GetChild("n13").visible = false end self._clearingView:InitData(0, _room, result, nil, function(...) for i = 1, #data do local p = _room:GetPlayerBySeat(data[i].seat) p.total_score = data[i].total_score local card_info = self._player_card_info[self:GetPos(p.seat)] local info = self._player_info[self:GetPos(p.seat)] card_info:Clear() card_info:ResetCardType() if _room:checkHpNonnegative() then p.cur_hp = data[i].hp_info.cur_hp end -- info:UpdateScore() info._view:GetChild("zhanji").visible = true local num = data[i].hp_info.total_hp if num >= 0 then info._view:GetController("text_color").selectedIndex = 0 info._view:GetChild("text_jifen").text = "+" .. d2ad(num) else info._view:GetController("text_color").selectedIndex = 1 info._view:GetChild("text_jifen").text = d2ad(num) end info._view:GetChild("mask_piao").title = "" info._view:GetController("piao_niao").selectedIndex = 0 p.fz_list = {} end DataManager.CurrenRoom.self_player.card_list = {} self._state.selectedIndex = 2 self._clearingView = nil end) end -- self._player_card_info[1]:ShowHuTip() end) _gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...) self:UnmarkSelfTuoguan() self._left_time = 0 self:UpdateCardBox(0) self._ctr_cardbox.selectedIndex = 0 local arg = { ... } local total_result = arg[2] local result = arg[1] local over = arg[3] self._clearingView = EXClearingView.new() coroutine.start(function() coroutine.wait(0.5) self._clearingView:Show() end) self._clearingView:InitData(over, _room, result, total_result) ControllerManager.ChangeController(LoddyController) end) _gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function() self:UpdateRound() self._tex_LeftCard.text = "剩余0张牌" self._state.selectedIndex = 1 self:__PiaoNiaoTip() end) _gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...) local arg = { ... } local seat = arg[1] local num = arg[2] if num > 0 then local head_info = self._player_info[self:GetPos(seat)] head_info._view:GetChild("mask_piao").title = "飘分 " .. num head_info._view:GetController("piao_niao").selectedIndex = 1 end if seat == _room.self_player.seat then if self._com_piao and _room.self_player.entrust then self._com_piao:Dispose() self._com_piao = nil _room.curren_round = _room.curren_round - 1 end end end) _gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...) local arg = { ... } local residueCard = arg[1] local cardMap = {} local cardSet = {} self.showNextCtr.selectedIndex = 1 for i = 1, #residueCard do local cardNum = residueCard[i] if not cardMap[cardNum] then cardMap[cardNum] = 1 table.insert(cardSet, cardNum) else cardMap[cardNum] = cardMap[cardNum] + 1 end end table.sort(cardSet) self.showNextList:SetVirtual() self.showNextList.itemRenderer = function(index, obj) local card = cardSet[index + 1] self:FillShowCards(obj, card, cardMap[card]) obj.data = { card = card } end self.showNextList.numItems = #cardSet end) end function M:OutCard(card) if card ~= 0 then printlog("当前出牌为===>>>" .. card) local _gamectr = ControllerManager.GetController(GameController) self._room.curren_outcard_seat = -1 _gamectr:SendOutCard(card, function() local info = self._player_card_info[1] self:RemoveCursor() info:UpdateHandCard() info:UpdateOutCardList(nil, card, self._cursor) self:PlaySound("LiChuan_MJ", self._room.self_player.self_user.sex, tostring(card)) self:PlayMJSound("chupai.mp3") -- self:ShowHuTip() end) else printlog("鬼牌不能出===>>>" .. card) end end -- function M:__FangziTip(tip, weight) -- printlog("__FangziTip") -- local _gamectr = self._gamectr -- local _chipeng_tip = UIPackage.CreateObject("Main_Majiang", "Gcm_action_tips") -- _chipeng_tip:GetController("hide_bg").selectedIndex = 1 -- self._chipeng_tip = _chipeng_tip -- local p = self._room.self_player -- -- self._player_card_info[self:GetPos(p.seat)] -- local _lit_fanzi = _chipeng_tip:GetChild("lit_fanzi") -- _lit_fanzi:RemoveChildrenToPool() -- local _tlist = table.keys(tip.tip_map_type) -- printlog(tip.tip_map_type) -- pt(_tlist) -- local tip_hu = false -- local count = #_tlist -- table.sort(_tlist) -- local isHu = false -- for k = 1, #_tlist do -- local td = tip.tip_map_type[_tlist[k]][1] -- local url = "ui://Main_Majiang/Btn_fztip" -- local td_weight = td.weight -- if td_weight == 16 then td_weight = 8 end -- if td_weight == 8 then url = "ui://Main_Majiang/Btn_hu" end -- local btn_t = _lit_fanzi:AddItemFromPool(url) -- btn_t.icon = "ui://Main_Majiang/fztip_" .. td_weight -- btn_t.data = { tip, td } -- btn_t.onClick:Add(self.__TipAction, self) -- end -- -- if not (tonumber(weight) >= 16) then -- local _btn_pass = _lit_fanzi:AddItemFromPool("ui://Main_Majiang/Btn_pass") -- -- local _btn_pass = _chipeng_tip:GetChild("btn_pass") -- _btn_pass.onClick:Set(function() -- if tonumber(weight) >= 8 then -- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel) -- guo_msg.onOk:Add(function() -- _gamectr:SendAction(0) -- _chipeng_tip:Dispose() -- self._chipeng_tip = nil -- guo_msg:Close() -- end) -- guo_msg:Show() -- else -- _gamectr:SendAction(0) -- _chipeng_tip:Dispose() -- self._chipeng_tip = nil -- end -- end) -- -- end -- self._view:AddChild(_chipeng_tip) -- _chipeng_tip:Center() -- end function M:__FangziTip(tip, weight) printlog("__FangziTip") local _gamectr = self._gamectr local info = self._player_card_info[1] local _chipeng_tip = info._view_FZTips local _ctr_tips = info._ctr_tip local _lit_fanzi = _chipeng_tip:GetChild("list") _lit_fanzi:SetVirtual() local _tlist = tip.tip_map_id _lit_fanzi.itemRenderer = function(index, obj) local type = obj:GetController('type') if index == tip.tip_num then type.selectedIndex = 0 obj.onClick:Set(function() --测试暂时取消过提示 -- local guo_msg = MsgWindow.new(self._root_view, "确定要点过吗?", MsgWindow.MsgMode.OkAndCancel) -- guo_msg.onOk:Add(function() _gamectr:SendAction(0) _ctr_tips.selectedIndex = 0 -- guo_msg:Close() -- end) -- guo_msg:Show() end) else index = index + 1 if _tlist[index].type == FZType.HU then type.selectedIndex = 4 obj:GetChild('btn_Card1').icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].card) elseif _tlist[index].type == FZType.Chi then type.selectedIndex = FZType.Chi for i = 1, 3 do obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].opcard[i]) end elseif _tlist[index].type == FZType.Peng then type.selectedIndex = FZType.Peng for i = 1, 3 do obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].card) end else for i = 1, 4 do obj:GetChild(string.format('btn_Card%d', i)).icon = string.format('ui://Main_Majiang/202_%d', _tlist[index].card) end type.selectedIndex = FZType.Gang if _tlist[index].type == FZType.Gang_An then obj:GetChild('btn_Card4').icon = 'ui://Main_Majiang/202_00' end end obj.onClick:Set(function() _gamectr:SendAction(_tlist[index].id) _ctr_tips.selectedIndex = 0 end) end end _ctr_tips.selectedIndex = 1 _lit_fanzi.numItems = tip.tip_num + 1 end function M:__TipAction(context) local data = context.sender.data local _gamectr = self._gamectr local tip = data[1] local td = data[2] local list = tip.tip_map_type[td.weight] printlog("__TipAction") pt(list) if (#list > 1) then self:_ChiView(list, function(id) _gamectr:SendAction(id) self:__CloseTip() end) self._chipeng_tip.visible = false return end _gamectr:SendAction(td.id) if (self._chipeng_tip == nil) then return end self._chipeng_tip:Dispose() self._chipeng_tip = nil end function M:_ChiView(tiplist, callback) self._chipeng_tip.visible = false printlog("_ChiView") pt(tiplist) local _pop_tip_choice = UIPackage.CreateObject("Extend_MJ_LiChuan", "Pop_tip_choice") local list_choose1 = _pop_tip_choice:GetChild("Lst_choose") local list_choose2 = _pop_tip_choice:GetChild("Lst_choose2") local crossCtr = _pop_tip_choice:GetController("state") crossCtr.selectedIndex = #tiplist == 3 and 0 or (#tiplist == 2 and 1 or (#tiplist == 4 and 2 or (#tiplist == 5 and 3 or 4))) _pop_tip_choice:GetChild("Btn_cross").onClick:Add(function() _pop_tip_choice:Dispose() self._chipeng_tip.visible = true end) list_choose1:RemoveChildrenToPool() list_choose2:RemoveChildrenToPool() for i = 1, #tiplist do local list_choose = i <= 3 and list_choose1 or list_choose2 local item_choose = list_choose:AddItemFromPool() item_choose:GetController("type").selectedIndex = (1 == tiplist[i].weight or 2 == tiplist[i].weight) and 1 or 0 if tiplist[i].weight ~= 1 then for j = 1, 4 do item_choose:GetChild("card" .. j).icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. tiplist[i].card) end else local tem = {} table.insert(tem, tiplist[i].opcard[1]) table.insert(tem, tiplist[i].opcard[2]) local tcard = tiplist[i].card table.insert(tem, tcard) table.sort(tem, function(a, b) return a < b end) item_choose:GetChild("card1").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. tem[1]) item_choose:GetChild("card2").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. tem[2]) item_choose:GetChild("card4").icon = UIPackage.GetItemURL("Main_Majiang", self:GetPrefix() .. "202_" .. tem[3]) local cardpos = tem[2] > tcard and 1 or (tem[2] < tcard and 4 or 2) item_choose:GetChild("card" .. cardpos):GetController("color").selectedIndex = 1 end item_choose.onClick:Add(function() callback(tiplist[i].id) end) end _pop_tip_choice.xy = Vector2((self._view.width - _pop_tip_choice.width) / 2, (self._view.height - _pop_tip_choice.height) / 2) self._view:AddChild(_pop_tip_choice) self._pop_tip_choice = _pop_tip_choice end function M:OnFangziAction(...) self:__CloseTip() local arg = { ... } local _player_card_info = self._player_card_info local fz = arg[1] local player = arg[2] local index = arg[3] printlog("OnFangziAction") local info = _player_card_info[self:GetPos(player.seat)] -- local pNode = info._mask_liangpai local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect") if fz.type == FZType.Peng then self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3)) effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰") effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰") -- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框") elseif fz.type == FZType.Chi then self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3)) effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "吃") effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "吃") else self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2)) effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠") effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠") -- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框") end effect.touchable = false effect:GetTransition("t2"):Play() -- pNode:AddChild(effect) coroutine.start(function() coroutine.wait(0.3) self._popEvent = true end) coroutine.start(function() coroutine.wait(2) effect:Dispose() end) self:RemoveCursor() if (player.seat ~= fz.from_seat) then local fs_info = _player_card_info[self:GetPos(fz.from_seat)] fs_info:UpdateOutCardList() end info:UpdateFzList(fz, index, true) local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi printlog(getcard) info:UpdateHandCard(getcard) self:__CloseTip() end function M:RunNiao(list, start_seat) local _room = self._room --local _niao_View = self._niao_View self._niao_View = UIPackage.CreateObject("Extend_MJ_LiChuan", "Panel_Birds") self._view:AddChild(self._niao_View) self._niao_View:Center() local _niao_View = self._niao_View local list_niao_card = self._niao_View:GetChild("Lst_birds") list_niao_card:RemoveChildrenToPool() for i = 1, #list do --添加背面的麻將 local item = list_niao_card:AddItemFromPool() item.icon = UIPackage.GetItemURL("Main_Majiang", "202_00") item:GetChild("tex_score").text = "+" .. list[i].score end for i = 1, #list do --顯示正面 local item = list_niao_card:GetChildAt(i - 1) local card = list[i].card coroutine.wait(0.3) item:GetTransition("appear"):Play() item.icon = UIPackage.GetItemURL("Main_Majiang", "201_" .. card) if list[i].score > 0 then item:GetController("bg").selectedIndex = 1 end end coroutine.start(function() coroutine.wait(1) _niao_View:Dispose() self._popEvent = true end) end -- function M:markOutCards(showTip, data) -- for i = 1, #self._room.player_list do -- local p = self._room.player_list[i] -- local info = self._player_card_info[self:GetPos(p.seat)] -- for j = 1, #p.outcard_list do -- local card = p.outcard_list[j] -- if card == data then -- local obj = info:GetOutCardByIndex(j) -- obj:GetController("gray").selectedIndex = showTip and 1 or 0 -- end -- end -- end -- end function M:__PiaoNiaoTip() local obj_piao = UIPackage.CreateObject("Main_Majiang", "panel_piao_niao") self._view:AddChild(obj_piao) obj_piao.x = (self._view.width - obj_piao.width) * 0.5 obj_piao.y = self._view.height * 0.6 for i = 1, 4 do obj_piao:GetChild("btn_" .. i).onClick:Add(function() self._gamectr:SendAction(i - 1) obj_piao:Dispose() end) end self._com_piao = obj_piao end function M:ReloadRoom(bskip) local room = self._room -- if not room.playing then -- self._state.selectedIndex = 2 -- else -- self._state.selectedIndex = 1 -- self._room._reload_flag = true -- end if bskip == nil or bskip == false then if not room.playing then self._state.selectedIndex = 2 else self._state.selectedIndex = 1 self._room._reload_flag = true end end for i = 1, #room.player_list do local p = room.player_list[i] local info = self._player_card_info[self:GetPos(p.seat)] for i = 1, #p.fz_list do info:UpdateFzList(p.fz_list[i], -1) end info:UpdateHandCard() local head_info = self._player_info[self:GetPos(p.seat)] -- head_info:UpdateScore() head_info._view:GetChild('zhanji').visible = true local num = p.total_hp or 0 if num > 0 then head_info._view:GetController('text_color').selectedIndex = 0 head_info._view:GetChild('text_jifen').text = "+" .. d2ad(num) else head_info._view:GetController('text_color').selectedIndex = 1 head_info._view:GetChild('text_jifen').text = d2ad(num) end if p.seat == room.last_outcard_seat then local card = p.outcard_list[#p.outcard_list] info:UpdateOutCardList(nil, card, self._cursor) elseif p.seat == room.curren_outcard_seat then info:UpdateHandCard(true) info:UpdateOutCardList() else info:UpdateOutCardList() end if p.seat == room.banker_seat then head_info:MarkBank(true) end -- if p.ready then -- self._player_info[self:GetPos(p.seat)]:Ready(true) -- end if bskip == nil or bskip == false then if p.ready and room.playing == false then self._player_info[self:GetPos(p.seat)]:Ready(true) end end if p.piao_niao ~= nil and p.piao_niao > 0 then local head_info = self._player_info[self:GetPos(p.seat)] head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao head_info._view:GetController("piao_niao").selectedIndex = 1 end end -- self:ShowHuTip() if bskip == nil or bskip == false then self:UpdateCardBox(self:GetPos(room.curren_outcard_seat)) self._tex_LeftCard.text = string.format("剩余%d张牌", room.left_count) self:UpdateRound() end end function M:PlayerChangeLineState() -- local isOutCard = true -- local str = "玩家 " -- for _ , player in ipairs(self._room.player_list) do -- if player.line_state == 0 then -- isOutCard = false -- end -- end -- self._player_card_info[1]._area_handcard_list.touchable = isOutCard end function M:UpdateCardBox(seat) local index = seat - 1 local people_num = self._room.room_config.people_num if people_num == 2 and seat == 2 then index = 2 end self._ctr_cardbox.selectedIndex = index end -----------------------展示牌---------------------------- function M:reqResidueCard() local _gamectr = ControllerManager.GetController(GameController) _gamectr:ReqResidueCard() end function M:SendShowNext(ShowNextConfrimCtr) if not self._showNextName then ViewUtil.ErrorTip(nil, "请先选择一个麻将牌") return end ShowNextConfrimCtr.selectedIndex = 1 end function M:ClickShowNext(context, ShowNextConfrimCtr) if self._showNextName == context.data.name then self:SendShowNext(ShowNextConfrimCtr) return end self._showNextName = context.data.name end function M:FillShowCards(obj, card, num) if DataManager.CurrenRoom.jing and obj:GetController('jing') then if DataManager.CurrenRoom.jing and obj:GetController('jing') then if card == DataManager.CurrenRoom.jing then obj:GetController('jing').selectedIndex = 1 else obj:GetController('jing').selectedIndex = 0 end end end if obj.icon then obj.icon = 'ui://Main_Majiang/201_' .. card else obj:GetChild("icon").url = 'ui://Main_Majiang/201_' .. card end if obj.title then obj.title = string.format("%d张", num) else obj:GetChild("title").text = string.format("%d张", num) end end ----------------------------------------------------------- function M:__CloseTip() if self._chipeng_tip then self._chipeng_tip:Dispose() self._chipeng_tip = nil end if self._pop_tip_choice then self._pop_tip_choice:Dispose() self._pop_tip_choice = nil end end function M:__CloseGangTip() if self._gang_tip_choice then self._gang_tip_choice:Dispose() self._gang_tip_choice = nil end end function M:closeTipOnTuoguan() self:__CloseTip() end function M:Destroy() MJMainView.Destroy(self) UIPackage.RemovePackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan") end return M